Thought (Minotaur Invincible Guardsman)

Who you gonna call?
GM: Dark Lord
AGM: Dime Store Magic

Moderators: Game Masters, AGMs

Thought (Minotaur Invincible Guardsman)

Postby Thought » Sun Jul 23, 2017 12:16 pm

Player Name: Ben
G-Mail: ghosts@spectralwolf.com
Inspiration/Voice Actor: Grimlock - This is how I sort of imagine his having been turned into an Invincible Guardsman went.
Alias: Experiment #43232, Invincible Guardsman Serial #3428932498342-A238923JF
Race: Space Minotaur
O.C.C.: Invincible Guardsman
Alignment: Aberrant with good leanings.
XP Level: 3
XP Points: 6,035 (Updated 10/1/2017 DSM)
Next Level @ XP: 10,000
Sentiments/Non-Minotaurs: Mistrusting of very small people. (4' or less) They run between his hooves and get stepped on and make that noise he hates. Anyone with the courage to fight is to be respected though, even the little underfootlings.
Disposition: Aimable. Always in a good mood. Black sense of humor. Dumb as a brick.

ATTRIBUTES - Green Text Indicates Non Metal/Flesh Form
I.Q.: 9 (In terms of linear intelligence and capacity for knowledge. Likely scores lower in most other aspects. TLDR: Stupid except in the skills he knows. Idiot Savant of sorts.)
M.E.: 12
M.A.: 11
P.S.: 58 (33)
P.P.: 18
P.E.: 25
P.B.: 18
Speed: 12 (24)

PHYSICAL DATA
P.P.E.: 18
I.S.P.: N/A
M.D.C.: 627 (127)

Character Name: Thought
Age: 24
Sex: Male
Height: 9' 6" (8' 8')
Weight: 1400 lbs (800 Lbs)
Description as metal: Unusually tall and unusually muscled. Wild mane of black hair. Skin is slate grey with a metallic luster.
Description as flesh: Pretty much the standard run of the mill Holstien-Friesen looking Space Minotaur. Kind of a dull look in his eyes.
Racial Abilities
Nightvision 100 Feet
Superior Sense of Smell
Fire & Cold Resistant (Half damage)
Fatigues at 1/2 rate of humans.

Natural Abilities
Perception Bonus: +1
Max. Encumbrance: 1400 lbs (800 lbs)
Max. Carrying Weight: 2,900 lbs (1650 lbs)
Max. Lifting Weight: 5,800 lbs, hold for 23 minutes. (3300 lbs)
Max. Jumping Ability: 87 feet long, 43 feet high. (43.5 long,7.25 Feet High)
Modifiers (Low MA): -10% to Barter, Find Contraband, Intellligece, Performance, Public Speaking, Seduction, Sing, -20% on Interrogation. +5% on Gambling, Prowl, Undercover Ops, Surveillance.
Charm/Impress: 40%

Special Abilities
Regenerates 1d4X10 MD per minute.

O.C.C. Skills
Language: Trade Four - 91%+1%
Radio: Basic - 70%+5%
EVA - 75%+5%
Pilot: Contragravity Pack - 64%+4%
Robot Combat: Basic
Read Sensory Equipment - 65%+5%
Weapon Systems - 65%+5%
Movement: Zero Gravity - 108%+4%
WP: Energy Pistol
WP: Energy Rifle
WP: Heavy
Hand to Hand: Assassin
WP: Paired Weapons

O.C.C. Related Skills
WP: Heavy MD Weapons
Acrobatics
--Sense of Balance - 59%+3%
--Work Bars/Rings - 69%+3%
--Back Flip - 76%+2%
--Climb Rope - 66%+2%
Cooking - 45%+5%
Leatherworking - 55%+5%
Trap/Mine Detection - 50%+5%
Skin & Prepare Animal Hides - 45%+5%
Dowsing: 35%+5%
Boxing - L1
Wrestling - L1

Secondary Skills
WP: Shield
WP: Sword
Preserve Food - 45%+5%
Track & Trap Animals - 35%/45%+5% (Tracking/Trapping)
Wilderness Survival - 45%+5%
Identify Plants & Fruit - 40%+5%
Athletics: General - L1
Sewing - 60%+5% L1

