Canonical Submissions

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Moderator: Augur

Canonical Submissions

Postby Augur » Tue Jan 29, 2019 7:30 pm

Canonical items, both tech and magic, will be posted to this thread.

In accordance with this ongoing bounty, you will be rewarded with EP for your efforts.

Duplicates will not be rewarded, so check to see if something has already been done before wasting your time!

Be wise and track your own submissions!

Remember the process:
  • Use the correct template
    • Deviating from/adding your own format to a template will result in no credit
  • Fill out the template completely! (If you have questions, contact Augur)
  • Post your submission to the correct submission thread
  • One post per item submission




1 unpaid Armor, Melee Weapons, Miscellaneous Items, Ranged Weapons submission for Alan


1 unpaid Vehicles & True Robots submission for Todd


1 unpaid Armor, Melee Weapons, Miscellaneous Items, Ranged Weapons submission for Steve


3 unpaid Armor, Melee Weapons, Miscellaneous Items, Ranged Weapons submissions for Michael Miles


1 unpaid Armor, Melee Weapons, Miscellaneous Items, Ranged Weapons submissions for Nathaniel


0 unpaid Powered Armor & Robot Combat Vehicles submissions for Ryan
1 unpaid Armor, Melee Weapons, Miscellaneous Items, Ranged Weapons submissions for Ryan


0 unpaid Powered Armor & Robot Combat Vehicles submissions for Jon
2 unpaid Armor, Melee Weapons, Miscellaneous Items, Ranged Weapons submissions for Jon


0 unpaid Powered Armor & Robot Combat Vehicles submissions for Lee Napier
3 unpaid Armor, Melee Weapons, Miscellaneous Items, Ranged Weapons submissions for Lee Napier
1 unpaid Vehicles & True Robots submissions for Lee Napier
0 unpaid Powered Armor & Robot Combat Vehicles submissions for Lee Napier


3 unpaid Armor, Melee Weapons, Miscellaneous Items, Ranged Weapons submissions for Mike Palermo


2 unpaid Armor, Melee Weapons, Miscellaneous Items, Ranged Weapons submissions for Ruslan
0 unpaid Powered Armor & Robot Combat Vehicles submissions for Ruslan


0 unpaid Armor, Melee Weapons, Miscellaneous Items, Ranged Weapons submissions for Kyle
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Re: Canonical Submissions

Postby Major James Smith » Thu Feb 20, 2020 11:38 am

Code: Select all
[b]Cybernetic Finger (or Toe)[/b]
[size=85][list][*]S.D.C.: 1D4
[*]P.S.: 4-8
Modifiers: -15% to skills requiring manual dexterity and touch (lack of full articulation and little sense of touch); reduced to -5% for Bio-Systems
[u]Features:[/u]
[*]Can be tweaked and increased up to 20% over listed stats, and bio-systems can be additionally improved up to 20-30% through intense physical training (i.e. skills)
[*]Sized and molded to resemble remaining fingers as closely as possible
[*]Book Reference: p31, Bionics Sourcebook[/list][/size]


Cost: 300 credits for standard cybernetic finger, 1000 credits for cybernetic Bio-System, 2000 credits for completely flesh and blood Bio-System replacement; check here for availability.
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Re: Canonical Submissions

Postby Major James Smith » Thu Feb 20, 2020 11:48 am

Code: Select all
[b]Cybernetic Foot[/b]
[size=85][list][*]S.D.C.: 2d6+25
[*]P.S.: 8-10
[*]Spd: 10
Modifiers: -15% to skills requiring manual dexterity and touch (lack of full articulation and little sense of touch); reduced to -5% for Bio-Systems
[u]Features:[/u]
[list][*]Can be tweaked and increased up to 20% over listed stats, and bio-systems can be additionally improved up to 20-30% through intense physical training (i.e. skills)
[*]Sized and molded to resemble lost appendage as closely as possible
[*]Book Reference: p31, Bionics Sourcebook[/list][/size]


Cost: 10,000 credits for standard cybernetic finger, 16,000 credits for cybernetic Bio-System, 24,000 credits for completely flesh and blood Bio-System replacement; check here for availability.
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Re: Canonical Submissions

Postby Major James Smith » Thu Feb 20, 2020 12:00 pm

Code: Select all
[b]Cybernetic Hand[/b]
[size=85][list][*]S.D.C.: 2d6+16
[*]P.S.: 8-10
[*]P.P.: 8-10
Modifiers: -15% to skills requiring manual dexterity and touch (lack of full articulation and little sense of touch); reduced to -5% for Bio-Systems
[u]Features:[/u]
[list][*]Can be tweaked and increased up to 20% over listed stats, and bio-systems can be additionally improved up to 20-30% through intense physical training (i.e. skills)
[*]Sized and molded to resemble lost appendage as closely as possible
[*]Book Reference: p32, Bionics Sourcebook[/list]


Cost: 12,000 credits for standard cybernetic finger, 18,000 credits for cybernetic Bio-System, 30,000 credits for completely flesh and blood Bio-System replacement; check here for availability.
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Re: Canonical Submissions

Postby Major James Smith » Mon Mar 02, 2020 8:26 am

Code: Select all
[b]Animal Barding[/b]
[insert image here: 300 pixels in height, .png format, transparent background, only use the EU Image Repository to host images!]
[size=85][u]M.D.C. by Location:[/u]
[list][*]Head: 50
[*]Arms: each
[*]Legs: 18 each (front); 25 each (rear)
[*]Main Body: 90[/list]
[u]Features:[/u]
[list][*]Not environmental[/list]
Weight: 30 pounds
Modifiers: Very good mobility, no movement penalties, reduce speed by 5%
Book Reference: p181, New West[/size]


Cost: 20,000 credits; good availability from Bandito Arms
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Re: Canonical Submissions

Postby Consumer » Wed Mar 04, 2020 5:57 pm

Great Armor Fetish
[insert image here: 100 pixels in height, .png format, transparent background, only use the EU Image Repository to host images!]
Major Fetish
M.D.C.: 125
Curse: None
History: None of note.
Book Reference: WB 15 pg 87
"Death is the only true constant, for everything dies, but not everything truly lives."
GM of the Galactic Rogues (PW), The Templar, and AGM for Eurasia (Acting GM at the moment.)

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Re: Canonical Submissions

Postby Consumer » Wed Mar 04, 2020 6:03 pm

SteelTree Long Bow
[insert image here: 100 pixels in height, 150 for heavy weapons, 50 or less for small/thin weapons, .png format, transparent background, only use the EU Image Repository to host images!]
  • Range: 1,000'
  • Damage: 3D6 M.D.
  • Rate of Fire: As per W.P. Archery.
  • Payload: N/A
  • Weight: 7 lbs.
  • Features: None.
  • Modifiers: Requires a P.S. of 21 or higher to fire.
    -2 to Strike.
  • Book Reference: WB 26 pg 79


Cost: 7,600 Very Rare outside of Char (Dinosaur Swamp)
"Death is the only true constant, for everything dies, but not everything truly lives."
GM of the Galactic Rogues (PW), The Templar, and AGM for Eurasia (Acting GM at the moment.)

