Canonical Submissions

Restricted Access: A/GMs only
Project Lead: Consumer

Moderator: Augur

Canonical Submissions

Postby Augur » Tue Jan 29, 2019 7:30 pm

Canonical items, both tech and magic, will be posted to this thread.

In accordance with this ongoing bounty, you will be rewarded with EP for your efforts.

Duplicates will not be rewarded, so check to see if something has already been done before wasting your time!

Be wise and track your own submissions!

Remember the process:
  • Use the correct template
    • Deviating from/adding your own format to a template will result in no credit
  • Fill out the template completely! (If you have questions, contact Augur)
  • Post your submission to the correct submission thread
  • One post per item submission




1 unpaid Armor, Melee Weapons, Miscellaneous Items, Ranged Weapons submission for Alan


1 unpaid Vehicles & True Robots submission for Todd


1 unpaid Armor, Melee Weapons, Miscellaneous Items, Ranged Weapons submission for Steve


3 unpaid Armor, Melee Weapons, Miscellaneous Items, Ranged Weapons submissions for Michael Miles


3 unpaid Armor, Melee Weapons, Miscellaneous Items, Ranged Weapons submissions for Nathaniel


0 unpaid Powered Armor & Robot Combat Vehicles submissions for Ryan


1 unpaid Powered Armor & Robot Combat Vehicles submissions & 2 unpaid Armor, Melee Weapons, Miscellaneous Items, Ranged Weapons submissions for Jonathan Spitzer


0 unpaid Powered Armor & Robot Combat Vehicles submissions for Lee Napier


3 unpaid Armor, Melee Weapons, Miscellaneous Items, Ranged Weapons submissions for Mike Palermo
User avatar
Augur
Admin
 
Posts: 5266
Joined: Sat Aug 20, 2005 3:19 pm
Location: lloyd.ritchey

Re: Canonical Submissions

Postby Brute » Tue Jul 30, 2019 10:49 am

Kittani ATV Super Fighter "Dragon Dreadnought"
Image
M.D.C. by Location:
  • Dragon Heads (4): 250 each
  • Arms (2): 200 each
  • Legs (2): 400 each
  • Wings (6): 300 each
  • Wing Laser Turrets (4): 150 each
  • Wing P-Beam Guns (8): 50 each
  • Tail: 150
  • Tail Laser: 100
  • Missile Launch Tube (Top): 300
  • Missile Bomb Bay Doors (Belly): 400
  • Spotlights (4): 20 each
  • Directional Thrusters (20): 20 each
  • Hatches (6): 100 each
  • Pilot & Crew Compartment: 200
  • * Forward Sensor Cluster: 100
  • Main Body: 2100
* Requires a called shot at -3 Strike to hit. Destroying the sensor cluster reduces all sensor and optic system ranges by half, and halves bonuses to strike and dodge.
Statistical Data:
Running: 50 mph max
Flying: Hover (0 mph) to 3,700 mph (Mach 5.5)
Underwater Capabilities: Maximum depth 4 miles
Class: Strategic Infantry Assault Robot Fighter
Crew: 7. One pilot, one copilot, on communications operator, one forward head gunner, one wing gunner, two secondary gunners. Can carry a platoon of 32 armored troops and can accommodate an additional 8 passengers
Dimensions: 50' (on all fours)/ 70' (standing on rear legs) tall; 77' wingspan; 120' (without tail)/ 240' (with tail) long; 300 tons
Physical Strength: P.S. 60
Cargo: 12' cube
Power System: Nuclear (15 years)
Weapon Systems:
Dragon Heads (4)
  • Range:
    • Plasma blast: 4,000'
    • Laser blast: 2 miles
  • Damage:
    • Plasma blast: 1D4X10 M.D.
    • Laser blast: 2D4X10 M.D.
  • Rate of Fire: two blasts per head
  • Payload: Effectively unlimited
  • Notes: Heads are +4 strike, parry, and dodge, +2 initiative
KLT Twin Barrel Pulse Cannons (4; Wing Turrets)
  • Range: 6,000'
  • Damage: 5D6 M.D. single pulse/ 1D6X10 M.D. dual pulse/ 4D6X10 quadruple burst (at one target)
  • Rate of Fire: One single, dual, or quadruple burst
  • Payload: Effectively unlimited
  • Note: Dedicated laser targeting and radar gives this weapon +3 strike
Particle Beam Guns (8; Wing Turrets)
  • Range: 2,000'
  • Damage: 1D4X10 single blast
  • Rate of Fire: One single or double blast
  • Payload: Effectively unlimited
Tail Laser
  • Range: 6,000'
  • Damage: 1D6X10 M.D.
  • Rate of Fire: One blast
  • Payload: Effectively unlimited
Missiles
  • Range: varies by missile type
  • Damage: varies by missile type; typically 4D6X10 M.D.
  • Rate of Fire:
    • Top Tube: One at a time or in volleys of 2, 4, or 8
    • Bomb Bay: One at a time or in volleys of 2, 4, 8, or 16
  • Payload:
    • Top tube: 8 medium range missiles
    • Bomb Bay: 16 long-range guided missiles
Hand to Hand Combat: per Robotic P.S. 60, with the following exceptions:
  • Punch: 3D4 M.D.
  • Power Punch: 4D6 M.D. (2 APM)
  • Kick: 1D4X10 M.D.
  • Stomp: 1D6X10 M.D.
  • Head Butt: 2D6 M.D.
  • Bite: 1D4X10 M.D.
  • Tail Slap: 5D6 M.D.
  • Flying Body Block: 3D4X10 M.D. plus 85% chance of knockdown (2 APM)
Features of Note:
  • Automatic Self-Destruct: if vehicle is rendered inoperative
  • Full long-range optics sensors anbd radar. +4 strike with long-range weapons
Modifiers: Total APM 26: 8 APM (head gunners); 6 APM (wing gunner - laser turrets); 6 APM (wing gunner - P-Beam & missiles); +6 APM (with secondary gunner assisting others/using missiles. +2 Strike (kicks); +1 parry; +2 dodge
Book Reference: p. 149-152, WB2


