Canonical Submissions

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Canonical Submissions

Postby Augur » Tue Jan 29, 2019 7:30 pm

Canonical items, both tech and magic, will be posted to this thread.

In accordance with this ongoing bounty, you will be rewarded with EP for your efforts.

Duplicates will not be rewarded, so check to see if something has already been done before wasting your time!

Be wise and track your own submissions!

Remember the process:
  • Use the correct template
    • Deviating from/adding your own format to a template will result in no credit
  • Fill out the template completely! (If you have questions, contact Augur)
  • Post your submission to the correct submission thread
  • One post per item submission




1 unpaid Armor, Melee Weapons, Miscellaneous Items, Ranged Weapons submission for Alan


1 unpaid Vehicles & True Robots submission for Todd


1 unpaid Armor, Melee Weapons, Miscellaneous Items, Ranged Weapons submission for Steve


3 unpaid Armor, Melee Weapons, Miscellaneous Items, Ranged Weapons submissions for Michael Miles


17 unpaid Armor, Melee Weapons, Miscellaneous Items, Ranged Weapons submissions for Nathaniel


0 unpaid Powered Armor & Robot Combat Vehicles submissions for Ryan


1 unpaid Powered Armor & Robot Combat Vehicles submissions & 2 unpaid Armor, Melee Weapons, Miscellaneous Items, Ranged Weapons submissions for Jonathan Spitzer


1 unpaid Powered Armor & Robot Combat Vehicles submissions for Lee Napier
3 unpaid Armor, Melee Weapons, Miscellaneous Items, Ranged Weapons submissions for Lee Napier
3 unpaid Vehicles & True Robots submissions for Lee Napier
0 unpaid Powered Armor & Robot Combat Vehicles submissions for Lee Napier


3 unpaid Armor, Melee Weapons, Miscellaneous Items, Ranged Weapons submissions for Mike Palermo
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Re: Canonical Submissions

Postby Brute » Tue Jul 30, 2019 10:49 am

Kittani ATV Super Fighter "Dragon Dreadnought"
Image
M.D.C. by Location:
  • Dragon Heads (4): 250 each
  • Arms (2): 200 each
  • Legs (2): 400 each
  • Wings (6): 300 each
  • Wing Laser Turrets (4): 150 each
  • Wing P-Beam Guns (8): 50 each
  • Tail: 150
  • Tail Laser: 100
  • Missile Launch Tube (Top): 300
  • Missile Bomb Bay Doors (Belly): 400
  • Spotlights (4): 20 each
  • Directional Thrusters (20): 20 each
  • Hatches (6): 100 each
  • Pilot & Crew Compartment: 200
  • * Forward Sensor Cluster: 100
  • Main Body: 2100
* Requires a called shot at -3 Strike to hit. Destroying the sensor cluster reduces all sensor and optic system ranges by half, and halves bonuses to strike and dodge.
Statistical Data:
Running: 50 mph max
Flying: Hover (0 mph) to 3,700 mph (Mach 5.5)
Underwater Capabilities: Maximum depth 4 miles
Class: Strategic Infantry Assault Robot Fighter
Crew: 7. One pilot, one copilot, on communications operator, one forward head gunner, one wing gunner, two secondary gunners. Can carry a platoon of 32 armored troops and can accommodate an additional 8 passengers
Dimensions: 50' (on all fours)/ 70' (standing on rear legs) tall; 77' wingspan; 120' (without tail)/ 240' (with tail) long; 300 tons
Physical Strength: P.S. 60
Cargo: 12' cube
Power System: Nuclear (15 years)
Weapon Systems:
Dragon Heads (4)
  • Range:
    • Plasma blast: 4,000'
    • Laser blast: 2 miles
  • Damage:
    • Plasma blast: 1D4X10 M.D.
    • Laser blast: 2D4X10 M.D.
  • Rate of Fire: two blasts per head
  • Payload: Effectively unlimited
  • Notes: Heads are +4 strike, parry, and dodge, +2 initiative
KLT Twin Barrel Pulse Cannons (4; Wing Turrets)
  • Range: 6,000'
  • Damage: 5D6 M.D. single pulse/ 1D6X10 M.D. dual pulse/ 4D6X10 quadruple burst (at one target)
  • Rate of Fire: One single, dual, or quadruple burst
  • Payload: Effectively unlimited
  • Note: Dedicated laser targeting and radar gives this weapon +3 strike
Particle Beam Guns (8; Wing Turrets)
  • Range: 2,000'
  • Damage: 1D4X10 single blast
  • Rate of Fire: One single or double blast
  • Payload: Effectively unlimited
Tail Laser
  • Range: 6,000'
  • Damage: 1D6X10 M.D.
  • Rate of Fire: One blast
  • Payload: Effectively unlimited
Missiles
  • Range: varies by missile type
  • Damage: varies by missile type; typically 4D6X10 M.D.
  • Rate of Fire:
    • Top Tube: One at a time or in volleys of 2, 4, or 8
    • Bomb Bay: One at a time or in volleys of 2, 4, 8, or 16
  • Payload:
    • Top tube: 8 medium range missiles
    • Bomb Bay: 16 long-range guided missiles
Hand to Hand Combat: per Robotic P.S. 60, with the following exceptions:
  • Punch: 3D4 M.D.
  • Power Punch: 4D6 M.D. (2 APM)
  • Kick: 1D4X10 M.D.
  • Stomp: 1D6X10 M.D.
  • Head Butt: 2D6 M.D.
  • Bite: 1D4X10 M.D.
  • Tail Slap: 5D6 M.D.
  • Flying Body Block: 3D4X10 M.D. plus 85% chance of knockdown (2 APM)
Features of Note:
  • Automatic Self-Destruct: if vehicle is rendered inoperative
  • Full long-range optics sensors anbd radar. +4 strike with long-range weapons
Modifiers: Total APM 26: 8 APM (head gunners); 6 APM (wing gunner - laser turrets); 6 APM (wing gunner - P-Beam & missiles); +6 APM (with secondary gunner assisting others/using missiles. +2 Strike (kicks); +1 parry; +2 dodge
Book Reference: p. 149-152, WB2


Cost:200 billion if sold; unavailable

Submitted by Lee
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Re: Canonical Submissions

Postby Brute » Tue Jul 30, 2019 11:27 am

NG-V10 Super Labor Robot
Image
M.D.C. by Location:
  • Hand* (Right): 30
  • Laser-Claw Hand (Left): 60
  • Arms (2): 90 each
  • Legs (2): 185 each
  • Head*: 180
  • Reinforced Pilot Compartment: 100
  • Main Body: 375
* Requires called shot at -4 Strike to hit. Destroying the head eliminates the targeting system, sensors, and optics, and removes all bonuses to strike, parry, and dodge from the armor
Statistical Data:
Running: 60 mph max (no fatigue)
Digging: 3D6X100 cubic feet per hour (soft earth, digging)/ 3D6X10 cubic feet er hour (soft earth, tunnelling); half if digging through hard or M.D. materials
Leaping: 1' high/ 10' across (standing); 20' high/ 30' across (running start)
Underwater Capabilities: 30 mph max (walking along underwater floor); maxi depth is 2,500'
Class: Ground Labor Robot Vehicle
Crew: One. Can accommodate 1 passenger
Dimensions: 20' tall; 10' wide; 8' long; 18 tons
Physical Strength: P.S. 38
Cargo: None
Power System: Nuclear (10 years)/ Solid Oxide/ Electric battery
Weapon Systems:
Laser-Claw Hand
  • Range: 2,000'/ 8,000' with Barrel but claw hand becomes useless
  • Damage: 1D6 M.D./ 2D6 M.D./ 4D6 M.D./ 6D6 M.D. (without barrel); 1D6 M.D./ 2D6 M.D./ 4D6 M.D. (with barrel)
  • Rate of Fire: One blast
  • Payload: Effectively unlimited
  • Note: addition of the barrel removes the heaviest damage setting and adds 80,000 credits to the unit's cost
Optional: Concealed Particle Beam or Plasma Rod
  • Range:
    • Particle Beam: 1,600'
    • Plasma: 2,000'
  • Damage:
    • Particle Beam: 6D6+6 M.D.
    • Plasma: 5D6 M.D.
  • Rate of Fire: One blast
  • Payload: Effectively unlimited
  • Note: Addition of this optional weapon adds 200,000 credits to the unit's cost
Optional: Rail Gun
  • Range: per NG-202 or TX-500 Rail Gun
    • NG-202: 4,000'
    • TX-500: 4,000'
  • Damage: per NG-202 or TX-500 Rail Gun
    • NG-202: 1D4 single shot/ 1D4X10 M.D. burst
    • TX-500: 1D4 M.D. single shot/ 6D6 M.D. burst
  • Rate of Fire: per NG-202 or TX-500 Rail Gun
    • NG-202: one single shot or 40-shot burst
    • TX-500: single shot or 20-shot burst
  • Payload: per NG-202 or TX-500 Rail Gun
    • NG-202: 320-round belt (8 bursts) or 2,400-round drum (60 bursts)
    • TX-500:600-round drum (30 bursts); 2,000-round drum (100 bursts); 5,000-round maxi-drum (250 bursts)
  • Note: Addition of this optional weapon adds 56,000 plus the cost of the railgun (NG-202: 70,000 credits; TX-500: 85,000 credits) to the unit's cost
Hand to Hand Combat: per Robotic P.S. of 38, with the following exceptions:
  • Restrained Punch: 1D4 M.D.
  • Full Strength Punch (Right Hand): 2D6 M.D.
  • Power Punch: 4D6 M.D. (2 APM)
  • Claw Strike (Left Hand): 3D6 M.D.
  • Crush, Pry, or Tear (Claw): 3D6 M.D.
  • Dig: 2D6 M.D.
  • Power Dig: 4D6 M.D.
  • Kick: 3D8 M.D.
  • Leap Kick: 5D8 M.D.
  • Stomp: 1D4 M.D. (only against targets 8' or shorter)
Features of Note:
  • Optics sensors include laser targeting, telescopic, passive nightvision, thermo imaging, infrared, ultraviolet, and polarization
Modifiers:
Book Reference: p. 174-175, WB33


Cost: 16 million credits (nuclear); 12 million credits (solid oxide); 10 million credits (electric battery). Civilian variant with only the laser-claw hand sell for 2 million credits less.

Submitted by Lee
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Re: Canonical Submissions

Postby Ruslan » Tue Oct 15, 2019 5:17 pm

Misc > Items > Explosives
Picture Submissions

NG NM-3 Firefly Plasma Mine
  • Weight: 6 lbs
  • Damage: 5D6 MD (geyser), 1D6 MD to 40' AoE
  • Features: 50 lb trigger or tripwire
  • Book Reference: p96, MercOps
Code: Select all
[b]NG NM-3 Firefly Plasma Mine[/b]
[list][size=85][*]Weight: 6 lbs
[*]Damage: 5D6 M.D. immediate, 1D6 M.D. to 40' AoE
[*]Features: 50 lb trigger or tripwire
[*]Book Reference: p96, MercOps
[/size][/list]

Cost: 1000 credits each

NG NM-4 Claymore
  • Weight: 3lbs
  • Damage: 4D6 MD <6', 1d4 MD 100' cone (120 degree arc)
  • Features: Manually detonated or sensor (human size target, up to 6' away)
  • Book Reference: p96, MercOps
Code: Select all
[b]NG NM-4 Claymore[/b]
[list][size=85][*]Weight: 3lbs
[*]Damage: 4D6 MD <6', 1d4 MD 100' cone (120 degree arc)
[*]Features: Manually detonated or sensor (human size target, up to 6' away)
[*]Book Reference: p96, MercOps

Cost: 750 credits each; +1500 credits for hi-tech sensor

NG NM-9 Plasmore Mine
  • Weight: 4 lbs
  • Damage: 1D4x10 MD <12', 1D6 MD 100' cone (120 degree arc)
  • Features: Manually detonated or sensor (human size target, up to 6' away)
  • Book Reference: p96, MercOps
Code: Select all
[b]NG NM-9 Plasmore Mine[/b]
[list][size=85][*]Weight: 4 lbs
[*]Damage: 1D4x10 MD <12', 1D6 MD 100' cone (120 degree arc)
[*]Features: Manually detonated or sensor (human size target, up to 6' away)
[*]Book Reference: p96, MercOps
[/size][/list]

