Kaedras Starfall (PW Star Elf Mind Melter)

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Kaedras Starfall (PW Star Elf Mind Melter)

Postby Kaedras Starfall » Wed Jun 26, 2019 9:41 am

Player Name: Lee
G-Mail: Lee.Napier@gmail

Character Name: Kaedras Idralion
Alias: Kaedras Starfall
Race: Star Elf
O.C.C.: Mind Melter
Alignment: Unprincipled
XP Level: 3
XP Points: 4,481
Next Level @ XP: 8,961
Sentiments/Non-Humans: Humans and nonhumans alike are to be taken individually, and accepted or rejected on their own merits or faults accordingly.
Disposition: Kaedras is reserved, which can be mistaken for aloofness, but once he decides a person is his friend, his loyalty is fierce.
Insanity: None

ATTRIBUTES
I.Q.: 19
M.E.: 18
M.A.: 10
P.S.: 17 (Supernatural)
P.P.: 18
P.E.: 12
P.B.: 19
Speed: 29

PHYSICAL DATA
P.P.E.: 3
I.S.P.: 148
M.D.C.: 33
Age: 117 years old
Sex: Male
Height: 6'9"
Weight: 180 lbs.
Description: Kaedras is tall, thin, and pale, with white hair worn long or pulled into a topknot.

Racial Abilities
Nightvision 120'
Add one attack per melee when using a bow
Bio-Regenerate 4d6 MD per hour


Natural Abilities
Perception Bonus: 39% see rules here
Charm/Impress: 45%
Invoke Trust/Intimidate: 10% (M.A. 15=35%, 14=30%, etc.)
Max. Encumbrance: 180 lbs. see rules here
Max. Carrying Weight: 340 lbs.
Max. Lifting Weight: 680 lbs.
Max. Jumping Ability: 25.5' long / 12.75' high see rules here

Psionics
Master Psionic
Healing
Increased Healing (10)
Healing Touch (6)
Deaden Pain (4)
Psychic Diagnosis (4)
Psychic Purification (8)
Psychic Surgery (14)

Physical
Alter Aura (self; 4)
Impervious to Poison (4)
Levitation (varies)
Mind Block (4)
Resist Fatigue (4)
Enhanced Reflexes (Rifter 25, p. 75) (10)
Summon Inner Strength (4)
Telekinetic Leap (8)

Sensitive
Astral Projection (8)
Intuitive Combat (10)
Mimic Skills (PU1, p. 91) (12)
See the Invisible (4)
Sixth Sense (2)

Super
Psionic Invisibility (10)
Psi-Sword (30)
Psychic Omni-Sight (15)
Radiate Horror Factor (8)
Telekinetic Force Field(30)

Psionic Descriptions
Physical
Enhanced Reflexes
Range: Self.
Duration: 2 minutes per level of experience
ISP: 10
When a psychic uses this ability, he greatly enhances his mind-body connection, hand-eye coordination, and reaction time. This power allows the psychic to be more agile and aware of his body. For the duration that this power is in use, the psychic gains the following bonuses: +1 attack per melee, +3 initiative, +1 to strike, +2 to parry and dodge. +2 to P.P. (adding further bonuses to strike/parry/dodge if boosted to 16 or higher), and +15% to all physical skills that rely on coordination or balance.


Sensitive
Mimic Skills
Range: Touch or line of vision at 4' per level
Duration: Two minutes per level of experience
ISP: 12 per skill
Limitations: Non-combat skills only.
Saving Throw: Standard
The psychic can temporarily absorb and copy another character's skills and level of skill proficiency/experience. As many as one skill per level of experience can be copied, but each costs 12 ISP and they fade relatively quickly.
When the duration elapses the copycat forgets how to use/perform the skill entirely, like he never knew it. The victim's knowledge is unhampered.


