Vichenzo Marcellis

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Vichenzo Marcellis

Postby Vinny » Fri May 11, 2012 8:56 am

Player Name: John
YIM Handle: Matheis81

Character Name: Vichenzo Marcellis
Alias: Tank or Vinny
Race: Larmac
O.C.C.: Mercenary Soldier (Pigman/Heavy Weapons)
Alignment: Scrupulous
XP Level: 4
XP Points: 9,291 ARCHIE 2/17/14
Next Level @ XP: 15,201
Sentiments/Non-Humans: As long as they're not trying to eat my head, what of them.
Sentiments/Coalition: They leave me be, I leave them be...pretty good deal.
Disposition: Laid back, very hard to rile up. Utterly loyal to his team.
Insanity: Phobic reaction to magic, especially that which involves summoning.

ATTRIBUTES
I.Q.: 15
M.E.: 11
M.A.: 10
P.S.: 38 (Robotic)
P.P.: 12
P.E.: 20
P.B.: 8
Speed: 34

PHYSICAL DATA
P.P.E.: 6
I.S.P.: 43 (+1D6+1/level)
M.D.C.: 69 (+2D4/level)
Age: 22
Sex: Male
Height: 6'2"
Weight: 500 lbs.
Description: Like most Larmac, he resembles a bipedal horned toad. Unlike most Larmac, he is not only pretty short for his race but also extremely overweight. Not that it seems to bother him. He tends to wear cut-off t-shirts and BDU pants a majority of the time. This coupled with his usual combat rig, makes for a heavily armed if slightly comical image.

Racial Abilities
Nightvision: 300'
Recovers M.D.C. at a rate of 2D6+3 per day.
Can go seven days without food.
Can go four days without water.
Resistant to natural weather extremes, can go a full day before feeling any effects.
When highly motivated or fighting for his own life: +1 melee attack, +1 Initiative, and +1 to Parry and Dodge.
Unless highly motivated: -1 Initiative.

Natural Abilities
Perception Bonus: +1
Invoke Trust/Intimidate: 10%
Max. Encumbrance: 450 lbs.
Max. Carrying Weight: 950 lbs.
Max. Lifting Weight: 1,900 lbs.
Max. Jumping Ability: Length: 36', Height: 18'
Speed: 22 1/2 mph; 495' per melee, 99' per attack/action.

Psionics
Major Psychic
Healing
Deaden Pain (4)
Suppress Fear (8)
Physical
Mind Block (4)
Telekinesis (Varies)
Sensitive
Sixth Sense (2)
Telepathy (4)

Racial Skills
Cook 70% (+5%)
Land Navigation 68% (+4%)
Wilderness Survival 65% (+5%)
W.P. Blunt

O.C.C. Skills
Language: American 96% (+1%)
Language: Spanish 69% (+3%)
Climbing 65% (+5%)
*Rappelling 55% (+5%)
Computer Operation 65% (+5%)
**Literacy: American 55% (+5%)
General Athletics
Mathematics Basic 65% (+5%)
Military Etiquette 70% (+5%)
Radio: Basic 70% (+5%)
Running
Sign Language (Military) 45% (+5%)

M.O.S. Skills
Recognize Weapon Quality 60% (+5%)
Weapon Systems 65% (+5%)
W.P. Rifles
W.P. Heavy Military Weapons
W.P. Heavy Energy Weapons
W.P. Shotguns
W.P. Handguns

O.C.C. Related Skills
Field Armorer 60% (+5%)
*Basic Mechanics 45% (+5%)
Pilot: Automobile 66% (+2%)
Boxing
[3rd] Demolitions 68% (+3%)

Secondary Skills
Automotive Mechanics 40% (+5%)
Basic Electronics 45% (+5%)
[4th] Electronic Countermeasures 30% (+5%)
[4th] Swimming 50% (+5%)

Combat Data
HTH Type: Expert
Number of Attacks: 6
Initiative Bonus: -1
Strike Bonus: +2
Parry Bonus: +6
Dodge Bonus: +6
HTH Damage Bonus: --
Bonus to Roll w/Punch: +4
Bonus to Pull a Punch: +3
Bonus to Disarm: +2
K.O./Stun: Natural 20 (1D6 Melees)
Restrained Punch: 1D4 M.D.
Punch: 2D6 M.D.
Power Punch (2 APM): 4D6 M.D.
Kick: 3D8 M.D.
Leap Kick (2 APM): 5D8 M.D.

