Ryanna Kincaid

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Ryanna Kincaid

Postby Ryanna » Wed Apr 18, 2012 9:50 pm

Player Name: Kelly
YIM Handle: kellyloispope@yahoo.com

Character Name: Ryanna
Alias: Lorelei
Race: Human / Mutant
O.C.C.: Super-Spy
Alignment: Aberrant
XP Level: 4
XP Points: 15,816 (Malach Ra - 12/9/13)
Next Level @ XP: 17,601
Sentiments/Non-Humans: Everyone should be given a fair chance.
Sentiments/Coalition: Generally scummy, but they have secrets I want.
Disposition: Generally easy going, but will be whatever she needs to be.
Insanity: Neurosis: Thinks She's Being Followed (RUE 334)

I.Q.: 15
M.E.: 12
M.A.: 29
P.S.: 17
P.P.: 15
P.E.: 15
P.B.: 15
Speed: 25

H.P.: 30
S.D.C.: 58
Age: 28
Sex: Female
Height: 5'6”
Weight: 135 lbs.
Description: Mid-length blonde hair and green eyes.

Mutant Powers
Enhanced Leaping
--Range: Self / 170' length, and 85' vertical.
--Can fall 340' 'without taking any damage from the fall.

Extraordinary Mental Affinity
Gravitational Plane
--Range: Up to 200' away, line of sight
--AOE: 10 x 10' per level / 400' sq.
--Height Limit: 10' per level / 40'
--Damage: None
--Duration: 10 minutes per level / 40 minutes, but can be canceled at will by its creator
--Cost: 1 APM to make, and 1 APM to maintain

Natural Abilities
Perception Bonus: +2
Charm/Impress: 25%
Invoke Trust/Intimidate: 96%
Max. Encumbrance: 50 lbs.
Max. Carrying Weight: 340 lbs.
Max. Lifting Weight: 680 lbs.
Max. Jumping Ability: See Enhanced Leaping Ability
Can move 25 yards each action (125 yards per melee round)

Right Leg
Bionic Leg
☞60 M.D.C.
☞PS and PP of the leg are 20
☞There are two small secret compartments built into the leg.
- 3 Retractable vibro-claw toes
- Damage: 3d4+5 S.D.; if vibro activated they can do 3d4 M.D.

O.C.C. Skills
Radio: Basic – 75% (+5%)
Electronic Countermeasures – 60%(+5%)
Cryptography – 55% (+5%)
Basic Math – 85% (+5%)
Literacy: American – 70% (+5%)
Languages: American – 112% (1%)
Languages: Spanish – 82% (+3%)
Intelligence – 63% (+4%)
Pick Locks – 60% (+5)
Disguise – 65% (+5%)
Forgery – 45% (+5%)
Prowl – 55% (+5%)
Computer Operations – 65% (+5%)
W.P. Energy Pistol
W.P. Energy Rifle
Hand to Hand: Expert

O.C.C. Related Skills
Robots & Power Armor 68% (+3%)
Robot Combat: Elite (NG Sampson Equivalent)
-Robot Combat: Basic
Seduction – 57% (+3%)
Impersonation – 67%/53% (+4%, 1st Level)
Boxing (1st Level)

Secondary Skills
W.P. Knife
Pilot: Hovercycle-- 82% (+3%)
Optic Systems-- 50% (+5%)
Performance--45% (+5%, 1st Level)
Research-- 45% (+5%, 1st Level)

Combat Data
HTH Type: Expert
Number of Attacks: 6
Initiative Bonus: --
Strike Bonus: +2
Parry Bonus: +6
Dodge Bonus: +6
HTH Damage Bonus: +2
Bonus to Roll w/Punch: +5
Bonus to Pull a Punch: +3
Bonus to Disarm: +2
Kick: 2D4+1D6
Karate Punch: 2D4

Robot Combat Data: Basic
Number of Attacks: 6
Initiative Bonus: --
Melee Strike Bonus: +3
Ranged Strike Bonus: --
Parry Bonus: +7
Dodge Bonus: +7
Bonus to Roll w/Punch: +6
Bonus to Pull a Punch: +3
Bonus to Disarm: +2

Robot Combat Data: Elite (****)
Number of Attacks: 7
Initiative Bonus: +1
Melee Strike Bonus: +5 HTH / +4 with energy
Ranged Strike Bonus: +2
Parry Bonus: +8
Dodge Bonus: +8
Bonus to Roll w/Punch: +7
Bonus to Pull a Punch: +6
Bonus to Disarm: +5

Weapon Proficiencies
Aimed Shots: +3 to Strike Bonus (costs 2 actions)
Burst Shots: +1 to Strike Bonus
Called/Aimed Shots: +5 to Strike Bonus, 12+ Strike Roll Required (costs 3 actions)
Melee Called Shots: No bonus to Strike, No extra action cost
W.P. Knife: +2 to Strike, +1 to Parry, +2 to Strike when Thrown
W.P. Energy Pistol: +2 to Strike
W.P. Energy Rifle: +2 to Strike

Saving Throw Bonuses
Coma/Death: +3%
Magic (varies): --
Lethal Poison (14+): --
Non-Lethal Poison (16+): --
Insanity (12+): --
Psionics (15+): --
Last edited by Ryanna on Sat May 18, 2013 7:05 pm, edited 6 times in total.

