OOC Chat

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OOC Chat

Postby Blackhaunt » Thu Aug 18, 2016 2:06 pm

Conduct all Out of Character chat here.

This thread gets pruned regularly, so don't place anything here that is vital.
Let the GAMES begin.
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Re: OOC Chat

Postby Blackhaunt » Sat Apr 15, 2017 7:48 am

HEY!

Please read this site-wide set of rules for posting format. Here's the specific section I am talking about.


How to Write In Rifts: Merctown but ALSO in Century Station wrote:[u]

1. Your character cannot post in more than one location at a time (you can't be in two places at once).

2. When departing a scene/thread, you MUST note of where you're going in the content of the post and post to that new location.
Example: John waves to everyone "Well, it's been fun guys, bye!"
(Quiet Warrior Inn)

3. When a character enters a scene they cannot "overhear" more than one post prior to their arrival. (i.e., you have to roleplay ignorance of the thread.)

4. All posts will be done in the 3rd person present tense.
Example (for you non-English majors): Dave walks into the bar and says "Ouch."
If this grammar is beyond your understanding you should do one of two things:
a) Get hold of me or another DM via YIM or PM so that we can explain things more clearly for you.
b) Play on another PBP site. We have standards and do things a bit differently here on EU.

5. Spoken text must be written inside quotes.
Example:
John the Psycho Clown wrote:John says "Hi there young man, how are you?"


6. Posted thoughts must be written in italics.
Example:
John the Psycho Clown wrote:John sees an out-of place concession at the airport. Well, that's strange...a shaved ice stand in Alaska?

7. Certain GMs will ask for different formats, please understand that these are the default requirements for use on this website.

Short-hand list for EU writing customs:
Plain text is descriptive narrative.
Italicized text is used to convey a character's thoughts/internal monologue.
"Bold text is verbal speech. Please note that the quotes are inside the tags used to bold the text."
Telepathy is italicized and light blue in color (color=#0040FF).
"Verbal speech conducted via electronic means like radio, is bolded and colored dark blue (color=#0000FF)."




If you're talking, quotes around both ends and bold it. If you're thinking, make the thoughts dialogue and italicize it. Anything else is incorrect and detracts from our ability to enjoy this game.

That is all.
Let the GAMES begin.
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Re: OOC Chat

Postby Spiderweb » Sun Apr 16, 2017 1:21 am

Did anyone else pick up on the fact that one of the purported good guys did not seem to know the name of their enemies. Barney was thinking, "children in trouble" and overlooked it at first.
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Re: OOC Chat

Postby Wi-Fi » Sun Apr 16, 2017 10:22 am

I did pick up a certain vibe that they were not at all telling the truth or aware of there situation.That and the the veiled threat a child might make...yes I did see a few things that have Wi-Fi on alert.
Image
Wi-Fi's character sheet
OOC Comments
Bonuses in green apply only when force aura is active.
PPE: 15
ISP: 106/140
HP: 30 (34 with aura)
SDC: 47 (260)
Aura: 240/260 (Aura also gives superhuman strength)
Swarm status: 5 (all healthy)
SDC: 50/50/50/50/50

TRS-13
SDC: 50
AR: 6

CAF Elite Corps Load-Bearing Chest Rig (Patron Item)
Image
[size=85]Features:
• 12 attachment points
• Integrated IRMSS: 20,000 credits to recharge (R:UE, p.263)
Attachment points can be utilized to carry 1 each of the following item types: sidearm, magazine, E-clip, grenade, canteen, food ration pack, minor items or individual tools.

