[GA] The Enemy of my Enemy of my Enemy is my...?

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Re: [GA] The Enemy of my Enemy of my Enemy is my...?

Postby Mara » Thu Jan 30, 2020 11:27 pm

Perception: 1d100 = 93 / 65% (95% when dealing with vampires or undead)
JiC: 1d20 = 14 1d100 = 68

Conditions: Eyes Three (20)-- 60 min duration, Nightvision 1200', See the Invisible, See Aura, +1 to strike, +1 to Initiative

Mara says, "Well this computer appears to have been wiped. Looks like this site has been scrubbed clean and recently." What is wrong with this place? As Kaedras explains what he has seen, what in the Abyss? Is this building covering a giant creature "Hey Starburst . . . you dare me to sever these tentacles that still seem to be feeding?"
Mara Archerean

PPE: 208 / 288
ISP: 83 / 85
MDC: 381
H.F.: 14
Heart in Chains Tattoo: 450/450 MDC(active)

Constant: Sixth Sense

Soundtrack:
''Zombie'' by Damned Anthem
Evanescence - Bring Me To Life (Ghost in the Machine Remix)
Adele vs. Linkin Park - Set Fire To The End
Tomorrow We Fight
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Re: [GA] The Enemy of my Enemy of my Enemy is my...?

Postby Chef Icky » Sun Feb 02, 2020 6:55 pm

Perception: 1d100 = 96/43%
JIC: 1d20 = 11/1d100 = 49

Conditions
- CAF Heavy Battle Armor: 88/120 MDC
- Integrated N-40B Force Field: 110/110 MDC
- Nightvision – 100’/30.5 m (can see in total darkness)

Starchief wrote:"Juan and Icky, you two head inside to the movement the drones sensed. Let us know what it is immediately and for d'rast sake, keep yourself protected."


Icky chuffs. "Don' worry boss. I firmly believe in safe search." He looks at Juan. "Oi, 'ere's hopin' it's a friendly native sayin' 'dey went dat-a-way.' -- but I ain't bettin' on it."

He scowls a bit as his searches for explosives turn up negative. Either I'm losing my touch or they're hid really REALLY well. He grouses to himself until he hears Juan's voice over the coms.

Juan Echo wrote:"Everyone may want to come here. I found something,"

Sorrenson wrote:"Gak! That's fucking nasty... What is that? Some kind of organic fluid drain thingo? I hate to say it but we should find out where those tubes go."


He comes in with his hand gripping Darkwing and comes to a dead stop (pun not totally intended) when he sees the bodies and the tentacles. "Gross. Looks like a weird meat souffle dat fell in da oven." He looks up at Sorrenson. "I dunno. Blood? Water? Genetic material? I'm bettin' dat last one as dey're both... what's da word for it? Mutations? Bio-Freaks?"

While waiting for more information he holds position by the pillar, ready for anything -- as per Juan's cautionary warning.
Food is da universal language, an' me galley is da universal translator. Don't ya mess wit' either one while I'm 'round. Or even when I ain't 'round.

Please do not PM this account -- send your PMs to AGM account The Bos instead. Thanks!

------------------------------

- Max Bodily MDC: 187 ... Max ISP: 48 ... Max PPE: 12
- Armor Max MDC: 120 ... Force Field Max MDC: 110
- Natural Abilities: HF 11 ... 100’ nightvision (can see in total darkness) ... Fire/cold does 1/2 damage ... Fatigues at half rate of normal humans ... Lift 3,600 lbs & carry 1,800 lbs ... Jump 21.6’ across/10.8’ high standing; 54’ across/27’ high with running start
- Combat Notes: 8 APM ... +3 initiative; +11 strike; +13 parry; +14 dodge; +4 roll, disarm; +8 pull; +21 PS bonus ... Critical Strike on an unmodified 18-20 ... Boxing: auto KO on nat 20 for 1d6 melees ... Paired Weapons ... Body flip/throw
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Re: [GA] The Enemy of my Enemy of my Enemy is my...?

Postby Dark Lord » Mon Feb 03, 2020 12:13 pm

Each of you reports in with your findings. Juan starts off with the two bodies he found, and the strange tentacles. Icky hypothesizes that the apparatus involves extracting some of the subjects’ genetic material- if not other biological fluids. Oradro reports faint tracks in the entryway, consistent with some sort of evacuation. Sorrenson links to the computer in the patient room and reports what he finds, while Mara relays that the office computer has been wiped. Finally, Kaedras reports in with some disturbing psychic sensory information; some sort of biological nightmare has infested the building, and is doing gods-know-what with the people here. Checking the tentacles, or severing them, will accomplish little- they disappear into the walls, and from there who knows where. There is no sign of them in the main room that you can see. Presumably, they’re under the floor or somewhere else inside the walls. Metri opens himself to the supernatural and tries to detect evil, but he senses nothing on the premises. Although… The sage frowns. It could be his imagination, or possibly his knowledge of the… thing inside the walls is clouding his judgment, but the entire area just seems a little off. There is none of the primal sense of revulsion that accompanies a supernatural being radiating its nature, but you can almost sense a sort of echo. Like the memory of a bad taste in your mouth, after it has faded.

While the others inspect the corpses, computers, and tentacles Juan and Icky obey Starchief’s orders and warily investigate the central pillar. The Godling again anticipates a trap, but it appears to be a simple column- albeit a large one. As he moves around, examining the structure, Juan ponders the stories his people tell of the monsters that wander the starts. But whatever the tentacles are, they are unlike any monster Juan has ever heard of. Juan completes his circuit of the pillar, and finds nothing of note on a casual inspection. Meanwhile, assuming Kaedras directs you to the mechanism he detected more specifically, Icky will discover a simple (but expertly concealed) switch set into the otherwise smooth surface of the pillar. Tripping it will cause a large door to slide open, revealing a heavy-duty elevator that appears to be powered and ready to go. The one thing in the entire complex that seems… inviting? The good news is, there don’t seem to be any explosives in there, either.

Sorrenson also takes the opportunity to check in with the drones, and realizes that one of them is registering muffled voices in one of the rooms at the end of the eastern wing. As it gets closer, the drone is able to isolate six distinct, humanoid-shaped heat signatures coming from the room. Four of them child-sized. As the drone approaches, you can hear the adults (presumably) arguing.

”…here any minute. Either take them, or hook them up. Shit or get off the pot.”
”Dammit MindLock, I didn’t sign up to kill a bunch of kids. I can get all of us out of here, I’m telling you.”
”For the last time, I am not letting you use that freaky dimensional shit on me, or the specimens.”
Specimens! You cold-hearted piece of…”
Should you continue listening, the argument largely goes in circles from there for the next couple of minutes.

What are you doing?
Why kill a PC when you can torture them?
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Re: [GA] The Enemy of my Enemy of my Enemy is my...?

Postby Sorrenson » Tue Feb 04, 2020 1:41 am

Perception: 1d100 = 70
JiC d20/d100: 1d20 = 13 / 1d100 = 20
OOC Comments
PPE: 141/151
ISP: 44/48
HP: 38
SDC: 30
NE PA003 "Drudge" Industrial PA
M.D.C. by Location.
Arms (2) - 200 each
Hands (2) - 100 eacho
Legs (2) - 200 each
Sensor Cluster (head) - 50
Main Body - 400/400
TW Armor of Ithan - 0/100
Starfire Cannon ammo 32/32
NE-800 ammo 16/16 dumb missiles - 1 more clip of smart missiles available
Fusion Blocks 5/5


Drone M.D.C
-5 from main body of each
-75 from main body of Combat Drone #A
-50 from main body of Combat Drone #B

Gear on person:
Amulet of Understanding

Light mage armor: (Worn)
M.D.C. by Location
• Hood: 20
• Arms: 15 each
• Legs: 30 each
• Main Body: 50
• Armor of Ithan: 60/60 - 5 minutes remain
Modifiers: -5% to physical skills
TW enhancements (at 6th level): armor of Ithan (10), Fly as Eagle (25), Breathe without Air (5), Impervious to Energy (20)

PH 21 Phase Beamer (Worn in shoulder holster)
Damage: 3d6 s.d.c. to s.d.c. creatures, 4d6 m.d.c. to m.d.c. beings and force fields, no damage to armor.
Rate of Fire: equal to HTH
Range: 400ft
Payload: 10 shots.
3 e-clips

TW Lightblade (shaped like a long knife, worn on belt)
Damage 1d4x10 +3 m.d.
Duration: 3 minutes
p.p.e. cost to activate: 20
Double damage to Vampires and those vulnerable to light.

