[GA] The Enemy of my Enemy of my Enemy is my...?

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Re: [GA] The Enemy of my Enemy of my Enemy is my...?

Postby Chef Icky » Wed Oct 02, 2019 5:51 pm

Perception: 1d100 = 69/43%
JIC: 1d100 = 80/1d20 = 13

- ISP: 40/48 at the end of this post

((OOC: Icky carries two days' worth of rations/water. He'll pass out all the rations and half the water.))

Icky sets himself to work assisting Metri as best he can. As each patient leaves he pats them on the shoulder and says "Dionysus bless ya. Take care, now." I guess that's what priests do, he shrugs to himself. Wish I had paid more attention when on shore leave. I wonder if Juan's ever had any priests? He doesn't seem the type that would necessarily want them... but maybe I should ask him at some point. He might at least have an idea of some stuff I should be doing. He's roused from his musings by the gate guard and his backup goon squad walking up.

Dark Lord wrote:”Lissen here, fella- this lot is private property. Mr. Bedlam don’t mind lettin’ you do whatever it is you’re doing here, but you gotta pay the rent same as everyone else. Dat’ll be 250 credits, cash up front.”


Icky draws himself up to his full height and gives a slow glance at his own squad before turning back to the bruisers. Yep, figured this was gonna happen sooner or later. "Oi, chummers, tell yer boss not ta worry 'bout us..." he puts on his friendliest smirk. "We ain't gonna be 'ere too long an' ain't lookin' fer trouble, jus' goin' 'round tryin' ta 'elp people what needs it. Soon as ol' Doc Boog 'ere's done all he can, we'll be on our merry way again."

Whaddya think, Boog? he sends to Metri. Got any good magic zaps that'll incapacitate them without doing much real harm in case this thing goes fecal?

He rolls his eyes inwardly. Well, might as well let the telepathic cat out of the duffel bag. Oi, Meatball? Icky. How you want to play this? You know this 'Bedlam' doofus, or do we let violence ensue?

((OOC: Activating Telepathy again))
Food is da universal language, an' me galley is da universal translator. Don't ya mess wit' either one while I'm 'round. Or even when I ain't 'round.

Please do not PM this account -- send your PMs to AGM account The Bos instead. Thanks!

------------------------------

- Max Bodily MDC: 187 ... Max ISP: 48 ... Max PPE: 12
- Armor Max MDC: 120 ... Force Field Max MDC: 110
- Natural Abilities: HF 11 ... 100’ nightvision (can see in total darkness) ... Fire/cold does 1/2 damage ... Fatigues at half rate of normal humans ... Lift 3,600 lbs & carry 1,800 lbs ... Jump 21.6’ across/10.8’ high standing; 54’ across/27’ high with running start
- Combat Notes: 8 APM ... +3 initiative; +11 strike; +13 parry; +14 dodge; +4 roll, disarm; +8 pull; +21 PS bonus ... Critical Strike on an unmodified 18-20 ... Boxing: auto KO on nat 20 for 1d6 melees ... Paired Weapons ... Body flip/throw
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Re: [GA] The Enemy of my Enemy of my Enemy is my...?

Postby Metri » Thu Oct 03, 2019 10:56 am

-----------------------------------
Perception: 1d100 = 33 | 39%
JIC: 1d20 = 13| 1d100 = 47%
-----------------------------------
Earlier
Chef Icky wrote:Remember those Raksashas that had copied Thraxus' image the night of the invasion? It's like she's trying to do something like that but she's got some details wrong. Yeah, it's like she's trying to copy a humie but doing it from memory, or pictures, or something. Boog -- what if she's not the real Haad lady, assuming she's a real person to begin with? If that's the case, then who is she really? And why infiltrate the resistance?

Icky's insight is met with a wave of astonishment mentally conveying awe of the minotaur's investigative chops.

Raksashas. Demonic shapeshifters. Hmm. You may be onto something there. I did not intuit a supernatural evil or a discreet destroyer of life aura from Haad. But such things may be temporarily hidden, suppressed, or disguised. A shapeshifter of any sort is quite the intriguing prospect. If we are to assume that she is a shapeshifter and able to obscure her true nature... how can we confirm our suspicions? Certainly there should be something more elegant than 'punch her in the face and see if she reverts to her natural form'. But I am drawing a blank. Any ideas?

Later, at the camp
Metri wipes the light perspiration from his brow as he scrambles between patients trying to give comfort where he can. This sort of work fills his heart with warmth that is lacking when going about the business of smiting demons and their ilk. The Yhabbayar relishes in the small smiles of relief he sees in some of his patients' eyes and uses it to renew his internal vigor.

Dark Lord wrote:About 20 minutes pass, whereupon the bruiser guarding the gate along with three similarly intimidating fellows stride over, push their way through the line (not that the locals need much incentive to let them pass), and interrupt Metri with his patient. ”Lissen here, fella- this lot is private property. Mr. Bedlam don’t mind lettin’ you do whatever it is you’re doing here, but you gotta pay the rent same as everyone else. Dat’ll be 250 credits, cash up front.” Seeronian credits, you surmise.

"Mmm, yes yess. Two hundred and fifty credits. Cash. yesss." Metri agrees when confronted by the bruiser and its buddies. With exaggerated motions, he rifles through his robes searching his pockets. Moments later, he manages to produce and place into the bruiser's outstretched hand: a damp torn rag, an unusually large ball of lint the size of a quarter, and a purple button that does not match his off-white wardrobe. Looking up at the bruiser with innocent saucer-shaped eyes, Metri rolls his shoulders and splays his arms in a helpless shrug.

"Sufficient that is, hmmm?" the Yhabbayar seems to taunt, before gently patting the bruiser's forearm and blatantly turning his back on the fellow, returning his attention to the patient.

Chef Icky wrote:Whaddya think, Boog? he sends to Metri. Got any good magic zaps that'll incapacitate them without doing much real harm in case this thing goes fecal?

Actually, I was thinking of going the other way with this. His boss is clearly someone of importance in this area. And getting dragged in there by one of his hired muscle would be a quick way to get an audience. Fancy a fight? And fancy throwing that fight?

Should the bruiser not take enough offense to Metri's bartering skills, the Yhabbayar will attempt to escalate the situation. "Ask Mr. Bedlam: spend not all in one place, hmm?"
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Re: [GA] The Enemy of my Enemy of my Enemy is my...?

Postby Mara » Thu Oct 03, 2019 8:24 pm

Perception: 1d100 = 98 / 65% (95% when dealing with vampires or undead)
JiC: 1d20 = 15 1d100 = 23

Conditions: Charm Gem

Mara just tries to stay out of the way unless needed letting Metri and Icky do there thing. Looks like these two have this handled. I am just in the way. Wonder if I should head back out to the marketplace? She smiles as the toughs come to them and she almost can't contain a laugh when Metri hands them a button after the request for coin. Before Icky beats down the toughs, she steps between them and holds her hand behind her back in the hold up motion to Icky. Her charm gem sparkles as she activates the Charm function (-3 save; -10 ppe) She smiles and in her best teenage accent, "Soooo, what do you know about all the poor biofreaks disappearing? Like, are you involved in their disappearance? Can you take me to someone who may know more about it?"
Mara Archerean

PPE: 278 / 288
ISP: 85 / 85
MDC: 381
H.F.: 14
Heart in Chains Tattoo: 450/450 MDC(inactive)

Constant: Sixth Sense

Soundtrack:
''Zombie'' by Damned Anthem
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Adele vs. Linkin Park - Set Fire To The End
Tomorrow We Fight
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Re: [GA] The Enemy of my Enemy of my Enemy is my...?

