Canonical Submissions

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Canonical Submissions

Postby Augur » Tue Jan 29, 2019 7:30 pm

Canonical items, both tech and magic, will be posted to this thread.

In accordance with this ongoing bounty, you will be rewarded with EP for your efforts.

Duplicates will not be rewarded, so check to see if something has already been done before wasting your time!

Remember the process:
  • Use the correct template
    • Deviating from/adding your own format to a template will result in no credit
  • Fill out the template completely! (If you have questions, contact Augur)
  • Post your submission to the correct submission thread
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Re: Canonical Submissions

Postby Alvidan » Fri Feb 15, 2019 2:44 pm

1 submission for Alan
Grav Pack
Image
M.D.C. by Location:
  • 30
Statistical Data:
Range: 2,400 miles
Flying: 200 mph
Space Speed: Mach 1
Modifiers: May use a neural connector for a +1 to dodge while flying
Crew: 1 pilot
Class: Personal Flight Unit
Cargo: None
Dimensions: 2' tall, 2' wide, and 6" long, 20 lbs.
Power System: choose from options below & note here
Weapon Systems:
  • None
Features of Note:
  • Can lift at top flight speed 400 lbs., carry 800 lbs. at 50 mph or less, or up to 2 tons at 10 mph
Book Reference: p.126, DB2


Code: Select all
[b]Grav Pack[/b]
[img]http://explorersunlimited.com/images/upload/2019/02/16/20190216095613-0591f3fd.png[/img]
[size=85][u][b]M.D.C. by Location:[/b][/u]
[list][*]30[/list]
[u][b]Statistical Data:[/b][/u]
Range: 2,400 miles
Flying: 200 mph
Space Speed: Mach 1
Modifiers: May use a neural connector for a +1 to dodge while flying
Crew: 1 pilot
Class: Personal Flight Unit
Cargo: None
Dimensions: 2' tall, 2' wide, and 6" long, 20 lbs.
Power System: [color=#FF0000]choose from options below & note here[/color]
[u][b]Weapon Systems:[/b][/u]
[list][*]None[/list]
[u]Features of Note:[/u]
[list][*]Can lift at top flight speed 400 lbs., carry 800 lbs. at 50 mph or less, or up to 2 tons at 10 mph[/list]
Book Reference: p.126, DB2[/size]


Power System:
Battery (12 hours)
Nuclear (5 year life)

Cost: availability; not available on Rifts Earth.
Battery Powered Model: 150,000 credits
Nuclear Powered Model: 550,000
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Re: Canonical Submissions

Postby Townsend » Sun Feb 17, 2019 6:18 pm

NG-X9 Samson Mk III
Augur wrote:Remember the process:
  • Use the correct template
    • Deviating from/adding your own format to a template will result in no credit
  • Fill out the template completely! (If you have questions, contact Augur)
  • Post your submission to the correct submission thread
GM of the General Investigation, Resolution & Liberation Services (G.I.R.L.S.) of Merctown

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Re: Canonical Submissions

Postby Tyral » Sun Feb 24, 2019 2:11 pm

1 submission for Steve
Code: Select all
[b]Flaming Knife[/b]
[img]http://explorersunlimited.com/images/upload/2019/03/03/20190303164935-0b611a15.png[/img]
[size=85][i]Uncommon Enchanted weapon[/i]
Damage: 2D6
[u]Magic Features[/u]
[list][*]Flaming Blade
[*]Scabbard/sheathe that is Impervious to Fire[/list]
Curse: None
History: None
Book Reference: p.249, PFRPG[/size]
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Re: Canonical Submissions

Postby Aoife » Thu Feb 28, 2019 2:29 pm

1 submission for Todd
Warlock Combat Power Armor
Image
M.D.C. by Location:
  • Shoulder Plates (2): 120 each
  • Mini-Missile Launcher (2): 90
  • Arms (2): 150 each
  • Legs (2): 200 each
  • *Head: 120/50
  • Main Body: 400 (320)
  • **Armor of Ithan Force Field: 100
* Requires a called shot at -3 to strike; Destruction eliminates all sensory systems (-1 APM & 50% PA combat bonuses)
* If head armor is destroyed, a mini AoI bubble protects pilot's head: 50 M.D.
** Force field can be activated up to 3 times per 24-hours; Duration: 10 minutes or until M.D.C. depletion
Statistical Data:
Running: 70 mph max (-90% fatigue)
Class: Techno-wizard assault armored exoskeleton
Crew: 1 pilot
Height: adds 1' to wearer's height, 4-6' wide, 3' long, 450-1,200 lbs.
Physical Strength: Supernatural P.S. 45
Cargo: None
Power System: Anti-matter and magic (50 year life)
Weapon Systems:
Volcano Rifle:
  • Range: 4,000' (concentrated) or 2,000' (wide)
  • Damage:
    • Concentrated: 1D6x10 M.D. per blast
    • Wide: 4D6 M.D. or 2D6x10 M.D. across a single 30' surface
  • Rate of Fire: single shots only
  • Payload: unlimited
Wrist Blaster (left wrist):
  • Range: 500'
  • Damage: 4D6 M.D.
  • Rate of Fire: single shots only
  • Payload: unlimited
Missile Launchers (2):
  • Range: 1 mile
  • Damage: varies with missile type
  • Rate of Fire: 1 at a time or volleys of 2, 3, 4, or 6
  • Payload: Six total, three per launcher.
Vibro-Sword:
  • Range: close combat
  • Damage: +2D6 M.D. to P.S. damage
Hand to Hand Combat:
  • Punch: 6D6 M.D.
  • Power Punch: 2D4x10 M.D. (2 APM)
  • Kick: 6D6 M.D.
  • Body Flip/Throw 1D6 M.D.
  • Body Block/Tackle 2D4 M.D.
Features of Note:
  • All standard features common to powered armor (p.271, R:UE)
  • Magically molds itself to the pilot, adapting to his size
  • See the Invisible: 200' range, Duration: 15 minutes (useable 4 times per 24 hours)
  • Sense Evil: 90' range, Duration: 30 minutes (useable 4 times per 24 hours)
  • Presence Sense: 120' range, Duration: 30 minutes (useable 4 times per 24 hours)
Modifiers: +1 to initiative, +1 to strike, parry & dodge, +1 APM at levels 5 & 10, +1 to roll w/impact, +1 to pull punch
Book Reference: p.65-67, DB3


Code: Select all
[b]Warlock Combat Power Armor[/b]
[img]http://explorersunlimited.com/images/upload/2019/03/03/20190303174114-57758a4b.png[/img]
[size=85][u][b]M.D.C. by Location:[/u][/b]
[list][*]Shoulder Plates (2): 120 each
[*]Mini-Missile Launcher (2): 90
[*]Arms (2): 150 each
[*]Legs (2): 200 each
[*]*Head: 120/50
[*]Main Body: 400 (320)
[*]**Armor of Ithan Force Field: 100[/list]
* Requires a called shot at -3 to strike; Destruction eliminates all sensory systems (-1 APM & 50% PA combat bonuses)
* If head armor is destroyed, a mini AoI bubble protects pilot's head: 50 M.D.
** Force field can be activated up to 3 times per 24-hours; Duration: 10 minutes or until M.D.C. depletion
[b][u]Statistical Data:[/b][/u]
Running: 70 mph max (-90% fatigue)
Class: Techno-wizard assault armored exoskeleton
Crew: 1 pilot
Height: adds 1' to wearer's height, 4-6' wide, 3' long, 450-1,200 lbs.
Physical Strength: Supernatural P.S. 45
Cargo: None
Power System: Anti-matter and magic (50 year life)
[b][u]Weapon Systems: [/b][/u]
[b]Volcano Rifle:[/b]
[list][*]Range: 4,000' (concentrated) or 2,000' (wide)
[*]Damage:
[list][*]Concentrated: 1D6x10 M.D. per blast
[*]Wide: 4D6 M.D. or 2D6x10 M.D. across a single 30' surface[/list]
[*]Rate of Fire: single shots only
[*]Payload: unlimited[/list]
[b]Wrist Blaster (left wrist):[/b]
[list][*]Range: 500'
[*]Damage: 4D6 M.D.
[*]Rate of Fire: single shots only
[*]Payload: unlimited[/list]
[b]Missile Launchers (2):[/b]
[list][*]Range: 1 mile
[*]Damage: varies with missile type
[*]Rate of Fire: 1 at a time or volleys of 2, 3, 4, or 6
[*]Payload: Six total, three per launcher. [/list]
[b]Vibro-Sword:[/b]
[list][*]Range: close combat
[*]Damage: +2D6 M.D. to P.S. damage [/list]
[b]Hand to Hand Combat:[/b]
[list][*]Punch: 6D6 M.D.
[*]Power Punch: 2D4x10 M.D. (2 APM)
[*]Kick: 6D6 M.D.
[*]Body Flip/Throw 1D6 M.D.
[*]Body Block/Tackle 2D4 M.D.[/list]
[b]Features of Note:[/b]
[list][*]All standard features common to powered armor (p.271, R:UE)
[*]Magically molds itself to the pilot, adapting to his size
[*]See the Invisible: 200' range, Duration: 15 minutes (useable 4 times per 24 hours)
[*]Sense Evil: 90' range, Duration: 30 minutes (useable 4 times per 24 hours)
[*]Presence Sense: 120' range, Duration: 30 minutes (useable 4 times per 24 hours)[/list]
Modifiers: +1 to initiative, +1 to strike, parry & dodge, +1 APM at levels 5 & 10, +1 to roll w/impact, +1 to pull punch
Book Reference: p.65-67, DB3[/size]


Cost: 10 to 30 million credits depending on availability & location in the Three Galaxies

Optional substitutions for Volcano Rifle:
Code: Select all
[b]HI-800 Assault Laser[/b]
[list][*][*]Range: 6000'
Damage: 1D4x10+6 M.D.
[*]Rate of Fire: single shots only
[*]Payload: unlimited[/list]

Code: Select all
[b]GC-55 G-Cannon:[/b]
[list][*]Range: 4000'
[*]Damage: 2D4x10 M.D.
[*]Rate of Fire: 10-round bursts only
[*]Payload: 500-round drum magazine
[*]Note: 5 drums can be carried[/list]

Code: Select all
[b]AML-11 Autoloading Missile Launcher:[/b]
[list][*]Range: 1 mile
[*]Damage: varies with missile type
[*]Rate of Fire: 1 at a time only; cannot fire volleys
[*]Payload: 8 missiles per magazine; 48 missiles can be carried[/list]
Last edited by Aoife on Thu Feb 28, 2019 6:32 pm, edited 5 times in total.
Aoife

M.D.C.
Armor: 100/100
Body: 424/424
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Re: Canonical Submissions

Postby Consumer » Tue Mar 05, 2019 9:05 am

"Death is the only true constant, for everything dies, but not everything truly lives."
GM of the Galactic Rogues (PW), The Templar, and AGM for Eurasia (Acting GM at the moment.)

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Re: Canonical Submissions

Postby Augur » Sat Mar 09, 2019 9:40 am

Draupnir
Draupnir
Image
Unique Enchanted Ring; Copy of Odin's Ring
Magic Features
  • Magical Protection: The wearer is +2 to save vs magic
  • Psionic Protection: 3 times per day wearer may activate a Mind Block that lasts for 1 hour.
  • Courage: +2 vs. Horror Factor for wearer
Curse: None
History: Provide the circumstances of the ring's acquisition here, briefly
Book Reference: p.148, CB2


Code: Select all
[b]Draupnir[/b]
[img]http://explorersunlimited.com/images/upload/2018/08/28/20180828114844-c96640e2.png[/img]
[size=85][i]Unique Enchanted Ring; Copy of Odin's Ring[/i]
[u]Magic Features[/u]
[list][*]Magical Protection: The wearer is +2 to save vs magic
[*]Psionic Protection: 3 times per day wearer may activate a Mind Block that lasts for 1 hour.
[*]Courage: +2 vs. Horror Factor for wearer[/list]
Curse: None
History: Provide the circumstances of the ring's acquisition here, briefly
Book Reference: p.148, CB2[/size]
ImageImageImageImageImageImageImageImageImage
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Re: Canonical Submissions

Postby Valrún » Sun Mar 10, 2019 9:48 am

Submission by Todd
T-21 Terrain Hopper
Image
M.D.C. by Location:
  • Rear Jet Pack (1): 50
  • Chest Headlight (1): 2
  • *Head: 60
  • Main Body: 170
*Requires a called shot at -3 to strike
Statistical Data:
Running: 40 mph max (-80% to fatigue)
Leaping: A leap unassisted by the thrusters can reach 15' straight up or across; 20' high & 200' across w/thruster assisted leaps
Power Jumping and Travel: 50' high & 300' across w/running start; by terrain hopping can achieve a speed of 170 mph, -40% when traveling through dense foliage, deep mud/snow, or extreme terrain
Limited Flight: Maximum flying speed is 100 mph, Maximum altitude is limited to 200'
Flying Range: The jet rockets get hot and need to cool after a maximum of two hours of continuous flight.
Class: Strategic Arm or Military Exoskeleton
Crew: One
Dimensions: 7' tall, 3' wide, 2.5' long, 100 lbs.
Physical Strength: P.S. 20 (Augmented)
Cargo: None
Power System: Nuclear (10 year life)
Weapon Systems:
  • None
Hand to Hand Combat: as per Augmented/Bionic P.S.
Features of Note:
  • All standard features common to powered armor (p.271, R:UE)
  • Multi-optics helmet (2,000')
    • Laser targeting, telescopic sight, passive nightvision, thermal-imaging, infrared, ultraviolet, polarized filters
Modifiers: +1 to strike with ranged weapons, +1 to parry, +2 to dodge, +4 to dodge during power leap travel
  • While terrain hopping: -3 to initiative, -15% to perception, -1 to strike & parry
Book Reference: p.41-42, WB5


Cost: 500,000 credits; common availability in Eurasia; uncommon availability in North America
Goddess in the Making

M.D.C.: 158/158
P.P.E.: 233/233

Mage Armor, Enhanced
Helmet 50/50
Right Arm 25/25
Left Arm 25/25
Right Leg 45/45
Left Leg 45/45
Main Body 90/90 M.D.C.

Carried
NE-105 Super Rail Gun
Range:
Rail Gun: 4,000'
Electric Arc: 200'
Damage:
Rail Gun: 5D6 M.D. short burst, 1D6x10 M.D. long burst
Electric Arc: 2D6 M.D., 4D6 M.D. to unshielded electronic devices (humanoids must save vs. Lethal Poison or lose initiative and -2 APM)
Rate of Fire: Short bursts (10 rounds), long bursts (20 rounds) and single electric arc attacks only
Payload:
Rail Gun: 3,000 round ammo drum
Electrical Arc: 90 per hip generator; regenerates 30 blasts per hour
Weight: 120 lbs. for the gun, 10 lbs. for the NE hip pack generator, and 100 lbs. for the ammo drum
Features: None
Modifiers: W.P. Heavy M.D. Weapons
-3 to dodge and roll with impact if carrying an ammo drum on shoulder
P.S. of 30+, Robotic or Bionic P.S. 24+, or SN P.S. 20+: minimum P.S. required to use
P.S. 30<: character unable to wield, -12 to strike even if it is braced
Book Reference: p.33, DB8

1 ammo drum (3,000 rounds) carried on back

NE-4 Plasma Cartridge Pistol
Range: 500'
Damage: 1D4x10 M.D.
Rate of Fire: Single shots only
Payload: 10 NE-003PC "Standard" Plasma Cartridges per magazine
Weight: 6 lbs.
Features: None
Modifiers: Characters with a P.S. of 17 or less are -2 to strike even on an aimed shot; W.P. Energy Pistol
Book Reference: p.117, DB2
One clip in pistol on left thigh. 2 clips in magazine pouch on utility belt.

Constant Effects
Fire and Cold Resistant 1/2 damage
Bio-regenerates 1d6x5 M.D.C. per minutes (4 melees)\
Sense Rifts 90 mile radius
Sense Ley Line 30 mile radius
Sense Magic in Use 300' radius
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Re: Canonical Submissions

Postby Valrún » Sun Mar 10, 2019 10:18 am

Submission by Todd

Compare differences
OOC Comments
X-10A Predator
Image
M.D.C. by Location:
  • Shoulder Wings (2) - 30 each
  • Main Rear Jets (2) - 60 each
  • *Lower Maneuvering Jets (2) - 30 each
  • Right Hand Pulse Cannon (1) - 100
  • *Mini-Missile Launcher (1, right shoulder) - 20
  • Chest Headlight (1) - 2
  • *Left Forearm (1) - 70
  • Shoulders (2) - 150 each
  • Legs (2) - 120 each
  • *Head - 70
  • Main Body - 250
*Small and difficult target to strike, requiring the attacker to make a Called Shot at -4 to strike .
Statistical Data:
Running: 50 mph (-90% fatigue)
Leaping: 15' high or across. A jet thruster assisted leap 100' high and 200' across.
Flying: 250 mph, Maximum Altitude 500'
Range: 10 hours maximum flight time at top speed before cool down required; 24 hours max flight time at 125 mph; can fly continuously with periodic stops and rest periods.
Class: Strategic Armor Military Assault Suit
Crew: One
Dimensions: 9' tall, 11' with wings extended; 5' wide, 13' with wings extended; 4.5' long; 900 lbs
Physical Strength: Robotic P.S. 40
Cargo: None
Power System: Nuclear, average life 11 years.
Weapon Systems:
X-I O-453A Pulse Cannon ( I , right arm):
  • Range: 4000'
  • Damage: 1d4x10 per energy pulse burst, 2d4 per single shot.
  • Rate of Fire: Each blast or pulse burst counts as one melee attack
  • Payload: Unlimited
Dual Shoulder Mini-Missile Launcher:
  • Range: Usually about one mile
  • Damage: As per mini-missile
  • Rate of Fire: One or two
  • Payload: Two
Hand to Hand Combat:
  • - I to dodge penalty
  • Restrained Punch 1d4 M.D.
  • Normal Punch 1d6+1 M.D.
  • Power Punch 4d6 M.D. (2 APM)
  • Claw Punch 2d4 M.D.
  • Claw Power Punch 2d8 M.D. (2 APM)
  • Claw Crush or Tear 1d6+1 M.D.
  • Kick 3d8 M.D.
  • Leap Kick 5d8 M.D. (2 APM)
Features of Note:
  • Has laser targeting, telescopic, passive night-sight (light amplification), thermal imaging, infrared, ultraviolet, and polarized filters to reduce glare, plus all other feature s comm on to power armor.
Modifiers: +2 to strike in long range combat
Book Reference:
SB1 Revised pg 42-43

Cost:1.9 million credits
Goddess in the Making

M.D.C.: 158/158
P.P.E.: 233/233

Mage Armor, Enhanced
Helmet 50/50
Right Arm 25/25
Left Arm 25/25
Right Leg 45/45
Left Leg 45/45
Main Body 90/90 M.D.C.

