Teslan Irefist

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Teslan Irefist

Postby Teslan Irefist » Sun Nov 03, 2013 11:21 pm

Player Name: Jeff
YIM Handle: ggernsbacher

Character Name: Teslan Irefist
Alias: T, Tes
Race: Human
O.C.C.: Techno-Wizard
Alignment: Unprincipled
XP Level: 3
XP Points: 4601
Next Level @ XP: 9601
Sentiments/Non-Humans: Very tolerant of mortal and generally human like D-bees. Wary of those who possess inhuman powers above the norm, those who are known to be evil/sadistic, or who consort with evil supernatural.
Sentiments/Coalition: General distrust/disdain, bordering on contempt. Growing up in Tolkeen, one does not grow fond of the CS. Exceptions can be made for those who are affiliated due to necessity or who work against the states.
Disposition: Generally positive outlook on life, tends toward joking and sarcasm as both means of entertainment and to mask his true emotions. Expresses duality in being both light spirited and sternly serious interchangeably.
Insanity: Obsession: Vampires (hates them and wants to destroy them whenever found)

I.Q.: 15
M.E.: 13
M.A.: 11
P.S.: 14
P.P.: 9
P.E.: 14
P.B.: 13
Speed: 14

P.P.E.: 92
I.S.P.: 48
H.P.: 22
S.D.C.: 19
Age: 22
Sex: Male
Height: 6’ 1”
Weight: 187 lbs.
Description: Anglo-Saxon descent. Young, dark haired. Medium but toned build. Often appears pensive when inactive or quiet, but otherwise has animated and lively expressions.

Natural Abilities
Perception Bonus: +3 involving magic, machines or both
Charm/Impress: 15%
Invoke Trust/Intimidate: 15%
Max. Encumbrance: 56 lbs.
Max. Carrying Weight: 280 lbs.
Max. Lifting Weight: 560 lbs. for 42 seconds
Max. Jumping Ability: 7' long, 4.6' high

Special Abilities
Ley Line Piloting 80% (+2%)

Machine Ghost (12)
Mind Block (4)
Object Read (6)
Speed Reading (2)
Telemechanics (10)
Total Recall (2)

Spell Knowledge
Spell Strength: 12
Armor of Ithan (10)
Blinding Flash (1)
Breathe Without Air (5)
Call Lightning (15)
Cloak of Darkness (6)
Deflect (10)
Electric Arc (8)
Energy Bolt (5)
Energy Field (10)
Fire Ball (10)
Fore Bolt (7)
Fuel Flame (5)
Fly (15)
Forcebonds (25)
Globe of Daylight (2)
Ignite Fire (6)
Impervious to Energy (20)
Impervious to Fire (5)
Magic Net (7)
Magic Shield (6)
See the Invisible (4)
Sense Magic (4)
Shadow Meld (10)
Superhuman Strength (10)
Telekinesis (8)

O.C.C. Skills
Literacy: American - 55% (+5%)
Language: American - 98%
Language: Dragonese – 80% (+5%)
Language: Techno-Can - 80% (+5%)
Radio: Basic - 70% (+5%)
Computer Operation - 60% (+5%)
Computer Programming - 50% (+5%)
Computer Repair – 50% (+5%)
Basic Electronics - 60% (+5%)
Mechanical Engineer - 60% (+5%)
Techno-Wizardry Construction – 84% (+2%)
Sensory Equipment - 55% (+5%)
Math: Basic - 80% (+5%)
Land Navigation – 53% (+4%)
Pilot: Hovercycle – 84% (+3%)
Pilot: Robots and Power Armor - 70% (+3%)
W.P. Energy Rifle
W.P. Sword

O.C.C. Related Skills
Automotive Mechanics 60% (+5%)
Electrical Engineer 55% (+5%)
Armorer/Field Armorer - 65% (+5%)
Vehicle Armorer - 55% (+5%)
W.P. Knife
-Basic Mechanics 65% (5%)
Salvage - 50% (+5%) (1st level)
Weapon Systems – 50% (+5%) (1st level)

Secondary Skills
Athletics (General)
Advanced Mathematics – 60% (+5%)
Pilot: Automobile – 66% (+2%)
W.P. Energy Pistol
W.P. Submachine Gun

Combat Data
HTH Type: Expert
Number of Attacks: 4
Initiative Bonus:
Strike Bonus: +2
Parry Bonus: +4
Dodge Bonus: +4
HTH Damage Bonus:
Bonus to Roll w/Punch: +3
Bonus to Pull a Punch: +2
Bonus to Disarm: --