Postby Metri » Sat Oct 05, 2019 8:11 am

((rolls carried over))

Seeing others (Juan and Mara) moving in to his rescue, Metri quickly activates his telepathy ((Telepathy: Superior)) and reaches out to their minds.

These bruisers' boss is clearly someone of importance around here. My plan is to try to gain an audience with this boss... Mr. Bedlam. For that, I thought the bruisers might be more inclined to throw the rabble, me, in front of their boss after a healthy scuffle that they... win? Fancy throwing the fight?
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Re: [GA] The Enemy of my Enemy of my Enemy is my...?

Postby Starchief » Sat Oct 05, 2019 4:22 pm

Perception: 1d100 = 27/59%
JIC: 1d20 = 12/1d100 = 57

Starchief smiles on the inside, losing himself in the assistance his crew is able to offer the people of his homeworld. But no good deed can go unpunished.

Chef Icky wrote:
Dark Lord wrote:”Lissen here, fella- this lot is private property. Mr. Bedlam don’t mind lettin’ you do whatever it is you’re doing here, but you gotta pay the rent same as everyone else. Dat’ll be 250 credits, cash up front.”

"Oi, chummers, tell yer boss not ta worry 'bout us..." he puts on his friendliest smirk. "We ain't gonna be 'ere too long an' ain't lookin' fer trouble, jus' goin' 'round tryin' ta 'elp people what needs it. Soon as ol' Doc Boog 'ere's done all he can, we'll be on our merry way again."

We can't let some low rate crime lord profit from what we're doing here. But we also can't make a scene. Damnit!

Chef Icky wrote:Oi, Meatball? Icky. How you want to play this? You know this 'Bedlam' doofus, or do we let violence ensue?

Starchief's face contorts out of surprise. Icky? You... you're a headtalker now? Sorry, caught me by surprise. Not used to that. Don't know Bedlam. Let's offer to pay the man inside, away from prying eyes.

Starchief starts to step up to the bruisers but sees Metri take their attention. Let's see how this plays out...



Unused dice roll
1d100 = 56/92%
Starchief
Andra "Starchief" Sekona
the Shield of Seeron

MDC: 439/439|Costume: 20/20

Saving Throw Bonuses:
Vs. Insanity: +9|Vs. Magic: +10|Vs. Possession: +7|Vs. Psionic: +7
Vs. Poison: +7|Vs. Mind Control: +6|Vs. Disease: +6|Vs. Illusion: +5
Vs. Horror Factor: +8|Vs. Coma/Death: +51%|Perception: +3


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Re: [GA] The Enemy of my Enemy of my Enemy is my...?

Postby Dark Lord » Sun Oct 06, 2019 7:25 am

In the marketplace, Sorrenson tags one shifty looking fellow and, realizing that he left his commlink at home, telepathically reaches out to Oradro to notify him. The towering Seljuk doesn’t spot the man to whom Sorrenson refers, so instead continues to try his best to remain unobtrusive and makes his way to the techno-wizard’s side. Sorrenson, meanwhile, casually makes his way to one end of the market keeping one eye on his target and another out for suitable spell foci. Along the way, he activates his magical protection ((-10 PPE)), keeping his cloak clutched close to conceal the glowing magical armor from most casual inspection. He also spots a small length of twine, discarded in one of the many refuse piles in the vicinity, that should serve as an adequate focus for the magic net incantation.

Meanwhile, Kaedras waxes charismatic (if not exactly charming) as he tries to convince the Seerman to remain here while the elf searches for his friend. With a sad sigh, the fellow nods, murmurs ”I’ll be here, then. Please hurry.” and shuffles off. Kaedras exits the alley a few moments later, spots Sorrenson and Oradro, and moves over to them. Along the way he surreptitiously examines the device the Seerman planted- it is small (the size of a pebble), and clearly electronic in nature, but Kaedras cannot otherwise deduce anything of its function. The three of you convene, and Sorrenson points out his target to Oradro. As you watch, the shifty-looking man hands the bio-freak a small object and says something to him. The bio-freak nods, then moves off. He walks over to a nearby food stall (a lower-quality one than the meatball lady’s, to judge by its appearance), buys something, then makes for one of the exits off of the square while eating furtively. The shifty fellow casts another look around the marketplace, including in your direction, then begins hurriedly walking in the opposite direction, also out of the square.

In the encampment, Metri’s healing tent is doing a brisk business. Juan does what he can to help the Yhabbayar out, but he doesn’t spy any useful materials at hand and so is limited in what he can do. He does, however, lay his hands on a couple of the less-disgusting-looking patients and both perk up slightly afterwards ((-20 ISP)). Meanwhile, Icky finishes passing out all of the rations and water he can spare- both are gone in a twinkling, and it’s clear that there isn’t nearly enough to go around. He and Metri also confer telepathically on the minotaur’s hypothesis regarding Haad, only to be interrupted by the goon squad. Icky initially tries to de-escalate the situation, with minimal success judging by their expressions. Mara, who has been hanging back during the healing operations, takes the opportunity to subtly activate the charm gem on her headband ((-10 PPE)) and interrogates one of the goons directly. At first, he blinks and shakes his head confusedly, then snorts in answer to her question. ”Lady, you seen dis place? Not a lotta permanent addresses around here, people disappear all the time. I wouldn’t say anybody’s missin’ ‘em, though. Damn biofreaks.”

Metri, meanwhile, sees the goons’ implied threat as an opportunity- a chance to gain an audience with this ‘Bedlam’ fellow. He cavalierly offers the goon whatever trash he has at hand, practically goading the man with his feigned, wide-eyed innocence. It is only his telepathic communication, first with Icky and then with the others, that reveals his true plan. Starchief “voices” his approval, and you don’t have to wait long for its results. The goon to whom Metri spoke contorts his face in anger, grabs the healer by the front of his shirt and easily lifts him up. ”Why you little piece o’…” he begins, as he cocks back one fist in the age-old response of every bully to a perceived slight. One of his comrades (the same one Mara interrogated), places a hand on his shoulder, ”Whoa, Micah- really? A healer? I mean, c’mon man.” and gestures around at the wide-eyed bystanders who are steadily backing away from the confrontation. He leans in and whispers ”Boss ain’t gonna be happy about a riot.” Still scowling, Micah puts Metri down but grunts in acknowledgement. He grabs the Yhabbayar’s arm, growls ”Okay, short-stack. Yer comin’ with me- boss’ll decide what to do with you.”, and frog-marches Metri out of the “clinic” area. The rest of the goons do likewise with Mara, Juan, and Icky- Starchief didn’t speak up during the confrontation but follows along instead.