Cost:200 billion if sold; unavailable

Submitted by Lee
User avatar
Brute
Gold Level Patron
Gold Level Patron
 
Posts: 633
Joined: Mon Jul 18, 2011 7:48 am
Location: Starkville, MS

Re: Canonical Submissions

Postby Brute » Tue Jul 30, 2019 11:27 am

NG-V10 Super Labor Robot
Image
M.D.C. by Location:
  • Hand* (Right): 30
  • Laser-Claw Hand (Left): 60
  • Arms (2): 90 each
  • Legs (2): 185 each
  • Head*: 180
  • Reinforced Pilot Compartment: 100
  • Main Body: 375
* Requires called shot at -4 Strike to hit. Destroying the head eliminates the targeting system, sensors, and optics, and removes all bonuses to strike, parry, and dodge from the armor
Statistical Data:
Running: 60 mph max (no fatigue)
Digging: 3D6X100 cubic feet per hour (soft earth, digging)/ 3D6X10 cubic feet er hour (soft earth, tunnelling); half if digging through hard or M.D. materials
Leaping: 1' high/ 10' across (standing); 20' high/ 30' across (running start)
Underwater Capabilities: 30 mph max (walking along underwater floor); maxi depth is 2,500'
Class: Ground Labor Robot Vehicle
Crew: One. Can accommodate 1 passenger
Dimensions: 20' tall; 10' wide; 8' long; 18 tons
Physical Strength: P.S. 38
Cargo: None
Power System: Nuclear (10 years)/ Solid Oxide/ Electric battery
Weapon Systems:
Laser-Claw Hand
  • Range: 2,000'/ 8,000' with Barrel but claw hand becomes useless
  • Damage: 1D6 M.D./ 2D6 M.D./ 4D6 M.D./ 6D6 M.D. (without barrel); 1D6 M.D./ 2D6 M.D./ 4D6 M.D. (with barrel)
  • Rate of Fire: One blast
  • Payload: Effectively unlimited
  • Note: addition of the barrel removes the heaviest damage setting and adds 80,000 credits to the unit's cost
Optional: Concealed Particle Beam or Plasma Rod
  • Range:
    • Particle Beam: 1,600'
    • Plasma: 2,000'
  • Damage:
    • Particle Beam: 6D6+6 M.D.
    • Plasma: 5D6 M.D.
  • Rate of Fire: One blast
  • Payload: Effectively unlimited
  • Note: Addition of this optional weapon adds 200,000 credits to the unit's cost
Optional: Rail Gun
  • Range: per NG-202 or TX-500 Rail Gun
    • NG-202: 4,000'
    • TX-500: 4,000'
  • Damage: per NG-202 or TX-500 Rail Gun
    • NG-202: 1D4 single shot/ 1D4X10 M.D. burst
    • TX-500: 1D4 M.D. single shot/ 6D6 M.D. burst
  • Rate of Fire: per NG-202 or TX-500 Rail Gun
    • NG-202: one single shot or 40-shot burst
    • TX-500: single shot or 20-shot burst
  • Payload: per NG-202 or TX-500 Rail Gun
    • NG-202: 320-round belt (8 bursts) or 2,400-round drum (60 bursts)
    • TX-500:600-round drum (30 bursts); 2,000-round drum (100 bursts); 5,000-round maxi-drum (250 bursts)
  • Note: Addition of this optional weapon adds 56,000 plus the cost of the railgun (NG-202: 70,000 credits; TX-500: 85,000 credits) to the unit's cost
Hand to Hand Combat: per Robotic P.S. of 38, with the following exceptions:
  • Restrained Punch: 1D4 M.D.
  • Full Strength Punch (Right Hand): 2D6 M.D.
  • Power Punch: 4D6 M.D. (2 APM)
  • Claw Strike (Left Hand): 3D6 M.D.
  • Crush, Pry, or Tear (Claw): 3D6 M.D.
  • Dig: 2D6 M.D.
  • Power Dig: 4D6 M.D.
  • Kick: 3D8 M.D.
  • Leap Kick: 5D8 M.D.
  • Stomp: 1D4 M.D. (only against targets 8' or shorter)
Features of Note:
  • Optics sensors include laser targeting, telescopic, passive nightvision, thermo imaging, infrared, ultraviolet, and polarization
Modifiers:
Book Reference: p. 174-175, WB33


