Experience/Feedback Thread

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Experience/Feedback Thread

Postby Dark Lord » Fri Oct 27, 2006 10:35 am

How's your GM doing? What would you like to see in your adventures? Here you can request just about anything, and while I offer no guarantees I don't usually have a problem giving PCs some of what they want...

XP will also be posted here, to reinforce the GM's desire for feedback at the end of every adventure.
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Postby Beltin » Fri Oct 27, 2006 5:44 pm

Maybe not right away, but I would like there to definitely be encounters while out in space. I mean what fun is it when you travel from point A to point B and aren't intercepted by a Splugorth Task Force?

If it happens, I look forward to getting tossed around whenever the ship is struck like they do in Star Trek. Sparks flying everywhere, random ensigns biting the dust. *nods sagely* Make it so. :P
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Postby Wolf Shadow » Fri Oct 27, 2006 6:41 pm

Beltin wrote:I look forward to getting tossed around whenever the ship is struck like they do in Star Trek. Sparks flying everywhere, random ensigns biting the dust. *nods sagely* Make it so. :P
But we don't have Worf to push the wrong button and turn the inertial stabilizers off while activating the shields. We won't get tossed around that much. Sorry. ;)
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Experience

Postby Dark Lord » Fri Nov 10, 2006 7:41 pm

For opting to choose an insanity at character creation, Flint and Lia have both received bonus XP. They will have the opportunity to earn more through role-playing of said insanities (particularly creative or entertaining role-playing).

EDIT: Whoops, Allen too. :oops:
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Postby Dark Lord » Wed Jan 17, 2007 10:24 am

Experience

Current as of the return to the present

Celestius- 1700
Gunner- 1700
Lia- 1700
Flint- 1700
Quan Tran- 1300
Allen- 700
Kell- 1025
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Postby Dark Lord » Fri Mar 16, 2007 10:15 am

Experience from Level 10

Celestius: 1325
Quan Tran: 750
Allen: 1175
Gunner: 900
Lianna: 1250
Flint: 1150
Kell: 1300
Zem: 375

Second, please adjust everyone's totals at your earliest convenience.
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Postby Sol » Fri Mar 16, 2007 11:25 am

Man! So stinkin' close! :(
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Postby Celestius » Fri Mar 16, 2007 11:26 am

Oops. Wrong account. :roll:
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Postby Dark Lord » Thu Mar 22, 2007 11:20 am

Experience from Level 9

Zem- 500
Kell- 300
Flint- 250
Lia- 375
Gunner- 150
Allen- 275
Quan Tran- 250
Celestius- 300

Second, please update character sheets when you get a chance.
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Postby Dark Lord » Mon May 14, 2007 10:10 am

Experience from Level 8

Zem- 1900
Kell- 1800
Flint- 1675
Lia- 1650
Gunner- 1250
Allen- 1550
QT- 1400
Cel- 1750

Second, please adjust everyone's tallies.
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Postby Lianna Bey » Mon May 14, 2007 3:16 pm

Second, Lianna made it to Level 4, so I updated her character sheet and sent it into Dark Lord already. No need to add her experience... :wink:
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Postby Celestius » Mon May 14, 2007 4:10 pm

Lianna Bey wrote:Second, Lianna made it to Level 4, so I updated her character sheet and sent it into Dark Lord already. No need to add her experience... :wink:


Ditto that for Cel, Second. Got it all taken care of. :)
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Postby Augur » Mon May 14, 2007 8:46 pm

:cheers: Level 4 Flint!
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Experience Points for Levels 5+1

Postby Dark Lord » Wed Jun 06, 2007 10:20 am

Cel- 775
Lia- 1000
QT- 2150
Allen- 600
Flint- 950
Kell- 1200
Zem- 1300
Az- 1225
Meg- 275

Best Roleplaying Award: Kell
"Making the GM laugh his ass off" award: Zem
Also includes Quan's bribe for the spaceship deckplans (sorry I left that hanging so long).

All character sheets have been updated.
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Feedback on First Adventure

Postby Dark Lord » Thu Jun 07, 2007 7:56 am

Well, despite my best efforts, y'all survived your first full adventure. One thing I think I'm gonna get in the habit of doing is offering a small bribe of XP after every adventure for thorough, well-written, honest feedback. Since this is the first one, the bribe offered will be a little bigger than it will be for future adventures.

Everyone who sends me a PM or e-mail, or who posts a reply in this thread, will get an XP boost depending on how thorough said feedback is, up to a maximum of 250 XP or so (with a one line "this game is awesome" not getting you a whole helluva lot. Meg, Az... you two are new, so sadly, you won't have as much of an opportunity here as the others. Both positive and negative feedback is requested- I want to hear what I'm doing wrong as well as what I'm doing right.

Please try to get any shopping done before the weekend... Either Second or I will respond to the Mall posts soon, and then we can begin part 2. :twisted:
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Doc's Feed Back

Postby Allen Maximo » Fri Jun 08, 2007 9:35 pm

This game is Awesome!