Weapon Proficiencies
Aimed Shots: +3 to Strike Bonus (costs 2 actions)
Burst Shots: +1 to Strike Bonus
Called/Aimed Shots: +3 to Strike Bonus, 12+ Strike Roll Required (costs 3 actions)
Melee Called Shots: No bonus to Strike, No extra action cost

W.P. Blunt (+2 to Strike, +2 to Parry)
W.P. Rifles (+2 to Strike)
W.P. Heavy Military Weapons (+2 to Strike)
W.P. Heavy Energy Weapons (+2 to Strike)
W.P. Shotguns (+2 to Strike)
W.P. Handguns (+2 to Strike)
W.P. Knife (+2 to Strike, +2 to Parry, +2 to Strike when Thrown)
W.P. Energy Pistol (+2 to Strike)
W.P. Energy Rifle (+2 to Strike)

Saving Throw Bonuses
Coma/Death: +10%
Magic (varies): +3
Lethal Poison (14+): +9
Non-Lethal Poison (16+): +9
Insanity (12+): --
Psionics (12+): --
Disease: +6
Horror Factor: +5
Illusions: -3
Last edited by Vinny on Tue Feb 25, 2014 8:08 am, edited 12 times in total.
Vinny
 

Re: Vichenzo Marcellis

Postby Vinny » Fri May 11, 2012 8:58 am

EU EQUIPMENT SHEET TEMPLATE


Equipment

When it comes time for you to make out your wish lists please also answer the following questions.
:arrow: On a scale of 1 to 3, with 1 being most important, please assign a value to each wish list category for this PC.
:arrow: Also, would you sacrifice an entire category to have a better selection in another?
:arrow: If so, which would you sacrifice and which would you improve?

Wish List Categories

Standard Categories

    Transportation
    Note: This category includes: RCVs (robot combat vehicles), PAs (Power Armor suits), and various other types of water, ground, and air vehicles
    super-duper Vehicle (book/page reference)
    fine Vehicle (book/page reference)
    crappy Vehicle (book/page reference)

    Primary Weapon
    Note: I leave this item to player discretion
    super-duper weapon (book/page reference)
    fine weapon (book/page reference)
    crappy weapon (book/page reference)

    Secondary Weapon
    Note: This item is never larger than a one-handed weapon. This category cannot be sacrificed for the improvement of another.
    super-duper weapon (book/page reference)
    fine weapon (book/page reference)
    crappy weapon (book/page reference)

    Armor/Protection
    Note: This category includes: Force fields, EBA (environmental body armor), and assorted other types of armor and protection from damage
    super-duper armor (book/page reference)
    fine armor (book/page reference)
    crappy armor (book/page reference)

Special Categories
Note: These are only applicable to certain character classes. Inclusion of one or more special categories will be at the expense of one of the standard ones (not including Secondary Weapon).

    Bionics & Cybernetics
    Note: This category includes: all types of bionics and cybernetics permitted within the rules and geographic constraints
    super-duper implant (book/page reference)
    fine implant (book/page reference)
    crappy implant (book/page reference)

    Mage's Familiar or Scout's Animal Companion
    Note: This category includes: all types of animals permitted within reason & geographic constraints
    super-duper animal (book/page reference)
    fine animal (book/page reference)
    crappy animal (book/page reference)

    Favorable Contact within Merctown
    super-duper contact (example: a member of the Council or Collegiate Arcane, a powerful underworld figure, etc.)
    fine contact (example: the owner/shopkeep of a reputable business, a prominent member of a local street gang or a lieutenant in a syndicate)
    crappy contact (example: a regular employee of a reputable business, a low-ranking member of a local street gang or syndicate)

Allocate your items into the categories listed in green!