The nervous glances between the goons betray their concerns about the party- none of you save Metri are what anyone would call small. But perhaps they think they’re untouchable, or perhaps this Micah is too angry to care. Regardless, your escort leads you to the gated area you spotted earlier, where three more goons await. Much to your surprise, you aren’t even patted down as you are taken inside- apparently a redundant precaution on a world where anyone can be a living weapon. A few minutes pass- a runner is dispatched to the ‘boss’, and shortly thereafter you are dragged into a run-down storefront.

The man who is presumably Bedlam is seated in what he clearly thinks of as a throne, even if by it’s appearance it is little better than the junk outside. Another half-dozen men are standing around, mostly working at various menial tasks or with noses in books, but all with more obvious mutations than the goons escorting you in. Starchief realizes with a start that his super abilities are shut off as soon as you enter. Bedlam looks up from the ledger he was studying, closes it, and hands it off to one of his attendants before turning a questioning look to Micah. The tough says ”Dis here green rat was runnin’ a medical clinic in da camp, and tried to pay his protection fee with garbage. You want I should rough him up?”

Bedlam sighs, and says ”Take him out back and beat the crap outta him. Can’t make an example outta a healer, so he’s just gotta disappear. Unless you got real money to pay, but fer wastin’ my time the fee’s now 500 credits.”

What are you doing?
Why kill a PC when you can torture them?
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Re: [GA] The Enemy of my Enemy of my Enemy is my...?

Postby Juan Echo » Sun Oct 06, 2019 12:47 pm

Perception (27%): 1d100 = 84
JiC: 1d20 = 16/1d100 = 36
Gear
Armor
White tank top
Cargo shorts
Action Sandals
Splurgoth Talisman of Armor of Ithan
Weapons
2 Magical Clubs
Combat
APM: 8
Actions
1. Sucker punch the nearest goon: Strike - 1d20+7 = 26/Damage -5d6 = 19 M.D.C.
2. Body flip the goon: Strike - 1d20+7 = 20/Damage - 1d4 = 1 M.D.C.
3. Energy blast above Bedlam's head: Strike - 1d20+7 = 8 CRITICAL FAILURE/Damage - 3d6 = 8 M.D.C.

Contingecies
1. Kick the goon on the ground: Strike - 1d20+9 = 20/Damage - 2d6 = 7 M.D.C.
2. Back sweep anyone that tries to get close

Dodges
1. 1d20+8 = 18; 2. 1d20+8 = 20; 3. 1d20+8 = 12
Juan Echo is ready to fight the bruisers when he hears the ping of Metri's voice in his head.

Urqos Metri wrote:These bruisers' boss is clearly someone of importance around here. My plan is to try to gain an audience with this boss... Mr. Bedlam. For that, I thought the bruisers might be more inclined to throw the rabble, me, in front of their boss after a healthy scuffle that they... win? Fancy throwing the fight?

Ewww, it reeks of Urqos in here. Is that the larva? Did you know that your companions were TP, Jonny? It makes sense, he and the pasty urqos have significant psionic powers. Juan opens his mind and responds in kind (Telepathy: - 4 I.S.P.)* Sure, Urqos Metri, this seems like a reasonable plan. We will not turn these heavy urqos to pulp. And actually, when you think about it, wrecking this clinic would be counterproductive, neh? Yeah, we should take this outside.

Although he agrees with the plan, Juan bristles when one of the goons tries to escort him out the clinic. "One does not lay hands on a God of the Yayamama Pantheon," he says shrugging off the hired muscle. "He lays hands on mortals, and gives them His blessing." He turns back to his patients with a wink (Charm (80%): 1d100 = 81 that Yayamama charm). "Lead the way, I will follow you. If your Urqos Bedlam wants my divine blessing, I shall grant it to him."

The Wanderer follows the goons to their boss. He lets the others do the talking as he sizes up the group. They are outnumbered two to one, but he thinks that the five Adventurers could easily overpower these chuckleheads.

Presumably Urqos Bedlam wrote:Take him out back and beat the crap outta him. Can’t make an example outta a healer, so he’s just gotta disappear. Unless you got real money to pay, but fer wastin’ my time the fee’s now 500 credits.

"Yeah? So who do you think you are?" Juan sneers. He lets the boss start to reply before interrupting him with a shout, (Impress (80%): 1d100 = 79 SUCCESS) "IT DOESN'T MATTER WHO YOU ARE!" He follows this exclamation with a sucker punch to the nearest goon (Action 1), whom he then throws to the ground (Action 2). If the goon is still not subdued Juan will give him a swift kick (Contingency 1).

Then, to get the boss's attention, Juan will fire an energy blast over his head (Action 3). If anyone tries to take Juan down after this, he will perform a backward sweep, or dodge them as need be (Contingency 2; Dodge rolls). Once the melee has stopped, Juan will say, "This doesn't need to escalate. You do not need us disrupting whatever rackets you are running. We are looking for some possible slavers. They have been kidnapping bio-freaks in the area. If you know anything about this, and can point us in the right direction, we will be on our way. And besides, this type of scum is often involved other criminal activities. Might be we're hunting your competition."

* Because of the unique psychic bond that Juan shares with his sister, Joan Echo, it can be hard to determine where one's consciousness begins and the other ends. Anyone using their psionic powers to read the Wandering God's mind will hear two voices as one. Not that anyone know the difference since no one on the planet knows Joan Echo, or even heard of the Yayamama Pantheon
Status: Juan Echo
M.D.C.: 18/300
P.P.E.: 50/50
I.S.P.: 42/76

May the rest of the Yayamama Pantheon have mercy on our SOULS!
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Re: [GA] The Enemy of my Enemy of my Enemy is my...?

Postby Kaedras Starfall » Mon Oct 07, 2019 10:56 am

Perception Bonus: 39% 1d100 = 88 (FAIL)

JIC: 1d20 = 10
1d100 = 79

Kaedras, upon approaching Sorrenson and Oradro, holds out the small electronic device, and places a finger of his other hand to his lips.

The small electronic device, surreptitiously planted in Kaedras' glove, sparks more than idle curiosity. This situation grows thornier. First, a Deevil warns me of Haad, implicating her of consorting with demons. Now this: a seerman in a ghetto accuses Haad of brainwashing her adherents to turn them into willing martyrs. And then he plants a device on me? To what end? If a listening device, what does he hope to learn? Who does he report to? If a tracker... Why, I do not know.

An amateur with most technology, he holds his hand with the offending device out to the others, to see what they make of it.

To cover his silence, he makes small talk. "An excellent day for a trip to the market my friends, is it not? One never knows what one will find."
Kaedras Starfall
I.S.P.: 148/148
M.D.C.: 33/33

Psionic Crystal Armor
M.D.C. by Location:
Arms: 15 each
Legs: 22 each
Main Body: 35
Psionic Force Field: 70 (Can be used 4 times per 24 hour period without I.S.P. cost to user)
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Re: [GA] The Enemy of my Enemy of my Enemy is my...?

