[GR] At least we didn't crash into Center this time

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[GR] At least we didn't crash into Center this time

Postby Consumer » Mon Jun 29, 2020 7:02 am

Home Sweet Landing Pad

Date & Time wrote:Day 35 since departure.
Time: 4:00 PM Center Reckoning.
Temperature: 67 degrees with 50% Humidity.
Weather: None.


Skills
Scythe: Lore: Magic (To think of useful spells?) This is very arbitrary, what's useful to one, may not even be useful to them later.
Lore, Psionics (Harmful Entities in specific, to see what more he can find out on them. He is researching specifically for weaknesses, noted motivations and abilities.): They are susceptible to most magic and psionics, and sunlight, that is about it for weaknesses. Harmful entities motivations vary by the subject, but generally they want to kill the living. They are disruptive to electronic devices, and have small smattering of magical abilities and psionics, that all revolve around causing madness and fear.
Az Rael: Charm (Speak with charm and grace in the attempt to convince Thraxus to pool the group annual funds.) See Post.
Invoke Trust (Impart a sense of trust during the conversation in an attempt to convince Thraxus to pool the group annual funds.) See Post.
Pertinax: Pilot: Small Spacecraft (Pilot the Rogue back to Center and land) Landing is smoot as it can be when flying a non-aerodynamic death trap.
Radio: Basic (Confirm that they are actually back on Center and send the ship's registry): Sure are, nothing strange other than the guy rolling this skill.
Electronic Countermeasures (Listen for any encrypted messages that might reveal an enemy nearby): There are literally millions of encrypted signals on Center, if any are an enemy, Pertinax does not know.
Intelligence (Trail Alvidan and keep an eye out for anyone that may help either the Rogues or be a useful contact in the future.): Since Alvidan doesn't go anywhere, this skill is rather moot.
Alvidan: Computer Operation (Locate exorcist): While an exorcist would seem a relatively easy thing to find, Alvidan seems to be hitting nothing but dead ends.
Tracking: People (Locate exorcist): This isn't how this skill works, so no results.
Intelligence (Locate exorcist): This skill doesn't quite work this way, but Alvidan is sure that he would more easily find Exorcists in the Warlock Market or a powerful church.
Charm/Impress (Persuade Exorcist to help): None found so Alvidan isn't able to insult anyone.
Invoke Trust/Intimidate (Persuade Exorcist to help): While Alvidan could put on a trustworthy face, he doesn't have to because he never found an Exorcist.
Computer Operation (Locate Sunaj help): This isn't gonna work, Secret Terrorist Organizations don't tend to be in directories.
Tracking: People (Locate Sunaj help): Again, not how this skill works. This skill is for following tracks, not finding someone you don't know about.
Intelligence (Locate Sunaj help): Sorry with a roll that bad, Alvidan can't even remember where to find his old team.


Scythe's Shopping trip
Detect Leak, Being offered for 30,000 credits.
Magic Homing Beacon, Not available.
Sense Magic Homing Beacon, Not Available.
Vacuum Speak, Not Available.
Radiation Shielding, being offered for 60,000 credits.
Detect Teleportation & Magic Breaches, Being offered for 85,000 credits.
Distress Call, Being offered for 80,000 credits.
Hide in Space, Not Available.
Impervious to Vacuum, Not available.
Stella Navigation, Being offered for 90,000 credits.
Talisman Materials, 250 credits.


Raz's Price Shopping
Dis-connectable power cables that will work with the rogue. 50,000 credits.
Several Breaker boxes for the cables. 200,000 credits for the kind of military grade breaker system the Rogue would need.
A Power generator that is capable of taking the strain of the cannon. 6 to 8 million credits, and even then there wouldn't be a guarantee that it would truly work, as the cannon is a work of madness.
A capacitor that would be able to be used if no power source will work for the cannon. 1 to 2 million credits, and again no guarantee that it will work.
Enough cable to create a backup power system capable of powering the FTL. One million credits
An audio output for the computer VI. 1,000 credits


The Rogue touches down on it's home pad, the groups HQ visible from the cockpit. Other than a few humanoid service drones waiting near the refueling station, nothing is moving on the pad. Once the crew disembarks from the ship, they spread to their various self assigned tasks. Scythe heads off to the Warlock Market, Alvidan and Alex to their respective rooms. Raz heads to the garage, and Pertinax kinda wanders about.

Alvidan spends several hours looking for help of various kinds, but doesn't come up with any leads and still has a massive headache from his concussion.

Alex makes a call to Thraxus about budget concerns, but is only able to reach one of his underlings, who says that he'll make his way to their headquarters to discuss the issues in person.

Scythe finds the Warlock Market is still rebuilding. After only a months time, they've managed to clear out a majority of the rubble from destroyed buildings, and a few of the larger buildings are being rebuilt. Scythe can't help but notice while there are merchants, they all seem sullen still, and their wares are minimal at best, all in all the Warlock Market still seems a ghost town.

The next day security dings over the intercom. "A Mr. Holt to see Alex... He's waiting in your office." The guard says with a hint of frustration.

Once Alex gets to his office he finds a well dressed humanoid with handsome face, light colored eyes and dark hair. He is currently sitting in the chair opposite of Alex's desk as if he's just waiting for Alex's arrival. Though humorously he has a short cocktail glass in his hand filled with an amber liquid.

What are your Intentions?

Butcher’s Bill
Bryke: -16 S.D.C.
Alvidan: Actual Damage: -30 M.D.C.,Concussed (-80% to skills and no combat bonuses), Armor’s Electrical System shorted out.
"Death is the only true constant, for everything dies, but not everything truly lives."
GM of the Galactic Rogues (PW), The Templar, and AGM for Eurasia (Acting GM at the moment.)