O.C.C. Skills
Language: Trade Four 98%
Language: Trade One 89% (+3%)
Language: Trade Six 89% (+3%)
Athletics
Streetwise 55% (+5%)
Land Navigation 58% (+4%)
Pilot: EVA 65% (+5%)
Pilot: Spacecraft: Small 79% (+3%)
W.P. Archery
Hand to Hand: Martial Arts

O.C.C. Related Skills
Space: Movement in Zero Gravity 95% (+5%)
W.P. Targeting
Gymnastics
    Sense of Balance 64% (+3%)
    Work Parallel Bars & Rings 74% (+3%)
    Back Flip 81% (+2%)
    Prowl 35%
    Climb 30%
    Climb Rope/Rappel 71% (+2%)
Navigation: Space 60% (+5%)

Secondary Skills
Sensory Equipment 50% (+5%)
First Aid 65% (+5%)
Computer Operation 45% (+5%)
Lore: Psychics & Psionics 30% (+5%)
Lore: Galactic Aliens 30% (+5%)
W.P. Energy Pistol
(3rd) Space Combat: Zero Gravity (Basic)
(3rd) W.P. Sword

Automatic Skills
Language: Dragonese/Elven 112% (+3%)
Literacy: Dragonese/Elven 118% (+5%)
Literacy: Trade Four 80% (+5%)
Literacy: Trade One 80% (+5%)
Language: Trade Five 84% (+3%)
Mathematics: Basic 85% (+5%)

Combat Data
HTH Type: Martial Arts
Number of Attacks: 4 / 5 when using a bow
Initiative Bonus: +4
Strike Bonus: +5
Parry Bonus: +5
Dodge Bonus: +6
HTH Damage Bonus: 3D6 SDC restrained punch / 1D6 MDC full punch/ 2d6 MDC power punch
Bonus to Roll w/Punch: +6
Bonus to Pull a Punch: +6
Bonus to Disarm: +2
Other:
Kick 2d6 damage
Body flip/throw 1d6 damage; victim loses initiative and 1 attack

Weapon Proficiencies
Aimed Shots: +3 to Strike Bonus (costs 2 actions)
Burst Shots: +1 to Strike Bonus
Called/Aimed Shots: +3 to Strike Bonus, 12+ Strike Roll Required (costs 3 actions)
Melee Called Shots: No bonus to Strike, No extra action cost

W.P. Archery - +2 to strike. +1 to parry with the bow itself, and +1 to disarm.
Rate of Fire: As per the character's hand-to-hand attacks per melee.
Range: Range is listed on page 326 of RUE, but a trained archer can try a shot at 50% greater distance but does so without the benefit of any bonuses to strike or disarm.

W.P. Sword - +2 to strike. +1 to parry.Not designed for throwing.
W.P. Targeting - +2 to strike. If you have W.P. Targeting AND another missile W.P. (but not weapons not designed for throwing), then you may combine the bonuses from both proficiencies.
W.P. Energy Pistol - +2 to strike

Saving Throw Bonuses
Coma/Death:
Magic (varies):
Lethal Poison (14+):
Non-Lethal Poison (16+):
Insanity (12+): +2
Psionics (10+): +2
Horror Factor (varies): +4
Possession: +4
Mind Control: +2
Illusions (magic): +3
Last edited by Kaedras Starfall on Sat Jul 06, 2019 10:34 am, edited 10 times in total.
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Re: Kaedras Starfall (PW Star Elf Mind Melter) WIP

Postby Kaedras Starfall » Wed Jun 26, 2019 9:41 am

Vehicles/Mounts
Hover Platform

Carried/In Hand

Worn on Person
Psionic Crystal Armor
A suit of fine, lightweight clothing
A fabric tabard worn over the armor, in an Elvish design.
House Idralion Signet

Utility Belt
Attachment points can be utilized to carry 1 each of the following item types: sidearm, magazine, E-clip, grenade, canteen, food ration pack, minor items or individual tools.
• Attachment: Secure card: 3200 Credits
• Attachment: Utility knife
• Attachment:
• Attachment:

Backpack
The backpack is padded, sealable, and lightly armored. Internal space can be utilized to carry a variety of items. Internal capacity is 30" long, 18" wide, and 6" deep. Items larger than a grenade will require more than one space.
• Space: Canteen
• Space: Tinted Goggles
• Space: Gas Mask
• Space: Black card: 7000 Credits
• Space: Radio
• Space: Holographic Personal Computer w/ library of elvish books & music
• Space:
• Space:
• Space: Picture of his betrothed Seldanna Ravaran
• Space: Picture of his family (from before he was born)

CAF Elite Corps Load-Bearing Chest Rig (Patron Item)
Image
Features:
• 12 attachment points
• Integrated IRMSS: 20,000 credits to recharge (R:UE, p.263)
Attachment points can be utilized to carry 1 each of the following item types: sidearm, magazine, E-clip, grenade, canteen, food ration pack, minor items or individual tools.