Mr. Sorrenson’s Harness of Awesome V 1.0

TW Converted NE-202 Slim-Line "Widow-Maker" Heavy Plasma Cartridge Pistol
• Range: 60'
• Damage: 1D4x10 M.D. (Particle Beam)
• Rate of Fire: Single shots only.
• Payload: 4 (12 P.P.E. per Shot)

Splugorth Mega-Blade

Bone Fetish

Utility/Tool Belt

Amulet of Understanding ISP: -22

While checking in with his drones Sorrenson picks up audio. Oh Hello! What have we here? He signals the rest of the group. "Hey! Eastern wing, there are people down there! My drone is picking up audio." He then patches a link the audio feed though to the rest of the team so they can listen to it if they wish. "Drone's thermal shows two adults and four kids. I'll heading there now." He sends though the heat signature display to the team as well as he turns the Drudge around. He makes for the room where the kids are located as fast as the Drudge will allow. "Gotta get there before those kids get 'hooked up' to those draining tubes..." and stomp the living shite out of anyone who would even consider doing that to a kid
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Re: [GA] The Enemy of my Enemy of my Enemy is my...?

Postby Metri » Tue Feb 04, 2020 1:46 pm

-----------------------------------
Perception: 1d100 = 21 | 54%
JIC: 1d20 = 14| 1d100 = 31%
-----------------------------------
Status
PPE: 159/159
ISP: 222/260
MDC: 72/72
MTB1_PPE: 174/180
MTB2_PPE: 180/180
MTB3_PPE: 180/180
Activated Psionics/Magic
  • Cosmic Armor. 151.00 min. 800/800 MDC. Breathe for spell's duration. Constant internal temperature, protected from cold, radiation and extreme blasts of heat. Hover and fly at a speed of 380 mph. 1/2 damage from: Magic and MD cold and heat/fire/plasma. -5% to all Physical Skills such as Acrobatics, Climbing and similar. -10% to Palming, Pick Pocket, Prowl, and other Rogue, Medical and Technical skills that require a delicate touch.
  • Enhanced Perception. 71.00 min. R25 pg 78-79: All natural senses +50%. +15% Perception. +1 strike, +2 parry/dodge. +10% to any skill that relies on basic senses.

Metri's attempt to sense supernatural evil leaves him with a strange taste in his mouth. The Yhabbayar can be seen and heard audibly smacking his lips. "Peculiar." Metri remarks aloud. "A faint echo of supernatural evil that once was, I feel. A darkness passed... and repurposed, hmm?" The Yhabbayar's gaze scrutinizes the walls as he ponders the implications.

Lore: Galactic/Aliens. 75% | 1d100 = 37 <== Any race (*coughs* Necrols *coughs*) that might repurpose a once-living thing for something else?

Sorrenson wrote:"Hey! Eastern wing, there are people down there! My drone is picking up audio." He then patches a link the audio feed though to the rest of the team so they can listen to it if they wish. "Drone's thermal shows two adults and four kids. I'll heading there now." "Gotta get there before those kids get 'hooked up' to those draining tubes..."

Sorrenson's alert immediately grabs Metri's attention. The mention of children in danger is too tempting a nectar for the little green mystic to pass up. He immediately takes to the air through his cosmic armor's magical flight in an effort to gain a vantage to locate the drone in question.

There. The children must be in the room just inside where that drone is. Metri observes. I'll get you inside. Skorl growls, the hammer seeming to emanate the heat of its convictions. Go. Metri responds, "throwing" the hammer and letting Skorl animate and bust into that room as it best sees fit. ((1000 ft range. 3 APM. 1d6*10 MD. +4 strike/parry. Init: 1d20+2 = 4))

Not knowing what enemy they will face, Metri steels himself ((Invulnerability. -13 PPE. 50/50 MDC. +20 save vs magic, psionics etc.)) before flying as fast as his cosmic armor will take him through (hopefully) the new opening Skorl just created.

Intimidate. 92% | 1d100 = 29 <== Attempt at Scary Metri
Public Speaking. 85%. | 1d100 = 64 <== Clarity of voice and purpose (intimidation)

"If harmed one hair of children's head... forfeit your life will be." Metri states emphatically. Despite the attempted intimidation, the Yhabbayar believes these individuals likely to be more useful to them alive than dead. And he will not engage in wanton violence without cause.
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Re: [GA] The Enemy of my Enemy of my Enemy is my...?

Postby Oradro » Tue Feb 04, 2020 7:50 pm

Perception 32%: 1d100 = 92
JIC: 1d100 = 56 1d20 = 13

PPE: 534/660
Personal MDC: 355
Cosmic Armour: 500

Upon hearing about the tentacles, Oradro frowns and decides to abandon his position to go join the others and inspect the 'conduits' for himself, taking the faster route of simply flying to the location through the halls. While he -was- supposed to keep an eye out front, something told him that the bigger problem was still within the confines of the building at this point. Taking into account what the others said, and what he himself eventually sees. The tentacles troubled him significantly. Not least of which the implications of what they were doing, and thus he turned to the wealth of knowledge he'd garnered from... well.. The Forge itself perhaps? Experience? Both? He wasn't sure but he had a wealth of sometimes random information in his head and perhaps it would help...

Is it some kind of vampire intelligence? An unknown alien lifeform, or perhaps some creature of magic? Or perhaps its' special kind of psychic vampire? Demon? A magical ritual? Think... think.. THINK!

"Using Lore Skills"
Lore: Psychics & Psionics 53% 1d100 = 83
Lore: Faeries & Creatures of Magic 53% 1d100 = 54
Lore: Galactic Aliens 53% 1d100 = 77
Lore: Lore: D-Bee 43% 1d100 = 61
Lore: Vampires 38% 1d100 = 98

Demon and Monster Lore 43% 1d100 = 5
Lore: Magic
General Knowledge: 43% 1d100 = 54
Recognize Magic Circles, Runes, etc: 33% 1d100 = 12
Recognize Enchantment 25% 1d100 = 38


Regardless of what he comes up with, the news of a pathway down, and the trouble raised would draw his full attention. At first, he's uncertain of how to proceed, but when Metri starts to hurl his hammer, Oradro leaps into action, attempting to aid Metri's efforts by forcing his way in with pure, brute force, using his claws to try and help rend a path thorugh.

"Attempts to help Metri break through the wall"
Number of Attacks: 6
Claw: 1d6*10 = 40 + 2d6 = 4
Claw: 1d6*10 = 60 + 2d6 = 12
Claw: 1d6*10 = 30 + 2d6 = 6
Claw: 1d6*10 = 60 + 2d6 = 8
Claw: 1d6*10 = 30 + 2d6 = 4
Claw: 1d6*10 = 20 + 2d6 = 6

JIC Dodge/Parry: 1d20+9 = 281d20+9 = 191d20+9 = 211d20+9 = 111d20+9 = 22
Oradro's Sheet
PPE: 690
MDC 340

Constant Conditions:
  • Regeneration: 1d4X10 per Minute.
  • Does not require air, food or sleep.
  • Impervious to Fire (except Magic). All other non magical energy attacks do 1/100th damage (Lasers, Particle Beams, Ion Beams etc). Physical, Magic and PSI attacks do full damage.
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Re: [GA] The Enemy of my Enemy of my Enemy is my...?

Postby Juan Echo » Tue Feb 04, 2020 9:41 pm

Perception (27%): 1d100 = 15
JiC: 1d20 = 15/1d100 = 3

Gear
Armor
NE-BA-26 Special Body Armor
Armor by location:
    Main body: 95/140
    Head: 60/60
    Arms (each): 50/50
    Legs (each): 60/60
Splurgoth Talisman of Armor of Ithan (activated once): 100/100 M.D.C.
Energy Aura (activated once): 100/100 M.D.C.
Weapons
2 Magical Clubs
NE-74GL Grenade Launcher (Ammo 48/48)
Active Effects
Nightvision
Energy Aura (activated once): 100/100 M.D.C.
Cosmic Armor. 160 min. 800/800 MDC. Breathe for spell's duration. Constant internal temperature, protected from cold, radiation and extreme blasts of heat. Hover and fly at a speed of 380 mph. 1/2 damage from: Magic and MD cold and heat/fire/plasma. -5% to all Physical Skills such as Acrobatics, Climbing and similar. -10% to Palming, Pick Pocket, Prowl, and other Rogue, Medical and Technical skills that require a delicate touch.

A hollow thud reverberates form the column when Juan taps it with his club. There is a chamber or shaft inside, and who knows what is inside. He spots a small switch and wonders if this will open a hidden door and deeper into the building.* He is about to flip it open when he hears Sorrenson's report on the radio:
Urqos Sorrenson wrote:"Hey! Eastern wing, there are people down there! My drone is picking up audio." He then patches a link the audio feed though to the rest of the team so they can listen to it if they wish. "Drone's thermal shows two adults and four kids. I'll heading there now. Gotta get there before those kids get 'hooked up' to those draining tubes..."