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Re: [GR] At least we didn't crash into Center this time

Postby Az Rael » Mon Jun 29, 2020 8:01 am

Perception: 1d100 = 49 vs 55% +15% in darkness or while in a shadow, +5% When dealing with Vampires or the Undead,+5% when pertaining to ambush, backstabbing or shadow magic
JIC: 1d20 = 7 and 1d100 = 2

Skills
Charm/Impress: 25% vs 1d100 = 31 - Charm Mr. Holt
Invoke Trust/Intimidate: 60% 25% vs 1d100 = 15 - Invoke Trust in Mr. Holt

Az Rael walks into his office seeing Mr. Holt sitting in the chair waiting for him. Holt? Seems so familiar. As he walks to his chair he says, "Please, make yourself comfortable." and smiles slyly. Then it hits him, the conversation with Vort about previous leadership, Could he be? Hmm. Interesting Alex takes a seat behind the desk. "Anyway, as we discussed on the phone, we have had a major setback with the rogue. At least the ship seems to want to be called the rogue. We are still working out the issues. My current mechanic, as impromptu as he is, has managed to locate some pricing on what it will take to secure and repair the ship and it seems to be a little outside of our current funding ability. This is of course an issue for us as well as an issue for our ability to complete work for Mr. Thaxus. We would like to get back on the current mission as quickly as possible."

Az Rael pauses to judge Holt's demeanor. If he is the Holt Vort mentioned, would he understand? Would he side with the request?

"Understandable, the requested upgrades and repairs we are requesting will help us to better serve Mr Thaxus in the long term. They could also be seen as an investment as the ship is his of course. Ultimately it is a win, win situation. Regarding the total cost, I don't believe the funds are that significant to a man of his wealth. Not that it will be a tiny amount, I’m sure.”

Az Rael pauses for a moment nervous about the total number. He keys up the radio reaching out to Raz, ”Raz, do you have the figures on the ship repairs?” Az Rael will sit back, observe and wait for Raz’z reply, interjecting to Mr. Holt, ”I am curious, are you the Mr. Holt that had the pleasure of leading the GR before me?”
P.P.E.: 65 / 99
I.S.P.: 47 / 47
H.P.: 34 / 34
S.D.C.: 82 / 82

Perception Bonus: 52%
+15% in darkness or while in a shadow, +5% dealing with Vampires/Undead, +5% Ambush, backstabbing or shadow magic
BA-26 EBA armor M.D.C: 90 / 90

Charm/Impress: 25%
Invoke Trust/Intimidate: 60%
Horror/Awe Factor: 12


Az Rael

Always On
  • Impervious to Shape-Changing/Metamorphosis (special)
  • Sense the Presence of Vampire and Vampire Intelligences (Special)
  • Sence Rifts and Ley Lines (special)


Combat Data
  • HTH Type: Commando lvl 5
  • Number of Attacks: 5 (+1 attack when in shadow or darkness)
  • P.P.E.: Channel 15 P.P.E per attack
  • Initiative Bonus: +4
  • Strike Bonus: +6 (+2 attack when in shadow or darkness)
  • Parry Bonus: +7 (+2 attack when in shadow or darkness)
  • Dodge Bonus: +7 (+2 attack when in shadow or darkness)
  • Entangle: +2
  • HTH Damage Bonus: +4
  • Bonus to Roll w/Punch: +3
  • Bonus to Pull a Punch: +5
  • Bonus to Disarm: +1
  • Bonus to Automatic Body Flip: +1
  • Bonus to Automatic Dodge: +3


Saving Throw Bonuses
  • Coma/Death:
  • Magic (varies): +2
  • Lethal Poison (14+):
  • Non-Lethal Poison (16+):
  • Insanity (12+): +8
  • Psionics (varies): +8
  • Mind Control via psionics or drugs: +1
  • Horror Factor (varies): +9
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Re: [GR] At least we didn't crash into Center this time

Postby Scythe » Mon Jun 29, 2020 8:34 am

JiC: 1d100 = 45 /1d20 = 13
Perception [38%]: 1d100 = 1[HYPER CRIT!!!]

Slightly soured by the state of the market, Scythe resigns that the war he's heard so little about that caused such damage is still felt. I should count myself lucky having missed that, though I imagine surviving it would've helped other prospects of mine. he muses as he traverses the battered market. Scythe will purchase Detect Leak, Radiation Shielding, Detect Teleportation & Magic Breaches, and Distress Beacon.

He'll purchase the talisman material and create the See the Invisible talismans (8) before taking an extra step and fashioning an Energy Sphere of 400 PPE.

After a couple hours gone, Scythe will return to the ship and radio the crew. "Scythe here. I've returned from my excursion with more information regarding what plagued our vessel in deep space. I'm going to attempt to see if anything followed us back and, if so, banish it. Anyone not doing anything, your presence while I preform this ritual would be appreciated. "

Scythe will then activate his third eye's Sense the Supernatural to see if he senses anything abhorrent on the ship. If he does, he'll try to wait for at least one other on the ship to be with him before drawing on the magic's of the sphere to first cast Watchguard around his location, then prepare the Banishment Ritual. If he doesn't sense anything, he'll meditate until others return from their excursions.

Sense Supernatural (3)
Book: Rifter 25, pg 79
Range: 140 foot (42.7 m) area.
Duration: Two minutes per level of experience. (8 minutes)
I.S.P.: 3
Base Skill: 37% (+3%)

A power similar to the Psi-Stalker's, this enables the psychic to sense and track supernatural creatures. Although the range is greatly lower than a Psi-Stalker's, this can still be a very useful ability. While using this power, the psychic will sense the presence of any type of supernatural creature, including demons, Deevils, Elementals, dragons, and even Entities. Tracking the supernatural using this power is done at a skill of 25% +3% per level of experience.
“It is a capital mistake to theorize before one has data. Insensibly one begins to twist facts to suit theories, instead of theories to suit facts.”
Scythe | EP Ledger | Other PCs: Culter (CS 40-4th) | Ronan Deshe (Spook Squad)


Active Stats, Conditions and Equipment
Active Stats:
P.P.E.: 166/173 || I.S.P.: 39/39 | M.D.C.: 90/90
Current Active Conditions: Horror Factor 10 || Fire/Cold 1/2 DMG || Regenerates 1d6*5 M.D.C. /minute || Sixth Sense (2) || Sense Magic in Use (300/ft)

