- Nils 'Mysz' (NPC)

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- Nils 'Mysz' (NPC)

Postby Nils 'Mysz' » Sat Aug 24, 2013 9:07 pm

Player Name: Gray
YIM Handle: survival.grayman

Character Name: Nils Engel (Pronounced: NEELZ)
Alias: Mysz (Pronounced: MISH)
Race: Human
O.C.C.: NGR Intelligence Division Agent
Alignment: Unprincipled
XP Level: 3
XP Points: 4,201
Next Level @ XP: 8,401
Sentiments/Non-Humans: Friendlier than expected to ones without a lot of inheirant power, particularly to ratlings.
Sentiments/NGR: Love for his home, but he finally sees the corruption threatening to rot it from within.
Disposition: Quiet and keeps to himself, but quick to help out when asked. Slow to warm up to new people but professional. Wary of anyone with 'powers' but still tries to be professional. Won't trust a soul that refuses to have even one drink with him.
Insanity: Trauma and frequent isolation has left Nils with Psycho-Reliance (suffers -5% on all skills, -3 save vs Horror, -3 Initiative, and -1 combat rolls). The object of his fixation is on a ring, the ring is currently in the possession of his former CO.

I.Q.: 22 (+8%)
M.E.: 21
M.A.: 19
P.S.: 14
P.P.: 12
P.E.: 18
P.B.: 7
Speed: 8 (5 MPH)

P.P.E.: 3
I.S.P.: 48 (+1d6/lv)
H.P.: 23
S.D.C.: 27
Age: 28
Sex: Male
Height: 5'8"
Weight: 178 lbs
Description: Slimmer than you'd expect for his build, built more for agility than strength. Short cropped dark hair and blue-grey eyes match his face well, though going off looks he'd blend into a crowd of humans in NGR easily.

Natural Abilities
Perception Bonus: +4 (+9 vs Technological)
Invoke Trust/Intimidate: 55%
Max. Encumbrance: 59 lbs.
Max. Carrying Weight: 140 lbs.
Max. Lifting Weight: 280 lbs.
Max. Jumping Ability: 7' Long. 3.5' High.

Special Abilities
+3 Ranged Strike
+1 Melee Strike
Military Counter-intelligence Service (MAD) - Militiirischer Abschirmdienst (Military Intelligence): Military Intelligence Agents do not have any alternate identities, but they have a large number of contacts and informants that provide knowledge on the militaries of foreign nations. The agent has 3D4 contacts in Northern Gun. The character also gets +10% to three Military skills of choice.
Technology Expert: Agents that show exceptional aptitude in a particular area of study are encouraged to pursue further study. If the character selects the technology expert, he starts with the equivalent of the Fanatic Robophile skill from Rifts® Canada, page 117, and is +5 to Perception Rolls regarding technological opponents.
E.O.D. (Explosive Ordnance Disposal): The Intelligence Agent receives extensive training in explosives and demolitions of all kinds, granting him the Demolitions, Demolitions Disposal, and Underwater Demolitions skills at a bonus of + 15%. The agent also gets the Homemade Explosives skill found on page 74 of Coalition War Campaign™, with a 20% bonus.

Bionics & Cybernetics
Universal Wireless Headjack
Amplified Hearing
Clock Calendar

Speed Reading (2 ISP. 3 min/lvl. 30 pages/min.)
Total Recall (2 ISP. 3 ISP for specific blocks.)

