Group Fund Purchase Requests.

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Group Fund Purchase Requests.

Postby Consumer » Tue Oct 29, 2013 7:00 pm

Post as a reply what you think we should purchase with group funds, what fund it would come out of, and why you feel we need it. Purchases will be a group decision. If we split on something I will put up a poll. Please keep discussion in this thread limited to what we need to purchase.


NOTE: This is an OOC thread. Once you know you have been approved here to purchase something, it MUST be purchased (or attempted to be purchased -- you don't know what's available, I do) IN CHARACTER. if it doesn't happen IC, it doesn't happen at all.

Things you cannot sell here:
  • Anything listed in the catch-all thread under the Galactic Rogue merc company creation rules. Those items are owned by the Galactic Rogues and are LOANED to you for use -- your group does not own them.

Things you can buy/sell: Group funds are best used to buy expensive and/or non-GR supplied equipment. Want a Railgun or Devastator and not willing to wait until one is assigned to you? Need to sell group loot? THIS IS WHERE TO DO IT. Yes, you can sell your personal gear and add it with group funds for purchases. We will ensure a receipt is put on the item in your PC sheet showing partial ownership amounts.


Remaining Annual Funds:
Renewed Annually
Electronics: 25,000/15,000 Credits. (4/18/19 ~Consumer)
Medical: 750,000/750,000 Credits
Vehicle: 150,000/60,000 Credits (4/18/19 ~Consumer)
Weapons: 500,000/0 Credits (4/18/19 ~Consumer)
Mission Budget: 100,000/100,000 Credits (per mission)
Bank of Dracul Account: 5,676,300 Universal Credits. (Accessable by Group Leader) (1/21/2020 ~Rogue Trader)
Grimoire Budget: 1,000,000 (11/7/15 ~Consumer)

Items supplied under the merc group creation rules are owned and loaned to you by the GR for your use. Those items are listed in the catch-all thread and improve over time when you obtain points for completed missions and add them to a specific category such as weapons or vehicles. They can't be sold, because they are simply "loaners" owned by GR.

However, anything you buy with group funds CAN be traded back at value for group funds to purchase better equipment. Why the difference? Because they aren't owned, maintained and loaned by the Supply Depot with what they have "on hand and available." They were bought and now maintained by YOU using your group funds. Therefore, you have a LOT more flexibility with how you handle them. They're still not "yours" -- they belong to GR (since those were GR funds that bought them), but in game terms, they are another form of "currency."

I hope this helps you better imagine and decide what should be purchased and what should be "borrowed"...
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Re: Group Fund Purchase Requests.

Postby Consumer » Tue Oct 29, 2013 7:01 pm

Railgun Rounds:
Standard Ammo: 4 rounds per 1 credit for human-sized weapons. 2 rounds per credit for giant-sized weapons.
Silver Ammo: 3 rounds per 1 credit for human-sized weapons. 3 round per 2 credits for giant-sized weapons. (Vampire Kingdoms, pg. 30)
Wood Ammo: 1 round per credit for human-sized weapons. 1 round per 2 credits for giant-sized weapons. (Vampire Kingdoms, pg. 30)

*Because Railgun Ammo is physical rounds fit in drums, not E-Clips, there is no free recharge.


Clips
Standard E-Clip: 9,000 credits. Recharge is 2000 credits.
SDC Rounds: MercOps, pg. 122

Missiles:
See pg. 256-257 of RUE

Explosives:
Fuses, detonators, etc.: MercOps, pg. 113-114
Fusion Blocks and other Explosives: RUE pg. 260

Camouflage:
Ghillie Suits: MercOps, pg. 109
Camouflage Netting: MercOps, pg. 109
Camouflage Sheets: Mercenaries, pg. 125
Camouflage Paint, Tape, Compact: Rifts GM Guide, pg. 186

Field Rations:
MercOps, pg. 115-116

Spell Scrolls: listed for sale prices only
If you find them, here are the typical prices (RUE, pg. 190)
Level 1: 5000
Level 2: 10,000
Level 3: 20,000
Level 4: 30,000
Level 5: 40,000
Level 6: 70,000
Level 7: 90,000
Level 8: 120,000
Level 9: 180,000
Level 10-15: 500,000 and up
Spells of Legend: TBD
*add 10% for offensive spells
**add 20% for metamorphosis and summoning spells
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Re: Group Fund Purchase Requests.

Postby Consumer » Thu Feb 13, 2014 10:09 pm

Holt Armor is fixed -144,000 credits from annual weapons budget.
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Re: Group Fund Purchase Requests.

Postby Consumer » Wed Feb 19, 2014 11:46 am

Sorrenson Drudge Repaired -104,000 credits from group fund.
"Death is the only true constant, for everything dies, but not everything truly lives."
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Re: Group Fund Purchase Requests.

Postby Consumer » Tue Feb 25, 2014 10:10 am

Medium Cyborg Combat Armor for Prothor: -26,000 credits from Weapons Budget.
"Death is the only true constant, for everything dies, but not everything truly lives."
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Re: Group Fund Purchase Requests.

Postby Consumer » Tue Feb 25, 2014 10:13 am

Grimores of Words of Truth, Superhuman Strength, ForceBonds, & Create Steel. -660,000 credits from group fund.
"Death is the only true constant, for everything dies, but not everything truly lives."
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Re: Group Fund Purchase Requests.

Postby Vortigern » Sun Nov 25, 2018 1:56 pm

Price Check requested on the following please.

Many of the items I am interested in are from Palladium Fantasy so the following seems apt for conversion of prices. However I'd still like to confirm my list and conversion etc.

Dimensional Outbreak, pg 65 wrote:Note: Many of the magic items from the Palladium Fantasy RPG® and Rifts® are available for sale. Take the gold piece price and multiply it by ten to get the cost in Universal Trade Credits (UTC).


1. Power Circles

PF Core, pg 247 wrote:Circle Costs:
...
Power Circles (only taught to Summoners): 70,000 to 150,000 gold per circle. Only dimensional Rift, teleport, power, death, power matrix and wonder cost 200,000-250,000+ gold each.


I would like to check availability and price for Power Matrix, Death, Command, & Healing.

2. Scrolls

- Summon Greater Familiar (lvl 10)(BoM, pg 136)

Intent: To cast this on Carbunckle and bind him as Vort's familiar.

Precedent, establishing the use of scrolls for summoning/binding a familiar is in Mysteries of Magic.

MoM1, pg 48 wrote:Sometimes a Half Wizard, Diabolist, Summoner or other Man of Magic will purchase a scroll with this spell on it, so he too can have a Familiar.


- Talisman (lvl 13)(BoM, pg 150)
-- Ruling Requested: Vortigern can cast several spells via various Circles that allow spellcasting. If Vort creates a Talisman via a scroll to contain qualifying spells could he then refill it himself when using his spellcasting Circles?