Does this count as good news? Sure, in that it means we can stop the building from eating more Urqos. Juan looks quickly at down the hallway, and then back at Icky. "Roger that, Urqos S., we'll meet you --"

The hallway ceiling collapses as a small metal block flies by. "By Odin's beard..."** Juan watches as Metri speeds behind the debris and dashes after him, Magical Clubs drawn. They will save the children and hopefully find out more about this building's nature.

* Based on the successful perception roll. If this is an oversight, feel free to ignore obviously. The dice rolls below are from an error when pasting drafts from the original.txt file
** Even without knowing Skorl's Norse background, Juan might have a flashback to the time when Loki wagered that he could not toss a balled up cocktail napkin into the eye socket of a drunken and passed out Mr. Wednesday.
1d100 = 85
1d20 = 16
1d100 = 69
Status: Juan Echo
M.D.C.: 300/300
P.P.E.: 50/50
I.S.P.: 42/76

May the rest of the Yayamama Pantheon have mercy on our SOULS!
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Re: [GA] The Enemy of my Enemy of my Enemy is my...?

Postby Kaedras Starfall » Wed Feb 05, 2020 12:31 pm

Perception 42% 1d100 = 77

JIC: 1d20 = 15
1d100 = 20

Conditions:
  • Sixth sense (untriggered)
  • Cosmic Armor. ??/160 min. 800/800 MDC. Breathe for spell's duration. Constant internal temperature, protected from cold, radiation and extreme blasts of heat. Hover and fly at a speed of 380 mph. 1/2 damage from: Magic and MD cold and heat/fire/plasma. -5% to all Physical Skills such as Acrobatics, Climbing and similar. -10% to Palming, Pick Pocket, Prowl, and other Rogue, Medical and Technical skills that require a delicate touch.
  • Psionic Force Field 70/70 M.D.C.

Metri wrote:"Transformed into a biological construct, this building is? Or containment of a massive creature, hidden behind these walls are."


"It is possible the... tendrils... are a biological construct, not a creature... but I got a sense that there's an intelligence there. I am unsure."

Sorrenson wrote:"Hey! Eastern wing, there are people down there! My drone is picking up audio."


As Metri takes to the air, Kaedras is not far behind. The possibility that children may be harmed is too much to countenance. He hovers slightly behind Metri, bow in hand, a tranquilizer gas arrow nocked but the string not pulled. His inscrutable face does not betray his rage. Turn the children loose or I swear to the stars you will not finish this day.
Kaedras Starfall
I.S.P.: 125/168
M.D.C.: 37/37

Psionic Crystal Armor
M.D.C. by Location:
Arms: 15 each
Legs: 22 each
Main Body: 35
Psionic Force Field: 70 (Can be used 4 times per 24 hour period without I.S.P. cost to user)
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Re: [GA] The Enemy of my Enemy of my Enemy is my...?

Postby Starchief » Fri Feb 07, 2020 2:11 pm

Perception: 1d100 = 56/59%
JIC: 1d20 = 16/1d100 = 81

Conditions
Champion: 135/150 ISP


Computers wiped. D'rast. Living matter between the walls? What the hell? An elevator to a basement, of course. We will have to investigate that. Kids? Voices?
Sorrenson wrote:"Hey! Eastern wing, there are people down there! My drone is picking up audio. Gotta get there before those kids get 'hooked up' to those draining tubes..."


As he begins to give the order for the team to head to the East to deal with Sorrenson's discovery, he notices that they're already there. "You six deal with the East wing. Stay in radio contact, team. Mara and I will begin to scout the basement. M, you're with me."

Starchief heads to the elevator shaft with Mara, gets in and activates the controls to head down.
Starchief
Andra "Starchief" Sekona
the Shield of Seeron

MDC: 439/439|Costume: 20/20

Saving Throw Bonuses:
Vs. Insanity: +9|Vs. Magic: +10|Vs. Possession: +7|Vs. Psionic: +7
Vs. Poison: +7|Vs. Mind Control: +6|Vs. Disease: +6|Vs. Illusion: +5
Vs. Horror Factor: +8|Vs. Coma/Death: +51%|Perception: +3


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Re: [GA] The Enemy of my Enemy of my Enemy is my...?

Postby Mara » Sun Feb 09, 2020 3:45 pm

Perception: 1d100 = 24 / 65% (95% when dealing with vampires or undead)
JiC: 1d20 = 2 1d100 = 59

Conditions: Eyes Three (20)-- 60 min duration, Nightvision 1200', See the Invisible, See Aura, +1 to strike, +1 to Initiative

Mara first instinct is to rush to the kids, but when she hears Starburst's orders she knows her other teammates are more then capable of dealing with . . . well damn near anything. She nods to their leader and says, "Okay, lets go see if this is a creature or a construct. I haven't fought a vamp intelligence in years, but this looks a bit bigger." Suck it up Mara, it isn't like you haven't fought giant creatures before. Remember that small moon creature that was orbiting Septema 7. Of course I was with a small fleet when we took on that beast. Mara smiles at that thought, loosens her sword and enters the elevator with Starburst. She tries to remember if she has even heard of a creature such as this before.

Lore: Demons and Monsters- 1d100 = 1 / 91%
Lore: Faerie & Creatures of Magic--1d100 = 17 / 71%
Lore: Dimension--1d100 = 44 / 61%
Mythology--1d100 = 23 / 36%
Mara Archerean

PPE: 208 / 288
ISP: 83 / 85
MDC: 381
H.F.: 14
Heart in Chains Tattoo: 450/450 MDC(active)

Constant: Sixth Sense

Soundtrack:
''Zombie'' by Damned Anthem
Evanescence - Bring Me To Life (Ghost in the Machine Remix)
Adele vs. Linkin Park - Set Fire To The End
Tomorrow We Fight
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Re: [GA] The Enemy of my Enemy of my Enemy is my...?

Postby Chef Icky » Sun Feb 09, 2020 8:19 pm

Perception: 1d100 = 39/43%
JIC: 1d100 = 70/1d20 = 19

Conditions
- CAF Heavy Battle Armor: 88/120 MDC
- Integrated N-40B Force Field: 110/110 MDC
- Nightvision – 100’/30.5 m (can see in total darkness)

Icky studies the concealed control panel for a moment. "Oi, chum, lookie 'ere... 'Come inta me parlor,' said da 'rachnid to da dipteroid..." he mutters to Juan before hitting his comms. "Oi, youse mugs, dis pillar's got an elevator stuffed inside. Don't look like it's rigged ta blow but it's almost like... by Dionysus, it feels like it wants us to ride it. Weird."

He thinks another moment and shrugs his shoulders. What the frag, it's not like we've got anything to lose here... He closes his eyes and puts his hand on the pillar. "Oi, Dionysus, dis buildin' seems ta be almost... alive," he says softly. "If dat's da case, an' if dere's any way ya can put it at ease by gettin' it good an' buzzed, please send it through yer servant 'ere so dat we may save dese kids who've done nuthin' wrong an' don't deserve what we think's in store fer dem."

He opens one eye slightly to see if anything happens.

If something does, then he'll do a quick fist pump before closing his eyes again. "Oi thanks, chief. Knew I could count on ya."

If nothing happens, then he'll just shrug. "Meh, 'parently ya gotta get yer official 'priest ID' 'fore ya can pull dat stuff off. Oh well."

He readies his weapons and gets ready to venture downstairs. Snapping his fingers, he turns to Metri (or hits his comms again). "Oi Boog -- ya got some spare magic juice fer one o' dem armor spells like ya were passin' out on Cormal? Purdy-pleeze?"

Regardless of whether or not Metri casts his armor spell (though hopefully he will, he's nice like that) he'll follow anyone downstairs as stealthily as possible.

Prowl -- 1d100 = 78/69%
Prowl -- 1d100 = 55/69% (2nd attempt)
Food is da universal language, an' me galley is da universal translator. Don't ya mess wit' either one while I'm 'round. Or even when I ain't 'round.

Please do not PM this account -- send your PMs to AGM account The Bos instead. Thanks!

------------------------------

- Max Bodily MDC: 187 ... Max ISP: 48 ... Max PPE: 12
- Armor Max MDC: 120 ... Force Field Max MDC: 110
- Natural Abilities: HF 11 ... 100’ nightvision (can see in total darkness) ... Fire/cold does 1/2 damage ... Fatigues at half rate of normal humans ... Lift 3,600 lbs & carry 1,800 lbs ... Jump 21.6’ across/10.8’ high standing; 54’ across/27’ high with running start
- Combat Notes: 8 APM ... +3 initiative; +11 strike; +13 parry; +14 dodge; +4 roll, disarm; +8 pull; +21 PS bonus ... Critical Strike on an unmodified 18-20 ... Boxing: auto KO on nat 20 for 1d6 melees ... Paired Weapons ... Body flip/throw
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Re: [GA] The Enemy of my Enemy of my Enemy is my...?