• Attachment: TW Swarm Recurve Bow
• Attachment: Quiver 1 (Capacity 36 arrows)
• Attachment:
• Attachment:
• Attachment:
• Attachment:
• Attachment:
• Attachment:
• Attachment:
• Attachment:
• Attachment:
• Attachment:

Stored in Vehicle
A couple sets of traveling clothes
A Wardrobe of expensive and fashionable clothing
Sleeping Bag
Quiver 2 (capacity 36 arrows)

Old Family photo, showing Tanelia and Alarion Idralion and their eldest son Castien
6487a7ab5070a3841814b3ab322b6826.jpg

Seldanna Ravaran
tumblr_osertsU4iX1tm0k54o1_1280.jpg




Gear Stats

Psionic Crystal Armor
Image
M.D.C. by Location:
  • Arms: 15 each
  • Legs: 22 each
  • Main Body: 35
  • Psionic Force Field: 70
Weight: 10 lbs.
Modifiers: +2 vs. psionics while force field is active
Features:
  • Integrated Psionic Force Field
    • Can be used 4 times per 24 hour period without I.S.P. cost to user
Book Reference: p.128, DB2


TW Swarm Recurve Bow
Image
  • Range: 1500'
  • Damage:
    • Normal Arrow: 1D6
    • M.D.C. Arrow: 1D6 M.D.
    • Swarm Volley: 6D6 M.D. per volley of 6 bolts
  • Rate of Fire: Single shots or in volleys 6 bolts
  • Payload: One arrow at a time
  • Activation Cost: Swarm arrows require 3 P.P.E. or 6 I.S.P. to activate and multiply into a volley of 6.
  • Duration of Charge: instant
  • Weight: 6 lbs., 1 lb. per bolt
  • Features:
    • Device Level: unlisted
    • P.P.E. Construction Cost: unlisted
    • Construction Time: unlisted
    • Spell Chain Needed: unlisted
  • Modifiers: +2 to strike
  • Book Reference: p.142, MercOps


Two quivers each containing the following assorted specialty arrows (Rifts GMG, p. 150):
Quiver one
  • (5) Medium Explosive: Mega-Damage: 1D6 M.D. Cost: 300 credits each.
  • (5) High Explosive: Mega-Damage: 3D6 M.D. Cost: 900 credits each.
  • (5) Gas: Arrowhead shatters on impact, releasing a toxic gas that fills a ten (10) foot area (3 m). Tear gas costs 100 credits, tranquilizer gas (sleep/knockout for 1D6 minutes) costs 250 credits, paralysis gas (a
    nerve toxin, causing temporary paralysis for 1D6 minutes) costs 400 credits each. Everybody in the gaseous area must roll to save versus harmful drugs (15 or higher).
  • (5) Smoke: No damage; creates a smoke screen covering a 20 foot (6 m) area. Cost: 80 credits each; come in four colors, yellow, red, grey and black.
  • (5) Flare: Emits a bright, sparkling light; burns for 60 seconds. Cost: 10 credits each.
  • (5) Neural Disrupter: Works like a Neural Mace (see Coalition Weapons). Cost: 400 credits each; rechargeable and reusable 1D6 times before breaking. Inflicts no other damage.
  • Magic Arrows:
      (1) Energy Bolt Arrows: 4D6 S.D.C. (lvl 3)
      (2) Fire Bolt Arrows: 4D6 M.D. (lvl 4)
      (2) Paralysis: Lesser Arrows. Save: standard (12+); 16 melees duration; will paralyze one limb per arrow. Paralyzed arm dangles uselessly; paralyzed leg reduces speed by 90%, -2 Parry and dodge. Can not affect targets inside vehicles, power armor, etc. (lvl 3)