Carried
NE-105 Super Rail Gun
Range:
Rail Gun: 4,000'
Electric Arc: 200'
Damage:
Rail Gun: 5D6 M.D. short burst, 1D6x10 M.D. long burst
Electric Arc: 2D6 M.D., 4D6 M.D. to unshielded electronic devices (humanoids must save vs. Lethal Poison or lose initiative and -2 APM)
Rate of Fire: Short bursts (10 rounds), long bursts (20 rounds) and single electric arc attacks only
Payload:
Rail Gun: 3,000 round ammo drum
Electrical Arc: 90 per hip generator; regenerates 30 blasts per hour
Weight: 120 lbs. for the gun, 10 lbs. for the NE hip pack generator, and 100 lbs. for the ammo drum
Features: None
Modifiers: W.P. Heavy M.D. Weapons
-3 to dodge and roll with impact if carrying an ammo drum on shoulder
P.S. of 30+, Robotic or Bionic P.S. 24+, or SN P.S. 20+: minimum P.S. required to use
P.S. 30<: character unable to wield, -12 to strike even if it is braced
Book Reference: p.33, DB8

1 ammo drum (3,000 rounds) carried on back

NE-4 Plasma Cartridge Pistol
Range: 500'
Damage: 1D4x10 M.D.
Rate of Fire: Single shots only
Payload: 10 NE-003PC "Standard" Plasma Cartridges per magazine
Weight: 6 lbs.
Features: None
Modifiers: Characters with a P.S. of 17 or less are -2 to strike even on an aimed shot; W.P. Energy Pistol
Book Reference: p.117, DB2
One clip in pistol on left thigh. 2 clips in magazine pouch on utility belt.

Constant Effects
Fire and Cold Resistant 1/2 damage
Bio-regenerates 1d6x5 M.D.C. per minutes (4 melees)\
Sense Rifts 90 mile radius
Sense Ley Line 30 mile radius
Sense Magic in Use 300' radius
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Re: Canonical Submissions

Postby Valrún » Sun Mar 10, 2019 10:56 am

OOC Comments
X-1000 Ulti-Max
Image
M.D.C. by Location:
  • *Rear Exhaust Tubes (2): 50 each
  • Rear Booster Jet: 50
  • Communications Cluster: 30
  • VX-180 Maxi-Rail Gun: 100
  • *VX-180 Laser: 15
  • *VX-180 Targeting System: 20
  • *Mini-Missile Shoulder Launchers (2): 150 each
  • *Hands (2): 35 each
  • Forearms (2): 120 each
  • Upper Arms (2): 100 each
  • Legs (2): 200 each
  • *Head Spotlight: 10
  • **Head & Sensors: 70
  • Main Body: 400
  • Force Field: 100
  • Reinforced Pilot's Compartment: 80
*Requires a Called Shot at - 3 to strike.
**If destroyed, no bonuses to strike, parry, and dodge (rail gun bonuses are still applicable if intact), requires a called shot at -4 to strike
Statistical Data:
Running: 44 mph (no fatigue)
Leaping: Not possible
Class: Strategic Armor Military Assault Suit
Crew: One
Dimensions: 16' tall, 9' wide, 7.5' long, 2.5 tons
Physical Strength: Robotic P.S. 30
Cargo: A small area for the pilot' s personal items (4 items)
Power System: Nuclear (20 year life)
Weapon Systems:
VX-180 Maxi-Rail Gun
  • Range: 6,000'
  • Damage: 1d6x10 M.D. per burst
  • Rate of Fire: 40 round bursts only
  • Payload: 24,000-round ammo drum
Variable Frequency Light Laser
Attached to the VX-180 Maxi-Rail Gun
  • Range: 4,000'
  • Damage: 2d6 M.D.
  • Rate of Fire: single shots only
  • Payload: Unlimited, with a 40 shot E-clip backup
VX-160 Mini-Missile Launchers (2)
  • Range: 1 mile
  • Damage: varies with mini-missile type
  • Rate of Fire: One, or volleys of 2, 4, or 6
  • Payload: 15 each launcher
Hand to Hand Combat:
  • Restrained Punch 1d4 M.D.
  • Full Strength Punch 2d4 M.D.
  • Power Punch 3d6 M.D.
  • Stomp Attack: 1d6 M.D.
  • Leaps and Kicks are not possible
Features of Note:
  • Rechargeable Force Field: 8-24 hours is needed to recharge the force field. Although the force field recharges at a rate of roughly 4.2 M.D.C. per hour, even minor damage will require eight hours to be restored. Restoring all 100 M.D.C. takes 24 hours
  • All standard features common to powered armor (p.271, R:UE)
  • Multi-optics helmet (2,000')
    • Laser targeting, telescopic sight, passive nightvision, thermal-imaging, infrared, ultraviolet, polarized filters
Modifiers:
  • The rail gun has its own laser targeting and radar tracking system built into the weapon itself Range : 6,000' Bonuses : +2 to strike, + 1 to parry, dodge and disarm.
  • +2 to strike in long range combat, +1 to dodge
Book Reference: p.68-71, WB5


Code: Select all
[b]X-1000 Ulti-Max[/b]
[img]http://explorersunlimited.com/images/upload/2019/03/09/20190309033116-643cc199.png[/img]
[size=85][u][b]M.D.C. by Location:[/b][/u]
[list][*]*Rear Exhaust Tubes (2): 50 each
[*]Rear Booster Jet: 50
[*]Communications Cluster: 30
[*]VX-180 Maxi-Rail Gun: 100
[*]*VX-180 Laser: 15
[*]*VX-180 Targeting System: 20
[*]*Mini-Missile Shoulder Launchers (2): 150 each
[*]*Hands (2): 35 each
[*]Forearms (2): 120 each
[*]Upper Arms (2): 100 each
[*]Legs (2): 200 each
[*]*Head Spotlight: 10
[*]**Head & Sensors: 70
[*]Main Body: 400
[*]Force Field: 100
[*]Reinforced Pilot's Compartment: 80[/list]
*Requires a Called Shot at - 3 to strike.
**If destroyed, no bonuses to strike, parry, and dodge (rail gun bonuses are still applicable if intact), requires a called shot at -4 to strike
[u][b]Statistical Data:[/b][/u]
Running: 44 mph (no fatigue)
Leaping: Not possible
Class: Strategic Armor Military Assault Suit
Crew: One
Dimensions: 16' tall, 9' wide, 7.5' long, 2.5 tons
Physical Strength: Robotic P.S. 30
Cargo: A small area for the pilot' s personal items (4 items)
Power System: Nuclear (20 year life)
[u][b]Weapon Systems:[/b][/u]
[b]VX-180 Maxi-Rail Gun[/b]
[list][*]Range: 6,000'
[*]Damage: 1d6x10 M.D. per burst
[*]Rate of Fire: 40 round bursts only
[*]Payload: 24,000-round ammo drum[/list]
[b]Variable Frequency Light Laser[/b]
[i]Attached to the VX-180 Maxi-Rail Gun[/i]
[list][*]Range: 4,000'
[*]Damage: 2d6 M.D.
[*]Rate of Fire: single shots only
[*]Payload: Unlimited, with a 40 shot E-clip backup[/list]
[b]VX-160 Mini-Missile Launchers (2)[/b]
[list][*]Range: 1 mile
[*]Damage: varies with mini-missile type
[*]Rate of Fire: One, or volleys of 2, 4, or 6
[*]Payload: 15 each launcher[/list]
[b]Hand to Hand Combat:[/b]
[list][*]Restrained Punch 1d4 M.D.
[*]Full Strength Punch 2d4 M.D.
[*]Power Punch 3d6 M.D.
[*]Stomp Attack: 1d6 M.D.
[*]Leaps and Kicks are not possible[/list]
[b]Features of Note:[/b]
[list][*]Rechargeable Force Field: 8-24 hours is needed to recharge the force field. Although the force field recharges at a rate of roughly 4.2 M.D.C. per hour, even minor damage will require eight hours to be restored. Restoring all 100 M.D.C. takes 24 hours
[*]All standard features common to powered armor (p.271, R:UE)
[*]Multi-optics helmet (2,000')
[list][*]Laser targeting, telescopic sight, passive nightvision, thermal-imaging, infrared, ultraviolet, polarized filters[/list][/list]
Modifiers:
[list][*]The rail gun has its own laser targeting and radar tracking system built into the weapon itself Range : 6,000'  Bonuses : +2 to strike, + 1 to parry, dodge and disarm.
[*]+2 to strike in long range combat, +1 to dodge[/list]
Book Reference: p.68-71, WB5[/size]


Cost: 22 million credits


Submission by Todd
Last edited by Valrún on Sun Mar 10, 2019 1:29 pm, edited 1 time in total.
Goddess in the Making

M.D.C.: 158/158
P.P.E.: 233/233

Mage Armor, Enhanced
Helmet 50/50
Right Arm 25/25
Left Arm 25/25
Right Leg 45/45
Left Leg 45/45
Main Body 90/90 M.D.C.

Carried
NE-105 Super Rail Gun
Range:
Rail Gun: 4,000'
Electric Arc: 200'
Damage:
Rail Gun: 5D6 M.D. short burst, 1D6x10 M.D. long burst
Electric Arc: 2D6 M.D., 4D6 M.D. to unshielded electronic devices (humanoids must save vs. Lethal Poison or lose initiative and -2 APM)
Rate of Fire: Short bursts (10 rounds), long bursts (20 rounds) and single electric arc attacks only
Payload:
Rail Gun: 3,000 round ammo drum
Electrical Arc: 90 per hip generator; regenerates 30 blasts per hour
Weight: 120 lbs. for the gun, 10 lbs. for the NE hip pack generator, and 100 lbs. for the ammo drum
Features: None
Modifiers: W.P. Heavy M.D. Weapons
-3 to dodge and roll with impact if carrying an ammo drum on shoulder
P.S. of 30+, Robotic or Bionic P.S. 24+, or SN P.S. 20+: minimum P.S. required to use
P.S. 30<: character unable to wield, -12 to strike even if it is braced
Book Reference: p.33, DB8

1 ammo drum (3,000 rounds) carried on back

NE-4 Plasma Cartridge Pistol
Range: 500'
Damage: 1D4x10 M.D.
Rate of Fire: Single shots only
Payload: 10 NE-003PC "Standard" Plasma Cartridges per magazine
Weight: 6 lbs.
Features: None
Modifiers: Characters with a P.S. of 17 or less are -2 to strike even on an aimed shot; W.P. Energy Pistol
Book Reference: p.117, DB2
One clip in pistol on left thigh. 2 clips in magazine pouch on utility belt.

Constant Effects
Fire and Cold Resistant 1/2 damage
Bio-regenerates 1d6x5 M.D.C. per minutes (4 melees)\
Sense Rifts 90 mile radius
Sense Ley Line 30 mile radius
Sense Magic in Use 300' radius
User avatar
Valrún
 
Posts: 22
Joined: Fri Mar 01, 2019 10:56 pm

Re: Canonical Submissions

Postby Valrún » Sun Mar 10, 2019 11:36 am

X-500 Forager Battlebot
Image
M.D.C. by Location:
  • Medium-Range Missile Launchers (2): 130 each
  • Belly Gun Turret (1): 100
  • Hands (2): 60 each
  • Forearms (2): 100 each
  • Upper Arms (2): 140 each
  • Legs (2): 200 each
  • * Spotlight ( 1, head area): 10
  • * Small Headlights (2, shoulder area): 5 each
  • * Head Sensors ( 1; small circle): 70
  • Reinforced Pilot s Compartment: 100
  • Main Body: 500
* requires a Called Shot at -4 to strike. Destroying the sensor head of the robot eliminates all forms of optical enhancement and sensory systems; no bonuses to strike, parry, and dodge provided by the robot. The sensor head requires a Called Shot at -3 to strike.
Statistical Data:
Running: 60 mph
Leaping: 10' high or across from a stationary position; 20' high or 30' lengthwise from a running start.
Underwater Capabilities: Fair, able to walk along the floor of lakes and seas at about half its normal speed. Maximum depth tolerance is 5,000'
Class: Ground Infantry Assault Robot
Crew: Two, pilot and copilot, with room for two passengers
Dimensions: 29' 5" tall, 15' wide, 12 feet long, 28 tons fully loaded, 20 tons without missiles and launchers
Physical Strength: Robot P.S. 40
Cargo: Small area for the pilot's personal items, a weapon bin with room for four rifles, four pistols, four suits of body armor, a dozen hand grenades, four canteens and four containers of food rations (4 week supply). A small refrigeration unit and 100 gallon water cooler is built into the robot.
Power System: Nuclear, average life 20 years
Weapon Systems:
Ion Belly Gun Turret (1)
  • Range: 4,000'
  • Damage: 4d6 M.D. per blast, or 1d4x10 M.D. per dual blast
  • Rate of Fire: Single or dual blasts only
  • Payload: Unlimited
Optional, Dual Shoulder, Medium-Missile Launchers (2)
  • Range: 40+ miles
  • Damage: Varies with missile type
  • Rate of Fire: One, or volleys of two or four
  • Payload: 8 missiles each launcher
Hand to Hand Combat:
  • Restrained Punch 1d4 M.D.
  • Full Strength Punch 2d6 M.D.
  • Power Punch (or Power Stomp) 4d6 M.D. (2 APM)
  • Crush, Pry or Tear 2d4 M.D.
  • Dig 2d6 M.D.
  • Stomp 2d6+2 M.D. only against targets under 11' tall
  • Full Speed Body Block/Ram Attack: 1d6x10 M.D. has a 0 1 -50% chance of knocking giant-sized opponents down, and a 01-88% likelihood of knocking opponents under 18' off their feet and flying or sliding 1d4x10 yards. Victim s knocked off their feet also lose initiative and two melee attacks. (3 APM)
Features of Note:
  • All standard features common to robot vehicles (p.273, R:UE)
Modifiers:
Book Reference: p.54-55 WB5


Cost:20-28 million with missiles, 12-15 million without missiles

Submission by Todd
Goddess in the Making

M.D.C.: 158/158
P.P.E.: 233/233

Mage Armor, Enhanced
Helmet 50/50
Right Arm 25/25
Left Arm 25/25
Right Leg 45/45
Left Leg 45/45
Main Body 90/90 M.D.C.

Carried
NE-105 Super Rail Gun
Range:
Rail Gun: 4,000'
Electric Arc: 200'
Damage:
Rail Gun: 5D6 M.D. short burst, 1D6x10 M.D. long burst
Electric Arc: 2D6 M.D., 4D6 M.D. to unshielded electronic devices (humanoids must save vs. Lethal Poison or lose initiative and -2 APM)
Rate of Fire: Short bursts (10 rounds), long bursts (20 rounds) and single electric arc attacks only
Payload:
Rail Gun: 3,000 round ammo drum
Electrical Arc: 90 per hip generator; regenerates 30 blasts per hour
Weight: 120 lbs. for the gun, 10 lbs. for the NE hip pack generator, and 100 lbs. for the ammo drum
Features: None
Modifiers: W.P. Heavy M.D. Weapons
-3 to dodge and roll with impact if carrying an ammo drum on shoulder
P.S. of 30+, Robotic or Bionic P.S. 24+, or SN P.S. 20+: minimum P.S. required to use
P.S. 30<: character unable to wield, -12 to strike even if it is braced
Book Reference: p.33, DB8

1 ammo drum (3,000 rounds) carried on back

NE-4 Plasma Cartridge Pistol
Range: 500'
Damage: 1D4x10 M.D.
Rate of Fire: Single shots only
Payload: 10 NE-003PC "Standard" Plasma Cartridges per magazine
Weight: 6 lbs.
Features: None
Modifiers: Characters with a P.S. of 17 or less are -2 to strike even on an aimed shot; W.P. Energy Pistol
Book Reference: p.117, DB2
One clip in pistol on left thigh. 2 clips in magazine pouch on utility belt.