3. New Magical Items

Fright Mask (WE, pg 158) - Built instead as an independent item. (Price Given: 35-50k gold)
Fright Wig (PF Core, pg 258) (Price Given: 20-30k gold)

Ring: Fleet Feet x 9 (3 x 30k gold: 90k // 900k credits)

Ring: Tongues (WE, pg 160)(15k gold // 150k credits)

Ring: MA Boost (WE, pg 159)(30k gold // 300k credits)

Ring: PB Boost (WE, pg 159)(30k gold // 300k credits)

Ring: Spd Boost (+10)(WE, pg 159)(65k gold // 650k credits)

Boots of Fleetness (PF Core, pg 257)(30k gold // 300k credits)

Mage/Noble Robes (Leather of Iron, PF Core, pg 249)
- Base SDC 60 (30k gold)
- Additional Magical SDC 300 (6 x 10k: 60k gold)
-- Additional Physical SDC 20 (90 gold)
-- Built-in Naruni Super-Heavy Forcefield (to be provided from one of the two already in inventory)(110k credits for install/modification)
-Total: 90k Gold // 900k Credits

4. TW Items

- TW Repair Gun/Ray. (Mend The Broken) (single-function item, able to channel PPE through to achieve repairs)

- TW Beast Controller
--Repel Animals (lvl 4)(BoM, pg 102)
--Influence The Beast (lvl 5)(BoM, pg 107)
--Tame Beast (lvl 9)(BoM, pg 131)

- TW Shield Generator (Armor of Ithan or Cosmic Armor, single-function item)

5. Bionic Implant

Hacking Computer (Bionics Sourcebook, pg 87)(RE: 195k credits)

6.) Magical Items For Carbunckle

Boots of Fleetness (Converted to bracers?) (30k // 300k credits)

Claw Spurs (Based on Gargoyle Weapons, Triax1 pg base of 1d6)
- Additional Damage x 3 (+3d6) (3 x 8k: 24k gold // 240k credits)

Saddle? I'm looking for any examples of a magical saddle or the like to use as a base item for building something to go on Tigger, but so far I haven't found anything.

7.) General Gear/Tech.

MDC Flightsuit (Merc Ops, pg 109) (RE: 20k credits)
- + Environmental?
- + Multi-Optics Helmet (GMG, pg 189)(RE: 3400 credits)
- + Communications Helmet (GMG, pg 183)(RE: 5500-10k credits)
- + HUD Computer System (?, perhaps equivalent to the Portable Computer, GMG pg 186?) (?)

Intent: I would like to build Vort a light (even SDC) environmental suit with tech upgrades to wear in place of his traditional / low-tech gambeson under his armor. It shouldn't augment his defense appreciably aside from the environmental aspect, just give him access to technology/communications etc. Something roughly equivalent to a pilot's flight suit (without everything additionally usually worn with it) to form the bottom layer of his armor, while still wearing his fantasy style armor on top. The helmet upgrades I'd imagine would have to be custom built for his helmet.

- Computer Reference Libraries (GMG, 186)(28 x 200-400 credits)
-- Anthropology
-- Archaeology
-- Artificial Intelligence
-- Computer Hacking
-- Computer Operation
-- Computer Programming
-- Biology
-- Botany
-- History
-- Law (CCW, UWW, TGE)
-- Lore: Astral
-- Lore: D-Bee
-- Lore: Demons & Monsters
-- Lore: Dreamstream
-- Lore: Faerie Folk
-- Lore: Galactic Aliens
-- Lore: Geomancy & Leylines
-- Lore: Magic
-- Lore: Psychics & Psionics
-- Lore: Religion
-- Lore: Undead
-- Math
-- Mythology
-- Philosophy
-- Research
-- Xenology

Noble/Courtly Clothing, MDC
(Based on Executive MDC Trousers/Slacks + Business Suit Coat, NG2, pg 43)(1500 + 4500 (for leather) and Armored Executive Trench Coat (NG2, pg 42)(14k for leather) (Perhaps instead of faux leather these can be some kind of real MDC leather and thus a status/style symbol at the same time as being protective?)
- Built-in Naruni Super-Heavy Forcefield (280k credits)

8. Flying Platform

Flying platforms are found in Splynn, on page 178.

There are stats there for a "Taxi" style platforms with Rifts Earth grade technology. I would like Vort to acquire one that is more robust, perhaps with 3G grade grav-tech technology and/or TW systems, as well as being more armored and/or having a good force field installed. I'd be willing to spring for the more luxurious/opulent furnishings/fittings and to make them modular/removable, or for the deck to be reconfigurable via controls. The faerie-battery thing mentioned there is interesting but unless the price is actually considerably lower than that listed (60 million...) or I can find one that fell off a truck somewhere, simply infeasible. But the description of the battery itself makes them sound very rare, whereas the platform description states roughly half the TW Platform fleet in Splynn use them ... so that makes them sound not so rare. So ... Pally for you.

Intent: Aside from being a personal flying conveyance that can accommodate Vort, his summons/minions, and probably the whole group and all of their kit ... This would also serve as a platform for Vort to have prepared Circles that can travel with him. For the most part such a thing would be too valuable to risk in combat but instead I would see him using it as a mobile base / staging point so that he can keep gear/equipment and Circle prepared and close at hand.

9. Component Storage

I'd like a set of bags/containers/etc. for Vort's Circle components to keep them safe/fresh and available.

Dimensional Bag x 3
- Expanded Capacity & Weight mitigation. (Dimensional Pocket, PF Core, pg 209)
- Hardened (Extra SDC & convert to MDC)

Component Containers
- Large-ish collection of high tech and magical containers/flasks/jars etc. to contain components and keep them fresh/usable etc.

Animal/Specimen Containment/Cages
- Either high tech or magical small containers/cages for animals that put them into stasis via some means. Either cryo/quantum/phase storage or some such, or magically induced stasis etc. To be used for containing small-ish animals for Circle sacrifices and keeping them available in one of his component bags for emergencies.
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Re: Group Fund Purchase Requests. - WIP

Postby Érebos » Tue Apr 09, 2019 7:40 pm

I would like to request a pair of Neural Dusters (Merc Ops page 109) for Erebos.