Postby Dark Lord » Wed Feb 12, 2020 9:38 am

Sorrenson reports additional telemetry from his drones, most notably a few heat signatures and some low conversation from one corner of the building. Metri likewise reports the impressions he is receiving from the facility- very strange, and outside of the Yhabbayar’s experience. Metri also ruminates on Kaedras’ report, running through the list of species he’s heard of that are capable of and willing to do something like this. Two species that Metri can think of are known to harvest biological material from other sentients for their own purposes- Splugorth bio-wizards, and Gene-Techs from the Anvil galaxy. It’s not hard to imagine they’d be interested in a population like Seeron’s. The Necrols are an obvious choice, if only because of Thraxus’ assertion that the Necrols were responsible for invading Phase World in the alternate future your missions are trying to prevent. Their infamous bio-tech takes many strange forms, many of which are unknown outside of their secretive homeworld, but it doesn’t fit with what is known about them. By all accounts the Necrols have a fanatical hatred of technology that effectively has made them xenophobes as far as the rest of the Three Galaxies are concerned. Why would they operate on Seeron, in secret no less?

Metri even briefly considers the possibility of an even more exotic faction like the Star Hives or the Dominators, but they tend not to operate in secret on planets so Metri doesn’t put much stock in the idea. It could even be some sort of experiment of the Tarlok, or the Burning Scythe- it’s pretty clear that the natives in this system are no strangers to bio-tech. At the end of the day, none of the evidence before you is definitive. There are too many unknowns to be able to speculate as to who is behind the facility, or what their ultimate goal is.

While Juan and Icky continue poking and prodding the pillar, an endeavor that ultimately succeeds in opening the concealed cargo elevator, Oradro decides to abandon his post near the entrance at take a closer look at the biological conduits Juan found. However the cosmo-knight is completely baffled by what he sees- it is all outside of his experience. Meanwhile, Sorrenson finishes going through the updated telemetry from his drones, and realizes that some of the heat signatures present are child-sized. This revelation prompts immediate action from Metri, and an order from Starchief for everyone to back up the Yhabbayar while he and Mara avail themselves of the elevator. Icky radios a request for some cosmic armor of his own, but Metri has bigger fish to fry and the minotaur will, for the moment, have to wait.

Without even waiting for the others, Metri uses the flight capabilities of his armor to rush to the drone’s location in the eastern wing. Kaedras follows immediately, knocking an arrow in case he needs to knock someone else. Behind you, you hear Kaboom breathing heavily as he sprints after you, trying to keep up. Juan, Sorrenson, and Oradro all abandon their inspections of the facility’s interior to rush to assist- Oradro gets there in a matter of seconds, while Juan and Sorrenson take a little longer to get there. Metri manages another defensive spell on himself while in transit ((-13 PPE)), before unleashing Skorl on the hapless childrens’ captors.

After Skorl gloriously flies into battle but before he impacts the door Metri hears a muffled ”Get down!”, but if Skorl hears he gives no sign as the mighty warrior is finally, at long last, entering battle. With a telepathic battle cry that only the nearby psychics can hear, Skorl breaks down the door and barrels into the room behind with every intention of righteously smiting the captors on the other side. Instead, he is greeted with a loud, ”What the f...?!?”, and an blast that looks identical to ley line energy (and yet does not activate any sense magic-type abilities). The blast envelops Skorl, and without further fuss the rune hammer abruptly vanishes.

Oradro follows right behind Skorl, slamming into the doorframe and making a wider point of entry for his compatriots. In addition to the noise this produces quite a bit of dust and debris, prompting a series of coughs from those inside the room. As the dust clears, you see four bio-freak children cowering in the corner, and two adults who appear to have taken cover behind a conference table in the room. One of them, garbed all in black (including a minimalist face mask) with a stylized (and nearly unreadable) ‘D’ emblazoned on his chest glows with the same energy that disappeared Skorl, while Kaedras recognizes the other as the psychic who detected him. A wave of disorientation then strikes Oradro, and he dizzily leans against one wall in an effort to recover his equilibrium ((Oradro: You are -1 attack, 1/2 speed, and -4 to all combat moves for 10 minutes)). Then Metri and Kaedras enter, and Metri makes his pronouncement.
Metri wrote:"If harmed one hair of children's head... forfeit your life will be."
At this, the guy with the D on his chest adjusts his mask, squints at the two of you, and replies guardedly ”Who the hell are you? And what do you want with the children?” At his side, the psychic scowls at the D-man, but remains silent. Behind you, Sorrenson and Juan arrive on the scene, while you still hear Kaboom running in your direction.
Four.jpg


Meanwhile, Starchief and Mara head to the elevator. Icky decides to disregard Starchief’s orders and follow the two of them down, reasoning that Metri has plenty of backup. The three of you enter the elevator and press “down.” You cannot help but feel a sense of foreboding as the doors close and the elevator begins its descent. The trip down takes perhaps 10 seconds- clearly there’s a lot of ground in-between the basement and ground floor levels of the facility. Mara runs through her knowledge of the paranormal and the monstrous, but thinks of nothing that fits with what you’ve seen of the facility thus far. Finally the elevator shudders to a stop, the doors open without a sound, and both Mara and Starchief feel their danger senses go off.

You cautiously step off of the elevator, and into something out of a nightmare- or worse yet, the Minion War. You find yourself in the middle of a circular room- a small hallway around the elevator exit provides access to a series of rooms laid out around it in a ring. Most of the rooms do not have doors- the walls serving more as partitions, as if the entire basement is one big hospital room. You can see into two of the partitions directly ahead of you- both are packed full of beds, each one of which bears a desiccated, almost mummy-like corpse. It’s hard to say for sure without a more detailed, up-close examination but the corpses all appear to be bio-freaks of one form or another. The keen-eyed among you spot one room barred with a toothy, organic door of some sort.

The room itself is as disconcerting as its former inhabitants. If you didn’t know better, you’d say that you are now in the belly of some kind of organism. The walls appear to be made of flesh, or some kind of organic material, with bony carapace plates serving in lieu of bulkheads and structural support. Even the floor is squishy and fleshy. Mara, who is not wearing environmental armor, reports that the atmosphere feels humid, and turgid. There’s a scent of decay combined with something acrid and chemical in the air; the smell is decidedly unpleasant but breathable without difficulty. Various liquids most closely resembling bile drip from various parts of the room. A hazy mist permeates everything- anything below the ankle level is difficult to see, but otherwise the mist poses no further issue that you can see.

Then your attention is drawn to a small skittering on the floor. With a start, you realize that there are insects of some sort crawling round on the floor- and they are quickly making their way across the floor towards Icky and Starchief (but for some reason, not Mara). Starchief and Icky recognize them as similar to the pet Necrol bug Zem used to keep on board the ship.

What are you doing?
Why kill a PC when you can torture them?
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Re: [GA] The Enemy of my Enemy of my Enemy is my...?

Postby Juan Echo » Thu Feb 13, 2020 10:08 pm

Perception (27%): 1d100 = 77
JiC: 1d20 = 14/1d100 = 77

Gear
Armor
NE-BA-26 Special Body Armor
Armor by location:
    Main body: 95/140
    Head: 60/60
    Arms (each): 50/50
    Legs (each): 60/60
Splurgoth Talisman of Armor of Ithan (activated once): 100/100 M.D.C.
Energy Aura (activated once): 100/100 M.D.C.
Weapons
2 Magical Clubs
NE-74GL Grenade Launcher (Ammo 48/48)
Active Effects
Nightvision
Energy Aura (activated once): 100/100 M.D.C.
Cosmic Armor. 160 min. 800/800 MDC. Breathe for spell's duration. Constant internal temperature, protected from cold, radiation and extreme blasts of heat. Hover and fly at a speed of 380 mph. 1/2 damage from: Magic and MD cold and heat/fire/plasma. -5% to all Physical Skills such as Acrobatics, Climbing and similar. -10% to Palming, Pick Pocket, Prowl, and other Rogue, Medical and Technical skills that require a delicate touch.

Juan dashes as fast as he can to where Sorrenson has reported signs of life following the sound of Skorl smashing through the building. He can hear the techno-wizard behind him; even if Starchief had not ordered them, they would have gone there first. Saving the children was the first priority. Ahead he can hear the sound of Skorl smashing its way through the building.

As Juan turns a corner there is a bright flash of light, but he does not know what has happened to the hammer. He sees Oradro, followed by Kaedras and Metri enter the room and follows after. Inside the room he notices the two others, minions most likely (do not underestimate minions on this planet), in nondescript costumes.

"I just do not like the black versions the Skraypers costume," he blurts out. "It lacks color, flair. Even Urqos Kaboom cannot pull it off." He looks to the kids. "We are here to take you back to your parents or guardians; we won't let these Urqos..." and turning back to the minions, "whatever this is, it cannot be good, and we are here to stop it."
Status: Juan Echo
M.D.C.: 300/300
P.P.E.: 50/50
I.S.P.: 42/76

May the rest of the Yayamama Pantheon have mercy on our SOULS!
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Re: [GA] The Enemy of my Enemy of my Enemy is my...?