Postby Sorrenson » Wed Oct 09, 2019 1:53 am

Perception: 1d100 = 75 , 34% +15 Magical / Mechanical
JiC d20/d100: 1d20 = 16 / 1d100 = 25
OOC Comments
PPE: 141/151
ISP: 44/48
HP: 38
SDC: 30
NE PA003 "Drudge" Industrial PA
M.D.C. by Location.
Arms (2) - 200 each
Hands (2) - 100 eacho
Legs (2) - 200 each
Sensor Cluster (head) - 50
Main Body - 400/400
TW Armor of Ithan - 0/100
Starfire Cannon ammo 32/32
NE-800 ammo 16/16 dumb missiles - 1 more clip of smart missiles available
Fusion Blocks 5/5


Drone M.D.C
-5 from main body of each
-75 from main body of Combat Drone #A
-50 from main body of Combat Drone #B

Gear on person:
Amulet of Understanding

Light mage armor: (Worn)
M.D.C. by Location
• Hood: 20
• Arms: 15 each
• Legs: 30 each
• Main Body: 50
• Armor of Ithan: 60/60 - 5.5 minutes remain
Modifiers: -5% to physical skills
TW enhancements (at 6th level): armor of Ithan (10), Fly as Eagle (25), Breathe without Air (5), Impervious to Energy (20)

PH 21 Phase Beamer (Worn in shoulder holster)
Damage: 3d6 s.d.c. to s.d.c. creatures, 4d6 m.d.c. to m.d.c. beings and force fields, no damage to armor.
Rate of Fire: equal to HTH
Range: 400ft
Payload: 10 shots.
3 e-clips

TW Lightblade (shaped like a long knife, worn on belt)
Damage 1d4x10 +3 m.d.
Duration: 3 minutes
p.p.e. cost to activate: 20
Double damage to Vampires and those vulnerable to light.

Mr. Sorrenson’s Harness of Awesome V 1.0

TW Converted NE-202 Slim-Line "Widow-Maker" Heavy Plasma Cartridge Pistol
• Range: 60'
• Damage: 1D4x10 M.D. (Particle Beam)
• Rate of Fire: Single shots only.
• Payload: 4 (12 P.P.E. per Shot)

Splugorth Mega-Blade

Bone Fetish

Utility/Tool Belt

Amulet of Understanding ISP: -12

Sorrenson watches the interaction between the operator and his mark. Then watches him leave and frowns. I don't know what we should do now... He turns and looks up at Oradro. So What d'ya think? Should we follow him or the Bio-Freak? I recon the Bio-Freak. Hopefully get a look at whatever it was that Mr. Shifty gave him. Find out what they said. Should be easier than following Mr Shifty. He'd notice us following him for sure, he was paying attention, being careful. We kinda stand out as well. He asks telepathically. Did the others reply to the comms call? He adds.

Kaedras Starfall wrote: "An excellent day for a trip to the market my friends, is it not? One never knows what one will find."

Sorrenson looks at Kaedras with a bemused look on his face. What? Is he chit-chatting? This is like the shittiest market I've ever been to, like ever! He decides its best to bring the Star Elf up to speed. He decides chit-chat can wait and reaches out telepathically. Oh hey, I just saw a shifty dude talking with a Bio-Freak. Shifty dude gave him something and is leaving now. I think it's one of the guys we're looking for. That's him leaving the market right now. The BF is over that way. Sorrenson nods in the appropriate directions. I think talking to the BF is a good idea. You wanna come with? Then he sees the little device in Kaedras is holding discreetly in his hand. Oh, what have we here? He looks up at Kaedras. "Yes, shopping in the market. I too, enjoy buying goods in the market." he says out-loud. He then asks the Amulet of Understanding to scan the device and find out exactly what it is.
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Re: [GA] The Enemy of my Enemy of my Enemy is my...?

Postby Metri » Sat Oct 12, 2019 6:00 am

-----------------------------------
Perception: 1d100 = 46 | 39%
JIC: 1d20 = 6| 1d100 = 73%
-----------------------------------
Performance. 1d100 = 8 | 85% <== Acting! Playing the meek, defenseless healer subject to the whims of his stronger captors.

During the transition to being brought to Mr. Bedlam by his goons, Metri plays the role of a submissive victim. When picked up by the bruiser, Metri cringes in apparent terror. He then turns into a limp ragdoll during transport until set before the bossman, Mr. Bedlam.

Dark Lord wrote:The man who is presumably Bedlam is seated in what he clearly thinks of as a throne, even if by it’s appearance it is little better than the junk outside. Another half-dozen men are standing around, mostly working at various menial tasks or with noses in books, but all with more obvious mutations than the goons escorting you in. Starchief realizes with a start that his super abilities are shut off as soon as you enter. Bedlam looks up from the ledger he was studying, closes it, and hands it off to one of his attendants before turning a questioning look to Micah. The tough says ”Dis here green rat was runnin’ a medical clinic in da camp, and tried to pay his protection fee with garbage. You want I should rough him up?”

Picking up on the subtle cues (throne, goons' reverence), Metri realizes that they are now in the presence of the person they are hoping to speak. Wanting to get a gauge of the individual, the Yhabbayar enhances his psychic sensitivities ((See Aura (6), Enhanced Perception (10), Sense Life (defender/destroyer of life))). Metri will pay special attention to the information gained from seeing his aura, thinking it a priority to understand the power level of this boss and any magic or psychic abilities. As a secondary goal, the Yhabbayar will try to gauge the nature of the individual, though Bedlam's actions quickly lay any ambiguity to rest.

Dark Lord wrote:Bedlam sighs, and says ”Take him out back and beat the crap outta him. Can’t make an example outta a healer, so he’s just gotta disappear. Unless you got real money to pay, but fer wastin’ my time the fee’s now 500 credits.”

"Not in the face!" Metri wails, crossing his arms in front of his face defensively.

Metri then lets out a heavy sigh. Those that do not know him (Bedlam and his goons) may assume it conveys sadness at the inevitability of his current situation. Those that do know him will recognize that it in fact conveys sadness in the violence that is about to ensue. Juan is quick to oblige, launching himself into the fray. In response to a fight breaking out, Metri curls up into the fetal position, appearing to avoid the violence the only way he knows how.

In reality, Metri activates his telepathy ((Telepathy: Superior (8))) with the intention of scanning Mr. Bedlam's mind ((unless previous See Aura revealed presence of psionics)) for his surface thoughts whenever the kidnappings are brought up. His goal is to try to glean as much information as he can while others are providing distraction via combat.


ISP tally this post: 260 - 6 - 10 - 8 = 236
Psionics Activated
[*]See Aura. 32 melees. 120 ft range. RUE pg 175-176: Estimate general power level. Presence of magic, psychic abilities. High/Low PPE. Presence of possessing entity. Presence of unusual human aberration (like insanity).
[*]Enhanced Perception. 80 min. Self. R25 pg 78-79: All natural senses +50%. +15% Perception. +1 strike, +2 parry/dodge. +10% to any skill that relies on basic senses.
[*]Telepathy: Superior. 16 min. 500 ft probe, 1000 ft two-way communication. 1d100 = 4 | 64% + save vs psionics to extract information.
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Re: [GA] The Enemy of my Enemy of my Enemy is my...?