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Re: Canonical Submissions

Postby Consumer » Wed Mar 04, 2020 6:11 pm

The Provider Single Shot Breach Loading Rifle
[insert image here: 100 pixels in height, 150 for heavy weapons, 50 or less for small/thin weapons, .png format, transparent background, only use the EU Image Repository to host images!]
  • Range: 4,000'
  • Damage: 1D6 M.D.
  • Rate of Fire: 1 shot every actions. (Fire, Reload, bring weapon to bear)
  • Payload: Single shot.
  • Weight: 25 lbs
  • Features: None.
  • Modifiers: None.
  • Book Reference: WB 26 pg 75


Cost: 11,500 for the Rifle, 16,000 credits for custom-made weapon. Ammo cost 1,000 credits for a box of 20 rounds. Ultra Rare (Only available in Char; Viggo's Custom FIrearms)
"Death is the only true constant, for everything dies, but not everything truly lives."
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Re: Canonical Submissions

Postby Brute » Mon Mar 09, 2020 9:52 am

Bandit K-9 Companion
Image
Alignment: N/A
Disposition: Programmed to behave like a real dog; bark, growl or snarl when the bot detects danger, and bark or howl in warning.
M.D.C. by Location:
  • Head: 50
  • Legs (4): 50 each
  • Main Body: 120
Statistical Data:
Running Speed: 40 mph
Leaping: 12' high and 25' long
Underwater Capabilities: Walking along the bottom at a maximum of 10 mph; Swim 3 mph; maximum depth 500'
Dimensions: 3' tall, 1.6' wide, 3-4' long, 300 lbs.
Physical Strength: Robotic P.S. 22
Power System: Nuclear, 15 years
Combat Bonuses: 3 APM
  • Restrained Bite: 6D6 S.D.C.
  • Full Strength Bite: 2D4 M.D.
  • Power Bite: 3D6 M.D.; counts as 2 APM
  • Claw Strike: 1D4 M.D.
  • Running Body Block/Tackle: 1D4 M.D.
  • Head Butt: 2D6 S.D.C.
Features of Note:
  • Color varies with breed
  • Attributes of note: P.P. 20, P.B. 10 (15 with hide); Spd 59; Equivalent I.Q. 9
  • Cargo: Can carry up to 500 lbs; pull up to 1,000 lbs.
  • Sensors: Polarized color vision (1,600' range); Amplified Hearing; Ultra Ear; Molecular Analyzer (in nose)
  • Skill Program: Land Navigation 90%; Track Animals 90%; Herd Cattle 90%; Swim 90%; Track Humanoids 75%; Climb 70%/0%; Prowl 70%
  • Can identify up to 300 hostile life forms; Respond to and obey hand and voice commands of owner and up to 6 other individuals of the owner's choice; Recognize owner and up to 64 other individuals
Modifiers: +2 Initiative; +3 Strike; +1 Parry; +3 Dodge when running; +2 Roll with punch, fall, or impact
Book Reference: p. 199, WB14


Code: Select all
[b]Bandit K-9 Companion[/b]
[img]http://explorersunlimited.com/images/upload/2017/07/03/20170703081441-d1190c13.png[/img]
[size=85][b]Alignment:[/b] N/A
[b]Disposition:[/b] Programmed to behave like a real dog; bark, growl or snarl when the bot detects danger, and bark or howl in warning.
[u][b]M.D.C. by Location:[/b][/u]
[list][*]Head: 50
[*]Legs (4): 50 each
[*]Main Body: 120[/list]
[u][b]Statistical Data:[/b][/u]
Running Speed: 40 mph
Leaping: 12' high and 25' long
Underwater Capabilities: Walking along the bottom at a maximum of 10 mph; Swim 3 mph; maximum depth 500'
Dimensions: 3' tall, 1.6' wide, 3-4' long, 300 lbs.
Physical Strength: Robotic P.S. 22
Power System: Nuclear, 15 years
[b]Combat Bonuses:[/b] 3 APM
[list][*]Restrained Bite: 6D6 S.D.C.
[*]Full Strength Bite: 2D4 M.D.
[*]Power Bite: 3D6 M.D.; counts as 2 APM
[*]Claw Strike: 1D4 M.D.
[*]Running Body Block/Tackle: 1D4 M.D.
[*]Head Butt: 2D6 S.D.C.[/list]
[b]Features of Note:[/b]
[list][*]Color varies with breed
[*]Attributes of note: P.P. 20, P.B. 10 (15 with hide); Spd 59; Equivalent I.Q. 9
[*]Cargo: Can carry up to 500 lbs; pull up to 1,000 lbs.
[*]Sensors: Polarized color vision (1,600' range); Amplified Hearing; Ultra Ear; Molecular Analyzer (in nose)
[*]Skill Program: Land Navigation 90%; Track Animals 90%; Herd Cattle 90%; Swim 90%; Track Humanoids 75%; Climb 70%/0%; Prowl 70%
[*]Can identify up to 300 hostile life forms; Respond to and obey hand and voice commands of owner and up to 6 other individuals of the owner's choice; Recognize owner and up to 64 other individuals[/list]
Modifiers: +2 Initiative; +3 Strike; +1 Parry; +3 Dodge when running; +2 Roll with punch, fall, or impact
Book Reference: p. 199, WB14[/size]


Cost: 2.5 million Credits

K-9 Special Feature and Weapon Options
Special Features:
Extra Armor adds 30% to the MDC value for each location
Cost: 750,000 Credits



Voice Recognition & Speech
Cost: 100,000 Credits



Lifelike fur, scales, or skin
Cost: 140,000 Credits



Secret Compartments (up to 2), the size of a cigar box
Cost: 1,200 Credits each; 200 Credits for each lock; Not Available for 'Bots with fur



Weapons:

Code: Select all
[b]Chemical Spray (mouth)[/b]
[list][*]Range: 20'
[*]Damage: Varies by chemical type
[*]Rate of Fire: 1 APM
[*]Payload: Can hold a total of 20 individual doses and as many as five
different chemicals. One dosage of CO-2 foam counts as two normal
doses.[/list]

[u]Available Chemicals:[/u]
[list][*]Blinding chemical agent. Blinds for 3D4 melees. Victim is — 10 to strike, parry, and dodge.
Protective goggles/visor or gas mask block this spray attack. Cost: 100 credits per dose.
[*]Tear gas. Causes impairment of vision (unless gas mask is worn), difficulty breathing, and skin irritation. Victims are —10 to strike, parry, and dodge, and lose one melee attack/action for 1D6+ 1 melees.
Cost: 150 credits per dose.
[*]Burning vapors. Release a mild acid, causing burning skin and eye irritation, sudden nausea, and 1D6 S.D.C. damage. Victims are also -4 to strike, parry, and dodge for 1D4 melees. Cost: 50 credits per dose.
[*]Tranquilizer/sleep spray. Save vs. Drugs/Toxins (14 or higher) or fall asleep within 1D4 melees and remain a sleep for 2D4 minutes. Cost: 100 per dose.
[*]CO- 2 Foam is a concentrated spray used to put out fires. Cost: 100 per dose.