Active Equipment:
Warlock Combat Armor W-F1 Model || M.D.C. by location; W-F1 Armor of Ithan: 100/100 | Shoulder(L): 100/100 \/ Shoulder(R): 100/100 | Arm(L): 120/120 \/ Arm(R): 120/120 | Leg(L): 150/150 \/ Leg(R): 150/150| Head: 80/80 | Head Armor of Ithan: 50/50| MB: 320/320
Light Concealed LLW Armor (under W-F1) || M.D.C. by location; MB: 40/40 | Arm(L):15/15 \/ Arm(R): 15/15 | Leg(L):25/25\/ Leg(R): 25/25
Altess Eviscerator (Patron) || M.D.C. 500/500 | Regenerates 2d6 M.D.C./hour | Melee DMG: 6d6 M.D.C. | Electrical Discharge; Range: Touch or up too 200', DMG: 4d6, Payload: 4 (Regenerates 4 every hour)
Phase Beamer || Range: 400', DMG 3d6 or 4d6. || Does S.D.C. to S.D.C. and M.D.C. to M.D.C. and Force fields. Does not damage armor.
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Re: [GR] At least we didn't crash into Center this time

Postby Alvidan » Mon Jun 29, 2020 9:52 am

Perception (29%): 1d100 = 96
JIC: 1d20 = 19
JIC%: 1d100 = 96

BEFORE going to sleep, Alvidan will attempt Bio-regeneration to try to heal the damage he has taken.
OOC Comments
Bio-regeneration: Super, 40 ISP, 4d6 = 14 MDC healed with 2 minutes of meditation

If that does not work he will activate his death touch tattoo, as that also has healing properties (though he will be careful not to touch anyone until he can dismiss the magic).
OOC Comments
Death Touch Tattoo: 40 PPE, Bio-regeneration 1d4*10 = 20+10 MDC

He should recover his ISP/PPE over night hopefully.

Alvidan rests for the night (I believe he recovers 2d8 = 12+10 MDC) and then tries again in the morning, first he will take public transport to the Warlock Market, as that seems the place to look, then start again with his search for an exorcist.

He will look for a ley line in the area, if one is available he will spend about 3 hours healing before he starts his search. If there are ley lines, this is the district for them.

First see if there is anything listed under psychic and magical agencies for services available. If he can not find any listings, then he will have to try asking questions.

Computer Operation (55%): 1d100 = 39 Searching for agencies or individuals that provide exorcism and entity removal services
Invoke Trust/Intimidate (60%): 1d100 = 86 Asking around about exorcists and entity removal specialists

Once he has searched for the exorcist, he will take a break from that and see if he can find one of his Sunaj contacts (which includes going to a safe house and switching to Sunaj guise of that is possible, so that people will not connect Alvidan to the contact later).
Alvidan
P.P.E.: 55/135
I.S.P.: 93/103
M.D.C.: 91/91
NE-BA 26: Main Body 90 Physical 20 Virtual/90
Visible Weapons: Phase Sword
NE-80 Slim-Line Lever Action Plasma Rifle
Shockwave TW Grenade Launcher (Patron Item)
Grav Pack
Constants: Impervious to Shape Shifting, HF/AF 12 if recognized (Atlantean), Sense Vampires (1000'), Sense Ley Lines (5 m), Sixth Sense
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Re: [GR] At least we didn't crash into Center this time

Postby Raz I'Syul Arro » Mon Jun 29, 2020 6:31 pm

Perception: 1d100 = 52/36%
JIC: 1d20 = 9;1d100 = 62


Active Effects:
  • Sixth Sense
  • Horror Factor: 11
  • Keen Sense of Smell and Sharp Color vision
  • NE-CW20 Camouflage Variable Armor: +5% to prowl skill; -70% to electronic perception/detection rolls; Masks IR and Thermal Emissions


Raz is going over the numbers and possible plans in the garage. Hmm...just over eleven million. Not bad all things considering. Well if everything goes to shit I can always be a mechanic as a fall back. I am sure there is some way to use this to establish a network...Black market mods. Need the mechanics to put off that. Ya. That would be another good enterprise. Az's radio call interupts Raz thoughts.

Az Rael wrote:Az Rael pauses for a moment nervous about the total number. He keys up the radio reaching out to Raz, ”Raz, do you have the figures on the ship repairs?” Az Rael will sit back, observe and wait for Raz’z reply, interjecting to Mr. Holt, ”I am curious, are you the Mr. Holt that had the pleasure of leading the GR before me?”


Raz answers over the radio, "Indeed boss. I got the figures for you. Dis-connectable power cables that will work with the rogue. 50,000 credits. Several Breaker boxes for the cables, military grade to handle the strain. 200,000 credits. A Power generator that is capable of taking the strain of the cannon. 6 to 8 million credits. A capacitor that would be able to be used if no power source will work for the cannon. 1 to 2 million credits. A backup power system capable of powering the FTL. One million credits. An audio output for the computer VI. 1,000 credits. All total we are looking at 11, 251,000 credits. All told that is better then I was expecting."

Raz will be on hand to answer any more questions Az has regarding the technical details.
Raz I'Syul Arro

Sixth Sense
Horror Factor: 11
I.S.P.: 39/47
M.D.C.: 204/204
Half Damage from M.D. Fire and energy attacks (Including magical)


Armor
NE-CW20 Camouflage Variable Armor
M.D.C. by Location:
  • Helmet: 40/40
  • Arms: L: 20/20 R: 20/20
  • Legs: L: 30/30 R: 30/30
  • Main Body: 80/80

N-F20A Medium Force Field--OFF
M.D.C. by Location:
  • Force Field: 75/75

Weapons
NE-11 Slim-Line Plasma Cartridge Rifle 17/20 (NE-003PC)

Crystal Paralyzer 20/20
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Re: [GR] At least we didn't crash into Center this time

Postby Az Rael » Tue Jun 30, 2020 5:23 am

Az Rael wrote:Perception: Original post: 1d100 = 49 vs 55% +15% in darkness or while in a shadow, +5% When dealing with Vampires or the Undead,+5% when pertaining to ambush, backstabbing or shadow magic
JIC: Original post: 1d20 = 7 and Original post: 1d100 = 2


Scythe wrote:After a couple hours gone, Scythe will return to the ship and radio the crew. "Scythe here. I've returned from my excursion with more information regarding what plagued our vessel in deep space. I'm going to attempt to see if anything followed us back and, if so, banish it. Anyone not doing anything, your presence while I preform this ritual would be appreciated. "


Az Rael will key up the team radio, "Copy Scythe, I am tied up at the moment. I believe Bryke and Pertinax should be available. As soon as I free up I will come down as well. Have you heard from Alvidan in regards to his independent search as well?"