Postby Starchief » Sat Oct 12, 2019 10:42 am

Perception: 1d100 = 31/59%
JIC: 1d20 = 1/1d100 = 2

Starchief marches into Bedlam's domain full of strength and pride. We'll take this tiny tyrant down and then get back to our mission. He experiences a frightening shock as the slight buzzing he always feels in the back of his head cuts out. Checking in with his body, he feels clumsier and generally less super, more soldier. Crap. There's a power dampener in here. Need to be careful. Maybe I'll let the others carry this. Don't need to be overly flashy. Starchief keeps his surprise to himself as he stands with his crew before Bedlam's throne. When the Metri show causes the inevitable Juan assault, Starchief quickly grabs for his sword, Champion and his Millennium Wand, which didn't have a name yet, but after this battle might earn one.

Using Champion, Starchief creates multiple versions of himself to confuse the enemy. Using his Millennium Wand, he first creates some protection for himself. Second, he calls down some lightning to quickly take out the ringleader of this gang of ne'er-do-wells. If Bedlam is not taken down by the onslaught of lightning from inside his storefront, Starchief will use Champion to teleport next to him.

APM: 8 (10, -1 each from Ex PP and Lightning Reflexes)
Initiative: 1d20+5 = 25 (NAT20! Bonus is 9, -3 from Lightning Reflexes, -1 from Danger Sense)

Action 1: Grab Champion and Millennium Wand.
Action 2: Champion: Multi-Phase: 2 Duplicates: -40 ISP.
Action 3: Millennium Wand: Armor of Ithan.
Action 4: Millennium Wand: Call Lightning @ Bedlam. Damage: 7d6 = 20 MD
Action 5: Millennium Wand: Call Lightning @ Bedlam. Damage: 7d6 = 24 MD
Action 6: Millennium Wand: Call Lightning @ Bedlam. Damage: 7d6 = 33 MD
Action 7: Millennium Wand: Call Lightning @ Bedlam. Damage: 7d6 = 30 MD
Action 8: Champion: Dimensional Leap behind/next to Bedlam. -10 ISP
Starchief
Andra "Starchief" Sekona
the Shield of Seeron

MDC: 439/439|Costume: 20/20

Saving Throw Bonuses:
Vs. Insanity: +9|Vs. Magic: +10|Vs. Possession: +7|Vs. Psionic: +7
Vs. Poison: +7|Vs. Mind Control: +6|Vs. Disease: +6|Vs. Illusion: +5
Vs. Horror Factor: +8|Vs. Coma/Death: +51%|Perception: +3


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Re: [GA] The Enemy of my Enemy of my Enemy is my...?

Postby Oradro » Sun Oct 13, 2019 4:42 am

Perception 32%: 1d100 = 14
JIC: 1d100 = 24 1d20 = 12

(To keep an eye out for possible ambush and try to sneakily follow the bio freak)
Detect Ambush 50% 1d100 = 74
Prowl 53%: 1d100 = 85

Sorrenson wrote:Sorrenson watches the interaction between the operator and his mark. Then watches him leave and frowns. I don't know what we should do now... He turns and looks up at Oradro. So What d'ya think? Should we follow him or the Bio-Freak? I recon the Bio-Freak. Hopefully get a look at whatever it was that Mr. Shifty gave him. Find out what they said. Should be easier than following Mr Shifty. He'd notice us following him for sure, he was paying attention, being careful. We kinda stand out as well. He asks telepathically. Did the others reply to the comms call? He adds.


Oradro would feel some momentary frustration at not being able to communicate with Sorrenson the same way the rattenoid was able to communicate with him. It certainly would be handy! "The bio. Looks bit more jumpy. Probably wouldn't have to even touch em to get em to talk." Oradro would softly state as he considered things. He'd prefer to keep it non violent if he could, after all. "We'd best go after him now though, or we are going to loose him." he'd point out before turning to get ready to follow the Bio-Freak

Kaedras Starfall wrote: "An excellent day for a trip to the market my friends, is it not? One never knows what one will find."


Sorrenson wrote:Sorrenson looks at Kaedras with a bemused look on his face. What? Is he chit-chatting? This is like the shittiest market I've ever been to, like ever! He decides its best to bring the Star Elf up to speed. He decides chit-chat can wait and reaches out telepathically. Oh hey, I just saw a shifty dude talking with a Bio-Freak. Shifty dude gave him something and is leaving now. I think it's one of the guys we're looking for. That's him leaving the market right now. The BF is over that way. Sorrenson nods in the appropriate directions. I think talking to the BF is a good idea. You wanna come with? Then he sees the little device in Kaedras is holding discreetly in his hand. Oh, what have we here? He looks up at Kaedras. "Yes, shopping in the market. I too, enjoy buying goods in the market." he says out-loud. He then asks the Amulet of Understanding to scan the device and find out exactly what it is.


That has got to be the most awkward attempt to seem normal I've ever heard.... Oradro thought to himself. "C'mon, before he gets away." he'd softly state before trying to follow the bio freak, hoping to avoid being noticed in the process, though he had somewhat realistic expectations of that one at the moment. Given his huge size and all....
Oradro's Sheet
PPE: 690
MDC 340

Constant Conditions:
  • Regeneration: 1d4X10 per Minute.
  • Does not require air, food or sleep.
  • Impervious to Fire (except Magic). All other non magical energy attacks do 1/100th damage (Lasers, Particle Beams, Ion Beams etc). Physical, Magic and PSI attacks do full damage.
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Re: [GA] The Enemy of my Enemy of my Enemy is my...?

Postby Mara » Sun Oct 13, 2019 12:14 pm

Perception: 1d100 = 14 / 65% (95% when dealing with vampires or undead)
JiC: 1d20 = 20 1d100 = 26

Conditions: Charm Gem (SEE Page 36-37 of the Black Vault)

Mara smiles at Metri's skillful performance, Not bad, but probably wasted on these low rent goons. Mara actually feels bad for the thugs as they can't understand what they invited into their 'sanctum.' She remains quiet until the violence ensues. She says "leave the thugs to me," picks out the nearest thug and again activates her Charm Gem. As it glows blue, she indicates a corner of the room that they are in and says, "Trust me completely! You're in timeout, go face that corner and hop on one leg until I say stop." (-3 save; -10 ppe) She will repeat to all the henchmen, leaving Bedlam unassisted (She can have three charmed at one time). If any resists she will try again to a max of three times. Other than the charm attempts she will parry any attacks as needed.

Initiative: 1d20+3 = 18
APM: 7

Attack 1: Activate Charm Gem and charm the first goon. (-3 save; -10 ppe) Duration: 1d4+1 = 5 Hours
Attack 2: Activate Charm Gem and charm the remaining goons.
Attack 3: Activate Charm Gem and charm the remaining goons.
Attack 4: Activate Charm Gem and charm the remaining goons.
Attack 5: Activate Charm Gem and charm the remaining goons.
Attack 6: Activate Charm Gem and charm the remaining goons.
Attack 7: Activate Charm Gem and charm the remaining goons.