Combat Data
HTH Type: Assassin
Number of Attacks: 8
Initiative Bonus: +2
Strike Bonus: +6
Parry Bonus: +7
Dodge Bonus: +8
Bonus to Roll w/Punch: +7
Bonus to Pull a Punch: +6
Bonus to Disarm: +2
HTH Damage Bonus as metal: +38 SDC
HTH Damage Bonus as flesh: +14 SDC
HTH Damage as metal: 1d6 MD restrained punch, 1d6X10 full strength, 2d6X10 power punch, charge/headbutt counts as power punch and is 2 attacks /w a 60% chance of knocking target down. Target loses 2 melee attacks & initiative.
HTH Damage as flesh: 5d6 SDC restrained punch, 3d6 full strength, 6d6 power punch, charge/headbutt counts as power punch and is 2 attacks /w a 60% chance of knocking target down. Target loses 2 melee attacks & initiative.

Robot Combat Basic: (All numbers in addition to basic bonuses)
Number of Attacks: +1
Melee Strike Bonus: +1
Parry Bonus: +1
Dodge Bonus: +1
Bonus to Roll w/Punch: +1


Weapon Proficiencies
Aimed Shots: +3 to Strike Bonus (costs 2 actions)
Burst Shots: +1 to Strike Bonus
Called/Aimed Shots: +3 to Strike Bonus, 12+ Strike Roll Required (costs 3 actions)
Melee Called Shots: No bonus to Strike, No extra action cost

WP Energy Pistol - 2
WP Energy Rifle - +1
WP Heavy Military Weapons - +2
WP Heavy MD Weapons - +1
WP Shield - Parry: +2
WP Sword - Strike: +2, Parry: +1

Saving Throw Bonuses
Coma/Death: +20%
Magic (varies): +5
Lethal Poison (14+): +5
Non-Lethal Poison (16+): +5
Horror Factor: +3
Last edited by Thought on Sat Nov 18, 2017 10:02 am, edited 41 times in total.
Disclaimer: Thought is an idiot and may not do things in ways that other people think are optimal or expect.
Warning: Thought is a moron.
Notice: See above & repeat.



Current Characters:
Thought: A steely skinned space minotaur of very little brain. (Galactic Adventurers)
The Mechanic: An artificial life form with deeply philosophical questions. (The Templar)
Shane: A Delphi Juicer on a quest to redeem himself from a dark past. (A.A.P.S.)
Miyitowin: A newly created Godling with no idea of who and what she is. (M.A.R.S.)


User avatar
Thought
Diamond Level Patron
Diamond Level Patron
 
Posts: 122
Joined: Sun Jul 23, 2017 12:15 pm
Location: Moo.

Re: Thought - Phase World - Invincible Guardsman - WIP

Postby Thought » Sun Jul 23, 2017 12:17 pm

Equipment

Secondary Weapon
Kisentite sword- 3ft long, 5 lbs, 2d6+3 MD, effectively indestructible.
Image

Armor/Protection - 1
Kisentite shield- 40 lbs, 60 MDC (only suffers damage from energy blasts and other Kisentite/magic weapons), +2 to parry (-6 to parry projectiles/energy blasts).
Image
Carried/In Hand
Sword & Shield

Worn on Person
Combat Harness & Webbing
MDC Sunglasses
Gloves
Torn remains of TGE Dress Uniform
Communicator

Utility Belt
Attachment points can be utilized to carry 1 each of the following item types: sidearm, magazine, E-clip, grenade, canteen, food ration pack, minor items or individual tools.

Backpack
The backpack is padded, sealable, and lightly armored. Internal space can be utilized to carry a variety of items. Internal capacity is 30" long, 18" wide, and 6" deep. Items larger than a grenade will require more than one space.
• Lots and lots of rations.

How to list Credits/Valuables:
Non-Secure Black Card: 11,000 credits

Gear Stats
Last edited by Thought on Tue Jul 25, 2017 10:50 pm, edited 5 times in total.
Disclaimer: Thought is an idiot and may not do things in ways that other people think are optimal or expect.
Warning: Thought is a moron.
Notice: See above & repeat.



Current Characters:
Thought: A steely skinned space minotaur of very little brain. (Galactic Adventurers)
The Mechanic: An artificial life form with deeply philosophical questions. (The Templar)
Shane: A Delphi Juicer on a quest to redeem himself from a dark past. (A.A.P.S.)
Miyitowin: A newly created Godling with no idea of who and what she is. (M.A.R.S.)


User avatar
Thought
Diamond Level Patron
Diamond Level Patron
 
Posts: 122
Joined: Sun Jul 23, 2017 12:15 pm
Location: Moo.