Cost: 45,000 Credits plus the cost of the chemicals



Code: Select all
[b]Ion Blaster[/b] (head; up to 2)
[list][*]Range: 600'
[*]Damage: 2D6  or 4D6 M.D. (dual blast)
[*]Rate of Fire: 1 APM
[*]Payload: Effectively unlimited
[*]Note: If 1 is installed, only 1 Light Laser may be installed.  If 2 are installed, no Light Laser may be installed.[/list]


Cost: 32,000 Credits for each



Code: Select all
[b]Light Laser[/b] (Head; up to 2)
[list][*]Range: 1200'
[*]Damage: 1D6 or 2D6 M.D. (dual blast)
[*]Rate of Fire: 1 APM
[*]Payload: Effectively unlimited
[*]Note: If 1 is installed, only 1 Ion Blaster may be installed.  If 2 are installed, no Ion Blaster may be installed.[/list]


Cost: 15,000 Credits for each

Submitted by Lee
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Re: Canonical Submissions

Postby Brute » Mon Mar 09, 2020 10:57 am

MRH-1004H-Seahorse
Image
Alignment: N/A
Disposition: N/A
M.D.C. by Location:
  • *Concealed VT Hover Jets (4; underbelly): 20 each
  • Head: 120
  • **Front Legs (2): 180 each
  • **Rear Legs (2): 150 each
  • ***Shark Tail: 250
  • Main Body: 380
*Requires a called shot at -3 to hit.
**Destroying one leg reduces lad speed and leaps by 30%
***Destroying shark tail reduces swim speed to 3 mph
Statistical Data:
Running Speed: 75 mph
Leaping:15' high and 40' long; thrust assisted 80' high and 100' long
Underwater Capabilities: walk along bottom at 19 mph; swim underwater at 45 mph; swim on surface at 35 mph; maximum depth 2 miles (most riders will require power armor to survive underwater travel)
Dimensions: 5.4' high, 3.8' wide, 10' long (6' tail); 3,000 lbs.
Physical Strength: Robotic P.S. 30
Power System: Nuclear, 10 years
Weapon Systems:
Blue-Green Eye Lasers (2)
  • Range: 2,000'
  • Damage: 2D6 M.D. or 4D6 M.D. (dual blast)
  • Rate of Fire: 1 APM
  • Payload: Effectively unlimited
Combat Bonuses: 4 APM
  • Tail swat: 3D6 M.D. on land; 2D6 M.D. underwater; 10' range
  • Restrained Hoof Strike: 1D4 M.D.
  • Full Hoof Strike: 2D6 M.D.
  • Rear Kick/Power Kick: 4D6 M.D. (counts as 2 APM)
  • Stomp or Bite: 1D6 M.D.
  • Running/Swimming Body Block: 2D4 M.D.
Features of Note:
  • Attributes of note: P.P. 20, P.B. 9 (14 with hide), Spd 110, I.Q. 9
  • Color of Hide: Various shades of silver, grey and green; may be speckled or striped along the body and tail.
  • Cargo: one rider and one passenger, up to 2,000 lbs. Can pull up to 5 tons on land, and 8 tons on the surface of the water.
  • Recognize its owner and up to 96 of its owner's friends, associates and enemies
  • Can identify up to 300 hostile life forms
  • Respond to and obey commands from owner and up to 6 other people of the owner's choice
Modifiers: +2 Initiative; +2 Strike and Parry (melee); +1 Strike (ranged); +3 Dodge when running or swimming; +2 Roll with impact
Book Reference: p. 179, Black Market


Code: Select all
[b]MRH-1004H-Seahorse[/b]
[img]http://explorersunlimited.com/images/upload/2017/11/24/20171124090614-95d90cd5.png[/img]
[size=85][b]Alignment:[/b] N/A
[b]Disposition:[/b] N/A
[u][b]M.D.C. by Location:[/b][/u]
[list][*]*Concealed VT Hover Jets (4; underbelly): 20 each
[*]Head: 120
[*]**Front Legs (2): 180 each
[*]**Rear Legs (2): 150 each
[*]***Shark Tail: 250
[*]Main Body: 380[/list]
*Requires a called shot at -3 to hit.
**Destroying one leg reduces lad speed and leaps by 30%
***Destroying shark tail reduces swim speed to 3 mph
[u][b]Statistical Data:[/b][/u]
Running Speed: 75 mph
Leaping:15' high and 40' long; thrust assisted 80' high and 100' long
Underwater Capabilities: walk along bottom at 19 mph; swim underwater at 45 mph; swim on surface at 35 mph; maximum depth 2 miles (most riders will require power armor to survive underwater travel)
Dimensions: 5.4' high, 3.8' wide, 10' long (6' tail); 3,000 lbs.
Physical Strength: Robotic P.S. 30
Power System: Nuclear, 10 years
[u][b]Weapon Systems:[/b][/u]
[b]Blue-Green Eye Lasers[/b] (2)
[list][*]Range: 2,000'
[*]Damage: 2D6 M.D. or 4D6 M.D. (dual blast)
[*]Rate of Fire: 1 APM
[*]Payload: Effectively unlimited[/list]
[b]Combat Bonuses:[/b] 4 APM
[list][*]Tail swat: 3D6 M.D. on land; 2D6 M.D. underwater; 10' range
[*]Restrained Hoof Strike: 1D4 M.D.
[*]Full Hoof Strike: 2D6 M.D.
[*]Rear Kick/Power Kick: 4D6 M.D. (counts as 2 APM)
[*]Stomp or Bite: 1D6 M.D.
[*]Running/Swimming Body Block: 2D4 M.D.[/list]
[b]Features of Note:[/b]
[list][*]Attributes of note: P.P. 20, P.B. 9 (14 with hide), Spd 110, I.Q. 9
[*]Color of Hide: Various shades of silver, grey and green; may be speckled or striped along the body and tail.
[*]Cargo: one rider and one passenger, up to 2,000 lbs.  Can pull up to 5 tons on land, and 8 tons on the surface of the water.
[*]Recognize its owner and up to 96 of its owner's friends, associates and enemies
[*]Can identify up to 300 hostile life forms
[*]Respond to and obey commands from owner and up to 6 other people of the owner's choice[/list]
Modifiers: +2 Initiative; +2 Strike and Parry (melee); +1 Strike (ranged); +3 Dodge when running or swimming; +2 Roll with impact
Book Reference: p. 179, Black Market[/size]


