Ghouljagd (Ghoul Hunting)

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Re: Ghouljagd (Ghoul Hunting)

Postby Icky'Eow » Thu Mar 29, 2018 12:08 pm

JIC D20 1d20 = 4 =
JIC D100 1d100 = 57=
Perc: 1d100 = 28 = / +30% looking to find salvage

Conditions:
Nightvision 400 ft
Insanity: Kleptomaniac
Telemechanics - Linked with -
Translater - When speaking, it is thru translater. ((BOLD))

POST – Re: Ghouljagd (Ghoul Hunting)

A Meeting of the Technicians

Gannon and Icky meet near the old orcish woman peddling her wares. Icky explains what he's trying to do and Gannon sees if he can help. After laying on the charm and giving the lady the salesman speech about receiving exposure for her work by just giving the bowls to the feast, nets him a response. "No, One credit a bowl like I told your Crab friend a few minutes ago. Exposure and possible clientele doesn't pay for my rent."

Icky looks at the lady with a confused look. ((You no help others?? You care only bout monies. You bad person. Good to help others.”)) Icky grabs Ganon’s arm and starts to walk away. ((“We go!! We find ones to help...not bad greedy ones.”)) As he walks, he notices the pair looking at them. Icky turns his left eye to look at them while his other eye keeps looking at Ganon. ((“Me sees other watch us.”)) With a blink, he preps for trouble. ((Casts armor of ithan))
The Dangerous Icky'eow
PPE: 112
ISP: 70
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Re: Ghouljagd (Ghoul Hunting)

Postby Astra » Thu Apr 05, 2018 5:48 am

Perception: 1d20 = 4
Just in Case d20: 1d20 = 11;JIC d100: 1d100 = 70

Astra nods at Kelly. "Most likely the smart thing to do.", she agrees.
Tapping her radio on, Astra attempts to contact the rest of the group.
"Gannon, Icky, Oculus, come in. We've found something from the murder scene, are you able to join us? Over." The Slayer impatiently waits, arms crossed, tapping her foot. I know we should wait but, the reception down here might be insufficient to get any signal., she tells herself. In truth, however, she just wants to get moving. If they get a response, she'll give the co-ordinates where Ingrid, Kelly and herself are holding steady.
Magical Girl Astra
P.P.E.: 132/132
H.P.: 45/34
S.D.C.: 150/150
OOC Comments
Current Effects:
Constant Conditions:
•Sense vampires (1000' but not exact person) •Recognize vampires by appearance: 30%
•Sense Ley Lines and Ley Line Nexuses (per Ley Line Walker, RU:E, p.113)
•Sense Rifts (as per Ley Line Walker, RU:E, p.113) •Recognize Supernatural Shapechangers (62% (+3%); see Mystic Russia, p.136)
•Impervious to Vampires (see Mystic Russia, p.136) •Nightvision (500') & See the Invisible (see Mystic Russia, p.136)

Naruni N-F40A Heavy Force Field (Rifts Mercenaries, p.126)
•MDC 110/110
•Regenerates 1 MDC per melee while active (as long as not overloaded)
•Active Duration: 8 Hours per E-Clip
•Activation: 7 seconds
•Weight: 15 Lbs

Mystic Kuznya Long Sword (Rifts World Book 18, p.123-124)
•Indestructible
•Inflicts 5d6 M.D.
•Steel Weapon; +1d6 M.D.
•Combat Bonuses; +1 to strike, +2 to parry & disarm
•Weight: 5 Lbs

Mystic Kuznya Chain Weapon (Rifts World Book 18, p.123-124)
•200 M.D.C.
•Inflicts 3d6 M.D.
•Copper Weapon; makes user Impervious to fire as long as the weapon is in her possession. Weapon itself is also impervious to fire.
•Flaming Weapon; bursts into magical fire upon command, inflicting +3d6 M.D.
•Still does 1/2 damage to supernatural creatures who are normally immune to fire
•Even if not flaming No Evil creature can pick up item without being burnt 2d4MD.
•Weight: 5 Lbs

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Re: Ghouljagd (Ghoul Hunting)

Postby Faust » Thu Apr 05, 2018 5:33 pm

Perception: 1d100 = 55 / 29 % / 44 % involving plants and nature
JIC: 1d20 = 3 / 1d100 = 50
Conditions: none

Walking down the tunnels with his newly formed companion, Faust rounded the corner. Surprised to see to figures standing in the middle of the walkway, apparently in mid conversation. As the unknown pair in the tunnel are preparing their defenses, from being caught off guard, Faust reacts in his own way. Appearing out from underneath his clothes, his barnacle bio-armor encrusts his entire body. A fish net like armor covered in barnicales, with the full armor on it adds a about a foot and a half. Pulling out his Neural mace and taking a step back.

Noticing that one of the unknown figures resembles a hermit crab, Fust decides to take a more diplomatic approach. Speaking in Lemurain, he quickly speaks up before anyone can do something hastily. ”Whoa! Excuse me, friend. Me and my companion here was wondering if this the Untergrund? We are new to the area and don’t know our way around.” Faust then repeats himself in Euro. ”Whoa! Excuse me, friend. Me and my companion here was wondering if this the Untergrund? We are new to the area and don’t know our way around.”
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Re: Ghouljagd (Ghoul Hunting)

Postby Diomedes » Thu Apr 05, 2018 7:19 pm

(rolls carried)

Diomedes glances to his side as he sees Faust's shadow grow as his armor encases him. For his part, he rolls his shoulders, the muscles causing the shirt to bunch and flex. He tilts his head side to side, a pair of sharp cracking sounds. "So you think they want to fight, Faust? Let's let them make the first move, we are the newcomers here, afterall."

Things must be pretty bad here if everyone's first instinct is that they are about to be attacked, Diomedes muses as he waits for the pair to decide to fight, flee, or parlay.
Diomedes, EP Record

M.D.C.: 249
Sense Vampires: 600'
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Re: Ghouljagd (Ghoul Hunting)

Postby Icky'Eow » Sat Apr 07, 2018 5:12 am

((Rolls held))

Conditions:
Nightvision 400 ft
Insanity: Kleptomaniac
Translater - When speaking, it is thru translater. ((BOLD))
Telemechanics: mental operation -

POST – Re: Ghouljagd (Ghoul Hunting)

Tapping her radio on, Astra attempts to contact the rest of the group.
"Gannon, Icky, Oculus, come in. We've found something from the murder scene, are you able to join us? Over."


Icky gets one eye on Ganon and the other on the two new guys. With one hand he holds a finger in a “1 minute” type gesture, Icky hears the radio and responds ”Astra..Here be Icky. We talk new guys, then come to you.” Icky then focuses both eyes on Ganon, while still holding up finger at the new guys. ((“Astra need us...quick talk then go??))

He looks back at the 2 new guys with one eye, just in time to see the barnacle armor activate.