Re: Thought - Phase World - Invincible Guardsman - WIP

Postby Thought » Sun Jul 23, 2017 12:17 pm

Briefing: Specialist Thought

Assigned/Code Name: Thought
Serial Number:#3428932498342-A238923JF
Rank:Specialist
Training: Hand to hand combat, heavy weapons, survival, gunnery.
Birth Name: Unknown
Birth Planet: Unknown
Origin: Recovered as infant during seizure of <REDACTED> Exploratory Vessel <'REDACTED>', Seized <REDACTED> for armed violation of TGE space.
Early Education: Emperor's Truth school for xeno-origin children.
Post-Childhood Education: Dungraad Military Academy

Service Record:
Commendation for Bravery: <Redacted>
Commendation for Extreme Bravery: <Redacted>
Distinguished Service Ribbon /w Five Points
Black Star /w Four Diamonds
Participation Ribbon: Siege of <Redacted>
Participation Ribbon: <Redacted> Campaign
Participation Ribbon: Defense of <Redacted>

Last known Assignment:
Invincible Guardsman 'Thought' assigned to Center for visibility and morale purposes. Ordered to partake in side/civilian/mercenary operations to increase visibility of TGE. Raise morale and draw recruits through public service.
Note by: <Redacted>, Date: Redacted. << Unauthorized Entry >> - 'Thought' is probably too stupid at this point to continue to perform front line duties. After questionable decisions during <Redacted> campaign, has been reassigned to 'public service'. With any luck, 'Thought' will terminate himself in a heroic manner and bring glory and recruitment to the TGE. Subject is a considerable drain on leadership's morale, let some civvies deal with him for awhile. Has been issued emergency recall orders, password hayloft if needed to return to TGE. Long live the Emperor!

Assessment:
Subject displays extreme physical strength and durability. Intellect has suffered during transformation but at first deemed acceptable due to physical attributes. Limited intellect includes illiteracy, inability to do mathematics beyond basic addition and subtraction, simple speech patterns and other issues. Subject does not recall any details of previous life before transformation. File available at <redacted>. Detailed examination of bio-engineered flesh indicates impregnation at the atomic level with unknown alloy. Hardness scale beyond standard diamond. Subject is easily led, coerced and manipulated. After incident at <redacted> would have been terminated if not for exemplary service record and acquisition of 'folk hero' status among some populations due to events at <redacted>. Recommend assignment to <redacted> or <redacted>. Subject originally assigned name of <redacted> but changed at request after name given by fellow guardsmen at <redacted> campaign.

Security Notes:
Subject appears loyal to Emperor and TGE. However, subject has displayed many instances of objective reasoning that may be contrary to TGE interests. Loyalty is unquestioned but this must have an eye kept on it. For example, event at <redacted> saw subject leave combat versus <redacted> to render aid to civilians at <redacted>. At <redacted>, subject rescued <redacted> beneath rubble, subject was involved in <redacted> at <redacted>. Appears to place too high of value on life versus objectives. Nonetheless, this may be useful. Recommend taking advantage of subject's deeds, history and 'fame' by assigning to a role very visible to the public. Subject will continue to act 'heroically' until inevitable death and divert spotlight from other TGE activities and programs.

Current Status:
MIA during battle for center.
Last edited by Thought on Sun Jul 23, 2017 3:47 pm, edited 6 times in total.
Disclaimer: Thought is an idiot and may not do things in ways that other people think are optimal or expect.
Warning: Thought is a moron.
Notice: See above & repeat.



Current Characters:
Thought: A steely skinned space minotaur of very little brain. (Galactic Adventurers)
The Mechanic: An artificial life form with deeply philosophical questions. (The Templar)
Shane: A Delphi Juicer on a quest to redeem himself from a dark past. (A.A.P.S.)
Miyitowin: A newly created Godling with no idea of who and what she is. (M.A.R.S.)


User avatar
Thought
Diamond Level Patron
Diamond Level Patron
 
Posts: 122
Joined: Sun Jul 23, 2017 12:15 pm
Location: Moo.

