Illian D'artan

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Illian D'artan

Postby Illian D'artan » Fri Jul 20, 2012 5:36 am

Player Name: Jeremiah
YIM Handle: AlbanyOnyx

Character Name: Illian D’artan
Race: Talus
O.C.C.: Ley Line Walker
Alignment: Scrupulous
XP Level: 3
XP Points: 4,481
Next Level @ XP: 8,961
Sentiments/Non-Humans: Views D-Bees no different than he would any other.
Sentiments/Coalition: As a whole he views them as disgusting racists but he understands that as individuals they were indoctrinated to think this way.
Disposition: Schemer/Dreamer: Always looking towards the future
Insanity Paranoid--believes his brothers are hunting him

I.Q.: 12
M.E.: 17
M.A.: 11
P.S.: 23
P.P.: 21
P.E.: 17
P.B.: 16
Speed: 23

P.P.E.: 196
H.P.: 24
S.D.C.: 71
Age: 26
Sex: Male
Height: 6’5’’
Weight: 225 lbs.
Description: Tall and broad shouldered with a surprisingly young face. Illian almost always has the hood to his robes flipped up over his unkempt brown hair. His only defining features are the tattoos that run up each side of his face and the mouse-like tail which whips back and forth behind him.

Racial Abilities
Prehensile tail

Natural Abilities
Perception Bonus: +1 (Double on ley lines)
Charm/Impress: 30%
Maximum Encumbrance: 67.5 lbs.
Maximum Carrying Weight: 420 lbs.
Maximum Lifting Weight: 840 lbs.
Maximum Jumping Ability: 10.5’ long | 5.25’ high

Special Abilities
1. Sense Ley Line and Magic Energy
☞ Sense Ley Line (10 mile range): 40% (+5%)
☞ Sense Ley Line Nexus: 50% (+5%)
☞ Sense Rift: Sense opening of a Rift within 70 miles (+10 per lvl)
☞ Sense Magic in Use: Sense expenditure of magic within 300’ (+100 per lvl)
☞ See Magic Energy: 1000'
2. Read Ley Lines
3. Ley Line Transmission: Can send verbal and/or visual message directly along a ley line to another person on that line.
4. Ley Line Phasing
5. Ley Line Walking or Line Drifting
6. Ley Line Rejuvenation
7. Ley Line Observation Ball
☞ M.D.C.: 3
☞ Range: 1,500’
☞ Speed: 44
☞ Bonuses: +3 to dodge
8. Affinity with Rift & Ley Line Magic
9. Ley Line Force Field
☞ M.D.C.: 26
☞ P.P.E.: 10

Spell Knowledge
Spell Strength: 13
Level One
Cloud of Smoke (2)
Globe of Daylight (2)
See the Invisible (4)
Level Two
Befuddle (6)
Mystic Alarm (5)
Throwing Stones (5)
Turn Dead (6)
Level Three
Armor of Ithan (10)
Breathe Without Air (5)
Invisibility: Simple (6)
Paralysis: Lesser (5)
Level Four
Carpet of Adhesion (10)
Energy Field (10)
Magic Net (7)
Level Eleven
Ley Line Storm Defense (180)
Level Fifteen
Dimensional Portal (1000)

Racial Skills
☞ Sense of Balance 70% (+5%)
☞ Walk Tightrope 66% (+3%)
☞ Climb Rope 84% (+2%)
☞ Back Flip 70% (+5%)

Body Building
Climbing 75%/65% (+5%)
Hand-to-Hand: Martial Arts

O.C.C. Skills
Language: American 98%
Language: Elven/Dragonese 76% (+3%)
Language: Spanish 76% (+3%)
Land Navigation 48% (+4%)
Lore: D-Bees 50% (+5%)
Lore: Demons & Monsters 55% (+5%)
Lore: Faeries & Creatures of Magic 50% (+5%)
Lore: Magic 50%
☞ Recognize Magic Symbols, Runes & Circles 40% (+5%)
☞ Recognize Enchantment 35% (+5%)
☞ Identify Magic Artifact 35% (+5%)