• Attachment: Clip (Rocksalt)
• Attachment: Clip (Rocksalt)
• Attachment: Clip (Armor Piercing)
• Attachment: Clip (Armor Piercing)
• Attachment: Clip (Shok Lock Cartridges)
• Attachment: Clip (Shok Lock Cartridges)
• Attachment: Clip (Multi-ball -Low Lethality)
• Attachment: Clip (Multi-ball -Low Lethality)
• Attachment: Flash Pack
• Attachment: Flash Pack
• Attachment: Voice recorder Pack
• Attachment: Voice recorder Pack

Shock Gloves:
• Range: Melee
• Damage: None. This gloves discharge an energy charge that short circuits the nervous system. Victims are dazed, -10 to strike, parry and dodge for 2d4 melee rounds.
A successful saving throw means the person has successfully fought off the effect and is unimpaired. Roll to save against each strike. Saving throw versus toxins.
• Rate of Fire: Single shots only, five shots total per melee
• Payload: 10/10 shots per charge (no clip)[/size]
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Re: OOC Chat

Postby Spiderweb » Sun Apr 16, 2017 10:30 am

If needed we can use the truth spell on my spear and play "20 questions".
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Re: OOC Chat

Postby Wi-Fi » Sun Apr 16, 2017 11:24 am

Spiderweb wrote:If needed we can use the truth spell on my spear and play "20 questions".


I just want the Ultra's out of the room so we can decide. I figure they are telling us truth. just they may be missing something we would not over look. My guess is when we get the facts they have that will explain most things. That whole we will not register with CHIMERA rubbed me. They don't need to give names behind the Cowel so to speak. I would not expect that...but to cooperate and be more diplomatic...is expected. (That or Wi-Fi is crabby and not in the mood to be threatened.)

Though this does bring up an idea..a hero registry for visiting heroes should be used. I'll mention in my next post.
Image
Wi-Fi's character sheet
OOC Comments
Bonuses in green apply only when force aura is active.
PPE: 15
ISP: 106/140
HP: 30 (34 with aura)
SDC: 47 (260)
Aura: 240/260 (Aura also gives superhuman strength)
Swarm status: 5 (all healthy)
SDC: 50/50/50/50/50

TRS-13
SDC: 50
AR: 6

CAF Elite Corps Load-Bearing Chest Rig (Patron Item)
Image
[size=85]Features:
• 12 attachment points
• Integrated IRMSS: 20,000 credits to recharge (R:UE, p.263)
Attachment points can be utilized to carry 1 each of the following item types: sidearm, magazine, E-clip, grenade, canteen, food ration pack, minor items or individual tools.

• Attachment: Clip (Rocksalt)
• Attachment: Clip (Rocksalt)
• Attachment: Clip (Armor Piercing)
• Attachment: Clip (Armor Piercing)
• Attachment: Clip (Shok Lock Cartridges)
• Attachment: Clip (Shok Lock Cartridges)
• Attachment: Clip (Multi-ball -Low Lethality)
• Attachment: Clip (Multi-ball -Low Lethality)
• Attachment: Flash Pack
• Attachment: Flash Pack
• Attachment: Voice recorder Pack
• Attachment: Voice recorder Pack

Shock Gloves:
• Range: Melee
• Damage: None. This gloves discharge an energy charge that short circuits the nervous system. Victims are dazed, -10 to strike, parry and dodge for 2d4 melee rounds.
A successful saving throw means the person has successfully fought off the effect and is unimpaired. Roll to save against each strike. Saving throw versus toxins.
• Rate of Fire: Single shots only, five shots total per melee
• Payload: 10/10 shots per charge (no clip)[/size]
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Re: OOC Chat

Postby Wi-Fi » Fri Apr 28, 2017 4:03 pm

That Dossier looks awesome! Nice job on that, BH!
Image
Wi-Fi's character sheet
OOC Comments
Bonuses in green apply only when force aura is active.
PPE: 15
ISP: 106/140
HP: 30 (34 with aura)
SDC: 47 (260)
Aura: 240/260 (Aura also gives superhuman strength)
Swarm status: 5 (all healthy)
SDC: 50/50/50/50/50

TRS-13
SDC: 50
AR: 6

CAF Elite Corps Load-Bearing Chest Rig (Patron Item)
Image
[size=85]Features:
• 12 attachment points
• Integrated IRMSS: 20,000 credits to recharge (R:UE, p.263)
Attachment points can be utilized to carry 1 each of the following item types: sidearm, magazine, E-clip, grenade, canteen, food ration pack, minor items or individual tools.