No, really it is. Of all my characters, I think I relate more to Allen the most. So for me, the game is about exploring the other side of me medically. That being said...we've been on the run for far too long. It seemed to drag on at points (I was to blame for some of it in the beginning, but closer to the end I really picked up the pace) and the constant go up one level scheme seemed to go on FOREVER. If we didn't have help from the light, I know Allen would've gone down an alignment or two as he started becoming more blood thirsty just to get the ring to Thraxas. I really hate to see Lia go (she has to deal with Shadowlord now....I do not envy her) but loved to watch Gunner leave (wasn't that much of a team player and flaked more than I did...which was bad enough).

Overall, this was the longest I played any character (Kyle was longer, but both Atlanta and Las Vegas slowed to complete crawls with him as a character) and am glad to have had this opportunity.
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Postby Zem » Mon Jun 11, 2007 8:51 pm

I think the game is going well. There were a few problems earlier with team focus but appointing a team leader seemed to fix all that. I have to say this is one of the best groups I have seen in regards to being able to play characters of widely different personalities and not have any problems OOC from it that I know of. We've had some characters come and go but I think we are handling it well. As for the game its self, I don't have much I can add. I am still one of the new guys myself but what I noticed so far is this.

1: GM / player styles seem to be working well together and combat descriptions are clear enough I know what is going on.

2: Plot seems focused on saving all of creation, witch is good and all if you can't think something more important for us to do. ( I suggest helping old ladies cross the street and getting kittens out of trees maybe if we're good, even a little traffic directing. hehe )

3: Post rate is good as far as I can tell.

4: The role playing is GREAT

Well thats the good stuff, and now for the bad stuff.

1: uh,,, uhm,,,, give me a minute, I know I can think of something. Oh Bad stuff, I know, Zem hasn't been contacted by the Cosmic Forge about a certain job offer that he would be perfect for. For real though, I am enjoying the game very much. I just think the group could work better as a team. Right now we all act independently when combat starts. Some of this was corrected in the last fight with Flint giving orders on who should cover who. We just need to expand on this a little more. With the mix and MDC, squishies, powerhouses, magic and Psi we have on this team we could be a lot more effective then we are now. I mention this here and not in character simply because Zem would never think of this. I would suggest that we take a look at our team as a group and not just as individual characters. Then (schedules permitting) meet on YIM either as a whole group or as smaller groups to see how we can improve.
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4 ft long, 8 lbs mystic worm.
Energy Sphere PPE: 0 / 0
PPE: 166 / 610
ISP: 546 / 600
MDC: 262 / 262
Cosmic Armor: 500 / 500
Zembahk Battle Armor: 1,000 / 1,000 (Cosmic Weapon: Slinky)
OP-Field: charges used: 2

Horror Factor (once Known to be a Cosmo-Knight): 12 (15 to evil beings)

Conditions: Telepathy, Empathy, sixth sense, see the invisible, night vision 600ft. Sense ley line: 70 miles, sense Rift: 110 miles, sense Magic in use: 100 feet, sense magic energy: 1,000 feet. Immune to heat, fire, and plasma, unless magical or psionic in nature.
Temporary effects on self: Sustain spell ( Days), Chameleon (36 minutes)

Can be heard by all in telepathic range.
Can be heard by group.
Can be heard by whom is being spoken too.
Can be heard by Zem only
Mind Blocked people hear nothing.
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XP for 3 pages of Top-Notch Role-Playing

Postby Dark Lord » Wed Jul 11, 2007 9:35 am

Flint- 750
Cel- 525
Zem- 1300
Kell- 1100
Allen- 850
Meg- 800
Pitch- 725
Az- 575
QT- 825

Once again, Kell and Zem lead the pack for some great, well-written and thought-out posts. Those of you who'd like to do a little better, increase the frequency and length of your posts.

This also includes feedback bribes for Allen and Zem… I could’ve sworn at least one of you contacted me over YIM to give feedback as well, but I can’t for the life of me remember who. If it was you, please let me know.

Character sheets have been updated. Kell has reached level 4.
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Postby Flint » Wed Jul 11, 2007 1:42 pm

Verily, I do need to bump up my post-rate.

I feel really bad about being the guy who holds the magic EU "standard" over everyone's heads and barely meets it himself. :oops:

I'll work on that as well as seeing just how much BETTER I can write.

Perfection just isn't good enough for some people! :roll: :lol:
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Postby Dark Lord » Wed Jul 11, 2007 2:02 pm

Pfft. Why would I want to settle for perfection? :P
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XP awards for BLASTOFF! thread

Postby Dark Lord » Thu Sep 20, 2007 10:21 am

Cel- 1850
Quan- 1475
Flint- 1575
Kell- 1725
Zem- 1725
Pitch- 1550
Meg- 1475


Kell gets a small bonus for typing out some nifty Norse legends for Zem.
Cel gets a large bonus for doing an absolutely fantastic job as my guinea pig.

All character sheets have been updated. Pitch and Zem have leveled. Please send me an updated character sheet at your earliest convenience.

Kell, I could be wrong here, but I think you still owe me an updated character sheet from last time. Can you confirm or deny?