As Az Rael finishes responding to Scythe Raz replies as well.

Raz I'Syul Arro wrote:Raz answers over the radio, "Indeed boss. I got the figures for you. Dis-connectable power cables that will work with the rogue. 50,000 credits. Several Breaker boxes for the cables, military grade to handle the strain. 200,000 credits. A Power generator that is capable of taking the strain of the cannon. 6 to 8 million credits. A capacitor that would be able to be used if no power source will work for the cannon. 1 to 2 million credits. A backup power system capable of powering the FTL. One million credits. An audio output for the computer VI. 1,000 credits. All total we are looking at 11, 251,000 credits. All told that is better then I was expecting."


Az Rael winces slightly as Raz describes all the individual costs, I was hoping for a single round number. We will see how that changes things. Could bode well for transparency. He will reply quickly, "Thank you Raz," before turning back to Mr. Holt. "As you can tell we are hard at work turning this around. Seems just under 12 million credits solves the problems and offers some security on ship operation in the future. As I said early though, the ship modifications will benefit Mr. Thaxus two fold, It allows the team to operate more efficiently with less interruptions and increases the value of one of his many holdings."
P.P.E.: 65 / 99
I.S.P.: 47 / 47
H.P.: 34 / 34
S.D.C.: 82 / 82

Perception Bonus: 52%
+15% in darkness or while in a shadow, +5% dealing with Vampires/Undead, +5% Ambush, backstabbing or shadow magic
BA-26 EBA armor M.D.C: 90 / 90

Charm/Impress: 25%
Invoke Trust/Intimidate: 60%
Horror/Awe Factor: 12


Az Rael

Always On
  • Impervious to Shape-Changing/Metamorphosis (special)
  • Sense the Presence of Vampire and Vampire Intelligences (Special)
  • Sence Rifts and Ley Lines (special)


Combat Data
  • HTH Type: Commando lvl 5
  • Number of Attacks: 5 (+1 attack when in shadow or darkness)
  • P.P.E.: Channel 15 P.P.E per attack
  • Initiative Bonus: +4
  • Strike Bonus: +6 (+2 attack when in shadow or darkness)
  • Parry Bonus: +7 (+2 attack when in shadow or darkness)
  • Dodge Bonus: +7 (+2 attack when in shadow or darkness)
  • Entangle: +2
  • HTH Damage Bonus: +4
  • Bonus to Roll w/Punch: +3
  • Bonus to Pull a Punch: +5
  • Bonus to Disarm: +1
  • Bonus to Automatic Body Flip: +1
  • Bonus to Automatic Dodge: +3


Saving Throw Bonuses
  • Coma/Death:
  • Magic (varies): +2
  • Lethal Poison (14+):
  • Non-Lethal Poison (16+):
  • Insanity (12+): +8
  • Psionics (varies): +8
  • Mind Control via psionics or drugs: +1
  • Horror Factor (varies): +9
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Re: [GR] At least we didn't crash into Center this time

Postby Consumer » Tue Jun 30, 2020 8:33 am

Mini-GM Update: Office Edition

Az Rael wrote:"Please, make yourself comfortable."


Holt nods and smirks. Az Rael can tell he is enjoying his job as, well Az Rael isn't entirely sure what his job is, though he obviously is working for Thraxus.

Az Rael wrote:"Anyway, as we discussed on the phone, we have had a major setback with the rogue. At least the ship seems to want to be called the rogue. We are still working out the issues. My current mechanic, as impromptu as he is, has managed to locate some pricing on what it will take to secure and repair the ship and it seems to be a little outside of our current funding ability. This is of course an issue for us as well as an issue for our ability to complete work for Mr. Thaxus. We would like to get back on the current mission as quickly as possible."


Holt nods. "We changed the name as more of a joke... I didn't know ships could change their own registries." Holt says with a hint of curiousness in his voice. "Money is always an issue with Mercenary groups." Holt says matter of factly.

Az Rael wrote:"Understandable, the requested upgrades and repairs we are requesting will help us to better serve Mr Thaxus in the long term. They could also be seen as an investment as the ship is his of course. Ultimately it is a win, win situation. Regarding the total cost, I don't believe the funds are that significant to a man of his wealth. Not that it will be a tiny amount, I’m sure.”


Holt watches Az Rael as he runs his spiel, only once looking down at a tablet that Holt has in hand. "You are right likely whatever you are asking for is a pittance to being as wealthy as Thraxus, but he didn't get that wealthy by just spending money willy-nilly." Holt says in a tone Az Rael can only call understanding.

Az Rael wrote:”I am curious, are you the Mr. Holt that had the pleasure of leading the GR before me?”


Holt nods. "I was the leader of the Rogues when they took on the Demon Planet Cormal. I got separated, and by time I made my way back into the world, the team had already moved on with Vortigern as their leader... I decided not to rock the boat and Thraxus offered me a different job. Now Vortigern is out of the picture, and you're the team leader... Thraxus thought it might be more useful if I acted as a liason between the team and himself, as he is a very busy being." Holt answers with the ease of truthfulness.

Az Rael wrote:"As you can tell we are hard at work turning this around. Seems just under 12 million credits solves the problems and offers some security on ship operation in the future. As I said early though, the ship modifications will benefit Mr. Thaxus two fold, It allows the team to operate more efficiently with less interruptions and increases the value of one of his many holdings."


"Alex, I'll be honest with you. Thraxus doesn't particularly want to have to drop more money into that ship. He knows it's not the best out there and really only bought it because it was a bit unique and readily available when the Rogues needed a ship. We had had a Phase Transceiver mishap and appeared and crashed on level three. That was a mess to clean up on Thraxus' end. Hell I don't think we ever even used the ship while I was with the group." Holt pauses to take a sip of his drink. "That being said, Thraxus is willing to go up to fifty percent of your costs to repair the ship this time, mostly because I told him that it never got a proper shakedown before you guys got it. I do wonder if you're mechanic took into account labor costs?" Holt says questioningly.