O.C.C. Skills
Mathematics: Basic -- 73% (5%)
Literacy: Euro -- 88% (5%)
Language: Euro -- 128% (1%)
Literacy: English -- 68% (5%)
Literacy: Techno-Can -- 68% (5%)
Language: English -- 84% (3%)
Language: Gobblely -- 84% (3%)
Radio: Basic -- 83% (5%)
Electronic Countermeasures -- 68% (5%)
Computer Operation -- 73% (5%)
Laser Communications -- 58% (5%)
Cryptography -- 58% (5%)
Surveillance -- 63% (5%)
Disguise -- 63% (5%)
Escape Artist -- 68% (5%)
Intelligence -- 68% (4%)
Military Etiquette -- 73% (5%)
Pilot: Jet Pack -- 68% (4%)
Pilot: Robot Combat Elite (Triax T-XX)
Pilot: Robots and Power Armor -- 75% (3%)
Navigation -- 68% (5%)
*Sensory Equipment -- 68% (5%)
Tracking (people) -- 48% (5%)
Weapon Systems -- 68% (5%) (+5% Robots and Power Armor)
Climbing -- 68%/58% (5%)
Swimming -- 78% (5%)
Prowl -- 53% (5%)
General Athletics
W.P. Energy Rifle
W.P. Energy Pistol
W.P. Knife
W.P. Targeting
Hand to Hand: Commando
*W.P. Paired Weapons
Demolitions -- 99% (3%)
Demolitions Disposal -- 89% (3%)
Demolitions: Underwater -- 97% (4%)
Homemade Explosives -- 68% (4%)
Fanatic Robophile -- 56% (3%)

O.C.C. Related Skills
Computer Hacking -- 53% (5%)
Wilderness Survival -- 58% (5%)
Underwater Navigation -- 56% (4%)
Cyberjacking -- 68% (5%)
Artificial Intelligence -- 44% (3%)
SCUBA -- 58% (5%) (Level 1)

Secondary Skills
Computer Programming -- 48% (5%) (Level 2)
Computer Repair -- 43% (5%) (Level 2) (+5% Robots and Power Armor)

Combat Data
HTH Type: Commando
Number of Attacks: 4
Initiative Bonus: +7
Strike Bonus: +2 (+1 Melee.+3 Ranged.)
Parry Bonus: +5
Dodge Bonus: +6
Auto-Dodge Bonus: +0
HTH Damage Bonus: +0
Bonus to Roll w/Punch: +5
Bonus to Pull a Punch: +3
Bonus to Disarm: +1
Other: All Basic Attacks. Body Flip. Body Tackle. Backward Sweep Kick (knockdown as Body Flip; cannot be parried; -2 dodge). Karate Punch 2d4.

Connection Type: Headjack
Number of Attacks: 5
Initiative Bonus: +1
Strike Bonus: +8 (+3 Previously Encountered.)
Parry Bonus: +10 (+5 Previously Encountered.)
Dodge Bonus: +10
Auto-Dodge Bonus: +0
HTH Damage Bonus: +0
Other: +20% vs Passive. +5% Previously Encountered.

Robot Combat Data: Basic
Number of Attacks: +1
Initiative Bonus:
Melee Strike Bonus: +1
Ranged Strike Bonus:
Parry Bonus: +1
Dodge Bonus: +1
Auto-Dodge Bonus:
HTH Damage Bonus:
Bonus to Roll w/Punch: +1
Bonus to Pull a Punch:
Bonus to Disarm:

Robot Combat Data: Elite (Triax T-XX)
Number of Attacks: +2
Initiative Bonus: +1
Melee Strike Bonus: +3
Ranged Strike Bonus: +2
Parry Bonus: +2
Dodge Bonus: +2
Auto-Dodge Bonus:
HTH Damage Bonus:
Bonus to Roll w/Punch: +2
Bonus to Pull a Punch: +3
Bonus to Disarm: +3

Weapon Proficiencies
Aimed Shots: +3 to Strike Bonus (costs 2 actions)
Burst Shots: +1 to Strike Bonus
Called/Aimed Shots: +3 to Strike Bonus, 12+ Strike Roll Required (costs 3 actions)
Melee Called Shots: No bonus to Strike, No extra action cost

W.P. Energy Rifle (+1 Strike.)
W.P. Energy Pistol (+2 Strike.)
W.P. Knife (+1 Strike. +2 Parry. +2 Thrown.)
W.P. Targeting (+2 Strike.)
W.P. Paired Weapons (Default Balanced.)