Cost: 16 million credits (nuclear); 12 million credits (solid oxide); 10 million credits (electric battery). Civilian variant with only the laser-claw hand sell for 2 million credits less.

Submitted by Lee
User avatar
Brute
Gold Level Patron
Gold Level Patron
 
Posts: 633
Joined: Mon Jul 18, 2011 7:48 am
Location: Starkville, MS

Re: Canonical Submissions

Postby Underguard » Fri Aug 16, 2019 9:14 pm

Model 1860 Colt .44 Revolver
Image
  • Range: 130'
  • Damage: 5D6
  • Rate of Fire: Single shots only
  • Payload: 6 round cylinder
  • Weight: 3 lbs.
  • Features: none
  • Modifiers: Full round to reload unless Gunslinger, Lawman or Bounty Hunter, in which case is half a round to reload.
  • Book Reference: p.212, WB14


Cost: 1,200 credits
User avatar
Underguard
Game Master
 
Posts: 155
Joined: Mon Jun 03, 2019 6:41 pm
Location: AA Professional Services GM - nphilip90s

Re: Canonical Submissions

Postby Legion » Fri Sep 13, 2019 3:03 pm

Nuhr Rune Musket Rifle
[insert image here: 100 pixels in height, 150 for heavy weapons, 50 or less for small/thin weapons, .png format, transparent background, only use the EU Image Repository to host images!]
  • Range: 1,600'
  • Damage: 6d6 M.D.
  • Rate of Fire: semi-automatic
  • Payload: 50 blasts
  • Weight: 8.5 lbs.
  • Features: Costs 40 P.P.E. to reload
  • Modifiers: Characters with a P.S. Less than 26 are -3 to strike with this weapon.
  • Book Reference: page 150, World Book 30


IMAGE WAITING APPROVAL
ImageImage
User avatar
Legion
Game Master
 
Posts: 69
Joined: Wed Jun 05, 2019 5:11 am
Location: Round Rock, Texas

Re: Canonical Submissions

Postby Legion » Fri Sep 13, 2019 3:03 pm

Nuhr Rune Naval Cannon
[insert image here: 100 pixels in height, 150 for heavy weapons, 50 or less for small/thin weapons, .png format, transparent background, only use the EU Image Repository to host images!]
  • Range: 3,000'
  • Damage: 1d6x10+6 M.D.
  • Rate of Fire: semi-automatic
  • Payload: 20 blasts
  • Weight: 3,000 lbs.
  • Features: Costs 80 P.P.E. to reload
  • Modifiers: None
  • Book Reference: page 150, World Book 30