Cost: 1000 credits each; +1500 credits for hi-tech sensor

NG NMBS-11 Bio-Sensor Mine
Image
  • Weight: 3 lbs
  • Damage: 1d4x10 MD < 6', 2D6 MD 15' AoE
  • Features: Bio-Sensor trigger, detonates when nonhumans are present (will not detonate if humans are in radius)
  • Book Reference: p96, MercOps
Code: Select all
[b]NG NMBS-11 Bio-Sensor Mine[/b]
[img]http://explorersunlimited.com/images/upload/2018/12/17/20181217120221-403d98af.png[/img]
[list][size=85][*]Weight: 3 lbs
[*]Damage: 1d4x10 MD < 6', 2D6 MD 15' AoE
[*]Features: Bio-Sensor trigger, detonates when nonhumans are present (will not detonate if humans are in radius)
[*]Book Reference: p96, MercOps
[/size][/list]

Cost: 2,800 credits; fair availability across North America

NG NM-12C "Smart" Scatter Mines
Image
  • Weight: 1 lb
  • Damage: 3D6 MD 5' AoE
  • Features: 20 mines in a 100'x100' area; transponder available to not trigger mines
  • Book Reference: p97, MercOps
Code: Select all
[b]NG NM-12C "Smart" Scatter Mines[/b]
http://explorersunlimited.com/images/upload/2018/12/17/20181217120500-99907c02.png
[list][size=85][*]Weight:  1 lb
[*]Damage: 3D6 MD 5' AoE
[*]Features: 20 mines in a 100'x100' area; transponder available to not trigger mines
[*]Book Reference: p97, MercOps
[/size][/list]

Cost: 4,800 credits; limited to Coalition States & Allies, Transponder 1,200 credits
Cost: 12,000 credits & Transponder 2,000 credits; rare availability outside Coalition States

NG NMX-18 Stinger Anti-Flyer Mine
Image
  • Weight: 45lb launch cube, 1 lb per Stinger
    MDC: 31
  • Damage: 5D6 MD, 1d4 MD 30' AoE
  • Effective Range: 3600'
  • Max Spd: 300 mph
  • Features: Computer Targeting - 2 mile range, Read Sensory Equipment 88%, +3 Strike, +1 Dodge, 3 APM
  • Book Reference: p98, MercOps
Code: Select all
[b]NG NMX-18 Stinger Anti-Flyer Mine[/b]
[img]http://explorersunlimited.com/images/upload/2018/12/17/20181217120650-4a30a533.png[/img]
[list][size=85][*]Weight: 45lb launch cube, 1 lb per Stinger
MDC: 31
[*]Damage: 5D6 MD, 1d4 MD 30' AoE
[*]Effective Range: 3600'
[*]Max Spd: 300 mph
[*]Features: Computer Targeting - 2 mile range, Read Sensory Equipment 88%, +3 Strike, +1 Dodge, 3 APM
[*]Book Reference: p98, MercOps
[/size][/list]

Cost: 140,000 credits launch cube, 2,500 credits each Stinger; fair availability across North America, good to excellent in MercTown
Last edited by Ruslan on Tue Oct 15, 2019 7:24 pm, edited 1 time in total.
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Re: Canonical Submissions

Postby Ruslan » Tue Oct 15, 2019 5:32 pm

WI-23A1 SAWS Remote Missile Launcher
  • Weight: 40 lbs
  • Range: 3000' (limited range due to sensor)
  • Damage: (varies)
    • Armor Piercing: 1D4x10 MD
    • HEAT/Plasma: 1D6x10 MD
  • Payload: 6
  • Features: PC-2020 Field Identifier/Laser Holographic Portable Computer (3000' sensor range)
  • Modifiers: reloading a plastic cylinder of grenades or shotgun shells takes 3 APM
  • Book Reference: p101, MercOps


Code: Select all
[b]WI-23A1 SAWS Remote Missile Launcher[/b]
[size=85][list][*]Weight: 40 lbs
[*]Range: 3000' (limited range due to sensor)
[*]Damage: (varies)
[list][*]Armor Piercing: 1D4x10 MD
[*]HEAT/Plasma: 1D6x10 MD[/list][*]Payload: 6
[*]Features: PC-2020 Field Identifier/Laser Holographic Portable Computer (3000' sensor range)
[*]Modifiers: reloading a plastic cylinder of grenades or shotgun shells takes 3 APM
[*]Book Reference: p101, MercOps[/list][/size]


Cost: 50,000, not including mini-missiles
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Re: Canonical Submissions

Postby Ruslan » Tue Oct 15, 2019 6:10 pm

armory > ranged > triax

TXD-01 Deep-Sea Sonic Beam Rifle
  • Range: 300' underwater, 80' on land
  • Damage: 5D6 MD underwater, 2D6 MD on land
  • Rate of Fire: Single
  • Payload: 40 shots (FSE clip)
  • Weight: None listed
  • Features: Same basic effects as the Sonic Blast ocean spell
  • Book Reference: p143, WB7

Code: Select all
[b]TXD-01 Deep-Sea Sonic Beam Rifle[/b]
[size=85][list][*]Range: 300' underwater, 80' on land
[*]Damage:  5D6 MD underwater, 2D6 MD on land
[*]Rate of Fire:  Single
[*]Payload: 40 shots (FSE clip)
[*]Weight: None listed
[*]Features: Same basic effects as the Sonic Blast ocean spell
[*]Book Reference: p191, WB7[/list][/size]

Cost: Not Available / Top Secret (60,000-75,000 credits)

TXD-02 Deep-Sea Laser/Harpoon Rifle
  • Weight: None listed
  • Laser
    • Range: 1200' underwater or 2000' on land
    • Damage: 3D6 MD
    • Rate of Fire: Single
    • Payload: 40 shots (FSE clip)
  • Harpoon
    • Range: 300'
    • Damage: 1D6 MD (harpoon) or 5D6 MD (exploding harpoon)
    • Rate of Fire: Single
    • Payload: One
    • Features: 8 harpoons per quiver; 1 melee action to reload
  • Book Reference: p191, WB7

Code: Select all
[b]TXD-02 Deep-Sea Laser/Harpoon Rifle[/b]
[size=85][list][*]Weight: None listed
[*]Laser
[list][*]Range: 1200' underwater or 2000' on land
[*]Damage:  3D6 MD
[*]Rate of Fire: Single
[*]Payload: 40 shots (FSE clip)[/list]
[*]Harpoon
[list][*]Range: 300'
[*]Damage:  1D6 MD (harpoon) or 5D6 MD (exploding harpoon)
[*]Rate of Fire: Single
[*]Payload: One
[*]Features: 8 harpoons per quiver; 1 melee action to reload[/list]
[*]Book Reference: p191, WB7[/list][/size]

Cost: Not Available / Top Secret (60,000-75,000 credits)

TXD-03 Deep-Sea Laser Assault Rifle
  • Weight: None listed
    MDC: 120
  • Blue-Green Laser
    • Range: 2000' underwater or 3000' on land
    • Damage: 2D6 MD per single shot or 1D4x10 MD per pulse (3 rapid-fire shots)
    • Rate of Fire: Single or pulse
    • Payload: 60 shots (FSE clip)
  • Vibro-Blade Bayonet
    • Range: Melee or 200'
    • Damage: 2D6 MD melee or 3D6 fired as a harpoon
    • Rate of Fire: Single
    • Payload: One
  • Book Reference: p191-192, WB7

Code: Select all
[b]TXD-03 Deep-Sea Laser Assault Rifle[/b]
[size=85][list][*]Weight: None listed
MDC: 120
[*]Blue-Green Laser
[list][*]Range: 2000' underwater or 3000' on land
[*]Damage:  2D6 MD per single shot or 1D4x10 MD per pulse (3 rapid-fire shots)
[*]Rate of Fire: Single or pulse
[*]Payload: 60 shots (FSE clip)[/list]
[*]Vibro-Blade Bayonet
[list][*]Range: Melee or 200'
[*]Damage: 2D6 MD melee or 3D6 fired as a harpoon
[*]Rate of Fire: Single
[*]Payload: One [/list]
[*]Book Reference: p191-192, WB7[/list][/size]

Cost: Not Available / Top Secret (60,000-75,000 credits)
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Re: Canonical Submissions

Postby Ruslan » Tue Oct 15, 2019 6:46 pm

NG-X9 Samson Mk I
Image
M.D.C. by Location:
  • Rear Booster Jets (2): 50 each
  • Ammo-Drum (rear): 30
  • Rail Gun: 50
  • Forearm Mini-Missile Launchers (2): 50 each
  • *Head: 70
  • Main Body: 240
*Requires a called shot at -3 to strike; destroying head eliminates all sensory enhancements & robot combat skill bonuses
Statistical Data:
Running: 150 mph max
Leaping: 25' high & 25' across (unassisted); 100' high & 200' across (booster assisted)
Class: Armored Infantry Assault Suit
Crew: One
Dimensions: 11' high, 5' wide, 4.5' long, 460 lbs (dry) or 1,000 lbs (fully loaded)
Physical Strength: Robotic P.S. 30
Cargo: Small storage area; about the size of a footlocker
Power System: Nuclear (15 year life)
Weapon Systems:
NG-202 Super Rail Gun (1, Handheld)
  • Weight: 210 lbs (gun), 300 lbs (one super ammo-drum)
  • Range: 4000'
  • Damage: 1D6 MD (single), 1D6x10 MD (60 round burst)
  • Rate of Fire: Single or 60-round burst
  • Payload: 6000 round drum; can carry 2nd drum (5 minute assisted, untrained reload; 1 minute assisted, trained reload)
Forearm Rocket Launcher (2)
  • Range: 1 mile
  • Damage: varies with type
  • Rate of Fire: One or both at a time
  • Payload: 4 total; 2 per each launcher
Knuckle Blades
  • +1D6 MD to punch attacks
Hand to Hand Combat: Damage as per Robotic P.S. of 30
Features of Note:
  • All standard features common to powered armor (p.271, R:UE)
Modifiers: None
Book Reference: p271 RUE


Code: Select all
[b]NG-X9 Samson Mk I[/b]
[img]http://explorersunlimited.com/images/upload/2017/07/08/20170708160626-aa52b2e2.png[/img]
[size=85][u][b]M.D.C. by Location:[/b][/u]
[list][*]Rear Booster Jets (2): 50 each
[*]Ammo-Drum (rear): 30
[*]Rail Gun: 50
[*]Forearm Mini-Missile Launchers (2): 50 each
[*]*Head: 70
[*]Main Body: 240[/list]
*Requires a called shot at -3 to strike; destroying head eliminates all sensory enhancements & robot combat skill bonuses
[u][b]Statistical Data:[/b][/u]
Running: 150 mph max
Leaping: 25' high & 25' across (unassisted); 100' high & 200' across (booster assisted)
Class: Armored Infantry Assault Suit
Crew: One
Dimensions: 11' high, 5' wide, 4.5' long, 460 lbs (dry) or 1,000 lbs (fully loaded)
Physical Strength: Robotic P.S. 30
Cargo: Small storage area; about the size of a footlocker
Power System: Nuclear (15 year life)
[u][b]Weapon Systems:[/b][/u]
[b]NG-202 Super Rail Gun (1, Handheld)[/b]
[list][*]Weight: 210 lbs (gun), 300 lbs (one super ammo-drum)
[*]Range: 4000'
[*]Damage: 1D6 MD (single), 1D6x10 MD (60 round burst)
[*]Rate of Fire: Single or 60-round burst
[*]Payload: 6000 round drum; can carry 2nd drum (5 minute assisted, untrained reload; 1 minute assisted, trained reload)[/list]
[b]Forearm Rocket Launcher (2)[/b]
[list][*]Range: 1 mile
[*]Damage: varies with type
[*]Rate of Fire: One or both at a time
[*]Payload: 4 total; 2 per each launcher[/list]
[b]Knuckle Blades[/b]
[list][*]+1D6 MD to punch attacks[/list]
[b]Hand to Hand Combat:[/b] Damage as per Robotic P.S. of 30
[u][b]Features of Note:[/b][/u]
[list][*]All standard features common to powered armor (p.271, R:UE)[/list]
Modifiers: None
Book Reference: p271 RUE[/size]