Vehicles/Mounts are listed first.

Carried/In Hand

Worn on Person
blah-blah
blah-blah
blah-blah
blah-blah

Utility Belt
blah-blah
blah-blah
blah-blah
blah-blah

Backpack
blah-blah
blah-blah
blah-blah
blah-blah
blah-blah
blah-blah
blah-blah
blah-blah

Stored in Vehicle


How to list Credits/Valuables:
Option 1: Secure or Non-Secure
Option 2: Universal Card or Black Card
Last: xxxx credits
Examples:
Secure Universal Card: 1300 credits
Non-Secure Black Card: 2900 credits
:arrow: Secure cards are coded to the user's identity...and traceable by the CS central bank. Useless if stolen!
:arrow: Non-Secure cards are like the cash cards used today as gifts and usable by anyone. Readily available source of income if stolen!
Starting money and "Black Market Items": either post the value of such as credits in a Black Card, or be very specific.
Last edited by Vinny on Thu Oct 11, 2012 6:54 pm, edited 3 times in total.
Vinny
 

Re: Vichenzo Marcellis

Postby Vinny » Fri May 11, 2012 8:59 am

Background
“This is Clarice she weighs over ninety pounds. She fires WI-20 heavy ramjet rounds. Each round costs me twenty credits, it costs me four thousand credits to fire my Clarice for one minute.”

Vichenzo “Tank” Marcellis.

He was always a strange boy, always eager to do something. Not like his cousin Rico, now there’s a right minded Larmac. I blame that Norbatton boy for getting my little Vinny into so much trouble over the years. I mean ever since we moved here to New Paducah we have been right minded Larmac. Not causing any trouble or stirring up any problems… But my little Vinny he’s always running with that crab-faced boy, getting into trouble. He’s such a smart boy, always got good marks from his teachers… at least when he went to school. Vinny hasn’t been home in a few weeks… He had looked at me and said somthin’ like ’Momma I’m gonna go off and be a mercenary, make the family proud.’ I cried when he left, mothers always do don’t they.

Lauretta Marcellis ~ Vinny‘s mom.

Who? Oh, those guys! Yeah I know them. They busted up the Third Street Brawlers a year or two ago. Oh, you hadn’t heard of them, not surprised, when Vinny and Franky were done with them you could fit their remains in a shoebox. From what I remember Vinny was being lazy over at the pizza shop on Third and North, you know the place. When the Third Street Brawlers came in and started harassing everyone in the joint. Now Franky much to my surprise didn’t say much, but Vinny said something to mooks that set them off. Now Vinny he’s a good kid, doesn’t go outa his way to start trouble. He got up from his seat and walked out of the pizzeria, followed by the mess of Brawlers. It was there in the street that Vinny showed them the meaning of pain. He was tossing them around like rag dolls. I guess none of them Brawler boys knew that Larmacs are built like tanks, and are as tough as a rinobuffalo. Well when he was done there were bodies everywhere, now here in the Warrens, the Defenders don’t patrol all that often so they got away mostly scott free. I guess one of the Brawlers was the little brother of Rasp, the leader of the Brawlers. He didn’t take to kindly to some fat-assed Larmac killing his little brother, so he swore vengeance. I don’t know the details of the fight but, needless to say Vinny’s still breathing and Rasp is a burnt critter. So what did you need them for?

Derrick “The Rat” Brett ~City Rat MercTown Warrens.

Oh I know him, good customer. Always buying gear from us. He drops a grand or two in here every time he stops in. He’s always with that crab faced guy, uh… Francis or something. Yeah they’re some of my best walk-in customers, not quite buying the bulk of a merc company, but buying nonetheless. When I hear they’re in town I make sure I have plenty of WI-20’s in stock. You’d think he was eating them the speed at which he uses them. Not that I think would be healthy to do so, which it’s not. So what can I get for you?

Gordon Parst ~Wellington Industries Salesman.
Vinny
 


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