As always, I am more than happy to provide an explanation of how I assign XP, and/or tips for everyone interested in getting more next time, over YIM.
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Postby Dark Lord » Thu Nov 08, 2007 10:26 am

Zem gets a bonus of 400 XP for summarizing the group's history.
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XP for "Tracking Threads..." Thread

Postby Dark Lord » Tue Dec 18, 2007 4:33 pm

Pitch- 1475
Meg- 700
Zem- 1675
Kell- 1825
Flint- 1150
Quan- 1000
Dena- 950

Point one- My apologies for the excessive delay, everyone. I hope to do better in the future- recent weeks have been particularly crunch-tastic for me.

Point two- This round had a bit more of a spread in the XP than normal. The lack of combat and the crazy amount of inter-character interaction meant that post length/quality contributed far more than normal to each of the above totals. Kell also earned a small bonus for an excellently-role-played alignment change.

As always, I am available for those with questions regarding how I award XP... But given the recent state of my schedule I would suggest a PM is likelier to succeed.

Everyone's sheets have been updated, but some of you still owe me updates from when you leveled up.
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Re: XP for "Tracking Threads..." Thread

Postby Augur » Tue Dec 18, 2007 8:17 pm

Dark Lord wrote:crunch-tastic


I'm so stealing that one for my own use.
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Postby Dark Lord » Fri Jun 06, 2008 3:33 pm

Whew! Remind me not to allow a seven-month delay between threads next time. :wink:

Zem- 3600
Kell- 3600
Pitch- 3400
Flint- 3300
Quan- 3200
Meg- 3000
X- 2800

(Includes some bonus XP for X)

As always, folks desiring insight on how I award XP are welcome to contact me. Sheets have all been updated. Meg hit level 4, and Flint just barely squeaked into Level 5. Zem, I could be wrong but I think you still owe me a level-up. Regardless, everyone can now edit their own character sheets, so you folks can post your own updates and your convenience.
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XP for Oradro

Postby Dark Lord » Mon Sep 08, 2008 11:16 am

Oradro has been awarded 1200 XP for his last few posts, with some extra thrown in as a 'sorry your group died' bonus. The rest of you, stay tuned for the next round of XP as normal.
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Re: XP for Oradro

Postby Ibbix » Tue Sep 16, 2008 3:02 pm

Dark Lord wrote:with some extra thrown in as a 'sorry your group died' bonus.


:P :!:
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Exile III/End of Adventure XP

Postby Dark Lord » Thu Oct 16, 2008 1:32 pm

Zem- 4800
Kell- 5200
Flint- 4900
Quan- 4600
Pitch- 5000
Meg- 4500
X- 5000
Oradro- 550

Zem, quit slacking on that sheet update.
All XP totals have updated. X, Quan, and Kell have all leveled. Please updates your sheets at your convenience (without taking over a year like certain slacker-Zembahk who shall remain nameless :P)
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Postby Zem » Thu Oct 16, 2008 8:35 pm

No cast aspersions on Zem. Zem sheet been updated to level 4 for looooooong time. Didn't you see Zem new Anti-magic cloud and energy sphere. Zem get those at level 4. But zem take another level 4 along with new Level 5 if you want him too, Zem like getting along with GM. Keeps bad things from happening to Zem. DL want a cookie?

*EDIT*


Opps DL was Right, Zem forgot his +1 att at level four. Zem not fully update character sheet. *hangs wormy head in shame*
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Zem
4 ft long, 8 lbs mystic worm.
Energy Sphere PPE: 0 / 0
PPE: 166 / 610
ISP: 546 / 600
MDC: 262 / 262
Cosmic Armor: 500 / 500
Zembahk Battle Armor: 1,000 / 1,000 (Cosmic Weapon: Slinky)
OP-Field: charges used: 2

Horror Factor (once Known to be a Cosmo-Knight): 12 (15 to evil beings)

Conditions: Telepathy, Empathy, sixth sense, see the invisible, night vision 600ft. Sense ley line: 70 miles, sense Rift: 110 miles, sense Magic in use: 100 feet, sense magic energy: 1,000 feet. Immune to heat, fire, and plasma, unless magical or psionic in nature.
Temporary effects on self: Sustain spell ( Days), Chameleon (36 minutes)

Can be heard by all in telepathic range.
Can be heard by group.
Can be heard by whom is being spoken too.
Can be heard by Zem only
Mind Blocked people hear nothing.
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Postby Augur » Fri Oct 17, 2008 2:20 pm

FLINT:

Updated his "Next level @ XP" to reflect Level 6 as his new goal.