Lore: Psychics & Psionics 50% (+5%)
Math: Basic 65% (+5%)
Pilot: Hovercraft 65% (+5%)
Wilderness Survival 50% (+5%)

O.C.C. Related Skills
Anthropology 50% (+5%)
Biology 50% (+5%)
Botany 45% (+5%)
Gemology 40% (+5%)
Intelligence 45% (+5%)
Prowl 40% (+5%)
Zoology 50% (+5%)
Boxing (1st level)
Swimming 50% (+5%, 1st level)

Secondary Skills
Appraise Goods: Magic Items 55% (+5%)
Cook 45% (+5%)
Literacy: Elven/Dragonese 40% (+5%)
W.P. Spear
W.P. Energy Pistol

Combat Data
HTH Type: Martial Arts (Talitsu Discipline)
Number of Attacks: 5 (7 with tail)
Initiative Bonus: +2
Strike Bonus: +5
Parry Bonus: +8
Dodge Bonus: +8
Auto-Dodge Bonus: +4
HTH Damage Bonus: +8
Bonus to Roll w/Punch: +6
Bonus to Pull a Punch: +5
Bonus to Disarm: +2
Automatic Back Flip
Automatic Kick: 1D8
Backhand Strike: 1D6
Backward Sweep Kick
Body Flip: 1D6 & victim loses initiative and one attack
Elbow Strike: 1D6
Karate Kick: 2D6
Karate Strike: 2D4
Tail Strike: 2D6
Trip/Leg Hook

Weapon Proficiencies
Aimed Shots: +3 to Strike Bonus (costs 2 actions)
Burst Shots: +1 to Strike Bonus
Called/Aimed Shots: +3 to Strike Bonus, 12+ Strike Roll Required (costs 3 actions)
Melee Called Shots: No bonus to Strike, No extra action cost

W.P. Energy Pistol: +2 to strike
W.P. Spear: +2 to strike, +2 to parry, +1 to strike when thrown

Saving Throw Bonuses
Coma/Death: +5%
Magic (varies): +2
Lethal Poison (14+): +1
Non-Lethal Poison (16+): +1
Insanity (12+): +1
Psionics (15+): +1
Horror Factor: +4
Possession: +2
Mind Control: +2
Curses: +3
Last edited by Illian D'artan on Sun Jul 22, 2012 9:28 pm, edited 2 times in total.
Illian D'artan

Re: Illian D'artan (needs approval)

Postby Illian D'artan » Fri Jul 20, 2012 9:38 am


Worn on Person
Dark blue robes
Heavy winter sweater
Waterproof hiking boots
Traveling clothes (Shirts, pants, etc.)
Polarized sunglasses
Amulet of Turn the Undead
• Acts like cross vs vampires, except all undead cannot touch wearer including mummies, zombies and vampires
MA-2 TW Combat Mage Armor
M.D.C. by Location:
• Helmet - 40
• Arms - 45 each
• Legs - 50 each
• Main Body - 50
• Armor of Ithan - 50
Magic Features:
All of the following engage for the full duration of activation (or until used up in the case of armor).
※ Armor of Ithan
※ Breathe Without Air
※ Cleanse
• • Note: All spell effects at 5th level equivalent.
• Duration: 10 minutes per activation.
• P.P.E. Cost to Use: 20 P.P.E. or 40 I.S.P.
Weight: 11 lbs.
Modifiers: -5% to movement and physical skills.
Cost: 120,000 credits, poor availability.

Utility Belt
Canteen (filled with drinking water)
(3) Pencils
Survival Knife (1D6)
TW Laser Pistol (holstered on right side)
• Range: 800'
• Damage: 2D6 MD
• Rate of Fire: Single shots only
• Payload: 10 shots
• Activation Cost: 7 P.P.E.

Wilk's PRC-5 Secure Walkie-Talkie
☞ Weight: 1 lb.
☞ M.D.C.: 2
☞ Range: 10 miles
☞ Battery Life: A rechargeable battery provides 96 hours of continuous operation before needing to be recharged.
☞ Note: attempts to crack the encryption suffer a -25% modifier.