Cost: 850,000 - 950,000 credits new (with gun & one drum of ammo); good availability / excellent availability near Michigan

Elite Power Armor Combat Training Additional Bonuses: None
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Re: Canonical Submissions

Postby Megan Price » Sat Nov 23, 2019 6:48 pm

Bandito Arms Sidewinder Power Armor
Image
M.D.C. by Location:
[List all location entries vertically in a bulleted list]
  • Shoulder Wings (2): 50 each
  • Shoulder/Wing Mini-Missile Launcher (2): 60 each
  • *Main Turbines (2; rear): 100 each
  • *Lower Maneuvering Jets (4; rear): 25 each
  • *Leg Maneuvering Jets (1 per leg; lower): 12 each
  • *Waist Maneuvering Jets (4): 10 each
  • *Head: 100
  • *Hands (2): 25 each
  • Arms (2): 60 each
  • Legs (2): 100 each
  • *Forearm Guns (2): 12 each
  • *Bandit 6000 Grenade Launcher (1): 80
  • Main Body: 230
Statistical Data:
Running: 100 mph
Leaping: 15' high/across unassisted. Jet thrusters allow it to leap 110' high and 200' across.
Flying: 250 mph, max altitude 6000 feet, thrusters need to cool after 10 hours
Underwater Capabilities: Swim at 4 mph, walk at 25% speed, 50 mph using thrusters, maximum depth 800'
Class: Vectored Thrust Strategic Armor Military Assault Suit
Crew: 1 pilot
Dimensions: 10' tall, 10' wide (with wings), 4' 6" long, 490 lbs
Physical Strength: 30 Robot PS
Cargo: None
Power System: Nuclear, average life is 10 years
Weapon Systems:
MML 12 Mini-Missile Launchers
  • Range: Varries with missile used, usually about a mile
  • Damage: Varies with missile used
  • Rate of Fire: 1, 2, or 4 at a time
  • Payload: 12 missiles each, 24 total
Arm Mounted Short-Range Lasers
  • Range: 1,200'
  • Damage: 2d6 MD per single blast, or 4d6 MD per simultaneous dual blast
  • Rate of Fire: Single or Dual Blasts only
  • Payload: Effectively Unlimited
  • Bonuses: +1 to strike
Hand to Hand Combat: Per Robotic P.S. 30
Features of Note:
  • Vectored Thrust (see modifiers)
Modifiers:
  • P.E. 16+ & P.P. 15+ required or receive only Power Armor Combat Training bonuses & -3 to roll w/impact
  • +1 initiative, +1 parry, +2 dodge
Book Reference:
Megan Price
HP: 20/20
SDC: 45/45
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Re: Canonical Submissions

Postby Major James Smith » Wed Nov 27, 2019 11:31 pm

LL-SB Light Labor Slave 'Borg Armor
M.D.C.: 70
Modifiers: -15% to Prowl, climb, and swim
Features:
  • Bulky and can only be worn by partial or full conversion Cyborgs
Book Reference:Bionics Sourcebook, page 101


Cost: 3,500 credits; check here for availability

Submitted by Ryan
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Re: Canonical Submissions

Postby Major James Smith » Wed Nov 27, 2019 11:34 pm

LE-B1 Light Espionage Armor
M.D.C.: 135
Modifiers: LE-B1 Light Espionage Armor is the only armor for 'borgs that is free of penalties.
Features:
  • Bulky and can only be worn by partial or full conversion Cyborgs
Book Reference:Bionics Sourcebook, page 101


Cost: 8,000 credits; check here for availability

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Re: Canonical Submissions

Postby Major James Smith » Wed Nov 27, 2019 11:35 pm

LI-B2 Light Infantry Armor
M.D.C.: 270
Modifiers: -15% to prowl, climb, and swim
Features:
  • Bulky and can only be worn by partial or full conversion Cyborgs
Book Reference:Bionics Sourcebook, page 101


Cost: 20,000 credits; check here for availability

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Re: Canonical Submissions

Postby Major James Smith » Wed Nov 27, 2019 11:38 pm

MI-B2 Medium Infantry Armor
M.D.C.: 310
Modifiers: -15% to Prowl, climb, and swim
Features:
  • Bulky and can only be worn by partial or full conversion Cyborgs
Book Reference:Bionics Sourcebook, page 101


Cost: 26,000 credits; check here for availability

Submitted by Ryan
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Re: Canonical Submissions

Postby Major James Smith » Wed Nov 27, 2019 11:41 pm

HI-B3 Heavy Infantry Armor
M.D.C.: 420
Modifiers: -2 to Strike, Parry, and Dodge. -25% to physical skills like acrobatics, gymnastics, climbing, and swimming. Prowl is impossible in HI-B3 Heavy Infantry Armor and speed is reduced by 20%.
Features:
  • Bulky and can only be worn by full conversion Cyborgs
Book Reference: Bionics Sourcebook, page 101


Cost: 32,000 credits; check here for availability

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Re: Canonical Submissions

Postby Major James Smith » Wed Nov 27, 2019 11:55 pm

Deep-Sea Environmental Body Armor
M.D.C.: 175
Modifiers: -10% to prowl and other physical skills such as gymnastics
Features:
  • Maximum Depth Tolerance: 1.7 miles

Cost: 75,000 credits; check here for availability.

Book Reference: Bionics Sourcebook, page 101
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Re: Canonical Submissions

Postby Brute » Tue Dec 17, 2019 9:12 am

OOC Comments
NOTE: The following is erroneously categorized in the Armory as a True Robot, but as it requires a human pilot and has a reinforced pilot's compartment, it is rightly a Robot Combat Vehicle.


NE-300 One Man Army Vehicle Combat Pod
[insert image here: 400 pixels in height, .png format, transparent background, only use the EU Image Repository to host images!]
M.D.C. by Location:
  • Sensor Array*: 60
  • Communications Cluster*: 100
  • Particle Beam Turret: 80
  • Mini-Missile Launchers (2): 40 each
  • Reinforced Pilot's Compartment: 100
  • Main Body: 300
* Requires a called shot at -3 Strike to hit
Statistical Data:
Flying: Hover (0 mph; 2' to 100' altitude); full speed 300 mph
Class: Drone Command Combat Pod
Crew: One pilot
Dimensions: 5' high, 5' wide, 8' long, 1 ton weight
Physical Strength:
Cargo: 1' X 1' area
Power System: Nuclear, 8 year life
Weapon Systems:
Particle Beam Turret
  • Range: 1,200'
  • Damage: 1D6X10 M.D.
  • Rate of Fire: One Attack
  • Payload: Effectively Unlimited
Mini-Missile Launcher
  • Range: 1 mile
  • Damage: Varies with missile type
  • Rate of Fire: One Missile or in volleys of 2, 3, or 4
  • Payload: 12 missiles; 6 per launcher
Hand to Hand Combat: Per Pilot
Features of Note:
  • Pilot can control up to 9 (total) NE-010, NE-020, and/or NE030 Drones. Standard complement is 3 NE-020 Combat Drones, 1 NE-030 Spy Drone, and 1 to 5 NE-010 Destructo-Drones. Pilot directs and controls drones through voice or radio command or take direct control via HUD or VR system. Range of control: 50 miles. NE-020 or NE 030 Drones will not go beyond this range unless ordered to do so.
  • Sensors: Thermo-Imager, Infrared, Ultraviolet, Passive Nightvision, Telescopic, Laser Targeting, Motion Detector, Heat Sensor, Radiation Sensor, Radar Detector, Radar (Track up to 96 different targets, 10 mile range), Enhanced Hearing, Radio Transmitter, Radio Receiver, Radio Scrambler
Modifiers: None
Book Reference: p. 128, Rifts Mercenaries


Code: Select all
[b]NE-300 One Man Army Vehicle Combat Pod[/b]
[insert image here: 400 pixels in height, .png format, transparent background, only use the EU Image Repository to host images!]
[size=85][u][b]M.D.C. by Location:[/b][/u]
[list][*]Sensor Array*: 60
[*]Communications Cluster*: 100
[*]Particle Beam Turret: 80
[*]Mini-Missile Launchers (2): 40 each
[*]Reinforced Pilot's Compartment: 100
[*]Main Body: 300[/list]
* Requires a called shot at -3 Strike to hit
[u][b]Statistical Data:[/b][/u]
Flying: Hover (0 mph; 2' to 100' altitude); full speed 300 mph
Class: Drone Command Combat Pod
Crew: One pilot
Dimensions: 5' high, 5' wide, 8' long, 1 ton weight
Physical Strength:
Cargo: 1' X 1' area
Power System: Nuclear, 8 year life
[u][b]Weapon Systems:[/b][/u]
[b]Particle Beam Turret[/b]
[list][*]Range: 1,200'
[*]Damage: 1D6X10 M.D.
[*]Rate of Fire: One Attack
[*]Payload: Effectively Unlimited[/list]
[b]Mini-Missile Launcher[/b]
[list][*]Range: 1 mile
[*]Damage: Varies with missile type
[*]Rate of Fire: One Missile or in volleys of 2, 3, or 4
[*]Payload: 12 missiles; 6 per launcher[/list]
[b]Hand to Hand Combat:[/b] Per Pilot
[b]Features of Note:[/b]
[list][*]Pilot can control up to 9 (total) NE-010, NE-020, and/or NE030 Drones.  Standard complement is 3 NE-020 Combat Drones, 1 NE-030 Spy Drone, and 1 to 5 NE-010 Destructo-Drones.  Pilot directs and controls drones through voice or radio command or can take direct control via HUD or VR system.  Range of control: 50 miles.  NE-020 or NE 030 Drones will not go beyond this range unless ordered to do so.
[*]Sensors: Thermo-Imager, Infrared, Ultraviolet, Passive Nightvision, Telescopic, Laser Targeting, Motion Detector, Heat Sensor, Radiation Sensor, Radar Detector, Radar (Track up to 96 different targets, 10 mile range), Enhanced Hearing, Radio Transmitter, Radio Receiver, Radio Scrambler
[*]Cargo hold typically equipped with energy rifle, handgun, 1D4+1 grenades, signal flare, canteen, and first aid kit[/list]
Modifiers: None
Book Reference: p. 128, Rifts Mercenaries[/size]


Cost: 50 million Credits (Black Market)
Optional VR Control System: an additional 5 million Credits



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Re: Canonical Submissions

Postby Brute » Tue Dec 17, 2019 9:15 am

OOC Comments
NE-010 Destructo-Drone
[insert image here: 400 pixels in height, .png format, transparent background]
Alignment:N/A
Disposition:N/A
M.D.C. by Location:
  • Small Assault Laser: 15
  • Lower Hover Jets (3): 10 each
  • Main Rear Rocket Jet: 30
  • Main Body: 70
Statistical Data:
Flying Speed: Hover (0 mph; 5000' max altitude); cruise 200 mph, full speed 400 mph; 2400 miles effective range
Dimensions: 2' diameter, 7' long, 500 lbs.
Physical Strength: N/A
Power System: Battery, 24 to 72 hour life depending on activity level
Weapon Systems:
Small Light Laser
  • Range: 2000'
  • Damage: 2D6 M.D.
  • Rate of Fire: One Attack
  • Payload: 100 Blasts
Explosive Charge
  • Range: 2400 miles
  • Damage: 3D6 X 10 M.D., 15' radius
  • Rate of Fire: One Attack total; this attack destroys the robot
  • Payload: One use
Combat Bonuses: 4 APM
Features of Note:
  • Combat Program: Recognize and Identify Targets 89%; Prowl 48%; Land Navigation 89%; Detect Ambush 50%; Detect Concealment 48%; Can recognize up to 1000 different targets
  • Sensors: Infrared, passive nightvision, laser targeting, motion detector, radar (can track 24 targets; 1 mile range), radio transmission, scrambler, and receiver
Modifiers: Initiative +2; Strike +6; Dodge +8
Book Reference: p. 126, Rifts Mercenaries