"That's the offer on the table, Thraxus will pay fifty percent of the cost of repairing the ship. I suppose I could convince him to use his own people for the actual repairs, which would cut your cost down." Holt says in a contemplative tone.

"As for your other request, about merging the various budgets... I'll have to look into that, as that is an accounting thing and not really something I can do on my own." Holt adds, before taking another sip of his drink.
"Death is the only true constant, for everything dies, but not everything truly lives."
GM of the Galactic Rogues (PW), The Templar, and AGM for Eurasia (Acting GM at the moment.)

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Re: [GR] At least we didn't crash into Center this time

Postby Az Rael » Tue Jun 30, 2020 8:57 am

Az Rael wrote:Perception: Original post: 1d100 = 49 vs 55% +15% in darkness or while in a shadow, +5% When dealing with Vampires or the Undead,+5% when pertaining to ambush, backstabbing or shadow magic
JIC: Original post: 1d20 = 7 and Original post: 1d100 = 2


Consumer wrote:"Alex, I'll be honest with you. Thraxus doesn't particularly want to have to drop more money into that ship. He knows it's not the best out there and really only bought it because it was a bit unique and readily available when the Rogues needed a ship. We had had a Phase Transceiver mishap and appeared and crashed on level three. That was a mess to clean up on Thraxus' end. Hell I don't think we ever even used the ship while I was with the group." Holt pauses to take a sip of his drink. "That being said, Thraxus is willing to go up to fifty percent of your costs to repair the ship this time, mostly because I told him that it never got a proper shakedown before you guys got it. I do wonder if you're mechanic took into account labor costs?" Holt says questioningly.

"That's the offer on the table, Thraxus will pay fifty percent of the cost of repairing the ship. I suppose I could convince him to use his own people for the actual repairs, which would cut your cost down." Holt says in a contemplative tone.

"As for your other request, about merging the various budgets... I'll have to look into that, as that is an accounting thing and not really something I can do on my own." Holt adds, before taking another sip of his drink.


When Holt mentions ships not being able to change their own registrations Alex agrees in thought but does not broach the subject further, They shouldn't. That is another problem. Not for today though. He lets Holt finish explaining what he is willing to offer in response to the request. If he doesn't want to put more money in it is a new ship a better option? The thought pangs him with a slight sadness. The ship has been growing on him. It is. Well like us. A rogue.

"Mr. Holt, your offer is more than reasonable. I would say the cost is much less than a total replacement. As for the ship, It may not be the best. It is the best for us. I have had the pleasure of taking her out once previously and everything was fine. My hope is with the redundant systems in line we can overcome any quarks that might arise." Alex stops to consider his other offer as well, "Your suggestion, having some of Mr. Thaxus own people work on it to save cost. I think this is a brilliant idea. We don't want this to cost more than it has too. After Votigern left, the groups operating funds have been. Well. Lacking. This is something I hope to remedy over time. This. Setback, will hurt but it is something we can remedy with perseverance."

Alex stands up and walks over to Holt, he extends his hand, "I am hoping this will be the start of a very prosperous relationship Mr. Holt. Please let me know if we need to bring the ship somewhere or if they will be able to work on it here." Finishing up the conversation, feeling confident and successful in the dealings, Az Rael decides to ask, "About the ship. Renaming itself. Do you have any thoughts on that? Maybe. The technicians can look into that while they are affecting the other repairs?"
P.P.E.: 65 / 99
I.S.P.: 47 / 47
H.P.: 34 / 34
S.D.C.: 82 / 82

Perception Bonus: 52%
+15% in darkness or while in a shadow, +5% dealing with Vampires/Undead, +5% Ambush, backstabbing or shadow magic
BA-26 EBA armor M.D.C: 90 / 90

Charm/Impress: 25%
Invoke Trust/Intimidate: 60%
Horror/Awe Factor: 12


Az Rael

Always On
  • Impervious to Shape-Changing/Metamorphosis (special)
  • Sense the Presence of Vampire and Vampire Intelligences (Special)
  • Sence Rifts and Ley Lines (special)


Combat Data
  • HTH Type: Commando lvl 5
  • Number of Attacks: 5 (+1 attack when in shadow or darkness)
  • P.P.E.: Channel 15 P.P.E per attack
  • Initiative Bonus: +4
  • Strike Bonus: +6 (+2 attack when in shadow or darkness)
  • Parry Bonus: +7 (+2 attack when in shadow or darkness)
  • Dodge Bonus: +7 (+2 attack when in shadow or darkness)
  • Entangle: +2
  • HTH Damage Bonus: +4
  • Bonus to Roll w/Punch: +3
  • Bonus to Pull a Punch: +5
  • Bonus to Disarm: +1
  • Bonus to Automatic Body Flip: +1
  • Bonus to Automatic Dodge: +3


Saving Throw Bonuses
  • Coma/Death:
  • Magic (varies): +2
  • Lethal Poison (14+):
  • Non-Lethal Poison (16+):
  • Insanity (12+): +8
  • Psionics (varies): +8
  • Mind Control via psionics or drugs: +1
  • Horror Factor (varies): +9
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Az Rael
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Re: [GR] At least we didn't crash into Center this time

Postby Scythe » Wed Jul 01, 2020 7:47 am

Scythe Rolls wrote:JiC: Original post: 1d100 = 45 /Original post: 1d20 = 13
Perception [38%]: Original post: 1d100 = 1[HYPER CRIT!!!]


"Copy Scythe, I am tied up at the moment. I believe Bryke and Pertinax should be available. As soon as I free up I will come down as well. Have you heard from Alvidan in regards to his independent search as well?"


Scythe shakes his head. Still not sure he should be searching for an exorcist amid the Warlock Market's current state and recent war, they could easily all be tapped. That said, redundancy is not a bad thing. He muses before answering. "Nothing from Alvidan yet, and the current state of the Warlock's Market amid the recent events could make finding a freelancer challenging. I was only able to procure a fraction of what I set out for. That said, should his search prove fruitful, a second qualified opinion is never a bad thing regarding such things. I'll go ahead with my inspection and, should I find anything, begin my preparations for the banishment." He says, finishing his broadcast, gazing at the interior of the ship.