IMAGE WAITING APPROVAL
ImageImage
User avatar
Legion
Game Master
 
Posts: 69
Joined: Wed Jun 05, 2019 5:11 am
Location: Round Rock, Texas

Re: Canonical Submissions

Postby Legion » Fri Sep 13, 2019 3:17 pm

Nuhr Rune Axe
Image
  • Range: Close Combat
  • Damage: 4d6 M.D.
  • Weight: 4 lbs.
  • Features: None
  • Modifiers: None
  • Book Reference: page 150, World Book 30
ImageImage
User avatar
Legion
Game Master
 
Posts: 69
Joined: Wed Jun 05, 2019 5:11 am
Location: Round Rock, Texas

Re: Canonical Submissions

Postby Legion » Fri Sep 13, 2019 3:18 pm

Nuhr Rune Ball & Chain
Image
  • Range: Close Combat
  • Damage: 3d6 M.D.
  • Weight: 4.5 lbs.
  • Features: None
  • Modifiers: None
  • Book Reference: page 150, World Book 30
ImageImage
User avatar
Legion
Game Master
 
Posts: 69
Joined: Wed Jun 05, 2019 5:11 am
Location: Round Rock, Texas

Re: Canonical Submissions

Postby Legion » Fri Sep 13, 2019 3:19 pm

Nuhr Rune Hook with Handle
[insert image here: 100 pixels in height, 150 for heavy weapons, 50 or less for small/thin weapons, .png format, transparent background, only use the EU Image Repository to host images!]
  • Range: Close Combat
  • Damage: 1d4 M.D.
  • Weight: 1.5 lbs.
  • Features: None
  • Modifiers: None
  • Book Reference: page 150, World Book 30



NEED AN IMAGE STILL
ImageImage
User avatar
Legion
Game Master
 
Posts: 69
Joined: Wed Jun 05, 2019 5:11 am
Location: Round Rock, Texas

Re: Canonical Submissions

Postby Legion » Fri Sep 13, 2019 3:22 pm

Nuhr Rune Grappling Hook with Rope
[insert image here: 100 pixels in height, 150 for heavy weapons, 50 or less for small/thin weapons, .png format, transparent background, only use the EU Image Repository to host images!]
  • Range: Close Combat
  • Damage: 1d4 M.D.
  • Weight: 2.5 lbs.
  • Features: None
  • Modifiers: None
  • Book Reference: page 150, World Book 30


NEED AN IMAGE
ImageImage
User avatar
Legion
Game Master
 
Posts: 69
Joined: Wed Jun 05, 2019 5:11 am
Location: Round Rock, Texas

Re: Canonical Submissions

Postby Legion » Fri Sep 13, 2019 3:23 pm

Nuhr Rune Knife
Image
  • Range: Close Combat
  • Damage: 1d6 M.D.
  • Weight: 1 lb.
  • Features: None
  • Modifiers: None
  • Book Reference: page 150, World Book 30
ImageImage
User avatar
Legion
Game Master
 
Posts: 69
Joined: Wed Jun 05, 2019 5:11 am
Location: Round Rock, Texas

Re: Canonical Submissions

Postby Legion » Fri Sep 13, 2019 3:24 pm

Nuhr Rune Cutlass
Image
  • Range: Close Combat
  • Damage: 2d6 M.D.
  • Weight: 2.5 lbs.
  • Features: None
  • Modifiers: None
  • Book Reference: page 150, World Book 30
ImageImage
User avatar
Legion
Game Master
 
Posts: 69
Joined: Wed Jun 05, 2019 5:11 am
Location: Round Rock, Texas

Re: Canonical Submissions

Postby Legion » Fri Sep 13, 2019 3:32 pm

Nuhr Rune Short Sword
Image
  • Range: Close Combat
  • Damage: 2d6 M.D.
  • Weight: 2.5 lbs.
  • Features: None
  • Modifiers: None
  • Book Reference: page 150, World Book 30
ImageImage
User avatar
Legion
Game Master
 
Posts: 69
Joined: Wed Jun 05, 2019 5:11 am
Location: Round Rock, Texas

Re: Canonical Submissions

Postby Legion » Fri Sep 13, 2019 3:33 pm

Nuhr Rune Bayonet
Image
  • Range: Close Combat
  • Damage: 2d6 M.D.
  • Weight: 1 lb.
  • Features: Must be equipped on the end of a rifle
  • Modifiers: None
  • Book Reference: page 150, World Book 30
ImageImage
User avatar
Legion
Game Master
 