Appearing out from underneath his clothes, his barnacle bio-armor encrusts his entire body. A fish net like armor covered in barnicales, with the full armor on it adds a about a foot and a half. Pulling out his Neural mace and taking a step back.


Icky cocks his head to one side while bringing both eyes to bear on the armor. ”is...that..Barnacle Armor??” He closes the hand he was holding up, then opens his hand , palm out, in the universal “wait” gesture. As he does so, he uses the gesture to also cast “Negate Mechanics” in an attempt to jam the power switch so it cant be turned on. As he is about to speak, he hears his native tongue.
Speaking in Lemurain, he quickly speaks up before anyone can do something hastily. ”Whoa! Excuse me, friend. Me and my companion here was wondering if this the Untergrund? We are new to the area and don’t know our way around.”


Icky’s eyes flare open as he hears the voice. He responds in Lemurian ”finally!! It has been so long since I could talk without that translater.” He gives his head a shake ”sorry. I am Icky;Eow, traveling reapir man and now adventurer. This is my comrade, and teammate, Ganon. And yes, this is the underground. If you need help, we may be able to assist.’ Icky is about to tell ganon what they said when he hears them speak euro, and his translater spits out the same thing he heard in lemurian. ”Forget it. That is what we said.”


Diomedes glances to his side as he sees Faust's shadow grow as his armor encases him. For his part, he rolls his shoulders, the muscles causing the shirt to bunch and flex. He tilts his head side to side, a pair of sharp cracking sounds.


Icky sees the second guy limber up as if to fight. ((“Whoa!! We talking is all.”))[
As he holds up both hands in a peaceful move.

"So you think they want to fight, Faust? Let's let them make the first move, we are the newcomers here, afterall."


as he hears this thru his translater, Icky relaxs and lowers his arms. He points at the new guys and then at Ganon ((“you talk...Me call Astra”)) He moves off to the sdie and uses his drone as a relay to the others. ((“Me and ganon find a lemurain talking man and friend....we talk, if good...we bring...if bad, we squish and call back. Oh!! Wait!!”)) He uses his telemechanics to use Glitch, the drone as a video link to the others. (Skill Via telemechanics = 88% / 1d100 = 33 )


Triax EIR-70 Spy Drone (“Glitch”)
OOC Comments
Exclusive to the NGR Military
Model Type: Covert Animal Surveillance Robot.
Class: Coordinated Reconnaissance Robot Drone.
Crew: None, robot with an artificial intelligence (A.I.).
S.D.C. by Location:
Head- 8
Legs ( 4-6) - 3 each
* Main Body- 8-12 depending on the size of the 'Bot.
* The entire creature is small, ranging from the size of a poker chip to that of a pack of cigarettes/mouse, making the entire construct/main body a small and difficult target to hit. The
main body of the tiny 'Bot can only be struck when the attacker makes a Called Shot, and even then he is -5 to strike. The head, legs and tail (when applicable) cannot be targeted from a distance, only when the 'Bot is immobilized or held in one's hand can the appendages be removed or destroyed.
Depleting the S.D.C. of the Main Body completely destroys the robot drone and all data and video stored inside of it.
Speed:
Running: 15 mph (24 km) maximum.
Leaping: One foot (0.3 m) high or lengthwise.
Flying: Not possible.
Underwater Capabilities: Swim across the surface of water at 30% its running speed.
Statistical Data:
Size: Varies with the body type and animal being simulated.
Stats are listed for the mouse Spy 'Bot. Large beetles are roughly equivalent, smaller insects are roughly half. Nothing larger than a mouse has been put into the field.
Height: Mouse: 2 inches
Width: Mouse: 2 inches
Length: Mouse: 4 inches, plus tail: 8 inches
Color: Typically painted black, brown or grey.
Weight: 1.6 pounds
Physical Strength: Human equivalent P.S. of 10.
Other Notable Attributes: I.Q. 14, P.P. 18, P.B. 7.
Attacks/ Actions per Melee: Six.
Cargo: None.
Power System:
• High capacity battery system with an average energy life of five months.
Standard Drone Sensor Systems:
Wide-band radio receiver and transmitter:
• Described below.
Optical reader:
• reading computer screens, newspapers, books, notes, etc
Optical scanner:
• Described below
Gyro-compass:
• It enables the user to always locate North and the other directions, as well as up and down.
Motion detector and warning system:
• Hair-like sensor wires that are actually tiny motion detector sensors.
• The system will work to measure noticeable movement near the character.
• The reliability of the detector is quite limited, but can be used to accurately assess wind direction and wind speed, and to detect the rapid approach of large moving objects, such as a vehicle, aircraft, power armor etc., whose rapid approach or large size causes a disturbance in the air.
• A motion detector is especially useful in the dark because the speeding object must usually be within 600 feet (increased range) to create a detectable air current.
• Likewise, the motion sensor will detect the movement of somebody/thing moving nearby, within 140 feet (increased range).
• The sensor can also detect sudden changes in air current and pressure caused by somebody opening a door or window, and can estimate speed of travel when inside an open-air (or open window) vehicle.
Molecular Analyzer (same as Cybernetic Lung):
• This micro-chip based sensor is used for testing and analyzing impurities in the air. It can specifically identify any chemical, or strange and dangerous molecules, like the presence of gas, oil, pollution, or other chemicals in the air.
Monitor jack/connector plug ( in the tail)

Radio Communication:
• Medium-range, wide-band directional radio.
• Range: 50 miles (80 km).
• The signal transmitted is encrypted, and requires knowledge of Electronic Countermeasures to retrieve and unscramble it; prevents being intercepted or hacked.
Optics:
• has two small, wide-angle cameras and one telescopic zoom lens.
• advanced robot optics (basic 20/20 vision up to two miles away) with infrared, ultraviolet, polarization, passive nightvision, all with a range of 4,000 feet, plus telescopic vision with a range of two miles, and an optical reader.
Motion Detector:
• Increased range: 100 feet, adds to the ability to respond quickly and dodge.
Enhanced Audio Pickup System:
• High-quality microphones and listening array, able to hear sounds as quiet as 20 dB as far away as 500 ft.

Standard EIR-70 Computer Programs:
Military General Programming:
• Computer Operation 95%,
• Languages include Euro, American, German, Techno-can, and Gobblely at 96%,
• Lore: Demons and Monsters 70 (+10 when it comes to Gargoyles and Brodkil),
• Mathematics: Basic 96%,
• Military Etiquette 96%, and
• Radio: Basic 96%.
Military Reconnaissance & Intelligence Program:
• Climbing 85%/65%,
• Detect Ambush 60%,
• Detect Concealment 60%,
• I.D. Plants and Animals 88%,
• Intelligence 80% (+10% when dealing with Gargoyles and Brodkil),
• Land Navigation 88%,
• Prowl 85%,
• Tailing (people or vehicles) 95%,
• Tracking People 88%,
• Wilderness Survival 80%.
Weapon Systems:
• None
The Dangerous Icky'eow
PPE: 112
ISP: 70
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Re: Ghouljagd (Ghoul Hunting)

Postby Faust » Sat Apr 07, 2018 6:35 am

-Rolls Carried over-

Icky wrote:”finally!! It has been so long since I could talk without that translater.” He gives his head a shake ”sorry. I am Icky;Eow, traveling reapir man and now adventurer. This is my comrade, and teammate, Ganon. And yes, this is the underground. If you need help, we may be able to assist.’