Re: Ryanna Kincaid

Postby Ryanna » Wed Apr 18, 2012 9:53 pm


Based off her own DNA, the limb provides identical operation as that of her natural leg.

NE-75H Shoulder Cannon (worn on sling when not in use)
• Range: 4000’ with NE-002PC and NE-003PC cartridges, 6000' with the heavier cartridges.
• Damage: varies with cartridge type used
• Rate of fire: Single shots only
• Payload: 8 cartridges in magazine (20 with NE-001PC and NE-002PC cartridges)
• Modifiers: None
• Notes: 3 loaded Magazines, 1 unloaded magazine

Worn on Person
1 Encrypted Ear-Bud Radio Transmitter (1 mile range) [tuned to team freq, 10 others]
Black fatigues
NE-CW20 Camouflage Variable Armor
M.D.C. by Location:
• Helmet: 40
• Arms: 20 each
• Legs: 30 each
• Main Body: 80
• N-F20A Force Field: 75
Modifiers: -5% to acrobatics/gymnastics, -20% for others to detect, +5% to prowl skill
Special Features
• Masks infrared and thermal emissions, only 21% chance to be detected by such devices.

Utility Belt
Pen flashlight
Large flashlight
Walkie-talkie radio
Survival Knife
Ammo Pouch: (30) NE-005PC rounds
Damage: 1D6 M.D.

Small wardrobe
Portable CD recorder/player and headphones
Video disc player
Hand-held computer and micro-printer
35mm camera and 12 discs of film
Micro-film camera (palm of hand)
Air filter & Gas mask
Lock-picking tool set
(1) Secure Universal Card: 5,000 Credits
(1) Non-Secure Black Card: 4,000 Credits
(1) Secure Universal Card: 42,000 credits (03NOV2012 - MaA)
(1) Unsecure Universal Card: 100,000 credits (01/13/14 - Malach Ra)
(1) Unsecure Universal Card: 15,000 credits (for Leg) (01/31/14 - Malach Ra)
(1) Unsecure Universal Card: 457,000 credits (03/04/14 - Malach Ra)

Items picked up after battle
Dwarven Enchanted Knife
• Damage: 2D6+8 M.D.C.
• Modifiers: +2 to Strike and Parry
• Lowers the requirement for a critical strike by two numbers (18-20)

M-160 Assault Rifle
• Range: 2000'
• Damage: 3D6 M.D. per shot or 1D6x10 M.D. per burst
• Rate of Fire: Single shot or 3-shot bursts only
• Payload: 30 shots per E-Clip, or 55 per LE-Clip

(3) Long E-Clips

Recently Purchased Items

1 Box (96 Rounds) NE-005PC "Super-Heavy" Plasma Cartridge

Multi-Optics Helmet (Human Size)
M.D.C.: 50
• • Thermal-Imaging: 1,600'
• • Infrared: 1,600'
• • Nightvision: 1,600'
• • Targeting Sight: 1,600'
• • Telescopic Monocular Lens (2 miles)
• • Integrated Radio
Modifier: +1 strike with ranged weapons when Targeting Sight is engaged

Left In Room At Haunt
Bushman EBA
M.D.C. by Location
☞ Helmet: 50
☞ Arms: 30 each
☞ Legs: 55 each
☞ Main Body: 60/60
Modifiers: -15% penalty to movement & physical skills
Last edited by Ryanna on Fri Aug 09, 2013 8:13 pm, edited 5 times in total.

Re: Ryanna Kincaid

Postby Ryanna » Fri Apr 27, 2012 7:57 pm

My name is Ryanna. Codename, Lorelei. I am a siren, a temptress. I can lure a man into telling me his deepest, darkest secrets. I can break into any building, hide in plain sight, become whoever I need to be. You won't even know you've divulged your secrets to me. But your enemies might. If I find them worthy of buying what I know.

I grew up in Coalition territory, and my gifts were discovered early. One day, a man came to my school, and watched all of us playing. After a while, he started asking questions. Did anyone have anything really neat they could do? Could we show him? He was really nice, so we told him all about ourselves. A friend of mine could turn invisible and float up in the air. Me, I could jump really high. I mean, really, really high. And I could walk up walls. And that was that. My friend and I were whisked away to a new life. We were put in new classes with other kids like us who could do special things. My parents were so proud!

We were trained to be the perfect little spies. How to infiltrate any organization, blend in, gather information, and leave without anyone ever knowing we had been there. My friend and I were one of the best teams, until it all went horribly wrong. She met a man while on a solo mission inside a weapons cartel, and fell in love. A mistake she paid for with her life. In the end, he discovered who she was and killed her.

I begged the organization to give me a shot. Let me finish the job. When they refused, I quit and went out on my own. I trained harder than ever. Learned to work solo. And eventually, I took a job to infiltrate that same weapons cartel. The job was simple, kill the SOB that had murdered my friend. And I succeeded, with the help of a 9-foot tall grackle tooth named Jaryk.

I met Brzkr not too long after that. Jaryk and I had been working together for a while when we got a mission to attack a weapons shipment. We didn't have enough firepower, so they hired Brzkr too. We've been working together ever since.

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