Also, for group use: 3x NE-CS1 Cermalyte Black Nightsuits (DB8 page 36), some (3+) Phase Swords (DB2 page 124), some P-Field and OP-field units (3 of each), some (2 pair) Eyes of Thoth Reading Glasses (BoM page 333), 2x Psi-Blocker Helmets, 5x TW Silencers (BoM page 333), 5x IDF Commando Wristwatches (Merc Ops page 117), 3x NG Stalker Suits (Merc Ops page 87)

Grimoires of: Talisman, Astral Hole, Globe of Silence, Mystic Portal, and Create Magic Scroll

Spell research library (magical texts etc.) so we can modify existing spells per the PW rules, hopefully negating or reducing some of the penalties

Will add more as I find them... getting a list drawn up
Érebos, AKA "Shroud"
Current Status
S.D.C.: 104/104
Hit Points: 39/39
P.P.E.: 210/210

Weapons and Armor worn or carried
Always On
  • Horror Factor of 12
  • Recognize Vampires by Appearance: 10% per level of experience. +10% bonus to recognize Secondary Vampires, +30% bonus to recognize Wild Vampires, -30% to recognize Master Vampires unless openly flaunting its power and demonic nature.
  • Friend of the Shadows: Denizens of the Shadow Realm see the Shadow Mage as one of their own, and will not attack him unless directly commanded to do so by a Shadow Wraith or Shadow Lord (or unless the Mage attacks them first).
  • Impervious to Shape-Changing/Metamorphosis
  • Can sense the presence of ley lines up to 5 miles away, nexus point up to 10 miles, and sense an open/active Rift up to 20 miles away. Can tell when there is more than one ley line or nexus within their sensing range, but are unable to pinpoint the exact location. They know the general direction and whether it is closer or farther away, weak or powerful, and if a Rift is opened.

Saving Throws, Bonuses, and other handy information
  • Bonuses while in Shadow or Darkness: +2 to Perception Rolls; +1 to Strike, Parry and Dodge; +3 to save vs. Shadow Magic spells; impervious to insanities involving darkness, shadows, or the denizens of the Shadow Dimension; and is never afraid of any kind of darkness (feels at home and safe in darkness). Heals injuries at 1d6 per hour of rest or meditation.
  • Penalties and Vulnerabilities: -2 Spell Strength when cast in areas of bright artificial light or sunlight (with no shadow to cast in), and all spell effects, range, damage, duration etc. of Shadow Magic are reduced by half. -2 to Perception Rolls and initiative, -5% on skill performance when in daylight, overcast (without shadows), or exposed to bright artificial light. Vulnerable to silver! Any kind of silver blade or bullet does double damage. Over time, some Shadow Mages (5% chance per level- not allergic @ level 1, roll again next level!) become allergic to sunlight and suffer from headaches and nausea when exposed to it for more than one hour (-15% to skill performance, reduce speed 20%, -1 melee attack and -1 on all combat bonuses).
  • Speed: Érebos runs at 700 meters per minute, 175 meters per melee round, 26mph! Can run at half that speed for up to 12 miles before fatigue, or 1/3 that at full speed before collapsing.
Saves
Coma/Death: +20%
Magic (varies): +7, or +10 to save vs. Shadow Magic spells
Disease: +2
Lethal Poison (14+): +5
Non-Lethal Poison (16+): +5
Insanity (12+): +7, and impervious to insanities involving darkness, shadows, or the denizens of the Shadow Dimension
Psionics (varies): +5
Horror Factor (varies): +7
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Re: Group Fund Purchase Requests.

Postby Az Rael » Thu Apr 11, 2019 3:17 pm

Can I get Price and availability on the following.

Book DB13 p 99

3 x Burning Ring
3 x Breaching Gel
5 x Hull Patcher

Book DB8 p 101
4 x EBA - Medium

Book DB8 p39 - Would like all four sets to be identical when finished
1 NE-BA26 Special Body Armor
Add features to 3 existing and 1 new
Thermo-Kinetic
Upgrades #3, 5, 6, 7, 8, 10 and 12
P.P.E.: 65 / 99
I.S.P.: 47 / 47
H.P.: 34 / 34
S.D.C.: 82 / 82

Perception Bonus: 52%
+15% in darkness or while in a shadow, +5% dealing with Vampires/Undead, +5% Ambush, backstabbing or shadow magic
BA-26 EBA armor M.D.C: 90 / 90

Charm/Impress: 25%
Invoke Trust/Intimidate: 60%
Horror/Awe Factor: 12


Az Rael

Always On
  • Impervious to Shape-Changing/Metamorphosis (special)
  • Sense the Presence of Vampire and Vampire Intelligences (Special)
  • Sence Rifts and Ley Lines (special)


Combat Data
  • HTH Type: Commando lvl 5
  • Number of Attacks: 5 (+1 attack when in shadow or darkness)
  • P.P.E.: Channel 15 P.P.E per attack
  • Initiative Bonus: +4
  • Strike Bonus: +6 (+2 attack when in shadow or darkness)
  • Parry Bonus: +7 (+2 attack when in shadow or darkness)
  • Dodge Bonus: +7 (+2 attack when in shadow or darkness)
  • Entangle: +2
  • HTH Damage Bonus: +4
  • Bonus to Roll w/Punch: +3
  • Bonus to Pull a Punch: +5
  • Bonus to Disarm: +1
  • Bonus to Automatic Body Flip: +1
  • Bonus to Automatic Dodge: +3


Saving Throw Bonuses
  • Coma/Death:
  • Magic (varies): +2
  • Lethal Poison (14+):
  • Non-Lethal Poison (16+):
  • Insanity (12+): +8
  • Psionics (varies): +8
  • Mind Control via psionics or drugs: +1
  • Horror Factor (varies): +9
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Re: Group Fund Purchase Requests. - WIP

Postby Consumer » Mon Apr 15, 2019 11:01 am

2 Neural Dusters (Merc Ops page 109)
Cost: 12,000 Credits each.
Availability: Uncommon

3 NE-CS1 Cermalyte Black Nightsuits (DB8 page 36)
Cost: 14,000 credits each.
Availability: Uncommon

(3+) Phase Swords (DB2 page 124)
Cost: 30,000 credits each.
Availability: Rare.

3 P-Field
Cost: 25,000 credits each.
Availability: Rare

3 OP-field units
Cost: 60,000 credits each.
Availability: Rare

2 Eyes of Thoth Reading Glasses (BoM page 333)
Cost: 20,000 credits each.
Availability: Very Rare

2 Psi-Blocker Helmets
Cost: N/A
Availability: Unavailable.

5 TW Silencers (BoM page 333)
Cost: 30,000 credits each.
Availability: Very rare.

5 IDF Commando Wristwatches (Merc Ops page 117)
Cost: 2,000 credits each.
Availability: Uncommon

3 NG Stalker Suits (Merc Ops page 87)
Cost: 13,000 credits each.
Availability: Uncommon

Grimoire of Talisman
Cost: N/A
Availability: Unavailable

Grimoire of Astral Hole
Cost: N/A
Availability: Unavailable

Grimoire of Globe of Silence
Cost: N/A
Availability: Unavailable

Grimoire of Mystic Portal
Cost: N/A
Availability: Unavailable

Grimoire of Create Magic Scroll
Cost: N/A
Availability: Unavailable

Spell research library (magical texts etc.)
Note: this is abstract; how much are you willing to spend on it?
3 Burning Ring Book (DB13 p 99)
Cost: 45,000 credits each
Availability: Rare

