Ashley Bennett

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Ashley Bennett

Postby Ashley Bennet » Tue Sep 03, 2013 4:15 pm

Player Name: Ashley
YIM Handle: naughtyashleylove@yahoo.com

Character Name: Ashley Bennett
Alias: Ash
Race: Human
O.C.C.: T-man
Alignment: Unprincipled (was Scrupulous before the ordeal of being a slave)
XP Level: 3
XP Points: 5,001
Next Level @ XP: 10,001
Sentiments/Non-Humans: Accepts all attractive and human-looking D-Bees and treats them as equals. Has trouble accepting inhuman/alien looking D-Bees and tends to avoid and ignore them.
Sentiments/Coalition: Suspicious and fearful of the CS. Sees them as a nation of misguided zealots who hate, fear and destroy what they fear and don't understand. Wishes that would change. Before becoming a T-man, she believed they were humanity's best chance (at least in North America). Now she's not so sure.
Disposition: Tough gal. Cocky and self-reliant. This exterior is a show hiding her actual, insecure and vulnerable emotional state.
Insanities: Neurosis (Thinks she's being followed) This is a common symptom of being assaulted, she feels as though someone is following/watching her. Obsession (Sex/Romance) Having spent her most formative years as a slave, with her life constantly under threat, Ashley quickly learned to take every advantage she could. Not only that, but her sexual freedom was all too often denied to her. To try and keep ahead, there was fierce competition among the female slaves looking for protection. Thus, Ashley views sexual success as a path to survival and as a basic means to an end; hyper-focusing on it as she does, she's often surprised by negative reactions to her seemingly casual attitude.

ATTRIBUTES
I.Q.: 14
M.E.: 13
M.A.: 11
P.S.: 23
P.P.: 17
P.E.: 21
P.B.: 17
Speed: 29

PHYSICAL DATA
P.P.E.: 164
I.S.P.: 29
M.D.C.: 164
Age: 20
Sex: Female
Height: 6'
Weight: 145 lbs.
Description: An attractive and tall, naturally blonde woman with bright blue eyes. Slightly underweight from a high level of physical activity and a limited diet. Her seductive curves belie her surprisingly strong physique. Numerous tattoos line her arms and upper body. Tends to wear revealing clothing, as it makes reaching her tattoos easier.

Natural Abilities
Perception Bonus: +0
Charm/Impress: 35%
Invoke Trust/Intimidate: 15%
Max. Encumbrance: 48 lbs.
Max. Carrying Weight: 460 lbs.
Max. Lifting Weight: 920 lbs.
Max. Jumping Ability: 15.5' long, 6.75' high

Psionics
Minor Psionic
Astral Projection (8)
Intuitive Combat (10)

Magic Tattoos
Spell Strength: (starts at 12 in most cases)
Short Sword (2 P.P.E.; right pelvis)
Leaf Spear (2 P.P.E.; inner right bicep)
Bastard Sword Covered in Flames (10 P.P.E.; right forearm)
Heart Pierced by Longsword with Wings (30 P.P.E.; right shoulder)
Hawk (15 P.P.E.; lower back)
Scorpion (10 P.P.E.; left side upper torso)
Gryphon (80 P.P.E.; right outer bicep)
Dragondactyl (100 P.P.E.; right side upper torso)
Chain with Broken Link (strength; 30 P.P.E.; around right ankle)
Knight in Full Armour (magic armour 20 MDC/lvl; 25 P.P.E.; left forearm)
Heart with Large Wings (fly; 20 P.P.E.; neck, behind left ear)
Rose & Thorny Stem Dripping Blood (heal; 30 P.P.E.; right breast)
Flaming Shield (15 P.P.E.; outer left bicep)
Eyes: Three (supernatural vision; 20 P.P.E.; back of neck)
Spear Covered in Flames & Coiled Snake with Wings (magic spear; 50 P.P.E. inner left bicep)
Two Swords Crossed (weapon bonus; 5 P.P.E.; left pelvis)
Skull Covered in Flames (fire powers; 45 P.P.E.; inner right wrist)
Eye of Knowledge (language skills; 15 P.P.E.; neck, behind right ear)
Black Sun (darkness powers; 40 P.P.E.; left shoulder)
Chain Encircling a Cloud (air powers; 50 P.P.E.; inner left wrist)

Special Abilities
Increased P.P.E. recovery

O.C.C. Skills
Cook 55% (+5%)
Wardrobe & Grooming 68% (+4%)
Dance 50% (+5%)
Boxing
Wrestling
Language: American 105% (+1%)
Language: Dragonese/Elf 71% (+3%)
W.P. Sword
W.P. Paired
Wilderness Survival 45% (+5%)
Land Navigation 49% (+4%)
Hand to Hand Expert

O.C.C. Related Skills
Prowl 45% (+5%)
Gymnastics
-Work parallel bars/rings 66% (+3%)
-Back flip 74% (+2%)
-Climb rope/rappel 64% (+2%)