Constant Effects
Fire and Cold Resistant 1/2 damage
Bio-regenerates 1d6x5 M.D.C. per minutes (4 melees)\
Sense Rifts 90 mile radius
Sense Ley Line 30 mile radius
Sense Magic in Use 300' radius
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Valrún
 
Posts: 22
Joined: Fri Mar 01, 2019 10:56 pm

Re: Canonical Submissions

Postby Valrún » Sun Mar 10, 2019 1:26 pm

T-31 Super Trooper
Image
M.D.C. by Location:
  • Shoulders/Upper arm (2): 90 each
  • Forearms (2): 70 each
  • Legs (2): 120 each
  • Leg Mini-Missile Launchers (2, lower leg): 30 each
  • Fusion Launchers (2, above each shoulder): 50 each
  • Maneuvering Jets (8, small): 15 each
  • *Head: 75
  • Main Body: 250
*Requires a Called Shot at -4 to strike
Statistical Data:
Running: 40 mph (-90% fatigue)
Leaping: 12' high or lengthwise, 60' high and 100' long with jet thruster assistance
Class: Strategic Armor Military Assault Suit
Crew: One
Dimensions: 7'-8' tall, 4' wide, 3' long, 450 lbs
Physical Strength: Robotic P.S. 30
Cargo: None
Power System: Nuclear, average life 11 years
Weapon Systems:
F4-Dual Fusion Shoulder Launchers
  • Range: 300'
  • Damage: 2d6x10 M.D.; 10' blast area
  • Rate of Fire: One or two
  • Payload: Two each launcher
MAE-3 Hand Charges
  • Range: Thrown 3d4x10+90' no bonuses to strike. Or placed.
  • Damage: 1d6x10 M.D; 5' blast area for small, 2d4x10 M.D.; blast area 10' for large
  • Rate of Fire: Single shot only
  • Payload: 2 small, 1 large.
Leg Mini-Missile Launchers (2)
  • Range: One mile
  • Damage: By mini-missile type
  • Rate of Fire: One at a time, or volleys of two, three, or four
  • Payload: Seven missiles each launcher
RVB-31 Vibro-Blade
  • Range: close combat
  • Damage: 2d4 M.D.
PL-31 Palm Laser Torch
  • Range: 1'
  • Damage: 3d6 M.D. per single blast or 6d6 M.D. per double blast; blast area 10'
  • Rate of Fire: Single blast or double blast only
  • Payload: Unlimited
Hand to Hand Combat:
  • Restrained punch 1d4 M.D.
  • Full Strength Punch 1d6 M.D.
  • Power Punch 2d6 M.D. (2 APM)
  • Kick 2d4 M.D.
  • Leap Kick 2d8 M.D. (2 APM)
  • Jet Assisted Leap Kick 2d6+2 M.D. (2 APM)
  • Let Assisted Body Slam/Ram 1d6+2 M.D.
Features of Note:
  • All standard features common to powered armor (p.271, R:UE)
  • Multi-optics helmet (2,000')
    • Laser targeting, telescopic sight, passive nightvision, thermal-imaging, infrared, ultraviolet, polarized filters
  • Feet and toes have a molecular adhesion system that allows them to attach to almost any surface
  • LGL-31 Grapnel Launcher: 100' of lightweight cord (retractable)
  • Distress Homing Beacon
Modifiers: +2 to strike with all weapon systems
Book Reference: p.42-45 WB5


Cost:1.8 million credits

Submission by Todd
Goddess in the Making

M.D.C.: 158/158
P.P.E.: 233/233

Mage Armor, Enhanced
Helmet 50/50
Right Arm 25/25
Left Arm 25/25
Right Leg 45/45
Left Leg 45/45
Main Body 90/90 M.D.C.

Carried
NE-105 Super Rail Gun
Range:
Rail Gun: 4,000'
Electric Arc: 200'
Damage:
Rail Gun: 5D6 M.D. short burst, 1D6x10 M.D. long burst
Electric Arc: 2D6 M.D., 4D6 M.D. to unshielded electronic devices (humanoids must save vs. Lethal Poison or lose initiative and -2 APM)
Rate of Fire: Short bursts (10 rounds), long bursts (20 rounds) and single electric arc attacks only
Payload:
Rail Gun: 3,000 round ammo drum
Electrical Arc: 90 per hip generator; regenerates 30 blasts per hour
Weight: 120 lbs. for the gun, 10 lbs. for the NE hip pack generator, and 100 lbs. for the ammo drum
Features: None
Modifiers: W.P. Heavy M.D. Weapons
-3 to dodge and roll with impact if carrying an ammo drum on shoulder
P.S. of 30+, Robotic or Bionic P.S. 24+, or SN P.S. 20+: minimum P.S. required to use
P.S. 30<: character unable to wield, -12 to strike even if it is braced
Book Reference: p.33, DB8

1 ammo drum (3,000 rounds) carried on back

NE-4 Plasma Cartridge Pistol
Range: 500'
Damage: 1D4x10 M.D.
Rate of Fire: Single shots only
Payload: 10 NE-003PC "Standard" Plasma Cartridges per magazine
Weight: 6 lbs.
Features: None
Modifiers: Characters with a P.S. of 17 or less are -2 to strike even on an aimed shot; W.P. Energy Pistol
Book Reference: p.117, DB2
One clip in pistol on left thigh. 2 clips in magazine pouch on utility belt.

Constant Effects
Fire and Cold Resistant 1/2 damage
Bio-regenerates 1d6x5 M.D.C. per minutes (4 melees)\
Sense Rifts 90 mile radius
Sense Ley Line 30 mile radius
Sense Magic in Use 300' radius
User avatar
Valrún
 
Posts: 22
Joined: Fri Mar 01, 2019 10:56 pm

Re: Canonical Submissions

Postby Valrún » Sun Mar 10, 2019 3:41 pm

X-535 Hunter
Image
M.D.C. by Location:
  • Hands (2): 50 each
  • Forearms (2): 70 each
  • Upper arms (2): 120 each
  • Legs (2): 120 each
  • Feet (2): 80 each
  • Headlights (2, chest): 5 each
  • TX-250 Rail Gun (1 or 2): 100
  • Pilot View Port (1): 25
  • *Head & Sensors (1): 75
  • Main Body: 300
  • Reinforced Pilot ' s Compartment: 80
* Requires a called shot at -4 to strike
Statistical Data:
Running: 140 mph (no fatigue)
Leaping: 30' high or long, 40' high or 60' long from a running start
Class: Ground Infantry Assault Robot with multiple weapon systems
Crew: One
Dimensions: 12' high, 17' high with cannon attachment, 5' wide, length 5', 3 tons
Physical Strength: Robotic P.S. 40
Cargo: Small area for pilot's personal items
Power System: Nuclear, average life 15 years
Weapon Systems:
TX-250 Maxi-Rail Gun (1 or 2)
  • Range: 6,000'
  • Damage: 30 round burst 6d6 M.D.; 15 round burst 3d6 M.D.; Single Round 1d4 M.D.
  • Rate of Fire: Bursts only
  • Payload: Short Clip 300 rounds, drum 3,000
  • Features: Targeting system, Range: 6000'. + 1 to strike, + 1 to parry and dodge
Head Guns (2)
  • Range: 2,000'
  • Damage: 30 round burst 6d6, 15 round burst 3d6
  • Rate of Fire: Bursts only
  • Payload: 2,000 rounds
Forearm Mini-Missile Launchers (2)
  • Range: One mile
  • Damage: By mini-missile
  • Rate of Fire: One or two
  • Payload: Three each arm
Hand to Hand Combat: As per Robotic P.S. and Robot Combat skill
Features of Note:
  • All standard features common to powered armor (p.271, R:UE)
  • Multi-optics helmet (2,000')
    • Laser targeting, telescopic sight, passive nightvision, thermal-imaging, infrared, ultraviolet, polarized filters
Modifiers: +10% Climb
Book Reference: p.55-60 WB5


Cost:12 million credits.

Optional Weapon Systems Cost: 8 million credits each.

TX-843P Interchangeable Particle Beam Cannon
  • M.D.C.: 170
  • Range: 3,000'
  • Damage: 2d4x10 M.D.
  • Rate of Fire: Single shots only
  • Payload: Unlimited
  • Weight: 3 tons
  • Features: Independent power supply

TX-862FC Interchangeable, Recoil-less, Anti-Aircraft Flak Gun
  • M.D.C.: 210
  • Range: 10,000
  • Damage: Single Round 4d6 M.D., two rounds 1d6x10 M.D. rapid 6 round volley 3d6x10 M.D.
  • Rate of Fire: Single shots and burst
  • Payload: 800 rounds
  • Weight: 4.5 tons
  • Features:
      Independent power supply
      Secondary sensor array allows gun to track and automatically fire two round volleys at aerial targets 11,000' range
      +1 to strike on automatic, +2 to strike when fired by pilot

TX-884I Interchangeable Ion Cannon & Missile Launcher
  • M.D.C.: 290
  • Range: 4,000' Ion Cannon, Missiles as per medium missile type
  • Damage: 1d6x10 M.D. Ion Cannon, Missiles as per medium missile type
  • Rate of Fire: Ion Cannon single blasts only, Missiles One at a time or volleys of two or four
  • Payload: Ion Cannon Unlimited, Missiles 12
  • Weight: 6 tons
  • Features: Later Targeting Range 6,000' +1 to strike

TX-871MM Interchangeable Rotary Missile Drum Launchers (2)
  • M.D.C.: 200
  • Range: As per short range missile
  • Damage: As per short range missile
  • Rate of Fire: One at a time, or in volleys of 2, 4, 8, 16, 32, or 48
  • Payload: 96 total
  • Weight: 6 tons
  • Features: All standard features common to powered armor (p.271, R:UE) +2 to strike with missiles

TX-917FF Jaeger Force Field
  • M.D.C.: 160 M.D.C. for the unit. 150 M.D.C. for the force dome
  • Range: 30' radius dome
  • Weight: 2 tons
  • Features: Force field M.D.C. restored at 50 M.D.C. per hour when the generator is off. Hunter cannot fire it's own weapons while force field is up.

TX-897G Rapid Fire Grenade Launcher
  • Range: 1,500'
  • Damage: 3d6 M.D. 12' blast radius per single round, or 1d6x10 M.D. 30' blast radius per 6 round burst
  • Rate of Fire: Single shot or burst
  • Payload: 360 Grenades
  • Features: May use Smoke and Tear Gas grenades

TX-411R Jaeger Sensor Dome
  • M.D.C.: 170
  • Weight: 2 tons
  • Features:
    • Advanced Radar: 200 mile range, 144 targets tracked
    • Long Range Laser Communications: 1,000 mile range and can be used as a relay station
    • Radio/Radar Scrambling Unit: Scramble enemy radar and radio in 10 mile radius
    • Laser Targeting: Range 1 mile, used to paint targets for guided munitions, gives +10 to strike for guided munitions
    • All standard features common to powered armor (p.271, R:UE) at double the normal range

TX-111 Holographic Projector
  • M.D.C.: 200
  • Range 300'
  • Weight: 1 ton
  • Features: Can create the illusion of up to 10 power armor troops, or one giant robot or combat vehicle fielded by the NGR

VS-101 Sonic Stun Projector
  • M.D.C. 120
  • Range: 2,500'
  • Damage: Save vs disorientation 14 or higher no attribute bonuses apply See p.102 WB31 for penalties
  • Rate of Fire: Continuous Discharge
  • Payload: Unlimited
  • Features: Effects Gargoyles (all types), canine races, and all beings with sensitive hearing


Submission by Todd
Last edited by Valrún on Tue Mar 12, 2019 3:01 pm, edited 1 time in total.
Goddess in the Making

M.D.C.: 158/158
P.P.E.: 233/233

Mage Armor, Enhanced
Helmet 50/50
Right Arm 25/25
Left Arm 25/25
Right Leg 45/45
Left Leg 45/45
Main Body 90/90 M.D.C.

Carried
NE-105 Super Rail Gun
Range:
Rail Gun: 4,000'
Electric Arc: 200'
Damage:
Rail Gun: 5D6 M.D. short burst, 1D6x10 M.D. long burst
Electric Arc: 2D6 M.D., 4D6 M.D. to unshielded electronic devices (humanoids must save vs. Lethal Poison or lose initiative and -2 APM)
Rate of Fire: Short bursts (10 rounds), long bursts (20 rounds) and single electric arc attacks only
Payload:
Rail Gun: 3,000 round ammo drum
Electrical Arc: 90 per hip generator; regenerates 30 blasts per hour
Weight: 120 lbs. for the gun, 10 lbs. for the NE hip pack generator, and 100 lbs. for the ammo drum
Features: None
Modifiers: W.P. Heavy M.D. Weapons
-3 to dodge and roll with impact if carrying an ammo drum on shoulder
P.S. of 30+, Robotic or Bionic P.S. 24+, or SN P.S. 20+: minimum P.S. required to use
P.S. 30<: character unable to wield, -12 to strike even if it is braced
Book Reference: p.33, DB8

1 ammo drum (3,000 rounds) carried on back

NE-4 Plasma Cartridge Pistol
Range: 500'
Damage: 1D4x10 M.D.
Rate of Fire: Single shots only
Payload: 10 NE-003PC "Standard" Plasma Cartridges per magazine
Weight: 6 lbs.
Features: None
Modifiers: Characters with a P.S. of 17 or less are -2 to strike even on an aimed shot; W.P. Energy Pistol
Book Reference: p.117, DB2
One clip in pistol on left thigh. 2 clips in magazine pouch on utility belt.

Constant Effects
Fire and Cold Resistant 1/2 damage
Bio-regenerates 1d6x5 M.D.C. per minutes (4 melees)\
Sense Rifts 90 mile radius
Sense Ley Line 30 mile radius
Sense Magic in Use 300' radius
User avatar
Valrún
 
Posts: 22
Joined: Fri Mar 01, 2019 10:56 pm

Re: Canonical Submissions

Postby Valrún » Sun Mar 10, 2019 4:10 pm

X-545 Super Hunter
Image
M.D.C. by Location:
  • Ion Cannon (2; chest): 150 each
  • *Hands (2): 90 each
  • Forearms (2): 150 each
  • Forearm Vibro-Swords (2): 50 each
  • TX-250 Rail Gun (1 or 2): 100
  • Upper arms (2): 130 each
  • Shoulder Mini-Missile Launchers (2): 100 each
  • Legs (2): 200 each
  • *Feet (2): 150 each
  • Leg Missile Launchers (2): 50 each
  • Leg Flamethrowers (2): 20 each
  • Leg Spotlights (2; knees): 5 each
  • Chest Spotlights (2): 5 each
  • *Pilot View Port (1): 50
  • Pilot View Port Shield (slides into place as needed): 50
  • *Head & Sensors (1): 75
  • Main Body: 500
  • Reinforced Pilot' s Compartment: 150
*Requires a Called Shot at -4 to strike, Pilot View Port requires a Called Shot at -9 to strike
Statistical Data:
Running: 70 mph (no fatigue)
Leaping: 20' high or long, 30' high or 40' long with running start
Class: Ground Infantry Assault Robt with multiple weapon systems
Crew: One
Dimensions: 18' tall, 9' wide, 6' long, 8 tons
Physical Strength: Robotic P.S. 50
Cargo: Small area for pilots personal possessions
Power System: Nuclear average life 15 years
Weapon Systems:
TX-250 Rail Gun (1 or 2)
  • Range: 6,000'
  • Damage: 30 round burst 6d6 M.D. 15 round burst 3d6 M.D. one round 1d4 M.D.
  • Rate of Fire: Bursts only
  • Payload: Short Clip 300 rounds, Drum 3,000 rounds
  • Features Targeting system Range 6,000' +1 to strike +1 to parry and dodge
Head Guns (2)
  • Range: 2,000'
  • Damage: 30 round burst 6d6, 15 round burst 3d6
  • Rate of Fire: Bursts only
  • Payload: 2,000 rounds
Ion Cannons (2)
  • Range: 3,000'
  • Damage: 1d4x10 M.D. per single blast, 2d4x10 M.D. per dual blast
  • Rate of Fire: Single or dual blasts only
  • Payload: Unlimited
Shoulder Mini-Missile Launchers (2)
  • Range: One Mile
  • Damage: By mini-missile type
  • Rate of Fire: One at a time or volleys of 2, 4, 6
  • Payload: 24 total
Forearm Mini-Missile Launchers (2)
  • Range: One Mile
  • Damage: Per mini-missile type
  • Rate of Fire: One or two
  • Payload: 6 total
Lower Leg Mini-Missile Launchers (2)
  • Range: One Mile
  • Damage: Per mini-missile type
  • Rate of Fire: One or Two
  • Payload: 8 total
Flamethrowers (2)
  • Range: 200'
  • Damage: 1d4 M.D. per single blast, 2d4 M.D. per dual blast, 1-95% chance of setting combustibles on fire 1-60% chance of setting living plants and trees on fire
  • Rate of Fire: Single or dual blasts only
  • Payload: 20 blasts total
Forearm Vibro-Sword (2)
  • Range: close combat
  • Damage: 4d6 M.D.
Hand to Hand Combat: As per Robotic P.S., Leap kick not possible
Features of Note:
  • All standard features common to powered armor (p.271, R:UE)
  • Multi-optics helmet (2,000')
    • Laser targeting, telescopic sight, passive nightvision, thermal-imaging, infrared, ultraviolet, polarized filters
Modifiers:
Book Reference: p.60-63 WB5


Cost: 16 million credits

Submission by Todd
Goddess in the Making

M.D.C.: 158/158
P.P.E.: 233/233

Mage Armor, Enhanced
Helmet 50/50
Right Arm 25/25
Left Arm 25/25
Right Leg 45/45
Left Leg 45/45
Main Body 90/90 M.D.C.