Postby Kaedras Starfall » Fri Feb 14, 2020 9:14 am

Perception 42% 1d100 = 54 (FAIL)

JIC: 1d20 = 5
1d100 = 75

Conditions:
  • Sixth sense (untriggered)
  • Cosmic Armor. ??/160 min. 800/800 MDC. Breathe for spell's duration. Constant internal temperature, protected from cold, radiation and extreme blasts of heat. Hover and fly at a speed of 380 mph. 1/2 damage from: Magic and MD cold and heat/fire/plasma. -5% to all Physical Skills such as Acrobatics, Climbing and similar. -10% to Palming, Pick Pocket, Prowl, and other Rogue, Medical and Technical skills that require a delicate touch.
  • Psionic Force Field 70/70 M.D.C.

As Kaedras enters behind Oradro, he aims his nocked arrow at the psychic who'd detected him earlier. Recognizing the man, Kaedras nods curtly to the man. You, his thoughts seethe. You should've fled.

"I have returned. You will free the children immediately so they can be returned to their families."

After a moment, he adds, "This is not a request."

Impress: 45% 1d100 = 80 (FAIL)
Intimidate: 10% 1d100 = 87 (FAIL)

If possible, with a thought, Kaedras encapsulates the children in a dome of protective telekinetic force (Telekinetic Force Field; - 30 ISP) that excludes their captors.

To the children he says "You shall not be harmed."

Charm: 45% 1d100 = 87 (FAIL)
Invoke Trust: 10% 1d100 = 43 (FAIL)
Kaedras Starfall
I.S.P.: 125/168
M.D.C.: 37/37

Psionic Crystal Armor
M.D.C. by Location:
Arms: 15 each
Legs: 22 each
Main Body: 35
Psionic Force Field: 70 (Can be used 4 times per 24 hour period without I.S.P. cost to user)
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Re: [GA] The Enemy of my Enemy of my Enemy is my...?

Postby Metri » Fri Feb 14, 2020 1:38 pm

-----------------------------------
Perception: 1d100 = 41 | 54%
JIC: 1d20 = 12| 1d100 = 30%
-----------------------------------
Status
PPE: 159/159
ISP: 222/260
MDC: 72/72
MTB1_PPE: 174/180
MTB2_PPE: 167/180
MTB3_PPE: 180/180
Activated Psionics/Magic
  • Cosmic Armor. 150.75 min. 800/800 MDC. Breathe for spell's duration. Constant internal temperature, protected from cold, radiation and extreme blasts of heat. Hover and fly at a speed of 380 mph. 1/2 damage from: Magic and MD cold and heat/fire/plasma. -5% to all Physical Skills such as Acrobatics, Climbing and similar. -10% to Palming, Pick Pocket, Prowl, and other Rogue, Medical and Technical skills that require a delicate touch.
  • Enhanced Perception. 70.75 min. R25 pg 78-79: All natural senses +50%. +15% Perception. +1 strike, +2 parry/dodge. +10% to any skill that relies on basic senses.
  • Invulnerability. 15 melees. Impervious to cold, fire and all energy attacks, impervious to disease, poisons, toxins, gases and drugs. 50/50 MDC. +20 to save vs magic, psionic attacks and HF.

D-guy wrote:”Who the hell are you? And what do you want with the children?”

We want them to live free. Becoming the best versions of themselves that they can be. We want them not to be experimented upon or have their life essences siphoned for some nefarious purposes.
Juan Echo wrote:"I just do not like the black versions the Skraypers costume," he blurts out. "It lacks color, flair. Even Urqos Kaboom cannot pull it off." He looks to the kids. "We are here to take you back to your parents or guardians; we won't let these Urqos..." and turning back to the minions, "whatever this is, it cannot be good, and we are here to stop it."

Kaedras Starfall wrote:"I have returned. You will free the children immediately so they can be returned to their families."

After a moment, he adds, "This is not a request."

With Juan Echo colorfully interjecting and Kaedras addressing the psychic rather than the D-man, Metri inherently understands the tension of the situation. On the very small off-chance that these individuals are not among the 'bad guys', but moreso because their cooperation would be more helpful than not, the Yhabbayar uses a soothing tone to attempt to de-escalate the situation.

De-escalation skills
Trust. 92% | 1d100 = 43 <== Have these individuals trust the veracity and weight of his words.
Public Speaking. 85% | 1d100 = 18 <== Convey with body language the seriousness of the situation and that they will honor whatever promises are made.

"Compromised, your facility looks to be. Suspect I do, that our presence the reason for the lights is not." Metri says softly, gesturing a tridactyl finger at the flashing lights. "Interested in the safety of the children and solving the mystery of the missing bio-freaks our primary mission is. A choice you must now make."

"Provide aid. Assist in accomplishing these goals. And with great leniency your treatment will be. The gentle choice." Metri's face is soft when he lays out option 1 and his body communicates hopefulness in these two taking this path.

As he prepares to lay out option 2, the Yhabbayar's brow furrows and seriousness descends on his demeanor. His body tenses like a coiled rattlesnake, "Provide opposition. Obstruct in accomplishing these goals. And threat of immediate annihilation you will face."

Contingency:
Dodges(+12 not included): 6d20:
8, 13, 15, 8, 20, 12
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Re: [GA] The Enemy of my Enemy of my Enemy is my...?

Postby Sorrenson » Sat Feb 15, 2020 2:00 pm

Perception: 1d100 = 53
JiC d20/d100: 1d20 = 1 / 1d100 = 93
OOC Comments
PPE: 141/151
ISP: 44/48
HP: 38
SDC: 30
NE PA003 "Drudge" Industrial PA
M.D.C. by Location.
Arms (2) - 200 each
Hands (2) - 100 eacho
Legs (2) - 200 each
Sensor Cluster (head) - 50
Main Body - 400/400
TW Armor of Ithan - 0/100
Starfire Cannon ammo 32/32
NE-800 ammo 16/16 dumb missiles - 1 more clip of smart missiles available
Fusion Blocks 5/5


Drone M.D.C
-5 from main body of each
-75 from main body of Combat Drone #A
-50 from main body of Combat Drone #B

Gear on person:
Amulet of Understanding

Light mage armor: (Worn)
M.D.C. by Location
• Hood: 20
• Arms: 15 each
• Legs: 30 each
• Main Body: 50
• Armor of Ithan: 60/60 - 5 minutes remain
Modifiers: -5% to physical skills
TW enhancements (at 6th level): armor of Ithan (10), Fly as Eagle (25), Breathe without Air (5), Impervious to Energy (20)

PH 21 Phase Beamer (Worn in shoulder holster)
Damage: 3d6 s.d.c. to s.d.c. creatures, 4d6 m.d.c. to m.d.c. beings and force fields, no damage to armor.
Rate of Fire: equal to HTH
Range: 400ft
Payload: 10 shots.
3 e-clips

TW Lightblade (shaped like a long knife, worn on belt)
Damage 1d4x10 +3 m.d.
Duration: 3 minutes
p.p.e. cost to activate: 20
Double damage to Vampires and those vulnerable to light.

Mr. Sorrenson’s Harness of Awesome V 1.0

TW Converted NE-202 Slim-Line "Widow-Maker" Heavy Plasma Cartridge Pistol
• Range: 60'
• Damage: 1D4x10 M.D. (Particle Beam)
• Rate of Fire: Single shots only.
• Payload: 4 (12 P.P.E. per Shot)

Splugorth Mega-Blade

Bone Fetish

Utility/Tool Belt

Amulet of Understanding ISP: -22

Sorrenson gets the scene of the rescue and isn’t sure what he should be doing.
Juan Echo wrote:"I just do not like the black versions the Skraypers costume. It lacks color, flair.“

Sorrenson actually looks at the Skraper’s outfits. Juan is right, they are quite frankly - a bit shit. He can’t help himself and has to comment. “Oh no no no! Have you two not even heard of highlights?! You might as well be wearing a couple of taped together trash bags. At least trash bags have a useful purpose. Unlike those botch jobs... You’re both actually color blind, right?”

Looks like the others have got it under control. Yep - threats have been made, Juan has said something odd, Metri is trying to smooth things over....Oh that last bit was ice cold. I should be taking notes. He decides on not entering the room, it seems like there are enough of his team there already to keep the kids safe.

He checks the feed from one of the external drones and smiles. ”Heads up, we’ve got an angry flying Metri weapon flying around outside. Um, I think it’s on its way back here. That thing can haul ass!”

Sorrenson makes space for Kaboom to let him through. I wonder what Jaboom’s gunna make of this?
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Re: [GA] The Enemy of my Enemy of my Enemy is my...?