Acrobatics
-Sense of balance 70% (+5%)
-Walk tightrope 66% (+3%)
-Climb rope 84% (+2%)
-Back flip 70% (+5%)
-Climb 40% (+5%)

Fencing
Streetwise 33% (+4%)
Literacy: American 50% (+5%)
W.P. Shield
W.P. Spear

Secondary Skills
Horsemanship: Exotic 40%/30% (+5%)
Basic Mathematics 55% (+5%)
Swimming 60% (+5%)
Running
Athletics (General)
Aerobic Athletics
Physical Labor
Radio: Basic 55% (+5%)
W.P. Energy Rifle (level 1)
W.P. Energy Pistol (level 1)

Combat Data
HTH Type: Expert
Number of Attacks: 5
Initiative Bonus: +0
Strike Bonus: +3
Parry Bonus: +7
Dodge Bonus: +7
HTH Damage Bonus: +8
Bonus to Roll w/Punch: +9
Bonus to Pull a Punch: +4
Bonus to Disarm: +3
Other: Kick Damage: +2
Knockout: Natural 20

Weapon Proficiencies
Aimed Shots: +3 to Strike Bonus (costs 2 actions)
Burst Shots: +1 to Strike Bonus
Called/Aimed Shots: +3 to Strike Bonus, 12+ Strike Roll Required (costs 3 actions)
Melee Called Shots: No bonus to Strike, No extra action cost

W.P. Paired
W.P. Sword +3 to strike, +2 to parry
W.P. Spear +2 to strike & parry, +1 to throw
W.P. Shield +2 to parry
W.P. Energy Pistol +2 to strike
W.P. Energy Rifle +1 to strike

Saving Throw Bonuses
Coma/Death: +12%
Magic (varies): +5
Lethal Poison (14+): +3
Non-Lethal Poison (16+): +3
Insanity (12+): +0
Psionics (12+): +0
Horror Factor: +6
Last edited by Ashley Bennet on Sun Sep 15, 2013 6:49 pm, edited 16 times in total.
Ashley Bennet
 

Re: Ashley Bennett (WIP)

Postby Ashley Bennet » Mon Sep 09, 2013 1:36 pm

Equipment


SteelTree Short Spear
Image
• Damage: 1D8 M.D.

Worn on Person
One set of traveling clothes
Long, worn, coat
Sunglasses
Backpack
Baseball cap
Cloak of Protection
Image
Unique Magic Armor
• A.R.: 12
• M.D.C.: 150
• +2 to all saving throws
Note: Can only be repaired by magic craftsmen (costs vary, but will always be at least ten times normal armor repair costs)


Small Duffel Bag
Flashlight
Wallet
Canteen

Backpack
Sleeping Bag (tied underneath)
One extra set of clothes
Bar of soap
Comb
Toothbrush & paste
Sturdy plastic bag
Some candy
Some aspirin
A few bandages
Secure Universal Card: 1,000 credits
Black Market Items: a couple of books worth 100 credits each, and a badly damaged cybernetic finger camera (which she found torn from some poor soul) that needs a new lens and refocusing worth about 600 credits
Last edited by Ashley Bennet on Tue Sep 10, 2013 1:04 pm, edited 2 times in total.
Ashley Bennet
 

Re: Ashley Bennett (WIP)

Postby Ashley Bennet » Mon Sep 09, 2013 3:13 pm

If nothing else, Ashley Bennett is a survivor. She survived the complete destruction of her home, enslavement and torture at the hands of pitiless monsters, and an ill-prepared mass slave escape.

For the first twelve years of her life, Ashley lived in peace. The small fishing village she was raised in grew out of the ruins of a coastal resort; the skeleton of what had been before the great cataclysm. Her mother was a seamstress, cook and amateur fortune-teller. Her father was rumored to have deserted the CS military, and kept the peace as an unofficial sheriff. The small village was isolated, peaceful and friendly. This idyllic life ended for Ashley when human bandits, not monsters, came to ransack the town.

Her memories of that day are all but a faded blur now. However, Ashley believes that her parents survived the calamity. For one thing, even kept as a slave, she would have dreams of her parents. Later on, she realized that they weren't dreams, but, in fact, her astral self looking over them. For another, Ashley discovered by talking to one of the other townspeople who became a slave that her parents hadn't been taken. Whatever the fate of her parents, the outcome of the bandit attack was much clearer. The small village was razed to the ground. Anyone who put up too much resistance was killed on the spot. Ashley somehow lost her parents and was captured while wandering, stunned, near her home.

Ironically, these human bandits and were themselves assaulted on their way to deliver their newest booty. Only their attackers were, and still are, much more infamous. Seemingly out of thin air, the slave caravan was attacked from all directions. Splugorth minions quickly captured most of the group of humans, captors and captives alike. The Splugorth wanted both labor and gladiators and thus the human slavers they captured would be used as both. The weak and sick would not last the long journey to Atlantis itself.