Parry: 1d20+9 = 21 1d20+9 = 25 1d20+9 = 17 1d20+9 = 16 1d20+9 = 28 1d20+9 = 25 1d20+9 = 12
Dodge as needed: 1d20+11 = 17 1d20+11 = 13 1d20+11 = 12 1d20+11 = 24 1d20+11 = 29 1d20+11 = 18 1d20+11 = 24
Mara Archerean

PPE: 278 / 288
ISP: 85 / 85
MDC: 381
H.F.: 14
Heart in Chains Tattoo: 450/450 MDC(inactive)

Constant: Sixth Sense

Soundtrack:
''Zombie'' by Damned Anthem
Evanescence - Bring Me To Life (Ghost in the Machine Remix)
Adele vs. Linkin Park - Set Fire To The End
Tomorrow We Fight
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Re: [GA] The Enemy of my Enemy of my Enemy is my...?

Postby Chef Icky » Sun Oct 13, 2019 3:49 pm

Perception: 1d100 = 97/43%
JIC: 1d20 = 4/1d100 = 62

- Telepathy active: 15.75 minutes remaining; 460' range for communication
- ISP: 40/48 at the end of this post

Icky raises an eyebrow at Metri's telepathic suggestion. Did he just say he wanted us to throw a fight? Does he know who he's psychically talking to? Boog, that goes against just about everything I've had beaten into me since I joined the Corps... but if you think it'll get is where we want to be I'll go along with it. I won't like it, but I'll do it.

Starchief wrote:
Chef Icky wrote:Oi, Meatball? Icky. How you want to play this? You know this 'Bedlam' doofus, or do we let violence ensue?

Starchief's face contorts out of surprise. Icky? You... you're a headtalker now? Sorry, caught me by surprise. Not used to that. Don't know Bedlam. Let's offer to pay the man inside, away from prying eyes.


I know, right? Maybe it's Dionysus' doing. I'll let you know if he says hiya. Icky smirks. Don't blab about it though, only you and Boog know so far and I'd like to keep this as an ace in the hole.

Dark Lord wrote:”Take him out back and beat the crap outta him. Can’t make an example outta a healer, so he’s just gotta disappear. Unless you got real money to pay, but fer wastin’ my time the fee’s now 500 credits.”


Icky draws himself up to full height and snorts. "Chum, nobody roughs up our healer unless ya wanna be his next patient. Maybe we can work somethin' else out an' save us all a lot o' trouble?" If Bedlam changes his mind, or if Mara's tactic works, he'll hold his actions to see how things work out.

However, if violent hijinks ensue (as they are wont to do with this group) he simply sighs and draws his sword. "Yup, guess we're doin' dis. Lucky fer da lot o' ya Boog's really good wit' lacerations, bruises, an' broken bones."

Combat Actions if Needed
Initiative: 1d20+3 = 16
- Horror Factor: 11
- Critical Strike on an unmodified roll of 18, 19, 20
- If Sixth Sense is triggered, Icky is an additional +6 initiative/+2 parry/+3 dodge/cannot be caught by surprise from behind this turn

Actions:
1. Draw sword
2. Hack and slash. Strike: 1d20+10 = 23; Damage: 5d6 = 10 MD (double damage to beings of an evil alignment)
3. Hack and slash. Strike: 1d20+10 = 25; Damage: 5d6 = 13 MD (double damage to beings of an evil alignment)
4. Hack and slash. Strike: 1d20+10 = 26; Damage: 5d6 = 19 MD (double damage to beings of an evil alignment)
5. Hack and slash. Strike: 1d20+10 = 26; Damage: 5d6 = 20 MD (double damage to beings of an evil alignment)
6. Hack and slash. Strike: 1d20+10 = 17; Damage: 5d6 = 14 MD (double damage to beings of an evil alignment)
7. Hack and slash. Strike: 1d20+10 = 14; Damage: 5d6 = 10 MD (double damage to beings of an evil alignment)
8. Reserved for dodging. Dodge: 1d20+15 = 30

Auto-parries: 1d20+14 = 32, 1d20+14 = 17, 1d20+14 = 19, 1d20+14 = 15, 1d20+14 = 32, 1d20+14 = 27, 1d20+14 = 31, 1d20+14 = 24
Food is da universal language, an' me galley is da universal translator. Don't ya mess wit' either one while I'm 'round. Or even when I ain't 'round.

Please do not PM this account -- send your PMs to AGM account The Bos instead. Thanks!

------------------------------

- Max Bodily MDC: 187 ... Max ISP: 48 ... Max PPE: 12
- Armor Max MDC: 120 ... Force Field Max MDC: 110
- Natural Abilities: HF 11 ... 100’ nightvision (can see in total darkness) ... Fire/cold does 1/2 damage ... Fatigues at half rate of normal humans ... Lift 3,600 lbs & carry 1,800 lbs ... Jump 21.6’ across/10.8’ high standing; 54’ across/27’ high with running start
- Combat Notes: 8 APM ... +3 initiative; +11 strike; +13 parry; +14 dodge; +4 roll, disarm; +8 pull; +21 PS bonus ... Critical Strike on an unmodified 18-20 ... Boxing: auto KO on nat 20 for 1d6 melees ... Paired Weapons ... Body flip/throw
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Re: [GA] The Enemy of my Enemy of my Enemy is my...?

Postby Dark Lord » Mon Oct 14, 2019 8:54 am

In the marketplace, Kaedras is all too cognizant of the chance that this strange device is some sort of bug. He holds it out before him, hoping that Sorrenson or Oradro can deduce its function, and makes idle conversation just in case someone is listening. During a brief discussion of which suspicious person to pursue, Sorrenson reaches out with his amulet to learn all he can about the device. A quick scan immediately reveals it to be some sort of primitive beacon, broadcasting its location on an ultra-low radio band. It has no audio recording capabilities so far as Sorrenson can tell. Meanwhile, Oradro agrees with Sorrenson’s telepathic assessment that the bio-freak is worth following, and endeavors to do so without being detected while Sorrenson and Kaedras follow at a distance. The bio-freak you are tailing finishes his meal quickly and leaves the market square- only to break into a run as soon as he’s clear of the crowd. Either he’s in a particular hurry to get somewhere, or he spotted you.

In the encampment, you are brought before Bedlam. Metri goes into full psychic sensitive mode ((ISP used as intended)), attempting to learn all that he can about Bedlam and his cronies. The auras of all those present reveal little of surprise- they are all moderately experienced, and have some sort of aberration that likely indicates the presence of mutation (like so many of the planet’s inhabitants). His enhanced perception adds little of note, but his life sense is curiously ambiguous regarding Bedlam. He and his lackeys definitely have some blood on their hands, but not as much as you’d expect for common criminals. He may not be as bad as his extortionate threats would initially suggest. Then Juan throws a sucker punch and all hell breaks loose.