Only 3,300 xp left until I'm Level 6! 8)
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Long-Delayed Experience for Center Threads

Postby Dark Lord » Fri Apr 03, 2009 12:48 pm

Quan- 900
Flint- 1050
Meg- 500
Oradro- 1050
Zem- 900
X- 900
Levin- 650
Zeb- 300
Lianna- 300

Please bear in mind that this is a pretty small update (especially for you new folks)- no battles were fought, and it covers the period this past winter when the game was pretty slow. Nobody leveled, but it appears X still owes me a character sheet update from October (or at least your 'next level at' needs to be updated). The above does, however, include a modest bonus for everyone's patience with my delay in doing this post. As usual, anyone with any questions about how I assign XP is encouraged to contact me. All sheets have been updated.
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Experience for Where...? Thread

Postby Dark Lord » Tue Sep 01, 2009 7:07 am

Oradro- 3400
Zem- 3000
X- 3000
Meg- 2700
Quan- 3350

Oradro and Meg have leveled.
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Experience for "The Next Phase"

Postby Dark Lord » Thu Mar 25, 2010 9:47 am

Oradro- 4050
Quan- 3700
Zem- 4300
Pitch- 3500
Az- 3100
Cel- 2800
Nic- 1050

Experience totals have been updated. Quan and Pitch leveled up.
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Experience for The Battle for Battlefield

Postby Dark Lord » Sat Oct 16, 2010 2:58 pm

Quan- 7800
Zem- 7950
Oradro- 7500
Pitch- 8000
Az- 7200
Katia- 6950
Meg- 4700

Zem, Azazia, Pitch, and Oradro have all leveled, and two others are tantalizingly close. :twisted:
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Re: Feedback Thread

Postby Zem » Sun Mar 27, 2011 9:09 am

*Knocks the dust off this thread and coughs a few time before starting*

First order of Business: Dark Lord, The Game Rocks, You get free cookies. I enjoyed the trip into Splurgie county and all the work you put into running the varied plots of us characters going all over the place. I understood where everyone was and what interactions were going on with whom throughout the whole trip. That is worth it's weight in gold in any Role playing game and rare on online games. Thank you for the years of fun.

Second Order of Business (Review and Suggestion): Over the past 2-3 years there are only two draw backs I have seen. The first is that sometimes combat drags on a bit. Most of this is due to the Play-By-Post format of the site and the fact that the power level in Phase world leads to fights where Armor levels or opponent count is higher then the damage output to resolve quickly. This is not a complaint, there must be a real sense of danger to the characters and a challenge for them. This is just an observation and reminder that it does happen. The best cure for me has usually been to dig into your characters mindset and emotions during the combat post so it is more then just a simple combat post. This group has been really good about doing that.

The second is that in the last few arcs we have gone from one point of the mission to the next point of the mission in quick secession. The tone of the game is an urgent rush to save the world from a future apocalypse so it seems that is the right thing to do in most cases. This does develop one problem, Which is less time spent in characters interacting in non-combat or non-stress situations. The Opportunities have been there and left open for the players to progress the story when they wish, usually by Dark Lord starting a new thread and telling us to post there when we want to continue the story along. Which of course us players want to due to see what comes next so we move right along.

With all the new players coming in, there is a Volume of role-playing opportunities. The characters in this group not cookie cuter fighters and mages, most have depth and developed personalities, in some cases more then one or two personalities hehe. I am looking forward to the meeting and interaction between them all. There in lies the problem, playing it all out would slow down the feel of the mission at hand, Saving the world. I propose a way we can have our cake and eat it too as it were, oh that reminds me Happy UN-Birthday to everyone!!! YAY!! Ok back to my suggestion. There is always travel time to and from places, we have a trip coming us soon I believe. I suggest an ongoing second thread titled "Are We There Yet" or something of that nature that will cover the travel time we usually fast forward through. It can be a thread for us players to interact in at our own speed and post rate while the main story line continues on unhindered.

There are of course basic rules of temporal mechanic involved, Do we have Time Lord in the building?? hehe. We can not lose an arm or convert ourselves into cyborgs in the traveling thread and "PooF" we're the Terminator in the game thread. Well we could try but Zem is going to get really far away from the character that tries before the Wrath of Dark Lord comes down upon him or her to do very bad things. (Read DLs' Signature and shudder) Hey, all is fare in love and preserving a favorite character. But with this group I don't really think we have to worry about someone abusing the system, Learning a new spell or fixing something is about a far as I see this group pushing it. In any case I would like to hear the groups and DLs thoughts on this idea, good or bad.


Third order of Business: Pirates and Ninjas. Because everything in better with Pirates and Ninjas.


Uh... DL, you didn't hear that last part, I can sense the :twisted: starting in your mind. hehe
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Zem
4 ft long, 8 lbs mystic worm.
Energy Sphere PPE: 0 / 0
PPE: 166 / 610
ISP: 546 / 600
MDC: 262 / 262
Cosmic Armor: 500 / 500
Zembahk Battle Armor: 1,000 / 1,000 (Cosmic Weapon: Slinky)
OP-Field: charges used: 2

Horror Factor (once Known to be a Cosmo-Knight): 12 (15 to evil beings)

Conditions: Telepathy, Empathy, sixth sense, see the invisible, night vision 600ft. Sense ley line: 70 miles, sense Rift: 110 miles, sense Magic in use: 100 feet, sense magic energy: 1,000 feet. Immune to heat, fire, and plasma, unless magical or psionic in nature.
Temporary effects on self: Sustain spell ( Days), Chameleon (36 minutes)

Can be heard by all in telepathic range.
Can be heard by group.
Can be heard by whom is being spoken too.
Can be heard by Zem only
Mind Blocked people hear nothing.
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Re: Feedback Thread

Postby Inky » Mon Mar 28, 2011 1:32 pm

I thought the combat Inky just got out of was quite well done. There were definitely times when I wasn't sure Starchief would make it. I'm glad that I was forced to think, and not just pull some hack and slash junk. I also really liked that DL put Oradro on the spot with Anshurr's suggestion to use the mind probe thing. I squirmed in my seat a little from that GM post.

