Level Up Sheet.

These guys make shady people look good!
GM: Consumer
AGM: Rogue Trader

Moderators: Game Masters, AGMs

Level Up Sheet.

Postby Consumer » Mon Nov 27, 2017 8:13 pm

Post character Level up rolls here. Also post other random rolls for your character here. (ie. EP, F&G, etc.)
User avatar
Consumer
Game Master
 
Posts: 1256
Joined: Sun Sep 13, 2009 2:26 pm
Location: Phase World GM (Galactic Rogues)

Re: Level Up Sheet.

Postby SNAFU » Mon Nov 27, 2017 8:19 pm

Purchase for: (Baron PW:R)

(3 EP) Manifest One New, Semi-Random Minor Super Power
(2 EP) Choice of power category under Greater choice of individual powers (Mental Abilities)

3d100:
10, 92, 57



51-60: Linguistics (PU3)
    • Snafu is
      :SNA·FU; (snaˈfo͞o): 1. A less than desirable scenario in an environment where similar less than desirable scenarios are the norm. 2. A major glitch. 3. A ridiculously chaotic situation. 4. The natural state of things during combat or wartime.
      5. THE GM OF THE BADDEST (Spooks), TOUGHEST (Roughnecks) MERCS ON EU!!!
        MERC LIFE!
      • William Summers
User avatar
SNAFU
Game Master
 
Posts: 1334
Joined: Wed Jan 15, 2014 5:24 pm
Location: GAME MASTER: The Roughnecks

Re: Level Up Sheet.

Postby SNAFU » Mon Nov 27, 2017 8:19 pm

Purchase for: (Baron PW:R)

(3 EP) Manifest One New, Semi-Random Minor Super Power
(2 EP) Choice of power category under Greater choice of individual powers (Mental Abilities)

3d100:
93, 26, 33


21-30: Bookworm (PU1)
31-40: Criminal Intuition (PU1)

91-00: Targeting (PU3)
    • Snafu is
      :SNA·FU; (snaˈfo͞o): 1. A less than desirable scenario in an environment where similar less than desirable scenarios are the norm. 2. A major glitch. 3. A ridiculously chaotic situation. 4. The natural state of things during combat or wartime.
      5. THE GM OF THE BADDEST (Spooks), TOUGHEST (Roughnecks) MERCS ON EU!!!
        MERC LIFE!
      • William Summers
User avatar
SNAFU
Game Master
 
Posts: 1334
Joined: Wed Jan 15, 2014 5:24 pm
Location: GAME MASTER: The Roughnecks

Re: Level Up Sheet.

Postby SNAFU » Mon Nov 27, 2017 8:19 pm

Purchase for: (Baron PW:R)

(3 EP) Manifest One New, Semi-Random Minor Super Power
(2 EP) Choice of power category under Greater choice of individual powers (Mental Abilities)

3d100:
66, 2, 21


01-10: Defensive Will (PU3)
21-30: Bookworm (PU1)
61-70: Living Anatomy (PU1)


01-10: Defensive Will (PU3)
    • Snafu is
      :SNA·FU; (snaˈfo͞o): 1. A less than desirable scenario in an environment where similar less than desirable scenarios are the norm. 2. A major glitch. 3. A ridiculously chaotic situation. 4. The natural state of things during combat or wartime.
      5. THE GM OF THE BADDEST (Spooks), TOUGHEST (Roughnecks) MERCS ON EU!!!
        MERC LIFE!
      • William Summers
User avatar
SNAFU
Game Master
 
Posts: 1334
Joined: Wed Jan 15, 2014 5:24 pm
Location: GAME MASTER: The Roughnecks

Re: Level Up Sheet.