Cost: 12.2 million Credits

Optional Robot Steed Features
Special Features
Extra Armor adds 30% to the MDC value for each location
Cost: 3,660,000 Credits



Voice Recognition & Speech
Cost: 100,000 Credits



Lifelike fur, scales, or skin
Cost: 45,000 Credits



Secret Compartments (up to 8 total)
Cost: 1,200 Credits for each small compartment; 4,000 Credits for each large compartment; 200 Credits for each lock; Not Available for 'Bots with fur



Weapons:

Code: Select all
[b]Chemical Spray (mouth)[/b]
[list][*]Range: 20'
[*]Damage: Varies by chemical type
[*]Rate of Fire: 1 APM
[*]Payload: Can hold a total of 20 individual doses and as many as five
different chemicals. One dosage of CO-2 foam counts as two normal
doses.[/list]

[u]Available Chemicals:[/u]
[list][*]Blinding chemical agent. Blinds for 3D4 melees. Victim is — 10 to strike, parry, and dodge.
Protective goggles/visor or gas mask block this spray attack. Cost: 100 credits per dose.
[*]Tear gas. Causes impairment of vision (unless gas mask is worn), difficulty breathing, and skin irritation. Victims are —10 to strike, parry, and dodge, and lose one melee attack/action for 1D6+ 1 melees.
Cost: 150 credits per dose.
[*]Burning vapors. Release a mild acid, causing burning skin and eye irritation, sudden nausea, and 1D6 S.D.C. damage. Victims are also -4 to strike, parry, and dodge for 1D4 melees. Cost: 50 credits per dose.
[*]Tranquilizer/sleep spray. Save vs. Drugs/Toxins (14 or higher) or fall asleep within 1D4 melees and remain a sleep for 2D4 minutes. Cost: 100 per dose.
[*]CO- 2 Foam is a concentrated spray used to put out fires. Cost: 100 per dose.


Cost: 45,000 Credits plus the cost of the chemicals



Code: Select all
[b]Concealed Weapon Rod[/b] (Shoulder)
[list][*]Range: Ion 600'; Laser 1,200'
[*]Damage: 2D6 (Ion) or 1D6 (Laser) M.D.
[*]Rate of Fire: 1 APM
[*]Payload: Effectively Unlimited[/list]


Cost: 32,00 Credits for Ion; 15,000 Credits for Laser



Code: Select all
[b]Ion Blaster[/b] (head; up to 2)
[list][*]Range: 600'
[*]Damage: 2D6  or 4D6 M.D. (dual blast)
[*]Rate of Fire: 1 APM
[*]Payload: Effectively unlimited
[*]Note: If 1 is installed, only 1 Light Laser may be installed.  If 2 are installed, no Light Laser may be installed.[/list]


Cost: 32,000 Credits for each



Code: Select all
[b]Light Laser[/b] (Head; up to 2)
[list][*]Range: 1200'
[*]Damage: 1D6 or 2D6 M.D. (dual blast)
[*]Rate of Fire: 1 APM
[*]Payload: Effectively unlimited
[*]Note: If 1 is installed, only 1 Ion Blaster may be installed.  If 2 are installed, no Ion Blaster may be installed.[/list]


Cost: 15,000 Credits for each



Code: Select all
[b]Heavy Laser[/b] (Head)
[list][*]Range: 2,000'
[*]Damage: 2D6 or 4D6 M.D. (dual blast)
[*]Rate of Fire: 1 APM
[*]Payload: Effectively unlimited[/list]


Cost: 30,000 Credits for each



Code: Select all
[b]Double-Barrel Heavy Laser[/b] (Shoulder)
[list][*]Range: 2,000'
[*]Damage: 2D6 or 4D6 M.D (dual blast)
[*]Rate of Fire: 1 APM
[*]Payload: Effectively unlimited
[*]Notes: One unit can be built into each shoulder if no other weapon is mounted there; has an arc of fire of 30 degrees in all directions[/list]


Cost: 60,000 Credits for each



Code: Select all
[b]Light Machine Gun[/b] (Head or Shoulders)
[list][*]Range: 2,000'
[*]Damage: 1D4 M.D. per burst
[*]Rate of Fire: 1 APM
[*]Payload: 12 bursts (600 rounds total; 50-round bursts)[/list]


Cost: 10,000 Credits for each



Code: Select all
[b]Mini-Missile Launchers[/b] (Shoulders)
[list][*]Range: varies with missile type
[*]Damage: varies with missile type
[*]Rate of Fire: 1 or 2
[*]Payload: 2 per launcher[/list]


Cost: 60,000 Credits for each


Submitted by Lee
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Re: Canonical Submissions