Code: Select all
[b]NE-010 Destructo-Drone[/b]
[insert image here: 400 pixels in height, .png format, transparent background]
[size=85][b]Alignment:[/b]N/A
[b]Disposition:[/b]N/A
[u][b]M.D.C. by Location:[/b][/u]
[list][*]Small Assault Laser: 15
[*]Lower Hover Jets (3): 10 each
[*]Main Rear Rocket Jet: 30
[*]Main Body: 70
[u][b]Statistical Data:[/b][/u]
Flying Speed: Hover (0 mph; 5000' max altitude); cruise 200 mph,  full speed 400 mph; 2400 miles effective range
Dimensions: 2' diameter, 7' long, 500 lbs.
Physical Strength: N/A
Power System: Battery, 24 to 72 hour life depending on activity level
[u][b]Weapon Systems:[/b][/u]
[B]Small Light Laser[/b]
[list][*]Range: 2000'
[*]Damage: 2D6 M.D.
[*]Rate of Fire: One Attack
[*]Payload: 100 Blasts[/list]
[b]Explosive Charge[/b]
[list][*]Range: 2400 miles
[*]Damage: 3D6 X 10 M.D., 15' radius
[*]Rate of Fire: One Attack total; this attack destroys the robot
[*]Payload: One use[/list]
[b]Combat Bonuses:[/b] 4 APM
[b]Features of Note:[/b]
[list][*]Combat Program: Recognize and Identify Targets 89%; Prowl 48%; Land Navigation 89%; Detect Ambush 50%; Detect Concealment 48%; Can recognize up to 1000 different targets
[*]Sensors: Infrared, passive nightvision, laser targeting, motion detector, radar (can track 24 targets; 1 mile range), radio transmission, scrambler, and receiver[/list]
Modifiers: Initiative +2; Strike +6; Dodge +8
Book Reference: p. 126, Rifts Mercenaries[/size]


Cost: 250,000 credits (Black Market)


Submitted by Lee
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Re: Canonical Submissions

Postby Brute » Tue Dec 17, 2019 9:16 am

OOC Comments
NE-020 Combat Drone
[insert image here: 400 pixels in height, .png format, transparent background]
Alignment: N/A; Simple Intelligence
Disposition: N/A
M.D.C. by Location:
  • Sensor Antenna (3): 20 each
  • Mini-Missile Launcher: 35
  • Laser Cannon: 120
  • Lower Hover Jets: 40
  • Main Body: 100
Statistical Data:
Flying Speed: Hover (0 mph; 600' maximum altitude); Full speed 60 mph
Dimensions: 3' wide, 6.5' long; 650 lbs.
Physical Strength: N/A
Power System: Nuclear
Weapon Systems:
Laser Cannon
  • Range: 4,000'
  • Damage: 5D6 M.D.
  • Rate of Fire: One attack
  • Payload: Effectively unlimited
Mini-Missile Launcher
  • Range: Varies with missile type, typically 1 mile
  • Damage: Varies with missile type
  • Rate of Fire: One attack
  • Payload: 8 missiles
Combat Bonuses: 6 APM
Features of Note:
  • Combat Program: Detect Ambush 80%, Detect Concealment 68%, Land Navigation 80%, Intelligence 80%, Prowl 60%, Recognize up to 1000 different targets
  • Sensors: Thermo-imager, Infrared, Ultraviolet, Passive Nightvision, Telescopic, Laser Targeting, Motion Detector, Heat Sensor, Radiation Sensor, Radar Detector, Radar (track up to 48 targets, 1 mile range), Enhanced Hearing, Radio Transmission, Scrambler, Radio Receiver
  • Optional VR system allows the Drone to be controlled remotely by a human
Modifiers: Initiative, strike, and Parry +1; Dodge +4
Book Reference: p. 127, Rifts Mercenaries


Code: Select all
[b]NE-020 Combat Drone[/b]
[insert image here: 400 pixels in height, .png format, transparent background]
[size=85][b]Alignment:[/b] N/A; Simple Intelligence
[b]Disposition:[/b] N/A
[u][b]M.D.C. by Location:[/b][/u]
[list][*]Sensor Antenna (3): 20 each
[*]Mini-Missile Launcher: 35
[*]Laser Cannon: 120
[*]Lower Hover Jets: 40
[*]Main Body: 100[/list]
[u][b]Statistical Data:[/b][/u]
Flying Speed: Hover (0 mph; 600' maximum altitude); Full speed 60 mph
Dimensions: 3' wide, 6.5' long; 650 lbs.
Physical Strength: N/A
Power System: Nuclear
[u][b]Weapon Systems:[/b][/u]
[b]Laser Cannon[/b]
[list][*]Range: 4,000'
[*]Damage: 5D6 M.D.
[*]Rate of Fire: One attack
[*]Payload: Effectively unlimited [/list]
[b]Mini-Missile Launcher[/b]
[list][*]Range: Varies with missile type, typically 1 mile
[*]Damage: Varies with missile type
[*]Rate of Fire: One attack
[*]Payload: 8 missiles [/list]
[b]Combat Bonuses:[/b] 6 APM
[b]Features of Note:[/b]
[list][*]Combat Program: Detect Ambush 80%, Detect Concealment 68%, Land Navigation 80%, Intelligence 80%, Prowl 60%, Recognize up to 1000 different targets
[*]Sensors: Thermo-imager, Infrared, Ultraviolet, Passive Nightvision, Telescopic, Laser Targeting, Motion Detector, Heat Sensor, Radiation Sensor, Radar Detector, Radar (track up to 48 targets, 1 mile range), Enhanced Hearing, Radio Transmission, Scrambler, Radio Receiver
[*]Optional VR system allows the Drone to be controlled remotely by a human[/list]
Modifiers: Initiative, strike, and Parry +1; Dodge +4
Book Reference: p. 127, Rifts Mercenaries [/size]


Cost: 4 million Credits (Black Market)
Optional VR Drone Control System: 500,000 Credits


Submitted by Lee
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Re: Canonical Submissions

Postby Rogue Trader » Wed Jan 22, 2020 10:49 am

OOC Comments
NE-040 Point Defense Drone
Image
Alignment: N/A
Disposition: N/A
M.D.C. by Location:
  • Optical Sensor Eye: 15
  • Sensor and Transmitter Crown: 15
  • Main Sensor Cluster: 20
  • Small Defense Laser: 10
  • Main Hover Jets (3): 10 each
  • Directional Jets (9): 3 each
  • Main Body: 80
Statistical Data:
Running/Flying Speed: Hover (0 mph) to 50 mph. Hover altitude is 1' to 150' high.
Dimensions: 2' diameter, spherical; 42 lbs.
Physical Strength: N/A
Power System: NE-EB battery; 96 hour life per charge
Weapon Systems:
Light Laser
  • Range: 2,000'
  • Damage: 2D6 M.D.C.
  • Rate of Fire: 1 attack
  • Payload: 200 Laser blasts
Hand to Hand Combat: 4 APM
Features of Note:
  • Comes with HUD visor and remote control module for human operator
  • Robot Defense System: Recognize, Locate, & Identify Targets 89%; Prowl 89%; Land Navigation 89%; Detect Ambush 60%; Detect Concealment 60%; Can recognize 1000 different targets.
  • Sensors & Optics: 5 Video cameras, Infrared, Ultraviolet, Passive Night-sight; Thermal Imaging; Laser Targeting (3,000' range); Motion Detector & Radar (can track 100 targets, 3 mile range); Full radio transmission and reception, plus radio scrambler (500 mile range)
Modifiers: +3 initiative; +4 Strike; +8 Dodge
Book Reference: DB8, p. 66


Cost: 500,000 Credits


Code: Select all
[b]NE-040 Point Defense Drone[/b]
[img]http://explorersunlimited.com/images/upload/2019/08/07/20190807103351-09cdfd7e.png[/img]
[size=85][b]Alignment:[/b] N/A
[b]Disposition:[/b] N/A
[u][b]M.D.C. by Location:[/b][/u]
[List][*]Optical Sensor Eye: 15
[*]Sensor and Transmitter Crown: 15
[*]Main Sensor Cluster: 20
[*]Small Defense Laser: 10
[*]Main Hover Jets (3): 10 each
[*]Directional Jets (9): 3 each
[*]Main Body: 80[/list]
[u][b]Statistical Data:[/b][/u]
Running/Flying Speed: Hover (0 mph) to 50 mph.  Hover altitude is 1' to 150' high.
Dimensions: 2' diameter, spherical; 42 lbs.
Physical Strength: N/A
Power System: NE-EB battery; 96 hour life per charge
[u][b]Weapon Systems:[/b][/u]
[B]Light Laser[/b]
[list][*]Range: 2,000'
[*]Damage: 2D6 M.D.C.
[*]Rate of Fire: 1 attack
[*]Payload: 200 Laser blasts[/list]
[b]Hand to Hand Combat:[/b] 4 APM
[b]Features of Note:[/b]
[list][*]Comes with HUD visor and remote control module for human operator
[*]Robot Defense System: Recognize, Locate, & Identify Targets 89%; Prowl 89%; Land Navigation 89%; Detect Ambush 60%; Detect Concealment 60%; Can recognize 1000 different targets.
[*]Sensors & Optics: 5 Video cameras, Infrared, Ultraviolet, Passive Night-sight; Thermal Imaging; Laser Targeting (3,000' range); Motion Detector & Radar (can track 100 targets, 3 mile range); Full radio transmission and reception, plus radio scrambler (500 mile range)[/list]
Modifiers: +3 initiative; +4 Strike; +8 Dodge
Book Reference: DB8, p. 66[/size]


Submitted by Lee
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Re: Canonical Submissions

Postby Rogue Trader » Wed Jan 22, 2020 11:23 am

OOC Comments
Phase-Tech Med Kit
  • Weight: 30 lbs.
  • Features: Field kit contains phase field generators and micro-beamers for surgery and antisepsis. Full kit contains equivalent of RMK and IRMSS med systems, drug dispenser with a full variety of medicines, and a phase-tech kit.
  • Modifiers: Field kit gives a recovery ratio of 55% if used in the field. Full kit gives an 80% recovery ratio if used in the field. Both give a 98% recovery ratio if used in a proper sick bay or hospital.
  • Book Reference: p.125, DB2


Code: Select all
[b]Phase-Tech Med Kit[/b]
[size=85][list][*]Weight: 30 lbs.
[*]Features: Field kit contains phase field generators and micro-beamers for surgery and antisepsis.  Full kit contains equivalent of RMK and IRMSS med systems, drug dispenser with a full variety of medicines, and a phase-tech kit.
[*]Modifiers: Field kit gives a recovery ratio of 55% if used in the field.  Full kit gives an 80% recovery ratio if used in the field.  Both give a 98% recovery ratio if used in a proper sick bay or hospital.
[*]Book Reference: p.125, DB2[/list][/size]


Cost: 80,000 credits for the field med kit; 200,000 for the full med kit.