Carried
NE-105 Super Rail Gun
Range:
Rail Gun: 4,000'
Electric Arc: 200'
Damage:
Rail Gun: 5D6 M.D. short burst, 1D6x10 M.D. long burst
Electric Arc: 2D6 M.D., 4D6 M.D. to unshielded electronic devices (humanoids must save vs. Lethal Poison or lose initiative and -2 APM)
Rate of Fire: Short bursts (10 rounds), long bursts (20 rounds) and single electric arc attacks only
Payload:
Rail Gun: 3,000 round ammo drum
Electrical Arc: 90 per hip generator; regenerates 30 blasts per hour
Weight: 120 lbs. for the gun, 10 lbs. for the NE hip pack generator, and 100 lbs. for the ammo drum
Features: None
Modifiers: W.P. Heavy M.D. Weapons
-3 to dodge and roll with impact if carrying an ammo drum on shoulder
P.S. of 30+, Robotic or Bionic P.S. 24+, or SN P.S. 20+: minimum P.S. required to use
P.S. 30<: character unable to wield, -12 to strike even if it is braced
Book Reference: p.33, DB8

1 ammo drum (3,000 rounds) carried on back

NE-4 Plasma Cartridge Pistol
Range: 500'
Damage: 1D4x10 M.D.
Rate of Fire: Single shots only
Payload: 10 NE-003PC "Standard" Plasma Cartridges per magazine
Weight: 6 lbs.
Features: None
Modifiers: Characters with a P.S. of 17 or less are -2 to strike even on an aimed shot; W.P. Energy Pistol
Book Reference: p.117, DB2
One clip in pistol on left thigh. 2 clips in magazine pouch on utility belt.

Constant Effects
Fire and Cold Resistant 1/2 damage
Bio-regenerates 1d6x5 M.D.C. per minutes (4 melees)\
Sense Rifts 90 mile radius
Sense Ley Line 30 mile radius
Sense Magic in Use 300' radius
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Re: Canonical Submissions

Postby Dodsrike » Wed Mar 13, 2019 12:32 pm

T-550 Glitter Boy
Image
M.D.C. by Location:
  • *Head: 200
  • Hands: 75 each
  • Arms: 200 each
  • Legs: 400 each
  • Leg Stabilizer Units (2): 60 each
  • Boom Gun (1, right shoulder): 1 50
  • Rear Ammo Drum (1): 150
  • Vibro-Sword (1): 30
  • Chest Spotlight (1): 3
  • Main Body: 650
* Requires a Called Shot at -3 to strike
Statistical Data:
Running: 60 mph (-80% fatigue)
Leaping: 10' high and 15' long
Class: Laser Resistant Strategic Armor Military Assault Suit
Crew: One
Dimensions: 9' tall, 3' 9" wide, 4' long, 2 tons
Physical Strength: Robotic P.S. 30
Cargo: Tiny storage space with room for a rifle, handgun, survival knife, two signal flares and food rations
Power System: Nuclear average life 11 years
Weapon Systems:
TX-550 Boom Gun/Rail Gun
  • Range: 11,000'
  • Damage: 3d6x10 M.D.
  • Rate of Fire: Single shots only
  • Payload: 100 rounds
TX-550 Anti-Personnel Laser
  • Range: 1,000'
  • Damage: 3d6 M.D.
  • Rate of Fire: Single Shot only
  • Payload: Unlimited
TX-550 Mini-Missile Launchers (4)
  • Range 1 mile
  • Damage: Per mini-missile type
  • Rate of Fire: One at a time, or volleys of two, three, or four
  • Payload: 12 total
Vibro-Sword
  • Range: close combat
  • Damage 5d6 M.D.
  • Features: +1 to strike and parry
Hand to Hand Combat: As per Robot P.S.
Features of Note:
  • All standard features common to powered armor (p.271, R:UE)
  • Laser resistant (1/2 damage)
  • Multi-optics helmet (2,000')
    • Laser targeting, telescopic sight, passive nightvision, thermal-imaging, infrared, ultraviolet, polarized filters
  • Specialized computer targeting for the Boom Gun
  • Distress Homing Beacon
  • Combat storage space in left forearm
Modifiers:
  • +2 to strike with Boom Gun
  • +1 Initiative
  • +2 Roll with Impact
  • -1 dodge, -3 when pylons are engaged
  • Boom gun discharge without stabilization results in 30' knockback
  • Sonic Boom Range: 200' AoE from epicenter
  • Sonic Boom Effect: deafened for 2D4 minutes (-8 to initiative, -3 to parry and dodge; 1/2 if in EBA or vehicle)
Book Reference: p.45-48 WB5


Cost: 60+ million credits No availability

Submission by Todd
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Re: Canonical Submissions

Postby Dodsrike » Wed Mar 13, 2019 1:06 pm

X-60 Flanker
Image
M.D.C. by Location:
  • Shoulder (2): 50 each
  • Rear Cooling Tube (2): 80 each
  • Hydraulic Hand Extensions (2): 35 each
  • *Hands (2): 40 each
  • Lower Arms with Plate (2): 100 each
  • Legs (2): 120 each
  • Feet (2): 50 each
  • *Mini-Missile Launchers (2, lower leg): 30 each
  • Chest Viewing Portal (1): 15
  • *Spotlight (1, top of head): 3
  • *Shoulder Lights (2): 2 each
  • *Leg Lights (2): 2 each
  • *Sensor Head: 90
  • Main Body: 380
*Requires a Called Shot at -3 to strike pilots arms are at -4 pilots upper legs are at -5 viewing portal is at -6 to strike
Statistical Data:
Running: 50 mph (-80% fatigue)
Leaping: 10' high and 15' long
Class: Strategic Armor Urban & Military Assault Suit
Crew: One
Dimensions: 11' tall, 5' wide, 4' long, 1000 lbs
Physical Strength: Robotic P.S. 30
Cargo: None
Power System: Nuclear average life 11 years
Weapon Systems:
Riot Baton Launchers (2)
  • Range: 400'
  • Damage: 1d4 + Knockback 1-25% chance to stun for 1d4 melees
  • Rate of Fire: Single shot or a volley of 2-8 Each additional baton increases knockback chance by +10%
  • Payload: 64 total
Flip Top Shoulder Canister Grenade Launchers [2)
  • Range: 25'-150'
  • Damage: By grenade
  • Rate of Fire: Singly, or volleys of two or four
  • Payload: 16 total
Dual Leg Mini-Missile Launchers (2)
  • Range: 4,000 for tear gas, 1 mile for other mini-missiles
  • Damage: By mini-missile type
  • Rate of Fire: Singly or volleys of two or four
  • Payload: 16 total
Hand to Hand Combat: By Robotic P.S. except cannot Power Punch
Features of Note:
  • All standard features common to powered armor (p.271, R:UE)
  • Multi-optics helmet (2,000')
    • Laser targeting, telescopic sight, passive nightvision, thermal-imaging, infrared, ultraviolet, polarized filters
  • Extendable Hydraulic Arms: can extend reach by 6'
  • Long and short range radio broadcasting and scanning capability, and distress beacon
Modifiers:
  • +1 to strike, +1 to dodge, +2 to parry in close range combat
  • Climb 70/60%
Book Reference: p.51-54 WB5


Cost: 500,000 credits very poor availability

Submission by Todd
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Re: Canonical Submissions

Postby Dodsrike » Wed Mar 13, 2019 1:32 pm

X-11 Predator II
Image
M.D.C. by Location:
  • Wings (2): 140 each
  • *Head: 100
  • Main Rear Jets (3): 100 each
  • Maneuvering Jets (3): 75
  • Air Intakes (2, above shoulders): 65 each
  • Hands (2): 35 each
  • Arms (2): 100 each
  • Legs (2): 150 each
  • Feet (2): 80 each
  • Chest Searchlight (1): 5
  • *Forearm Pulse Lasers (2): 12 each
  • *Vibro-Blades (2): 40 each
  • Main Body: 480
* Requires a Called Shot at -3 to strike
Statistical Data:
Running: 60 mph (-80% fatigue)
Leaping: 20' high or across, add 15' with a running start, multiply by 10 for a thruster assisted leap.
Flying: 300 mph, 20,000' ceiling
Underwater Capability: Can swim underwater at 30 mph, walk along the bottom at 15 mph. Depth tolerance 1 mile
Class: Strategic Armor Military Assault Suit
Crew: One
Dimensions: 11' tall, 5' wide, 4' 10" long, wingspan 19', 1,600 lbs
Physical Strength: Robot P.S. of 30
Cargo: None
Power System: Nuclear average life 20 years
Weapon Systems:
X-11 453E Pulse Lasers (2)
  • Range: 4,000'
  • Damage: Single shot 2d6 M.D., quadruple pulse blast 1d6x10 M.D., 2d6x10 M.D. dual pulse burst
  • Rate of Fire: Single shot or single or dual pulse blast only
  • Payload: Unlimited
TX-252 Rail Gun (handheld)
  • Range: 4,600'
  • Damage: 30 round burst 1d6x10 M.D.
  • Rate of Fire: Bursts only
  • 3,000 round drum
Wing Missile Launchers
  • Range: Varies by missile type
  • Damage: varies by missile type
  • Rate of Fire: One at a time, or volleys of 2, 4, or 6
  • Payload: 6 short or medium range missiles, or 18 mini missiles
Forearm Vibro-Blades (2)
  • Range: close combat
  • Damage: 3d6 M.D.
Hand to Hand Combat: As per Robot P.S.
Features of Note:
  • All standard features common to powered armor (p.271, R:UE)
  • Telescopic, passive nightvision, and polarizing lens
Modifiers:
Book Reference: p110-112 WB31


Cost:4.9 million, uncommon
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Re: Canonical Submissions

Postby Dodsrike » Wed Mar 13, 2019 1:50 pm

X-21 War Eagle
Image
M.D.C. by Location:
[List all location entries vertically in a bulleted list]
  • *Head: 90
  • Arms (2): 100 each
  • *Forearm Weapon Housings (2): 50 each
  • Forearm Vibro-Swords (2): 50 each
  • *Shoulder Lasers (2): 50 each
  • *Chest Searchlights (2): 5 each
  • *Leg Searchlights (2): 2 each
  • Legs (2): 110 each
  • Clawed Feet (2): 75 each
  • Wings (2): 90 each
  • Main Body: 280
*Requires a Called Shot at -4 to strike
Statistical Data:
Running: 50 mph
Leaping: 20' high or lengthwise, 40' high 55' long with running start, x10 with thruster assisted boost
Flying: 100 mph, maximum altitude 6,000'
Underwater Capabilities: 20 mph swimming, 12.5 mph walking on bottom, depth tolerance 800'
Class: Strategic Armor Military Assault Suit
Crew: One
Dimensions: 9' high, 4' wide, 3' 4" long, 14' wingspan, 800 lbs
Physical Strength: Robot P.S. 25
Cargo: None
Power System: Nuclear average life 20 years
Weapon Systems:
X-11 453E Pulse Lasers (2)
  • Range: 4,000
  • Damage: single shot 2d6 M.D. quad pulse burst 1d6x10 M.D. dual quad pulse burst 2d6x10 M.D.
  • Rate of Fire: single shot, pulse burst or dual pule burst.
  • Payload: Unlimited
Forearm Laser Blaster (2)
  • Range: 3,000'
  • Damage: single blast 3d6 M.D. dual blast 6d6 M.D.
  • Rate of Fire: Single or dual blast
  • Payload: Unlimited
Forearm Vibro-Blades (2)
  • Range: close combat
  • Damage: 3d6 M.D.
Clawed Feet (2)
  • Range: close combat
  • Damage: 5d6 M.D.
Hand to Hand Combat: As per Robot P.S.
Features of Note:
  • All standard features common to powered armor (p.271, R:UE)
  • Full telescopic optic system, passive nightvision, polarized filters.
  • 2 high powered searchlights built into the chest and upper legs, range 1,200'
Modifiers:
Book Reference: p.113-115 WB31


Cost:4.5 million credits, uncommon
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Re: Canonical Submissions

Postby Dodsrike » Wed Mar 13, 2019 4:50 pm

X-80 Butterfly
Image
M.D.C. by Location:
  • Butterfly Missile Launchers (2): 220 each
  • *Mini-Missile Launcher Pods (2, lower legs): 35 each
  • *Head: 120
  • *Jump Jets (2, behind): 100 each
  • *Back Thruster (1): 55
  • *Small Stabilization Thrusters (10, concealed): 6 each
  • *Hands (2): 25 each
  • Arms (2): 100 each
  • Legs (2): 160 each
  • Feet (2): 100 each
  • *Forearm Pulse Lasers (2): 12 each
  • *Vibro-Blades (2): 40 each
  • Main Body: 400
*Requires a Called Shot at -3 to strike
Statistical Data:
Running: 40 mph with butterfly missile pack, 70 mph without
Leaping: 12' high or across, 22' high or across with running start, 200' high or long with jump jets
Underwater Capability: Walk along bottom at 1/2 speed, Max depth 1 mile
Class: Strategic Armor Military Assault Suit
Crew: One
Dimensions: 14' tall, 6' wide, 7' long, 3 tons
Physical Strength: Robot P.S. of 32
Cargo: None
Power System: Nuclear average life 20 years
Weapon Systems:
Butterfly Missile Launch Pack
  • Range: 5 miles
  • Damage: As per short range missile
  • Rate of Fire: One at a time, or volleys of 2, 4, 7, or 14
  • Payload: 28 missiles
Mini-Missile Leg Launchers (2)
  • Range: One mile
  • Damage As per mini-missile type
  • Rate of Fire: One at a time or volleys of 2, 4, 6, or 8
  • Payload: 8 missiles
X-11 453E Pulse Lasers (2)
  • Range: 4,000'
  • Damage: Single shot 2d6 M.D. quad pulse burst 1d6x10 M.D. dual quad burst 2d6x10 M.D.
  • Rate of Fire: Single blast, quad pule blast and dual pulse blast only
  • Payload: Unlimited
TX-252 Rail Gun (handheld)
  • Range 4,600'
  • Damage: 30 round burst 1d6x10 M.D.
  • Rate of Fire: 30 round bursts only
  • Payload: 3,000 round drum
Forearm Vibro-Blades (2)
  • Range: close combat
  • Damage: 3d6 M.D.
Hand to Hand Combat: As per Robot P.S.
Features of Note:
  • All standard features common to robot vehicles (p.273, R:UE)
  • Telescopic, passive nightvision and polarized lens
Modifiers:
Book Reference: p.115-117 WB31


Cost:3.4 million credits, uncommon
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Re: Canonical Submissions

Postby Dodsrike » Fri Mar 15, 2019 11:23 am

Triax Luxury Z-Type Sedan
Image
S.D.C. by Location:
  • Hover Jets (4, main): 100 each
  • Maneuvering Jets (10): 20 each
  • Windshields (2): 100 each
  • Door Windows (4): 20 each
  • Doors (4): 80 each
  • Main Body: 2,200 (equal to 22 M.D.C.)
Statistical Data:
Maximum Speed: 170 mph
Range: Four battery Electric 160 miles, nuclear unlimited.
Modifiers: +5% to piloting skill rolls
Crew: 1 driver, can seat four passengers comfortably.
Class: Hovercar
Dimensions: 12'-18' long, 5' tall, 6' wide, 1,300-1,800 lbs
Cargo: 3'x3'x5' trunk
Power System: Electric or Nuclear
Features of Note:
  • Anti-theft alarm and siren
  • Voice activated locks and engine
  • Dashboard computer with high speed broadband access anywhere in the NGR
  • Calendar and clock
  • Digital gyro-compass
  • 10 dic CD player
  • Digital Radio stereo system
  • Complete environmental seal with computerized atmospheric compensation (automatically cools or heats to desires temperature
  • Sound proofing
  • Independent air filter and water supply (good for 6 hours)
Book Reference: p.81 WB31


Cost: 85,000 to 110,000 Electric, 140,000 to 160,000 Nuclear

6 Battery Version
Range: 240 miles
Cost: +25,000 credits


Limousine Version
Dimensions: 16-18' long, 5' tall, 6' wide
Features:
  • Bar
  • Retractable onboard computers and printers
  • Deluxe sound system
  • Digital recorder and player
  • Spotlight
  • Sunroof



Notes: I used the image of the RRK Oberteil Armored Hovercar, since there is not an image of the Z-Type.

