Player Name: Curt
YIM Handle: curbry
Character Name: Anatoly Bryanov
Alias: None
Race: Human
O.C.C.: Cossack
Alignment: Unprincipled
XP Level: 3
XP Points: 7,220 --- (Updated: EZ 1/7/15)
Next Level @ XP: 8,601
Sentiments/Non-Humans: Suspicious towards non-humans, but reluctantly tolerant of all but monster types.
Sentiments/Coalition: Indifferent towards the Coalition
Disposition: Tries to forget the tragedy his clan faced through drink and carousing. Learned from his elders to be deadly serious when the time comes (i.e. violence, danger)
Insanity: Selective Traumatic Amnesia; Alcoholism: in periods of extreme distress, he self-destructively binge drinks to the point of blackout
ATTRIBUTES
I.Q.: 7
M.E.: 9
M.A.: 18
P.S.: 24
P.P.: 18
P.E.: 21
P.B.: 12
Speed: 18
PHYSICAL DATA
P.P.E.: 8
H.P.: 32
S.D.C.: 85
Age: 25
Sex: Male
Height: 5'11"
Weight: 200 lbs.
Description: Wiry, muscular frame, thick blonde hair and a full blonde beard. Eyes are brown, with a scar under his right eye.
Natural Abilities
Perception Bonus: +0
Charm/Impress: 10%
Invoke Trust/Intimidate: 50%
Max. Encumbrance: 80 lbs.
Max. Carrying Weight: 480 lbs.
Max. Lifting Weight: 960 lbs.
Max. Jumping Ability: 12' length, 6' height
Special Abilities
(Warlords of Russia pg. 74-75)
Horsemanship: Cossack
Breaking/Taming a Wild Horse
Herding Cattle
Trick Riding
Trick Shooting
O.C.C. Skills
Language: Native Tongue (Russian) 90% (+1%)
Mathematics: Basic 55% (+5%)
Horsemanship: Cossack 65%/55% (+5%)
Breaking/Taming Wild Horses 50% (+5%)
Herding Cattle 40% (+5%)
Trick Riding (special; see RUE Page 306)
Trick Shooting (special; see Warlords of Russia Page 75)
Language: Euro 71% (+3%)
Language: Chinese 71% (+3%)
Lore: Demons & Monsters 50% (+5%)
Horsemanship: Exotic Animals 60%/50% (+5%)
Land Navigation 64% (+4%)
Wilderness Survival 55% (+5%)
Recognize Weapon Quality 50% (+5%)
Dance 60% (+5%)
Sing 55% (+5%)
Swimming 70% (+5%)
Climbing/Rappelling 60/50% (+5%)
Boxing
Wrestling
Running
O.C.C. Related Skills
Lore: Cattle & Animals 50% (+5%)
Outdoorsmanship (level 3)
Prowl 40% (+5%)
Secondary Skills
Animal Husbandry 45% (+5%)
Athletics (General)
Body Building & Weight Lifting
Track & Trap Animals 30%/40% (+5%)
Combat Data
HTH Type: Expert
Number of Attacks: 5
Initiative Bonus: +0
Strike Bonus: +4
Parry Bonus: +8
Dodge Bonus: +8
HTH Damage Bonus: +9
Bonus to Roll w/Punch: +5
Bonus to Pull a Punch: +3
Bonus to Disarm: +2
Other: None
Weapon Proficiencies
Aimed Shots: +3 to Strike Bonus (costs 2 actions)
Burst Shots: +1 to Strike Bonus
Called/Aimed Shots: +3 to Strike Bonus, 12+ Strike Roll Required (costs 3 actions)
Melee Called Shots: No bonus to Strike, No extra action cost
W.P. Knife - +1 to strike, +2 to parry, +2 to strike when thrown
W.P. Sword - +2 to strike, +1 to parry, +0 to strike when thrown; not designed for throwing.
W.P. Whip - +1 to strike, disarm, or entangle, +1 to damage. Cannot be used to parry, nor can it be thrown.
W.P. Energy Pistol - +2 to strike
W.P. Energy Rifle - +1 to strike
Saving Throw Bonuses
Coma/Death: +12%
Magic (varies): +3
Lethal Poison (14+): +3
Non-Lethal Poison (16+): +3
Insanity (12+): +0
Psionics (varies): +0