Postby Brute » Mon Mar 09, 2020 11:23 am

MRH-1002-F Monster Pegasus Robot Steed "Dark Pegasus"
Image
Alignment: N/A
Disposition: N/A
M.D.C. by Location:
  • *Concealed VT Hover Jets (4, underbelly): 20 each
  • Head: 120
  • Serpent Tail: 90
  • *Vibro-Blade (tail): 30
  • **Wings (2): 120 each
  • ***Legs (4): 120 each
  • Main Body: 300
*Requires a called shot at -3 Strike to hit
**Destroying a wing or a hover jet will force the robot to hover to a landing. Loss of both wings or 2 jets (or one of each) will cause a crash landing, doing 5D6 M.D. to the robot.
***Destroying a leg reduces running speed and leaping by 30%.
Statistical Data:
Running/Flying Speed: 100 mph running; 0 to 110 mph flying; altitude of 400' (hover) to 1200' (flying in a strong wind; cruise altitude 600'; Can dive from 10,000' height safely; can fly for 24 hours before requiring a cooldown.
Leaping: 15' high and 40' long; thrust-assisted 110' high and 200' long
Underwater Capabilities: Walk along the bottom at 10 mph; swim 6 mph; Maximum depth 500'
Dimensions: 5' high; 3' wide; 8' long (4' tail); 2,000 lbs.
Physical Strength: Robotic P.S. 28
Power System: Nuclear, 10 years
Weapon Systems:
Eye Lasers (2)
  • Range: 2,000'
  • Damage: 2D6 or 4D6 M.D. (dual blast)
  • Rate of Fire: 1 APM
  • Payload: Effectively unlimited
Plasma Cannon (mouth)
  • Range: 100'
  • Damage: 4D6 M.D.
  • Rate of Fire: 1 APM
  • Payload: Effectively unlimited
Vibroblade (tail)
  • Range: 6'
  • Damage: 3D4+3 M.D.
  • Rate of Fire: 1 APM
  • Payload: N/A
Combat Bonuses: 4 APM
  • Restrained Hoof Strike: 1D4 M.D.
  • Full Hoof Strike: 1D6 M.D. + Vibroblade damage if desired
  • Head Butt with Horns: 2D6 M.D.
  • Kicks: 2D4 M.D. + Vibroblade damage if desired
  • Stomp or Bite: 1D4 M.D.
  • Running/Flying Body Block: 1D6 M.D.
Features of Note:
  • Color of Hide: Various shades of black, deep red, and dark green; solid color with highlights on lower legs, and golden feet with silver claws. Leathery wings are dark brown, dark grey, black, alizarin crimson or green.
  • Attributes of Note: P.P. 20; P.B. 9 (14 with hide); Spd 148; I.Q. 9
  • Cargo: 1 rider and 1 passenger, up to 1,400 lbs. Can pull up to 4 tons
  • Recognize its owner and up to 96 of its owner's friends, associates and enemies
  • Can identify up to 300 hostile life forms
  • Respond to and obey commands from owner and up to 6 other people of the owner's choice
Modifiers: +2 Initiative; +2 Strike and Parry (melee); +1 Strike (ranged); +3 Dodge (running); +5 Dodge (flying); +2 Roll with impact
Book Reference: p. 178, Black Market


Code: Select all
[b]MRH-1002-F Monster Pegasus Robot Steed "Dark Pegasus"[/b]
[img]http://explorersunlimited.com/images/upload/2017/11/24/20171124090619-789600bf.png[/img]
[size=85][b]Alignment:[/b] N/A
[b]Disposition:[/b] N/A
[u][b]M.D.C. by Location:[/b][/u]
[list][*]*Concealed VT Hover Jets (4, underbelly): 20 each
[*]Head: 120
[*]Serpent Tail: 90
[*]*Vibro-Blade (tail): 30
[*]**Wings (2): 120 each
[*]***Legs (4): 120 each
[*]Main Body: 300[/list]
*Requires a called shot at -3 Strike to hit
**Destroying a wing or a hover jet will force the robot to hover to a landing.  Loss of both wings or 2 jets (or one of each) will cause a crash landing, doing 5D6 M.D. to the robot.
***Destroying a leg reduces running speed and leaping by 30%.
[u][b]Statistical Data:[/b][/u]
Running/Flying Speed: 100 mph running; 0 to 110 mph flying; altitude of 400' (hover) to 1200' (flying in a strong wind; cruise altitude 600'; Can dive from 10,000' height safely; can fly for 24 hours before requiring a cooldown.
Leaping: 15' high and 40' long; thrust-assisted 110' high and 200' long
Underwater Capabilities: Walk along the bottom at 10 mph; swim 6 mph;  Maximum depth 500'
Dimensions: 5' high; 3' wide; 8' long (4' tail); 2,000 lbs.
Physical Strength: Robotic P.S. 28
Power System: Nuclear, 10 years
[u][b]Weapon Systems:[/b][/u]
[b]Eye Lasers (2)[/b]
[list][*]Range: 2,000'
[*]Damage: 2D6 or 4D6 M.D. (dual blast)
[*]Rate of Fire: 1 APM
[*]Payload: Effectively unlimited[/list]
[b]Plasma Cannon (mouth)[/b]
[list][*]Range: 100'
[*]Damage: 4D6 M.D.
[*]Rate of Fire: 1 APM
[*]Payload: Effectively unlimited[/list]
[b]Vibroblade (tail)[/b]
[list][*]Range: 6'
[*]Damage: 3D4+3 M.D.
[*]Rate of Fire: 1 APM
[*]Payload: N/A[/list]
[b]Combat Bonuses:[/b] 4 APM
[list][*]Restrained Hoof Strike: 1D4 M.D.
[*]Full Hoof Strike: 1D6 M.D. + Vibroblade damage if desired
[*]Head Butt with Horns: 2D6 M.D.
[*]Kicks: 2D4 M.D. + Vibroblade damage if desired
[*]Stomp or Bite: 1D4 M.D.
[*]Running/Flying Body Block: 1D6 M.D.[/list]
[b]Features of Note:[/b]
[list][*]Color of Hide: Various shades of black, deep red, and dark green; solid color with highlights on lower legs, and golden feet with silver claws. Leathery wings are dark brown, dark grey, black, alizarin crimson or green.
[*]Attributes of Note: P.P. 20; P.B. 9 (14 with hide); Spd 148; I.Q. 9
[*]Cargo: 1 rider and 1 passenger, up to 1,400 lbs. Can pull up to 4 tons
[*]Recognize its owner and up to 96 of its owner's friends, associates and enemies
[*]Can identify up to 300 hostile life forms
[*]Respond to and obey commands from owner and up to 6 other people of the owner's choice[/list]
Modifiers: +2 Initiative; +2 Strike and Parry (melee); +1 Strike (ranged); +3 Dodge (running); +5 Dodge (flying); +2 Roll with impact
Book Reference: p. 178, Black Market[/size]


Cost: 9.6 million Credits

Optional Robot Steed Features
Special Features
Extra Armor adds 30% to the MDC value for each location
Cost: 2,880,000 Credits



Voice Recognition & Speech
Cost: 100,000 Credits



Lifelike fur, scales, or skin
Cost: 25,000 Credits



Secret Compartments (up to 2), the size of a cigar box
Cost: 1,200 Credits for each small compartment; 4,000 Credits for each large compartment; 200 Credits for each lock; Not Available for 'Bots with fur



Weapons:

Code: Select all
[b]Chemical Spray (mouth)[/b]
[list][*]Range: 20'
[*]Damage: Varies by chemical type
[*]Rate of Fire: 1 APM
[*]Payload: Can hold a total of 20 individual doses and as many as five
different chemicals. One dosage of CO-2 foam counts as two normal
doses.[/list]

[u]Available Chemicals:[/u]
[list][*]Blinding chemical agent. Blinds for 3D4 melees. Victim is — 10 to strike, parry, and dodge.
Protective goggles/visor or gas mask block this spray attack. Cost: 100 credits per dose.
[*]Tear gas. Causes impairment of vision (unless gas mask is worn), difficulty breathing, and skin irritation. Victims are —10 to strike, parry, and dodge, and lose one melee attack/action for 1D6+ 1 melees.
Cost: 150 credits per dose.
[*]Burning vapors. Release a mild acid, causing burning skin and eye irritation, sudden nausea, and 1D6 S.D.C. damage. Victims are also -4 to strike, parry, and dodge for 1D4 melees. Cost: 50 credits per dose.
[*]Tranquilizer/sleep spray. Save vs. Drugs/Toxins (14 or higher) or fall asleep within 1D4 melees and remain a sleep for 2D4 minutes. Cost: 100 per dose.
[*]CO- 2 Foam is a concentrated spray used to put out fires. Cost: 100 per dose.