Postby Mara » Sat Feb 15, 2020 5:20 pm

Perception: 1d100 = 91 / 65% (95% when dealing with vampires or undead)
JiC: 1d20 = 6 1d100 = 99

Conditions: Eyes Three (20)-- 60 min duration, Nightvision 1200', See the Invisible, See Aura, +1 to strike, +1 to Initiative; Sixth Sense (2 isp)-- bonuses for first round +6 to initiative, +2 to parry and +3 to dodge; Heart in chains (40)-- 60 min duration, 450 MD; Heart with large wings (20)-- 3 hours duration, fly at 70mph, up to 4,000 ft; +1 to strike and dodge

When Mara first steps off the elevator and her sixth sense goes off she activates her Heart in Chains tattoo (-40 ppe) and her Heart with large wings tattoo (-20 ppe). She floats off the floor and out of the muck by about one foot. What in the Abyss? "It is nasty in here, but breathable. Is this a stomach? What are we in? Watch yourselves, here comes some bugs." What are those things?

Lore: Demons and Monsters- 1d100 = 22 / 91%
Lore: Faerie & Creatures of Magic--1d100 = 30 / 71%
Lore: Dimension--1d100 = 90 / 61%
Mythology--1d100 = 3 / 36%
Mara Archerean

PPE: 208 / 288
ISP: 83 / 85
MDC: 381
H.F.: 14
Heart in Chains Tattoo: 450/450 MDC(active)

Constant: Sixth Sense

Soundtrack:
''Zombie'' by Damned Anthem
Evanescence - Bring Me To Life (Ghost in the Machine Remix)
Adele vs. Linkin Park - Set Fire To The End
Tomorrow We Fight
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Re: [GA] The Enemy of my Enemy of my Enemy is my...?

Postby Oradro » Mon Feb 17, 2020 10:43 pm

(OOC: Derp, posted from the wrong account again >.< sorry, life got busy for a bit)

Perception 32%: 1d100 = 55
JIC: 1d100 = 53

PPE: 534/660
Personal MDC: 355
Cosmic Armour: 500

-1 attack, 1/2 speed, and -4 to all combat moves for 10 minutes

Oradro stumbles slightly when he's hit by that strange distortion blast. It takes him a bit to re-orient himself, and even then his perceptions are notably off, or... perhaps just slow? Reminds me of phase abilities... Wait, what would he have known about phase abilities anyway? What triggered that thought? He gives his head a shake and before he knows it, others have already taken the lead on trying to get the pair to back down. Still, better late than never he weighs in with his best attempt to intimidate the pair.

"You're outnumbered. Let the children go, surrender, and you will not be harmed. Refuse, and you'll face the full might of a Knight of the Forge."

(If applicable: HF: 12 when revealed as a Cosmo-Knight, 15 for those of an evil alignment)
Intimidate: 37% 1d100 = 65

Oradro will focus his attention on the pair, leaving the others as they try to reassure the Children to do just that. The fact that these children were being drained to feed... some creature.. angered him. Considerably. There was a ghost of the rage he once felt in another life, but now it was focused, controlled. It fueled his actions and thoughts, yet no longer controlled them. He was now as much a master of himself as anyone such as him could be. The whole while of course, he was trying not to let that distortion affect him too much, yet there was little he could do to counter it right now....
Oradro's Sheet
PPE: 690
MDC 340

Constant Conditions:
  • Regeneration: 1d4X10 per Minute.
  • Does not require air, food or sleep.
  • Impervious to Fire (except Magic). All other non magical energy attacks do 1/100th damage (Lasers, Particle Beams, Ion Beams etc). Physical, Magic and PSI attacks do full damage.
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Re: [GA] The Enemy of my Enemy of my Enemy is my...?

Postby Chef Icky » Tue Feb 18, 2020 9:51 pm

Perception: 1d100 = 29/43%
JIC: 1d20 = 8/1d100 = 17

Conditions
- CAF Heavy Battle Armor: 88/120 MDC
- Integrated N-40B Force Field: 110/110 MDC
- Nightvision – 100’/30.5 m (can see in total darkness)

Mara wrote:"It is nasty in here, but breathable. Is this a stomach? What are we in? Watch yourselves, here comes some bugs."


Icky grunts. "Oi yah. If I didn't know any better I'd've sworn we just got... swallowed." He looks around. "Dis room looks like it's been decorated by Uncle Halthy himself." He pauses a moment. "Frakkin' Cormal."

Then his eyes settle on the bugs. "Big D's underpants -- NECROLS?" He looks at Starchief. "What da frag are Necrols doin' in yer back yard?" Mar's got the right idea here... he thinks to himself as he activates his grav-pack and rises up as far as he can without hitting the ceiling. "Dese don't look as cute an' cuddly as da one Haggis kept as a pet; don't let 'em get too close. Anyone got any ideas as ta how ya shoo 'em away wit'out makin' too big a mess o' things?"

He draws his pistol and takes aim at the bugs. He doesn't want to start shooting up the joint just yet but if they get too close and nobody else has any better ideas he'll squeeze off some blasts. Here's hoping they don't explode or anything as messy as that.

Combat actions if needed
APM: 8
Initiative: 1d20+4 = 15

Actions:
1. Shoot nearest bug with EP-5 Pistol. Strike: 1d20+4 = 18 | Damage: 3d6 = 8 MD
2. Shoot nearest bug with EP-5 Pistol. Strike: 1d20+4 = 24 | Damage: 3d6 = 10 MD CRIT!
3. Shoot nearest bug with EP-5 Pistol. Strike: 1d20+4 = 13 | Damage: 3d6 = 12 MD
4. Shoot nearest bug with EP-5 Pistol. Strike: 1d20+4 = 16 | Damage: 3d6 = 10 MD
5. Shoot nearest bug with EP-5 Pistol. Strike: 1d20+4 = 22 | Damage: 3d6 = 10 MD
6. Shoot nearest bug with EP-5 Pistol. Strike: 1d20+4 = 8 | Damage: 3d6 = 14 MD
7. Reserved for dodging. Dodge: 1d20+15 = 17
8. Reserved for dodging. Dodge: 1d20+15 = 35 CRIT!

Auto-parries with Darkwing if needed: 1d20+14 = 18, 1d20+14 = 22, 1d20+14 = 27, 1d20+14 = 29, 1d20+14 = 22, 1d20+14 = 23, 1d20+14 = 34 CRIT!, 1d20+14 = 28
Food is da universal language, an' me galley is da universal translator. Don't ya mess wit' either one while I'm 'round. Or even when I ain't 'round.

Please do not PM this account -- send your PMs to AGM account The Bos instead. Thanks!

------------------------------

- Max Bodily MDC: 187 ... Max ISP: 48 ... Max PPE: 12
- Armor Max MDC: 120 ... Force Field Max MDC: 110
- Natural Abilities: HF 11 ... 100’ nightvision (can see in total darkness) ... Fire/cold does 1/2 damage ... Fatigues at half rate of normal humans ... Lift 3,600 lbs & carry 1,800 lbs ... Jump 21.6’ across/10.8’ high standing; 54’ across/27’ high with running start
- Combat Notes: 8 APM ... +3 initiative; +11 strike; +13 parry; +14 dodge; +4 roll, disarm; +8 pull; +21 PS bonus ... Critical Strike on an unmodified 18-20 ... Boxing: auto KO on nat 20 for 1d6 melees ... Paired Weapons ... Body flip/throw
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Re: [GA] The Enemy of my Enemy of my Enemy is my...?

Postby Starchief » Fri Feb 21, 2020 10:02 am

Perception: 1d100 = 50/59%
JIC: 1d20 = 5/1d100 = 83

Conditions
Armor of Ithan:
  • 70/70 MDC
  • 7:00/7 minutes


As the elevator begins to head down, Starchief turns to Icky and says "Just couldn't stay away, could you, Chef?"

With the door opening and his Star Alarm triggering, Starchief unsheathes Champion and holds it aloft as he takes in the scenery. Acknowledging the doorless rooms, Starchief mumbles "Great. More chances to split up." Approaching one of the beds, he takes a closer look at what's there. If he confirms that these are the bio-freaks he's been looking for, Starchief will pull a sheet over the one closest to him before exiting the room. "Someone will pay for this. For what they've done to my brothers." I bet my bottom dollar this has to do with the Guardsmen.

Focusing on the room's organic nature itself, Starchief ponders what Icky mentioned. "It does rather look like we're inside something or someone. I wonder what would happen if I..." He doesn't get a chance to finish his thought as the Necrols begin skittering in. "This must be the work of an outside force. We never had this species on this planet. God, I hate bugs." And damn, I wish I had my armor. He watches as both Mara and Icky float above the problem. Because the armor has a jetpack. And right now a jetpack would be very useful! OK, time to think... Starchief looks around the room for something high that he can leap and hold on to. Barring that, he will activate the Armor of Ithan enchantment from his Wand of Power and then begin slicing and dicing the Necrols running by him.