Some constructive feedback....a map with scale would have been useful, or more description of each person in combats distance and orientation to each other. I had to assume Inky's spells were in range, and never knew how many actions it would take for Inky to close with Starchief or the bad guys. Often the descriptions of the attacks were quite vivid and detailed, but sometimes they were a bit vague. For example, in a round of combat it wasn't always clear how many times Starchief or Inky actually made contact with their hits. I know the GM keeps it a secret as to exactly how much damage has been done to their target, but the players can make some fair and reasonable estimates if they know that for example, three out of six punches hit the target in the ribs. It helps in planning the next set of actions to know relatively how much damage you have done so far to a certain part of the body. Overall though, great GMing. I was looking forward to every GM post.

Some feedback for players in general (extremely general, this applies to what I've seen on all EU site games, and should not be construed as a stab at anyone in particular) Ive found that some of the best writers in PBP unfortunately tend to post monologues that isolate their characters. They post a wall of highly detailed information that does a great job of providing lots of information on their character, but closes the door to character-to-character interaction. I tend to prefer shorter, more frequent posts that include hooks or material for other characters to interact with.

Also feedback for players (again, not meant to be a jab at anyone), I love scheming and planning combat tactics. Plan to see me suggesting combat tactics every time we are in combat, I hope to see input and suggestions from everyone else as well. Coordinated attacks work better anyway, but the main reason for this is again to increase player and character interaction.
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Re: Feedback Thread

Postby Author B9 » Mon Mar 28, 2011 9:29 pm

Sooo I'm new and so I don't expect exp from this post! That being said I have some things to say.

1. I think a second thread to post in would make things confusing. In a perfect world it would work, but I don't think the chocolate happy gold world exists. You would start to deal with two timelines is a first problem I could see happening. Where the 'talk' thread is either way behind or way in front of the 'action' thread. secondly I also believe it would cause players to rp less with each other in the 'Action' thread as they will have discussed everything they need in the talk thread.... again that is a 'flow' problem.

2. I think planning out strategies OOC is a way to actually stall in game planning. Useful, yes, but kinda power gamey and crunchy. Players should either plan out a battle before hand, or yell, telepathically link, and radio during a battle to each other to get their thoughts across. If I said ooc hey zem blast the kydian behind you while I try and take on the dragon... it has less affect then if in battle I yelled "I got this Ugly scaled bitch with bad breath.... watch out for the Kydian behind you Zem!" Role playing is important during combat and it also is a MAJOR way to define characters. Also having enemies taunt and jib and yell orders to each other helps create atmosphere.... especially when you finally run into silent ninja flaming robot assassins who don't make any noise.

3. A good point for a gm is to pick out a character that isn't seeming to get into the rp to well and single them out occasionally for some special treatment... not all the time but occasionally. While everyone is out shopping and drinking at the space pub have an event happen to the solo guy and help them feel 'in the situation'.

4. Good RP is often produced from the carrot method... but also the occasional "that was awesome rp" positive reinforcement on the ooc chat to a particularly good or difficult scene occasionally brings about more from people.

5. Lastly encouraging characters to talk about motives thought and such about their characters helps to develop characters and encourage rp. This helps both in the RP and the thoughts that a character has.

That’s my two cents!
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Re: Feedback Thread

Postby Starchief » Mon Mar 28, 2011 10:54 pm

Pros:
-I thought that the combat that we were just a part of was great. I honestly thought I was going to die the entire time. Even with AoI on and the opponent being slowed, I was waiting for the death blow. Edge of my seat. I was forced to think outside of my normal combat methods.
-Every GM Update post was very well written. There are many times with other games that I'm in where I feel like just skimming over sections of GM posts that don't relate to me. This didn't happen once. I was interested in what the drunks in the stands were doing as well as what the High Lord was doing. It was all good.

Cons:
-Personally, I want/need/love maps. I love knowing where things are in relation to each other and who's been affected by what. It helps immensely in my understanding of posts and improves my enjoyment of any event exponentially.
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Re: Feedback Thread

Postby Razyn » Wed Apr 20, 2011 7:06 am

I found it quite good, I wanted to be everywhere at once :). If you don't mind extra 'talking' posts as long as there is only one action post per round I thought it worked out fairly well that way, a second thread for talking might get confusing as B9 said.

That said however, if you want to open a thread for XXX days travel that we can train/learn/build/tinker in during the journey that anyone not participating in can ignore while the game goes on I think that would work out well. then once XXX days are used up (either by everyone being done, or just having spent it on actions) we can close (& archive) that thread while not holding up the game. i.e. when you post the xxx days travel, also post the arrival thread so others can 'skip the boring parts' ;) .