Posts: 69
Joined: Wed Jun 05, 2019 5:11 am
Location: Round Rock, Texas

Re: Canonical Submissions

Postby Legion » Sat Sep 14, 2019 5:35 am

Nuhr Studded Leather Rune Armor
[insert image here: 300 pixels in height, .png format, transparent background, only use the EU Image Repository to host images!]
M.D.C. by Location:
  • Helmet:
  • Arms: each
  • Legs: each
  • Main Body: 4d6+40
Weight: 20 lbs.
Modifiers: -5% Mobility Penalty
Features:
  • None
Book Reference: page 151 of World Book 30



IMAGE PENDING
ImageImage
User avatar
Legion
Game Master
 
Posts: 69
Joined: Wed Jun 05, 2019 5:11 am
Location: Round Rock, Texas

Re: Canonical Submissions

Postby Legion » Sat Sep 14, 2019 5:36 am

Nuhr Rune Leather & Chain Mail Armor
[insert image here: 300 pixels in height, .png format, transparent background, only use the EU Image Repository to host images!]
M.D.C. by Location:
  • Helmet:
  • Arms: each
  • Legs: each
  • Main Body: 1d4x10+45
Weight: 20 lbs.
Modifiers: -10% Mobility Penalty
Features:
  • None
Book Reference: page 151 of World Book 30



IMAGE PENDING
ImageImage
User avatar
Legion
Game Master
 
Posts: 69
Joined: Wed Jun 05, 2019 5:11 am
Location: Round Rock, Texas

Re: Canonical Submissions

Postby Legion » Sat Sep 14, 2019 5:36 am

Nuhr Rune Chain Mail Armor
[insert image here: 300 pixels in height, .png format, transparent background, only use the EU Image Repository to host images!]
M.D.C. by Location:
  • Helmet:
  • Arms: each
  • Legs: each
  • Main Body: 1d6x10+90
Weight: 30 lbs.
Modifiers: -20% Mobility Penalty
Features:
  • None
Book Reference: page 151 of World Book 30



IMAGE PENDING
ImageImage
User avatar
Legion
Game Master
 
Posts: 69
Joined: Wed Jun 05, 2019 5:11 am
Location: Round Rock, Texas

Re: Canonical Submissions

Postby Ruslan » Tue Oct 15, 2019 5:17 pm

Misc > Items > Explosives
Picture Submissions

NG NM-3 Firefly Plasma Mine
  • Weight: 6 lbs
  • Damage: 5D6 MD (geyser), 1D6 MD to 40' AoE
  • Features: 50 lb trigger or tripwire
  • Book Reference: p96, MercOps
Code: Select all
[b]NG NM-3 Firefly Plasma Mine[/b]
[list][size=85][*]Weight: 6 lbs
[*]Damage: 5D6 M.D. immediate, 1D6 M.D. to 40' AoE
[*]Features: 50 lb trigger or tripwire
[*]Book Reference: p96, MercOps
[/size][/list]

Cost: 1000 credits each

NG NM-4 Claymore
  • Weight: 3lbs
  • Damage: 4D6 MD <6', 1d4 MD 100' cone (120 degree arc)
  • Features: Manually detonated or sensor (human size target, up to 6' away)
  • Book Reference: p96, MercOps
Code: Select all
[b]NG NM-4 Claymore[/b]
[list][size=85][*]Weight: 3lbs
[*]Damage: 4D6 MD <6', 1d4 MD 100' cone (120 degree arc)
[*]Features: Manually detonated or sensor (human size target, up to 6' away)
[*]Book Reference: p96, MercOps

Cost: 750 credits each; +1500 credits for hi-tech sensor

NG NM-9 Plasmore Mine
  • Weight: 4 lbs
  • Damage: 1D4x10 MD <12', 1D6 MD 100' cone (120 degree arc)
  • Features: Manually detonated or sensor (human size target, up to 6' away)
  • Book Reference: p96, MercOps
Code: Select all
[b]NG NM-9 Plasmore Mine[/b]
[list][size=85][*]Weight: 4 lbs
[*]Damage: 1D4x10 MD <12', 1D6 MD 100' cone (120 degree arc)
[*]Features: Manually detonated or sensor (human size target, up to 6' away)
[*]Book Reference: p96, MercOps
[/size][/list]