"Spacer's Friend" Multi-Tool
  • Weight: 2 lbs.
  • Features:
    • One small serrated vibro-knife (1 M.D.)
    • Pliers with wire cutters
    • One flathead and one square-drive screwdriver
    • Laser Distancer
    • Micrometer
    • High intensity LED light that shines red or white
    • Powered by small solar cell and internal capacitor; 2 hour duration, 20 minute full recharge time
  • Modifiers:
  • Book Reference: p.102, DB13


Code: Select all
[b]"Spacer's Friend" Multi-Tool[/b]
[size=85][list][*]Weight: 2 lbs.
[*]Features:
[list][*]One small serrated vibro-knife (1 M.D.)
[*]Pliers with wire cutters
[*]One flathead and one square-drive screwdriver
[*]Laser Distancer
[*]Micrometer
[*]High intensity LED light that shines red or white
[*]Powered by small solar cell and internal capacitor; 2 hour duration, 20 minute full recharge time[/list]
[*]Modifiers:
[*]Book Reference: p.102, DB13[/list][/size]


Cost: 8,500 credits

Wilk's PC-2020 Filed Identifier Laser Holographic Portable Computer
  • Weight: 5 lbs.
  • Features:
    • Identifier program can recognize and identify 16,000 vehicles and robots; 60,000 animal species (indigenous and dbee); 100,000 insects; and 50,000 plants and fruits. Data are limited to specific geographical region or continent.
    • Holographic Projection
    • Digital plasma Screen (serves as backup to Holo-display)
    • Built-in Optic Scanner
    • Uses 1 inch disks with a capacity for 100 hours of video or 10,000 individual still images.
    • Mega Damage carrying case (15 M.D.C.)
  • Modifiers: 98% chance to identify using color visual data (image or optical scan); 88% with low-res or black and white data; 72% from a drawing.
  • Book Reference: p.69, SB1


Code: Select all
[b]Wilk's PC-2020 Filed Identifier Laser Holographic Portable Computer[/b]
[size=85][list][*]Weight: 5 lbs.
[*]Features:
[list][*]Identifier program can recognize and identify 16,000 vehicles and robots; 60,000 animal species (indigenous and dbee); 100,000 insects; and 50,000 plants and fruits.  Data are limited to specific geographical region or continent.
[*]Holographic Projection
[*]Digital plasma Screen (serves as backup to Holo-display)
[*]Built-in Optic Scanner
[*]Uses 1 inch disks with a capacity for 100 hours of video or 10,000 individual still images.
[*]Mega Damage carrying case (15 M.D.C.)[/list]
[*]Modifiers: 98% chance to identify using color visual data (image or optical scan); 88% with low-res or black and white data; 72% from a drawing.
[*]Book Reference: p.69, SB1[/list][/size]


Cost: 44,500 credits; Common availability at high-tech outlets


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Re: Canonical Submissions

Postby The Apothecary » Sun Jan 26, 2020 1:01 pm

BigBore "Big Boss" Magnum Revolver
Image
  • Range: 200 feet
  • Damage: 2D4 M.D. + knockdown
  • Rate of Fire: Single Shot Only
  • Payload: Four shells
  • Weight: 4 lbs
  • Features: None
  • Modifiers:
    • P.S. 22+ required to fire or else suffer -2 strike and knockdown;
    • Augmented P.S. 20+ required to fire 1-handed
  • Book Reference: p. 138, Black Market


Code: Select all
[b]BigBore "Big Boss" Magnum Revolver[/b]
[img]http://explorersunlimited.com/images/upload/2017/11/24/20171124090552-26fc92cd.png[/img]
[size=85][list][*]Range: 200 feet
[*]Damage: 2D4 M.D. + [url=http://www.explorersunlimited.com/eu/viewtopic.php?f=14&p=1353130#p1353130]knockdown[/url]
[*]Rate of Fire: Single Shot Only
[*]Payload: Four shells
[*]Weight: 4 lbs
[*]Features: None
[*]Modifiers:
[list][*]P.S. 22+ required to fire or else suffer -2 strike and [url=http://www.explorersunlimited.com/eu/viewtopic.php?f=14&p=1353130#p1353130]knockdown[/url];
[*]Augmented P.S. 20+ required to fire 1-handed[/list]
[*]Book Reference: p. 138, Black Market[/list][/size]


Cost: 12,000 credits; common availability in Black Market outlets, uncommon availability across North America.
120 credits per shotgun shell or 16,000 credits for a box of 144 shells.
"Death may be a small mercy for some. Others come to me for the cure. Temporary or permanent I have it all."

PCs: Wolf Whitaker (Roughnecks); Raz I'Syul Arro (GR)
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Re: Canonical Submissions

Postby The Apothecary » Sun Jan 26, 2020 1:03 pm

BigBore "Buccaneer" Breech-Lock Pistol
Image
  • Range: 120 feet
  • Damage: 1D6 M.D. + knockdown
  • Rate of Fire: Single shot only
  • Payload: One round
  • Weight: 3 lbs
  • Features: Breech Loaded
  • Modifiers: None
  • Book Reference: p. 138, Black Market


Code: Select all
[b]BigBore "Buccaneer" Breech-Lock Pistol[/b]
[img]http://explorersunlimited.com/images/upload/2018/04/18/20180418101522-b80d6931.png[/img]
[size=85][list][*]Range: 120 feet
[*]Damage: 1D6 M.D. + [url=http://www.explorersunlimited.com/eu/viewtopic.php?f=14&p=1353130#p1353130]knockdown[/url]
[*]Rate of Fire: Single shot only
[*]Payload: One round
[*]Weight: 3 lbs
[*]Features: Breech Loaded
[*]Modifiers: None
[*]Book Reference: p. 138, Black Market[/list][/size]


Cost: 2,500 credits; free in the Great Lakes, Gulf Coast regions when purchased with a box of ammo. common availability in Black Market outlets, uncommon availability across North America.
10,000 credits for a box of 144 rounds.
"Death may be a small mercy for some. Others come to me for the cure. Temporary or permanent I have it all."

PCs: Wolf Whitaker (Roughnecks); Raz I'Syul Arro (GR)
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Re: Canonical Submissions

Postby The Apothecary » Sun Jan 26, 2020 1:06 pm

BigBore "Privateer" Breech-Lock Musket
Image
  • Range: 600 feet
  • Damage: 2D4 M.D. + knockdown
  • Rate of Fire: Single Shot Only
  • Payload: One shell
  • Weight: 8 lbs
  • Features: Can fire silver or wooden rounds for double damage to vampires, undead and other creatures vulnerable to silver & wood.
  • Modifiers: P.S. 14+ required to fire or else suffer -2 strike and knockdown; P.S. 22+ required to fire 1-handed.
  • Book Reference: p. 138-139, Black Market


Code: Select all
[b]BigBore "Privateer" Breech-Lock Musket[/b]
[img]http://explorersunlimited.com/images/upload/2017/11/24/20171124090556-13211b19.png[/img]
[size=85][list][*]Range: 600 feet
[*]Damage: 2D4 M.D. + [url=http://www.explorersunlimited.com/eu/viewtopic.php?f=14&p=1353130#p1353130]knockdown[/url]
[*]Rate of Fire: Single Shot Only
[*]Payload: One shell
[*]Weight: 8 lbs
[*]Features:  If loaded with silver or wooden rounds a round does double its listed M.D. to vampires and creatures vulnerable to such things.
[*]Modifiers: P.S. 14+ required to fire or else suffer -2 strike and [url=http://www.explorersunlimited.com/eu/viewtopic.php?f=14&p=1353130#p1353130]knockdown[/url]; P.S. 22+ required to fire 1-handed.
[*]Book Reference: p. 138-139, Black Market[/list][/size]


Cost: 3,500 credits; common availability in Black Market outlets, uncommon availability across North America.
16,000 credits for a box of 144 shells.
"Death may be a small mercy for some. Others come to me for the cure. Temporary or permanent I have it all."

PCs: Wolf Whitaker (Roughnecks); Raz I'Syul Arro (GR)
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Re: Canonical Submissions

Postby The Apothecary » Sun Jan 26, 2020 1:08 pm

BigBore "Homesteader'' Light Shotgun
Image
  • Range: 400 feet
  • Damage: 1D6 M.D. or 2D6 double barreled blast.
  • Rate of Fire: single or double-barreled blast
  • Payload: Two rounds; breech loaded, 3 APM to reload, 6 APM to reload w/o W.P. Shotgun
  • Weight: 8 lbs
  • Features:
    • Uses BigBore revolver rounds, can not be loaded with conventional shotgun shells
    • There is NO knockdown effect with this weapon.
  • Modifiers: P.S. 22+, or an Augmented P.S. of 16+ required to fire one-handed.
  • Book Reference: p. 139, Black Market


Code: Select all
[b]BigBore "Homesteader'' Light Shotgun[/b]
[img]http://explorersunlimited.com/images/upload/2017/11/24/20171124090554-1f2cf9a5.png[/img]
[size=85][list][*]Range: 400 feet
[*]Damage: 1D6 M.D. or 2D6 double barreled blast.
[*]Rate of Fire: single or double-barreled blast
[*]Payload: Two rounds; breech loaded, 3 APM to reload, 6 APM to reload w/o W.P. Shotgun
[*]Weight: 8 lbs
[*]Features:
[list][*]Uses BigBore revolver rounds, can not be loaded with conventional shotgun shells
[*]There is NO knockdown effect with this weapon.[/list]
[*]Modifiers: P.S. 22+, or an Augmented P.S. of 16+ required to fire one-handed.
[*]Book Reference: p. 139, Black Market[/list][/size]


Cost: 9,000 credits; common availability in Black Market outlets, uncommon availability across North America.
10,000 credits for a box of 144 rounds.
"Death may be a small mercy for some. Others come to me for the cure. Temporary or permanent I have it all."

PCs: Wolf Whitaker (Roughnecks); Raz I'Syul Arro (GR)
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Posts: 41
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Re: Canonical Submissions

Postby The Apothecary » Sun Jan 26, 2020 1:12 pm

BigBore "Last Stand" Scattergun
Image
  • Range: 150 feet
  • Damage:
    • 3D6 M.D. to target past 20' + 6' radius of target
    • 4D6+6 M.D. to man-sized target within 20 feet + knockdown (reduce bonus to save vs knockdown by half) + 2D4 M.D. to 6' radius of target
    • 5D6+ 10 M.D. to giant target beings 15 feet or taller
  • Rate of Fire: 5-shot blast only
  • Payload: Five shells, breech loaded
  • Weight: 20 lbs
  • Features: Can not fire with fewer than five shells & only fires BigBore shotgun ammunition
  • Modifiers:
    • P.S. 22+, or Augmented P.S. 16+ required to fire or else suffer -2 strike and knockdown;
    • Augmented P.S. 26+ required to fire 1-handed.
  • Book Reference: p. 139, Black Market


Code: Select all
[b]BigBore "Last Stand" Scattergun[/b]
[img]http://explorersunlimited.com/images/upload/2017/11/24/20171124090555-92255d02.png[/img]
[size=85][list][*]Range: 150 feet
[*]Damage:
[list][*]3D6 M.D. to target past 20' + 6' radius of target
[*]4D6+6 M.D. to man-sized target within 20 feet + [url=http://www.explorersunlimited.com/eu/viewtopic.php?f=14&p=1353130#p1353130]knockdown[/url] (reduce bonus to save vs knockdown by half) + 2D4 M.D. to 6' radius of target
[*]5D6+ 10 M.D. to giant target beings 15 feet or taller[/list]
[*]Rate of Fire: 5-shot blast only
[*]Payload: Five shells, breech loaded
[*]Weight: 20 lbs
[*]Features: Can not fire with fewer than five shells & only fires BigBore shotgun ammunition
[*]Modifiers:
[list][*]P.S. 22+, or Augmented P.S. 16+  required to fire or else suffer -2 strike and [url=http://www.explorersunlimited.com/eu/viewtopic.php?f=14&p=1353130#p1353130]knockdown[/url];
[*]Augmented P.S. 26+ required to fire 1-handed.[/list]
[*]Book Reference: p. 139, Black Market[/list][/size]


Cost: 20,500 credits; uncommon availability in Black Market outlets, rare availability across North America.
16,000 credits for a box of 144 shells.
"Death may be a small mercy for some. Others come to me for the cure. Temporary or permanent I have it all."

PCs: Wolf Whitaker (Roughnecks); Raz I'Syul Arro (GR)
User avatar
The Apothecary
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Re: Canonical Submissions

Postby The Apothecary » Sun Jan 26, 2020 1:19 pm

BigBore ''Lawman" Automatic Shotgun
Image
  • Range: 300 feet
  • Damage: 2D4 M.D. + knockdown, 4D4 double barreled blast + knockdown
  • Rate of Fire: Single or double blasts only
  • Payload: 18 per drum
  • Weight: 12 lbs
  • Features:
    • Fire conventional S.D.C. shells, wooden & silver shells.
    • Double damage to vampires, undead and other beings vulnerable silver or wooden rounds
  • Modifiers:
    • P.S. 18+ required to fire or else suffer -3 strike and knockdown;
    • Augmented P.S. 22+ required to fire 1-handed
  • Book Reference: p. 140, Black Market


Code: Select all
[b]BigBore ''Lawman" Automatic Shotgun[/b]
[img]http://explorersunlimited.com/images/upload/2017/11/24/20171124090555-6d636cce.png[/img]
[size=85][list][*]Range: 300 feet
[*]Damage: 2D4 M.D. + [url=http://www.explorersunlimited.com/eu/viewtopic.php?f=14&p=1353130#p1353130]knockdown[/url], 4D4 double barreled blast + [url=http://www.explorersunlimited.com/eu/viewtopic.php?f=14&p=1353130#p1353130]knockdown[/url]
[*]Rate of Fire: Single or double blasts only
[*]Payload: 18 per drum 
[*]Weight: 12 lbs
[*]Features:
[list][*]Fire conventional S.D.C. shells, wooden & silver shells.
[*] Double damage to vampires, undead and other beings vulnerable silver or wooden rounds [/list]
[*]Modifiers:
[list][*]P.S. 18+ required to fire or else suffer -3 strike and [url=http://www.explorersunlimited.com/eu/viewtopic.php?f=14&p=1353130#p1353130]knockdown[/url];
[*]Augmented P.S. 22+ required to fire 1-handed[/list]
[*]Book Reference: p. 140, Black Market[/list][/size]


Cost: 24,000 credits; common availability in Black Market outlets, uncommon availability across North America.
16,000 credits for a box of 144 shells. An extra empty drum magazine (hold 19 rounds) costs 500 credits each.
"Death may be a small mercy for some. Others come to me for the cure. Temporary or permanent I have it all."