Cost: 45,000 Credits plus the cost of the chemicals



Code: Select all
[b]Concealed Weapon Rod[/b] (Shoulder)
[list][*]Range: Ion 600'; Laser 1,200'
[*]Damage: 2D6 (Ion) or 1D6 (Laser) M.D.
[*]Rate of Fire: 1 APM
[*]Payload: Effectively Unlimited[/list]

[color=#008000]Cost: 32,00 Credits for Ion; 15,000 Credits for Laser[/color]

[hr][/hr]
[code][b]Ion Blaster[/b] (head; up to 2)
[list][*]Range: 600'
[*]Damage: 2D6  or 4D6 M.D. (dual blast)
[*]Rate of Fire: 1 APM
[*]Payload: Effectively unlimited
[*]Note: If 1 is installed, only 1 Light Laser may be installed.  If 2 are installed, no Light Laser may be installed.[/list][/code]

[color=#008000]Cost: 32,000 Credits for each[/color]

[hr][/hr]
[code][b]Light Laser[/b] (Head; up to 2)
[list][*]Range: 1200'
[*]Damage: 1D6 or 2D6 M.D. (dual blast)
[*]Rate of Fire: 1 APM
[*]Payload: Effectively unlimited
[*]Note: If 1 is installed, only 1 Ion Blaster may be installed.  If 2 are installed, no Ion Blaster may be installed.[/list][/code]

[color=#008000]Cost: 15,000 Credits for each[/color]

[hr][/hr]
[code][b]Heavy Laser[/b] (Head)
[list][*]Range: 2,000'
[*]Damage: 2D6 or 4D6 M.D. (dual blast)
[*]Rate of Fire: 1 APM
[*]Payload: Effectively unlimited[/list][/code]

[color=#008000]Cost: 30,000 Credits for each[/color]

[hr][/hr]
[code][b]Double-Barrel Heavy Laser[/b] (Shoulder)
[list][*]Range: 2,000'
[*]Damage: 2D6 or 4D6 M.D (dual blast)
[*]Rate of Fire: 1 APM
[*]Payload: Effectively unlimited
[*]Notes: One unit can be built into each shoulder if no other weapon is mounted there; has an arc of fire of 30 degrees in all directions[/list][/code]

[color=#008000]Cost: 60,000 Credits for each[/color]

[hr][/hr]
[code][b]Light Machine Gun[/b] (Head or Shoulders)
[list][*]Range: 2,000'
[*]Damage: 1D4 M.D. per burst
[*]Rate of Fire: 1 APM
[*]Payload: 12 bursts (600 rounds total; 50-round bursts)[/list][/code]

[color=#008000]Cost: 10,000 Credits for each[/color]

[hr][/hr]
[code][b]Mini-Missile Launchers[/b] (Shoulders)
[list][*]Range: varies with missile type
[*]Damage: varies with missile type
[*]Rate of Fire: 1 or 2
[*]Payload: 2 per launcher[/list]


Cost: 60,000 Credits for each


Submitted by Lee
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Re: Canonical Submissions

Postby Brute » Mon Mar 09, 2020 12:31 pm

MRH-5100D Raptor
Image
Alignment: N/A
Disposition: N/A
M.D.C. by Location:
  • Head: 120
  • *Arms (2): 40 each
  • **Legs (2): 135 each
  • **Tail: 90
  • Main Body: 290
*Requires a called shot at -3 strike to hit
**Destroying one leg reduces speed and leaps by 75%
***Destroying the tail reduces speed and elabs by 33%, and combat bonuses by 50% (round down)
Statistical Data:
Running Speed: 75 mph
Leaping: 15' high and 20' long
Underwater Capabilities: Can walk along bottom at 15 mph; swim at 5 mph; Maximum depth 500'
Dimensions: 10' tall; 5' wide; 20' long (10' tail); 1 ton
Physical Strength: Robotic P.S. 28
Power System: Nuclear, 10 years
Weapon Systems:
Eye Lasers (2)
  • Range: 2,000'
  • Damage: 1D6 or 2D6 M.D. (dual blast)
  • Rate of Fire: 1 APM
  • Payload: Effectively unlimited
Vibroblade Talons (2; feet)
  • Range: 6'
  • Damage: 3D6+6 M.D.
  • Rate of Fire: 1 APM
Vibroblade Claw (2; hands)
  • Range: 3'
  • Damage: 2D4+6 M.D.
  • Rate of Fire: 1 APM
Ion Cannon (Mouth)
  • Range: 500'
  • Damage: 4D6+2 M.D.
  • Rate of Fire: 1 APM
  • Payload: Effectively unlimited
  • Note: Installation of this weapon precludes the ability to speak.
Combat Bonuses: 4 APM
  • Restrained Punch, Head Butt, or Kick: 1D6 M.D.
  • Full strength Head Butt: 2D6 M.D.
  • Bite: 2D6+2 M.D.
  • Kick: 2D4 M.D. without Vibroblades
  • Leap Kick: 2D6+2 without Vibroblades; 3D6+6 M.D. with Vibroblades
  • Stomp: 1D4 M.D.
  • Running Body Block: 1D6+2 M.D.
Features of Note:
  • Cargo: 1 rider and 1 passenger, up to 1,400 lbs. Can pull up to 4 tons
  • Attributes of Note: P.P. 20; P.B. 9 (14 with hide); Spd 121; I.Q. 9
  • Recognize its owner and up to 96 of its owner's friends, associates and enemies
  • Can identify up to 300 hostile life forms
  • Respond to and obey commands from owner and up to 6 other people of the owner's choice
Modifiers: +3 Initiative; +3 Strike (melee); +1 Parry; +1 Strike (ranged); +3 dodge (running); +1 Roll with impact
Book Reference: p. 181, Black Market