3 Breaching Gel Book (DB13 p 99)
Cost: 75,000 credits each.
Availability: Rare

5 Hull Patcher (Book DB13 p 99)
Cost: 18,000 credits each.
Availability: Common

4 EBA - Medium (Book DB8 p 101)
Cost: 75,000 credits each
Availability: Common

1 NE-BA26 Special Body Armor (Thermo-Kinetic w/ Upgrades #3, 5, 6, 7, 8, 10 and 12) (DB8 p39)
Cost: 225,000 Credits.
Availability: Uncommon

3 Add Upgrades #3, 5, 6, 7, 8, 10 and 12 Book (DB8 p39)
Cost: 125,000 credits per suit.
Availability: Uncommon
"Death is the only true constant, for everything dies, but not everything truly lives."
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Re: Group Fund Purchase Requests. - WIP

Postby Jack McDermott » Wed Apr 17, 2019 11:22 am

2 Neural Dusters (Merc Ops page 109)
Cost: 12,000 Credits each.
Availability: Uncommon

Invoke Trust/Intimidate: 60% vs 1d100 = 9
Lore: Magic--General Knowledge: 50% vs 1d100 = 96
Research 65% vs 1d100 = 48

3 NE-CS1 Cermalyte Black Nightsuits (DB8 page 36)
Cost: 14,000 credits each.
Availability: Uncommon

Invoke Trust/Intimidate: 60% vs 1d100 = 54
Lore: Magic--General Knowledge: 50% vs 1d100 = 56
Research 65% vs 1d100 = 27

5 IDF Commando Wristwatches (Merc Ops page 117)
Cost: 2,000 credits each.
Availability: Uncommon

Invoke Trust/Intimidate: 60% vs 1d100 = 53
Lore: Magic--General Knowledge: 50% vs 1d100 = 20
Research 65% vs 1d100 = 61

3 NG Stalker Suits (Merc Ops page 87)
Cost: 13,000 credits each.
Availability: Uncommon

Invoke Trust/Intimidate: 60% vs 1d100 = 98
Lore: Magic--General Knowledge: 50% vs 1d100 = 96
Research 65% vs 1d100 = 19

5 Hull Patcher (Book DB13 p 99)
Cost: 18,000 credits each.
Availability: Common


4 EBA - Medium (Book DB8 p 101)
Cost: 75,000 credits each
Availability: Common


3 Add Upgrades to existing NE-BA26 Special Body Armor #3, 5, 6, 7, 8, 10 and 12 Book (DB8 p39)
Cost: 125,000 credits per suit.
Availability: Uncommon

Invoke Trust/Intimidate: 60% vs 1d100 = 67
Lore: Magic--General Knowledge: 50% vs 1d100 = 27
Research 65% vs 1d100 = 63

Would like to move forward with these. All equipment purchased before leaving and delivered to the wrong ship before departure. Should be 1 successful roll for uncommon I believe.
[H.P.: 17/17
S.D.C.: 59/59
Perception: 30%
Invoke Trust/Intimidate: 15%/25%

Character Sheet
Saving Throw Bonuses
  • Coma/Death: +10%
  • Magic (varies):
  • Lethal Poison (14+): +2
  • Non-Lethal Poison (16+): +2
  • Insanity (12+): +1
  • Psionics (varies): +1
  • Horror Factor (varies):

Combat Data
  • HTH Type: Expert
  • Number of Attacks: 5
  • Initiative Bonus: +1
  • Strike Bonus: +3
  • Parry Bonus: +5
  • Dodge Bonus: +5
  • HTH Damage Bonus:
  • Kick Attack: 1D8 damage
  • Bonus to Roll w/Punch: +6
  • Bonus to Pull a Punch:
  • Bonus to Disarm:
  • Automatic Knockout on natural roll of 20

NE-BA-30 Light Body Armor
M.D.C. by Location:
  • Head/Helmet - 50/50
  • Arms -30 /30
  • Legs - 40/40
  • Main Body -60 /60
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Re: Group Fund Purchase Requests.

Postby Consumer » Wed Apr 17, 2019 10:14 pm

All Items purchased, money taken out of budget. All items added to group gear.
"Death is the only true constant, for everything dies, but not everything truly lives."
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Re: Group Fund Purchase Requests.

Postby Az Rael » Fri Jan 03, 2020 8:45 am

Personal Purchase for Az Rael - Need cost to renovate Group leader room to see attached.
Attachments
Az Rael Suite.png
Az Rael Suite.png (59.19 KiB) Viewed 1207 times
P.P.E.: 65 / 99
I.S.P.: 47 / 47
H.P.: 34 / 34
S.D.C.: 82 / 82

Perception Bonus: 52%
+15% in darkness or while in a shadow, +5% dealing with Vampires/Undead, +5% Ambush, backstabbing or shadow magic
BA-26 EBA armor M.D.C: 90 / 90

Charm/Impress: 25%
Invoke Trust/Intimidate: 60%
Horror/Awe Factor: 12


Az Rael

Always On
  • Impervious to Shape-Changing/Metamorphosis (special)
  • Sense the Presence of Vampire and Vampire Intelligences (Special)
  • Sence Rifts and Ley Lines (special)


Combat Data
  • HTH Type: Commando lvl 5
  • Number of Attacks: 5 (+1 attack when in shadow or darkness)
  • P.P.E.: Channel 15 P.P.E per attack
  • Initiative Bonus: +4
  • Strike Bonus: +6 (+2 attack when in shadow or darkness)
  • Parry Bonus: +7 (+2 attack when in shadow or darkness)
  • Dodge Bonus: +7 (+2 attack when in shadow or darkness)
  • Entangle: +2
  • HTH Damage Bonus: +4
  • Bonus to Roll w/Punch: +3
  • Bonus to Pull a Punch: +5
  • Bonus to Disarm: +1
  • Bonus to Automatic Body Flip: +1
  • Bonus to Automatic Dodge: +3


Saving Throw Bonuses
  • Coma/Death:
  • Magic (varies): +2
  • Lethal Poison (14+):
  • Non-Lethal Poison (16+):
  • Insanity (12+): +8
  • Psionics (varies): +8
  • Mind Control via psionics or drugs: +1
  • Horror Factor (varies): +9
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Az Rael
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Re: Group Fund Purchase Requests.