Faust lowers his helmet portion of his armor and puts his mace in his belt. He turns his head to Diomedes with a half cocked smile. ”We won’t need to fight. I think we just caught them off guard. Our crab friend here speaks Lemurian. He is a traveling repairman and adventure. His name is Icky’Eow and other one is Ganon. Oh, and yes this is the untergrund. I belive they are going to help us. I just don’t know if the one in NGR armor can understand us.
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Re: Ghouljagd (Ghoul Hunting)

Postby Oculus » Sat Apr 07, 2018 7:14 pm

JIC: 1d20 = 71d100 = 22
Perc: 24% / 1d100 = 1

Land Navigation -- 58% / 1d100 = 10(Finding his way back.)

Ol'Magnus shrugs. "Some Gods teach harsh lessons. I am not entirely sure that I have learned mine yet." Ol'Magnus says with a soft chuckle.


His great noggin tipping in acknowledgement the Scathach's chapped lips purse in consideration of the old man's words before repeating them,"Not a lesson learned?" Shaking his head in the negative the druid answers after breathing in slowly,"As the druids teach, having not attained mastery does not mean the lesson is not known."

Giving the old man a compassionate eye he adds,"I too have lessons yet to be mastered." Reaching down and putting a great hand on the old man's shoulder as lightly as he may, Oculus finishes,"Your lesson will be mastered upon the last moments of this dark one." As the giant thinks to himself,"And maybe I too will have mastered a lesson or two..."

Ol'Magnus nods at the question. "The easiest answer is the All Father told me, but it's slightly more or less complicated. As I've said with you earlier, I have been tracking him for longer than you've been alive. When I scryed him recently I saw you and you're companions in my visions. So when I saw you talking with the Christian Priest, I knew I was on the right track." Ol'Magnus says without breaking stride.


Giving a grimace in reply Oculus adds,"Scrying the otherworld's meaning is fraught with danger." Lifting his palm from the old man's shoulder Oculus,"Understanding and the message do not go hand in hand." Smiling though the giant adds,"But if your god, Odin says you should meet us to fight this evil..." Clapping his great hands together,"Ha! I do not need an invitation from any to bring these hands to cover and wring the life from the darkness!"

Speeding up the giant encourages,"Come, come, meet my companions and we shall make light work of this fiend!"

Astra:
"Gannon, Icky, Oculus, come in. We've found something from the murder scene, are you able to join us? Over."


Feeling Ganon's mouse crawling through his beard and to his ear the message comes through. Cupping his great palm around his ear the druid tries to whisper to the little mouse,"Please tell Lady Astrapi we are making the journey and shall be in good company once more in due time. I have a friend here to meet."

Looking to the old man who likely heard his version of a whisper Oculus smiles,"We meet my companions shortly." Leading the man Oculus takes him to where the morgue is and introduces Ol'Magnus and his story to his companions.
Oculus
Impervious to Lightning/electricity(Including MDC magic and electricity; no damage).
Resistant to energy (including MDC psionic versions of laser, fire, etc; half damage).

Horror Factor: 11
Nightvision 60'' (see in total darkness).

--------------
Health: 60/60 MDC
Armor: None
Weapon: M-30 Dual Energy Rifle(large) --
(+1 to hit; laser beam targeting)
Magazine E-clip: 60/60 (Self charge:(1/1: 1 Particle or 4 Laser)
• Range: Particle Beam: 2.000' / Laser Beam: 3,000'
• Damage: Particle Beam: 1d4x10+6 MD / Laser Beam: 4d6 MD
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Re: Ghouljagd (Ghoul Hunting)

Postby Consumer » Tue Apr 10, 2018 9:03 am

The Gathering of the Fellowship

Diomedes and Faust find a subtle miscommunication that is quickly sorted out upon meeting Icky'Eow and Gannon. In short order the rest of the group gathers together, with Oculus bringing another stranger with him. The man looks to be a ancient and rotten looking old man dressed in layers of tattered and soiled robes. To which even though Oculus has been dealing with the old man for a while just notices that he is likely wearing dirty/rusty chain mail under the layers.

The Old man looks at the gathered people and smiles a rotten toothed grin. "A Lemurian and an Atlantian, I have not dealt with your kind in a long time.... Oh my apologies my name is Magnus, everyone calls me Ol'Magnus and they aren't wrong. I know of the creature you are hunting and I can help you find him." Ol'Magnus says with a old man wheeze. Ingrid looks at the old man and cocks her head to the side. "You've known who it was this whole time..." She mutters the sound of anger rising in her voice. "Why didn't you do something? Tell someone..." Ingrid says her eyes beginning to water.

"I have told many child, but none have listened to me. The downside of being considered a madman. I am sorry if my inability to convince the masses of the trouble have caused you harm child." Magnus says his voice full of comfort and regret. His words seem to comfort Ingrid slightly.

Ol'Magnus looks back to the group. "You seek a Necromancer called the Nightwraith, he likely had a normal name centuries ago, when he was purely human. I have been hunting him for a very long time. Last I dealt with him was in Egypt..." He sighs. "The Phoenix Empire, this was a while ago though. I know he likely has one powerful Mummy servant and likely several other animate dead. He is not unknown to have a few living minions, usually acting as couriers and extra muscle. He is likely holed up in some long forgotten bunker from the time before the Rifts, as he was in Germany... The NGR during those times." Ol'Magnus says before pausing and rummaging through his robes and eventually pulling a small glass bottle out. He pulls the cork and takes a quick drink before putting the cork back in and putting the bottle back in his robes.

"Do you have anymore questions?"
"Death is the only true constant, for everything dies, but not everything truly lives."
GM of the Galactic Rogues (PW), The Templar, and AGM for Eurasia (Acting GM at the moment.)