• Attachment: Clip (Rocksalt)
• Attachment: Clip (Rocksalt)
• Attachment: Clip (Armor Piercing)
• Attachment: Clip (Armor Piercing)
• Attachment: Clip (Shok Lock Cartridges)
• Attachment: Clip (Shok Lock Cartridges)
• Attachment: Clip (Multi-ball -Low Lethality)
• Attachment: Clip (Multi-ball -Low Lethality)
• Attachment: Flash Pack
• Attachment: Flash Pack
• Attachment: Voice recorder Pack
• Attachment: Voice recorder Pack

Shock Gloves:
• Range: Melee
• Damage: None. This gloves discharge an energy charge that short circuits the nervous system. Victims are dazed, -10 to strike, parry and dodge for 2d4 melee rounds.
A successful saving throw means the person has successfully fought off the effect and is unimpaired. Roll to save against each strike. Saving throw versus toxins.
• Rate of Fire: Single shots only, five shots total per melee
• Payload: 10/10 shots per charge (no clip)[/size]
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Re: OOC Chat

Postby EBAH » Sun Apr 30, 2017 7:31 pm

Procurement requests have been updated! If it's approved, add it to you sheet! (Cascade - I was vague in the post, your suit is modified and can be noted as such on your sheet.)

And you might notice a theme: Procurement not Research.
I'm so foulably human, I pick the lock but will not turn the key. ~ Bad Religion

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Re: OOC Chat

Postby EBAH » Sun Apr 30, 2017 9:58 pm

Busy night!
Post up for Brennet.
And for Presence.
I'm so foulably human, I pick the lock but will not turn the key. ~ Bad Religion

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Re: OOC Chat

Postby Sentinel » Sun Apr 30, 2017 10:20 pm

Wi-Fi wrote:That Dossier looks awesome! Nice job on that, BH!


I second that. It was overwhelming in a great way,
Yellow Dragon Ledger
OOC Comments
Languages: N:Class-Chinese/Mandarin,English, Spanish, Arabic, Russian, Japanese, Hindi/Urdu
P.P.E.: 236/236| H.P.: N/A | S.D.C.: 495/495 AR: 16 Save vs. Awe/Horror:14 (16) for words spoken and each attack against Sentinel
Spell reference at this Link
Ectype 1
Ectype P.P.E.: 236/236 | H.P.: N/A | S.D.C.: 495/495 Equipment: Mobile Compact Computer/ HUD interface, Neckband Radio/ID transponders
Ectype 2
Ectype P.P.E.: 236/236 | H.P.: N/A | S.D.C.: 495/495 Equipment: Robot Repair Kit with sophisticated tools, Neckband Radio/ID transponders
Ectype 3
Ectype P.P.E.: 236/236 | H.P.: N/A | S.D.C.: 495/495 Weapon: 40mm MM-1 Multiple Grenade Launcher Equipment: Neckband Radio/ID transponders

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Re: OOC Chat

Postby EBAH » Sun Apr 30, 2017 10:52 pm

And you didn't think it was going to happen...

HOLIDAY SPECIAL has been updated. And dammit, we're going to finish. Santa is next, so finish of these two elves!
I'm so foulably human, I pick the lock but will not turn the key. ~ Bad Religion

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Re: OOC Chat

Postby Sentinel » Sun Apr 30, 2017 11:43 pm

Maniacal Laugh wrote:And you didn't think it was going to happen...

HOLIDAY SPECIAL has been updated. And dammit, we're going to finish. Santa is next, so finish of these two elves!