Postby Az Rael » Fri Jan 03, 2020 9:36 am

Please remove notes on gear currently assigned to Erebos and return to Group stock

Upgrade to Crew NE-BA-26 Special Body Armor, Request for mods to all 3 units
  • Sell/upgrade the current Built-in N-F20A Force field and upgrade to N-F40B Cost: (in Book) 130,000.00
  • HUD Visor Allows 6 different screens to be viewed without impairing vision. Cost: 2,500.00
  • Deluxe Weapons Package Cost: 60,000.00
    • Twin Retractable Energy Blade (Right Forearm)
      • Damage: 4D6 M.D.
    • Plasma Encased Garrote Strangle Cord (Left Wrist)
      • Damage: 5D6 M.D.C. per melee
    • Particle Beam Blaster
      • Range: 2,000'
      • Damage: 1D4x10 M.D.
      • Payload: 10 Shot (E-Clip)
    • NE-28R Micro-Missile Wrist Launcher
      • Range: 1 mile
      • Damage: 6D6 M.D.
      • Payload: 2 missiles
  • Robotic Exoskeleton Cost: 50,000.00
    • Robotic P.S. of 25, +4 P.P., +20 Speed, +10' to leaps, +10% to Climbing, Reduce Fatigue by 75%
    • Restrained Punch: 6D6, Punch/Kick: 1D4 M.D., Power Punch/Jump Kick: 2D4 M.D.
  • Integrated Sensor Pod Cost: 4,500.00
    • 360° scanning capability
    • +3 Initiative, +2 to Parry, +2 to Dodge, +5 to Roll w/, allows user to dodge all attack, even those from behind and/or surprise
One IDF Commando Wristwatch to replace the one used for the improvised bombs

Repairs to Armor for unit Az Rael used, as of last GM post armor had 50 M.D.C damage

NE-040 Point Defense Drone x 2 Cost: (in book) 500,000.00
P.P.E.: 65 / 99
I.S.P.: 47 / 47
H.P.: 34 / 34
S.D.C.: 82 / 82

Perception Bonus: 52%
+15% in darkness or while in a shadow, +5% dealing with Vampires/Undead, +5% Ambush, backstabbing or shadow magic
BA-26 EBA armor M.D.C: 90 / 90

Charm/Impress: 25%
Invoke Trust/Intimidate: 60%
Horror/Awe Factor: 12


Az Rael

Always On
  • Impervious to Shape-Changing/Metamorphosis (special)
  • Sense the Presence of Vampire and Vampire Intelligences (Special)
  • Sence Rifts and Ley Lines (special)


Combat Data
  • HTH Type: Commando lvl 5
  • Number of Attacks: 5 (+1 attack when in shadow or darkness)
  • P.P.E.: Channel 15 P.P.E per attack
  • Initiative Bonus: +4
  • Strike Bonus: +6 (+2 attack when in shadow or darkness)
  • Parry Bonus: +7 (+2 attack when in shadow or darkness)
  • Dodge Bonus: +7 (+2 attack when in shadow or darkness)
  • Entangle: +2
  • HTH Damage Bonus: +4
  • Bonus to Roll w/Punch: +3
  • Bonus to Pull a Punch: +5
  • Bonus to Disarm: +1
  • Bonus to Automatic Body Flip: +1
  • Bonus to Automatic Dodge: +3


Saving Throw Bonuses
  • Coma/Death:
  • Magic (varies): +2
  • Lethal Poison (14+):
  • Non-Lethal Poison (16+):
  • Insanity (12+): +8
  • Psionics (varies): +8
  • Mind Control via psionics or drugs: +1
  • Horror Factor (varies): +9
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Az Rael
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Posts: 162
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Re: Group Fund Purchase Requests.

Postby Raz I'Syul Arro » Fri Jan 03, 2020 11:52 am

Group shopping list from Raz.

20 - K-Hex demolition charges (Dimension Book 3, Page 56) 1,000 credits each (per book)
10 - NE-10G High Explosive grenades (Dimension Book 3, Page 56) 500 credits each (per book)
10 - Bi folding Holo displays (Something I can modify to contain explosives) (Unknown price)
10 - Pressure release denotation triggers (Unknown Price)
100 - 1/8th inch MDC ball bearings (Unknown Price)

5 - Portable Computers (RUE page 262) (Cost determined by GM)
Raz I'Syul Arro

Sixth Sense
Horror Factor: 11
I.S.P.: 39/47
M.D.C.: 204/204
Half Damage from M.D. Fire and energy attacks (Including magical)


Armor
NE-CW20 Camouflage Variable Armor
M.D.C. by Location:
  • Helmet: 40/40
  • Arms: L: 20/20 R: 20/20
  • Legs: L: 30/30 R: 30/30
  • Main Body: 80/80

N-F20A Medium Force Field--OFF
M.D.C. by Location:
  • Force Field: 75/75

Weapons
NE-11 Slim-Line Plasma Cartridge Rifle 17/20 (NE-003PC)

Crystal Paralyzer 20/20
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Joined: Mon Sep 23, 2019 2:26 pm

Re: Group Fund Purchase Requests.

Postby Kesslan » Sun Jan 05, 2020 6:53 am

Group purchase request for Kesslan:

20: Smart NE Micro-Missiles
4: 10 round drums of Hex Gas Grenades for the WI-GL8
20: Hex Gas hand grenades
10: E-Clips for 'Dark Pistol'
60: Rounds for 'Light Pistol'
20: K-Hex AP Mini-MIssiles
20: K-Hex HE Mini-Missiles
2,520: Heavy Ramjet Rounds in 15mm
1: Phase Tech full Medkit
1: Spacer's Friend Multi-Tool (P102 DB13)
1: Multitool (P143 PW)
Radiation Shielding for personal quarters (Not for Kess's sake, but so that he doesn't irradiate the hell out everyone else)
Kesslan's Character Sheet
HP: 79 SDC: 157
MDC Skull: 22

Constant Effects:
Autododge +5, Mildly Radioactive, Can see Ultra-Violet spectrum of light, Takes 1/2 Damage from Radiation, Immune to Horror Factor, No fear of heights. Cybernetics: See Character Sheet. Can make Aimed/Called shots while running, swimming, parachuting or from a moving vehicle without penalty. Steady Nerves: Driving Penalties 1/2. Street Rep (Hardcase to be Feared): HF14 when Angry/Threatening.

Rose (To Kesslan): I don't suppose you're planning an assault on all free kind are you?
Daisy (OOC) Figures big crowds don't seem to be his thing, unless he's firing on them.
Rex: his ears rotate like dishes towards Kesslan's roar and the response from his foes, "trouble."
Al: Listening to the roar Al nods. "That would be Kesslan. Which most of the time means the exact same thing."
Theme Songs: Imagine Dragons - Radioactive , Disturbed: Indestructible , Johnny Cash: Hurt , UNKLE: Burn My Shadow, The Kinks: I'm not like everybody else, The Equalizer theme song, X Ambassadors: Jungle (feat. Jamie N Commons)
User avatar
Kesslan
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Posts: 578
Joined: Mon Apr 16, 2007 10:51 pm
Location: Phase World: Rogues

Re: Group Fund Purchase Requests.