Sold in a lot, until just before her 14th birthday, Ashley served in a full Splugorth's palace - Xorborythe. He was a firm supporter of Splynncryth, or what the slaves under their breath said, a brown-noser. This confused Ashley because she had seen Xorborythe and it didn't look like he had a nose. As a slave in Xorborythe's palace, Ashley was tasked with menial tasks, often having to carry heavy loads to and from the kitchen, or cleaning the enormous grounds. When she wasn't lugging heavy dishes or cleaning, she was kept in a pen with other slaves and just tried to eke out an existence. Her inhuman masters would often lash out at the slaves for even the slightest perceived insult. The worst abuse the young Ashley suffered, however, was at the hands of her fellow slaves. They would take from her what little she had; her scraps of food, her dignity, and eventually, her innocence. Kept in the slave pens at night, she would find herself not just figuratively out of her body, but literally as well; she was slightly psychic like her mother.

Then, on the eve of her 14th birthday, Ashley was tossed into a pit with another young human by Xorborythe's minions. They were told to fight each other and tossed crude weapons to use. The minions loudly and energetically argued and laid odds; apparently there were minions from other powerful factions gathered to gamble on the fight. Ashley hesitated to attack, trying to use her psychic gifts to reach out to the boy facing her. As one monster suggested they might get more food for fighting, her opponent suddenly lunged forward at Ashley, slashing at her. She seemed to react as if she knew what the boy was going to do. Parrying and dodging, she tried not to hurt him, but on closing her eyes during a flurry of blows, she felt his mind slipping away. She opened her eyes to see the boy run through on her makeshift sword. She started to scream hysterically. Strength draining from her limbs, she dropped to the ground. As the winner, Ashley received a little more food.

More fights soon followed. She soon developed a twisted ethos. Living or dying depended on winning or losing. She wasn't ready to die. Eventually, having sneaked a sharp shard of tile into the slave pens, Ashley killed one of her tormentors when he tried to assault her. Her inhuman masters, loathe to lose such a promising talent, overlooked the transgression. Ashley was left alone by the other slaves from then on. Ashley contemplated suicide on and off, but fortunately could never carry through with it.

After a few months, however, Xorborythe learned of the secret gladiatorial fights and gambling on his property; with his property. He was furious. Not because he cared about his slaves. Not because of the gambling going on. No, he was furious that he had been cut out of the action. HIS slaves had been the ones fighting. And HIS property had been the venue. Worse, some of his minions had made a near fortune running the makeshift arena. But for Ashley, the worst was still to come. He saw the scrappy young girl and knew he could use her.

Ashley got her first magic tattoos shortly afterwards. Like clockwork, every six months she would be forced to get another pair. The pain when she was young was terrible and it only got worse as she grew older. Kicking and screaming, she would be dragged to a filthy table and held down while an 'artist' carved and burnt magic into her soul. She would wail and cry as the tattoo magic was forcibly and crudely meshed with her own spirit, to no avail. The Splugorth didn't care about the feelings of a lesser being.

Between being tattooed she was trained how to fight, and the Splugorth tried to indoctrinate her. As Ashley became a young woman, her training became more intense. When she was again in an arena, it was huge. She was told to play to the crowd by one of the more experienced gladiators, and did - sometimes only narrowly escaping death by being a fan favorite.

As she won a few fights, Xorborythe took a page from the Romans, and offered patrons one on one time with Ashley for exorbitant sums. During these times, Ashley would let her spirit leave her body so she didn't have to watch. She did have encounters with other human gladiators, but these were more to pass the time than actual romance. She remains socially underdeveloped to this day. With no one teaching her how to control her emotions, she tends to lash out.

Ashley's actual escape was really more of a blunder by the Atlantis underground. They were trying to free a group of their compatriots, but got the wrong compound. When they assaulted and blew open one of the walls to the slave pens, many slaves made a run for it. Dozens were gunned down or hacked apart as they fled, but enough made it into the jungles for the resistance to claim a major victory. Ashley herself knew the layout of the surrounding buildings and stuck to the shadows. She managed to latch onto a passing slave barge and clung to it. For a full two days, she went unnoticed, clinging to the slave barge as her muscles screamed at her.

On the third day, as luck would have it, the slave barge was part of a raid to take prisoners and it traveled through a rift to North America. Luckily for Ashley, the slaver raid rifted in within sight of a group of mercenary warriors. As gunfire erupted, Ashley saw her chance and dropped off the barge, playing dead. She waited what seemed like an eternity until she moved again, finding bodies from both sides. Ashley scavenged what little gear remained and started traveling.

Meandering all over North America, Ashley at first approached CS controlled areas, but was often attacked. She tried helping people as she looked for a way to earn money; often she was given the cold shoulder, or experienced outright hostility. Soon she heard of Merctown, and headed there with hopes of gaining employment. She continues to wrestle with troubling emotions; despair, guilt, self-blame, anger, depression which are all a result of her torment as a child slave and near continuous physical and emotional assaults.
Ashley Bennet
 


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