Special Abilities Heals 2d6 M.D.C per minute Can see all spectrums of light (See Control Void) Resistant to heat and fire (half damage, magic full) (See Control Void) Resistant to laser attacks (half damage) (See Control Void) Impervious to Radiation, cold and pressure (See Control Void)
Super Powers Minor,
Book Reference: Skraypers pg 139
Speed 260 mph (+20 mph per level) (-10% while wearing medium or heavy armor)
+1 on initiative, (1,3,4,5,7,9,11,13 &15)
+4 S.D.C damage for every 20mph of speed (Best from standing still is 40 mph)
M.D. Power Punch, 1d4 M.D. (super speed power punch, counts as two melee attacks)
Provides Automatic Dodge
Book Reference: PU3 pg 54
Star Blast: Damage: 1d6x10 in space (5d6 elsewhere), Range: 1200 ft (+100 ft), Bonus: +1 to strike on aimed shot. (Range half when not in outer space)
Bolt of Cold: Damage: 5d6 (+1d6 per level), Range: 500ft, Bonus: +2 to strike on aimed shot.
Radiation Heat Blast: Damage: 3d6 or 6d6 from two hands or eyes, Range: 140 ft (+20 ft), Bonus: +3 to strike on aimed shot & +1 to strike Wild, (victim has 30% chance of having radiation sickness
Meteor Shower: Damage: 5d6 per (1 meteor per level), Range: 6000ft, Bonus: see notes about redirecting meteor
Protection from space: Negate all harmful conditions of space around himself or a 15ft diameter bubble around others. Duration: As long as he consciously wills it
Flawless Sense of Direction in Space: +10% to navigation skills
Gravity Well and Gateway Activation: The character can use gravity wells, black holes and interstellar Gateways to jump from one location to another.[/b]
O.C.C. Skills Radio: Basic 72% (+5%) Pilot: Robots and Power Armor 77% (+3%) Pilot: Spacecraft Advanced 64% (+4%) Robot (and Power Armor) Combat: Basic Sensory Equipment 57% (+5%) Weapon Systems 67% (+5%) Movement in Zero Gravity 77% (+5%) W.P. Energy Pistol W.P. Energy Rifle W.P. Heavy Military Weapons HTH Assassin
Combat Data HTH Type: Assassin Number of Attacks: 7 Initiative Bonus: +3 Strike Bonus: +4 Parry Bonus: +6 Dodge Bonus: +9 Auto-Dodge Bonus: +2 HTH Damage Bonus: Bonus to Roll w/Punch: +11 Bonus to Pull a Punch: +7 Bonus to Disarm: Other: Full strength Punch: 2d6 M.D., Power Punch: 4d6 (two melee actions)
Robot Combat Data: Basic Number of Attacks: 8 Initiative Bonus: Melee Strike Bonus: +1 Ranged Strike Bonus: Parry Bonus: +1 Dodge Bonus: +1 HTH Damage Bonus: Bonus to Roll w/Punch:+1 Bonus to Pull a Punch: Bonus to Disarm: Other:
Weapon Proficiencies Aimed Shots: +3 to Strike Bonus (costs 2 actions) Burst Shots: +1 to Strike Bonus Called/Aimed Shots: +3 to Strike Bonus, 12+ Strike Roll Required (costs 3 actions) Melee Called Shots: No bonus to Strike, No extra action cost W.P. Energy Pistol: +2 to Strike Bonus W.P. Energy Rifle: +1 to Strike Bonus W.P. Heavy Military Weapons: +2 to Strike Bonus W.P. Sword: +2 to strike, +1 to parry
Allocate your items into the categories listed in green!
Carried/In Hand V-81 Volcano Mark I Plasma Discharger
Worn on Person blah-blah NE-BA-26 Special Body Armor Utility Belt Secure Universal Card
Utility Belt Attachment points can be utilized to carry 1 each of the following item types: sidearm, magazine, E-clip, grenade, canteen, food ration pack, minor items or individual tools. • Attachment: Survival Knife • Attachment: Hand Communicator • Attachment: Phase Sword • Attachment: Argosy G-44 Disruptor Pistol
Backpack The backpack is padded, sealable, and lightly armored. Internal space can be utilized to carry a variety of items. Internal capacity is 30" long, 18" wide, and 6" deep. Items larger than a grenade will require more than one space. • Space: Mess Kit • Space: Dress uniform • Space: • Space: • Space: • Space: • Space: • Space: • Space: • Space:
Stored in Vehicle
Secure Universal Card: 5000 credits Non-Secure Black Card: 0 credits
NE-BA-26 Special Body Armor - Thermo-Kinetic Armor
M.D.C. by Location:
Arms: 40 each
Legs: 50 each
Main Body: 90
Weight: 21 lbs. for human equivalent, 35 lbs. for giant-sized. Modifiers: -10% to physical skills Features:
All standard NE environmental armor features (p.35-36, DB8)
Modular Features & Upgrades Packages
HUD Visor Allows 6 different screens to be viewed without impairing vision.