Heavy winter jacket
(3) Small sacks
(1) Large sack
(6) Wooden stakes
Air filter & gas mask
85' of lightweight cord & grappling hook
Spearhead of Rathagha
Greater Lightbringer Weapon
Currently Active Abilities
• Indestructible & never dulls
• Continuously glows a faint white
• Damage: 3D6+6 M.D.
• +1 to all saving throws.
• Can be used only by a person of a good alignment Characters not of a compatible alignment take 2D4 points of damage each time they touch the weapon or 3D6 damage if a creature of magic.
Abilities which are inactive until the spearhead is recombined with its original shaft:
• Links itself to its wielder/owner within six months of constant contact. Thus both man and weapon can sense each other's presence within a four mile radius if separated.
Cast incantations:
• The weapon knows only these six spells, but can cast them in any combination.
• • Blinding Flash (1)
• • Sense Magic (4)
• • Aura of Power (4)
• • Cloak of Darnkess (6)
• • Magic Shield (6)
• • Impervious to Fire (5)
• Spells are equal in power to a sixth level caster.
• The P.P.E. of the weapon cannot be drawn upon by the user or practitioners of magic.
• P.P.E.: 60
• P.P.E. recovers at a rate of 10 every three hours.

Note about the spear: you know of its present abilities, and know it's part of a powerful magic weapon of ancient European origin, but little else at this stage. Also, short of working as a type of crappy dagger (no combat bonuses at all due to lack of grip), it's presently ineffectual in combat.

Stored on Behemoth
Light Concealed Ley Line Walker Armor
M.D.C. by Location:
• Main Body: 41
• Arms: 11 each
• Legs: 22 each
• Modifiers: -5% to physical skills.
Last edited by Illian D'artan on Tue Nov 06, 2012 5:42 pm, edited 5 times in total.
Illian D'artan

Re: Illian D'artan (needs approval)

Postby Illian D'artan » Sat Jul 21, 2012 12:45 pm

Background Story

There were only three of us. Three remaining sons of our father. Three remaining heirs.

We were, for all we knew, the very last of our kind. Father said he fled a place called the Corkscrew Galaxy, near some planet called Phaseworld, but that’s all I really know. Apparently there was an invasion—always forget who it was, though—and to get away he hired a shifter to take him as far away from the invasion as he could. He fled with our mother, beautiful women she is, and they came here to Earth. The shifter warned them that they would not be completely safe here either; that the Coalition would hunt them down like dogs if ever they were found out they were D-Bees—worse if the Coalition ever discovered they were a race of super-powered humanoids living in the outer reaches of the universe. Father didn’t care; he said anything was better than where they were or what they were facing. So he risked it all, came to Earth to start over, and began to raise his family in their new home.

We grew up in a small town on the southeastern outskirts of the Federation of Magic. It was a mixed bag of inhabitants with humans, D-Bees, magic users and psychics alike. For the most part everyone just sort of took care of everyone, although we did have local law enforcement—not that they were ever truly needed except maybe to settle small disputes in the market. We had travelers come through our town from time to time. Some were magic users on their way from Dweomer or Dunscon, others were mercenaries who made their living through warfare and bloodshed. But most of the time we just got merchants, traders, and other travelers just looking for a warm bed to lie down in for the night. I know that because mother ran the inn. As a child I remember just sitting on the stairs for hours listening to the men and women swap stories over a cold drink next to a warm fire. Life was simple; life was good.

Like I said Father had three sons. My oldest brother, Ulei, was a powerful testament to our heritage—a true super being. He was fast, strong, resilient, and could weave energy with just a thought. Ulei was everything a father could want out of their eldest son. My other older brother, Galesh, was a rarity among my species—he was a psychic, a Nega-Psychic to be more specific; a Talus who could literally disrupt and cancel out magical energies around him. Galesh had always been the prankster in the family, earning him more than a few well-deserved beatings from my father. Living where we did, Galesh would have a field day disrupting the local mages in their rituals and spells. This caused resentment between the locals and our family, but Father was quick to put down any protests to Galesh’s existence before they became written in stone. I was the exception in the family—possessing neither super powers nor any psychic ability. Still though, I refused to not train with my older brothers when father would take them out every day. This pleased my father, as much as it could, for he knew at least I may be able to find work with one of the various mercenary companies that would pass through the area when I was older.