Weapon Proficiencies
Aimed Shots: +3 to Strike Bonus (costs 2 actions)
Burst Shots: +1 to Strike Bonus
Called/Aimed Shots: +3 to Strike Bonus, 12+ Strike Roll Required (costs 3 actions)
Melee Called Shots: No bonus to Strike, No extra action cost

W.P. Sword - +2 parry, +1 strike
W.P. Knife - +2 parry, +1 strike, +2 strike thrown
W.P. Energy Rifle - +1 strike
W.P. Energy Pistol - +2 strike
W.P. Submachine gun - +2 strike

Saving Throw Bonuses
Coma/Death: --
Magic (varies): +1
Lethal Poison (14+): --
Non-Lethal Poison (16+): --
Insanity (12+): --
Psionics (varies): --
Horror Factor: +2
Possession and Mind control: +2
Last edited by Teslan Irefist on Thu Nov 14, 2013 5:03 pm, edited 11 times in total.
Teslan Irefist

Re: Teslan Irefist

Postby Teslan Irefist » Sun Nov 03, 2013 11:37 pm


Wing Board: Crescent (Note: Pilfered by William Summers, 8/4/2014)
Manufacturer: Tolkeen and others
Class: TW equivalent to the Hover Cycle
Crew: One Pilot
M.D.C. by Location
☞ Main Body: 160
Statistical Data
Flight: 60 mph, double when on a ley line.
Max altitude is 10,000', double on a ley line. VTOL capable.
Must be regularly recharged with 110 P.P.E. every four months. (see BoM, p.336)
Weapons Systems
Electrical Blaster
Damage: 4D6 M.D.
Rate of Fire: Equal to the number of attacks per melee round.
Range: 2,000'
Payload: 2 bolts/hr., but the pilot can fire more by placing 5 P.P.E. (or 10 I.S.P) per blast into the board. (1 APM to channel and fire.)
Note: Increase range by 50% and add 1D6 M.D. to damage when the craft is on a ley line.
Combat Data
Bonuses: +1 on initiative, +1 to strike, +1 to dodge, +10% to piloting skill.
O.C.C. Bonuses: With a little training, pilots get the following additional bonuses: +1 on initiative, +2 to dodge, +10 to piloting skill.

Worn on Person
Pilot style Jumpsuit
Silver cross
Tinted goggles
Air Filter & gas mask
Mage Armor (Note: Pilfered by William Summers, 8/4/2014)
M.D.C. by Location
• Hood: 20
• Arms: 15 each
• Legs: 30 each
• Main Body: 50
TW Features:
☞ Armor of Ithan
☞ Breathe without Air
☞ Spell effects at 5th level proficiency. Each can be activated 3 times per day.
Modifiers: -5% to physical skills

1 signal flare
Pocket flashlight
1 wooden stake
Pocket laser distancer
2 LE-clips
Secure Universal Card: 300 credits
Non-secure Black Card: 400 credits

Work Overalls
Set of nice clothes
Large flashlight
5 signal flares
Multi-optics band
Magnifying glass
Mini tool kit
5 wooden stakes and mallet
4 small sacks
1 large sack
Pocket mirror
Pocket digital disk player/recorder
Hand-held computer

FIWS (Forearm Integral Weapon System)
☞ Particle Beam: 500'
☞ Vibro-Blades: Melee
☞ Particle Beam Weapons: 5D6 M.D. per single blast, or 1D6x10 M.D. per double blast (2 shots)
☞ Vibro-Blades (3): 3D6 M.D.
Rate of Fire: Single shots only.
☞ Particle Beam: 30 single shots or 15 double shots (LE-Clip).
☞ Vibro-Blades: 1 E-clip
Weight: 5 lbs.

In a small sack
2 carrots Quartz (smokey) - 300 credits
3 carrots amethyst - 1200 credits
4 carrots opal - 2000 credits
10 carrots Quartz (clear) - 600 credits
2 carrots Quartz (deep red) - 600 credits
3 carrots Turquoise - 900 credits
1 carrot Zircon (red) - 2000 credits
1 carrot Agate (fire) - 80 credits
- total value: 7,680 credits
Last edited by Teslan Irefist on Fri Nov 15, 2013 2:06 am, edited 8 times in total.
Teslan Irefist

Re: Teslan Irefist

Postby Teslan Irefist » Wed Nov 06, 2013 5:47 pm

Selected excerpts from Teslan’s journal (age 19 -22)

Spring – PA 106

Dad said this might be good for me, so here goes –

page removed

Spring - PA 107

So many of these people have sob stories - all they do is bitch and moan about the thing that killed their parents, or the guy who got away. I can’t imagine what that must be like. It sounds so fucking depressing. Bad things happen to everyone, and in this world they are a dime a dozen. You might have two arms today and none tomorrow. You might have a wife and a kid this week and they might be Fury Beetle food next week. I find that people can either get suckered into revenge and despair or just accept that the shitty things in life are going to keep happening, and that the only thing that makes it any better is when you learn from it. Use it to improve your life. Make it make you a better person. That’s all you can do to be okay with this world.