Postby SNAFU » Mon Nov 27, 2017 8:20 pm

Purchase for: (Baron PW:R)


(10 EP) Manifest One New, Semi-Random Major Super Power
(2 EP) Choice of power category under Greater choice of individual powers (Control Physics)

3d100:
59, 20, 56


19-25: Friction Control (PU1)
51-56: Mirror Mastery (PU1)
57-62: Negative Matter (HU2)


19-25: Friction Control (PU1)
    • Snafu is
      :SNA·FU; (snaˈfo͞o): 1. A less than desirable scenario in an environment where similar less than desirable scenarios are the norm. 2. A major glitch. 3. A ridiculously chaotic situation. 4. The natural state of things during combat or wartime.
      5. THE GM OF THE BADDEST (Spooks), TOUGHEST (Roughnecks) MERCS ON EU!!!
        MERC LIFE!
      • William Summers
User avatar
SNAFU
Game Master
 
Posts: 1334
Joined: Wed Jan 15, 2014 5:24 pm
Location: GAME MASTER: The Roughnecks

Re: Level Up Sheet.

Postby SNAFU » Mon Nov 27, 2017 8:20 pm

Purchase for: (Baron PW:R)


(10 EP) Manifest One New, Semi-Random Major Super Power
(2 EP) Choice of power category under Greater choice of individual powers (Control Physics)

3d100:
75, 63, 47




69-75: Power Touch (PU1)
    • Snafu is
      :SNA·FU; (snaˈfo͞o): 1. A less than desirable scenario in an environment where similar less than desirable scenarios are the norm. 2. A major glitch. 3. A ridiculously chaotic situation. 4. The natural state of things during combat or wartime.
      5. THE GM OF THE BADDEST (Spooks), TOUGHEST (Roughnecks) MERCS ON EU!!!
        MERC LIFE!
      • William Summers
User avatar
SNAFU
Game Master
 
Posts: 1334
Joined: Wed Jan 15, 2014 5:24 pm
Location: GAME MASTER: The Roughnecks

Re: Level Up Sheet.

Postby SNAFU » Tue Nov 28, 2017 4:05 pm

Languages 1d6+1 = 2



P.E: 1d6+21 = 23
    • Snafu is
      :SNA·FU; (snaˈfo͞o): 1. A less than desirable scenario in an environment where similar less than desirable scenarios are the norm. 2. A major glitch. 3. A ridiculously chaotic situation. 4. The natural state of things during combat or wartime.
      5. THE GM OF THE BADDEST (Spooks), TOUGHEST (Roughnecks) MERCS ON EU!!!
        MERC LIFE!
      • William Summers
User avatar
SNAFU
Game Master
 
Posts: 1334
Joined: Wed Jan 15, 2014 5:24 pm
Location: GAME MASTER: The Roughnecks

Re: Level Up Sheet.

Postby Vortigern » Tue Feb 20, 2018 9:10 pm

Increase MA (Under 16): 1d6 = 6
Increase MA (Over 16): 1d6 = 3
User avatar
Vortigern
Diamond Level Patron
Diamond Level Patron
 
Posts: 253
Joined: Wed May 27, 2015 1:26 pm

Re: Level Up Sheet.

Postby Vortigern » Tue Feb 20, 2018 9:17 pm

Increase PB (Under 16): 1d6 = 5
User avatar
Vortigern
Diamond Level Patron
Diamond Level Patron
 
Posts: 253
Joined: Wed May 27, 2015 1:26 pm

Re: Level Up Sheet.

Postby Vortigern » Tue Feb 20, 2018 9:20 pm

Increase PB (Over 16): 1d6 = 5
User avatar
Vortigern
Diamond Level Patron
Diamond Level Patron
 
Posts: 253
Joined: Wed May 27, 2015 1:26 pm

Re: Level Up Sheet.

Postby Sorrenson » Mon Mar 05, 2018 5:39 am

Epic rewards (Consumer approved)

+2d4 = 4 IQ
+3d6 = 10 S.D.C.
User avatar
Sorrenson
 
Posts: 219
Joined: Wed Aug 05, 2015 2:13 am
Location: Phase World (Rogues)

Re: Level Up Sheet.

Postby Vortigern » Mon Sep 17, 2018 6:07 pm

Increase IQ, EP Purchase: 1d6 = 1
User avatar
Vortigern
Diamond Level Patron
Diamond Level Patron
 
Posts: 253
Joined: Wed May 27, 2015 1:26 pm

Re: Level Up Sheet.