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Re: Ghouljagd (Ghoul Hunting)

Postby Diomedes » Wed Apr 11, 2018 11:53 am

Notice: 26% vs 1d100 = 2 (Signs/Presence of: +30% Vampires/Undead, +20% Demons/Monsters)
JIC: 1d20 = 11, 1d100 = 21

Vampire Hunting Abilities
  • Bonuses when fighting Vampires: +15% Perception vs Undead, +2 Initiative, +1 Strike/Parry/Dodge, +2 Strike Impale/Stake the heart, +2 vs Insanity +3 vs HF (Vampires, Protectors and summoned animals) +1 Possession
  • Gut Feelings, Hunches and Realizations Involving Vampires
  • Bad Feeling that something is not right: 45% (+5%) - On success +1 Initiative and +5% Perception
  • Feeling that vampires are around or exerting control and influence over a community--66% (+3%)
  • Finding and recognizing evidence of the undead's presence or involvement--66% (+3%)
  • Hunch that someone is a vampire servant, henchman or assassin--50% (+5%)
  • Recognize Vampire Mind Slave--66% (+3%)
  • Recognize Wild Vampire--90% (+3%)
  • Recognize Secondary Vampire--66% (+3%)
  • Recognize Master Vampire--56% (+3%)
  • Guess Vampire's lair based on knowledge of undead and reports of vampire's activities and other evidence--26% (+3%)
  • Find actual lair or coffin at suspected location--51% (+3%)
  • Lore: Vampires 76% (+3%)
  • Vampire Combat: Knows all vampire weakness, vulnerabilities, tactics, methods of attack, defenses, etc.
      Resistance vs Vampire Seduction: +2 vs Pheromone-based trance (+1 @ 5, 7, 11, 15)
      Resistance vs Vampire Mind Control: +1
      Resistance vs Vampire Hypnotic Suggestion: +2
  • Sense Vampires: Automatic 600', cannot pinpoint location
  • Command Trust and Leadership
  • Calm and direct civilians: 50/level
  • Settle nerves of a small squad fighting force: 10+1d6/level. On success all non-Undead Slayers receive +1 Initiative, +1 Horror Factor if Undead Slayer within 250'


Temporary Abilities: Sustain - 3 days

Lore: Magic (General) 45% vs 1d100 = 23 | Pass | Knowledge of Necromancy
Lore: Monsters & Demons 60% vs 1d100 = 83 | Fail | What types of creatures hangout with Necromancers

Diomedes looks at the Lemurian and the Junk Crab, he smiles as he sees the crab excitedly talking with his friend. He holds out his hand palm open, fingers spread wide, "Hello, my name is Diomedes, it is a pleasure to meet another who also must be far from home, Icky'Eow."

He greets Ganon, then the rest of their team when they arrive. This is an eclectic group, two human women, a human male, a cyclops, and a junk crab. I would not expect such a group to band together, they must have a common cause, Diomedes muses.

He looks closely at the old man the cyclops brought with him. Could this be the man with the clue I need? he thinks.

Magnus wrote:The Old man looks at the gathered people and smiles a rotten toothed grin. "A Lemurian and an Atlantian, I have not dealt with your kind in a long time.... Oh my apologies my name is Magnus, everyone calls me Ol'Magnus and they aren't wrong. I know of the creature you are hunting and I can help you find him." Ol'Magnus says with a old man wheeze.


"Well met Ol'Magnus. I know not what creature I seek, but I do seek blades that are the bane of the undead, made in a land far to the east. I believe that one of them was taken to this land, hidden by the forces of darkness." The large man says. "It gladdens my heart to hear, that you have been able to persevere and survive."

Magnus wrote:Ol'Magnus looks back to the group. "You seek a Necromancer called the Nightwraith, he likely had a normal name centuries ago, when he was purely human. I have been hunting him for a very long time. Last I dealt with him was in Egypt..." He sighs. "The Phoenix Empire, this was a while ago though. I know he likely has one powerful Mummy servant and likely several other animate dead. He is not unknown to have a few living minions, usually acting as couriers and extra muscle. He is likely holed up in some long forgotten bunker from the time before the Rifts, as he was in Germany... The NGR during those times." Ol'Magnus says before pausing and rummaging through his robes and eventually pulling a small glass bottle out. He pulls the cork and takes a quick drink before putting the cork back in and putting the bottle back in his robes.

"Do you have anymore questions?"


A necromancer. I've heard tales of 'good' necromancers in the lands of Russia, but I have yet to ever meet one. Their powers over the dead and dying invariably warp their minds into thinking that they can control life. But they do is a mockery of living, the undead slayer thinks to himself. He says to the old man, "Who would have knowledge of these old bunkers you speak of?"

He turns to Faust, "This may be what I have been looking for, I must investigate." Shifting his gaze towards the others, "You all appear to be investigating an issue much more relevant to the people of this area. I propose that we join forces to hunt down this Nightwraith and stop him. Who is the leader of your intrepid band?" He turns to the leader, "What say you?"

A bit later, he asks of Icky'Eow. "Would you be able to install your Lemurian language file onto my Language translator?" He holds out the device. "Faust and I have been able to communicate in Dragonese easily enough, but it would be faster for both of us, if my translator could speak Lemurian directly rather than have yours translate another language into it first."
Diomedes, EP Record

M.D.C.: 249
Sense Vampires: 600'
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Re: Ghouljagd (Ghoul Hunting)

Postby Icky'Eow » Thu Apr 12, 2018 7:41 pm

JIC D20 1d20 = 6 =
JIC D100 1d100 = 40=
Perc: 1d100 = 52 = / +30% looking to find salvage

Conditions:
Nightvision 400 ft
Insanity: Kleptomaniac
Translater - When speaking, it is thru translater. ((BOLD))
Telemechanics: mental operation -

POST – Re: Ghouljagd (Ghoul Hunting)

Diomedes looks at the Lemurian and the Junk Crab, he smiles as he sees the crab excitedly talking with his friend. He holds out his hand palm open, fingers spread wide, "Hello, my name is Diomedes, it is a pleasure to meet another who also must be far from home, Icky'Eow."


”Never really knew a home. As a younglling, I was riased on a flotilla built by my family. We survived by repiaring gear and stuff from travelers. Then one day the slavers came and now I am here. For now this home.” as he says home, he pats his shell. Well, garbage bin with streetsigns and corrugated metal bolted on, covered in graffiti

The man looks to be a ancient and rotten looking old man dressed in layers of tattered and soiled robes. To which even though Oculus has been dealing with the old man for a while just notices that he is likely wearing dirty/rusty chain mail under the layers.


Icky looks towards the giant And the old man, then he sniffs the air ((“Why you smell....like old metal?”)) his “mustache” starts twitching “and dirt....poop....and other grossness” With a wince, Icky continues his tinkering. As he works, he will occasionally look up and pay attention. Usually this is done with one eye stalk twisting around.

As he listens, Icky will tell glitch to search keywords. Anyone listening will hear the occasional squeak or whistle come from Icky. ((“Ol’Magnus...Necromancer ...Nightwraith... Egypt...The Phoenix Empire....Mummy servant....animate dead....known living couriers or muscle .... Germany ... The NGR))

Ol'Magnus says before pausing and rummaging through his robes and eventually pulling a small glass bottle out. He pulls the cork and takes a quick drink before putting the cork back in and putting the bottle back in his robes.