Cost: 1000 credits each; +1500 credits for hi-tech sensor

NG NMBS-11 Bio-Sensor Mine
Image
  • Weight: 3 lbs
  • Damage: 1d4x10 MD < 6', 2D6 MD 15' AoE
  • Features: Bio-Sensor trigger, detonates when nonhumans are present (will not detonate if humans are in radius)
  • Book Reference: p96, MercOps
Code: Select all
[b]NG NMBS-11 Bio-Sensor Mine[/b]
[img]http://explorersunlimited.com/images/upload/2018/12/17/20181217120221-403d98af.png[/img]
[list][size=85][*]Weight: 3 lbs
[*]Damage: 1d4x10 MD < 6', 2D6 MD 15' AoE
[*]Features: Bio-Sensor trigger, detonates when nonhumans are present (will not detonate if humans are in radius)
[*]Book Reference: p96, MercOps
[/size][/list]

Cost: 2,800 credits; fair availability across North America

NG NM-12C "Smart" Scatter Mines
Image
  • Weight: 1 lb
  • Damage: 3D6 MD 5' AoE
  • Features: 20 mines in a 100'x100' area; transponder available to not trigger mines
  • Book Reference: p97, MercOps
Code: Select all
[b]NG NM-12C "Smart" Scatter Mines[/b]
http://explorersunlimited.com/images/upload/2018/12/17/20181217120500-99907c02.png
[list][size=85][*]Weight:  1 lb
[*]Damage: 3D6 MD 5' AoE
[*]Features: 20 mines in a 100'x100' area; transponder available to not trigger mines
[*]Book Reference: p97, MercOps
[/size][/list]

Cost: 4,800 credits; limited to Coalition States & Allies, Transponder 1,200 credits
Cost: 12,000 credits & Transponder 2,000 credits; rare availability outside Coalition States

NG NMX-18 Stinger Anti-Flyer Mine
Image
  • Weight: 45lb launch cube, 1 lb per Stinger
    MDC: 31
  • Damage: 5D6 MD, 1d4 MD 30' AoE
  • Effective Range: 3600'
  • Max Spd: 300 mph
  • Features: Computer Targeting - 2 mile range, Read Sensory Equipment 88%, +3 Strike, +1 Dodge, 3 APM
  • Book Reference: p98, MercOps
Code: Select all
[b]NG NMX-18 Stinger Anti-Flyer Mine[/b]
[img]http://explorersunlimited.com/images/upload/2018/12/17/20181217120650-4a30a533.png[/img]
[list][size=85][*]Weight: 45lb launch cube, 1 lb per Stinger
MDC: 31
[*]Damage: 5D6 MD, 1d4 MD 30' AoE
[*]Effective Range: 3600'
[*]Max Spd: 300 mph
[*]Features: Computer Targeting - 2 mile range, Read Sensory Equipment 88%, +3 Strike, +1 Dodge, 3 APM
[*]Book Reference: p98, MercOps
[/size][/list]

Cost: 140,000 credits launch cube, 2,500 credits each Stinger; fair availability across North America, good to excellent in MercTown
Last edited by Ruslan on Tue Oct 15, 2019 7:24 pm, edited 1 time in total.
Ruslan
Diamond Level Patron
Diamond Level Patron
 
Posts: 15
Joined: Thu Oct 10, 2019 10:40 pm

Re: Canonical Submissions

Postby Ruslan » Tue Oct 15, 2019 5:32 pm

WI-23A1 SAWS Remote Missile Launcher
  • Weight: 40 lbs
  • Range: 3000' (limited range due to sensor)
  • Damage: (varies)
    • Armor Piercing: 1D4x10 MD
    • HEAT/Plasma: 1D6x10 MD
  • Payload: 6
  • Features: PC-2020 Field Identifier/Laser Holographic Portable Computer (3000' sensor range)
  • Modifiers: reloading a plastic cylinder of grenades or shotgun shells takes 3 APM
  • Book Reference: p101, MercOps


Code: Select all
[b]WI-23A1 SAWS Remote Missile Launcher[/b]
[size=85][list][*]Weight: 40 lbs
[*]Range: 3000' (limited range due to sensor)
[*]Damage: (varies)
[list][*]Armor Piercing: 1D4x10 MD
[*]HEAT/Plasma: 1D6x10 MD[/list][*]Payload: 6
[*]Features: PC-2020 Field Identifier/Laser Holographic Portable Computer (3000' sensor range)
[*]Modifiers: reloading a plastic cylinder of grenades or shotgun shells takes 3 APM
[*]Book Reference: p101, MercOps[/list][/size]