I tend to like maps as well, if you want me to take a stab at making one for a combat let me know.
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Experience for Center Threads

Postby Dark Lord » Wed Jun 08, 2011 11:01 am

Alright, folks, this update took me longer than usual to do, so I was a bit more generous. Don't get used to it. :twisted:

Oradro- 8300
Katia- 6700
Meg- 5250
Zem- 8325
Starchief- 3900
Razyn- 3300
Icky-2800
B-9- 2650
Jeggo- 1250

Meg, Oradro, Katia, and Icky leveled. You folks know the drill- I update your sheets, and leave a note in your subject lines to serve as a reminder, you all edit your own level-up additions. Also, please remove the 'level up' from the subject line when you're done.
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Experience for: [GA] Damned If You Do...

Postby Dark Lord » Mon Jun 04, 2012 10:14 am

Oradro- 9800
Starchief- 7100
Meg- 7800
Razyn- 9100
Katia- 8700
B-9- 9800
Zem- 7800
Icky- 9500
Scythax- 5000

Zem, Katia, Starchief, Icky, B-9, Razyn, and Scythax leveled. Oradro and Meg, I'm afraid you guys have to settle for being tantalizingly close. Yes, I am merciless in that regard.

As usual, you guys are responsible for updating everything but the XP totals in your threads. Looking over this thread again, I think there was a lot of great stuff going on, though a few of us could stand to work on our post rates.

Do let me know if you have any questions about how I award XP.
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Re: Experience

Postby Dark Lord » Sat Jun 09, 2012 4:54 pm

An additional, and overdue, bonus XP award of 3,250 has been added to Razyn for the write-up of his home system and updates to the Galactic Adventurers' history. That means he levels up again.
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Re: Experience

Postby Dark Lord » Fri Nov 08, 2013 4:27 pm

Experience awards for the thread ...Dead If You Don't.

Oradro- 18,575
Icky- 18,500
Katia- 11,675
Starchief-15,450
Zem- 17,250
Metri- 15,400
Kaius- 12,350

Everyone except Zem has leveled up. I think Metri and Kaius might have leveled up twice. Please update your character sheets at your earliest convenience, and remove the "(LEVEL UP)" tags once you have done so. Metri gets another 2,000 for an excellent narrative of the Adventurers' first trip.
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Re: Feedback Thread

Postby Kaius Maro » Sat Nov 09, 2013 8:44 am

Feedback for the last Adventure.

I really didn't come into the adventure until the end part... but from what I did get to participate in was good. I had a healthy sense of fear for my characters life, especially during the flight from the ziggarat. So I'd give it a good review. My complaints about the end part of the adventure are mostly due to the wait between GM posts at times. Though I understand that its a two way street in that regard, sometimes you were waiting on us, and others we on you. Not to mention school sometimes causes you issues. All in all, I have enjoyed myself and implore you to keep up the good work.
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Re: Feedback Thread

Postby Metri » Sat Nov 09, 2013 6:21 pm

Feedback for "...Dead if you Don't"

I am VERY happy to have finally been admitted to Galactic Adventurers (with Metri). The experience has been excellent as a whole and I look forward to our continued collective storytelling.

Good:
  • Over time, DL's GM posts have achieved a level of excellence that pushes me as a player to provide more detail, attempt more internal dialogue and use vivid descriptions in my player posts.
  • Kudos for being able to challenge the wide array of characters in life threatening situations despite the power gradient we have across our characters. Breaking it down into little engagements, having a large amount of weaponsfire focus on Zem... gave the rest of us an opportunity to... not die.
  • I really enjoy the voices some of the players have created for their characters. It is lively, believable and adds to a truly interesting dynamic. (sorry, I definitely needed to say this despite the fact that this feedback thread is for DL. I really think this is an excellent group of RPers we have here)
  • I liked the breadcrumbs DL left for us to follow... the fact that a ship was sighted making landfall on a particular planet. I'm guessing without that tidbit of information, we may have been left floundering for a little while, or even worse, stuck in the grand melee between the Splugorth and Intruders.
  • I am REALLY impressed by how well DL has made our enemies "smarter". A lot of this revolves around utilization of magic (the same sort of magic PCs regularly use against the enemies they fight). I'm guessing that he has had plenty of time developing magic tactics through his Spooks PC Vheld. Woe is us for when DL combines overwhelming arms AND magic combat tactics against us in the future.
  • Entering the moral "grey area" deciding to suppress the rebellion for the "greater good" was excellent. As a player, I continue to wrestle with whether or not GA ultimately made the "right choice".
  • Integration of maps as per previous feedback has been an overall positive IMHO.