If Combat Actions are needed
Initiative: 1d20+9 = 19
APM: 10

Action 1: Activate Armor of Ithan.
Action 2: Slash Necrol with Champion. Strike: 1d20+13 = 28 Damage: 6d6+14 = 33
Action 3: Slash Necrol with Champion. Strike: 1d20+13 = 22 Damage: 6d6+14 = 36
Action 4: Slash Necrol with Champion. Strike: 1d20+13 = 23 Damage: 6d6+14 = 31
Action 5: Slash Necrol with Champion. Strike: 1d20+13 = 18 Damage: 6d6+14 = 42
Action 6: Slash Necrol with Champion. Strike: 1d20+13 = 22 Damage: 6d6+14 = 28
Action 7: Slash Necrol with Champion. Strike: 1d20+13 = 19 Damage: 6d6+14 = 25
Action 8: Slash Necrol with Champion. Strike: 1d20+13 = 21 Damage: 6d6+14 = 35
Action 9: Slash Necrol with Champion. Strike: 1d20+13 = 22 Damage: 6d6+14 = 37
Action 10: Slash Necrol with Champion. Strike: 1d20+13 = 22 Damage: 6d6+14 = 34

Parry: 1d20+15 = 27 1d20+15 = 28 1d20+15 = 22 1d20+15 = 32 1d20+15 = 19 1d20+15 = 23 1d20+15 = 19 1d20+15 = 26 1d20+15 = 19 1d20+15 = 27
Auto-dodge: 1d20+13 = 14 1d20+13 = 14 1d20+13 = 14 1d20+13 = 19 1d20+13 = 16 1d20+13 = 22 1d20+13 = 21 1d20+13 = 30 1d20+13 = 15 1d20+13 = 28
Starchief
Andra "Starchief" Sekona
the Shield of Seeron

MDC: 439/439|Costume: 20/20

Saving Throw Bonuses:
Vs. Insanity: +9|Vs. Magic: +10|Vs. Possession: +7|Vs. Psionic: +7
Vs. Poison: +7|Vs. Mind Control: +6|Vs. Disease: +6|Vs. Illusion: +5
Vs. Horror Factor: +8|Vs. Coma/Death: +51%|Perception: +3


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Re: [GA] The Enemy of my Enemy of my Enemy is my...?

Postby Dark Lord » Fri Feb 21, 2020 11:35 am

On the ground floor five of you (plus Kaboom) confront the two Skraypers guarding the children. Kaedras enters the room at Metri’s side, ready for blood- he confirms the identity of the enemy psychic who ‘outed’ him, and keeps an arrow knocked and ready to shoot right into the man’s face. At his back, Juan offers some flippant commentary on the Skraypers’ color schemes, while Sorrenson decides to hold off and checks in with his drones. Finding that one of them identified Skorl outside the building, he lets the team know via radio that the rune hammer is one its way back to the team at a very impressive clip.

Meanwhile, Metri affixes the nefarious duo before him with a steely gaze, and with calm oratory lets them know in complete seriousness what will happen if they don’t let the kids go. MindLock scowls at the Yhabbayar, and growls ”Breaking contracts is bad for business.” but the D guy appears more thoughtful and says nothing. Then Oradro, fighting through the curious (and oddly familiar) stun sensation, steps forward with a bit of a wobble and puts on his best ‘smiter of evil’ face, and puts on his own attempt at intimidation. Again, D guy looks on impassively, but MindLock actually blanches at the cosmo-knight, and stumbles backwards- falling to the floor and shrieking ”S…Stay away from me!” Just as Kaedras is about to place a force field around the children, D guy grabs MindLock, and suddenly the enemy psychic is gone.

Presenting his hands to you palms up, the largely silent, questionably dressed Skrayper speaks. ”Easy there… I’m not like him- I draw the line at torturing children.” There’s a tense moment as all parties involved wait for someone to attack- but once D guy is clear that you meant what you said about letting him go he gingerly puts his hands down. Assuming the rest of you respond in kind, D guy says slowly ”If you’ve got somewhere to take ‘em, they’re all yours. Just get ‘em out of here- I don’t know what the hell they’re doing in the basement, but whatever it is, it’s nasty and I’m pretty sure you guys are the ones they’re waiting for. Whoever you are. MindLock’ll be gone for at least a few hours- make sure you are too.” With that, D guy abruptly vanishes.

The children remain huddled in the corner- clearly frightened and confused. You ponder what to do when Kaboom steps in-between Kaedras and Oradro, approaches the children, and gets down on one knee. In a gentle voice, he says ”Hi there kids- that was pretty scary, huh? But don’t worry- I’m a Skrayper and I’m gonna get you outta here! Or my name isn’t Kaboom! Now, who wants to go outside and play before we get outta here?” Whatever the Skrayper’s strange charm, it appears to work- two of the children offer tentative smiles, and with some gentle encouragement from Kaboom, scamper past the five of you and head towards the nearest exit. Kaboom returns to his feet and follows after promptly- but not before affixing Juan with a steely glare of his own. ”I’m gonna need a few minutes to build them a ramp they can use to get over the walls. You guys do what you gotta do- I’ll get ‘em back to the safehouse.” Kaboom then hurries after the children.

Assuming you head back towards the cargo elevator, about half a minute later Skorl comes bursting through the ceiling (in a shower of small debris), returns to Metri’s hand, and reacts appropriately to being teleported away only to apparently miss the entire fight.

In the basement, Mara reacts to the strange scene with an increasing sense of foreboding and activates a few of her magical tattoos ((Deduct PPE as intended)). Starchief and Icky follow suit, drawing their weapons and scanning the basement level warily. Bathed in the golden glow of Champion, Starchief cautiously inspects the room, even taking a closer look at one of the nearby beds. Although he doesn’t recognize the poor soul on it, it was undoubtedly a bio-freak- even assuming that the desiccation afflicting the corpse was the result of… whatever is going on here. Then the scurrying sounds draw your attention.

Upon realizing that the floor is home to a large number of disturbingly alien insects, Mara floats up to the ceiling (dorsal side?) of the room/organism. Icky activates his grav-pack and promptly follows suit. The chamber has a good 20-foot clearance, so both of you are able to a good 10 feet into the air before hitting the ceiling (or needing to contort yourselves to get even more height). Mara takes a good long look at the things, but can’t recall any monster species that might explain their presence on Seeron. Icky, however, recognizes them as Necrols (or more precisely, Necrol living technology). Starchief finds himself inwardly cursing that he neglected to bring his body armor (and not for the last time today), but decides to try and make do without his jetpack. He spies a rib-like protuberance near the ceiling of the room, and decides he’ll try to make a jump for it. Unfortunately, the layout of the room (to say nothing of the hostile bugs everywhere) makes a running start difficult, and Starchief just misses the protuberance even as Icky and Mara rise to the ceiling and the bugs draw in closer. With insufficient time to look for another way to avoid them, Starchief assumes a defensive stance and summons an armor of ithan from his wand. Icky, realizing his comrade is in trouble, opens fire with his pistol even as Starchief brandishes Champion and starts laying into the bugs. Between the two of you, you kill four of them, but the other 8 skitter in close to Starchief and then abruptly explode in several noxious clouds of acid ((-35 MDC)).

As the smoke clears, you survey the room and spy no other bugs crawling around. The hallway is quiet- too quiet, and the lone door beckons you invitingly. Icky thinks he hears something splashing on the other side. A few seconds later the doors (wetly) slide open and a humanoid female appears.
Pic.jpg
Pic.jpg (81.05 KiB) Viewed 51 times


You think the hideous face smiles, and says "Oh good, you made it!" Starchief abruptly feels his super abilities wink out, and after a moment's disgust at the figure before you Icky realizes that the voice sounds familiar. It is that of Bashka, the leader of the Guardsmen you fought back in the depths of Center.

What are you doing?
((Combat posts for those of you in the basement, non-combat posts for the rest please. I'll reconcile the two subgroups time-wise next week.))
Why kill a PC when you can torture them?
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Re: [GA] The Enemy of my Enemy of my Enemy is my...?

Postby Mara » Fri Feb 21, 2020 10:38 pm

Perception: 1d100 = 62 / 65% (95% when dealing with vampires or undead)
JiC: 1d20 = 11 1d100 = 61

Conditions: Eyes Three (20)-- 60 min duration, Nightvision 1200', See the Invisible, See Aura, +1 to strike, +1 to Initiative; Heart in chains (40)-- 60 min duration, 450 MD; Heart with large wings (20)-- 3 hours duration, fly at 70mph, up to 4,000 ft; +1 to strike and dodge

When the bugs go off, "Artemis' Arse! What in the Abyss are those hellish things? Acid bombs?" Enough of those would make an interesting front line of an army, soften up the early ranks. Nasty! When Mara sees the creature emerge from the doorway she asks, "Threat?" Regardless of a response Mara draws her sword, and if she can, she would notice the creature's aura? Assuming she gets the affirmative on the threat or sees anyone else attack she will move in with her sword. Well I've seen too much in my life, but damn that is some nasty armor.