Saving Throw Bonuses
Coma/Death: +6%
Magic (varies):
Lethal Poison (14+): +2
Non-Lethal Poison (16+): +2
Insanity (12+): +8
Psionics (varies): +7
Torture (varies): +4
Horror: +4
Last edited by Nils 'Mysz' on Sun Sep 15, 2013 11:33 am, edited 11 times in total.
Nils 'Mysz'

Re: Nils 'Mysz' (EURASIA In Progress)

Postby Nils 'Mysz' » Sat Aug 24, 2013 10:02 pm


Favorable Contact within Northern Gun
1. R&D Management
2. R&D Worker
3. Distribution Management
4. Espionage Agents

Worn on Person
T-21 Terrain Hopper (with Aquatic Modifications)
M.D.C. by Location
☞ Rear Jet Pack - 50
☞ Chest Light - 2
☞ Helmet - 60
☞ Main Body - 170
Statistical Data
☞ Running: 40 mph
☞ Leaping: 15' by 15' or 200' by 200' with thrusters
☞ Flying: 100 mph, altitude is 200'
☞ Power Jumping: 170 mph
☞ Height: 7'
☞ Width: 3'
☞ Length: 2'6"
☞ Weight: 100 lbs.
☞ Augmented P.S.: 20
☞ Power System: Nuclear - 10 years
☞ Color: Dark gray
Sensors, Optics, & Equipment
☞ Radar - Range: 30 miles, can track 48 targets
☞ Telescopic Sight - Range: 6,000', 2x to 20x magnification
☞ Passive Night Sight - Range: 6,000'
☞ Thermal Imaging - Range: 6,000'
☞ Infrared - Range: 6,000'
☞ Ultraviolet - Range: 6,000'
☞ Polarized Light Filters - Reduce glare
☞ Internal Language Translator - 98.7% accurate (see page 48 Triax & NGR for language list)
☞ External Audio Pick-up - Range: 300'
☞ Loudspeaker - Range: 4,000'
☞ Internal Oxygen Supply - 12 hours
☞ Depth Tolerance up to 1,000 feet
☞ Depth Gauge & Alarm (goes off when within 100 feet of depth tolerance)
☞ Gyro-Compass
Integral Weapon Systems: None. Thigh Holster Mounts.
Modifiers: +4 to flying/leaping dodge,+2 to dodge, +1 to parry, +1 to ranged strikes

NG Stalker Suit
M.D.C. Protection: 12
The suit covers the entire body, except for the head; a separate helmet is suggested.
Thermal Reduction: The fabric and strategic padding of the Stalker Suit is specially designed to dissipate the wearer's IR heat signature, making him more difficult to detect with thermal-imagers and similar heat detection equipment. All attempts to detect the Stalker Suit with thermal systems suffer a penalty of -20% to the Read Sensory Equipment skill.
Size: human equivalent, 3 lbs.
Modifiers: None
Notes: A 'gift' from Trisha Blackstone.

Gyroscopic Compass/Clock-Computer Receiver (Left Wrist)
Neck Wallet
--ID Card
--Non-Secured Black Card (Unknown Credits)

Magnetic Holster
TX-6 Revolver
• Range: 800'
• Damage: 4D6 M.D.
• Rate of fire: Single shots only
• Payload: 6 rounds

2x TX-6 speed loaders w/ 6 rounds each

Magnetic Holster
BG-15 Laser Pistol
• Range: 1000'
• Damage: 2D4 M.D.
• Rate of fire: Single shots only
• Payload: 15 shots per E-Clip
• Notes: Range unaffected in or out of water.