Can Sentinel make a guest appearance as a disgruntled employee fed up with Saint Nick's crap? :lol:
Yellow Dragon Ledger
OOC Comments
Languages: N:Class-Chinese/Mandarin,English, Spanish, Arabic, Russian, Japanese, Hindi/Urdu
P.P.E.: 236/236| H.P.: N/A | S.D.C.: 495/495 AR: 16 Save vs. Awe/Horror:14 (16) for words spoken and each attack against Sentinel
Spell reference at this Link
Ectype 1
Ectype P.P.E.: 236/236 | H.P.: N/A | S.D.C.: 495/495 Equipment: Mobile Compact Computer/ HUD interface, Neckband Radio/ID transponders
Ectype 2
Ectype P.P.E.: 236/236 | H.P.: N/A | S.D.C.: 495/495 Equipment: Robot Repair Kit with sophisticated tools, Neckband Radio/ID transponders
Ectype 3
Ectype P.P.E.: 236/236 | H.P.: N/A | S.D.C.: 495/495 Weapon: 40mm MM-1 Multiple Grenade Launcher Equipment: Neckband Radio/ID transponders

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Re: OOC Chat

Postby EBAH » Mon May 01, 2017 7:40 am

If it were January and not May, yes. But I think everyone would agree this needs to wrap up quickly. PDQ even.
I'm so foulably human, I pick the lock but will not turn the key. ~ Bad Religion

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Re: OOC Chat

Postby Wi-Fi » Mon May 01, 2017 11:22 am

Ya, I want presents...maybe keep one them magic hammers to hit peoples toes and tails with in the Omega HQ...a good wake up call. lol!
Image
Wi-Fi's character sheet
OOC Comments
Bonuses in green apply only when force aura is active.
PPE: 15
ISP: 106/140
HP: 30 (34 with aura)
SDC: 47 (260)
Aura: 240/260 (Aura also gives superhuman strength)
Swarm status: 5 (all healthy)
SDC: 50/50/50/50/50

TRS-13
SDC: 50
AR: 6

CAF Elite Corps Load-Bearing Chest Rig (Patron Item)
Image
[size=85]Features:
• 12 attachment points
• Integrated IRMSS: 20,000 credits to recharge (R:UE, p.263)
Attachment points can be utilized to carry 1 each of the following item types: sidearm, magazine, E-clip, grenade, canteen, food ration pack, minor items or individual tools.

• Attachment: Clip (Rocksalt)
• Attachment: Clip (Rocksalt)
• Attachment: Clip (Armor Piercing)
• Attachment: Clip (Armor Piercing)
• Attachment: Clip (Shok Lock Cartridges)
• Attachment: Clip (Shok Lock Cartridges)
• Attachment: Clip (Multi-ball -Low Lethality)
• Attachment: Clip (Multi-ball -Low Lethality)
• Attachment: Flash Pack
• Attachment: Flash Pack
• Attachment: Voice recorder Pack
• Attachment: Voice recorder Pack

Shock Gloves:
• Range: Melee
• Damage: None. This gloves discharge an energy charge that short circuits the nervous system. Victims are dazed, -10 to strike, parry and dodge for 2d4 melee rounds.
A successful saving throw means the person has successfully fought off the effect and is unimpaired. Roll to save against each strike. Saving throw versus toxins.
• Rate of Fire: Single shots only, five shots total per melee
• Payload: 10/10 shots per charge (no clip)[/size]
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Re: OOC Chat

Postby Spiderweb » Mon May 01, 2017 1:52 pm

Humph, we will be lucky if we only get coal in our stockings.
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Re: OOC Chat

Postby Brennet » Mon May 01, 2017 5:14 pm

Greetings one and all :alien:

Just a fury little man with a overly large fish like head .. nothing to see here.
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Re: OOC Chat

Postby Spiderweb » Tue May 02, 2017 12:58 am

A "fury" little man :D
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Re: OOC Chat

Postby Brennet » Tue May 02, 2017 2:55 pm

Spiderweb wrote:A "fury" little man :D


You got me .. my bad :oops: ... forgot the 2nd r
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Re: OOC Chat

Postby Faraday » Tue May 02, 2017 3:21 pm

Welcome Brennet.
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Re: OOC Chat