Submission by Todd
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Re: Canonical Submissions

Postby Dodsrike » Fri Mar 15, 2019 12:05 pm

V-1000 Personal Assistant Bot
Image
Alignment: None, simple artificial intelligence
Disposition:
A.R.: 14
S.D.C. by Location:
  • Main Body: 120
  • Head: 35
  • Limbs (4): 30
  • Hand and foot (4): 15
Statistical Data:
Running: 31 mph
Dimensions: 6' tall, 2' wide, 2' long, 250 lbs
Physical Strength: Robotic P.S. 15
Power System: Proprietary Electrical Battery
Standard Skill Programs
  • General Knowledge: Basic Electronics 90%, Basic Mechanics 90%, Computer Operation 95%, General Repair and Maintenance 90%, Language: Euro and one of choice 90%, Literacy: Euro and one of choice 90%, Pilot: Automobile 90%, Pilot: Truck or Hovercycle 90%, and Recycle 90%.
  • Specialization Tutorial: Art 80%, Calligraphy 90%, History: Pre-Rifts (German & General) 80%, History: Post Rifts 90%, Law (General) 70%, Language: Other: American and two of choice 90%, Literacy: Other Two of choice 90%, Lore: Three of choice 88% each, Math: Basic 98%, and Philosophy 88%.
Features of Note:
  • Attributes: I.Q. 15, P.P. 12, P.B. 7, Spd 31
  • May purchase up to 6 additional skill programs
  • Basic hearing system
  • Human voice synthesizer
  • Basic robot optics system (20/20 vision up to one mile, passive nightvision 1,000'
  • Biometric scanner
  • Wide band radio reciever and transmitter
    [*Optical reader
  • Optical scanner
  • Gyro-compass
  • Motion detector and warning system
  • Monitor jack/connection plug
Book Reference: p.93-95 WB31


Cost: 600,000 new, 320,000 used

Purchasable Upgrades
Built-In Language Translator: 30,000 credits.
Human Personality Emulation Skill Program: 400,000 credits.
Built-In Radio Receiver and Transmitter: 19,000.
Bio-Scan Medical Survey Unit: 300,000 credits.
Cosmetic Enhancements (any): 25% less than listed price.
Customized Paint Job: 500 credits

Skill Programs

Specialization: Adventuring: Anthropology 88%, Archaeology 88%, Climb 88%, Cook 70%, First Aid 88%, Land Navigation 80%, Pilot: Hover Vehicle 88%, Salvage 88%, Tailing 70%, and Wilderness Survival 88%. Cost: 45,000 credits.

Specialization: Commerce: Appraise Goods 88%, Barter 65%, Gemology 88%, Math: Advanced 98%, Recognize Weapon Quality 80%, and Salvage 90%. Cost: 40,000 credits.

Specialization: Computers: Artificial Intelligence 50%, Computer Hacking 70%, Computer Programming 88%, Computer Repair 88%, Optic Systems 80%, Radio: Basic 90%, Research 80%, and Sensory Equipment 88%. Cost: 98,000 credits.

Specialization: Medical Assistant: Biology 90%, Brewing: Medicinal 80%, Chemistry 90%, Field Surgery 70%, Math: Advanced 98%, Paramedic 88%, Sensory Equipment 90%, Sewing 90%, and Xenology 60%. Cost: 100,000 credits.

Specialization: Physical Trainer: Aerobic Athletics, Biology (basic), Body Building, Climbing, Fencing, Juggling, Outdoorsmanship, Swimming, SCUBA, and Wrestling; can perform and teach skills at 80% proficiency. Bonus: +2 attacks/actions
per melee round for the robot. Cost: 86,000 credits.

Specialization: Science: Biology 88%, Chemistry 98%, Chemistry: Analytical 95%, Math: Advanced 98%, Navigation 95%, and Sensory Equipment 95%. Cost: 120,000 credits.

Specialization: Security: Cryptography 80%, Electronic Countermeasures 88%, I.D. Undercover Agent 80%, Intelligence 80%, Locksmith 88%, Optic Systems 88%, Photography 88%, Streetwise 50%, Surveillance 88%, TVNideo 88%, and Wrestling. Cost: 95,000 credits.

Specialization: Technical: Excavation 85%, Firefighting 88%, Jury-Rig 75%, Recycling 90%, and Salvage 90%. Cost: 80,000 credits.

Domestic: Bartender Program: Brewing 90%, Brewing: Medicinal 90%, Performance 90%. Can make and prepare one thousand different drinks from different types of juices, teas, and coffees to alcoholic and exotic party beverages. Cost:
25,000 credits.

Domestic: Culinary Program: Cook 88%, Preserve Food 90%, I.D. Plants and Fruits 90%. The robot can be programmed to prepare one thousand different recipes. The 'Bot lacks the ingenuity to come up with original recipes or variations on existing ones, but the food follows the recipe and is of good quality. Cost: 35,000 credits.

Proprietary Gardening Program: Art (as it pertains to grooming and shaping trees, shrubbery, and plants for the purpose of beauty and decorative display) 80%, Climbing 88%, Floral Arrangement 88%, Gardening 90%, Language: Euro 90%, Literacy: Euro 88%, Masonry 88% and Rope Works 90%. (Cost: As an additional program is 22,000 credits.)

Specialized Labor: Farm Work: Animal Husbandry 80%, Botany 85%, Branding 88%, Climbing 90%, Herding Cattle 80%, Identify Plants and Fruits 92%, Language: Euro 90%, Literacy: Euro 88%, Lore: Cattle and Animals 92%, Pilot: Truck 92%, Preserve Food 92%, Recycling 92%, Skin & Prepare animal Hides 92%. (Cost: As an additional program is 67,000 credits.)

Specialization Labor: Aircraft Mechanics: Aircraft Mechanics 75%, Basic Electronics 85%, Basic Mechanics 90%, Computer Operation 90%, and General Repair and Maintenance 90%. Cost: 55,000 credits.

Specialization Piloting: Speciality Aircraft: Pilot: Airplane 92% and Pilot: Jet Aircraft 88%. Cost: 40,000 credits.

Specialization Labor: Auto Mechanics: Automotive Mechanics 85%, Basic Electronics 85%, Basic Mechanics 90%, Computer Operation 90%, and General Repair and Maintenance 90%. Cost: 25,000 credits.

Specialization Piloting: Speciality Craft: Pilot Boat: Motor, Race & Hydrofoil 88% and Pilot Boat: Sail Types 88%, Pilot: Hovercycle 88%, Pilot: Tracked and Construction Vehicles 88%, and Pilot: Truck 90%. Cost: 35,000 credits

Specialization Piloting: Basic Ground Vehicles Language: Euro 90%, Literacy: Euro 88%, Pilot: Automobile 96%, Pilot Hovercraft 90%, Pilot: Motorcycle 90%, and Pilot: Truck 80%. (Cost: 30,000 credits as an add-on program.)

Computerized Atlas Program: This program allows the robot to know the exact layout of streets in any major NGR city. It automatically selects the best route to a given location, taking into account traffic, number of traffic lights as well as accounting for and adjusting to weather, road construction, recent accidents or other roadside hazards (available online and transmitted by radio on open police bands). The Atlas Program must be updated every year for best results. Upgrades cost 200 credits. Currently, the Atlas only includes the Autobahn and the cities of the NGR and Poland. (Cost: 5,000 credits as an add-on program.)

Domestic: Language Program: Can speak traditional German and five other languages of choice at 90%. Cost: 3,000 credits.

Domestic: Entertainment Program: Dance 88%, Play Musical Instrument (two of choice) 85%, and Sing 85%. Cost: 10,000 credits.

Domestic Services: First Aid 90%, Housekeeping 90%, Language: Euro 90%, Literacy: Euro 88%, Preserve Food 90%, Radio: Basic 90%, Recycling 92%, Sewing 92%, Wardrobe & Grooming (includes cleaning of all kinds) 92%. (Cost: 30,000 credits as an add-on program.)
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Re: Canonical Submissions

Postby Dodsrike » Sat Mar 16, 2019 9:15 am

X-700 Fat Boy
Image
M.D.C. by Location:
  • Boom Gun (1, right shoulder): 220
  • Arms (2): 300 each
  • *Shoulder Mini-Missile Launchers (2): 130 each
  • Hands (2): 100 each
  • *Pop-Up Forearm Ion Blaster (1, right arm): 35
  • *Pop-Up Forearm Laser (1, left arm): 40
  • Hands (2): 120 each
  • *Head (low profile): 260
  • Legs (2): 520 each
  • Feet (2): 280 each
  • Main Body: 980
*Requires a Called Shot at -2 (-4 for head) to hit.
Statistical Data:
Running: 40 mph (-80% fatigue)
Leaping: 6' high or across
Underwater Capability: Can walk along the bottom at 15 mph. Depth tolerance 1 mile
Class: Laser Resistant Infantry Personnel Assault Suit
Crew: One
Dimensions: 11' tall, 7' wide, 6.5' long, 4.2 tons
Physical Strength: Robot P.S. 38
Cargo: One cubic foot for personal items, plus 1 rifle, handgun, survival knife and first aid kit
Power System: Nuclear average life 20 years
Weapon Systems:
Dual Coaxial Boom Gun
  • Range: 11,000'
  • Damage: Single shot 3d6x10 M.D. dual shot 6d6x10 M.D.
  • Rate of Fire: Single or dual shot only
  • Payload: 800 rounds
Shoulder Mounted Mini-Missile Launcher (2)
  • Range: One mile
  • Damage Per mini-missile type
  • Rate of Fire: One at a time, or volleys of 2, 4, 6, or 8.
  • Payload: 40 total missiles.
Pop-Up Forearm Ion Blaster
  • Range: 800'
  • Damage: 4d6 M.D.
  • Rate of Fire: Single blast only.
  • Payload: Unlimited
Pop-Up Forearm Laser
  • Range: 2,000'
  • Damage: 3d6 M.D.
  • Rate of Fire: Single blast only
  • Payload: Unlimited
Hand to Hand Combat:
  • Restrained Punch: 1d4 M.D.
  • Full Stength Punch: 2d6 M.D.
  • Power Punch: 4d4 M.D.
  • Kick and stomp attacks: Not possible
  • Tear or Pry with hands: 2d6 M.D.
  • Body Block/Ram: 2d6 M.D.
  • Full Speed Running Ram: 3d6 M.D. (3APM)
  • Pylon Impalement: 1d6 M.D.
Features of Note:
  • All standard features common to robot vehicles (p.273, R:UE)
  • Laser resistant (1/2 damage)
  • Telescopic, passive nightvision and polarized lens
  • Self Destruct Mechanism: Turns X-700 into slag, does 1d6x10 M.D. 5' radius
Modifiers:
  • +2 to strike with Boom Gun, other rail guns and cannons.
  • Boom gun discharge without stabilization results in 30' knockback
  • Sonic Boom Range: 200' AoE from epicenter
  • Sonic Boom Effect: deafened for 2D4 minutes (-8 to initiative, -3 to parry and dodge; 1/2 if in EBA or vehicle)
Book Reference: p.117-119 WB32


Cost: 65+ million credits, super rare

Submission by Todd
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Re: Canonical Submissions

Postby Dodsrike » Sat Mar 16, 2019 9:57 am

X-710 Hell Angel
Image
M.D.C. by Location:
  • *Head: 190
  • *Hands (2): 75 each
  • Arms (2): 200
  • *Forearm Weapons (2, low profile): 30 each
  • Shoulder Mounted Boom Gun: 100
  • Legs (2): 320 each
  • *Feet (2, each contains thrusters): 100 each
  • Wings (2): 200 each
  • Main Body: 600
*Requires a Called Shot at -3 to strike
Statistical Data:
Running: 60 mph (-80% fatigue)
Leaping: 15' high or across, add 10' with running start, x10 with thruster assisted boost
Flying: 260 mph
Underwater Capabilities: Swim or walk across bottom 15 mph. Depth tolerance one mile
Class: Laser Resistant Strategic Armor Military Assault Suit
Crew: One
Dimensions: 10' tall, 5.5' wide, 5' long, 22' wingspan, 1.5 tons
Physical Strength: Robot P.S. 30
Cargo: One cubic foot for personal items, and 1 handgun, survival knife, and first aid kit
Power System: Nuclear average life 20 years
Weapon Systems:
TX-550 Boom Gun/Rail Gun
  • Range: 11,000'
  • Damage: 3d6x10 M.D.
  • Rate of Fire: Single shot only
  • Payload: 100 rounds
TX-249 Particle Beam Rifle
  • Range: 2,000'
  • Damage: 1d6x10+10 M.D. Crit Strike on Natural 19-20
  • Rate of Fire: Single blast only
  • Payload: 33 from oversized E-Clip, 66 from power pack, unlimited tied to power supply
Forearm Plasma Weapon Systems (2)
  • Range: 1,000
  • Damage: Single blast 6d6 M.D. dual blast 1d6x10 M.D.
  • Rate of Fire: Single and dual blasts only
  • Payload: Unlimited
Hand to Hand Combat:
  • Restrained Punch: 1d4 M.D.
  • Full Strength Punch: 1d6 M.D.
  • Power Punch 4d6 M.D. (2APM)
  • Kick: 2d4 M.D.
  • Running Leap Kick: 4d6 M.D. (3APM)
  • Tear/Pry: 1d6 M.D.
  • Body Block/Ram: 2d4 M.D.
  • Full Speed Running Ram: 3d6 M.D. (3APM)
  • Stomp: 1d6 M.D. only effective on targets up to 3' tall

Features of Note:
  • All standard features common to robot vehicles (p.273, R:UE)
  • Laser resistant (1/2 damage)
  • Telescopic, passive nightvision and polarized lens
  • Self Destruct Mechanism: Turns X-710 into slag, does 1d6x10 M.D. 5' radius
Modifiers:
  • +2 to strike with Boom Gun, other rail guns and cannons.
  • Boom gun discharge without stabilization results in 30' knockback
  • Sonic Boom Range: 200' AoE from epicenter
  • Sonic Boom Effect: deafened for 2D4 minutes (-8 to initiative, -3 to parry and dodge; 1/2 if in EBA or vehicle)
Book Reference: p121-123 WB31


Cost: 90+ million credits, super rare

Submission by Todd
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Re: Canonical Submissions

Postby Dodsrike » Sat Mar 16, 2019 10:34 am

X-1001 Ulti-Max II
Image
M.D.C. by Location:
  • Forearms (2): 150 each
  • Upper Arms (2): 135 each
  • Shoulders (2, mini-missile launchers): 170 each
  • Legs (2): 240 each
    Rear Exhaust Tubes (3): 50 each
  • *Main Rear Booster Jet (1): 30
  • *Rear Directional Jets (2): 60 each
  • Forearm Vibro-Swords (2, forearms): 50 each
  • Mini-Missile Launchers (2, chest): 150 each
  • Leg Mini-Missile Launchers (2, lower legs): 60 each
  • *Shoulder Spotlights (2): 15 each
  • *Head Sensors (1; top): 100
  • Reinforced Pilot Compartment: 80
  • Main Body: 450
  • Force Field: 150
*Requires a Called Shot at -3 to strike
Statistical Data:
Running: 50 mph (0% fatigue)
Leaping: 15' high or long, running start 20' booster assisted 40'
Underwater Capabilities: Swim 15 mph Walk along bottom 10 mph
Class: Ground Infantry Assault Unit
Crew: One
Dimensions: 16' tall, 9' wide, 7' long, 4.5 tons
Physical Strength: Robot P.S. 40
Cargo: Small area for personal items, weapon bin for 1 rifle, handgun, suit of light armor, canteen and food rations (4 weeks) 2 gallon water cooler built in
Power System: Nuclear average life 20 years
Weapon Systems:
TX-222 Pulse Laser Rifle
  • Range: 3,000'
  • Damage: 1d6x10 M.D.
  • Rate of Fire: Quadruple burst only
  • Payload: Internal Power Supple 40 bursts (recharges 1 burst/10 minutes), Giant FSE-Clip 40 bursts
Shoulder Mini-Missile Launchers (2)
  • Range: One Mile
  • Damage: Per mini-missile type
  • Rate of Fire: One at a time, or volleys of 2, 3 or 4
  • Payload: 40 total missiles
Chest Mini-Missile Launchers (2)
  • Range: One Mile
  • Damage: Per mini-missile type
  • Rate of Fire: One at a time, or volleys of 2, 4, 6, 8 or 10
  • Payload: 40 total missiles
Leg Mini-Missile Launchers (2)
  • Range: One Mile
  • Damage: Per mini-missile type
  • Rate of Fire: One at a time, or volleys of 2, 4 or 6
  • Payload: 12 total missiles
Forearm Vibro-Blades (2)
  • Range: close combat
  • Damage: 3d6+3 M.D.
Hand to Hand Combat:Per Robot P.S. 40
Features of Note:
  • All standard features common to robot vehicles (p.273, R:UE)
  • Telescopic optics, passive nightvision and polarization
  • Force field takes 6 hours to fully regenerate. It shuts down if the Main Body is reduced by 2/3s of M.D.C.
Modifiers:
Book Reference: p.123-125 WB31


Cost: 30+ million credits, super rare

Submission by Todd
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Re: Canonical Submissions