Postby Vortigern » Mon Oct 01, 2018 3:18 pm

HP Increase for level 8: 1d6 = 4
User avatar
Vortigern
Diamond Level Patron
Diamond Level Patron
 
Posts: 253
Joined: Wed May 27, 2015 1:26 pm

Re: Level Up Sheet.

Postby Sorrenson » Tue Oct 02, 2018 5:02 am

Level up dice
1d6 HP 1d6 = 1
2D6 PPE 2d6 = 7
1d4+1 isp 1d4+1 = 2
User avatar
Sorrenson
 
Posts: 219
Joined: Wed Aug 05, 2015 2:13 am
Location: Phase World (Rogues)

Re: Level Up Sheet.

Postby Érebos » Tue Nov 13, 2018 12:03 pm

P.P.E. boost (cost 2 EP) --> rolling 1d4 = 4x10 = 40 P.P.E. boost
Boxing S.D.C. --> rolling 3d6 = 7

M.E. Attribute Boost (cost 3 EP)--> rolling 1d6 = 3
P.P. Attribute Boost (cost 3 EP) --> rolling 1d6 = 6

Deadball Spd --> rolling 1d6 = 4
Deadball S.D.C. --> 2d4 = 7
Érebos
Current Status
S.D.C.: 75/75
Hit Points: 23/23

Armor: NE-CW20 Camouflage Variable Armor: 80/80 M.D.C.
Modifiers: -5% to acrobatics/gymnastics, -20% for others to detect, +5% to prowl skill, only 21% chance to be detected by thermal/infrared, non-environmental
P.P.E.: 134[/134

Current Conditions:

Always On
  • Horror Factor of 12
  • Recognize Vampires by Appearance: 10% per level of experience. +10% bonus to recognize Secondary Vampires, +30% bonus to recognize Wild Vampires, -30% to recognize Master Vampires unless openly flaunting its power and demonic nature.
  • Friend of the Shadows: Denizens of the Shadow Realm see the Shadow Mage as one of their own, and will not attack him unless directly commanded to do so by a Shadow Wraith or Shadow Lord (or unless the Mage attacks them first).
  • Impervious to Shape-Changing/Metamorphosis
  • Can sense the presence of ley lines up to 5 miles away, nexus point up to 10 miles, and sense an open/active Rift up to 20 miles away. Can tell when there is more than one ley line or nexus within their sensing range, but are unable to pinpoint the exact location. They know the general direction and whether it is closer or farther away, weak or powerful, and if a Rift is opened.

Saving Throws, Bonuses, and other handy information
  • Bonuses while in Shadow or Darkness: +2 to Perception Rolls; +1 to Strike, Parry and Dodge; +3 to save vs. Shadow Magic spells; impervious to insanities involving darkness, shadows, or the denizens of the Shadow Dimension; and is never afraid of any kind of darkness (feels at home and safe in darkness). Heals injuries at 1d6 per hour of rest or meditation.
  • Penalties and Vulnerabilities: -2 Spell Strength when cast in areas of bright artificial light or sunlight (with no shadow to cast in), and all spell effects, range, damage, duration etc. of Shadow Magic are reduced by half. -2 to Perception Rolls and initiative, -5% on skill performance when in daylight, overcast (without shadows), or exposed to bright artificial light. Vulnerable to silver! Any kind of silver blade or bullet does double damage. Over time, some Shadow Mages (5% chance per level- not allergic @ level 1, roll again next level!) become allergic to sunlight and suffer from headaches and nausea when exposed to it for more than one hour (-15% to skill performance, reduce speed 20%, -1 melee attack and -1 on all combat bonuses).
  • Speed: Érebos runs 620 meters per minute/155 meters per melee round/31 meters per attack @ 5 attacks per round. 23 Mph. Can run at half that speed for up to 11 miles before fatigue, or 1/3 that at full speed before collapsing.
User avatar
Érebos
 
Posts: 9
Joined: Sat Oct 13, 2018 9:27 pm


Return to Galactic Rogues (4 players, 4 openings)

Who is online

Users browsing this forum: No registered users and 1 guest