Code: Select all
[b]MRH-5100D Raptor[/b]
[img]http://explorersunlimited.com/images/upload/2017/11/24/20171124090622-49eb4a2c.png[/img]
[size=85][b]Alignment:[/b] N/A
[b]Disposition:[/b] N/A
[u][b]M.D.C. by Location:[/b][/u]
[list][*]Head: 120
[*]*Arms (2): 40 each
[*]**Legs (2): 135 each
[*]**Tail: 90
[*]Main Body: 290[/list]
*Requires a called shot at -3 strike to hit
**Destroying one leg reduces speed and leaps by 75%
***Destroying the tail reduces speed and elabs by 33%, and combat bonuses by 50% (round down)
[u][b]Statistical Data:[/b][/u]
Running Speed: 75 mph
Leaping: 15' high and 20' long
Underwater Capabilities: Can walk along bottom at 15 mph; swim at 5 mph; Maximum depth 500'
Dimensions: 10' tall; 5' wide; 20' long (10' tail); 1 ton
Physical Strength: Robotic P.S. 28
Power System: Nuclear, 10 years
[u][b]Weapon Systems:[/b][/u]
[b]Eye Lasers (2)[/b]
[list][*]Range: 2,000'
[*]Damage: 1D6 or 2D6 M.D. (dual blast)
[*]Rate of Fire: 1 APM
[*]Payload: Effectively unlimited[/list]
[b]Vibroblade Talons (2; feet)[/b]
[list][*]Range: 6'
[*]Damage: 3D6+6 M.D.
[*]Rate of Fire: 1 APM[/list]
[b]Vibroblade Claw (2; hands)[/b]
[list][*]Range: 3'
[*]Damage: 2D4+6 M.D.
[*]Rate of Fire: 1 APM[/list]
[b]Ion Cannon (Mouth)[/b]
[list][*]Range: 500'
[*]Damage: 4D6+2 M.D.
[*]Rate of Fire: 1 APM
[*]Payload: Effectively unlimited
[*]Note: Installation of this weapon precludes the ability to speak.[/list]
[b]Combat Bonuses:[/b] 4 APM
[list][*]Restrained Punch, Head Butt, or Kick: 1D6 M.D.
[*]Full strength Head Butt: 2D6 M.D.
[*]Bite: 2D6+2 M.D.
[*]Kick: 2D4 M.D. without Vibroblades
[*]Leap Kick: 2D6+2 without Vibroblades; 3D6+6 M.D. with Vibroblades
[*]Stomp: 1D4 M.D.
[*]Running Body Block: 1D6+2 M.D.[/list]
[b]Features of Note:[/b]
[list][*]Cargo: 1 rider and 1 passenger, up to 1,400 lbs. Can pull up to 4 tons
[*]Attributes of Note: P.P. 20; P.B. 9 (14 with hide); Spd 121; I.Q. 9
[*]Recognize its owner and up to 96 of its owner's friends, associates and enemies
[*]Can identify up to 300 hostile life forms
[*]Respond to and obey commands from owner and up to 6 other people of the owner's choice[/list]
Modifiers: +3 Initiative; +3 Strike (melee); +1 Parry; +1 Strike (ranged); +3 dodge (running); +1 Roll with impact
Book Reference: p. 181, Black Market[/size]


Cost: 15 to 20 million Credits (varies by region)

Optional Robot Steed Features
Special Features
Extra Armor adds 30% to the MDC value for each location
Cost: 4.5 million to 6 million Credits



Voice Recognition & Speech - Not available if Mouth Ion Cannon is installed
Cost: 100,000 Credits



Lifelike fur, scales, or skin
Cost: 140,000 Credits



Secret Compartments (up to 2), the size of a cigar box
Cost: 1,200 Credits for each small compartment; 4,000 Credits for each large compartment; 200 Credits for each lock; Not Available for 'Bots with fur



Weapons:

Code: Select all
[b]Chemical Spray (mouth)[/b]
[list][*]Range: 20'
[*]Damage: Varies by chemical type
[*]Rate of Fire: 1 APM
[*]Payload: Can hold a total of 20 individual doses and as many as five
different chemicals. One dosage of CO-2 foam counts as two normal
doses.[/list]

[u]Available Chemicals:[/u]
[list][*]Blinding chemical agent. Blinds for 3D4 melees. Victim is — 10 to strike, parry, and dodge.
Protective goggles/visor or gas mask block this spray attack. Cost: 100 credits per dose.
[*]Tear gas. Causes impairment of vision (unless gas mask is worn), difficulty breathing, and skin irritation. Victims are —10 to strike, parry, and dodge, and lose one melee attack/action for 1D6+ 1 melees.
Cost: 150 credits per dose.
[*]Burning vapors. Release a mild acid, causing burning skin and eye irritation, sudden nausea, and 1D6 S.D.C. damage. Victims are also -4 to strike, parry, and dodge for 1D4 melees. Cost: 50 credits per dose.
[*]Tranquilizer/sleep spray. Save vs. Drugs/Toxins (14 or higher) or fall asleep within 1D4 melees and remain a sleep for 2D4 minutes. Cost: 100 per dose.
[*]CO- 2 Foam is a concentrated spray used to put out fires. Cost: 100 per dose.


Cost: 45,000 Credits plus the cost of the chemicals



Code: Select all
[b]Concealed Weapon Rod[/b] (Shoulder)
[list][*]Range: Ion 600'; Laser 1,200'
[*]Damage: 2D6 (Ion) or 1D6 (Laser) M.D.
[*]Rate of Fire: 1 APM
[*]Payload: Effectively Unlimited[/list]

[color=#008000]Cost: 32,00 Credits for Ion; 15,000 Credits for Laser[/color]

[hr][/hr]
[code][b]Ion Blaster[/b] (head; up to 2)
[list][*]Range: 600'
[*]Damage: 2D6  or 4D6 M.D. (dual blast)
[*]Rate of Fire: 1 APM
[*]Payload: Effectively unlimited
[*]Note: If 1 is installed, only 1 Light Laser may be installed.  If 2 are installed, no Light Laser may be installed.[/list][/code]

[color=#008000]Cost: 32,000 Credits for each[/color]

[hr][/hr]
[code][b]Light Laser[/b] (Head; up to 2)
[list][*]Range: 1200'
[*]Damage: 1D6 or 2D6 M.D. (dual blast)
[*]Rate of Fire: 1 APM
[*]Payload: Effectively unlimited
[*]Note: If 1 is installed, only 1 Ion Blaster may be installed.  If 2 are installed, no Ion Blaster may be installed.[/list][/code]

[color=#008000]Cost: 15,000 Credits for each[/color]

[hr][/hr]
[code][b]Heavy Laser[/b] (Head)
[list][*]Range: 2,000'
[*]Damage: 2D6 or 4D6 M.D. (dual blast)
[*]Rate of Fire: 1 APM
[*]Payload: Effectively unlimited[/list][/code]

[color=#008000]Cost: 30,000 Credits for each[/color]