"Do you have anymore questions?"


Icky looks aty the old man, then points at the bottle ((“What that?”)) Left eye turns to look at Dio when he speaks. When joining forces is mentioned, Icky throws up both arms with a loud whistle. ((“YES!!!!”)) he looks around, then slowly lowers his arms ((”Sorry. My oops.”))

A bit later, he asks of Icky'Eow. "Would you be able to install your Lemurian language file onto my Language translator?" He holds out the device. "Faust and I have been able to communicate in Dragonese easily enough, but it would be faster for both of us, if my translator could speak Lemurian directly rather than have yours translate another language into it first."

Icky perks up when asked to tinker. ”Of course my friend.’ He holds out his hand. Once he has the translater he uses glitch and his laptop to transfer the file(s) needed. With a playfully exaggerated bow, he hands it back to Faust. Icky then decides to let the more experienced members speak. While they all chat, Icky will check gear. While he works, icky gets his little helper, Glitch, to look up info on necromancers. After setting up glitch with his search, Icky looks up at the others from his crouched position. ((“Any gear need fix? Me fix...you talk.”)) He shakes his head and squeaks. ”you guys need anything repaired while we wait?” He will wait a moment to see if anyone accepts his offer before he goes back to looking the mess spread around him and starts on his gear first. He will activate his telemechanics.

He will then use it to do following -
link glitch to shell - telemechanics 88% / 1d100 = 25
have shell record meeting thru glitch - telemechanics 88% / 1d100 = 27 / glitch 95 % / 1d100 = 34
run diagnosis on my rifle - telemechanics 88% / 1d100 = 45
run diagnosis on my shell - telemechanics 88% / 1d100 = 29
run diagnosis on my gear - telemechanics 88% / 1d100 = 56
have glitch research necromancers while linked to shell and sensor pod - telemechanics 88% / 1d100 = 20 / glitch 95 % / 1d100 = 98




Triax EIR-70 Spy Drone (“Glitch”)
OOC Comments
Exclusive to the NGR Military
Model Type: Covert Animal Surveillance Robot.
Class: Coordinated Reconnaissance Robot Drone.
Crew: None, robot with an artificial intelligence (A.I.).
S.D.C. by Location:
Head- 8
Legs ( 4-6) - 3 each
* Main Body- 8-12 depending on the size of the 'Bot.
* The entire creature is small, ranging from the size of a poker chip to that of a pack of cigarettes/mouse, making the entire construct/main body a small and difficult target to hit. The
main body of the tiny 'Bot can only be struck when the attacker makes a Called Shot, and even then he is -5 to strike. The head, legs and tail (when applicable) cannot be targeted from a distance, only when the 'Bot is immobilized or held in one's hand can the appendages be removed or destroyed.
Depleting the S.D.C. of the Main Body completely destroys the robot drone and all data and video stored inside of it.
Speed:
Running: 15 mph (24 km) maximum.
Leaping: One foot (0.3 m) high or lengthwise.
Flying: Not possible.
Underwater Capabilities: Swim across the surface of water at 30% its running speed.
Statistical Data:
Size: Varies with the body type and animal being simulated.
Stats are listed for the mouse Spy 'Bot. Large beetles are roughly equivalent, smaller insects are roughly half. Nothing larger than a mouse has been put into the field.
Height: Mouse: 2 inches
Width: Mouse: 2 inches
Length: Mouse: 4 inches, plus tail: 8 inches
Color: Typically painted black, brown or grey.
Weight: 1.6 pounds
Physical Strength: Human equivalent P.S. of 10.
Other Notable Attributes: I.Q. 14, P.P. 18, P.B. 7.
Attacks/ Actions per Melee: Six.
Cargo: None.
Power System:
• High capacity battery system with an average energy life of five months.
Standard Drone Sensor Systems:
Wide-band radio receiver and transmitter:
• Described below.
Optical reader:
• reading computer screens, newspapers, books, notes, etc
Optical scanner:
• Described below
Gyro-compass:
• It enables the user to always locate North and the other directions, as well as up and down.
Motion detector and warning system:
• Hair-like sensor wires that are actually tiny motion detector sensors.
• The system will work to measure noticeable movement near the character.
• The reliability of the detector is quite limited, but can be used to accurately assess wind direction and wind speed, and to detect the rapid approach of large moving objects, such as a vehicle, aircraft, power armor etc., whose rapid approach or large size causes a disturbance in the air.
• A motion detector is especially useful in the dark because the speeding object must usually be within 600 feet (increased range) to create a detectable air current.
• Likewise, the motion sensor will detect the movement of somebody/thing moving nearby, within 140 feet (increased range).
• The sensor can also detect sudden changes in air current and pressure caused by somebody opening a door or window, and can estimate speed of travel when inside an open-air (or open window) vehicle.
Molecular Analyzer (same as Cybernetic Lung):
• This micro-chip based sensor is used for testing and analyzing impurities in the air. It can specifically identify any chemical, or strange and dangerous molecules, like the presence of gas, oil, pollution, or other chemicals in the air.
Monitor jack/connector plug ( in the tail)

Radio Communication:
• Medium-range, wide-band directional radio.
• Range: 50 miles (80 km).
• The signal transmitted is encrypted, and requires knowledge of Electronic Countermeasures to retrieve and unscramble it; prevents being intercepted or hacked.
Optics:
• has two small, wide-angle cameras and one telescopic zoom lens.
• advanced robot optics (basic 20/20 vision up to two miles away) with infrared, ultraviolet, polarization, passive nightvision, all with a range of 4,000 feet, plus telescopic vision with a range of two miles, and an optical reader.
Motion Detector:
• Increased range: 100 feet, adds to the ability to respond quickly and dodge.
Enhanced Audio Pickup System:
• High-quality microphones and listening array, able to hear sounds as quiet as 20 dB as far away as 500 ft.

Standard EIR-70 Computer Programs:
Military General Programming:
• Computer Operation 95%,
• Languages include Euro, American, German, Techno-can, and Gobblely at 96%,
• Lore: Demons and Monsters 70 (+10 when it comes to Gargoyles and Brodkil),
• Mathematics: Basic 96%,
• Military Etiquette 96%, and
• Radio: Basic 96%.
Military Reconnaissance & Intelligence Program:
• Climbing 85%/65%,
• Detect Ambush 60%,
• Detect Concealment 60%,
• I.D. Plants and Animals 88%,
• Intelligence 80% (+10% when dealing with Gargoyles and Brodkil),
• Land Navigation 88%,
• Prowl 85%,
• Tailing (people or vehicles) 95%,
• Tracking People 88%,
• Wilderness Survival 80%.
Weapon Systems:
• None
The Dangerous Icky'eow
PPE: 112
ISP: 70
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Re: Ghouljagd (Ghoul Hunting)

Postby Astra » Mon Apr 16, 2018 7:33 am

Perception: 1d20 = 4
Just in Case d20: 1d20 = 7;JIC d100: 1d100 = 39

We seem to be taking in all the strays. At least they seem capable so far. Astra thinks upon seeing the strangers that the group has gathered. She wonders if they will soon have an army, and hopes that she won't be expected to lead it.
"Greetings. I am Astra.", she says as a greeting, putting her hand to her chest and nodding. "I trust that my companions have good enough judgement that I welcome you in joining us for however long you see fit."