Cost: 50,000, not including mini-missiles
Ruslan
Diamond Level Patron
Diamond Level Patron
 
Posts: 15
Joined: Thu Oct 10, 2019 10:40 pm

Re: Canonical Submissions

Postby Ruslan » Tue Oct 15, 2019 6:10 pm

armory > ranged > triax

TXD-01 Deep-Sea Sonic Beam Rifle
  • Range: 300' underwater, 80' on land
  • Damage: 5D6 MD underwater, 2D6 MD on land
  • Rate of Fire: Single
  • Payload: 40 shots (FSE clip)
  • Weight: None listed
  • Features: Same basic effects as the Sonic Blast ocean spell
  • Book Reference: p143, WB7

Code: Select all
[b]TXD-01 Deep-Sea Sonic Beam Rifle[/b]
[size=85][list][*]Range: 300' underwater, 80' on land
[*]Damage:  5D6 MD underwater, 2D6 MD on land
[*]Rate of Fire:  Single
[*]Payload: 40 shots (FSE clip)
[*]Weight: None listed
[*]Features: Same basic effects as the Sonic Blast ocean spell
[*]Book Reference: p191, WB7[/list][/size]

Cost: Not Available / Top Secret (60,000-75,000 credits)

TXD-02 Deep-Sea Laser/Harpoon Rifle
  • Weight: None listed
  • Laser
    • Range: 1200' underwater or 2000' on land
    • Damage: 3D6 MD
    • Rate of Fire: Single
    • Payload: 40 shots (FSE clip)
  • Harpoon
    • Range: 300'
    • Damage: 1D6 MD (harpoon) or 5D6 MD (exploding harpoon)
    • Rate of Fire: Single
    • Payload: One
    • Features: 8 harpoons per quiver; 1 melee action to reload
  • Book Reference: p191, WB7

Code: Select all
[b]TXD-02 Deep-Sea Laser/Harpoon Rifle[/b]
[size=85][list][*]Weight: None listed
[*]Laser
[list][*]Range: 1200' underwater or 2000' on land
[*]Damage:  3D6 MD
[*]Rate of Fire: Single
[*]Payload: 40 shots (FSE clip)[/list]
[*]Harpoon
[list][*]Range: 300'
[*]Damage:  1D6 MD (harpoon) or 5D6 MD (exploding harpoon)
[*]Rate of Fire: Single
[*]Payload: One
[*]Features: 8 harpoons per quiver; 1 melee action to reload[/list]
[*]Book Reference: p191, WB7[/list][/size]

Cost: Not Available / Top Secret (60,000-75,000 credits)

TXD-03 Deep-Sea Laser Assault Rifle
  • Weight: None listed
    MDC: 120
  • Blue-Green Laser
    • Range: 2000' underwater or 3000' on land
    • Damage: 2D6 MD per single shot or 1D4x10 MD per pulse (3 rapid-fire shots)
    • Rate of Fire: Single or pulse
    • Payload: 60 shots (FSE clip)
  • Vibro-Blade Bayonet
    • Range: Melee or 200'
    • Damage: 2D6 MD melee or 3D6 fired as a harpoon
    • Rate of Fire: Single
    • Payload: One
  • Book Reference: p191-192, WB7

Code: Select all
[b]TXD-03 Deep-Sea Laser Assault Rifle[/b]
[size=85][list][*]Weight: None listed
MDC: 120
[*]Blue-Green Laser
[list][*]Range: 2000' underwater or 3000' on land
[*]Damage:  2D6 MD per single shot or 1D4x10 MD per pulse (3 rapid-fire shots)
[*]Rate of Fire: Single or pulse
[*]Payload: 60 shots (FSE clip)[/list]
[*]Vibro-Blade Bayonet
[list][*]Range: Melee or 200'
[*]Damage: 2D6 MD melee or 3D6 fired as a harpoon
[*]Rate of Fire: Single
[*]Payload: One [/list]
[*]Book Reference: p191-192, WB7[/list][/size]

Cost: Not Available / Top Secret (60,000-75,000 credits)
Ruslan
Diamond Level Patron
Diamond Level Patron
 