Challenging:
  • It feels like at times we are moving from one crisis to another (combat-wise). Perhaps when DL anticipates the group to encounter combat soon, maybe the GM update could include an increased amount of information that could more explicitly lay out what manner of options we might have to get the drop on the enemy. Of course, the GM having the element of surprise is what makes these combat sequences have a high sense of lethality.
  • The GA in particular seem to have gone quite a while since having the opportunity to re-arm. I know this increases the difficulty level, but also makes the adventure feel a bit like a marathon (and therefore subject to attrition). Perhaps more frequent rewards (both in items and XP) would greatly help keep interest in the game high.
  • There is a bit of loss of a sense of terrain in the combat. In movies, we often see the protagonists using cover in impressive manners to not get hit. Perhaps it is an active choice by PCs to not use cover (going Rambo), but perhaps also a little more information of potential cover could be provided.
  • We need to up the energy level of this group to get more responsive post-times. We have great potential here and I'd like to see more story get told in the future. I will try to do my part in making my posts prompt.
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Re: Feedback Thread

Postby Oradro » Sat Nov 09, 2013 9:52 pm

Well for feedback on my end of things I think over all it was a great adventure that gave us a lot of potential to follow up on some really touchy things, such as having to work with the Splurgoth with a good aligned group. I think however we fell a little flat in ignoring some of the PCs like Mark and his plight with his family, but by the same token part of that was also an active decision to keep focused on the mission that might help save thousands rather than one small family.

That said we definitely went a long time without a solid chance to resupply even though the group had the funds to do so. At least now that we are back on center I'll be able to load up our cargo hold with spare missiles and probably see about getting some generic decent MDC backup armour for the whole crew considering how quickly we go through such things. I also plan on stocking our armoury with a few more toys to give us some added flexibility in the future as I think this marathon, as Metri put it, definitely showed a considerable weakness we have in that area. I think it also shows that while the initial idea we had about group transport vehicles was a good one, the choices we made were somewhat poor. Then again back at that point in time there wasn't the sort of selection of premade vehicles to base things off of as there is now. We definitely need some with slightly heavier armour and a focus on hover capabilities in my personal opinion.

Beyond that I definitely felt at a loss of what to have the group do at a few points, given how limited some of our options were, or perhaps we had some options I just wasn't seeing. At some points it was getting a little frustrating as I was trying to find suitable plans (that would at least keep us alive) only to see any hope of such things doing us any good. By the same token we certainly took a number of big risks, some of which seemed to have paid off. Anyway I'm going to see how things break down after our talk with Thraxus but my present hope is we get some pay and time to shop. If that happens, depending on the pay in question, I've got a number of specific items in mind that should hopefully help us considerably in the future.

Beyond that I find from a more personal perspective it's hard sometimes to justify having Oradro as a leader PC. He's insane, mentally unstable, has slightly low IQ and his skill set isn't really set up for a 'commander' in many ways. I also find I'm often put into situations where I feel I have to ignore many parts of his present mentality just so he works with the group and helps keep it together rather than completely tear it apart the way I feel it would probably normally happen given his present circumstances, which is part of why I'm trying to figure out some way to at least cure his split personality.
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Constant Conditions:
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  • Does not require air, food or sleep.
  • Impervious to Fire (except Magic). All other non magical energy attacks do 1/100th damage (Lasers, Particle Beams, Ion Beams etc). Physical, Magic and PSI attacks do full damage.
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Re: Feedback Thread

Postby Chef Icky » Sun Nov 10, 2013 4:12 pm

Metri wrote:Feedback for "...Dead if you Don't"

Good:
  • Over time, DL's GM posts have achieved a level of excellence that pushes me as a player to provide more detail, attempt more internal dialogue and use vivid descriptions in my player posts.
  • Kudos for being able to challenge the wide array of characters in life threatening situations despite the power gradient we have across our characters. Breaking it down into little engagements, having a large amount of weaponsfire focus on Zem... gave the rest of us an opportunity to... not die.
  • I really enjoy the voices some of the players have created for their characters. It is lively, believable and adds to a truly interesting dynamic. (sorry, I definitely needed to say this despite the fact that this feedback thread is for DL. I really think this is an excellent group of RPers we have here)
  • I liked the breadcrumbs DL left for us to follow... the fact that a ship was sighted making landfall on a particular planet. I'm guessing without that tidbit of information, we may have been left floundering for a little while, or even worse, stuck in the grand melee between the Splugorth and Intruders.
  • I am REALLY impressed by how well DL has made our enemies "smarter". A lot of this revolves around utilization of magic (the same sort of magic PCs regularly use against the enemies they fight). I'm guessing that he has had plenty of time developing magic tactics through his Spooks PC Vheld. Woe is us for when DL combines overwhelming arms AND magic combat tactics against us in the future.
  • Entering the moral "grey area" deciding to suppress the rebellion for the "greater good" was excellent. As a player, I continue to wrestle with whether or not GA ultimately made the "right choice".
  • Integration of maps as per previous feedback has been an overall positive IMHO.


Metri hit on most of the positive notes I'd have for this group/GM. We've got great people on both sides of the proverbial table and the post quality from both GM and PCs make reading this group's adventures a treat. There are times when post quantity doesn't meet post quality, and I'm one of the biggest offenders, but hey life happens and I couldn't complain too much on that front even if I tried. From a selfish standpoint I especially liked the introduction of Mark/Squishy ("I shall call him Squishy and he shall be mine and he shall be my Squishy" -- I wasn't trying to channel Dory from Finding Nemo when Icky nicknamed him that, but now I can't get that scene out of my head whenever Icky interacts with him) as he's someone who is/was in a very similar situation to Icky's own and puts him in his own 'grey area' concerning the mission. Don't know if that was on purpose but I'm calling "well played" on DL regardless.