Quiver 2
  • (5) Medium Explosive: Mega-Damage: 1D6 M.D. Cost: 300 credits each.
  • (5) High Explosive: Mega-Damage: 3D6 M.D. Cost: 900 credits each.
  • (5) Gas: Arrowhead shatters on impact, releasing a toxic gas that fills a ten (10) foot area (3 m). Tear gas costs 100 credits, tranquilizer gas (sleep/knockout for 1D6 minutes) costs 250 credits, paralysis gas (a
    nerve toxin, causing temporary paralysis for 1D6 minutes) costs 400 credits each. Everybody in the gaseous area must roll to save versus harmful drugs (15 or higher).
  • (5) Smoke: No damage; creates a smoke screen covering a 20 foot (6 m) area. Cost: 80 credits each; come in four colors, yellow, red, grey and black.
  • (5) Flare: Emits a bright, sparkling light; burns for 60 seconds. Cost: 10 credits each.
  • (5) Neural Disrupter: Works like a Neural Mace (see Coalition Weapons). Cost: 400 credits each; rechargeable and reusable 1D6 times before breaking. Inflicts no other damage.
  • Magic Arrows:
      (2) Energy Bolt Arrows: 4D6 S.D.C. (lvl 3)
      (1) Fire Bolt Arrows: 4D6 M.D. (lvl 4)
      (2) Paralysis: Lesser Arrows. Save: standard (12+); 16 melees duration; will paralyze one limb per arrow. Paralyzed arm dangles uselessly; paralyzed leg reduces speed by 90%, -2 Parry and dodge. Can not affect targets inside vehicles, power armor, etc. (lvl 3)

Hover Platform
M.D.C. by Location:
  • Main Body: 150
Statistical Data:
Maximum Speed: 90 mph
Range: based on power plant; choose from options below & note here
Flying: 300' max altitude
Modifiers:
Crew: 1 rider, 1 passenger standing behind the driver
Class: Hover vehicle
Dimensions: 4' long, 2' high, 4' wide, 200 lbs.
Cargo: Weight equivalent of one passenger, clipped to a single attachment point.
Power System: TBD
Weapon Systems:
  • None
Features of Note:
  • None
Book Reference: p.99, HU2


Aldón ("Old Friend" in Dragonese/Elvish)
Clockwork Wolf (Patron Item)
Image
Unique Magical Construct
Alignment: animalistic automaton; effectively aberrant
Disposition: akin to that of a highly loyal canine companion; affectionate, playful, protective, and somewhat obedient
Attributes
I.Q.: 10 (High animal intelligence)
M.E.: N/A
M.A.: 16
P.S.: 20 (Robotic)
P.P.: 20
P.E.: N/A
P.B.: 16
Speed: 60
Physical Data
A.R.: 16
M/S.D.C.: 150
P.P.E.: 50
Dimensions: 3' high, 5' long, 1.5' wide, 300 lbs.
Power System: Unknown
Average Life Span: Unknown, possibly eternal with proper maintenance & upkeep
Natural Abilities
  • Invoke Trust or Intimidate: 60%
  • Charm/Impress: 30%
  • Leap to 10' high or across, double with a running start
  • Max Carry Weight: 500 lbs.
  • See Aura (100')
Combat Stats:
  • Attacks per Melee: 3
  • Modifiers: +4 to initiative, +6 to strike, +4 to dodge
  • Bite: 2D6
  • Restrained Attack:: 2D6+5
  • Melee Attack: 1 M.D.
Saving Throw Bonuses
  • Immune to (non-physical) psionics
  • Immune to toxins of all types
  • Requires no air or nourishment
  • +8 vs Horror Factor
Skill Equivalents
  • Prowl--90%
  • Track by Smell--90%
  • Swim--50%
Features of Note:
  • A.R. is only applicable in S.D.C. dimensions
  • Sturdy Construct: S.D.C. translates to M.D.C. in mega-damage dimensions
  • P.P.E. is only accessible to owner
  • Cannot be a familiar, only a companion
  • Magically understands all languages, but cannot communicate aside from body language
  • Regenerates 1D6 M/S.D.C. per day
History: Shifters and Xenobiologists alike have cataloged these curious extra-dimensional mechanical constructs across the megaverse from obscure pocket dimensions to the the sprawl of the Three Galaxies. Their origins are a complete mystery, but master Dwarven techno-wizards of the UWW take credit for these seemingly living works of extraordinary craftsmanship and artistic skill. While incredibly rare to find, the behavior of these automatons is universally identical and they are the finest and most loyal of any possible companion.
Last edited by Kaedras Starfall on Mon Jul 08, 2019 7:51 am, edited 12 times in total.
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Re: Kaedras Starfall (PW Star Elf Mind Melter) WIP

Postby Kaedras Starfall » Wed Jun 26, 2019 9:42 am

Background Story
A proper introduction requires that I familiarize you with where I am from. My home is a scant 200 miles from Star City, on the planet Alfheim, home of the Star Elves and their High King Silverlight.