Passive Night Vision: 3,000'
Telescopic Vision (up to 20x Magnification): 1 mile
Macro-Lens (6x Magnification)
Integrated Sensor Pod
360° scanning capability
+3 Initiative, +2 to Parry, +2 to Dodge, +5 to Roll w/, allows user to dodge all attack, even those from behind and/or surprise
Advanced Communication Package
Includes: Basic receiver/transmitter, secure cryptological encoding, burst transmission capability, and if the Suit has the HUD Enhancement is capable of sending and receiving text communications
Range: 30 miles
Can track up to 12 targets
Range: 2 miles
Laser Distancer & Targeting
+1 to Strike with Hand Held Ranged Weapons
Psionic Electromagnetic Dampers
+2 to Save vs all Psionic Attacks and Possession Attempts, +1 to Save vs Magic Illusion and Mind Control
Built-In N-F20A Force Field
Basic Weapons Package
Retractable Energy Blade (Right Forearm)
Damage: 3D6 M.D.
Garrote Strangle Cord (Left Wrist)
Damage: 4D6 (+P.S. Damage Bonus)
Plasma Flame Thrower
Range: 200' (20' AoE)
Damage: 5D6 M.D.
Payload: 15 Shots per E-Clip
Utility Laser Finger
Damage: 2D6 M.D.
Payload: 20 shots. (Standard E-Clip)
Climbing Package A
Special Gloves with short curved claws on the fingertips and grip tape on the fingers and palms.
Grappling Hook Launcher (Hand Held)
Payload: 6 Grappling Hooks
Notes: 200' lightweight line w/ 600 lbs test weight
Book Reference: p.37-39, DB8
V-81 Volcano Mark I Plasma Discharger
Range: 4,000' (concentrated) or 2,000' (wide)
Concentrated: 1D6x10 M.D. per blast
Wide: 4D6 M.D. or 2D6x10 M.D. across a single 30' surface
Rate of Fire: single shots only
Payload: 8 shots per E-clip, 16 per LE-clip, 24 per canister
Weight: 60 lbs.
Modifiers: P.S. 24+ required to use
Book Reference: p.60, DB3
Argosy G-44 Disruptor Pistol
Damage: 2d6+2 M.D. plus 25% damage to 1' AoE
Rate of Fire: single shots only
Payload: 9 blasts per E-clip
Weight: 2 lbs.
Book Reference: P. 107, DB13
Range: close combat
Damage: 4D6 M.D. or S.D.C./Hit Point damage, plus the wielders' P.S. bonus, if any.
Weight: 5 lbs.
Features: Phase Technology (p.122, DB2)
Book Reference: p.124, DB2
Last edited by Kar Fallax on Tue Jun 02, 2020 6:42 am, edited 1 time in total.
Standing in line shoulder to shoulder with the other Thropo Kar was nervous.
Kar was the runt of the litter but that had not stopped him from choosing to follow the family legacy. Ever since he could remember, his father and uncles told stories of war and of heroic deeds by them and others. They spoke of Thropo with the iron will to die before surrendering to an enemy. Kar idolized his family and the warriors they told stories about. He dreamed of one day being in his father’s place and telling similar stories to his children. Embracing and reminiscing about the glory of war and ultimate reward of death before dishonor.
Kar, more affectionately known as Cesar to his family had always been the smallest. In his family, in his childhood circles the other Thropo always looked down on him. He did not bare the large imposing stature like the others his age. His mother discouraged his plans to join the military. She did not believe it was the right path for him. His mother was able to see deeply into Cesar’s heart and she knew it was not cold like the others. She knew he felt things, things that would cause pain for him later if he followed the footsteps of his father. Regardless of all her pleading she could not deter him.
As a child Kar would pick fights with larger Thropo. The outcome was near always the same and usually ended with him losing. This never stopped him and eventually his peers just stopped fighting with him. As he grew older it became harder and harder to find opponents that he could coerce into fighting him. They were not afraid of him, they felt bad. AS he grew older the chip on his shoulder grew as well.
His whole life led him here, standing shoulder to shoulder with the other Thropo males. Preparing to start his Basic training he stood tall and proud yet could not shake the nerves. His worry, his fear, that they would not select him, that he would fail and wash out. He hoped that someone, anyone, would see his drive and his desire and be able to overlook his obvious frailty. Then the time came. They called candidates to the middle to fight one by one. A contest of strength and fight prowess, Cesar entered the circle and stalked the other male.
He knew immediately that a direct struggle would end in his loss, he worked his way round and round trying to find an opening. Seeing what he thought would be the perfect moment Kar made his move going in for strike to his opponent’s head. Almost as his fist was about to make contact, he saw the ape move ever so slightly and felt a strike to the back of his head. Everything went dark.
Last edited by Kar Fallax on Tue Jun 02, 2020 7:54 am, edited 2 times in total.