"Why didn't you do something? Tell someone..."

Astra does her best to comfort Ingrid, but looks awkward and maybe a little annoyed as she struggles to find words. "There there. We will catch this creature and beat the tar out of it."

"Do you have anymore questions?"

"No, I do not have questions.", Astra states.
Magical Girl Astra
P.P.E.: 132/132
H.P.: 45/34
S.D.C.: 150/150
OOC Comments
Current Effects:
Constant Conditions:
•Sense vampires (1000' but not exact person) •Recognize vampires by appearance: 30%
•Sense Ley Lines and Ley Line Nexuses (per Ley Line Walker, RU:E, p.113)
•Sense Rifts (as per Ley Line Walker, RU:E, p.113) •Recognize Supernatural Shapechangers (62% (+3%); see Mystic Russia, p.136)
•Impervious to Vampires (see Mystic Russia, p.136) •Nightvision (500') & See the Invisible (see Mystic Russia, p.136)

Naruni N-F40A Heavy Force Field (Rifts Mercenaries, p.126)
•MDC 110/110
•Regenerates 1 MDC per melee while active (as long as not overloaded)
•Active Duration: 8 Hours per E-Clip
•Activation: 7 seconds
•Weight: 15 Lbs

Mystic Kuznya Long Sword (Rifts World Book 18, p.123-124)
•Indestructible
•Inflicts 5d6 M.D.
•Steel Weapon; +1d6 M.D.
•Combat Bonuses; +1 to strike, +2 to parry & disarm
•Weight: 5 Lbs

Mystic Kuznya Chain Weapon (Rifts World Book 18, p.123-124)
•200 M.D.C.
•Inflicts 3d6 M.D.
•Copper Weapon; makes user Impervious to fire as long as the weapon is in her possession. Weapon itself is also impervious to fire.
•Flaming Weapon; bursts into magical fire upon command, inflicting +3d6 M.D.
•Still does 1/2 damage to supernatural creatures who are normally immune to fire
•Even if not flaming No Evil creature can pick up item without being burnt 2d4MD.
•Weight: 5 Lbs

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Re: Ghouljagd (Ghoul Hunting)

Postby Faust » Tue Apr 17, 2018 5:23 pm

Perception:1d100 = 64/29% or 44% when involving plants and nature
JIC:1d20 = 16 , 1d100 = 9
Conditions: None

As Faust is introduced to remaining members of the team, flash backs of his former master’s deceit and treachery flood his emotions with terror and hatred. Damn Bosharock. Even now he has his grip on me. I gotta find a way to shake this. Faust takes a deep breath and exhales in a clamming manner.No reason to believe that these folk are going to betray me. I gotta give em a chance. Looking around the group He give each of them a consoling smile.

Ol'Magnus wrote:A Lemurian and an Atlantian, I have not dealt with your kind in a long time.... Oh my apologies my name is Magnus, everyone calls me Ol'Magnus and they aren't wrong. I know of the creature you are hunting and I can help you find him."


Ah, so it find two things. One creature and then some type of weapon. I might feel good to do something nice for someone else for change. I just hope I can be of service. Tracking the creature shouldn't be too difficult but the weapon, I wouldn't know where to start.

Ol'Magnus wrote:You seek a Necromancer called the Nightwraith, he likely had a normal name centuries ago, when he was purely human. I have been hunting him for a very long time. Last I dealt with him was in Egypt..." He sighs. "The Phoenix Empire, this was a while ago though. I know he likely has one powerful Mummy servant and likely several other animate dead. He is not unknown to have a few living minions, usually acting as couriers and extra muscle. He is likely holed up in some long forgotten bunker from the time before the Rifts, as he was in Germany... The NGR during those times."


Upon hearing the mention of a Necromancer, Faust reaches out with his life sense.
Life sense
All Lemurians can sense the presence of the living through their connection with nature. If given a few moments(takes one melee round/15 seconds), the Lemurian can focus his concentration to pinpoint a specific type of animal or plant within his sensing range. Of course, if the animal is hiding, he may feel that it is near, but remain unable to locate it. The presence of the undead and evil supernatural beings is like a bullhorn broadcasting the monsters' presence and general proximity. Thus, a Lemurian can feel when a vampire, zombie, other type of undead, or supernatural evil, is nearby and avoid it (or attack it).Range: 40 foot (7.6 m) radius (+5 ft.) 35% (+5%) to locate/ track/find a specific type of animal or plant, +5% when in an underwater environment. Adds a +5% bonus to the Tracking, Hunting and Identify Plants and Fruit skills when this ability is in play.

Other than Temporal Raiders I can see no one more vile then the damn Necros. Monsters who defile the dead. They should just let them rest. I've been betrayed once before. Maybe this old man works for the Necro and we're being deceived. There looks to more then his old and tattered appearance he is giving off. Better not drop my guard, still. Faust keeps a particular eye on Ol'Magnus but still will follow suit with the rest of the group.

(I.D. Undercover Agent 40%/1d100 = 66 – Just to make sure Faust is not being doubled-crossed.)
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Re: Ghouljagd (Ghoul Hunting)

Postby Consumer » Wed Apr 18, 2018 5:12 pm

Diomedes wrote:"Well met Ol'Magnus. I know not what creature I seek, but I do seek blades that are the bane of the undead, made in a land far to the east. I believe that one of them was taken to this land, hidden by the forces of darkness." The large man says. "It gladdens my heart to hear, that you have been able to persevere and survive."


Ol'Magnus looks to Diomedes. "Hmmm... Undead slaying blade from the east." Ol'Magnis starts but then goes quiet.

Diomedes wrote:"Who would have knowledge of these old bunkers you speak of?"


Ol'Magnus nods. "I know of several, but I am not so knowledgeable to know of them all."

Diomedes Notes
Diomedes' knowledge of Necromancy isn't perfect, but you definitely know the basics.


Icky'Eow wrote:Icky looks towards the giant And the old man, then he sniffs the air ((“Why you smell....like old metal?”)) his “mustache” starts twitching “and dirt....poop....and other grossness”


Ol'Magnus shrugs at Icky. "It's because I'm old, young Junk Crab. I'm very old, likely older than all of you combined."

Icky'Eow wrote:Icky looks aty the old man, then points at the bottle ((“What that?”))