PCs: Wolf Whitaker (Roughnecks); Raz I'Syul Arro (GR)
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Posts: 41
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Re: Canonical Submissions

Postby The Apothecary » Sun Jan 26, 2020 1:23 pm

BigBore "Barking Dog" Submachine-Gun
Image
  • Range: 300 feet.
  • Damage:
  • Rate of Fire: Single shot, 3-shot burst, & 6-shot burst only
  • Payload: 18 per magazine & 45 per "banana" style long magazine.
  • Weight: 12 lbs
  • Features: Laser targeting
  • Modifiers:
    • + 1 to strike on aimed shots
    • P.S. 18+ required to fire or else suffer -2 strike (double for burst fire) & knockdown
    • P.S. 22+ required to fire 1-handed
  • Book Reference: p. 140-141, Black Market


Code: Select all
[b]BigBore "Barking Dog" Submachine-Gun[/b]
[img]http://explorersunlimited.com/images/upload/2017/11/24/20171124090551-720801c3.png[/img]
[size=85][list][*]Range: 300 feet.
[*]Damage:
[list][*]1D6 M.D. + [url=http://www.explorersunlimited.com/eu/viewtopic.php?f=14&p=1353130#p1353130]knockdown[/url]
[*]2D6 M.D. 3-shot burst + [url=http://www.explorersunlimited.com/eu/viewtopic.php?f=14&p=1353130#p1353130]knockdown[/url]
[*]4D6 M.D. 6-shot burst + [url=http://www.explorersunlimited.com/eu/viewtopic.php?f=14&p=1353130#p1353130]knockdown[/url][/list]
[*]Rate of Fire: Single shot, 3-shot burst, & 6-shot burst only
[*]Payload: 18 per magazine & 45 per "banana" style long magazine.
[*]Weight: 12 lbs
[*]Features: Laser targeting
[*]Modifiers:
[list][*]+ 1 to strike on aimed shots
[*]P.S. 18+ required to fire or else suffer -2 strike (double for burst fire) & [url=http://www.explorersunlimited.com/eu/viewtopic.php?f=14&p=1353130#p1353130]knockdown[/url]
[*]P.S. 22+ required to fire 1-handed[/list]
[*]Book Reference: p. 140-141, Black Market[/list][/size]


Cost: 25,500 credits; uncommon availability in Black Market outlets, rare availability across North America.
16,000 credits for a box of 144 shells. 100 credits for empty magazines (Regardless of size); 1,500 credits for laser targeting.
"Death may be a small mercy for some. Others come to me for the cure. Temporary or permanent I have it all."

PCs: Wolf Whitaker (Roughnecks); Raz I'Syul Arro (GR)
User avatar
The Apothecary
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Posts: 41
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Re: Canonical Submissions

Postby The Apothecary » Sun Jan 26, 2020 1:27 pm

BigBore "Fire Hose" SAW -Squad Assault Weapon
Image
  • Range: 600 feet.
  • Damage:
  • Rate of Fire: single, 3-shot burst, 6-shot burst, & 12-shot burst only
  • Payload: 46 per "banana" style magazine, 180 per ammo pack (+42 lbs) & 240 per cyborg ammo pack (+64 lbs)
  • Weight: 25 lbs
  • Features: Target is w/o bonuses to knockdown when 12 shells are fired
  • Modifiers:
    • P.S. 24+, or Augmented P.S. 17+ required to fire or else suffer -4 strike for burst fire & knockdown;
    • Augmented P.S. 26+, Robotic P.S. 20+, SN P.S. 15+ required to fire 1-handed.
  • Book Reference: p. 141, Black Market


Code: Select all
[b]BigBore "Fire Hose" SAW -Squad Assault Weapon[/b]
[img]http://explorersunlimited.com/images/upload/2017/11/24/20171124090553-6443b2e1.png[/img]
[size=85][list][*]Range: 600 feet.
[*]Damage:
[list][*]2D4 M.D. + [url=http://www.explorersunlimited.com/eu/viewtopic.php?f=14&p=1353130#p1353130]knockdown[/url]
[*]4D4 M.D. 3-shot burst + [url=http://www.explorersunlimited.com/eu/viewtopic.php?f=14&p=1353130#p1353130]knockdown[/url]
[*]5D6 M.D. 6-shot burst + [url=http://www.explorersunlimited.com/eu/viewtopic.php?f=14&p=1353130#p1353130]knockdown[/url]
[*]1D6x10 M.D. 12-shot burst + [url=http://www.explorersunlimited.com/eu/viewtopic.php?f=14&p=1353130#p1353130]knockdown[/url].[/list]
[*]Rate of Fire: single, 3-shot burst, 6-shot burst, & 12-shot burst only
[*]Payload: 46 per "banana" style magazine, 180 per ammo pack (+42 lbs) & 240 per cyborg ammo pack (+64 lbs)
[*]Weight: 25 lbs
[*]Features: Target is w/o bonuses to [url=http://www.explorersunlimited.com/eu/viewtopic.php?f=14&p=1353130#p1353130]knockdown[/url] when 12 shells are fired
[*]Modifiers:
[list][*]P.S. 24+, or Augmented P.S. 17+ required to fire or else suffer -4 strike for burst fire & [url=http://www.explorersunlimited.com/eu/viewtopic.php?f=14&p=1353130#p1353130]knockdown[/url];
[*]Augmented P.S. 26+, Robotic P.S. 20+, SN P.S. 15+ required to fire 1-handed.[/list]
[*]Book Reference: p. 141, Black Market[/list][/size]


Cost: 46,500 credits; uncommon availability in Black Market outlets, rare availability across North America.
16,000 credits for a box of 144 shells. Extra empty magazines cost 100 credits each, an empty standard ammo drum costs 2,000 credits and a heavy, cyborg drum costs 3,500 credits.
"Death may be a small mercy for some. Others come to me for the cure. Temporary or permanent I have it all."

PCs: Wolf Whitaker (Roughnecks); Raz I'Syul Arro (GR)
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Re: Canonical Submissions

Postby The Apothecary » Sun Jan 26, 2020 3:31 pm

BigBore "Room Sweeper" Belt-Fed Shotgun
Image
  • Range: 200 feet
  • Damage:
  • Rate of Fire: Single shot, 3-shot burst, & 6-shot burst only
  • Payload: 180 ammo pack (+42 lbs)
  • Weight: 20 lbs
  • Features:
  • Modifiers:
    • P.S. 24+, or Augmented P.S. 17+ required to fire or else suffer -4 strike for burst fire and knockdown;
    • Augmented P.S. 26+, Robotic P.S. 20+, SN P.S. 15+ required to fire 1-handed.
  • Book Reference: p. 140, Black Market


Code: Select all
[b]BigBore "Room Sweeper" Belt-Fed Shotgun[/b]
[img]http://explorersunlimited.com/images/upload/2017/11/24/20171124090556-2f465ceb.png[/img]
[size=85][list][*]Range: 200 feet
[*]Damage:
[list][*]2D4 M.D. + [url=http://www.explorersunlimited.com/eu/viewtopic.php?f=14&p=1353130#p1353130]knockdown[/url]
[*]4D4 M.D. 3-shot burst + [url=http://www.explorersunlimited.com/eu/viewtopic.php?f=14&p=1353130#p1353130]knockdown[/url]
[*]5D6 M.D. 6-shot burst + [url=http://www.explorersunlimited.com/eu/viewtopic.php?f=14&p=1353130#p1353130]knockdown[/url][/list]
[*]Rate of Fire: Single shot, 3-shot burst, & 6-shot burst only
[*]Payload: 180 ammo pack (+42 lbs)
[*]Weight: 20 lbs
[*]Features:
[*]Modifiers:
[list][*]P.S. 24+, or Augmented P.S. 17+ required to fire or else suffer -4 strike for burst fire and [url=http://www.explorersunlimited.com/eu/viewtopic.php?f=14&p=1353130#p1353130]knockdown[/url];
[*]Augmented P.S. 26+, Robotic P.S. 20+, SN P.S. 15+ required to fire 1-handed.[/list]
[*]Book Reference: p. 140, Black Market[/list][/size]


Cost: 30,500 credits; uncommon availability in Black Market outlets, rare availability across North America.
16,000 credits for a box of 144 shells. 2,000 credits for extra empty ammo pack.
"Death may be a small mercy for some. Others come to me for the cure. Temporary or permanent I have it all."

PCs: Wolf Whitaker (Roughnecks); Raz I'Syul Arro (GR)
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The Apothecary
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Posts: 41
Joined: Fri Jan 03, 2020 3:45 pm

Re: Canonical Submissions

Postby The Apothecary » Sun Jan 26, 2020 3:36 pm

BigBore "Universal" Variable Assault Rifle
Image
  • Range:
    • 1,000 feet; BB, Triax rounds & shotgun shells
    • 2,000 feet; S.D.C. rifle rounds.
  • Damage:
    • BigBore Revolver Rounds: 1D6 M.D., 2D6 M.D. 3-shot burst, & 4D6 M.D. six-shot burst + knockdown.
    • BigBore Shotgun Shells: 2D4 M.D., 4D4 M.D. 3-shot burst, & 5D6 M.D. 6-shot burst + knockdown.
    • Triax Pump Rounds: 4D6 M.D. & 1D4x10+ 10 M.D. 3-shot burst. 6-shot burst will cause the Universal assault rifle to explode (deal 2D4x10+20 M.D. to the shooter)
    • S.D. C. Rifle Rounds: Caliber Dependent.
  • Rate of Fire: Single shot, 3-shot burst, 6-shot burst only
  • Payload: 15 per magazine, 36 per long magazine, or 45 per "banana" style long magazine.
  • Weight: 20 lbs
  • Features:
    • Laser targeting
    • Nightvision scope
  • Modifiers:
    • + 1 to strike on aimed shots
    • Nightvision 3,000'
    • P.S. 22+ to fire 1-handed at -3 strike.
  • Book Reference: p.142, Black Market


Code: Select all
[b]BigBore "Universal" Variable Assault Rifle[/b]
[img]http://explorersunlimited.com/images/upload/2017/11/24/20171124090557-0ec30285.png[/img]
[size=85][list][*]Range:
[list][*]1,000 feet; BB, Triax rounds & shotgun shells
[*]2,000 feet; S.D.C. rifle rounds.[/list]
[*]Damage:
[list][*][b]BigBore Revolver Rounds:[/b] 1D6 M.D., 2D6 M.D. 3-shot burst, & 4D6 M.D. six-shot burst + [url=http://www.explorersunlimited.com/eu/viewtopic.php?f=14&p=1353130#p1353130]knockdown[/url].
[*]BigBore Shotgun Shells: 2D4 M.D., 4D4 M.D. 3-shot burst, & 5D6 M.D. 6-shot burst + [url=http://www.explorersunlimited.com/eu/viewtopic.php?f=14&p=1353130#p1353130]knockdown[/url].
[*]Triax Pump Rounds: 4D6 M.D. & 1D4x10+ 10 M.D. 3-shot burst. 6-shot burst will cause the Universal assault rifle to explode (deal 2D4x10+20 M.D. to the shooter)
[*]S.D. C. Rifle Rounds: Caliber Dependent.[/list]
[*]Rate of Fire: Single shot, 3-shot burst, 6-shot burst only
[*]Payload: 15 per magazine, 36 per long magazine, or  45 per "banana" style long magazine.
[*]Weight: 20 lbs
[*]Features: 
[list][*]Laser targeting
[*]Nightvision scope[/list]
[*]Modifiers:
[list][*] + 1 to strike on aimed shots
[*]Nightvision 3,000'
[*]P.S. 22+ to fire 1-handed at -3 strike.[/list]
[*]Book Reference: p.142, Black Market[/list][/size]


Cost: 45,000 credits; uncommon availability in Black Market outlets, rare availability across North America.
16,000 credits for a box of 144 BBSS, 10,000 credits for a box of 144 BBRR, 100 credits for an empty magazine.
400 credits per Triax Pump round; Very Rare availability. Up to 300% Black Market Markup.