For years we trained with Father, practically until our hands became one thick callus and our weathered knuckles were even with one another. Life had become a routine—at least until one of Galesh’s pranks went too far. He decided to go after one of the elder mages in the community, a white bearded man who had lost all but a few patches of hair atop his freckled head. Right in the middle of a ritual, after days of meditation and practice by the elder, Galesh interrupted him. Despite the power of the elder’s magic, Galesh’s abilities were always just strong enough to stop him. While Galesh found this act hilarious, the elder was not amused. I was taking a walk through the woods around the town when I walked in on the act. I saw the man’s anger and could tell that Galesh had finally pushed the boundaries of what was acceptable. Instantly the elder called for Galesh’s head, but I rushed forward and pled for his life, “Thannis, please, he is just a child like me…he cannot know any better!”

“That boy is a damn plague upon this community!” Thannis shouted back, his eyes red with fire. “It is high time that boy learned his lesson.”

“I agree, sir, but not like this. Not through pain, death or banishment.” I dropped to my knees in front of him, hands squeezed tight enough to turn coal into diamonds. “What can I do to make you rethink your decision?”

“There is nothing, boy! You are of no use to me! Even the strength of your back is not enough—,” Thannis stopped as his eyes grew wide at the sight of me. He saw something in me, something that no one else had. “You will come and work for me, Illian D’artan, from now until the time I choose to release you. You will clean my house, cook my food, take care of my things—essentially, you my house boy. Do this, and I will make sure no one hears of your brother’s foolishness.” I agreed. What other choice did I have? It was not that bad of a sentence. I did most of that work around Mother’s inn as it were anyways and now this work would actually have a point—saving my brother’s life.


For a long time I was Thannis’ house-boy. I cooked his meals. I cleaned his home. I washed his clothes. In the mornings I would train with Father and my brothers despite having to cut my training short to tend to Thannis, but I would return after and train at night. Father appreciated what I was doing; he knew the reasoning behind it even if I never told him. I can only assume Thannis explained it to him because I know Galesh would have never done so. It was a grueling life, working and training all hours of the day, but it was still a good life. Thannis was good company. He was kind hearted, knowledgeable about all things in life, and a great listener. On top of this Thannis was a brilliant teacher who could explain things to me like none other—something I always credited to his time spent in Dweomer.

It was during this time that I got my first taste of magic. Thannis would practice the arcane arts and rituals all day long and I would constantly steal away from my work to catch glimpses of the practice. It was incredible, simply astounding. True, Ulei had his powers and Galesh his psionics—but this, this was something different altogether. Thannis was literally creating something out of nothing, with nothing more than a few words whispered from the edges of his lips. He could create steel and water, conjure up fire, ice and lighting, control darkness and light—I had never realized how potent magic truly was. Sure, I had stories from passing mages and witnessed the basics of it firsthand from time to time, but this was different. To see someone who had dedicated their life to the art…well, no story or simple conjuration can weigh as much as that. Suffice to say I was hooked from this moment on.

Thus Thannis began teaching me about magic. The first few months were nothing more than learning about magic itself—its history, divisions, and possibilities. I learned that Thannis used to be a Lord Magus from Dweomer and lived in that magical city for years and years. He never would tell me why he left though. After the lessons on the origins and history of magic was over, he began to teach me how to weave and create magic myself. Incantations and spell tomes had become my life. I poured over the material, becoming engulfed by it. Some in the town began to call it an obsession. The lights in Thannis' house were never off when I was there, which was the majority of the time. At night my silhouette could be seen in the light of the window; sitting and reading, sitting and reading. I was just dedicated though, more so than I had ever been in my life. Once Father learned of my magical abilities he was relieved to know his youngest son had finally found his calling.