Utility Harness
Holster Mounts (Drop Leg)
Language Translator
Portable Laser Torch
Demolitions Multi-tool
Pencil Flare

Waterproof Backpack
10 MDC
*Main Compartment*
Water Bladder
Dry Sack
Meal Bars (1 Week)
Survival Kit
Portable Computer
*Front Compartment*
Infrared Distancing Binoculars
Gas Mask and Filters
*Left Compartment*
Surveillance Kit
--Tracking Bugs
--Wireless Microphone
*Right Compartment*
2 Tear-Gas Grenades
1 Frag Grenade
1 Fusion Grenade
3 Smoke Grenades (1 Red, 1 Purple, 1 Gray)
*Attached Exterior*
Snorkel Kit
--Spare Air
Last edited by Nils 'Mysz' on Wed Jan 29, 2014 10:35 am, edited 5 times in total.
Nils 'Mysz'

Re: Nils 'Mysz' (EURASIA In Progress)

Postby Nils 'Mysz' » Sat Aug 24, 2013 10:04 pm

Background Story

Early Life
Nils was a born and bred child of the NGR, and took pride in it. Even despite being from one of the slums. A subject he won't go into much detail about, but still wears as a badge of honor and maybe a bit of regret. The stories he does occasionally tell come off more like old war stories than a man's youth.

Early on his parents noticed his talents, the sharpness of his mind, and knew he could do great things. They scrimped and saved, made sure he could get the best education they could afford. It was early into his Lower Secondary years that he began helping as well. Tutoring jobs, a bit of manual labor, anything he could get to ease the burden he was on their finances. A pretty simple work ethic developed; 'Do it. Get it done. Don't complain.'

By late Upper Secondary the slum life had taken it's toll on his parents, leaving them frequently ill and not well off. Though he was bright he had no talent for medicine, but he knew how to get the care they'd need. Military life. From that point on he ground through every battery test they pushed in front of him, hoping to get noticed. And noticed he was.

NGR Service Record
The week before graduation he was approached by an aged but fierce woman. He could tell she was there for business and business is what they talked. About joining the Army. Not only that, about the Intelligence Division. She made no bones about it. Training would be hell. Service would be hell. But it's where he belonged. Where his country needed him.

Nils was off to training almost before the graduation caps hit the ground. His signing bonus was spent before he strapped on his first pair of boots, moving his parents from the slums to a nice apartment in Munich where they could get the care they needed. Every paycheck went directly to them as well, leaving him to live off what the NGR provided and what side money he could manage, though that was never much the issue. After all, he was here because of them so it was his turn to return the favor.

His training focused on electronic warfare and information gathering, including an uncommon form of hacking that carried a huge risk but the rewards were too good to pass up. The missions often had him solo behind enemy lines. Stealing information, destroying communication networks, and occasionally taking out key targets.

The training also led to a bit of corporate espionage through MAD 'for the betterment of NGR' he was always told. Contacts within North America's Northern Gun came from this. Though the had little impact on NGR directly their information networks and their technology could still be leveraged. A boon to someone with access for sure.

It began with a new commander. A woman a year younger than him who moved through the ranks quickly due to her charm and ability to lead troops. Skills to be respected no doubt. The issue was when she turned her affections towards him and Nils thought it better to turn her away as best he could.

The storm that stirred soon had him effectively demoted to policing duties in a slum similar to where he grew up. A few months in he'd become liked enough the D-Bees no longer cowered in their hovels when he was a part of the patrol. It was also when things began developing with Marta, a ratling with some skill as an artist and performer. Their first meeting was at a bar as he was taking the newest member of his troop out for a few drinks. He watched every dance she did, came back often to do so again.

Another few months and orders he just couldn't understand came down the line. Terrorists in the slums. Use extreme prejudice. Systematically tramping on people (yes, he knew them, they were people too) that wanted nothing more than to survive. Maybe it was newcomers, those shouldn't be hard to root out he thought. But no, and things just continued sliding little by little. Finally, the rot was starting to show itself to him.

Within a year of this deployment he was reunited with the commander that stuck him on it. And she was even more vengeful after realizing she was shot down for 'some sewer rat' she put it at one point. She had power, and she made it felt. Branding and setting up Marta as a terrorist and a spy, she made sure Nils saw the orders when it was too late to save her from a summary execution. And now, branded a traitor by association, all he could do was flee in disgrace.

The goodwill he had earned among the DBee's did not go unrewarded. They hid him during the initial searches. They even went so far as to retrieve Marta's body from the common grave and give her a proper burial and memorial (what they could afford to call one anyways) out of respect for the both of them.