Posts: 15
Joined: Thu Oct 10, 2019 10:40 pm

Re: Canonical Submissions

Postby Ruslan » Tue Oct 15, 2019 6:46 pm

NG-X9 Samson Mk I
Image
M.D.C. by Location:
  • Rear Booster Jets (2): 50 each
  • Ammo-Drum (rear): 30
  • Rail Gun: 50
  • Forearm Mini-Missile Launchers (2): 50 each
  • *Head: 70
  • Main Body: 240
*Requires a called shot at -3 to strike; destroying head eliminates all sensory enhancements & robot combat skill bonuses
Statistical Data:
Running: 150 mph max
Leaping: 25' high & 25' across (unassisted); 100' high & 200' across (booster assisted)
Class: Armored Infantry Assault Suit
Crew: One
Dimensions: 11' high, 5' wide, 4.5' long, 460 lbs (dry) or 1,000 lbs (fully loaded)
Physical Strength: Robotic P.S. 30
Cargo: Small storage area; about the size of a footlocker
Power System: Nuclear (15 year life)
Weapon Systems:
NG-202 Super Rail Gun (1, Handheld)
  • Weight: 210 lbs (gun), 300 lbs (one super ammo-drum)
  • Range: 4000'
  • Damage: 1D6 MD (single), 1D6x10 MD (60 round burst)
  • Rate of Fire: Single or 60-round burst
  • Payload: 6000 round drum; can carry 2nd drum (5 minute assisted, untrained reload; 1 minute assisted, trained reload)
Forearm Rocket Launcher (2)
  • Range: 1 mile
  • Damage: varies with type
  • Rate of Fire: One or both at a time
  • Payload: 4 total; 2 per each launcher
Knuckle Blades
  • +1D6 MD to punch attacks
Hand to Hand Combat: Damage as per Robotic P.S. of 30
Features of Note:
  • All standard features common to powered armor (p.271, R:UE)
Modifiers: None
Book Reference: p271 RUE


Code: Select all
[b]NG-X9 Samson Mk I[/b]
[img]http://explorersunlimited.com/images/upload/2017/07/08/20170708160626-aa52b2e2.png[/img]
[size=85][u][b]M.D.C. by Location:[/b][/u]
[list][*]Rear Booster Jets (2): 50 each
[*]Ammo-Drum (rear): 30
[*]Rail Gun: 50
[*]Forearm Mini-Missile Launchers (2): 50 each
[*]*Head: 70
[*]Main Body: 240[/list]
*Requires a called shot at -3 to strike; destroying head eliminates all sensory enhancements & robot combat skill bonuses
[u][b]Statistical Data:[/b][/u]
Running: 150 mph max
Leaping: 25' high & 25' across (unassisted); 100' high & 200' across (booster assisted)
Class: Armored Infantry Assault Suit
Crew: One
Dimensions: 11' high, 5' wide, 4.5' long, 460 lbs (dry) or 1,000 lbs (fully loaded)
Physical Strength: Robotic P.S. 30
Cargo: Small storage area; about the size of a footlocker
Power System: Nuclear (15 year life)
[u][b]Weapon Systems:[/b][/u]
[b]NG-202 Super Rail Gun (1, Handheld)[/b]
[list][*]Weight: 210 lbs (gun), 300 lbs (one super ammo-drum)
[*]Range: 4000'
[*]Damage: 1D6 MD (single), 1D6x10 MD (60 round burst)
[*]Rate of Fire: Single or 60-round burst
[*]Payload: 6000 round drum; can carry 2nd drum (5 minute assisted, untrained reload; 1 minute assisted, trained reload)[/list]
[b]Forearm Rocket Launcher (2)[/b]
[list][*]Range: 1 mile
[*]Damage: varies with type
[*]Rate of Fire: One or both at a time
[*]Payload: 4 total; 2 per each launcher[/list]
[b]Knuckle Blades[/b]
[list][*]+1D6 MD to punch attacks[/list]
[b]Hand to Hand Combat:[/b] Damage as per Robotic P.S. of 30
[u][b]Features of Note:[/b][/u]
[list][*]All standard features common to powered armor (p.271, R:UE)[/list]
Modifiers: None
Book Reference: p271 RUE[/size]


Cost: 850,000 - 950,000 credits new (with gun & one drum of ammo); good availability / excellent availability near Michigan

Elite Power Armor Combat Training Additional Bonuses: None
Ruslan
Diamond Level Patron
Diamond Level Patron
 
Posts: 15
Joined: Thu Oct 10, 2019 10:40 pm


Return to Item Validation

Who is online

Users browsing this forum: No registered users and 1 guest