Postby Scythe » Wed Jan 08, 2020 11:09 am

Az wrote:HUD Visor Allows 6 different screens to be viewed without impairing vision. Cost: 2,500.00


Scythe also needs this update to his HUD using the group funds
“It is a capital mistake to theorize before one has data. Insensibly one begins to twist facts to suit theories, instead of theories to suit facts.”
Scythe | EP Ledger | Other PCs: Culter (CS 40-4th) | Ronan Deshe (Spook Squad)


Active Stats, Conditions and Equipment
Active Stats:
P.P.E.: 166/173 || I.S.P.: 39/39 | M.D.C.: 90/90
Current Active Conditions: Horror Factor 10 || Fire/Cold 1/2 DMG || Regenerates 1d6*5 M.D.C. /minute || Sixth Sense (2) || Sense Magic in Use (300/ft)

Active Equipment:
Warlock Combat Armor W-F1 Model || M.D.C. by location; W-F1 Armor of Ithan: 100/100 | Shoulder(L): 100/100 \/ Shoulder(R): 100/100 | Arm(L): 120/120 \/ Arm(R): 120/120 | Leg(L): 150/150 \/ Leg(R): 150/150| Head: 80/80 | Head Armor of Ithan: 50/50| MB: 320/320
Light Concealed LLW Armor (under W-F1) || M.D.C. by location; MB: 40/40 | Arm(L):15/15 \/ Arm(R): 15/15 | Leg(L):25/25\/ Leg(R): 25/25
Altess Eviscerator (Patron) || M.D.C. 500/500 | Regenerates 2d6 M.D.C./hour | Melee DMG: 6d6 M.D.C. | Electrical Discharge; Range: Touch or up too 200', DMG: 4d6, Payload: 4 (Regenerates 4 every hour)
Phase Beamer || Range: 400', DMG 3d6 or 4d6. || Does S.D.C. to S.D.C. and M.D.C. to M.D.C. and Force fields. Does not damage armor.
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Scythe
 
Posts: 60
Joined: Fri Aug 23, 2019 11:40 pm

Re: Group Fund Purchase Requests.

Postby Rogue Trader » Fri Jan 17, 2020 2:53 pm

Due to the high volume of requests, I'm dealing with them all here - let me know what the final list is and I will deduct the funds and add the items as necessary.

Az Rael

Please remove notes on gear currently assigned to Erebos and return to Group stock - DONE

Upgrade to Crew NE-BA-26 Special Body Armor, Request for mods to all 3 units

  • Sell/upgrade the current Built-in N-F20A Force field and upgrade to N-F40B Cost: (in Book) 130,000 (difference is 65,000 credits)
  • HUD Visor Allows 6 different screens to be viewed without impairing vision. Cost: 2,500 credits
  • Deluxe Weapons Package Cost: 60,000 (difference from basic package is 32,000 credits)
    • Twin Retractable Energy Blade (Right Forearm)
    • Plasma Encased Garrote Strangle Cord (Left Wrist)
        Damage: 5D6 M.D.C. per melee
    • Particle Beam Blaster
        Range: 2,000'
        Damage: 1D4x10 M.D.
        Payload: 10 Shot (E-Clip)
    • NE-28R Micro-Missile Wrist Launcher
        Range: 1 mile
        Damage: 6D6 M.D.
        Payload: 2 missiles
  • Robotic Exoskeleton Cost: 50,000 credits
      Robotic P.S. of 25, +4 P.P., +20 Speed, +10' to leaps, +10% to Climbing, Reduce Fatigue by 75%
      Restrained Punch: 6D6, Punch/Kick: 1D4 M.D., Power Punch/Jump Kick: 2D4 M.D.
  • Integrated Sensor Pod Cost: 4,500 credits
      360° scanning capability
      +3 Initiative, +2 to Parry, +2 to Dodge, +5 to Roll w/, allows user to dodge all attack, even those from behind and/or surprise

Total upgrade cost = 462,000 credits for all 3 units combined - COMMON AVAILABILITY

One IDF Commando Wristwatch to replace the one used for the improvised bombs - 1,300 credits - COMMON AVAILABILITY

Repairs to Armor for unit Az Rael used, as of last GM post armor had 50 M.D.C damage - 6,500 credits per 10 MDC repaired; total cost 32,500 credits

NE-040 Point Defense Drone x 2 Cost: (in book) 500,000 each; total of 1,000,000 credits - RARE AVAILABILITY (I think??)

Please make shopping rolls as per the Availability & Rarity Rules for this item.


Total cost = 1,495,800 Credits (if everything is available)[/quote]

Raz

20 - K-Hex demolition charges (Dimension Book 3, Page 56) 1,000 credits each (per book)
10 - NE-10G High Explosive grenades (Dimension Book 3, Page 56) 500 credits each (per book)
10 - Bi folding Holo displays (Something I can modify to contain explosives) 44,500 credits
10 - Pressure release denotation triggers (Unknown Price) 80 Credits each
100 - 1/8th inch MDC ball bearings 1 credit each

5 - Portable Computers (RUE page 262) 2,500 credits each

Total = 483,400 credits

Kesslan

20: Smart NE Micro-Missiles 8,000 credits each = 160,000 credits
4: 10 round drums of Hex Gas Grenades for the WI-GL8 2,500 credits each = 100,000 credits
20: Hex Gas hand grenades 2,500 credits each = 50,000 credits
10: E-Clips for 'Dark Pistol' - SPECIAL
60: Rounds for 'Light Pistol' - SPECIAL
20: K-Hex AP Mini-MIssiles 4800 credits each = 96,000 credits
20: K-Hex HE Mini-Missiles 2400 credits each = 48,000 credits
2,520: Heavy Ramjet Rounds in 15mm 200 credits each = 504,000 credits
1: Phase Tech full Medkit 200,000 credits
1: Spacer's Friend Multi-Tool (P102 DB13) 8,500 credits
1: Multitool (P143 PW) 25,000 credits
Radiation Shielding for personal quarters (Not for Kess's sake, but so that he doesn't irradiate the hell out everyone else) 90,000 credits (per AU Galaxy Guide)

Total cost = 1,281,500 credits

Scythe
HUD Visor Allows 6 different screens to be viewed without impairing vision. Cost: 2,500 credits

GRAND TOTAL = 3,263,200 Credits
"I won't lead you to temptation, but I can give you directions." - The Rogue Trader

Ask not what your GM can do for you, Ask what can you do for your GM - Proposed AGM Motto
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Posts: 222
Joined: Sun Oct 27, 2013 5:32 pm
Location: PW Rogues AGM

Re: Group Fund Purchase Requests.