Postby Dodsrike » Sat Mar 16, 2019 11:16 am

X-622 Bug
Image
M.D.C. by Location:
[List all location entries vertically in a bulleted list]
  • Forward Gun Turret (1): 100
  • Ammo-Drum (1; belly) - 100
  • Rear Laser Turret (1, top): 150
  • **Rear Laser Turret Sensor/Optics (1): 20
  • Arms/Legs (4): 200 each
  • Claws (4): 60 each
  • Rear Engine Section (for travelling on water): 100
  • Flip-Top Missile Launcher (1; top): 90
  • Main Hatch (1; side): 90
  • Small Escape Hatch (2; rear side): 45 each
  • Infrared Searchlight (1, large): 15
  • Conventional Spotlights (2, forward): 1 0 each
  • **Forward Gun Turret Sensor/Targeting (1): 25
  • *Forward Sensor Array (1 section): 30
  • Main Body: 400
  • Reinforced Pilot' s Compartment: 100
*Requires a Called Shot at -2 to strike
**Requires a Called Shot at -4 to strike
Statistical Data:
Running: 60 mph
Surface Water Travel: 30 mph
Underwater Travel: 30 mph, 20 mph crawling Safe maximum depth 300', maximum depth 600'
Class: Ground Infantry Assault Robot
Crew: 2, pilot and copilot/gunner. Room for 4 passengers
Dimensions: 13' tall, 6' wide, 17' long, 8 tons
Physical Strength: Robot P.S. 40
Cargo: 3 large glove compartments, one 3'x3'x3' storage space. 100 gallon water cooler
Power System: Nuclear, average life 20 years
Weapon Systems:
TX-150 "Man Killer" Forward Rail Gun
  • Range: 4,000'
  • Damage: 30 round burst 1d6x10 M.D.
  • Rate of Fire: Bursts only
  • Payload: 3,000 round drum
Rear Laser Turret
  • Range: 4,000'
  • Damage: single blast 2d6 M.D. rapid fire pulse 6d6 M.D.
  • Rate of Fire: Single blasts and rapid fire pulses only
  • Payload: Unlimited
Flip Top Mini-Missile Launcher
  • Range: One Mile
  • Damage: Per mini-missile, standard is armor piercing (1d4x10 M.D.) or plasma (1d6x10 M.D.)
  • Rate of Fire: One at a time, or volley of 2, 3 or 4
  • Payload: 8 missiles
Hand to Hand Combat: Per Robot P.S.
Features of Note:
  • All standard features common to robot vehicles (p.273, R:UE)
  • Infrared spotlight, range 1,000'
  • The rail gun and laser turret have laser targeting and short range radar (5 miles) built into them
Modifiers:
  • +2 to strike with rail gun and laser turret
Book Reference: p.63-65 WB5


Cost: 9 million credits, 6 million without weapons. Poor availability
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Re: Canonical Submissions

Postby Dodsrike » Sun Mar 17, 2019 12:48 pm

X-821 Landcrab
Image
M.D.C. by Location:
  • Concealed Missile Launcher (1; top): 100
  • Forward Arm Guns (2): 200 each
  • Rear Laser Turrets (2): 70 each
  • **Rear Optics (1): 20
  • Arms/Legs (4): 300 each
  • Large Claws (2; forward limbs): 200 each
  • Small Claws (2; rear limbs): 100 each
  • Rear Engine Section (for travelling on water): 100
  • Main Hatch (1; top): 100
  • Small Escape Hatch (1; rear, side): 45
  • Infrared Searchlight (1, large): 15
  • **Conventional Spotlights (2, forward): 10 each
  • **Forward Gun Turret Sensor/Targeting (1): 25
  • *Forward Sensor Array (1 section): 40
  • Main Body: 650
  • Reinforced Pilot' s Compartment: 100
*Requires a Called Shot at -2 to strike
**Requires a Called Shot at -4 to strike
Statistical Data:
Running: 60 mph
Surface Water Travel: 20 mph
Underwater Travel: 20 mph, crawling 15 mph. Safe depth tolerance 300' maximum depth tolerance 1,000'
Class: Ground Infantry Assault Robot & Armored Personnel Carrier
Crew: 2, pilot and co-pilot/gunner. Can accommodate 12 passengers comfortably
Dimensions: 18' tall, 10' wide, 24' long, 14 tons
Physical Strength: Robot P.S. 60
Cargo: 3 large gloves boxes and 4'x4'x4' storage compartment. 100 gallon water cooler
Power System: Nuclear average life 20 years
Weapon Systems:
Forward Weapon Arms (2)
  • Particle Beam Cannon
    • Range: 2,000'
    • Damage: 2d4x10 M.D.
    • Rate of Fire: Single shot only
    • Payload: Unlimited
  • Rail Gun
    • Range: 4,000'
    • Damage: 20 round burst 1d4x10 M.D.
    • Rate of Fire: Bursts only
    • Payload: 2,000 round drum
Rear Laser Turrets (2)
  • Range: 4,000'
  • Damage: Single Blast 3d6 M.D. Double Blast 6d6 M.D.
  • Rate of Fire: Single or double blasts only
  • Payload: Unlimited
Concealed Mini-Missile Launcher
  • Range: One mile
  • Damage: Per mini-missile type, standard issue is armor piercing (1d4x10 M.D.) or plasma (1d6x10 M.D.)
  • Rate of Fire: One at a time, or volleys of 2, 3 or 4
  • Payload: 16 missiles
Hand to Hand Combat: Per Robot P.S.
Features of Note:
  • All standard features common to robot vehicles (p.273, R:UE)
  • Infrared spotlight, range 1,000'
  • The forward gun and rear laser turret have laser targeting and short range radar (5 miles) built into them
Modifiers: +1 to strike with rail gun
Book Reference: p.66-68 WB5


Cost:14 million credits, 10 million without weapons. Poor availability for both

Submission by Todd
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Re: Canonical Submissions

Postby Dodsrike » Sun Mar 17, 2019 1:21 pm

X-2000 Dyna-Max
Image
M.D.C. by Location:
  • Slammer Missile Launchers (2; shoulders): 150 each
  • *Shoulder Slammer Launch Tubes (4): 50 each
  • *Rail Gun Arms (2, small): 50 each
  • *Forearm Lasers (2): 50 each
  • *Forearm Vibro-Swords (2): 50 each
  • Arms (2): 150 each
  • *Hands (2): 90 each
  • TX-250 or VX-180 Rail Gun (1, hand-held): 100
  • Legs (2): 300 each
  • Feet (2): 200 each
  • Leg Missile Launchers (2): 100 each
  • *Leg Flamethrowers (2): 20 each
  • *Leg Spotlights (2; below knees): 5 each
  • Chest Searchlight (1): 5
  • *Head & Sensors (1): 75
  • Main Body: 550
  • Reinforced Pilot's Compartment: 150
Requires a Called Shot at -3 to strike
Statistical Data:
Running: 70 mph
Leaping: 20' high or long, 30' high or 40' long with running start
Class: Ground Infantry Assault Robot
Crew: 2, pilot and co-pilot/gunner
Dimensions: 21' tall, 12' wide, 6' long, 12 tons, 14 tons fully loaded
Physical Strength: Robot P.S. 50
Cargo: Small area for pilots personal items
Power System: Nuclear average life 20 years
Weapon Systems:
Slammer Missile Launchers (2)
  • Range: 6,000'
  • Damage: Direct hit 2d4x10 M.D. 90' concussion effect 1d4x10 M.D. (88% knockdown chance, 65% stun chance)
  • Rate of Fire: One at a time or volley of two
  • Payload: 8 total
Slammer Shoulder Missile Tubes (4)
  • Range: 6,000'
  • Damage: Direct hit 2d4x10 M.D. 90' concussion effect 1d4x10 M.D. (88% knockdown chance, 65% stun chance)
  • Rate of Fire: One at a time or volley of two
  • Payload: 4 total
Forearm Lasers (2)
  • Range: 6,000'
  • Damage: Single blast 4d6 M.D. Double blast 1d4x10+6
  • Rate of Fire: Single or double blast only
  • Payload: Unlimited
Rail Gun Appendages (2)
  • Range: 2,000'
  • Damage: 15 round burst 3d6 M.D.
  • Rate of Fire: Bursts only
  • Payload: 300 rounds per clip. 6 additional clips stored in storage area
  • Features: +1 to strike
Lower Leg Mini-Missile Launchers (2)
  • Range: One mile
  • Damage: Per mini-missile, standard issue is armor piercing(1d4x10 M.D.) or plasma (1d6x10 M.D.)
  • Rate of Fire: One at a time, or volleys of 2, 3 or 4
  • Payload: 28 total
Flamethrowers
  • Range: 200'
  • Damage: Single blast 1d4 double blast 2d4 90% chance of igniting combustibles
  • Rate of Fire: Single or double blast only
  • Payload: 50 total
Forearm Vibro-Swords
  • Range: close combat
  • Damage: 4d6 M.D.
  • Features: +1 to strike and +2 to parry
Hand to Hand Combat: Per Robot P.S.
Features of Note:
  • All standard features common to robot vehicles (p.273, R:UE)
  • Multi-optics helmet (2,000')
    • Laser targeting, telescopic sight, passive nightvision, thermal-imaging, infrared, ultraviolet, polarized filters
Modifiers:
Book Reference: p.70-73 WB5


Cost: 40 million credits

Optional
TX-250 Rail Gun
  • Range: 6,000'
  • Damage: 15 round burst 3d6 M.D. 30 round burst 6d6 M.D.
  • Rate of Fire: Bursts only
  • Payload: 300 round short clip or 3,000 round drum
  • Features: +1 to strike, +1 to parry and dodge
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Re: Canonical Submissions

Postby Dodsrike » Sun Mar 17, 2019 1:44 pm

X-2500 Black Knight
Image
M.D.C. by Location:
  • Electro-Mace (1): 300
  • *Ion Cannon (1; shoulder): 150
  • Leg Missile Launchers (4): 100 each
  • *Grenade Tubes (8; on feet): 12 each
  • Lower Arms (2): 200 each
  • Upper Arms (2): 150 each
  • Shoulders (2): 300 each
  • *Hands (2): 120 each
  • Legs (2): 350 each
  • Feet (2): 200 each
  • *Ankle Searchlights (2): 20 each
  • *Leg Spotlights (2; below knees): 5 each
  • *Chest Searchlight (1): 5
  • Head & Sensors (1): 275
  • Main Body: 750
  • Reinforced Pilot' s Compartment (in chest): 150
*Requires a Called Shot at -3 to strike (-2 for sensor head)
Statistical Data:
Running: 70 mph
Leaping: 20' high or long, 30' high and 40' long with running start
Class: Ground Infantry Assault Robot
Crew: 2 one pilot and co-pilot/gunner. Room for 4 human sized passengers
Dimensions: 35' tall, 23' wide, 9' long, 30 tons
Physical Strength: Robot P.S. 50
Cargo: Small area for pilots personal things
Power System: Nuclear average like 20 years
Weapon Systems:
Ion Cannon
  • Range: 4,000'
  • Damage: 1d6x10 M.D.
  • Rate of Fire: Single shots only
  • Payload: Unlimited
Forearm Lasers (2)
  • Range: 4,000'
  • Damage: Single blast 3d6 M.D. double blast 6d6 M.D.
  • Rate of Fire: Single or double blast only
  • Payload: Unlimited
Electro-Mace
  • Range: close combat or 1,000'
  • Damage: Blunt weapon 4d6 M.D., Electrically charged 4d6+10 M.D., electrical blast 1d4x10 M.D.
  • Rate of Fire: Electrical blast 3 per melee
  • Payload: Unlimited
Lower Leg Mini-Missile Launchers (4)
  • Range: One Mile
  • Damage: Per mini-missile, standard issue is armor piercing (1d4x10 M.D.) or plasma (1d6x10 M.D.)
  • Rate of Fire: One at a time, or volleys of 2, 3 or 4
  • Payload: 56 total
Grenade Tubes (8)
  • Range: 500'
  • Damage: By grenade type
  • Rate of Fire: One at a time or volleys of 2 or 4
  • Payload: 32 total, typically 10 smoke, 22 tear gas
Forearm Vibro-Sword
  • Range: close combat
  • Damage: 5d6 M.D.
  • Features: +1 to strike and parry
Hand to Hand Combat: Per Robot P.S.
Features of Note:
  • All standard features common to robot vehicles (p.273, R:UE)
  • Multi-optics helmet (2,000')
    • Laser targeting, telescopic sight, passive nightvision, thermal-imaging, infrared, ultraviolet, polarized filters
Modifiers:
Book Reference: p.73-75 WB5


Cost: 45 million credits

Submission by Todd
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Re: Canonical Submissions

Postby Dodsrike » Sun Mar 17, 2019 2:24 pm

X-2700 Dragonwing
Image
M.D.C. by Location:
  • *Tail Swivel Lasers (2; small): 15 each
  • Weapon Arms (2): 200 each
  • *Forward Machine Guns (2: head): 30 each
  • Forearm Directional Thrusters (4): 20 each
  • Main Arms (2): 200 each
  • *Hands (2): 120 each
  • Legs (2): 300 each
  • Feet Thrusters (2): 200 each
  • Tail Thrusters (4): 120 each
  • *Main Hatch (1; top): 120
  • *Escape Hatch (1; rear): 75
  • *Directional Thrusters (10, small): 10 each
  • *Ankle Spotlights (2) :10 each
  • *Chest Searchlights (2): 30 each
  • *Head & Sensors (1): 275
  • Main Body: 525
  • Reinforced Pilot' s Compartment (in chest): 150
*Requires a Called Shot at -3 to strike
Statistical Data:
Running: 40 mph
Leaping: 10' high or long, 100' high or long with jet assist
Flying: Mach 2, Altitude 45,000
Underwater: 50 mph, Depth Tolerance 600'
Class: Ground and Air Infantry Assault Robot
Crew: One pilot and typically a co-pilot/gunner. Room for 2 human sized passengers
Dimensions: 30' tall, 16' wide, 27' long, 28 tons
Physical Strength: Robot P.S. 50
Cargo: Small area for crews personal items, and a 5'x4'x4' foot storage bay
Power System: Nuclear average life 20 years
Weapon Systems:
Weapon Arms (2)
  • Laser Cannon
    • Range: 6,000'
    • Damage: Single blast 1d4x10 M.D., Synchronized blast 2d4x10 M.D.
    • Rate of Fire: Single shot or synchronized blast only
    • Payload: Unlimited
  • Ion Cannon
    • Range: 2,000'
    • Damage: Single blast 1d4x10 M.D. Dual blast 2d4x10 M.D.
    • Rate of Fire: Single or dual blast only
    • Payload: Unlimited
  • Features: Within 2,000 feet, all 4 weapons can be fired at one target for 4d4x10 M.D.
Forward Rapid-Fire Machine Guns (2)
  • Range: 4,000'
  • Damage: 20 round burst 2d4 M.D. Dual burst 4d4 M.D.
  • Rate of Fire: Single or dual bursts only
  • Payload: 6,000 rounds
Concealed Chest Missiles
  • Range: 40+ miles, per missile type
  • Damage: Per medium range missile, standard issue is armor piercing (2d4x10 M.D. multi-warhead when possible) or plasma (2d6x10 M.D.)
  • Rate of Fire: One at a time, or volleys of 2 or 4
  • Payload: 12 missiles
Tail Swivel Laser Mounts (2)
  • Range: 6,000'
  • Damage: Single blast 3d6 M.D. Double blast 6d6 M.D.
  • Rate of Fire: Single or double blasts only
  • Payload: Unlimited
Hand to Hand Combat: Per Robot P.S.
Features of Note:
  • All standard features common to robot vehicles (p.273, R:UE)
  • Multi-optics helmet (2,000')
    • Laser targeting, telescopic sight, passive nightvision, thermal-imaging, infrared, ultraviolet, polarized filters
  • Radar reflective paint
Modifiers:
Book Reference: p.75-78 WB5


Cost: 45 million credits

Variant
Features:
  • Glitter Wing, laser resistant armor
Replaces Radar reflective paint

Optional
Electro-Mace
  • Range: close combat or 1,000'
  • Damage: Blunt weapon 4d6 M.D., Electrically charged 4d6+10 M.D., electrical blast 1d4x10 M.D.
  • Rate of Fire: Electrical blast 3 per melee
  • Payload: Unlimited

Slammer Concussion Bombs
  • Range: 6,000'
  • Damage: 1d4x10 M.D. 90' radius (88% knockdown, 65% stun)
  • Rate of Fire: One at a time, or clusters of 2 or 10
  • Payload: 20 total

Submission by Todd
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Re: Canonical Submissions