Ol'Magnus smirks. "Mead, youngling. Mead."

Icky Notes with edit
So looking over your actions I would like you to notice something. You want to use Telemechanics 5 times. which would cost you 50 I.S.P. also you cannot use Telemechanics on Glitch, he is artificially intelligent and therefore not subject to the power.
Edit: GM Cabal has noted that switching between devices is viable. So you're only -10 I.S.P., please make sure your Tracker is accurate.
Glitch tries to do as Icky asks, but he turns out to be crap at doing research and gets you nothing on any of the topics you've asked it to look at.
Icky's Rifle, Shell, and Gear come back fine from your mental diagnosis.


Astra wrote:Astra does her best to comfort Ingrid, but looks awkward and maybe a little annoyed as she struggles to find words. "There there. We will catch this creature and beat the tar out of it."


Ingrid looks teary eyed at Astra. "Please do, kill him for me."

Faust Notes
Fausts Life Sense detects tons of life around him, but also doesn't sense any Undead or Supernatural Evil.
"Death is the only true constant, for everything dies, but not everything truly lives."
GM of the Galactic Rogues (PW), The Templar, and AGM for Eurasia (Acting GM at the moment.)

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Re: Ghouljagd (Ghoul Hunting)

Postby Diomedes » Thu Apr 19, 2018 1:49 pm

Notice: 26% vs 1d100 = 18 (Signs/Presence of: +30% Vampires/Undead, +20% Demons/Monsters)
JIC: 1d20 = 8, 1d100 = 97

Vampire Hunting Abilities
  • Bonuses when fighting Vampires: +15% Perception vs Undead, +2 Initiative, +1 Strike/Parry/Dodge, +2 Strike Impale/Stake the heart, +2 vs Insanity +3 vs HF (Vampires, Protectors and summoned animals) +1 Possession
  • Gut Feelings, Hunches and Realizations Involving Vampires
  • Bad Feeling that something is not right: 45% (+5%) - On success +1 Initiative and +5% Perception
  • Feeling that vampires are around or exerting control and influence over a community--66% (+3%)
  • Finding and recognizing evidence of the undead's presence or involvement--66% (+3%)
  • Hunch that someone is a vampire servant, henchman or assassin--50% (+5%)
  • Recognize Vampire Mind Slave--66% (+3%)
  • Recognize Wild Vampire--90% (+3%)
  • Recognize Secondary Vampire--66% (+3%)
  • Recognize Master Vampire--56% (+3%)
  • Guess Vampire's lair based on knowledge of undead and reports of vampire's activities and other evidence--26% (+3%)
  • Find actual lair or coffin at suspected location--51% (+3%)
  • Lore: Vampires 76% (+3%)
  • Vampire Combat: Knows all vampire weakness, vulnerabilities, tactics, methods of attack, defenses, etc.
      Resistance vs Vampire Seduction: +2 vs Pheromone-based trance (+1 @ 5, 7, 11, 15)
      Resistance vs Vampire Mind Control: +1
      Resistance vs Vampire Hypnotic Suggestion: +2
  • Sense Vampires: Automatic 600', cannot pinpoint location
  • Command Trust and Leadership
  • Calm and direct civilians: 50/level
  • Settle nerves of a small squad fighting force: 10+1d6/level. On success all non-Undead Slayers receive +1 Initiative, +1 Horror Factor if Undead Slayer within 250'


Temporary Abilities: Sustain - 3 days

Euro: 75% vs 1d100 = 68 | Pass
History: Pre-Rifts: 40% vs 1d100 = 56 | Fail | (any useful information about where Ol'Magnus says to go)

GM Note
Diomedes' knowledge of the past is sound, and he's certain that their are many hidden bunkers from before the coming of the Rifts, as many wars have been fought on the soil of the NGR. But he is just vaguely unaware enough on specifics, as to not have a answer.


Astra wrote:"Greetings. I am Astra.", she says as a greeting, putting her hand to her chest and nodding. "I trust that my companions have good enough judgement that I welcome you in joining us for however long you see fit."


Well, can't expect much more than that, the large man thinks. He looks at her profile as they continue to speak about the evil plaguing this town. She has the height and features to be of the clans, he leaves thought unfinished not expecting to find any other True Atlanteans in Europe and says with a smile, "Thank you, Astra, I appreciate your offer of trust."

Diomedes hands twitch as he thinks about the possibility of a Necromancer gaining inroads into this town and creating undead creations. Not one for inaction, he says, "Ol'Magnus, knowledge of some locations is better than none. Which of these bunkers is the closest?" Traveling far with hostages would be difficult, the more convenient bolt hole the better I suspect.

He turns to the others, "Holy water and fire are two of the best tools against the undead. Is there somewhere nearby where we can obtain some blessed water? If not, then while the sun is high in the sky, I say we go forth and investigate. Ol'Magnus, can you take us to where we need to go?"
Diomedes, EP Record

M.D.C.: 249
Sense Vampires: 600'
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Re: Ghouljagd (Ghoul Hunting)

Postby Icky'Eow » Sun Apr 22, 2018 3:29 am

JIC D20 1d20 = 9 =
JIC D100 1d100 = 48=
Perc: 1d100 = 9 = / +30% looking to find salvage

Conditions:
Nightvision 400 ft
Insanity: Kleptomaniac
Translater - When speaking, it is thru translater. ((BOLD))
-

POST – Re: Ghouljagd (Ghoul Hunting)

Icky listens as the others speak. ”I fix stuff. I don’t know where to find necromancers. I will follow the lead of the others.” He will listen as the others talk. As the talk of undead comes up, Icky perks up.

Diomedes
He turns to the others, "Holy water and fire are two of the best tools against the undead. Is there somewhere nearby where we can obtain some blessed water? If not, then while the sun is high in the sky, I say we go forth and investigate. Ol'Magnus, can you take us to where we need to go?"



((“Holy water?? I no do that...but make fire, me can do. Give time, me think something up.”)) Icky pulls out his laptop and starts to type, while quietly squeaking to himself. ”Fire. How to make my shell shoot fire??” He types a few more times and then, with a loud chirp, he runs to his shell and ducks inside.

As soon as the door hisses shut, Icky starts to tinker and create. He pulls up some some schematics on his laptop and starts planning. Meanwhile, those outside hear ALOT of banging and clattering as well as squeaks of joy mixed with some other chirps and whistles The chirps and whistles sound like cursing, obvious by the tone and accompanying volume.

Concealed Extendable & Retractable plasma/flame Weapon:
OOC Comments
· a light weapon that may look like a rifle that pops-up out of a housing in the shell.
· The weapon can turn 180 degrees and has a 45 degree up and down arc of fire.
· Primary Purpose: Defense. Range: 500 feet underwater, 1,000 feet on land or shooting from the surface of water up into the air.
· Mega-Damage: 4D6 M.D.
· Rate of Fire: Each blast counts as one melee attack.
· Payload: 60 shots hooked up to a small generator recharges at a rate of 15 blasts per hour.


