Emmit Vega

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Emmit Vega

Postby Emmit Vega » Wed Jun 20, 2012 4:55 pm

Player Name: Jimmy
YIM Handle: FunkmasterG1000

Character Name: Emmit Vega
Alias: Vega
Race: Human
O.C.C.: Psi-Warrior
Alignment: Scrupulous
XP Level: 3
XP Points: 4,341
Next Level @ XP: 8,481
Sentiments/Non-Humans: Hates demons and monsters, and believes that mortals must work together to defeat them
Sentiments/Coalition: Hates the Coalition, they were responsible for the death of his squad and his wife
Disposition: Peacemaker, tries to prevent discord among those who are close to him
Insanity: None.

ATTRIBUTES
I.Q.: 10
M.E.: 25
M.A.: 17
P.S.: 20
P.P.: 17
P.E.: 19
P.B.: 12
Speed: 23

PHYSICAL DATA
P.P.E.: 5
I.S.P.: 144
H.P.: 30
S.D.C.: 74
Age: 25
Sex: Male
Height: 5'11"
Weight: 170 lbs.
Description: A stern faced young man with short, cropped brown hair and piercing blue eyes. His face carries a serenity and grace that is rare in a soldier.

Natural Abilities
Perception Bonus: +1
Charm/Impress: 10%
Invoke Trust/Intimidate: 45%
Max. Encumbrance: 51 lbs.
Max. Carrying Weight: 400 lbs.
Max. Lifting Weight: 800 lbs.
Max. Jumping Ability: 10' long, 5' high

Special Abilities
Psyscape Bonus Abilities
Radiate Nature and Intentions to psychics (100 ft) and non-psychics (12 ft)
Dreamvision
Transform into energy being (270 ISP)
Sense Supernatural Evil and Magic Energy (76%, +2%/lvl)
Track Evil by psychic scent (60%, +5/lvl, +20% if target is using magic)
Range 300 ft (+100/lvl) or 1200' (+100/lvl) if target is using its powers or magic)
Automatic and Constant, no ISP cost
All sensitive psychic powers have double range and duration
Psi-Shield has double range, duration, and effect

O.C.C. Abilities
Resist thirst for 2 days/lvl
Resist hunger for 3 day/lvl
Stay awake for 4 days without sleep
Parry projectiles and energy blasts with Psi-Shield (PP bonus only, -3 to the attempt)

Psionics
Master Psionic
Healing
Restore P.P.E. (4+)
Deaden Pain (4)
Increased Healing (10)
Suppress Fear (8)
Physical
Summon Inner Strength(4)
Resist Fatigue (4)
Resist Hunger (2)
Resist Thirst (6)
Telekinetic Lift (6)
Telekinetic Push (4)
Telekinetic Punch (6)
Telekinetic Leap (8)
Sensitive
Mind Block (4)
Empathy (4)
Intuitive Combat (10)
Super
Psychic Body Field (30)
Psi-Shield (30) 2x duration, 160 MD
Psi-Sword (30) 4D6 MD
Telekinesis: Super (10+)

O.C.C. Skills
Language (Native): American 98%
Language: Spanish 76% (+3%)
Math: Basic 65% (+5%)
Land Navigation 59% (+4%)
Wilderness Survival 50% (+5%)
Intelligence 46% (+4%)
Tracking 45% (+5%)
Horsemanship: General 64%/44% (+4%)
Horsemanship: Exotic 55%/45% (+5%)
First Aid 65% (+5%)
Lore: Demons & Monsters 45% (+5%)
Swimming 70% (+5%)
Gymnastics
  • Work parallel bars & rings 66% (+3%)
  • Back flip 74% (+2%)
Acrobatics
  • Sense of Balance 70% (+5%)
  • Walk tightrope or high wire 66% (+3%)
  • Climb rope 84% (+2%)
W.P. Sword
W.P. Energy Rifle
W.P. Handguns
HtH: Martial Arts

O.C.C. Related Skills
Native Literacy: American 55% (+5%)
W.P. Shield
Lore: Psychic & Psionics 45% (+5%)
Prowl 45% (+5%)
Forced March (1st level)
Radio: Basic 50% (+5%, 1st level)

Secondary Skills
Running
Climbing 70%/60% (+5%)

Combat Data
HTH Type: Martial Arts
Number of Attacks: 4 (5 with Psi-Sword)
Initiative Bonus: +3 (+4 with Psi-Sword)
Strike Bonus: +3 (+5 with Psi-Sword)
Parry Bonus: +4 (+5 with Psi-Shield)
Dodge Bonus: +4
HTH Damage Bonus:
Bonus to Roll w/Punch: +11
Bonus to Pull a Punch: +8
Bonus to Disarm: +3
Body Flip/Throw: 1d6
Kick: 2d6

Weapon Proficiencies
Aimed Shots: +3 to Strike Bonus (costs 2 actions)
Burst Shots: +1 to Strike Bonus
Called/Aimed Shots: +3 to Strike Bonus, 12+ Strike Roll Required (costs 3 actions)
Melee Called Shots: No bonus to Strike, No extra action cost

W.P. Sword: +2 to Strike, +1 to Parry, +1 to Strike when Thrown
W.P. Handguns: +1 to Strike
W.P. Energy Rifle: +1 to Strike
W.P. Shield: +2 to Parry

Saving Throw Bonuses
Coma/Death: +18%
Magic (varies): +2
Lethal Poison (14+): +2
Non-Lethal Poison (16+): +2
Insanity (12+): +8
Psionics (10): +5
Possession: +4
Despair-Based Attacks: +2
Horror Factor: +2
Last edited by Emmit Vega on Fri Jun 29, 2012 8:02 pm, edited 7 times in total.
Emmit Vega
 