Postby EBAH » Tue May 02, 2017 9:53 pm

Hey folks!
Thank you for such detailed procurement requests! There are lots of tinkering related requests here. I think we should start getting these projects underway using the Tinkering tracking topic tacked to this forum. I always try to ignore intense rules like the tinkering ones, but they do work well. So if you guys will take a look into them, so will I and we can start these projects! I'll add some relevant links in the next 24 hours or so.
I'm so foulably human, I pick the lock but will not turn the key. ~ Bad Religion

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Re: OOC Chat

Postby Wi-Fi » Tue May 02, 2017 10:46 pm

Sweet. I think I have a good plane to compliment Brute Hover truck. I'll have to look it up in more detail to see what we need to do to make it.
Image
Wi-Fi's character sheet
OOC Comments
Bonuses in green apply only when force aura is active.
PPE: 15
ISP: 106/140
HP: 30 (34 with aura)
SDC: 47 (260)
Aura: 240/260 (Aura also gives superhuman strength)
Swarm status: 5 (all healthy)
SDC: 50/50/50/50/50

TRS-13
SDC: 50
AR: 6

CAF Elite Corps Load-Bearing Chest Rig (Patron Item)
Image
[size=85]Features:
• 12 attachment points
• Integrated IRMSS: 20,000 credits to recharge (R:UE, p.263)
Attachment points can be utilized to carry 1 each of the following item types: sidearm, magazine, E-clip, grenade, canteen, food ration pack, minor items or individual tools.

• Attachment: Clip (Rocksalt)
• Attachment: Clip (Rocksalt)
• Attachment: Clip (Armor Piercing)
• Attachment: Clip (Armor Piercing)
• Attachment: Clip (Shok Lock Cartridges)
• Attachment: Clip (Shok Lock Cartridges)
• Attachment: Clip (Multi-ball -Low Lethality)
• Attachment: Clip (Multi-ball -Low Lethality)
• Attachment: Flash Pack
• Attachment: Flash Pack
• Attachment: Voice recorder Pack
• Attachment: Voice recorder Pack

Shock Gloves:
• Range: Melee
• Damage: None. This gloves discharge an energy charge that short circuits the nervous system. Victims are dazed, -10 to strike, parry and dodge for 2d4 melee rounds.
A successful saving throw means the person has successfully fought off the effect and is unimpaired. Roll to save against each strike. Saving throw versus toxins.
• Rate of Fire: Single shots only, five shots total per melee
• Payload: 10/10 shots per charge (no clip)[/size]
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Re: OOC Chat

Postby DARYL » Wed May 03, 2017 1:03 pm

Maniacal Laugh wrote:Hey folks!
Thank you for such detailed procurement requests! There are lots of tinkering related requests here. I think we should start getting these projects underway using the Tinkering tracking topic tacked to this forum. I always try to ignore intense rules like the tinkering ones, but they do work well. So if you guys will take a look into them, so will I and we can start these projects! I'll add some relevant links in the next 24 hours or so.


Will do ... I'll add a bit of that write up (pending GM review/approval of course).

Just a heads up .. Eventually I will also be doing something similar for Daryl with the self taught skills thing .. but later when there is a better IC opportunity to do so.
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Re: OOC Chat

Postby EBAH » Wed May 03, 2017 1:04 pm

Multi tasking and doing everything twice as fast?
I'm so foulably human, I pick the lock but will not turn the key. ~ Bad Religion

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Re: OOC Chat

Postby DARYL » Wed May 03, 2017 2:19 pm

Maniacal Laugh wrote:Multi tasking and doing everything twice as fast?


Of course ;)

I may not Super Strong .. Don't know Magic .. or have psionics .. don't regrow arms and such .. but I can do my part.
:D
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Re: OOC Chat

Postby Wi-Fi » Wed May 03, 2017 8:27 pm

Between already listed and a plane that looks like winner. Easy make and should give us all xp. Will post up soon for group approval.