Juan’s surprise attack on the goon next to him knocks the man backwards- while Metri closes his eyes and focuses on trying to dig as much information out of Bedlam’s mind as he can Mara, Icky, and Starchief go to back up Juan during his attack. Mara uses her charm gem again on one of the other goons, trying to get him to sit out the brawl- the fellow gets a glassy look in his eyes and staggers off to one side. Icky and Starchief, meanwhile, pull out their blades and go charging in, with Starchief creating two illusory duplicates of himself to hopefully compensate for the loss of his super abilities ((-40 ISP)). The three of you are met by a barrage of energy blasts from the assembled goons- one goes harmlessly through an illusory image, while two more strike Juan and Starchief ((-52 MDC Juan, -56 MDC Starchief)). Two more of the goons concentrate for a moment, before a field of energy envelops each and they fire a pair of mighty blasts at the charging Adventurers. Juan is struck just as he bellows his demand for information about the kidnappers, and he goes flying out the doors to land face-down (and painfully) in the mud outside ((-230 MDC Juan)). Starchief takes the other blast, but manages to keep his feet somehow ((-85 MDC Starchief)). Yet another goon creates a pair of energy blades along his arms, and charges Icky- the Minotaur successfully parries the energy blade, only for the goon to lay a hand on Icky’s arm. At which point, Icky is suddenly struck blind.

Bedlam then stands up in his chair, and bellows loud enough to make you think he has a loudspeaker stashed somewhere. ”STOP!” Much to their surprise Starchief, Icky, and Metri all find themselves obeying (as of course do the goons). While Juan is picking himself up off of the ground, Metri catches one of Bedlam’s thoughts- a scene where he accepts a credit-chip from some shady-looking Seeronian, and his own internal vocalization Putting up with this shit wasn’t part of the deal. Having gotten everyone’s attention with his command, he glares around the room before settling on Icky and Starchief. ”Swords, really? You boys ain’t from around here, are ya.” Sighing, he says ”Leave us.” The goons are apparently caught off guard by the order, and stop and stare for a moment. Bedlam growls ”Now. Keep an eye on the red guy outside. These punks try anything else, I’ll bring my whole organization down on ‘em.” Somewhat sullenly, the goons all trek outside.

Holding his glare on the group a little longer, Bedlam sits back down. ”I’ll tell you what I know, but it ain’t much. A gang of criminals called The Burning Scythe is behind the disappearances. They pay me to look the other way. Didn’t say nothin’ about putting my ass on the line to keep their secrets though. They sweep through all the local camps every week or two, posing as recruiters for the resistance and looking for anyone desperate, stupid, or naïve enough to join up. Every bio-freak that says yes doesn’t come back. Now, I suggest that you lot beat it, or I’m gonna have every super in the area down here to beat you. What’s it gonna be?”

What are you doing?

Combat Summary
Juan: -282 MDC, also deduct ISP as intended
Starchief: -141 MDC, deduct ISP as intended
Icky: You are blind for 7 minutes; -8 to strike/parry/dodge and -90% to any skills requiring sight
Metri: Deduct ISP as intended
Mara: -1 charge from charm gem
Why kill a PC when you can torture them?
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Re: [GA] The Enemy of my Enemy of my Enemy is my...?

Postby Kaedras Starfall » Tue Oct 15, 2019 12:57 pm

Perception Bonus: 39% 1d100 = 100 (CRIT FAIL)

JIC: 1d20 = 3
1d100 = 34

Oradro wrote:"C'mon, before he gets away."


Kaedras spots Oradro moving off into the distance, and as Sorrenson moves to follow him, Kaedras keeps pace with him.

Assuming he spies their quarry, he attempts to make sense of the situation.

Streetwise 55% 1d100 = 42 (To avoid being shaken off the trail in the busy market - SUCCESS)
Land Navigation 58% 1d100 = 51 (to pursue unerringly - SUCCESS)
Prowl 35% 1d100 = 55 (to attempt to follow stealthily - FAIL)

Whomever we are following must be germane to the mission that we are on - though perhaps I am too new and do not fully understand. Nevertheless, I will attempt to aid my newfound companions.

As he pursues, he feels the curious, small object in his hand. A listening device or tracker of some sort, I am sure of it... what do I risk carrying it thus? Should I discard it? Or would that simply provoke another, perhaps defter, attempt to place such a device on me or my companions? The market is too packed, I fear, and myself to recognizeable to simply discard it, if I am currently being observed...

He pursues his quarry, alongside the ratanoid and the seljuk, weaving through the moving bodies in the marketplace - the chatter of shoppers and shopkeeps negotiating, arguing, and haggling covers their tell-tale footsteps. The smell of wares - of food, fabrics, and the smell of machinery - conceals their own scent as surely as a hunter would endeavor to do in the wild. Still he works to keep his eye on his prey, to approach from an oblique, unepected angle, to triangulate his approach with those of his new companions, to well and truly ensare their quarry.
Kaedras Starfall
I.S.P.: 148/148
M.D.C.: 33/33

Psionic Crystal Armor
M.D.C. by Location:
Arms: 15 each
Legs: 22 each
Main Body: 35
Psionic Force Field: 70 (Can be used 4 times per 24 hour period without I.S.P. cost to user)
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Re: [GA] The Enemy of my Enemy of my Enemy is my...?

Postby Juan Echo » Wed Oct 16, 2019 8:42 am

Perception (27%): 1d100 = 52
JiC: 1d20 = 15/1d100 = 80
Gear
Armor
White tank top
Cargo shorts
Action Sandals
Splurgoth Talisman of Armor of Ithan (Activated once): 100/100 M.D.C.
Energy Aura (Activated once): 100/100 M.D.C.
Weapons
2 Magical Clubs
Juan Echo flies through Bedlam's headquarters and out into the muddy street. He can almost hear his sister clucking her tongue in shame and amusement. Wow, that could not have gone worse. The last two blasts had more heat to them than he expected; they also got lucky shots. Well, if you want to talk luck, do I have to remind you about Tyche?* And Juan begins to contemplate the many terrible life decisions he has made in the past century as his face hits the mud.

He slowly raises himself from the ground. His face seems to have turned a paler, almost glowing red. Two welts form on his chest, where he was struck by the energy blasts, pulsating with an orange light. The goons swarm around him, and Juan clenches his fists, ready to fight until the bitter end. Well if you're not going to take care of yourself, I guess I'll have to. Almost instinctively he activates both his Energy Aura, and the Armor of Ithan on his amulet. But no one attacks, the fight is over and they have reached a detente. The fight is in fact more trouble than these crooks need, as Juan figured. Yeah, still was a fuck terrible plan, Jonny. Hopefully, the boss will provide them with some useful information.