Postby Dodsrike » Sun Mar 17, 2019 2:54 pm

X-5000 Devastator
Image
M.D.C. by Location:
  • Super Laser Cannon (1; handheld): 250
  • Super Ion Cannon (1; back): 250
  • Long-range Missile Launchers (4; lower legs): 200 each
  • Medium Range Missile Launchers (2; forearm): 100 each
  • *Mini-Missile Launchers (2; head fins): 100 each
  • *Belly Gun (1): 100
  • Cooling Pylons (4): 150 each
  • Lower Arms (2): 200 each
  • Upper Arms (2): 200 each
  • Shoulders (2): 350 each
  • Hands (2): 150 each
  • Legs (2): 500 each
  • Feet (2): 250 each
  • *Leg Searchlights (2): 25 each
  • *Leg Spotlights (2; below knees): 5 each
  • *Head Searchlight (1; forehead): 10
  • Main Hatch (1; near head): 150
  • Emergency Escape Hatches (2): 10 each
  • Head & Sensors (1): 375
  • Main Body: 1500
  • Reinforced Pilot's Compartment (in chest): 150
*Requires a Called Shot at -3 to strike (-2 for sensor head)
Statistical Data:
Running: 40 mph
Class: Ground Infantry Assault Robot
Crew: Two: Pilot and co-pilot/gunner. Communications and intelligence officer optional. Room for 6 addition man sized passengers.
Dimensions: 50' tall, 30' wide, 25' long, 150 tons
Physical Strength: Robot P.S. 60
Cargo: Lockers for the crew, power armor storage bay, and 8'x8'x8' storage bay
Power System: Nuclear average life 20 years
Weapon Systems:
TX-5000 Super Laser Cannon
  • Range: 8,000'
  • Damage: Low power blast 4d6 M.D. full power blast 1d6x10 M.D.
  • Rate of Fire: Single shot only
  • Payload: 50 full strength blasts, unlimited low power blasts
  • Features: +2 to strike
TX-5001 Super Ion Cannon
  • Range: 4,000'
  • Damage: 2d4x10 M.D. per blast
  • Rate of Fire: Single shot only
  • Payload: Unlimited
  • Features: +1 to strike
Long-Range Missile Launchers (4)
  • Range: 1,000+ miles
  • Damage: Per long-range missile, standard issue is proton torpedoes (4d6x10 M.D.) nuclear multi-warhead (4d6x10 M.D.) or heavy plasma (3d6x10 M.D.)
  • Rate of Fire: One at a time, or volleys of two or four
  • Payload: 32 missiles total
Medium Range Missile Launchers (2)
  • Range: 40+ miles
  • Damage: Per medium range missile, standard issue is armor piercing (2d4x10 M.D.; multi-warhead when possible) or plasma (2d6x10 M.D.)
  • Rate of Fire: One at a time or volleys of two or four
  • Payload: 16 missiles total
Mini-missile Launchers
  • Range: One mile
  • Damage: Per mini-missile type, standard issue is armor piercing (1d4x10 M.D.) or plasma (1d6x10 M.D.)
  • Rate of Fire: One at a time or volleys of 2, 3 or 4
  • Payload: 60 missiles total
Ion Belly Gun Turret
  • Range: 4,000'
  • Damage: Single blast 4d6 M.D. Dual blast 1d4x10 M.D.
  • Rate of Fire: Single or dual blasts only
  • Payload: Unlimited
Hand to Hand Combat: Per Robot P.S.
    No Leap kick
    Stomp 6d6 M.D. against targets 15' tall or smaller
    No dodge
    No roll with impact
    No pull punch
Features of Note:
  • All standard features common to robot vehicles (p.273, R:UE)
  • All the most advanced optic, sensory, and radio equipment
Modifiers: +1 to strike with weapons
Book Reference: p.79-80 WB5


Cost: 150 million credits

Submission by Todd
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Re: Canonical Submissions

Postby Dodsrike » Sun Mar 17, 2019 4:52 pm

X-1471 Wolfhound
Image
M.D.C. by Location:
  • *Shoulder Laser Cannon (1; right shoulder): 80
  • *Shoulder Rail Gun (1; left shoulder): 80
  • *Mini-Missile Launcher (1, left shoulder): 150
  • *Head (low profile): 150
  • *Primary Sensor Clusters (2; between the shoulders): 50 each
  • Feet with Vibro-Blade Claws (4): 130 each
  • Hind Legs (2): 160 each
  • Front Legs (2): 130 each
  • Reinforced Pilot Compartment: 100
  • Main Body: 350
*Requires a Called Shot at -3 to strike
Statistical Data:
Running: 120 mph
Leaping: 30' high, 40' long +50% with running start, x2 at speeds over 60 mph
Class: Ground Infantry Assault & Reconnaissance Robot
Crew: Two pilot and gunner. Room for 2 addition passengers, usually officers to coordinate 2-4 DV-39 Wolf drones
Dimensions: 11' tall, 9' wide, 18' long, 6 tons
Physical Strength: Robot P.S. 40
Cargo: 2 storage compartments 4' long, 1' deep
Power System: Nuclear average life 20 years
Weapon Systems:
Shoulder Laser Cannon
  • Range: 4,000'
  • Damage: 1d4x10 M.D.
  • Rate of Fire: Single shot only
  • Payload: Unlimited
Shoulder Rail Gun
  • Range: 4,000'
  • Damage: 15 round burst 6d6 M.D. 30 round burst 1d6x10 M.D.
  • Rate of Fire: Bursts only
  • Payload: 3,900 rounds
Mini-Missile Launchers (3)
  • Range: One mile
  • Damage: Per mini-missile
  • Rate of Fire: One at a time or volleys of 2, 4, 6, or 12
  • Payload: 48 total missiles
Eye Lasers (2)
  • Range: 1,600'
  • Damage: Single blast 2d6 M.D. double blast 4d6 M.D.
  • Rate of Fire: Single or dual blasts only
  • Payload: Unlimited
Claw Vibro-Blades (4)
  • Range: close combat
  • Damage: 4d6+8 M.D. (factors in Robot P.S.)
Hand to Hand Combat: Per Robot P.S.
  • Leap Attack 4d6+6 M.D. (3APM) x2 damage if running over 50 mph, 70% knockdown (15'-30' tall targets) 90% knockdown (Targets under 12' tall)
Features of Note:
  • All standard features common to robot vehicles (p.273, R:UE)
  • Multi-optics helmet (2,000')
    • Laser targeting, telescopic sight, passive nightvision, thermal-imaging, infrared, ultraviolet, polarized filters
Modifiers:
Book Reference: p.132-133 WB31


Cost: 34.9 million credits, uncommon

Submission by Todd
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Posts: 38
Joined: Sun Mar 10, 2019 4:43 pm

Re: Canonical Submissions

Postby Dodsrike » Sun Mar 17, 2019 5:30 pm

X-2010 Longstrike
Image
M.D.C. by Location:
  • Lower Legs (2): 300 each
  • Upper Legs (2): 250 each
  • Missile Launcher Pods (2): 400 each
  • *Gatling-Style Rail Gun Turrets (2, top): 100 each
  • Forward Weapon Arms (2): 200 each
  • *Floodlights (4, lower body and legs): 12 each
  • *Headlights (2, lower body): 6 each
  • *Sensor Cluster (1, rear): 90
  • *Reinforced Pilot Compartment: 125
  • Force Field: 200
  • Main Body: 588
*Requires a Called Shot at -3 to strike
Statistical Data:
Running: 30 mph
Underwater Capability: Walk along the bottom 10 mph, Depth tolerance 2 miles
Class: Ground Artiller Missile Carrier Robot
Crew: 3, pilot, gunner/missileer, communications officer, seat for one passenger.
Dimensions: 40' tall, 28' wide, 18' long, 20 tons
Physical Strength: Robot P.S. 55
Cargo: 5 lockers, 4 with energy rifle, energy pistol, suit of t-10 body armor, gallon of water, and food rations for a week. One has medical supplies and other gear or emergency food rations. 50 gallon water cooler
Power System: Nuclear average life 20 years
Weapon Systems:
Modular, Quick-Replacement, Long-Range Missile Pods
  • Range: 500-1,800 miles, as per missile type
  • Damage: Per long-range missile, typical payload is 38 heavy high explosive (4d6x10 M.D.), 5 nuclear multi-warhead (2d4x100 M.D.) 5 plasma (5d6x10 M.D.)
  • Rate of Fire: One at a time or volleys of 2, 4, 6, 8, 12, 16, 20 or 48
  • Payload: 48 missiles total
Gatling Style Rail Guns (2)
  • Range: 4,000'
  • Damage: 15 round burst 6d6+3 M.D. 30 round burst 1d6x10+10 M.D.
  • Rate of Fire: Bursts only
  • Payload: 6,000 rounds each gun
Dragonwing Weapon Arms(2)
  • Laser
    • Range: 6,000'
    • Damage: Single blast 1d4x10 M.D. dual blast 2d4x10 M.D.
    • Rate of Fire: Single or dual blasts only
    • Payload: Unlimited
  • Ion Cannon
    • Range: 2,000'
    • Damage: Single blast 1d4x10 M.D. dual blast 2d4x10 M.D.
    • Rate of Fire: Single or dual blast only
    • Payload: Unlimited
Hand to Hand Combat: Per Robot P.S.
  • Incapabe of running ram and kick attacks
  • Stomp attack 3d6 M.D.
Features of Note:
  • All standard features common to robot vehicles (p.273, R:UE)
  • Multi-optics helmet (2,000')
    • Laser targeting, telescopic sight, passive nightvision, thermal-imaging, infrared, ultraviolet, polarized filters
  • Advanced Radar 200 mile range, track 144 targets simultaneously
  • Long Range Laser Communications: 1,000 mile range
  • Force Field: Regenerates 33 M.D.C. per hour
Modifiers:
  • +1 to strike with long range attacks
  • Reduce strike and dodge bonuses by half
Book Reference:


Cost: 29 million credits, uncommon

Submission by Todd
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Re: Canonical Submissions

Postby Dodsrike » Sun Mar 17, 2019 7:40 pm

X-2020 Rainmaker
Image
M.D.C. by Location:
  • Anti-Aircraft Auto-Cannon Turret (1): 250
  • Medium-Range Missile Launchers (2): 200 each
  • *Forward Rail Gun (1, undercarriage): 100
  • *Ammo Drum (1, underbelly): 80
  • Upper Legs (4): 150 each
  • Lower Legs (4, contain Mini-Missile Launchers): 200 each
  • *Sensor Cluster (1, top mid-section): 80
  • *Secondary Sensor Cluster (1, rear): 30
  • *Searchlight (1, front): 12
  • Reinforced Pilot Compartment: 200
  • Force Field: 200
  • Main Body: 570
*Requires a Called Shot at -3 to strike
Statistical Data:
Running: 60 mph
Underwater Capability: Walk along the bottom at 20 mph. Depth tolerance one mile
Class: Anti-Aircraft Platform, All-Terrain Assault Robot
Crew: 4, pilot, co-pilot, gunner, communications officer. Room for 2 passengers
Dimensions: 18' tall, 13' wide, 25' long, 14 tons
Physical Strength: Robot P.S. 45
Cargo: 4 storage lockers with an energy rifle, sidearm, suit of T-10 armor, gallon of water and one week food rations
Power System: Nuclear average life 20 years
Weapon Systems:
Recoilless Anti-Aircraft Auto-Cannon
  • Range: 20,000'
  • Damage: Dual shot 1d4x10 M.D. (5' blast radius) Four round burst 1d6x10 M.D. (15' blast radius), 8 round burst 2d6x10+12 M.D. (15' blast radius)
  • Rate of Fire: Dual shot and bursts only
  • Payload: 3,200 rounds
  • Features: Cannons can be placed on automatic fire. dual or 4 round bursts only. Cannon is +2 to strike and has 6 APM
Medium-Range Missile Launcher (2)
  • Range: Per medium-range missile
  • Damage: Per medium-range missile type. Typically high explosive (3d6x10 M.D. 30' radius) or fragmentation (2d6x10 M.D. 40' radius)
  • Rate of Fire: Volleys of 2, 4, 6, 10 or 12
  • Payload: 44 total missiles
Mini-Missile Launcher (4)
  • Range: One mile
  • Damage: Per mini-missile type
  • Rate of Fire: One at a time or volleys of 2, 4, or 8
  • Payload: 64 total missiles
Forward Rail Gun Turret
  • Range: 6,000'
  • Damage: 15 round burst 6d6+3 30 round burst 1d6x10+10 M.D.
  • Rate of Fire: Bursts only
  • Payload: 3,000 rounds
Hand to Hand Combat: Per Robot P.S.
  • Cannot punch, kick or leap kick
  • Stomp attack 3d6 M.D.
Features of Note:
  • All standard features common to robot vehicles (p.273, R:UE)
  • Telescopic, passive nightvision and polarizing lens
  • Advanced Radar: 100 mile range, track 120 targets simultaneously
  • Force Field: Regenerates 33 M.D.C. per hour
Modifiers: +2 to strike with Recoilles Anti-Aircraft Flak Cannon
Book Reference: p.136-138 WB31


Cost: 56 million credits. Not known to have been on Black Market

Submission by Todd
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Re: Canonical Submissions

Postby Dodsrike » Sun Mar 17, 2019 8:07 pm

X-2525 Faust
Image
M.D.C. by Location:
  • Forearms (2): 240 each
  • Upper Arms (2): 260 each
  • *Hands (2): 130
  • Buzz Saws (2): 120 each
  • *Slammer Missile Launcher (1, chest): 90
  • Upper Legs (2): 240 each
  • Lower Legs (2, contain mini-missile launchers): 240 each
  • Jet Thrusters (2, back): 250 each
  • *Chest Spotlight (1): 5
  • *Head/Sensor Cluster (1, top): 190
  • Main Body: 900
  • Reinforced Pilot Compartment: 100
*Requires a Called Shot at -3 to strike
Statistical Data:
Running: 70 mph
Leaping: 30' high or 50' long, +50% with running start. 500' long, 1,200' high jet-boosted leap
Underwater Capability: 100 mph skimming the top, 50 mph underwater. 23 mph walk along bottom Depth tolerance 2 miles
Class: Specialized Melee Combat Assault Robot
Crew: 3, pilot, co-pilot, and communications officer
Dimensions: 27' tall, 15' wide, 8' long, 24 tons
Physical Strength: Robot P.S. 55
Cargo: 3 storage lockers with energy rifle, sidearm, T-10 armor, 1 gallon water and 1 week food rations
Power System: Nuclear average life 20 years
Weapon Systems:
Energy Fists (2)
  • Range: Electric discharge 400' Energized fist melee combat
  • Damage: Electric discharge 5d6 M.D. Energized fist +10 M.D. to punch damage (6d6 M.D. full strength punch)
  • Rate of Fire: Electrical discharge single shot only
  • Payload: Unlimited
"Slammer" Concussion Missile Launcher
  • Range: 6,000'
  • Damage: Direct hit 2d4x10 M.D. 90' concussion effect 1d4x10 M.D. (88% knockdown chance, 65% stun chance)
  • Rate of Fire: Single shot only
  • Payload: 12 total
Leg Mounted Mini-Missiles
  • Range: One mile
  • Damage: Per mini-missile
  • Rate of Fire: One at a time or volley of 2, 4, 6, 8, 10 or 30
  • Payload: 30 total
Forearm Buzz Saws (2)
  • Range: melee combat
  • Damage: 1d6x10+6 M.D.
Hand to Hand Combat: Per Robot P.S.
  • Kick Attack 6d8 M.D.
  • Leap Kick 2d6x10 M.D. (2APM)
Features of Note:
  • All standard features common to robot vehicles (p.273, R:UE)
  • Telescopic, passive nightvision and polarizing lens
Modifiers:
Book Reference: p.138-141 WB31


Cost: 90 million credits

Submission by Todd
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Re: Canonical Submissions

Postby Dodsrike » Mon Mar 18, 2019 10:58 am

X-2730 Griffon
Image
M.D.C. by Location:
  • Head (1, front/beak area; low profile): 250
  • *Nose Gun (1, nose): 60
  • *Roll Back Mini-Missile Launcher (1, back): 130
  • *Sensor Clusters (2; between the thrusters): 45 each
  • Arms (2): 180 each
  • Vibro-Blades (3 per hand): 90 each
  • Hind Legs (2): 260 each
  • *Folding Wings (2): 140 each (hard to hit when folded back)
  • Main thrusters (2, top back): 200 each
  • *Secondary Thrusters (2, bottom rear): 100 each
  • *Hover Jets (6, undercarriage): 25 each
  • Reinforced Pilot Compartment: 100
  • Main Body: 420
*Requires a Called Shot at -3 to strike
Statistical Data:
Running: 30 mph
Leaping: 40' high or across, 300' with jet thruster assisted leaps
Flying: 300 mph, Maximum altitude 10,000'
Underwater Capability: 100 mph along the top, 50 mph underwater, 10 mph walk along bottom. Depth tolerance 2 miles.
Class: Air and Ground Infantry Robot
Crew: 2, pilot and co-pilot/gunner
Dimensions: 11' (20' when reared up) tall, 9' wide, 12' long, 6 tons
Physical Strength: Robot P.S. 40
Cargo: 2 storage compartments 4'x1'
Power System: Nuclear average life 20 years
Weapon Systems:
Ion Cannon Nose Gun
  • Range: 1,000'
  • Damage: 1d4x10 M.D.
  • Rate of Fire: Single shot only
  • Payload: Unlimited
Roll-Back Mini-Missile Launchers
  • Range: One mile
  • Damage: Per mini-missile type
  • Rate of Fire: One at a time or volleys of 2, 4 or 6
  • Payload: 48 total missiles
Forearm Vibro-Blade Claws
  • Range: close combat
  • Damage: 3d6+10 M.D.
Feet Vibro-Blade Claws
  • Range: close combat
  • Damage: 4d6 M.D. + Kick or Leap Kick damage when applicable
Hand to Hand Combat: Per Robot P.S.
Features of Note:
  • All standard features common to robot vehicles (p.273, R:UE)
  • Multi-optics helmet (2,000')
    • Laser targeting, telescopic sight, passive nightvision, thermal-imaging, infrared, ultraviolet, polarized filters
Modifiers:
Book Reference: p.141-143 WB31


Cost: 42.5 million credits. Rare

Submission by Todd

Also has a Robot Combat Combat Elite for Light Flying Robots that isn't in the Unified Skill list Listed it here. Book Reference is p.143 WB31
Light Flying Robots
+1 APM at level 1, +1 APM at levels 3, 6, 9 and 12
Critical Strike is the same as the pilots
+3 initiative
+2 to strike with energy and long range weapons
+3 to strike in hand to hand combat
+2 to parry
+2 to dodge on ground
+5 to dodge when hovering flying or leaping
+2 to disarm
+3 to pull punch
+3 to roll with impact
Punch Damage: As per Robot P.S.
Power Punch: Double Damage (2 APM)
Tear/Pry with hands: As per Robot P.S. plus Vibro-Blade damage from claws if applicable
Head Butt, Elbow Strike or Beak Jab same as punch damage as per Robot P.S.
Kick Damage As per Robot P.S.
Body Block/Ram Equal to the Robot P.S. punch damage
Fast Speed Flying Ram or Flying Leap Kick (100 mph or greater) Double the damage of the Robot P.S. Leap Kick and 1-80% chance of knocking opponent off feet if same sides or smaller.
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Re: Canonical Submissions