Pops said I should write about what we’ve been through so that I can tell my kids about it someday. Who knows if I’ll even have kids, but I told the old man I would and here I am.

He was born somewhere south. He doesn’t know where, as far as I know. My dad traveled, fixing things mostly. He saw his fair amount of fighting with Merc groups and the like, until he ended up with her. He doesn’t like to talk about it much anymore. And mom, may she rest in peace, was from Tolkeen. She was always smiling and always carefree. I’d like to think that that’s where I got it from. She’s been gone a year and a half now. He’s never been the same, a sad shell of a man - drinks too much, cries too much. I wouldn’t wish that on my worst enemy. I love him but I’ve got to get away from him. I’m proud of the man I am, and I know he is too. He’s just not the same as he used to be. He taught me a lot but mom was always my favorite. With a dad who’s a mechanic and a mom who was a mage, I don’t think I could have ended up anything but what I am. I’m okay with what I am.

Fall – PA 108

We left Tolkeen when I was 18. War is coming, and we knew it. Some stayed to fight. We decided, like a lot of our neighbors, to leave. It wasn’t an easy decision. It took us almost a year to get down here, to Arzno. I almost find it amusing that we made it all the way here, deal with all that crap, just to have another set of problems - vampires. I don’t like to talk about things that truly bother me. This is one of them. She’s gone, they killed her. That’s all there is to it. I’ve heard people recount in great, painful detail how their loved ones died in their arms. Fact is – I wasn’t there. Doesn’t mean it didn’t suck, doesn’t mean she’s not gone.

page removed

So that happened. Moving on – I finished my schooling, learned my craft. Put my demons behind me, so to speak. I might characterize myself as numb, but that’s not necessarily a bad thing. Someone once asked me who I am, why I deserve to live. I’m not anyone special. I mean, don’t get me wrong, I’m a badass in my own right and I do just fine, But I’m not one of the guys who things they are God’s gift to the world. I do what I do, and I like it just fine. I can laugh and drink, I’m a shithead and I make fun of everything. I practice my craft like a pro, but there’s always someone out there who’s quicker, or smarter or stronger than me and I’m okay with that. I’m just me. I like to wing board, I like to collect and tinker, to work out, and I especially like to kill vampires - and I’m okay with that.

Spring PA 109 -

Most people in my profession; mechanics, operators, line walkers, mystics and the like, they don’t like to fight. They don’t like to fly into the thick of things on a wingboard with a flaming sword and kick ass. I like to fight. I like the challenge and the raw energy of it. Love it! There’s nothing better than being smarter or stronger than the person you’re clashing blades with and coming out on top of some bastard who thought you looked like a child and might make easy prey. I don’t respect people who prey. I’ll take what I need when I need it, and that’s what you’ve got to do in this world but if you steal and hurt just because you can – you’re a shitty person and you deserve what comes to you. And sometimes I’ll go out of my way to help some poor schmuck who got stepped on, and sometimes I won’t. I’m a fickle man, and I’m cool with that. I do what pleases me, and try to be moral about it.

I've been in love. I've lost people. Lots of freaking people. I've fought battles – large and small. I’ve learned spells and piloted machines of war and helped save a town called [name removed] from a vampire clan. I’ve been through thick and thin and I’ve lived what already, at 22, feels like a lifetime. I've built things that make me feel like a giddy little boy. I’ve killed and I’ve been hurt and had people die in my arms. I’m okay with that.

I’m not sure where I’m headed next, but I have this feeling that its going to be a nutty year.
Teslan Irefist

Re: Teslan Irefist

Postby Augur » Tue Nov 26, 2013 3:01 pm

Teslan Irefist wrote:A) I didn't have access to the siege on Tolkien book at the time (that had the wing board crescent writeup) and was relying on the Book of Magic. I didn't realize it was meant to be ridden lying prone. Any chance I could swap for the 'turbo' that's ridden standing? If it's too late - no worries.

B) Are the TW features on my armor cast at a set level or at my own?

C) Any thoughts on a group? I'm ready to get a-playin'!

1. Yes, too late.
2. Let me take a look at that. Edit: fixed; thanks for pointing out that oversight.
3. If a group is independent, contact that group's leader via PM. If a group is sponsored, contact that group's GM.
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