Under-Barrel Grenade Launcher

Under-Barrel Grenade Launcher
  • Range: 500 feet
  • Damage: 2D6 M.D. 12’ radius.
  • Rate of Fire: Single shot only
  • Payload: Six grenades
  • Weight: 8 lbs
  • Features: None.
  • Modifiers: None.
  • Notes: It takes one melee round to reload the launcher by hand with six grenades (or one melee action to load two grenades); takes three times as long for those not familiar with military grade weapons. A reusable speed loader will load all six grenades in just one melee action.
  • Book Reference: p. 142, Black Market


Code: Select all
[b]Under-Barrel Grenade Launcher[/b]
[list][*]Range: 500 feet
[*]Damage: 2D6 M.D. per single grenade to 12’ radius.
[*]Rate of Fire: Each single grenade fired counts as one melee attack.
[*]Payload: Six grenades.
[*]Weight: 8 lbs
[*]Features: None.
[*]Modifiers: None.
[*]Notes: It takes one melee round to reload the launcher by hand with six grenades (or one melee action to load two grenades); takes three times as long for those not familiar with military grade weapons. A reusable speed loader will load all six grenades in just one melee action.
[*]Book Reference: p. 142, Black Market[/list][/size]


Cost: 10,000 credits; uncommon availability in Black Market outlets, rare availability across North America.
500 credits per grenade. 2,000 credits for speed loader.
"Death may be a small mercy for some. Others come to me for the cure. Temporary or permanent I have it all."

PCs: Wolf Whitaker (Roughnecks); Raz I'Syul Arro (GR)
User avatar
The Apothecary
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Posts: 41
Joined: Fri Jan 03, 2020 3:45 pm

Re: Canonical Submissions

Postby The Apothecary » Sun Jan 26, 2020 3:38 pm

Bandit 5050 "Papa Bear" Enhanced BigBore Medium Rail Gun
Image
  • Range: 2,000 feet.
  • Damage:
  • Rate of Fire: Single shots, 3-shot burst, & 6-shot burst only
  • Payload:
    • 180 BigBore "Shotgun" shells with ammo drum
    • 240 BigBore "Shotgun" shells with cyborg ammo drum
    • 240 shots per E-Clip
  • Weight:
    • 27 lbs
    • 42 lbs; 180 round ammo pack
    • 64 lbs; 240 round cyborg ammo pack
  • Features: Laser targeting
  • Modifiers:
    • P.S. 24+, or Augmented P.S. 17+ required to fire or else suffer -3 strike and knockdown;
    • Augmented P.S. 26+, Robotic P.S. 20+, SN P.S. 15+ required to fire 1-handed.
    • + 1 to strike on aimed shots
  • Book Reference: p. 142-143, black Market


Code: Select all
[b]Bandit 5050 "Papa Bear" Enhanced BigBore Medium Rail Gun[/b]
[img]http://explorersunlimited.com/images/upload/2017/11/24/20171124090550-15716000.png[/img]
[size=85][list][*]Range: 2,000 feet.
[*]Damage:
[list][*]2D4 M.D. + [url=http://www.explorersunlimited.com/eu/viewtopic.php?f=14&p=1353130#p1353130]knockdown[/url]
[*]4D4 M.D. per 3-shot burst + [url=http://www.explorersunlimited.com/eu/viewtopic.php?f=14&p=1353130#p1353130]knockdown[/url]
[*]5D6 M.D. per 6-shot burst + [url=http://www.explorersunlimited.com/eu/viewtopic.php?f=14&p=1353130#p1353130]knockdown[/url][/list]
[*]Rate of Fire: Single shots, 3-shot burst, & 6-shot burst only
[*]Payload:
[list][*]180 BigBore "Shotgun" shells with ammo drum
[*]240 BigBore "Shotgun" shells with cyborg ammo drum
[*]240 shots per E-Clip [/list]
[*]Weight:
[list][*] 27 lbs
[*]42 lbs; 180 round ammo pack
[*]64 lbs; 240 round cyborg ammo pack[/list]
[*]Features: Laser targeting
[*]Modifiers:
[list][*]P.S. 24+, or Augmented P.S. 17+ required to fire or else suffer -3 strike and [url=http://www.explorersunlimited.com/eu/viewtopic.php?f=14&p=1353130#p1353130]knockdown[/url];
[*]Augmented P.S. 26+, Robotic P.S. 20+, SN P.S. 15+ required to fire 1-handed.
[*]+ 1 to strike on aimed shots[/list]
[*]Book Reference: p. 142-143, black Market[/list][/size]


Cost: 65,500 credits; uncommon availability in Black Market outlets, rare availability across North America.
16,000 credits for a box of 144 shells. 100 credits for empty magazine. 2,000 credits for empty ammo drum. 3,500 credits for cyborg ammo drum.
"Death may be a small mercy for some. Others come to me for the cure. Temporary or permanent I have it all."

PCs: Wolf Whitaker (Roughnecks); Raz I'Syul Arro (GR)
User avatar
The Apothecary
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Posts: 41
Joined: Fri Jan 03, 2020 3:45 pm

Re: Canonical Submissions

Postby The Apothecary » Sun Jan 26, 2020 3:39 pm

IP-12 Ion Pistol
Image
  • Range: 500 feet.
  • Damage: 3D6 M.D.
  • Rate of Fire: Single shot only
  • Payload: 10 shots per E-Clip, 20 shots per LE-Clip
  • Weight: 3 lbs
  • Features: Balanced
  • Modifiers: + 1 to strike
  • Book Reference: p. 144-145, Black Market


Code: Select all
[b]IP-12 Ion Pistol[/b]
[img]http://explorersunlimited.com/images/upload/2017/11/24/20171124090600-da108c90.png[/img]
[size=85][list][*]Range: 500 feet.
[*]Damage: 3D6 M.D.
[*]Rate of Fire: Single shot only
[*]Payload: 10 shots per E-Clip, 20 shots per LE-Clip
[*]Weight: 3 lbs
[*]Features: Balanced
[*]Modifiers: + 1 to strike
[*]Book Reference: p. 144-145, Black Market[/list][/size]


Cost: 10,000 credits; common availability in Black Market outlets, uncommon availability across North America.
"Death may be a small mercy for some. Others come to me for the cure. Temporary or permanent I have it all."

PCs: Wolf Whitaker (Roughnecks); Raz I'Syul Arro (GR)
User avatar
The Apothecary
Assistant Game Master
 
Posts: 41
Joined: Fri Jan 03, 2020 3:45 pm

Re: Canonical Submissions

Postby The Apothecary » Sun Jan 26, 2020 3:39 pm

IP-15 Heavy Ion Pistol
Image
  • Range: 400 feet.
  • Damage: 4D6 M.D.
  • Rate of Fire: Single shot only
  • Payload: 8 shots per E-Clip, 16 shots per LE-Clip.
  • Weight: 4 lbs
  • Features: None.
  • Modifiers: None.
  • Book Reference: p. 145, Black Market


Code: Select all
[b]IP-15 Heavy Ion Pistol [/b]
[img]http://explorersunlimited.com/images/upload/2017/11/24/20171124090600-34cd193f.png[/img]
[size=85][list][*]Range: 400 feet.
[*]Damage: 4D6 M.D.
[*]Rate of Fire: Single shot only
[*]Payload: 8 shots per E-Clip, 16 shots per LE-Clip.
[*]Weight: 4 lbs
[*]Features: None.
[*]Modifiers: None.
[*]Book Reference: p. 145, Black Market[/list][/size]


Cost: 15,000 credits; common availability in Black Market outlets, uncommon availability across North America.
"Death may be a small mercy for some. Others come to me for the cure. Temporary or permanent I have it all."

PCs: Wolf Whitaker (Roughnecks); Raz I'Syul Arro (GR)
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The Apothecary
Assistant Game Master
 
Posts: 41
Joined: Fri Jan 03, 2020 3:45 pm

Re: Canonical Submissions

Postby The Apothecary » Sun Jan 26, 2020 3:40 pm

LP2 Laser Pistol
Image
  • Range: 800 feet.
  • Damage: 2D6 M.D.
  • Rate of Fire: Single shot only
  • Payload: 18 per E-Clip, 36 shots per LE-Clip.
  • Weight: 2 lbs
  • Features: Laser focusing optics
  • Modifiers: + 1 to strike
  • Book Reference: p. 145, Black Market


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[b]LP2 Laser Pistol[/b]
[img]http://explorersunlimited.com/images/upload/2017/11/24/20171124090604-a5ca1bb5.png[/img]
[size=85][list][*]Range: 800 feet.
[*]Damage: 2D6 M.D.
[*]Rate of Fire: Single shot only
[*]Payload: 18 per E-Clip, 36 shots per LE-Clip.
[*]Weight: 2 lbs
[*]Features: Laser focusing optics
[*]Modifiers: + 1 to strike
[*]Book Reference: p. 145, Black Market[/list][/size]


Cost: 17,000 credits; common availability in Black Market outlets, uncommon availability across North America.
"Death may be a small mercy for some. Others come to me for the cure. Temporary or permanent I have it all."

PCs: Wolf Whitaker (Roughnecks); Raz I'Syul Arro (GR)
User avatar
The Apothecary
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Posts: 41
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Re: Canonical Submissions

Postby The Apothecary » Sun Jan 26, 2020 3:41 pm

LP3-D Dual-Shot Laser Pistol
Image
  • Range: 700 feet
  • Damage: 2D6 M.D. or 4D6 M.D. 2-shot burst
  • Rate of Fire: Single shot & 2-shot burst only
  • Payload: 18 per E-Clip, 36 shots per LE-Clip
  • Weight: 5 lbs
  • Features: None.
  • Modifiers: None.
  • Book Reference: p. 145, Black Market


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[b]LP3-D Dual-Shot Laser Pistol [/b]
[img]http://explorersunlimited.com/images/upload/2017/11/24/20171124090604-3e6b9311.png[/img]
[size=85][list][*]Range: 700 feet
[*]Damage: 2D6 M.D. or 4D6 M.D. 2-shot burst
[*]Rate of Fire: Single shot & 2-shot burst only
[*]Payload: 18 per E-Clip, 36 shots per LE-Clip
[*]Weight: 5 lbs
[*]Features: None.
[*]Modifiers: None.
[*]Book Reference: p. 145, Black Market[/list][/size]


Cost: 25,000 credits; common availability in Black Market outlets, uncommon availability across North America.
"Death may be a small mercy for some. Others come to me for the cure. Temporary or permanent I have it all."

PCs: Wolf Whitaker (Roughnecks); Raz I'Syul Arro (GR)
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The Apothecary
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Posts: 41
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Re: Canonical Submissions

Postby The Apothecary » Sun Jan 26, 2020 3:42 pm

LP5 Laser Pulse Pistol
Image
  • Range: 700 feet.
  • Damage: 1D6 M.D., or 3D6 M.D. burst
  • Rate of Fire: Single shots & 3-shot pulse bursts only
  • Payload: 18 per E-Clip, 36 per LE-Clip
  • Weight: 5 lbs
  • Features: None.
  • Modifiers: None.
  • Book Reference: p. 145-146, Black Market


Code: Select all
[b]LP5 Laser Pulse Pistol [/b]
[img]http://explorersunlimited.com/images/upload/2017/11/24/20171124090605-8378da7d.png[/img]
[size=85][list][*]Range: 700 feet.
[*]Damage: 1D6 M.D., or 3D6 M.D. burst
[*]Rate of Fire: Single shots & 3-shot pulse bursts only
[*]Payload: 18 per E-Clip, 36 per LE-Clip
[*]Weight: 5 lbs
[*]Features: None.
[*]Modifiers: None.
[*]Book Reference: p. 145-146, Black Market[/list][/size]


Cost: 24,000 credits; common availability in Black Market outlets, uncommon availability across North America.
"Death may be a small mercy for some. Others come to me for the cure. Temporary or permanent I have it all."