Using Sense the Supernatural (prior post), he'll scour the length of the ship with his lightblade talisman in hand should if feel threatened. While walking, and using the knowledge he gained from his research, he communes with his blade. Let's review what we know about what we encountered; Harmful Entities. They are susceptible to most magic and psionics, and sunlight, that is about it for weaknesses. Harmful entities motivations vary by the subject, but generally they want to kill the living. They are disruptive to electronic devices, and have small smattering of magical abilities and psionics, that all revolve around causing madness and fear. He states, then pauses as he allows his blade time to digest before adding. From that, we can discern that Lightblade is easily the most efficient offensive weapon available to us, beyond outright banishing them from the area. He finishes. After a few moments, he blade responds. Yes, and it was likely the cause of some of the electrical disturbances on the ship, which could have prompted the hostility from the VI. His blade remarks as Scythe nods during his walk. And it's only purpose is to kill the living through fear and torment. With a varying range of magics and psionics at it's disposal, many of which are designed to cause madness or fear; illusions, possibly. No wonder we had such a problem when we encountered it before. Let's see if it followed us home; Log this information for future reference, please. He finishes.

If he senses a presence, he will not engage it and will activate his suits Armor of Ithan as a layer of protection. Following that, he will begin the preparations for the Banishment Ritual and activate a Watchguard warning radius; tapping his sphere for both.
“It is a capital mistake to theorize before one has data. Insensibly one begins to twist facts to suit theories, instead of theories to suit facts.”
Scythe | EP Ledger | Other PCs: Culter (CS 40-4th) | Ronan Deshe (Spook Squad)


Active Stats, Conditions and Equipment
Active Stats:
P.P.E.: 166/173 || I.S.P.: 39/39 | M.D.C.: 90/90
Current Active Conditions: Horror Factor 10 || Fire/Cold 1/2 DMG || Regenerates 1d6*5 M.D.C. /minute || Sixth Sense (2) || Sense Magic in Use (300/ft)

Active Equipment:
Warlock Combat Armor W-F1 Model || M.D.C. by location; W-F1 Armor of Ithan: 100/100 | Shoulder(L): 100/100 \/ Shoulder(R): 100/100 | Arm(L): 120/120 \/ Arm(R): 120/120 | Leg(L): 150/150 \/ Leg(R): 150/150| Head: 80/80 | Head Armor of Ithan: 50/50| MB: 320/320
Light Concealed LLW Armor (under W-F1) || M.D.C. by location; MB: 40/40 | Arm(L):15/15 \/ Arm(R): 15/15 | Leg(L):25/25\/ Leg(R): 25/25
Altess Eviscerator (Patron) || M.D.C. 500/500 | Regenerates 2d6 M.D.C./hour | Melee DMG: 6d6 M.D.C. | Electrical Discharge; Range: Touch or up too 200', DMG: 4d6, Payload: 4 (Regenerates 4 every hour)
Phase Beamer || Range: 400', DMG 3d6 or 4d6. || Does S.D.C. to S.D.C. and M.D.C. to M.D.C. and Force fields. Does not damage armor.
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Re: [GR] At least we didn't crash into Center this time

Postby Bryke » Fri Jul 03, 2020 2:53 am

Perception: 34% 1d100 = 85
JiC d20/d100: 1d20 = 9 / 1d100 = 29

Conditions:
Sense Dimensional Anomalies: Can automatically detect rifts, dimensional envelopes and pockets, fourth-dimensional and Two-dimensional beings, astral travelers and the invisible energy essence of alien intelligence's and entities. Range: One mile (1.6) or line of sight, whichever is less.
Doesn't breathe air and is immune to radiation and normal heat, fire, cold, gases and disease. Can see in total darkness and has eagle-like normal vision.
Sixth Sense
HF 10


After unloading gear, and settling in its quarters to meditate and heal up, The Promethean thinks to head out and shop. The Tarlok being much of the motivation for the main item, Bryke heads out to purchase something that could be used to build team cohesion as well as a few things for itself.

Looking for the thing talked about via PM

Looking for Psylite Lattice Augmenting Helmet (PW DB2 pg 128)
1d20 = 16 / 1d100 = 76

Looking to modify both PH-40 Phase Beamers into Karambit style GunBlade Pistols (this does not exist in any book I know of)
1d20 = 11 / 1d100 = 89

…..............................................
When “Holt's” name sounds over the intercomm The Promethean jolts up, silently looking around searching for something unseen.

This one knew you wouldn't have left this plane at the hands of Cor- will not even sound its name.

Bryke Phase Teleports to Alex's office. Materializing outside the door The Promethean peeks in, briefly getting eye contact with the Atlantean, and speaks to his mind,

Truest, Holt is This One's comrade and the previous field leader of the Rogues. This One must speak with him before he leaves- we thought he was lost to us.

After telepathically broadcasting to Az Rael, Bryke's eyes flash to the one seated with an “amber drink” before darting back to him. The Promethean then waits anxiously outside until there is a pause in the two's conversation. When this happens Bryke will knock at the door then immediately enter, and move to gain eye contact with Holt before speaking,

Holt, comrade, what happened after we were separated fierce one?

Bryke waits for a response
Natural Abilities
Doesn't breathe air and are immune to radiation and normal heat, fire, cold, gases and disease. Can see in total darkness and have eagle-like normal vision.
Phased bodies: Prometheans are in a permanent state of “phase.” Damage from any M.D. source becomes S.D.C. and any damage from an S.D.C. source is halved.
Phased Teleportation: Prometheans can “step out of phase” and travel at incredible speeds in an intangible state. Concentration takes one melee round and is the only action that can be performed during that round. Range: One mile per level of experience. Chance of Success: 50% +4%/lvl| 83%
Sense Dimensional Anomalies: Can automatically detect rifts, dimensional envelopes and pockets, fourth-dimensional and Two-dimensional beings, astral travelers and the invisible energy essence of alien-intelligence's and entities. Range: One mile (1.6) or line of sight, whichever is less.
Ley Line Phasing: Equal to the ley line walker ability.