Skills used -
Weapon Systems 50%/ 1d100 = 21- PASS!!
Basic Electronics 55%/ 1d100 = 16- PASS!!

Basic Mechanics 55 / 1d100 = 68 - FAIL!!
Field Armorer & Munitions Expert 60 / 1d100 = 77 - FAIL!!
Jury-Rig 50 / 1d100 = 57 - FAIL!!
Basic Electronics 55 / 1d100 = 72 - FAIL!!
Sensory Equipment 45 / 1d100 = 52 - FAIL!!



Triax EIR-70 Spy Drone (“Glitch”)
OOC Comments
Exclusive to the NGR Military
Model Type: Covert Animal Surveillance Robot.
Class: Coordinated Reconnaissance Robot Drone.
Crew: None, robot with an artificial intelligence (A.I.).
S.D.C. by Location:
Head- 8
Legs ( 4-6) - 3 each
* Main Body- 8-12 depending on the size of the 'Bot.
* The entire creature is small, ranging from the size of a poker chip to that of a pack of cigarettes/mouse, making the entire construct/main body a small and difficult target to hit. The
main body of the tiny 'Bot can only be struck when the attacker makes a Called Shot, and even then he is -5 to strike. The head, legs and tail (when applicable) cannot be targeted from a distance, only when the 'Bot is immobilized or held in one's hand can the appendages be removed or destroyed.
Depleting the S.D.C. of the Main Body completely destroys the robot drone and all data and video stored inside of it.
Speed:
Running: 15 mph (24 km) maximum.
Leaping: One foot (0.3 m) high or lengthwise.
Flying: Not possible.
Underwater Capabilities: Swim across the surface of water at 30% its running speed.
Statistical Data:
Size: Varies with the body type and animal being simulated.
Stats are listed for the mouse Spy 'Bot. Large beetles are roughly equivalent, smaller insects are roughly half. Nothing larger than a mouse has been put into the field.
Height: Mouse: 2 inches
Width: Mouse: 2 inches
Length: Mouse: 4 inches, plus tail: 8 inches
Color: Typically painted black, brown or grey.
Weight: 1.6 pounds
Physical Strength: Human equivalent P.S. of 10.
Other Notable Attributes: I.Q. 14, P.P. 18, P.B. 7.
Attacks/ Actions per Melee: Six.
Cargo: None.
Power System:
• High capacity battery system with an average energy life of five months.
Standard Drone Sensor Systems:
Wide-band radio receiver and transmitter:
• Described below.
Optical reader:
• reading computer screens, newspapers, books, notes, etc
Optical scanner:
• Described below
Gyro-compass:
• It enables the user to always locate North and the other directions, as well as up and down.
Motion detector and warning system:
• Hair-like sensor wires that are actually tiny motion detector sensors.
• The system will work to measure noticeable movement near the character.
• The reliability of the detector is quite limited, but can be used to accurately assess wind direction and wind speed, and to detect the rapid approach of large moving objects, such as a vehicle, aircraft, power armor etc., whose rapid approach or large size causes a disturbance in the air.
• A motion detector is especially useful in the dark because the speeding object must usually be within 600 feet (increased range) to create a detectable air current.
• Likewise, the motion sensor will detect the movement of somebody/thing moving nearby, within 140 feet (increased range).
• The sensor can also detect sudden changes in air current and pressure caused by somebody opening a door or window, and can estimate speed of travel when inside an open-air (or open window) vehicle.
Molecular Analyzer (same as Cybernetic Lung):
• This micro-chip based sensor is used for testing and analyzing impurities in the air. It can specifically identify any chemical, or strange and dangerous molecules, like the presence of gas, oil, pollution, or other chemicals in the air.
Monitor jack/connector plug ( in the tail)

Radio Communication:
• Medium-range, wide-band directional radio.
• Range: 50 miles (80 km).
• The signal transmitted is encrypted, and requires knowledge of Electronic Countermeasures to retrieve and unscramble it; prevents being intercepted or hacked.
Optics:
• has two small, wide-angle cameras and one telescopic zoom lens.
• advanced robot optics (basic 20/20 vision up to two miles away) with infrared, ultraviolet, polarization, passive nightvision, all with a range of 4,000 feet, plus telescopic vision with a range of two miles, and an optical reader.
Motion Detector:
• Increased range: 100 feet, adds to the ability to respond quickly and dodge.
Enhanced Audio Pickup System:
• High-quality microphones and listening array, able to hear sounds as quiet as 20 dB as far away as 500 ft.

Standard EIR-70 Computer Programs:
Military General Programming:
• Computer Operation 95%,
• Languages include Euro, American, German, Techno-can, and Gobblely at 96%,
• Lore: Demons and Monsters 70 (+10 when it comes to Gargoyles and Brodkil),
• Mathematics: Basic 96%,
• Military Etiquette 96%, and
• Radio: Basic 96%.
Military Reconnaissance & Intelligence Program:
• Climbing 85%/65%,
• Detect Ambush 60%,
• Detect Concealment 60%,
• I.D. Plants and Animals 88%,
• Intelligence 80% (+10% when dealing with Gargoyles and Brodkil),
• Land Navigation 88%,
• Prowl 85%,
• Tailing (people or vehicles) 95%,
• Tracking People 88%,
• Wilderness Survival 80%.
Weapon Systems:
• None
The Dangerous Icky'eow
PPE: 112
ISP: 70
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Re: Ghouljagd (Ghoul Hunting)

Postby Faust » Mon Apr 23, 2018 10:58 am

Perception:1d100 = 31/29% or 44% when involving plants and nature
JIC:1d20 = 9 , 1d100 = 95
Conditions: None

Ingrid wrote: "Please do, kill him for me."

Faust is taken back by the expression of such animosity. He gathers his composure before too many realizes his reaction. Wow, I wonder what happened to her to cause such a reaction. Best not to pry right now. I should find out from the others first.

Icky'Eow wrote:((“Holy water?? I no do that...but make fire, me can do. Give time, me think something up.”)) Icky pulls out his laptop and starts to type, while quietly squeaking to himself. ”Fire. How to make my shell shoot fire??” He types a few more times and then, with a loud chirp, he runs to his shell and ducks inside.

As soon as the door hisses shut, Icky starts to tinker and create. He pulls up some some schematics on his laptop and starts planning. Meanwhile, those outside hear ALOT of banging and clattering as well as squeaks of joy mixed with some other chirps and whistles The chirps and whistles sound like cursing, obvious by the tone and accompanying volume.


Noticing the commotion coming form the Icky'Eow's shell, Fuast keep an inquisitive eye on him. Curisous as to what type of contraption he is creating. Not having any useful information and a course of actions at the moment, Faust will follow the lead of the group.
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