Postby Dodsrike » Mon Mar 18, 2019 12:29 pm

X-4500 Gunman
Image
M.D.C. by Location:
  • Slammer Missile Launcher (1, right shoulder): 90
  • Laser Cannon (1, left shoulder): 120
  • *Forearm Pulse Lasers (2, forearms): 25 each
  • *Leg Mini-Missile Launchers (2, lower legs): 35 each
  • Rail Gun Weapon Arms (2, lower torso): 50 each
  • Shoulder Weapon Mounts (2): 150 each
  • *Head/Sensor Cluster: 150
  • Arms (2): 255 each
  • Legs (2): 340 each
  • Main Rear Booster Jet (1): 70
  • *Spotlights (2, chest): 5 each
  • Reinforced Pilot Compartment: 100
  • Force Field: 100
  • Main Body: 610
*Requires a Called Shot at -3 to strike
Statistical Data:
Running: 70 mph, 130 mph assisted by rocket propulsion
Leaping: 15' high or lengthwise, 25' with a running start, 60' rocket assisted
Underwater Capability: 23 mph walking along bottom. Depth Tolerance 1 mile
Class: Ground Infantry Assault Robot
Crew: 2, pilot and gunner
Dimensions: 21' 3" tall, 9' 7" wide, 6' 8" long 12.4-13.2 tons[Height, Width, Length, Weight]
Physical Strength: Robot P.S. 45
Cargo: Storage locker with 2 rifles, 2 suits of body armor and personal effects.
Power System: Nuclear average life 20 years
Weapon Systems:
TX-4501 Shoulder-Mounted, High-Intensity Laser Cannon
  • Range: 8,000'
  • Damage: 1d4x10 M.D.
  • Rate of Fire: Single shots only
  • Payload: Unlimited
  • +1 to strike on Aimed and Called shots
"Slammer" Concussion Missile Launcher
  • Range: 6,000'
  • Damage: Direct hit 2d4x10 M.D. 90' concussion effect 1d4x10 M.D. (88% knockdown chance, 65% stun chance)
  • Rate of Fire: Single shot only
  • Payload: 10 missiles
Forearm-Mounted Pulse Lasers (2)
  • Range: 4,000'
  • Damage: Single shot 3d6 M.D. triple pulse blast 1d4x10 M.D.
  • Rate of Fire: Single shot or pulse blast only
  • Payload: Unlimited
Rail Gun Weapon Arms (2)
  • Range: 4,000'
  • Damage: 15 round burst 5d6 M.D. 30 round burst 1d4x10 M.D. (2s4x10 M.D. if both are fired at the same target)
  • Rate of Fire: Bursts only
  • Payload: 3,000 rounds per weapon
Leg-Mounted Mini-Missiles (2)
  • Range: One mile
  • Damage: Per mini-missile
  • Rate of Fire: One at a time or volleys of 2 or 4
  • Payload: 16 total missiles
Hand to Hand Combat: Per Robot P.S.
Features of Note:
  • All standard features common to robot vehicles (p.273, R:UE)
  • Multi-optics helmet (2,000')
    • Laser targeting, telescopic sight, passive nightvision, thermal-imaging, infrared, ultraviolet, polarized filters
  • Force Field: Regenerates 33 M.D.C. per hour
Modifiers:
Book Reference: p.145-148 WB31


Cost: 48 million credits; uncommon


These may be used instead of the Slammer Missile Launcher or the laser cannon. One or both may be switched out.
TX-4502 Shoulder-Mounted, Supercharged Ion Gun
  • Range: 4,000'
  • Damage: 2d4x10 M.D.
  • Rate of Fire: Single shot only
  • Payload: Unlimited
TX-4503 Shoulder Mounted Particle Beam
  • Range: 3,000'
  • Damage: 2d4x10+10 M.D. Double damage on a natural 19 or 20
  • Rate of Fire: Single shot only
  • Payload: Unlimited
TX-4504 Shoulder-Mounted Rapid-Fire Grenade Launcher
  • Range: 1,400'
  • Damage: Single shot 4d6 M.D. (10' blast radius) four round burst 2d4x10 M.D. (25' blast radius)
  • Rate of Fire: Single shot or burst only
  • Payload: 200 grenades

Submission by Todd
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Re: Canonical Submissions

Postby Dodsrike » Mon Mar 18, 2019 2:39 pm

X-4600 Sharpshooter
Image
M.D.C. by Location:
  • *Head/Sensor Cluster: 112
  • Arms (2): 145 each
  • Legs (2): 240 each
  • *TX -4601 Long Rifle: 100
  • *Forearm Mini-Missile Launch Tubes (6): 15 each
  • Jet Thruster/Jump Jets (2, back): 100 each
  • *Directional Jets (6, concealed): 20 each
  • Force Field: 100
  • Reinforced Pilot Compartment: 100
  • Main Body: 430
*Requires a Called Shot at -3 to strike
Statistical Data:
Running: 110 mph, 180 mph with jump jet assistance
Leaping: 50' high or lengthwise, 70' with running start, 100' high and 200' long with booster jets
Underwater Capability: 37 mph walking on bottom. Depth tolerance one mile
Class: Ground Infantry Assault and Sniper Robot
Crew: 2, pilot and communications officer
Dimensions: 18' tall, 8' 4" wide, 6' 3" long, 8.5 tons
Physical Strength: Robot P.S. 40
Cargo: Small area for personal items, weapon locker with 1 rifle, sidearm, suit of light body armor, canteen and 4 weeks food supply. 2 gallon water cooler built in.
Power System: Nuclear average life 20 years
Weapon Systems:
TX-4601 Long Rifle (Rail Gun)
  • Range: 10,000'
  • Damage: 2d4x10 M.D.
  • Rate of Fire: Single shot only
  • Payload: 60 rounds
Forearm Mini-Missile Launch Tubes (6)
  • Range: One mile
  • Damage: Per mini-missile type
  • Rate of Fire: One at a time or volleys of 2 or 4
  • Payload: 12 missiles total
TX-H Series
  • Range: close combat
  • Damage: Per weapon type ( p.103-107 WB31)
Hand to Hand Combat: Per Robotic P.S.
Features of Note:
  • All standard features common to robot vehicles (p.273, R:UE)
  • Telescopic, passive nightvision, and polarizing lens
  • Force Field: Regenerates 33 M.D.C. per hour
  • Active Camoflage: -20% perception, -25% to Detect Concealment and Sensory Equipment rolls to notice robot
  • Advanced Radar: 200 mile range, track 120 targets simultaneously
  • Laser Target Painting: One mile range, +4 to strike for missiles
  • Long Range Laser Communications: 1,000 mile range
  • Optional: Handheld Rifle
Modifiers: +1 disarm and dodge
Book Reference: p.148-150


Cost: 42 million credits; uncommon

Submission by Todd
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Re: Canonical Submissions

Postby Dodsrike » Mon Mar 18, 2019 3:27 pm

X-5050 Black Death
Image
M.D.C. by Location:
  • Main Particle Beam Gun: 270
  • Main Turret and Secondary Laser: 300
  • Rail Gun Turrets (3, sides and rear): 150 each
  • *Forward Rail Gun (1, nose): 200
  • *Forward Lasers (2): 100 each
  • *Forward Leg Mini-Missile Launchers (2): 100 each
  • *Forward Short-Range Missile Launcher (1, nose): 150
  • Medium-Range Missile Launcher (1): 300
  • *Sensor Cluster (2, front sides): 50 each
  • *Forward Searchlights (2, nose): 15 each
  • Legs (6): 350 each
  • *Cargo Bay Doors (4): 180 each
  • Rear Cargo Bay Double Doors (1): 250
  • *Rear Cargo Bay Ramp (1): 100
  • Main Body: Rear Section/Cargo Bay: 800
  • Main Body: Mid-Section/Cargo Bay: 1,200
  • Main Body: Forward Section/Head/Cockpit: 1,000
  • Reinforced Pilot Compartment: 150
*Requires a Called Shot at -3 to strike
Statistical Data:
Running: 45 mph
Underwater Capability: 20 mph walking on bottom. Depth tolerance 3.5 miles
Class: Mobile Artillery, All Terrain Field Support Unit
Crew: 12, pilot, co-pilot, 5 gunners, artillery gunner, 2 communications officers, technical officer, unit commander
Troop Capacity: 48-78 infantry soldiers, 8-16 flying PA troops, and 3-6 light giant robots is the standard mix
Dimensions: 30' tall, 34' wide, 83' long, 102 tons[Height, Width, Length, Weight]
Physical Strength: Robot P.S. 60
Cargo: Small storage bay size of large closet for crew. 89,000 tons of cargo if no troops are carried
Power System: Nuclear average life 20 years
Weapon Systems:
Super PBA Main Cannon Turret
    Particle Beam Cannon (Main Gun)
    • Range: 8,000'
    • Damage: 1d6x100 M.D. Critical on natural 19 or 20
    • Rate of Fire: Single shot only
    • Payload: Unlimited
    • Features: +1 to strike
    Heavy Laser (Secondary Weapon)
    • Range: 6,000'
    • Damage: 6d6 M.D.
    • Rate of Fire: Single shot only
    • Payload: Unlimited
    • Features: +1 to strike on Aimed or Called Shots
Single-Barrel Heavy Rail Gun Turret
  • Range: 6,000'
  • Damage: 20 round burst 1d4x10 M.D. 40 round burst 1d6x10 M.D.
  • Rate of Fire: Bursts only
  • Payload: 10,000 rounds
Heavy Double-Barrel Rail Gun Turrets (3)
  • Range: 6,000'
  • Damage: 40 round burst 1d6x10 M.D. double barrel burst 2d6x10 M.D.
  • Rate of Fire: Single or double barrel bursts only
  • Payload: 12,000 rounds each
Laser Cannons (2)
  • Range: 4,000'
  • Damage: 5d6 M.D.
  • Rate of Fire: Single shot only
  • Payload: Unlimited
  • Features: +1 to strike on Aimed and Called Shots
Forward Short-Range Missile Launcher
  • Range: Per short-range missile type
  • Damage: Per short-range missile type
  • Rate of Fire: One at a time or volleys of 2, 4 or 8
  • Payload: 48 total missiles
Front Leg Mini-Missile Launchers (2)
  • Range: One mile
  • Damage: Per mini-missile type
  • Rate of Fire: One at a time or volleys of 2 or 4
  • Payload: 60 total missiles
Medium-Range Missile Launcher Turret
  • Range: Per medium-range missile type
  • Damage: Per medium-range missile type
  • Rate of Fire: Obne at a time or volleys of 2, 4, 6 or 8
  • Payload: 42 total missiles
Hand to Hand Combat: Per Robot P.S.
  • Cannot parry, punch, kick, or leap kick
  • Stomp 6d6 M.D. to targets 10' or smaller
Features of Note:
  • All standard features common to robot vehicles (p.273, R:UE)
  • Telescopic, passive nightvision, and polarizing lens
  • Advanced Radar: 200 mile range, track 120 targets simultaneously
Modifiers:
Book Reference: p.150-153 WB31


Cost: 182 million credits; none have been found on the Black Market

Submission by Todd
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Re: Canonical Submissions

Postby Dodsrike » Mon Mar 18, 2019 4:12 pm

X-5001 Devastator Mk II
Image
M.D.C. by Location:
  • Super-Laser Cannon (1; handheld): 250
  • *Super-Ion Cannon (1; back): 350
  • Long-Range Missile Launcher (1, chest): 400
  • Medium-Range Missile Launchers (2, back): 200 each
  • *Mini-Missile Launchers (2, rib cage): 100 each
  • Slammer Missile Launchers (2, lower legs): 120 each
  • *Belly Gun: 100
  • Shoulders (2): 350 each
  • Upper Arms (2): 250 each
  • Forearms (2): 300 each
  • *Forearm Weapon Housing (2, one per arm): 200 each
  • *Vibro-Swords (2, forearms): 100 each
  • *Hands (2): 150 each
  • Legs (2): 500 each
  • Feet (2): 300 each
  • *Leg Searchlights (2): 25 each
  • *Leg Spotlights (2): 5 each
  • *Head Searchlight: 10
  • Medium Cooling Pylons (2): 250 each
  • Small Cooling Pylons (2, shoulder): 120 each
  • Main Hatch (1; lower back): 200
  • *Emergency Escape Hatches (2): 125 each
  • Head/Sensor Array: 400
  • Reinforced Pilot Compartment: 200
  • Force Field: 200
  • Main Body: 2,150
*Requires a Called Shot at -3 to strike
Statistical Data:
Running: 40 mph
Underwater Capability: 23 mph walking on bottom. Depth tolerance 2 miles
Class:
Crew: 8, pilot, co-pilot, 4 gunners, communications officer, intelligence officer. Can accommodate 4 passengers comfortably, or 7 cramped
Dimensions: 58' tall, 25' wide, 16' long, 160 tons
Physical Strength: Robot P.S. 60
Cargo: Lockers for each crew member, power armor storage bay with 4 power armor suits, and 8'x6'x6' storage bay.
Power System: Nuclear average life 20 years
Weapon Systems:
TX-5050 Super Laser Cannon
  • Range: 8,000'
  • Damage: Low power blast 1d6x10 M.D. full power blast 2d6x10 M.D. 50% more damage on a Crit Strike roll of Natural 18, 19 or 20.
  • Rate of Fire: Single shot only
  • Payload: Unlimited
  • Features: +1 to strike
TX-5051 Super Ion Cannon
  • Range: 6,000'
  • Damage: 4d6x10 M.D.
  • Rate of Fire: Single shot only
  • Payload: Unlimited
  • Features: +1 to strike
Long-Range Missile Launcher
  • Range: Per long-range missile type
  • Damage: Per long-range missile type
  • Rate of Fire: One at a time or volleys of 2, 4 or 6
  • Payload: 16 total missiles
Medium-Range Missile Launchers (2)
  • Range: Per medium-range missile type
  • Damage: Per medium-range missile type
  • Rate of Fire: One at a time or volleys of 2, 4, 6 or 8
  • Payload: 24 total missiles
Mini-Missile Launchers (2)
  • Range: One mile
  • Damage: Per mini-missile type
  • Rate of Fire: One at a time or volleys of 2, 4, 6, 8, 12 or 24
  • Payload: 96 total missiles
Slammer Concussion Missile Launchers (2)
  • Range: 6,000'
  • Damage: Direct hit 2d4x10 M.D. 90' concussion effect 1d4x10 M.D. (88% knockdown chance, 65% stun chance)
  • Rate of Fire: One at a time
  • Payload: 24 total missiles
Ion Belly Gun Turret
  • Range: 4,000'
  • Damage: Single blast 4d6 M.D. dual blast 1d4x10 M.D.
  • Rate of Fire: Single or dual blast only
  • Payload: Unlimited
Dual Forearm Weapon Housing: Boom Gun and Vibro-Blade (2)
    Forearm Mounted Boom Gun (2)
    • Range: 11,000'
    • Damage: 3d6x10 M.D.
    • Rate of Fire: Single shot only
    • Payload: 300 rounds per Boom Gun
    • Features:
      • Sonic Boom Range: 200' AoE from epicenter
      • Sonic Boom Effect: deafened for 2D4 minutes (-8 to initiative, -3 to parry and dodge; 1/2 if in EBA or vehicle)
    Forearm Vibro-Swords (2)
    • Range: close combat
    • Damage: 1d6x10 M.D.
    • Features: +1 parry and disarm
The "Shocker" Electric Field Generator
  • Range: Outer hull of robot
  • Damage: 2d6 M.D. per 4 seconds. 66% chance the initial charge will make a peron let go and jump off
  • Rate of Fire: Four shocks per melee round
  • Payload: Maintained for 2 minutes at a time. Can be turned back on after 30 seconds
Hand to Hand Combat:
    Restrained Punch 4d6 M.D.
    Full Strength Punch 1d6x10 M.D.
    Power Punch 2d6x10 M.D.
    Crush, Pry, Tear 1d6x10 M.D.
    Kick 1d6x10 M.D.
    Body Flip/Throw 4d6 M.D.
    Body Block/Ram 1d6x10 M.D.
    Stomp 6d6 M.D. against targets 15' tall or smaller
    Leap Kick is not possible
Features of Note:
  • All standard features common to robot vehicles (p.273, R:UE)
  • Force Field: Regenerates 33 M.D.C. per hour
  • All the most advanced optic, sensory, and radio equipment.
Modifiers:
Book Reference: p.153-157 WB31


Cost: 172 million credits; none have appeared on the Black Market

Submission by Todd

Has it's own unique Robot Combat Elite. Only applies to the pilot and co-pilot.
+1 APM at levels 2, 5, 8, 11 and 15
+1 to strike with ranged weapons
+2 to strike and parry in hand to hand combat
+2 to disarm
+2 to pull punch
No bonus to dodge. Must rely on skill of the pilot.
No bonus to roll with impact. Must rely on the skill of the pilot.
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Dodsrike
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