Postby Kesslan » Sat Jan 18, 2020 11:14 am

Rogue Trader wrote:Kesslan

20: Smart NE Micro-Missiles 8,000 credits each = 160,000 credits
4: 10 round drums of Hex Gas Grenades for the WI-GL8 2,500 credits each = 100,000 credits
20: Hex Gas hand grenades 2,500 credits each = 50,000 credits
10: E-Clips for 'Dark Pistol' - SPECIAL
60: Rounds for 'Light Pistol' - SPECIAL
20: K-Hex AP Mini-MIssiles 4800 credits each = 96,000 credits
20: K-Hex HE Mini-Missiles 2400 credits each = 48,000 credits
2,520: Heavy Ramjet Rounds in 15mm 200 credits each = 504,000 credits
1: Phase Tech full Medkit 200,000 credits
1: Spacer's Friend Multi-Tool (P102 DB13) 8,500 credits
1: Multitool (P143 PW) 25,000 credits
Radiation Shielding for personal quarters (Not for Kess's sake, but so that he doesn't irradiate the hell out everyone else) 90,000 credits (per AU Galaxy Guide)

Total cost = 1,281,500 credits


Holy balls I forgot how expensive the heavy ramjet ammo was. I'd suggest marking that down as 'buy it later, holy crap that's expensive' to cut the request value down by literally half. The Phase Medkit is also nice to have but not necessary. That said Kesslan has Paramedic at 79% so him having some kind of medical gear makes sense. That said it's not an urgent thing. If need be to cut down on other costs get half the ammo requested for everything but the light and dark pistol. Those are the only two things I really, really want to finally be able to use after like 10RL years of having them.
Kesslan's Character Sheet
HP: 79 SDC: 157
MDC Skull: 22

Constant Effects:
Autododge +5, Mildly Radioactive, Can see Ultra-Violet spectrum of light, Takes 1/2 Damage from Radiation, Immune to Horror Factor, No fear of heights. Cybernetics: See Character Sheet. Can make Aimed/Called shots while running, swimming, parachuting or from a moving vehicle without penalty. Steady Nerves: Driving Penalties 1/2. Street Rep (Hardcase to be Feared): HF14 when Angry/Threatening.

Rose (To Kesslan): I don't suppose you're planning an assault on all free kind are you?
Daisy (OOC) Figures big crowds don't seem to be his thing, unless he's firing on them.
Rex: his ears rotate like dishes towards Kesslan's roar and the response from his foes, "trouble."
Al: Listening to the roar Al nods. "That would be Kesslan. Which most of the time means the exact same thing."
Theme Songs: Imagine Dragons - Radioactive , Disturbed: Indestructible , Johnny Cash: Hurt , UNKLE: Burn My Shadow, The Kinks: I'm not like everybody else, The Equalizer theme song, X Ambassadors: Jungle (feat. Jamie N Commons)
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Kesslan
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Posts: 578
Joined: Mon Apr 16, 2007 10:51 pm
Location: Phase World: Rogues

Re: Group Fund Purchase Requests.

Postby Az Rael » Mon Jan 20, 2020 7:01 am

Dreadmaster Helmet/mask modification request, I need pricing and availability to add text/HUD capability to the Dreadmaster helmet for Pertinax. This would be added to the group purchase.

Also, ammo for light and dark pistol doesn't show cost. Is the price for those included in the 1,281,500 cost shown below or is that extra?

Rogue Trader wrote:Due to the high volume of requests, I'm dealing with them all here - let me know what the final list is and I will deduct the funds and add the items as necessary.


Az Rael

Upgrade to Crew NE-BA-26 Special Body Armor, Request for mods to all 3 units
Upgrades
  • Sell/upgrade the current Built-in N-F20A Force field and upgrade to N-F40B Cost: (in Book) 130,000 (difference is 65,000 credits)
  • HUD Visor Allows 6 different screens to be viewed without impairing vision. Cost: 2,500 credits
  • Deluxe Weapons Package Cost: 60,000 (difference from basic package is 32,000 credits)
    • Twin Retractable Energy Blade (Right Forearm)
    • Plasma Encased Garrote Strangle Cord (Left Wrist)
        Damage: 5D6 M.D.C. per melee
    • Particle Beam Blaster
        Range: 2,000'
        Damage: 1D4x10 M.D.
        Payload: 10 Shot (E-Clip)
    • NE-28R Micro-Missile Wrist Launcher
        Range: 1 mile
        Damage: 6D6 M.D.
        Payload: 2 missiles
  • Robotic Exoskeleton Cost: 50,000 credits
      Robotic P.S. of 25, +4 P.P., +20 Speed, +10' to leaps, +10% to Climbing, Reduce Fatigue by 75%
      Restrained Punch: 6D6, Punch/Kick: 1D4 M.D., Power Punch/Jump Kick: 2D4 M.D.
  • Integrated Sensor Pod Cost: 4,500 credits
      360° scanning capability
      +3 Initiative, +2 to Parry, +2 to Dodge, +5 to Roll w/, allows user to dodge all attack, even those from behind and/or surprise

Total upgrade cost = 462,000 credits for all 3 units combined - COMMON AVAILABILITY - Purchase approved, please add to armory and deduct from group funds.

One IDF Commando Wristwatch to replace the one used for the improvised bombs - 1,300 credits - COMMON AVAILABILITY -Purchase approved, please add to armory and deduct from group funds.

Repairs to Armor for unit Az Rael used, as of last GM post armor had 50 M.D.C damage - 6,500 credits per 10 MDC repaired; total cost 32,500 credits-Purchase approved, please add to armory and deduct from group funds.

NE-040 Point Defense Drone x 2 Cost: (in book) 500,000 each; total of 1,000,000 credits - RARE AVAILABILITY (I think??)
Rare, 2 successful skill checks required, Suggested Modifier: -10%. three location checks for very rare per quad.

Location 1
Research 82% vs 1d100 = 31
Invoke Trust/Intimidate: 60% vs 1d100 = 86
Lore: Dimensions 57% vs 1d100 = 81

Location 2
Research 82% vs 1d100 = 27
Invoke Trust/Intimidate: 60% vs 1d100 = 100
Lore: Dimensions 57% vs 1d100 = 85

Location 3
Research 82% vs 1d100 = 9 - 10% = 72% SUCCESS
Invoke Trust/Intimidate: 60% vs 1d100 = 61
Lore: Dimensions 57% vs 1d100 = 21 - 10% = 47% SUCCESS

Total cost = 1,495,800 Credits (if everything is available)

Raz

20 - K-Hex demolition charges (Dimension Book 3, Page 56) 1,000 credits each (per book)
10 - NE-10G High Explosive grenades (Dimension Book 3, Page 56) 500 credits each (per book)
10 - Bi folding Holo displays (Something I can modify to contain explosives) 44,500 credits
10 - Pressure release denotation triggers (Unknown Price) 80 Credits each
100 - 1/8th inch MDC ball bearings 1 credit each

5 - Portable Computers (RUE page 262) 2,500 credits each

Total = 483,400 credits Looks to be all common, Purchase approved, please add to armory and deduct from group funds.