I am a scion of House Idralion, or House Starfall. House Idralion was established when the Star Elf Maelowen - who was an astronomer - was charged with learning all he could about the rare and destructive Idral meteor showers, which seemed to occur at random intervals. After months of study, he was able to accurately predict the next occurrence, and prove his hypothesis that the Idral asteroid field occupied an oblong and unstable orbit. His prediction enabled High King Silverlight to issue edicts that saved hundreds of lives. For Maelowen's efforts, he was rewarded by the High King with the name Idralion, establishing the nobility of his house in perpetuity. The sigil of House Idralion is the constellation Libris - 6 stars in the shape of an open book.

The seat of House Idralion is an opulent mountaintop villa, a building of domes and spires, resembling nothing so much as an orrery. It has a tower which uses an ingenious hydraulic system to travel clockwise about the structure, and the great hall of the main house holds a holographic projector, which fills the interior of it's three-story space with an accurate and moving star map of the Anvil Galaxy. Members of House Idralion are almost unfailingly scholars, and have a long-established reputation for scholarly renown. I say "almost unfailingly" because there is one failure.

The second son of Maelowen's son Alarion did not pursue the scholarly arts. Invested at birth with psychic gifts, he chose instead of the scholar's path, to explore his inner self. He devoted himself to the pursuit of the physical and mental ideal, to unlock preternatural abilities in himself. He was met, for his efforts, with ill favor from his father. For his pursuits, he was disenfranchised from the family's good graces, and is currently a pariah. His betrothed, Seldanna Ravaran, desires him to "come to his senses" and follow the family doctrine - to return to Alfheim and take a position at the Celestial Observatory, and has vowed not to marry him until he does.

I am Kaedras Idralion, second son of Alarion Idralion son of Maelowen known as Idralion, founder of House Starfall. It is my desire to follow in the steps of my grandfather, and use my skills to cement a legacy of my own.
Last edited by Kaedras Starfall on Mon Jul 08, 2019 7:33 am, edited 1 time in total.
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Re: Kaedras Starfall (PW Star Elf Mind Melter) WIP

Postby Kaedras Starfall » Wed Jun 26, 2019 9:42 am

Mind Melter Experience Table
1 0 - 2,240
2 2,241 - 4,480
3 4,481 - 8,960
4 8,961 - 17,420
5 17,421 - 25,920
6 25,921 - 35,920
7 35,921 - 50,920
8 50,921 - 70,920
9 70,921 - 95,920
10 95,921 - 135,920
11 135,921 - 185,920
12 185,921 - 225,920
13 225,921 - 275,920
14 275,921 - 335,920
15 335,921 - 395,920
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Kaedras Starfall
 
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Re: Kaedras Starfall (PW Star Elf Mind Melter) WIP

Postby Kaedras Starfall » Wed Jun 26, 2019 9:42 am

Chargen Rolls
IQ 3d6+6 = 19:
6, 2, 5
1d6 = 1 =19
ME 3d6+2 = 17:
5, 4, 6
1d6 = 5 = 18
MA 2d6+3 = 10:
4, 3
1d6 = 1 = 10
PS 3d6:
1, 5, 5
1d6 = 4 = 14
PP 4d6:
1, 5, 2, 6
1d6 = 4 = 17
PE 4d6:
1, 1, 5, 5
1d6 = 2 = 12
PB 4d6+6 = 18:
1, 1, 4, 6
1d6 = 2 = 19
Spd 6d6:
3, 6, 5, 6, 2, 2
1d6 = 6 = 28

M.D.C. 1d4*10 = 10 + PE + 3d6 = 8
PPE: 2d4 = 3
ISP 3d6*10 = 100 + M.E. (+10/level)

Additional languages for Star Elves 1d4 = 1

Skill bonuses
+1 Parry (Athletics)
+ 1 dodge (Athletics)
+1 roll (Athletics) +2 (gymnastics)
P.S. +1 (athletics) +2 (gymnastics)
P.P. +1 (gymnastics)
P.E. +2 (gymnastics)
Spd. + 1d6 = 1

Cash
1d6*1000 = 2000 (Star Elf)
4d6*100 = 1200 (Mind Melter)
2d4*1000 = 7000 (in salable goods; Mind Melter)
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