Still his commander did not relent, having the grave site stalked should he show. He did and they struck, as he had his dog tags off while saying a prayer and kissing the silver band Marta had given him days before her death. In the rush to escape they were dropped, now most likely serving as a trophy to what was destroyed. That escape made possible thanks to a 'care package' from an Northern Gun contact.

It was through them he found out about the Unmutuals, and Die Ausgestossenen specifically. All it took was an honest interest in them before contact was made. It was then Nils realized they were the 'terrorists' he was suppose to be rooting out. The very people that were the first to hide him when the Army turned against him.
Last edited by Nils 'Mysz' on Thu Sep 12, 2013 3:38 pm, edited 2 times in total.
Nils 'Mysz'

Re: Nils 'Mysz' (EURASIA: Approval Pending)

Postby Aether » Thu Sep 12, 2013 9:20 am

Cyberjacking Skills & Equipment

Self-Programmed Skills:
Prowl -- 24%
Surveillance -- 24%
Disguise -- 24%

Acquired Programmed Skills:

Self-Programmed Weapons:
Vibro Boot Knife: 3d6 Damage
TX-6 Revolver (Flecktarn Summer): 3d6 Damage | Payload 16
TX-6 Revolver (Flecktarn Autumn): 3d6 Damage | Payload 16

Acquired Programmed Weapons:

Re: Nils 'Mysz' (EURASIA: Approval Pending)

Postby Aether » Thu Sep 12, 2013 10:42 am

Northern Gun:
1. Chip Sewell, senior executive, NG Research & Development
Mr. Sewell has knowledge of virtually all current R&D projects at Northern Gun, though he keeps such secrets locked up tight. His knowledge is not for sale, but he is known to hire private contractors on occasion for field tests of equipment. Such prototypes may not need be returned...
2. Ginny Morales, supply technician, NG Research & Development
☞ Ginny may not have knowledge of all the R&D programs, but she does make deliveries to and from R&D several times daily. Sometimes things get rerouted or lost in the system... as long as their absence won't be noticed too much.
3. Trisha Blackstone, senior logistics officer, NG Supply & Distribution
☞ Ms. Blackstone oversees multiple distribution lines across the Americas and overseas. As middle management, she doesn't control the entire system, but can make "special deliveries" provided they aren't too often or suspicious.
4. Red McMasters, NG Espionage Agent, NG Corporate Espionage
☞ Red's job is to keep his fingers in the pies of all of Northern Gun's competitors, taking a taste of each in turn and giving reports back to his handler. He's been doing this for years, and has a sense for what projects are priorities. He's not above selling the competition's secrets. If you want the dirt on the competition, though, it comes at a price.

Re: Nils 'Mysz'

Postby Nils 'Mysz' » Mon Sep 16, 2013 5:13 pm

Short Term
Thrown into his current situation ill prepared Nils can only make due for now. With a focus on acquiring more suitable weapons for underwater combat. Laser and Vibro-Knifes being first on his mind (Knife Bio-Weapons, Gill/Dive Skin Suits, and Wave Strider being particularly interesting though).

Mid Term
The suddenness of his change from NGR agent to fugetive to DA opperative forced Nils to give up much of his equipment. Rebuilding that and improving on what he has now is a priority to improve his usefulness to his country even as it hunts him.
•Build/Acquire Filter.
•Build Hacking Computer with Modular Filters.

•Modular AI programming.
•Increase RES Skill Catalog.
•Increase RES Weapon Catalog.
•Design Specialty Weapons/Equipment. (Stunner Weapons. Remote Explosives.)

--Equipment Upgrades
•Add Balaclava, Optics Band, and Air Filter to NG Stalker Suit.
•Add Underwater Propulsion to Terrain Hopper.
•Add Integrated Weapons to Terrain Hopper.

Long Term
--Personal Goals
•Retrieve Dog Tags and Ring.
--Equipment Upgrades
•Add AI Probe to Terrain Hopper.
•Automate Terrain Hopper.
Nils 'Mysz'

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