"Which one of you mortals packs a punch like that?" Juan asks with a coarse bark. If one of the goons takes credit for hitting Juan he will crack a laugh and slap the goon's back jovially. "You goons know how to fight! Anyone that can bring a God to his knees like that is truly touched by something special! If I had some gold on me, I would buy you all several rounds of drinks. If my team does return this way, I may make good on that promise." (Charms (80%): 1d100 = 31 SUCCESS) Juan then engages any friendly-ish goon in a conversation of strength. Muscles will be flexed, jokes about each others' masculinity will be made, and hopefully Jonny will learn something about Seeronian physiology and their superpowers. And maybe leave another brawl with new friends. Srsly, brother, how is it you keep making friends with people that try to kill you?**

He waits for the others to step out of the hideout and ask, "So what did we find out? Other than they breed your people strong down here, Urqos Chief."

* The Wanderer tried to make Luck his lady one night on a pleasure barge floating the rings of Mykonos 8. Unfortunately Tyche's own twin sister wasn't having it, and blocked Juan. (He never got her name, but he definitely made a new enemy.) So he skipped out on the bar tab, leaving the two sisters to pay for 20 gallons of ouzo.
** Per Rate-A-Deity:
SoundKnuckles wrote:9 out of 10
The first time I met the Wanderer we got into a bare-knuckle fistfight, I gouged one his eyes out, we got arrested by the local military police, then we were dragged to a prison camp where we were beaten nearly to death, and then he sucker punched me in the mess hall. Nonetheless, accepting Juan Echo as my personal savior was the best decision I ever made. He made sure that I wasn't left behind when he broke out of prison, and got me set up on a new life. He even paid for my antibiotics when I got the space-mouth-clap!
Status: Juan Echo
M.D.C.: 18/300
P.P.E.: 50/50
I.S.P.: 42/76

May the rest of the Yayamama Pantheon have mercy on our SOULS!
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Re: [GA] The Enemy of my Enemy of my Enemy is my...?

Postby Starchief » Sat Oct 19, 2019 1:11 pm

Perception: 1d100 = 10/59%
JIC: 1d20 = 5/1d100 = 37

Champion ISP: 100/150
MDC: 302/443

After two energy blasts catch Andra square in the chest, Starchief grits his teeth and gets ready for more. Bastards. I can still take... Starchief angrily begins forming a more thorough battle plan when he's commanded to STOP and he finds himself complying. Yes, stop fighting. Andra, you buffoon, it's mind control. Get up! Shake it off! Where's your unbreakable spirit? You call yourself a hero? By the time Starchief gets out of his own head and shakes off Bedlam's control, the goons are already powered down and leaving the room. Well, that was unexpected. Starchief keeps his weapons out just in case things go sideways again, but keeps a relaxed posture. He listens to Bedlam's explanation of what's going on and grimaces slightly. Scythe. Of course. Selling their own. Even with the enemy clear as day, they are up to their usual shady business.

"We'll see ourselves out." Starchief sheathes his weapons and starts to walk out of the room but turns to offer Bedlam a piece of advice. "When the day comes, I hope that you use those abilities of yours in the service of your people. You'll know it when you see it."

If Starchief recognizes Icky is blind, he'll help walk him out of the building and back to the plaza where they were healing folks. Before he gets out there, he makes sure to cancel his multiple images.

Juan Echo wrote:"So what did we find out? Other than they breed your people strong down here, Urqos Chief."


"They really did pack a punch, didn't they? Well, Bedlam can manipulate abilities. As in turn them off. I haven't been that slow in ages. But for the important things we learned, it turns out that the Burning Scythe is responsible for the disappearances and they are posing as the resistance. Which means that our next step is to pay them a visit."
Starchief
Andra "Starchief" Sekona
the Shield of Seeron

MDC: 439/439|Costume: 20/20

Saving Throw Bonuses:
Vs. Insanity: +9|Vs. Magic: +10|Vs. Possession: +7|Vs. Psionic: +7
Vs. Poison: +7|Vs. Mind Control: +6|Vs. Disease: +6|Vs. Illusion: +5
Vs. Horror Factor: +8|Vs. Coma/Death: +51%|Perception: +3


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Re: [GA] The Enemy of my Enemy of my Enemy is my...?

Postby Chef Icky » Sat Oct 19, 2019 5:47 pm

Perception: 1d100 = 3/43%
JIC: 1d100 = 6/1d20 = 14

- Telepathy active: 15.5 minutes remaining; 460' range for communication
- ISP: 40/48 at the end of this post
- Blind for 7 minutes; -8 to strike/parry/dodge and -90% to any skills requiring sight

Icky comes to a dead stop when Bedlam shouts. While he tries his best to remain calm, inside he's near panicked. Blind? I'm blind! Feetal's Gizz!!!! What kind of zap did that goon have? I've heard of some psychers that could do this. Is this what that's like? Is this permanent? If it's not, how long will it take to wear off? How am I going to get around until then? Even worse, how am I going to cook until then?
Some priest of yours I'm gonna be, Big D. Should've seen that one coming.


With a bit of trial and error he slides his sword back into its sheathe and tries to force his fears back into a mental closet by focusing on Bedlam's comments. Well, this isn't a great look for us but at least we've got a starting place.

Starchief wrote:"We'll see ourselves out. When the day comes, I hope that you use those abilities of yours in the service of your people. You'll know it when you see it."


Heh, 'we'll SEE ourselves out.' Easier said than done, Meatball... He snaps his fingers as a thought clicks. Hey there, Meatball. Got a bit of a problem here and could use a bit of help. That goon with the energy blades also packs a blinding touch. I'm afraid my Mark One Eyeballs are out of commission at the moment.

Starchief wrote:
Juan Echo wrote:"So what did we find out? Other than they breed your people strong down here, Urqos Chief."


"They really did pack a punch, didn't they? Well, Bedlam can manipulate abilities. As in turn them off. I haven't been that slow in ages. But for the important things we learned, it turns out that the Burning Scythe is responsible for the disappearances and they are posing as the resistance. Which means that our next step is to pay them a visit."


Icky snorts. "If dis is typical fer yer people, Meatball, den ya gotta wonder just how much o' a punch da Tarlok's got if dey can keep hold o' dis planet. We took out an elite squad in no time flat and dose goons could'a neutralized us about as quick."
Food is da universal language, an' me galley is da universal translator. Don't ya mess wit' either one while I'm 'round. Or even when I ain't 'round.

Please do not PM this account -- send your PMs to AGM account The Bos instead. Thanks!

------------------------------

- Max Bodily MDC: 187 ... Max ISP: 48 ... Max PPE: 12
- Armor Max MDC: 120 ... Force Field Max MDC: 110
- Natural Abilities: HF 11 ... 100’ nightvision (can see in total darkness) ... Fire/cold does 1/2 damage ... Fatigues at half rate of normal humans ... Lift 3,600 lbs & carry 1,800 lbs ... Jump 21.6’ across/10.8’ high standing; 54’ across/27’ high with running start
- Combat Notes: 8 APM ... +3 initiative; +11 strike; +13 parry; +14 dodge; +4 roll, disarm; +8 pull; +21 PS bonus ... Critical Strike on an unmodified 18-20 ... Boxing: auto KO on nat 20 for 1d6 melees ... Paired Weapons ... Body flip/throw
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Chef Icky
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