As for ways to improve the game... well, aside from the 'keep the post frequency going' that is pretty much a given, I'm not sure of too many ways that it could be improved. I could say "don't try to kill us so much" but honestly if we knew we'd come out relatively unscathed from every battle it wouldn't be as challenging and it wouldn't be as fun. I might could also say "don't let us go so long without re-supplying" but that too would take out some of the challenge and honestly not every adventure is going to be like this past one.

I guess the feedback I'd throw out there isn't a complaint but just something I'd like to see more of: more tie-ins to PCs' backgrounds. Could be as blatant as the Splugorth's interest in Meg, could be as subtle as Mark's situation mirroring Icky's (I'm going on the presumption that was planned even if it really wasn't). I've always appreciated it when the GM mines the backstories for plot elements and I've tried to do the same when I've ran a game; it's like a reward for putting forth the effort to write up a good background post.

Oradro wrote:Beyond that I find from a more personal perspective it's hard sometimes to justify having Oradro as a leader PC. He's insane, mentally unstable, has slightly low IQ and his skill set isn't really set up for a 'commander' in many ways. I also find I'm often put into situations where I feel I have to ignore many parts of his present mentality just so he works with the group and helps keep it together rather than completely tear it apart the way I feel it would probably normally happen given his present circumstances, which is part of why I'm trying to figure out some way to at least cure his split personality.


Command or not, Orado's split personality is one of the things I like most about the character. It's like a not-so-comical version of the angel and devil that appear on a cartoon character's shoulders when a tough decision is to be made. Kinda like this: http://youtu.be/Fv-sKP17xTw
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Re: Feedback Thread

Postby Oradro » Mon Nov 11, 2013 2:01 pm

Ok.. now I have to actually watch that movie.

That scene was hilarious. And yes, that's sort of how I've started playing Oradro, with coloured text coming into play when the balance has shifted far to one side or the other. Still, it makes it very challenging in many ways because he wasn't built to be a 'normal' character but rather as dysfunctional as possible given the swords had an entry requirement of a minimum of 5 insanities and he wasn't built to lead groups. Hell his skill set in general doesn't fit in at all with anything since he's setup more like a fighter pilot who's never had a fighter to pilot! The legal skills also don't see much use but I'm sure they'll come in very handy some day or other.

I still sometimes wish I had a chance to actually build Oradro for the group, or rebuild maybe just a little. Even if the stats and insanities stayed the same, just adjust the skills to better fit the GA. Focus more on piloting ships like the DSM, general repairs and other skills that would come in handy actually leading a group such as this one. I dunno... smart people stuff with a little more focus on ground combat.
Oradro's Sheet
PPE: 690
MDC 340

Constant Conditions:
  • Regeneration: 1d4X10 per Minute.
  • Does not require air, food or sleep.
  • Impervious to Fire (except Magic). All other non magical energy attacks do 1/100th damage (Lasers, Particle Beams, Ion Beams etc). Physical, Magic and PSI attacks do full damage.
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Re: Feedback Thread

Postby Metri » Mon Nov 11, 2013 2:47 pm

Oradro wrote:I still sometimes wish I had a chance to actually build Oradro for the group, or rebuild maybe just a little. Even if the stats and insanities stayed the same, just adjust the skills to better fit the GA. Focus more on piloting ships like the DSM, general repairs and other skills that would come in handy actually leading a group such as this one. I dunno... smart people stuff with a little more focus on ground combat.

There are plenty of real-life examples of "leaders" not knowing the technical details behind the stuff they lead. All it takes to be a good leader is charisma, knowledge of your team's capabilities and the ability to make tough decisions. Despite Oradro's split personality, he has always been able to make a choice, many times with rich RP of the internal conflict embedded within the posts. I think you are doing great and don't need to sweat the small stuff like Oradro's skillset. We've made do and will continue to do so I think.

As an aside, I also agree with Icky that integration into more of the PCs backgrounds would make the plotline more interesting. My prime example (though it is an extreme one) is how Sir Ronith's backstory is so intricately woven into H4H's current adventure thread(s).
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Re: Feedback Thread

Postby Oradro » Mon Nov 11, 2013 3:43 pm

Well perhaps but part of it is I try to portray the character based on their limitations not what I could theoretically do myself. Oradro is, when it comes to leadership ability, intelligence and looks flat average with modestly 'good' looks for his race based on racial averages. So then the only other way to differentiate that is arguably his skill set which is better suited to being a minion than a commander.

Still, I'm fine with hand waving a certain amount of his abilities etc given that's always the case with PCs anyway. It's just I seem to be doing it more and more lately to the point it's actually been bothering me.
Oradro's Sheet
PPE: 690
MDC 340

Constant Conditions:
  • Regeneration: 1d4X10 per Minute.
  • Does not require air, food or sleep.
  • Impervious to Fire (except Magic). All other non magical energy attacks do 1/100th damage (Lasers, Particle Beams, Ion Beams etc). Physical, Magic and PSI attacks do full damage.
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