PCs: Wolf Whitaker (Roughnecks); Raz I'Syul Arro (GR)
User avatar
The Apothecary
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Posts: 41
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Re: Canonical Submissions

Postby The Apothecary » Sun Jan 26, 2020 3:43 pm

IPR-16 Ion Pulse Rifle
Image
  • Range: 1,100 feet.
  • Damage: 3D6 M.D., or 6D6+3 M.D. burst
  • Rate of Fire: Single shots & 3-shot burst
  • Payload: 15 shots per E-Clip, 30 shots per LE-Clip
  • Weight: 8 lbs
  • Features: None.
  • Modifiers: None.
  • Book Reference: p. 146, Black Market


Code: Select all
[b]IPR-16 Ion Pulse Rifle[/b]
[img]http://explorersunlimited.com/images/upload/2017/11/24/20171124090601-eee3cc2b.png[/img]
[size=85][list][*]Range: 1,100 feet.
[*]Damage: 3D6 M.D., or 6D6+3 M.D. burst
[*]Rate of Fire: Single shots & 3-shot burst
[*]Payload: 15 shots per E-Clip, 30 shots per LE-Clip
[*]Weight: 8 lbs
[*]Features: None.
[*]Modifiers: None.
[*]Book Reference: p. 146, Black Market[/list][/size]


Cost: 24,000 credits; common availability in Black Market outlets, uncommon availability across North America.
"Death may be a small mercy for some. Others come to me for the cure. Temporary or permanent I have it all."

PCs: Wolf Whitaker (Roughnecks); Raz I'Syul Arro (GR)
User avatar
The Apothecary
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Posts: 41
Joined: Fri Jan 03, 2020 3:45 pm

Re: Canonical Submissions

Postby The Apothecary » Sun Jan 26, 2020 3:44 pm

LR7 Laser Rifle
Image
  • Range: 2,000 feet.
  • Damage: 3D6 M.D.
  • Rate of Fire: Single shot only
  • Payload: 18 shots per E-Clip, 36 shots per LE-Clip.
  • Weight: 6 lbs
  • Features: Precision laser targeting
  • Modifiers: +2 to strike on aimed shot
  • Book Reference: p. 146, Black Market


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[b]LR7 Laser Rifle[/b]
[img]http://explorersunlimited.com/images/upload/2017/11/24/20171124090606-2feb1e6f.png[/img]
[size=85][list][*]Range: 2,000 feet.
[*]Damage: 3D6 M.D.
[*]Rate of Fire: Single shot only
[*]Payload: 18 shots per E-Clip, 36 shots per LE-Clip.
[*]Weight: 6 lbs
[*]Features: Precision laser targeting
[*]Modifiers: +2 to strike on aimed shot
[*]Book Reference: p. 146, Black Market[/list][/size]


Cost: 21,500 credits; uncommon availability in Black Market outlets, Rare availability across North America.
"Death may be a small mercy for some. Others come to me for the cure. Temporary or permanent I have it all."

PCs: Wolf Whitaker (Roughnecks); Raz I'Syul Arro (GR)
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The Apothecary
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Posts: 41
Joined: Fri Jan 03, 2020 3:45 pm

Re: Canonical Submissions

Postby The Apothecary » Sun Jan 26, 2020 3:47 pm

LPR9 Laser Pulse Rifle
Image
  • Range:1,800 feet.
  • Damage: 2D6 M.D., or 6D6 M.D. burst.
  • Rate of Fire: Single shots & 3-shot burst only
  • Payload: 15 Shots per E-Clip, 30 shots from a LE-Clip
  • Weight: 7 lbs
  • Features: Laser targeting.
  • Modifiers: + 1 to strike on aimed shots or burst.
  • Book Reference: p. 146, Black Market


Code: Select all
[b]LPR9 Laser Pulse Rifle[/b]
[img]http://explorersunlimited.com/images/upload/2017/11/24/20171124090605-5e0a3741.png[/img]
[size=85][list][*]Range:1,800 feet.
[*]Damage: 2D6 M.D., or 6D6 M.D. burst.
[*]Rate of Fire:  Single shots & 3-shot burst only
[*]Payload:  15 Shots per E-Clip, 30 shots from a long E-Clip.
[*]Weight: 7 lbs
[*]Features: Laser targeting.
[*]Modifiers: + 1 to strike on aimed shots or burst.
[*]Book Reference: p. 146, Black Market[/list][/size]


Cost: 30,500 credits; common availability in Black Market outlets, uncommon availability across North America.
"Death may be a small mercy for some. Others come to me for the cure. Temporary or permanent I have it all."

PCs: Wolf Whitaker (Roughnecks); Raz I'Syul Arro (GR)
User avatar
The Apothecary
Assistant Game Master
 
Posts: 41
Joined: Fri Jan 03, 2020 3:45 pm

Re: Canonical Submissions

Postby The Apothecary » Sun Jan 26, 2020 3:48 pm

LR10-VLF Variable Light Frequency Laser Rifle
Image
  • Range: 1,800 feet.
  • Damage: 2D6 M.D. per single shot, or 5D6+2 M.D. per three shot pulse.
  • Rate of Fire: Each single blast or three shot pulse burst counts as one melee attack.
  • Payload: 33 single shots or 11 pulse bursts from a standard short E-Clip, 51 single shots or 17 pulse bursts with a long E-Clip. A rapid-fire pulse uses up three shots.
  • Weight: 8 lbs
  • Features: Laser Targeting.
  • Modifiers: + 1 to strike on Aimed shots.
  • Book Reference: p. 146-147, Black Market


Code: Select all
[b]LR10-VLF Variable Light Frequency Laser Rifle[/b]
[img]http://explorersunlimited.com/images/upload/2017/11/24/20171124090607-964b6f85.png[/img]
[size=85][list][*]Range: 1,800 feet.
[*]Damage: 2D6 M.D. per single shot, or 5D6+2 M.D. per three shot pulse.
[*]Rate of Fire: Each single blast or three shot pulse burst counts as one melee attack.
[*]Payload: 33 single shots or 11 pulse bursts from a standard short E-Clip, 51 single shots or 17 pulse bursts with a long E-Clip. A rapid-fire pulse uses up three shots.
[*]Weight: 8 lbs
[*]Features: Laser Targeting.
[*]Modifiers: + 1 to strike on Aimed shots.
[*]Book Reference: p. 146-147, Black Market[/list][/size]


Cost: 28,500 credits; common availability in Black Market outlets, uncommon availability across North America.
"Death may be a small mercy for some. Others come to me for the cure. Temporary or permanent I have it all."

PCs: Wolf Whitaker (Roughnecks); Raz I'Syul Arro (GR)
User avatar
The Apothecary
Assistant Game Master
 
Posts: 41
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Re: Canonical Submissions

Postby Major James Smith » Thu Feb 20, 2020 11:13 am

Medical: Blood Analysis/Tox-Screen
    Features:
  • Special sensors and implants in the hand enable basic screen for 60 common toxins and blood anomalies
  • Can indicate whether smaple is of human, animal, D-Bee, or unknown blood type
  • Subject to be tested must physically touch the area of the hand for analysis

Cost: 30,000 credits; check here for availability.

Book Reference: Bionics Sourcebook, page 30
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Major James Smith
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Posts: 58
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Re: Canonical Submissions

Postby Major James Smith » Thu Feb 20, 2020 11:21 am

Medical: Epidermic Analyzer
Features:
  • Molecular analyzers in the hand detect chemicals in the blood by touching someone's skin and/or perspiration
  • Can also indicate body temperature by touching for 30 seconds

Cost: 30,000 credits; check here for availability.

Book Reference: Bionics Sourcebook, page 30
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Major James Smith
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Posts: 58
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Re: Canonical Submissions

Postby Major James Smith » Thu Feb 20, 2020 11:23 am

Medical: Laser Scalpel Finger
Damage: 1d4 S.D.C. only (no M.D. setting)
Features:
  • One of the fingers is really a laser scalpel used for surgery

Cost: 5,000 credits; check here for availability.

Book Reference: Bionics Sourcebook, page 30
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Major James Smith
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Re: Canonical Submissions

Postby Major James Smith » Thu Feb 20, 2020 11:25 am

Medical: Epidermal Temperature Gauge
Features:
  • Hand or specific finger can take body terature by touching them on the neck, head, or armpits

Cost: 1,000 credits; check here for availability.

Book Reference: Bionics Sourcebook, page 30
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Major James Smith
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Re: Canonical Submissions

Postby Major James Smith » Thu Feb 20, 2020 11:27 am

Medical: Pulse & Pressure Detector
Features:
  • By squeezing and holding patient's wrist or finger for one minute, measures pulse.
  • If the wrist is used, and is slowly released, also measures blood pressure.

Cost: 25,000 credits; check here for availability.

Book Reference: Bionics Sourcebook, page 30
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Major James Smith
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Posts: 58
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Re: Canonical Submissions

Postby Major James Smith » Thu Feb 20, 2020 11:29 am

Medical: Stethoscope Feature
Features:
  • Can use hand or ear like a stethoscope to hear heartbeat and/or breathing by placing it on chest or back
  • Can only be used with cybernetic or bionic ear implants or Universal Headjack

Cost: 10,000 credits; check here for availability.

Book Reference: Bionics Sourcebook, page 30
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Major James Smith
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Posts: 58
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Re: Canonical Submissions

Postby Major James Smith » Thu Feb 20, 2020 11:31 am

Medical: Sensor Hand
Features:
  • Appears similar to ordinary sensor hand, but has medical applications
  • Includes all the other Medical Cybernetics listed, plus 1d4 additional cybernetic systems
  • A total of 14 features can be installed in the hand, but each must be purchased separately

Cost: 60,000 credits; check here for availability.

Book Reference: Bionics Sourcebook, page 30
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Major James Smith
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Posts: 58
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Re: Canonical Submissions

Postby Major James Smith » Thu Feb 20, 2020 11:38 am

Cybernetic Finger (or Toe)
S.D.C.: 1d4
P.S.: 4-8
Modifiers: -15% to skills requiring manual dexterity and touch (lack of full articulation and little sense of touch); reduced to -5% for Bio-Systems
Features:
  • Can be tweaked and increased up to 20% over listed stats, and bio-systems can be additionally improved up to 20-30% through intense physical training (i.e. skills)
  • Sized and molded to resemble remaining fingers as closely as possible

Cost: 300 credits for standard cybernetic finger, 1000 credits for cybernetic Bio-System, 2000 credits for completely flesh and blood Bio-System replacement; check here for availability.

Book Reference: Bionics Sourcebook, page 31
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Major James Smith
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Re: Canonical Submissions

Postby Major James Smith » Thu Feb 20, 2020 11:48 am

Cybernetic Foot
S.D.C.: 2d6+25
P.S.: 8-10
Spd: 10
Modifiers: -15% to skills requiring manual dexterity and touch (lack of full articulation and little sense of touch); reduced to -5% for Bio-Systems
Features:
  • Can be tweaked and increased up to 20% over listed stats, and bio-systems can be additionally improved up to 20-30% through intense physical training (i.e. skills)
  • Sized and molded to resemble lost appendage as closely as possible

Cost: 10,000 credits for standard cybernetic finger, 16,000 credits for cybernetic Bio-System, 24,000 credits for completely flesh and blood Bio-System replacement; check here for availability.

Book Reference: Bionics Sourcebook, page 31
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Major James Smith
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Re: Canonical Submissions

Postby Major James Smith » Thu Feb 20, 2020 12:00 pm

Cybernetic Hand
S.D.C.: 2d6+16
P.S.: 8-10
P.P.: 8-10

Modifiers: -15% to skills requiring manual dexterity and touch (lack of full articulation and little sense of touch); reduced to -5% for Bio-Systems
Features:
  • Can be tweaked and increased up to 20% over listed stats, and bio-systems can be additionally improved up to 20-30% through intense physical training (i.e. skills)
  • Sized and molded to resemble lost appendage as closely as possible

Cost: 12,000 credits for standard cybernetic finger, 18,000 credits for cybernetic Bio-System, 30,000 credits for completely flesh and blood Bio-System replacement; check here for availability.

Book Reference: Bionics Sourcebook, page 32
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Major James Smith
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