Re: Thought - Phase World - Invincible Guardsman - WIP

Postby Thought » Sun Jul 23, 2017 12:20 pm

Scratch/Thought Sheet

Psionicness? - 1d100 - 1d100 = 95

Space Minotaur Invincible Guardsman.
IQ: 3d6:
3, 6, 2
+1 -
ME: 4d6:
4, 2, 1, 5

MA: 3d6:
3, 3, 3

PS: 5d6:
6, 3, 3, 1, 4
+6
PP: 5d6:
1, 3, 6, 6, 2

PE: 6d6:
6, 6, 3, 3, 3, 5

PB: 4d6:
5, 6, 3, 1

SPD: 5d6:
6, 5, 5, 2, 4
http://eu.savagerifts.com/posting.php?mode=edit&f=245&p=1343096&sid=e38580a2f0cfa3531798f3c22b3f01e7

IQ: 6
ME: 11
MA: 6
PS: 22
PP: 17
PE: 23
PB: 14
SPD: 20

Invincible Guardsmans:
Metal Form: +10 PS
Enhanced Strength: 2d4+10 PS - 2d4 = 5 +10 - 15

IQ: 6
ME: 11
MA: 6
PS: 47
PP: 17
PE: 23
PB: 14
SPD: 20

Bonuses from Skills:
Boxing: +1 APM, +2 PS, +3d6 to SDC
Acrobatics: +1 PS, +1 PP, +1 PE, +1d6 to SDC
General Athletics: +1 PS, +1d6 to SPD, +1d8 to SDC
Wrestling: +2 to PS, +1 to PE, +4d6 to sdc
SDC: 4d6 - 4d6 = 10 1d8 - 4d6 = 10 - 3D6 - 4d6 = 13
SPD: 1d6 -1d6 = 4
Notes: spd reduced by half due to metalness
Space Minotaur MDC: 2d6X10+PE - 2d6*10 = 60
PPE: 4d6 - 4d6 = 18
Money - 2d6X1000 - 2d6 = 11*1000 =

Final Stats:
IQ: 6
ME: 11
MA: 6
PS: 53
PP: 18
PE: 24
PB: 14
SPD: 12

Bonus Gathering:
Stats:
Skills:
Wrestling - Impact: +1
Athletics - Impact: +1, Parry: +1, Dodge: +1
Acrobatics - Impact: +2
Boxing - Impact: +1, Parry: +2, Dodge: +2
HTH - Impact: +2, Init: +1, Strike: +2,Pull Punch: +3
RCC - Init - +1, Strike: +2, Parry: +2, Dodge: +3, Disarm: +2, Pull Punch: +3, Save VS Horror Factor: +3
PE - Save VS Coma/Death: +18%, VS Magic:+5, VS Poison: +5
PP - Strike: +2, Parry: +2, Dodge: +2
PS - +38 SDC Damage

Attacks Per Melee:
HTH: 5
Boxing: 1
Space Minotaur: 2
Total: 8

-------------------
Save vs Insanity: 1d20 = 19 -- additional rolls if needed by the GM, 1d20 = 16, 1d20 = 9
Insanity Ideas:
Nauseated by tiny (4' tall or less) people very near to him. Doesn't know why, just squicks him and makes him want to puke.
Dislikes the touch of magnets. Always worried they are going to stick to him. Insanity?
Eats as a stress response. Goes through rations like you wouldn't believe.
-------------------

2017-08-02: Noticed an error. Took Acrobatics. Can't. Can only take Gymnastics. Oops.

Acrobatics Provides: +2 roll, +1 PP, +1 PS, +1 PE, and 1d6 SDC.
Gymnastics Provides: +2 Roll, +2 PS, +1 PP, +2 PE, and +2d6 SDC.

Differences: Need to add +1 PS, +1 PE and +1d6 SDC -- 1d6 = 3 that becomes MDC and fix the skills.

Adjustments made, MDC added, skills fixed, only bonus change was save vs death went from 18 to 20.

Additional rolls:

Level 2 MDC - 1d6 = 3
Level 3 MDC - 1d6 = 1
Additional Metal Form MDC: 1d4*10 = 20 - 1d4X10
Disclaimer: Thought is an idiot and may not do things in ways that other people think are optimal or expect.
Warning: Thought is a moron.
Notice: See above & repeat.



Current Characters:
Thought: A steely skinned space minotaur of very little brain. (Galactic Adventurers)
The Mechanic: An artificial life form with deeply philosophical questions. (The Templar)
Shane: A Delphi Juicer on a quest to redeem himself from a dark past. (A.A.P.S.)
Miyitowin: A newly created Godling with no idea of who and what she is. (M.A.R.S.)