PPE: 236/236
ISP: 117/125
SDC: 618/634 (All damage from MD sources converted to SDC)
HP: 155/155

CAPTURED PPE: 0/0

BRYKE
SPELLBOOK

I am telecommunicating
I am speaking Trade 4
I am thinking

CURRENT CONDITIONS:

Call Names/Nicknames:
Bryke, Wraith
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Bryke
 
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Re: [GR] At least we didn't crash into Center this time

Postby Consumer » Sat Jul 04, 2020 8:53 am

Home Sweet Landing Pad

Date & Time wrote:Day 35 since departure.
Time: Unknown and Unimportant really.
Temperature: 67 degrees with 50% Humidity.
Weather: None.


Skills



Exorcising the Ship
Scythe

Scythe does a few things in the Warlock Market, including making several more Talisman's and spending a small fortune on a few spells. By time Scythe makes his way back to the Rogue's Headquarters in the Skyline Landing pads above the dome of Center. After Scythe informs the group of his return, he requests someone join him in his attempt to exercise the ghosts on the ship. Scythe takes a slow trip around the ship, looking for signs of the ghosts that wreaked havoc while the ship was stalled in the space between galaxies. Scythe is unsure of what he makes of it, as he makes more than one pass, but doesn't sens any actually presences. Scythe can only guess that maybe they're dormant and that is a difficulty. So keeping to his plan, Scythe casts his watchguard and sits quietly in meditation for someone else to arrive.


Headcase for madness
Alvidan

Alvidan through a splitting headache and blurring eyes manages to consider a plan to deal with what is likely a very dangerous situation. He slowly struggles to activate one of his more helpful mental powers which seems to have a partial effect, the physical wounds heal slightly and the fog of pain lifts slightly. This allows Alvidan to consider a slightly different and more potent ability of his. Activating a tattoo, normally meant to kill others, it has a strange sub-ability to heal. This leaves Alvidan feeling immensely better, only a much milder headache remains and his vision is nearly back to normal.

Alvidan enters the Warlock Market for the first time, and finds it to be a relative ghost town. While the Warlock Market is modern as anywhere else, Alvidan doesn't find any information stations that are active or working correctly. So that leaves Alvidan with looking for help the old fashioned way. This proves to be fruitless over several hours of searching, Alvidan finds that a majority of the psychics have yet to return to the Market, by best estimates less than twenty percent of the previous merchants have returned yet.

Alvidan gives up on that project and seeks out his brethren to help him with his mental issues. Alvidan only knows of two places that he's encountered Sunaj. The Frontieer Buccaneers and the shady bar in the lower levels. Neither take to people just randomly showing up.

In the works
Raz

Raz alone in the garage, goes over the proposed plans for the rebuilding of the ship. By Raz's estimate, if he's working by himself, it might take him as little as two months to complete the repairs, which would still be in time for the mission, but it would be cutting bit very close. Unknowing of the deal being made upstairs.

A bit of shopping
Bryke

Bryke spends a good deal of the day looking for things for himself and a item for the team at large. Bryke doesn't find anyone who is either willing or skilled enough to modify a phase weapon in such a way. Likewise Bryke's search for an augmentation helm comes up in failure, they're normally very rare, and the war on Center seems to make them nonexistent for the time being.

The last item on the list seems to be available in the strangest of places. Bryke finds a very immersive virtual reality system on level three, in the Splugorth markets, specifically Wonder World.

The Battle System
A full body VR simulation with Haptic Feedback systems. This system allows beings to interact in a virtual environment, while keeping them perfectly safe.

Base system Cost: 40,000 credits. plus an additional 10,000 credits per possible participant. (ie. 40k + 20k for two people.)


Meeting with Uncle Money Bags.
Az Rael and Bryke

Holt seems to take Az Rael's acceptance of the terms with a nod. "You seem like a persistent individual. I'm sure you'll overcome the problems you've run into."

Az Rael's question about the transponders changes elicits a shrug. "I honestly couldn't tell you, maybe a ghost in the system." Holt looks like he may continue with the thought when Bryke shows up. "Hello Bryke, long time no see. Oh it wasn't all that interesting really, the dimensional space around Cormal was all messed up. Should have seen it coming, considering something like that happened down in the lower levels when they tried to summon a Deevil Lord. I popped out off planet, a few teleports later I found a semi-functional ship and waited it out really. And now here I am working as liaison between the Rogues and Thraxus." Holt says before finishing his drink. "Well with business concluded, I must make my way back to the boss and set things in motion for your shi repairs." Holt says before handing Az Rael a slip of plastic. "My contact information, send me the bills and I'll get the money rolling. I'll have the techs here in the morning. Pleasure meeting you, nice seeing you again Bryke." Holt says, before he vanishes in a quick flash of light.

What the future holds
General Information

The next morning a dozen technicians arrive with a few floating platforms of tools. They wait for a bit of direction and move on to the tasks they can begin taking care of without the parts, which includes stripping out ruined wires and dealing with the pest that are still left.
"Death is the only true constant, for everything dies, but not everything truly lives."
GM of the Galactic Rogues (PW), The Templar, and AGM for Eurasia (Acting GM at the moment.)

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Re: [GR] At least we didn't crash into Center this time

Postby Alvidan » Sat Jul 04, 2020 12:40 pm

Perception (29%): 1d100 = 7
JIC: 1d20 = 16
JIC%: 1d100 = 63

Alvidan, after a bit of looking around, realized, The Demon invasion must have taken a heavy toll in this area, there are no listed contacts I can locate for Exorcists, either magical or psychic. Probably those that still exist are in high demand and are serving elite clientele.

He will call back to the others and inform them of the difficulty before seeking to work on his other situation, "People, it seems that exorcists are at a premium right now, we might not be able to contact one any time soon through normal channels. Perhaps someone higher on the ladder might find one."