Thannis and I would often walk the five miles to the nearest ley line, swapping stories or getting in mini-lessons along the way. Those massive magical blue waves were like a second home to me. To feel that pure energy pulsing out of the ley lines and into my body was otherworldly. It was clear to Thannis that I had found my true magical calling. He said I was attuned to being a Ley Line Walker, a magic user who is at home within the ley lines. I could not disagree—it all just felt so natural. Without the confines of my own magical reserves holding me back, I was free to practice for hours along the ley line. And I would, sometimes even for days on end. For a very long time this was now my life. And I must say, it was the best it had ever been.


Life quickly deteriorated though.

While I was busy toiling away at my studies, tensions were rising within my household. Ulei and Galesh had come at odds with one another. They each offered a multitude of excuses as to why they were at each other’s throats, but the truth is that it was nothing more than a clash of egos. At first it was just harshly worldly conversations around the dinner table. Then it built into public shouting matches in the town square. Finally it escalated into brawling in the streets and a few nights in lockup. They were too far gone for even Father to reel them back in. Ulei and Galesh had grown to hate one another and their hatred had spilled over into the family.

By now I had moved out of the old home and in with Thannis. My studies were much simpler this way. Both Ulei and Galesh had gone their separate ways as well, leaving my mother and father by themselves. The once strong D’artan family was falling apart around me. My brothers were not making things any easier on me either. Each continued to try and get me to join their side against the other. In the beginning it was fairly innocent but after a while they both grew increasingly angry with me when I would not help them destroy the other. Ulei lashed out first against me. My magic helped me keep him at bay for a while but eventually he left me bloodied and in the hospital for a week and a half. A while later Galesh unloaded into me. Of course with his abilities my magic was useless against him. While he was not nearly as strong or fast as Ulei, Galesh was in no way an incapable warrior. I fared a bit better against him but I still ended back in the hospital after breaking every bone in my left arm and most of my ribs. Despite letting me live, each of them explained that they would continue to attack me until I saw it their way.

As I did with most things, I turned to Thannis for advice. He explained to me that the two were beyond help at this point but that I was not yet strong enough to take either of them. Thannis had taught me that magic users grow in power over time and are not innately attuned to dominating a battlefield. He suggested that I leave the town and head out on my own to help develop my magical abilities. If I would have stayed we both knew one of them would have surely killed me. I did not want to leave my parents behind with them, but they were safe—neither of my brothers would have ever harmed them. Thannis suggested I leave in the middle of the night to avoid being seen or tracked by them. So I packed my things then and there—with just enough food to take me to the nearest town.

Before I left Thannis handed me a small token, wrapped in white cloth. “Here,” he said softly, “Take this.”

“What is it?” I asked accepting the gift.

“I’ve seen you training with your father…you prefer a spear don’t you?”

I nodded slightly, still not opening the cloth.

“Well this is an artifact I’ve held onto for some time—the Spearhead of Rathagha, part of a ancient magical spear.”

With heightened curiosity I peeled back the layers of cloth hiding the gift. Placing my eyes on the weapon, the soft white glow of the spearhead seemed to pull me in, “Where is the rest of it?” Thannis shrugged. “Where is it from?”

“Overseas—Europe, that’s all I know. But I figure it would be put to better use in your hands then in my dresser. If you happen to find the shaft to the spear then it will help you immensely should your brothers ever find you. Now go, before anyone knows that you’ve left.” I thanked Thannis for all he’d done for me. He had given me a life like I could have never imagined. One day I would come back and pay the man back for all he’d done, but this was not that time. Nor would it be for quite some time I imagined. Nevertheless, this is one debt I would never leave open. Leaving that night was one of the hardest things I had ever done. But it was necessary. I figured I would head to the city that all of the travelers would talk about. That place where magic, technology and mystery all meld into one; a place where someone like Illian could find work with his magical abilities. They called it New Paducah, or MercTown as the layman would say. It wasn’t too far. Plus he hadn’t been on a good long walk in some time….
Last edited by Illian D'artan on Tue Jul 24, 2012 8:48 am, edited 1 time in total.
Illian D'artan

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