User avatar
Thought
Diamond Level Patron
Diamond Level Patron
 
Posts: 122
Joined: Sun Jul 23, 2017 12:15 pm
Location: Moo.

Re: Thought (Minotaur Invincible Guardsman)

Postby Dark Lord » Mon Aug 07, 2017 4:18 pm

If you're done with the dice roll post you can delete it. Expect an introduction PM with my next update (I am shooting for tomorrow).
Why kill a PC when you can torture them?
ImageImage
User avatar
Dark Lord
Dimension Master
 
Posts: 331
Joined: Thu Feb 02, 2006 9:36 am
Location: DIMENSION MASTER: PHASE WORLD

Re: Thought (Minotaur Invincible Guardsman)

Postby Dark Lord » Tue Aug 08, 2017 7:27 am

Dark Lord wrote:If you're done with the dice roll post you can delete it. Expect an introduction PM with my next update (I am shooting for tomorrow).

There are penalties for low MA that need to be applied as well- these are far less draconian than for IQ so they stand as written in R:UE.
Why kill a PC when you can torture them?
ImageImage
User avatar
Dark Lord
Dimension Master
 
Posts: 331
Joined: Thu Feb 02, 2006 9:36 am
Location: DIMENSION MASTER: PHASE WORLD

Re: Thought (Minotaur Invincible Guardsman)

Postby Thought » Thu Aug 31, 2017 12:32 pm

Rolls/Stat Increases & All Of That Junk (Post CG):

EP increase for PS purchased.
Note: Has not been added to stats yet.

PS Increase Roll (1d6) - 1d6 = 4

Nov 13th/17: Finally added in PS, adjusted lift and carry weights, jump distance, etc

Nov 18th/17:
Added to stats, added in charm/impress.
1d6 to PB, 1d6 = 4
1d6 to MA, 1d6 = 5
1d6 to ME, 1d6 = 1
Last edited by Thought on Sat Nov 18, 2017 10:03 am, edited 4 times in total.
Disclaimer: Thought is an idiot and may not do things in ways that other people think are optimal or expect.
Warning: Thought is a moron.
Notice: See above & repeat.



Current Characters:
Thought: A steely skinned space minotaur of very little brain. (Galactic Adventurers)
The Mechanic: An artificial life form with deeply philosophical questions. (The Templar)
Shane: A Delphi Juicer on a quest to redeem himself from a dark past. (A.A.P.S.)
Miyitowin: A newly created Godling with no idea of who and what she is. (M.A.R.S.)


User avatar
Thought
Diamond Level Patron
Diamond Level Patron
 
Posts: 122
Joined: Sun Jul 23, 2017 12:15 pm
Location: Moo.

Re: Thought (Minotaur Invincible Guardsman)

Postby Thought » Mon Nov 13, 2017 12:48 am

Gear/Reward Request:

1. A sentient sword of some kind. My preference is the more brutal and nasty looking, the better... but personality wise I'd like to have a genius in it.

The reason for this is, I'd like to add color to my posts by playing up the dialogue between Thought and his weapon.

Some sort of person of brilliance or wit, who is trapped inside the sword and now bound to this idiot being would be amazing.

--

Idea:

1. Thought's greatest want out of life is to be the Undisputed Heavyweight Intergalactic Wrestling Champion of the Galaxy.

There is nothing else that he wants more. Every little minotaur wants to be a cosmo knight, maybe Thought wanted to be one of those, but The UHIGWCotG? That is his equivalent of being chosen by the cosmic forge.

He would take his job of being role model incredibly seriously, think Hulk Hogan in the early 80's.
Disclaimer: Thought is an idiot and may not do things in ways that other people think are optimal or expect.
Warning: Thought is a moron.
Notice: See above & repeat.



Current Characters:
Thought: A steely skinned space minotaur of very little brain. (Galactic Adventurers)
The Mechanic: An artificial life form with deeply philosophical questions. (The Templar)
Shane: A Delphi Juicer on a quest to redeem himself from a dark past. (A.A.P.S.)
Miyitowin: A newly created Godling with no idea of who and what she is. (M.A.R.S.)


User avatar
Thought
Diamond Level Patron
Diamond Level Patron
 
Posts: 122
Joined: Sun Jul 23, 2017 12:15 pm
Location: Moo.


Return to Galactic Adventurers (6 Players, 2 openings)

Who is online

Users browsing this forum: No registered users and 1 guest

cron