[hr][/hr]
[code][b]Double-Barrel Heavy Laser[/b] (Shoulder)
[list][*]Range: 2,000'
[*]Damage: 2D6 or 4D6 M.D (dual blast)
[*]Rate of Fire: 1 APM
[*]Payload: Effectively unlimited
[*]Notes: One unit can be built into each shoulder if no other weapon is mounted there; has an arc of fire of 30 degrees in all directions[/list][/code]

[color=#008000]Cost: 60,000 Credits for each[/color]

[hr][/hr]
[code][b]Light Machine Gun[/b] (Head or Shoulders)
[list][*]Range: 2,000'
[*]Damage: 1D4 M.D. per burst
[*]Rate of Fire: 1 APM
[*]Payload: 12 bursts (600 rounds total; 50-round bursts)[/list][/code]

[color=#008000]Cost: 10,000 Credits for each[/color]

[hr][/hr]
[code][b]Mini-Missile Launchers[/b] (Shoulders)
[list][*]Range: varies with missile type
[*]Damage: varies with missile type
[*]Rate of Fire: 1 or 2
[*]Payload: 2 per launcher[/list]


Cost: 60,000 Credits for each


Submitted by Lee
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Joined: Mon Jul 18, 2011 7:48 am
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Re: Canonical Submissions

Postby Underguard » Tue Mar 24, 2020 9:03 am

GA W-998 Improved Hummer
Image Submission
M.D.C. by Location:
  • Weapon Turret (optional) – 40
  • Ballistic Windows (3:Forward) – 12 ea.
  • * Headlights (6) – 3 ea
  • * Hardened Tires (4) – 6 ea
  • Reinforced Pilot’s Compartment – 25
  • ** Main Body – 122
    Note: * The items marked by a single asterisk are small and diffi¬cult to hit and require a Called Shot to strike with the shooter suffering a penalty of -3 to strike.
    ** Depleting the M.D.C. of the main body completely de¬stroys the vehicle.

Statistical Data:
Maximum Speed: 90 MPH (144 KPH) Maximum; Cross Country Average Speed 15-35 MPH (24-56 KPH)
Range: 800 miles per tank
Crew: 1 pilot, 3 passengers in main cab, additional 6 (or 8 cramped) passengers.
Height: 6 ft (1.83m)
Width: 9 ft, 1 in (2.75 m)
Length: 16 ft (4.72 m)
Weight: 5,060 lbs (2277 kg)
Cargo: Can hold 2,500 lbs (1,125 kg) of extra equipment; can tow a load of 3,400 lbs (1,530 kg)
Power System: Conventional Gas Engine
Weapon Systems:
All GAW Hummer has a weapon mount on the roof which can support numerous weapons. Most Machine Guns, Rail Guns, Wellington Industries Auto-Cannons, WI-GL20 Grenade Launcher, TOW Launcher, Mini-missile launcher, or any type of rifle style energy system. These must be purchased separately.
Image
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Re: Canonical Submissions

Postby Selenidaria » Sun Mar 29, 2020 4:38 pm

Crawler Half-Track
Image
M.D.C. by Location
*Front Tires (2) - 50 each
*Side Tracks (2) - 110 each
Windshield (front) - 25
Side Windows (4) - 15 each
Cargo Bay Portals (8, Sides) - 10 each
*Main Gun - (1: Cab) - 50
*Mini-Missile Launcher (1: Cab) - 75
Sensor Cluster/Communications Array - 60
Bay Door/Ramp (Rear; Large) - 130
Headlights (4) - 8 each
Main Body - 440
* A single asterisk means the location is a small and difficult target to hit. Thus, it can only be hit when a character makes a called shot and even then the attacker is - 4 to strike.
** Depleting the M.D.C. of the main body will destroy the vehicle entirely.
Statistical Data
Maximum Speed: 100 mph (160 kph) on paved roads, 80 mph (128km) Off-Road Cruising Speed: 35-50mph (56-80 kph)
Maximum Range: 500 miles (804 km) on Combusion, +120 miles (129 km) using the Solar/Electric
Crew: One driver, Communications/Navigation, Gunner. Up to five additional crew can fit in the front cab and the rear can hold a platoon of up to 40 soldiers in full body armour or 26 in power armour.
Class: Military Transportation Vehicle
Dimensions: 8'8" high (Sensors add 4'), 28' long, 9'4" wide, Weight 18 tons
Cargo: 100 Tons + can pull 200 tons (Reduces maximum speed by 30%)
Power Systems: Combustion Engine with Solar Power & Backup Electrical Engine
Weapon Systems:
1. Pop-Up Mini-Missile Launcher
The cabin roof of the crawler holds a compartment that folds open to face forward over the bonnet. It launches small, unguided rockets in large volleys and is designed as a hard hitting defensive weapon if the vehicle ever ends up in front-line action.
  • Range: 1 Mile
  • Mega-Damage: Varies by rocket type (Use Mini-Missile Stats)
  • Rate of Fire: Volleys of 2, 4, or 8.
  • Payload: 24 rockets. Takes 2 minutes to reload by hand.
2. Main Gun (Railgun)
The weapon turret can rotate 180 degrees and has a 90 degree arc of fire up and down.
  • Range: 4,000 feet (1228 meters
  • Mega-Damage: 4d6 M.D per 10 round burst
  • Payload: 200 Bursts (2,000 rounds)
Other Features:
  • Communications Suite: Wide-Band radio & Laser Transmitter/Receiver (200 mile, 320km range)
  • Sensors: Radar (20 mile, 32 km range), HUD, Thermographic Camera, Image Enhancement, Targeting Computer (+1 Strike with Weapon Systems), Proximity Warning, Directional Microphone, Loudspeaker, Spotlights, Atmospheric Sensors
  • Independent Oxygen Supply (4hrs)
  • Air Conditioning
  • Small Refrigerator
  • Water Dispenser (3 Gallon Capacity)
  • First-Aid Kit
  • Audio/Visual Display
  • Music Player
  • Crash Control Air Bags (Passengers take 1/2 damage in a crash)
  • Trailer Hitch
  • Can have two additional weapon systems added.
Selenidaria
Selenidaria's Quick Glance Stats
HP: 30/30
SDC: 30/30
PPE: 155/155
ISP: 37/37

Constant Effects: Mind Block Auto-Defense

MR-10 Magefire Bolt Rifle 18/18 shots

Blue Boy Power Armor
Model Type: NG-X44
M.D.C. by Location:
* Head – 70
Arms (2) – 60 each
Legs (2) – 110 each
Thumper Shoulder Assault Rifle (attached to armor) – 50
* Forearm Volt Disruptor (1, left forearm) – 10
* Leg Maneuvering Jets (2, small) – 12 each
* Vibro-Blades (2) – 15 each
** Main Body – 165


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