Kesslan

20: Smart NE Micro-Missiles 8,000 credits each = 160,000 credits
4: 10 round drums of Hex Gas Grenades for the WI-GL8 2,500 credits each = 100,000 credits
20: Hex Gas hand grenades 2,500 credits each = 50,000 credits
10: E-Clips for 'Dark Pistol' - SPECIAL
60: Rounds for 'Light Pistol' - SPECIAL
20: K-Hex AP Mini-MIssiles 4800 credits each = 96,000 credits
20: K-Hex HE Mini-Missiles 2400 credits each = 48,000 credits
2,520: Heavy Ramjet Rounds in 15mm 200 credits each = 504,000 credits
1: Phase Tech full Medkit 200,000 credits
1: Spacer's Friend Multi-Tool (P102 DB13) 8,500 credits
1: Multitool (P143 PW) 25,000 credits
Radiation Shielding for personal quarters (Not for Kess's sake, but so that he doesn't irradiate the hell out everyone else) 90,000 credits (per AU Galaxy Guide)Please confirm but I believe Consumer said this was not necessary and already completed on the rooms.

Total cost = 1,281,500 credits Purchase approved, please reduce Ramjet Quantity by half(need answer on Light and Dark pistol cost), please add to armory and deduct from group funds.

Scythe
HUD Visor Allows 6 different screens to be viewed without impairing vision. Cost: 2,500 creditsPurchase approved, please add to armory and deduct from group funds.

GRAND TOTAL = 3,263,200 Credits - Please adjust as needed per notes and roll results.

Az Rael wrote:Personal Purchase for Az Rael - Need cost to renovate Group leader room to see attached.
Purchase approved, please add to HQ description and deduct funds from Az Rael. Construction approved up to 50K for standard construction and up to 100K for vault, total 150K credits.
P.P.E.: 65 / 99
I.S.P.: 47 / 47
H.P.: 34 / 34
S.D.C.: 82 / 82

Perception Bonus: 52%
+15% in darkness or while in a shadow, +5% dealing with Vampires/Undead, +5% Ambush, backstabbing or shadow magic
BA-26 EBA armor M.D.C: 90 / 90

Charm/Impress: 25%
Invoke Trust/Intimidate: 60%
Horror/Awe Factor: 12


Az Rael

Always On
  • Impervious to Shape-Changing/Metamorphosis (special)
  • Sense the Presence of Vampire and Vampire Intelligences (Special)
  • Sence Rifts and Ley Lines (special)


Combat Data
  • HTH Type: Commando lvl 5
  • Number of Attacks: 5 (+1 attack when in shadow or darkness)
  • P.P.E.: Channel 15 P.P.E per attack
  • Initiative Bonus: +4
  • Strike Bonus: +6 (+2 attack when in shadow or darkness)
  • Parry Bonus: +7 (+2 attack when in shadow or darkness)
  • Dodge Bonus: +7 (+2 attack when in shadow or darkness)
  • Entangle: +2
  • HTH Damage Bonus: +4
  • Bonus to Roll w/Punch: +3
  • Bonus to Pull a Punch: +5
  • Bonus to Disarm: +1
  • Bonus to Automatic Body Flip: +1
  • Bonus to Automatic Dodge: +3


Saving Throw Bonuses
  • Coma/Death:
  • Magic (varies): +2
  • Lethal Poison (14+):
  • Non-Lethal Poison (16+):
  • Insanity (12+): +8
  • Psionics (varies): +8
  • Mind Control via psionics or drugs: +1
  • Horror Factor (varies): +9
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Posts: 162
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Re: Group Fund Purchase Requests.

Postby Rogue Trader » Tue Jan 21, 2020 11:15 am

Group Fund Shopping IN PROGRESS

Az Rael wrote:Dreadmaster Helmet/mask modification request, I need pricing and availability to add text/HUD capability to the Dreadmaster helmet for Pertinax. This would be added to the group purchase.


Assume the same as the HUD for the NE-BA-26:

HUD Visor Allows 6 different screens to be viewed without impairing vision. Cost: 2,500 credits

Also, ammo for light and dark pistol doesn't show cost. Is the price for those included in the 1,281,500 cost shown below or is that extra?


Those have to be specially-made, so they're not included. I will work with Consumer on a price and assume they will be ready when you return from this next mission. The price will be due upon delivery.

Radiation Shielding for personal quarters (Not for Kess's sake, but so that he doesn't irradiate the hell out everyone else) 90,000 credits (per AU Galaxy Guide)Please confirm but I believe Consumer said this was not necessary and already completed on the rooms.


This has been confirmed. The shielding is already there. That value will be deducted from the total.

Items purchased wrote:Az Rael
3 sets of upgrades to already-owned NE-BA-26 armors - DONE - if anyone has these out on loan, they will need to copy/pase the code from the group equipment thread
1 IDF Commando Wristwatch - DONE - I condensed the 3 identical watches into one line-item.
Armor repair for Az Rael - CONSIDER IT REPAIRED. ADJUST ACCORDINGLY
2 NE-040 Point Defense Drones - DONE - Placed into the Group's armory at their HQ


Raz
20 K-Hex demolition charges - DONE - Placed into the Group's armory at their HQ
10 NE-10G High Explosive grenades - DONE - Placed into the Group's armory at their HQ
10 Bi folding Holo displays - DONE - Placed into the Group's armory at their HQ
10 Pressure release denotation triggers - DONE - Placed into the Group's armory at their HQ
100 1/8th inch MDC ball bearings - DONE - Placed into the Group's armory at their HQ
5 Portable Computers - DONE - Placed into the Group's armory at their HQ

Kesslan
20 Smart NE Micro-Missiles - DONE - Placed into the Group's armory at their HQ
4 10 round drums of Hex Gas Grenades for the WI-GL8 - DONE - Placed into the Group's armory at their HQ
20 Hex Gas hand grenades - DONE - Placed into the Group's armory at their HQ
20 K-Hex AP Mini-MIssiles - DONE - Placed into the Group's armory at their HQ
20 K-Hex HE Mini-Missiles - DONE - Placed into the Group's armory at their HQ
1,260 Heavy Ramjet Rounds in 15mm - DONE - Placed into the Group's armory at their HQ
1 Phase Tech full Medkit - DONE - Placed into the Group's armory at their HQ
1 Spacer's Friend Multi-Tool - DONE - Placed into the Group's armory at their HQ
1 Multitool - DONE - Placed into the Group's armory at their HQ

Scythe
HUD Visor (installed) - INSTALLED IN WARLOCK MARINE ARMOR

Pertinax
HUD Visor (installed) - INSTALLED IN DREADMASTER MASK


Final Adjusted Price: 2,923,700 Credits AMOUNT DEDUCTED

Value will be deducted from group funds and items will be added to sheets in the coming days.

Thank you for shopping at the Rogue Trader. Have a roguish day.
"I won't lead you to temptation, but I can give you directions." - The Rogue Trader

Ask not what your GM can do for you, Ask what can you do for your GM - Proposed AGM Motto
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