What he needs to do next is pretty clear, seek out one of the safe houses he uses to adopt his Sunaj identity and then place a coded message asking or a meeting. From there he will have to wait to be told when and where in the response.
Alvidan
P.P.E.: 55/135
I.S.P.: 93/103
M.D.C.: 91/91
NE-BA 26: Main Body 90 Physical 20 Virtual/90
Visible Weapons: Phase Sword
NE-80 Slim-Line Lever Action Plasma Rifle
Shockwave TW Grenade Launcher (Patron Item)
Grav Pack
Constants: Impervious to Shape Shifting, HF/AF 12 if recognized (Atlantean), Sense Vampires (1000'), Sense Ley Lines (5 m), Sixth Sense
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Alvidan
 
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Re: [GR] At least we didn't crash into Center this time

Postby Scythe » Sat Jul 04, 2020 5:26 pm

JiC: 1d100 = 74 / 1d20 = 14
Perception [38%]: 1d100 = 10

Constant Conditions: Automatic, Sense Rifts [700 miles] | Automatic, Sense dimensional anomalies, magic teleportation, etc [350 miles] | Automatic, Sense Magic in Use [400 ft] | Sixth Sense [2 ISP, 90 ft]
Active Conditions: Energy Sphere [390 PPE | 7 Days]

Scythe resigns to wait for the others after not having found anything and communes with his Blade, his only solace in these turbulent times. So, what're we thinking. These entities that inhabited the shit; spacefaring entities looking for life to drain or dormant sleepers on the ship waiting for the right catalyst to engage. If they are spacefaring, there is really nothing we can do to prevent them. He begins, in essence, meditating in the center of his watchguard circle while thinking on the issues that plagued them. Before his blade responds, Scythe adds. Or... if it is dormant, maybe we can find a way to trigger it. Force it to become awake and, even if hostile, susceptible to a banishment. He finishes. Such a proposition would be risky, especially considering we don't know why it is here or what is keeping it here. His blade responds curtly. Yes, but if it has a focus object or objects, then perhaps the proprietor of this ship would be able to give us clues on it. We know the race of one of the entities, that should help. A Golgon. Scythe thinks.

Amid his mental problem solving, he hears Alvidan on the radio and jolts himself out of his meditation.

Alvidan wrote: "People, it seems that exorcists are at a premium right now, we might not be able to contact one any time soon through normal channels. Perhaps someone higher on the ladder might find one."


At least he tried. Perhaps when we finish with Thraxus, I can offer my services as an exorcist to some who may need it. I would prefer some more practice in the art, however, first. Scythe thinks before queuing his radio. "Speaking to that, Scythe here. Az, I have a request. I have learned more about these entities and a key feature is that they usually, though not always, have a focus object. Something they were attached too while living. Perhaps you could inquire into such an object based on the entity we encountered; the golgon former crew member in the space suit. He suggests, pausing briefly before adding. "I did a walkthrough of the ship and could not sense anything, though that does not mean they are not dormant. If we can find and check for focus objects, we may be able to forcibly banish it by destroying it. These objects are usually small and personal in nature, not an entire ship, for example, but maybe something within. If you could ask the proprietor or anyone who possibly knew this golgon, that could help." Scythe finishes.

Scythe then rises from his spot and begins a new search of the ship. This time, I will look for something more personal. Nothing that belongs to anyone of this crew now, and possibly what is out of context with the rest of the ship. Jumbled though it may be, anything that stands out or looks like it could've belonged to the golgon. Scythe reaffirms with his blade.

Scythe will cast [See Aura] and scour the ship, he is looking for an aura similar to that of the entities, or anything that gives off a similar type aura. He'll recast See Aura per room he enters, drawing on the sphere's energies.

Skills
Lore, Psionics [43%]: 1d100 = 27 (Focus Object search)
Intelligence [58%]: 1d100 = 23 (Focus Object search in relation to a Golgon)

SPELL See Aura (6)
See Aura (6) - Vide Sphaeram
Range: 100 feet (30.5 m).
Duration: One melee.
Saving Throw: None. Only the psychic powers of Mind Block or Alter Aura will mask the presence of psychic
abilities, the level of P.P.E., or possession.
P.P.E.: Six
All things, organic and inorganic, have an aura. The aura has many features and distinctions, and can be used to
see or sense things invisible to the eye. Seeing an aura will indicate the following:
• Estimate the general level of experience. Low (1-3), medium (4-7), high (5th and up).
• The presence of magic (no indication of what, or power level).
• The presence of psychic abilities. Low (Minor) or high (Major or Master).
• High or low base P.P.E.
• The presence of a possessing entity (does not indicate Psychic Possession or mind control).
• Health: Sick, injured or completely well.
• The presence of an unusual human aberration which indicates a serious illness or that the character is not human
and may be a mutant, D-Bee, or demon, but does not reveal which.
Note: One can not use this spell to determine another character's alignment.
“It is a capital mistake to theorize before one has data. Insensibly one begins to twist facts to suit theories, instead of theories to suit facts.”
Scythe | EP Ledger | Other PCs: Culter (CS 40-4th) | Ronan Deshe (Spook Squad)


Active Stats, Conditions and Equipment
Active Stats:
P.P.E.: 166/173 || I.S.P.: 39/39 | M.D.C.: 90/90
Current Active Conditions: Horror Factor 10 || Fire/Cold 1/2 DMG || Regenerates 1d6*5 M.D.C. /minute || Sixth Sense (2) || Sense Magic in Use (300/ft)

Active Equipment:
Warlock Combat Armor W-F1 Model || M.D.C. by location; W-F1 Armor of Ithan: 100/100 | Shoulder(L): 100/100 \/ Shoulder(R): 100/100 | Arm(L): 120/120 \/ Arm(R): 120/120 | Leg(L): 150/150 \/ Leg(R): 150/150| Head: 80/80 | Head Armor of Ithan: 50/50| MB: 320/320
Light Concealed LLW Armor (under W-F1) || M.D.C. by location; MB: 40/40 | Arm(L):15/15 \/ Arm(R): 15/15 | Leg(L):25/25\/ Leg(R): 25/25
Altess Eviscerator (Patron) || M.D.C. 500/500 | Regenerates 2d6 M.D.C./hour | Melee DMG: 6d6 M.D.C. | Electrical Discharge; Range: Touch or up too 200', DMG: 4d6, Payload: 4 (Regenerates 4 every hour)
Phase Beamer || Range: 400', DMG 3d6 or 4d6. || Does S.D.C. to S.D.C. and M.D.C. to M.D.C. and Force fields. Does not damage armor.
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