APM: 7
Init: 1d20+4 = 7

Attack 1: Draw sword, Speak and see Aura.
Attack 2: Attack with Stoney Dragon. Attack: 1d20+14 = 28; Damage: 10d6+12 = 48 x2 if Evil
Attack 3: Attack with Stoney Dragon. Attack: 1d20+14 = 20; Damage: 10d6+12 = 56 x2 if Evil
Attack 4: Attack with Stoney Dragon. Attack: 1d20+14 = 22; Damage: 10d6+12 = 47 x2 if Evil
Attack 5: Attack with Stoney Dragon. Attack: 1d20+14 = 24; Damage: 10d6+12 = 54 x2 if Evil
Attack 6: Attack with Stoney Dragon. Attack: 1d20+14 = 33 CRIT; Damage: 10d6+12 = 38 x2 76 MD x2 if Evil
Attack 7: Attack with Stoney Dragon. Attack: 1d20+14 = 16; Damage: 10d6+12 = 49 x2 if Evil

Parry: 1d20+14 = 22 1d20+14 = 19 1d20+14 = 29 1d20+14 = 16 1d20+14 = 15 1d20+14 = 24 1d20+14 = 32
Dodge (if Needed): 1d20+12 = 20 1d20+12 = 13 1d20+12 = 26 1d20+12 = 14 1d20+12 = 18 1d20+12 = 18 1d20+12 = 21
Mara Archerean

PPE: 208 / 288
ISP: 83 / 85
MDC: 381
H.F.: 14
Heart in Chains Tattoo: 450/450 MDC(active)

Constant: Sixth Sense

Soundtrack:
''Zombie'' by Damned Anthem
Evanescence - Bring Me To Life (Ghost in the Machine Remix)
Adele vs. Linkin Park - Set Fire To The End
Tomorrow We Fight
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Re: [GA] The Enemy of my Enemy of my Enemy is my...?

Postby Juan Echo » Sat Feb 22, 2020 6:09 am

Perception (27%): 1d100 = 33
JiC: 1d20 = 15/1d100 = 78

Gear
Armor
NE-BA-26 Special Body Armor
Armor by location:
    Main body: 95/140
    Head: 60/60
    Arms (each): 50/50
    Legs (each): 60/60
Splurgoth Talisman of Armor of Ithan (activated once): 100/100 M.D.C.
Energy Aura (activated once): 100/100 M.D.C.
Weapons
2 Magical Clubs
NE-74GL Grenade Launcher (Ammo 48/48)
Active Effects
Nightvision
Energy Aura (activated once): 100/100 M.D.C.
Cosmic Armor. 160 min. 800/800 MDC. Breathe for spell's duration. Constant internal temperature, protected from cold, radiation and extreme blasts of heat. Hover and fly at a speed of 380 mph. 1/2 damage from: Magic and MD cold and heat/fire/plasma. -5% to all Physical Skills such as Acrobatics, Climbing and similar. -10% to Palming, Pick Pocket, Prowl, and other Rogue, Medical and Technical skills that require a delicate touch.

Clubs drawn, Juan Echo is ready to smash through anyone that is keeping the children from safety. He quickly glances at Kaedras; if the Star Elf looses his arrow, the Wandering God will charge the other. But then the unexpected happen, the one in all black disappears his companion.

Urqos D wrote:"If you’ve got somewhere to take ‘em, they’re all yours. Just get ‘em out of here- I don’t know what the hell they’re doing in the basement, but whatever it is, it’s nasty and I’m pretty sure you guys are the ones they’re waiting for. Whoever you are. MindLock’ll be gone for at least a few hours- make sure you are too."

Juan lowers his clubs slightly; this one does not appear to be a threat. He looks to the others to see if the intervene. It is Kaboom that approaches the kids to reassure them. Funny, I would never have expected Urqos Kaboom to be good with kids. Tho, kids can be assholes, and like finds like.* As the sidekick starts to usher the kids out he locks eyes with The Wanderer. Juan has many questions for him - does he know the other Urqos? Who do they work for? Where is he taking the children? Does his windowless van have enough space for them all?

Urqos Kaboom wrote:"I’m gonna need a few minutes to build them a ramp they can use to get over the walls. You guys do what you gotta do- I’ll get ‘em back to the safe house."

Juan raises his club to block Kaboom's path. "Is that where we shall rendezvous?" he asks. He then lowers his head to the other's face. "When we get back, we will need to debrief."

With the Seeronians gone, Juan looks to the rest of the Adventurers. "I don't know how I feel about letting Urqos Kaboom take the children. But we should go find Urqos Chief and the others. I wonder what they found below up the pillar."

* High on the Chirpa Plateau, Urqos Chattel slowly ambles down the hallways of the Hostess' penthouse, where she has been day drinking in the solarium. The other servants greet him with a warm embrace as he passes by, for truly Urqos Chattel is the most beloved of all mortals in the Echo Yul. It is said that even the Gelder smiles when he passes by her stony gaze. And yet, as Urqos Swoo leads a group of small House Urqos from choir practice, one stops in front of Urqos Chattel and screams, "ROSHAMBO!" before kicking him squarely in the groin.
He limps in to the solarium, and gives the Hostess a weak grin.
"Roshambo?" she asks her favorite devotee. She gives a weary laugh "Kids can be such assholes. I do not understand why Jonny keeps having them." She looks out at the sun, and beyond, to wherever her brother may be.
Status: Juan Echo
M.D.C.: 300/300
P.P.E.: 50/50
I.S.P.: 42/76

May the rest of the Yayamama Pantheon have mercy on our SOULS!
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Re: [GA] The Enemy of my Enemy of my Enemy is my...?

Postby Starchief » Sat Feb 22, 2020 3:18 pm

Perception: 1d100 = 41/59%
JIC: 1d20 = 4/1d100 = 85

Conditions
Champion:
  • 130/150 ISP
  • Damage: 6D6
  • Inspiring Aura:
  • +3 to Strike, Dodge and Parry
Armor of Ithan:
  • 35/70 MDC
  • 7:00/7 minutes
Starchief Costume:
  • 20/20 MDC
[size=125]MDC:
  • 443/443 MDC
[size=125]Millennium Wand of Power:
    [size=85]
  • 4/5 Activations left


"Disgusting." Starchief looks at the acid bubbling on his magical protection. I've gotta practice my standing jumps. That could have gone better. The quiet starting to worry him with the constant sense that something is about to happen, he is relieved and upset when the squishing noise previously heard reveals itself to be none other than Bashka, the leader of the group they are here to stop. "You!" He shouts out with confidence directly before he can feel himself lose his gifts. Godsdamnit. To Mara's question, he shouts out "Threat!" before finding cover of some sort. He makes a fist and fires off a few electrical blasts from his bionic systems while gathering his thoughts regarding the situation. Forces upstairs are occupied but we need them here. They've turned off my powers, again. Have to see if that fool Bedlam is there and stay alive.

Initiative: 1d20+6 = 22
APM: 8 (10-2)

Action 1: Find cover/dodge.
Action 2: Find cover/dodge.
Action 3: Fire Electrical Blast @ Bashka from cover. Strike: 1d20+7 = 12 Damage: 4d6 = 16 MD
Action 4: Fire Electrical Blast @ Bashka from cover. Strike: 1d20+7 = 11 Damage: 4d6 = 13 MD
Action 5: Fire Electrical Blast @ Bashka from cover. Strike: 1d20+7 = 14 Damage: 4d6 = 8 MD
Action 6: Fire Electrical Blast @ Bashka from cover. Strike: 1d20+7 = 13 Damage: 4d6 = 14 MD
Action 7: Fire Electrical Blast @ Bashka from cover. Strike: 1d20+7 = 23 Damage: 4d6 = 12 MD
Action 8: Fire Electrical Blast @ Bashka from cover. Strike: 1d20+7 = 11 Damage: 4d6 = 10 MD

Dodge: 1d20+7 = 231d20+7 = 16
Parry: 1d20+10 = 261d20+10 = 301d20+10 = 221d20+10 = 251d20+10 = 231d20+10 = 301d20+10 = 211d20+10 = 25

Contingency: If Starchief's AoI goes down, he will sacrifice an action to renew it immediately.
Starchief
Andra "Starchief" Sekona
the Shield of Seeron

MDC: 439/439|Costume: 20/20

Saving Throw Bonuses:
Vs. Insanity: +9|Vs. Magic: +10|Vs. Possession: +7|Vs. Psionic: +7
Vs. Poison: +7|Vs. Mind Control: +6|Vs. Disease: +6|Vs. Illusion: +5
Vs. Horror Factor: +8|Vs. Coma/Death: +51%|Perception: +3


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