Re: Emmit Vega (In Progress)

Postby Emmit Vega » Thu Jun 21, 2012 9:17 am

Equipment

Saeris
Image
Riding Horse
• Size: About 12.5 hands
• Weight: 950 lbs.
• H.P.: 15
• S.D.C.: 22
• P.P.E.: 20
• APM: 2
• Damage: Front Leg Kicks do 1D6+2 damage, Rear Leg Kicks do 2D6+4 damage and Bites cause 1 point of damage.
• Bonuses: +1 Initiative, +2 Strike and +4 Dodge
• Natural Abilities: Swim 60%, leap 4' high and 6' long, carry or pull up to 600 lbs.
• Speed: 38 (approx. 25 mph), but maximum speed is 58 (approx. 40 mph) for brief periods
• Sex & Age: 4 year-old mare


Worn on Person
Tinted goggles
Gladiator EBA
Image
M.D.C. by Location:
• Helmet: 50
• Arms: 28 each
• Legs: 35 each
• Main Body: 65
Modifiers: -5% to prowl, gymnastics, acrobatics and other such physical skills


Utility Belt
Matches and lighter
Pocket flashlight
2 Pairs handcuffs

Colt Python .357 Nickel Plated
• Range: 175'
• Damage: 4d6 S.D.C Damage per shot
• Rate of Fire: Single
• Payload: 6
• Modifiers: +1 Strike

Kisentite Sword
Image
• Damage: 2D6+3 M.D. [size=85](in addition to any Robotic, or SN P.S. damage)
• M.D.C.: 500
• Weight: 5 lbs.[/size]

Backpack
Gas mask and air filter
First aid kit
Sleeping bag
100' of rope
Grappling hook
Binoculars
1 week emergency food rations
2 canteens
Hatchet
Mallet and 8 wooden stakes
Wood cross
Secure Universal Card: 150 credits (18 JUL 12 LotN)
Non-Secure Black Card: 600 credits
Secure Universal Card: 3500 credits (11/15/2012 Fixer Jones)

.38 Derringer Special
• Range: 40 ft
• Damage: 3d6 per shot
• Rate of Fire: Single
• Payload: 2

Ammo
.357 rounds 100
.38 rounds 100
Last edited by Emmit Vega on Mon Jan 07, 2013 11:40 am, edited 5 times in total.
Emmit Vega
 

Re: Emmit Vega (In Progress)

Postby Emmit Vega » Thu Jun 21, 2012 9:20 am

Background Story

The evening was warm and sticky as Vega stepped out. He needed an escape from the noise of the inn and the smell of strong drink. It was nice to be among people again, but after two weeks in this town, the open road was beginning to look tempting.

He found a bench a ways away, someplace dark and quiet. He set his glass of the local microbrew next to him and reached into his left pant pocket. He retrieved the holophoto and turned it around in his hand. He’d held it here a hundred times, why did he do this to himself?

He flicked the power switch and her face floated above the plastic base. He leaned back and looked again at that long, jet-black hair over a narrow face. He moved his gaze along her high cheekbones, spending extra time lost in her eyes; a deep pool of inviting brown warmth.

We were so young, he thought to himself. He had just finished his training and left Kettering to serve among the Dawn Guard of Psyscape. Emile was in her last year of medical school, and too busy for the likes of him. He would never forget the first time he looked at her, as she stood over him in the infirmary.

He found more and more reasons to be around her, and she figured it out before too long. Fortunately, she had warmed up to me, and his flirty crush exploded into a passionate and fiery romance. Before long, he asked her to marry him, and she accepted.

Everyone told him he was too young, but the heart can’t be silenced. They spent every free moment together, and after she finished her schooling, she transferred to the Dawn Guard to serve in his squad as a medic.

She was always at his side, and never afraid of the horrors of the battlefield. She was a full equal in the squad, and everyone trusted her. Even through the darkest fights, she was Vega’s inspiration, and together they were unstoppable.

Vega’s face descended into a grimace. He flipped off the holo and slipped it back in his pocket. Taking a long draw from his beer, he leaned his head back to stare at the starts.

It was too good to last. The Skull Men would see to that. It was a new batch of recruits, and Vega’s first command. Emile was there as always, next to him. He didn’t know she was three months pregnant.

They rode to Kelvinston, hoping to get stop and get supplies. The smoke was the first warning. It wasn’t long before they were spotted. The Skull Men had burned the village and murdered the townfolk. And they turned their attention to his squad.

The new recruits panicked, despite Vega’s best attempt to keep them focused. They were cut down from behind; they never had a chance. The rail gun hit him square in the chest, tossing him from his horse. He remembered hitting the ground hard, and he tasted blood.

He tried to move, but the pain was too intense. Emile ran to his side, and her face turned pale when she saw him. His armor was tatters, and the exposed flesh beneath was torn up and bloody.

His vision got cloudy, but he tried to focus on his wife. As she worked to close his wounds, the Skull Man came. She was too focused on Vega. The gun made no noise, but her exploding skull was an unforgettable horror. Her blood splashed across his face as everything went dark.

He awoke hours. The first thing he noticed was the weight of Emile’s body across his chest, and the stench of decay. His throat was parched, and he hurt everywhere. He summoned his strength and got to his feet. All he saw was death. His squad cut down like dogs. His wife, murdered at his side.

He could never go home now. Everything he loved was gone. He gathered what he could and limped into the wilderness.

Vega snapped back to attention as a young couple left the inn, headed for a more private venue. Her laughter, so much like Emile’s. He finished up his drink. Tomorrow, it was time to leave. Things had gotten too comfortable here.
Emmit Vega
 


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