Edit as for that plane I'm certain we can over time make (and earn us experience). Again we will need stats, but it looks feasible in design and something we could have up and running in a week of dedicated work given the talent pool.The future of Omega air travel It is able to hold 6 and while not able to land in street...we have the hover truck for street work.
Image
Wi-Fi's character sheet
OOC Comments
Bonuses in green apply only when force aura is active.
PPE: 15
ISP: 106/140
HP: 30 (34 with aura)
SDC: 47 (260)
Aura: 240/260 (Aura also gives superhuman strength)
Swarm status: 5 (all healthy)
SDC: 50/50/50/50/50

TRS-13
SDC: 50
AR: 6

CAF Elite Corps Load-Bearing Chest Rig (Patron Item)
Image
[size=85]Features:
• 12 attachment points
• Integrated IRMSS: 20,000 credits to recharge (R:UE, p.263)
Attachment points can be utilized to carry 1 each of the following item types: sidearm, magazine, E-clip, grenade, canteen, food ration pack, minor items or individual tools.

• Attachment: Clip (Rocksalt)
• Attachment: Clip (Rocksalt)
• Attachment: Clip (Armor Piercing)
• Attachment: Clip (Armor Piercing)
• Attachment: Clip (Shok Lock Cartridges)
• Attachment: Clip (Shok Lock Cartridges)
• Attachment: Clip (Multi-ball -Low Lethality)
• Attachment: Clip (Multi-ball -Low Lethality)
• Attachment: Flash Pack
• Attachment: Flash Pack
• Attachment: Voice recorder Pack
• Attachment: Voice recorder Pack

Shock Gloves:
• Range: Melee
• Damage: None. This gloves discharge an energy charge that short circuits the nervous system. Victims are dazed, -10 to strike, parry and dodge for 2d4 melee rounds.
A successful saving throw means the person has successfully fought off the effect and is unimpaired. Roll to save against each strike. Saving throw versus toxins.
• Rate of Fire: Single shots only, five shots total per melee
• Payload: 10/10 shots per charge (no clip)[/size]
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Re: OOC Chat

Postby DARYL » Fri May 05, 2017 1:38 pm

Maniacal Laugh wrote:Hey folks!
Thank you for such detailed procurement requests! There are lots of tinkering related requests here. I think we should start getting these projects underway using the Tinkering tracking topic tacked to this forum. I always try to ignore intense rules like the tinkering ones, but they do work well. So if you guys will take a look into them, so will I and we can start these projects! I'll add some relevant links in the next 24 hours or so.


Only as an offer to try and help.
I put a post up for some of the relevant book references for Empire's Robotic Suit Repairs .. in the Tinkering Section.

Not for Daryl himself .. He is working on the other project .. and Daryl isn't qualified to do more than minor assistance at most anyway .. Basic Electronics and Basic Mechanics .. It's more for helping other PCs who have better / more advanced electrical and mechanical skills than Daryl does.

Faraday has the highest / most advanced Robotics (Mechanical and Electrical) Skills
But
Sentinel also has the needed skills.

Sentinel's Multiples all equally as proficient as he is .. all combined .. they could potentially get allot of those work hours completed every day.
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Re: OOC Chat

Postby EBAH » Sat May 06, 2017 3:56 am

GM post is up sports fans.

"Please understand, if I missed anyone, it's been a big day. I'm a little tired." - Mystery Quote!
I'm so foulably human, I pick the lock but will not turn the key. ~ Bad Religion

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Re: OOC Chat

Postby Wi-Fi » Thu May 11, 2017 12:22 pm

So love Blackdog's response. I'd be tempted pour sugar in the tank too. But that is alot of sugar.
Image
Wi-Fi's character sheet
OOC Comments
Bonuses in green apply only when force aura is active.
PPE: 15
ISP: 106/140
HP: 30 (34 with aura)
SDC: 47 (260)
Aura: 240/260 (Aura also gives superhuman strength)
Swarm status: 5 (all healthy)
SDC: 50/50/50/50/50

TRS-13
SDC: 50
AR: 6

CAF Elite Corps Load-Bearing Chest Rig (Patron Item)
Image
[size=85]Features:
• 12 attachment points
• Integrated IRMSS: 20,000 credits to recharge (R:UE, p.263)
Attachment points can be utilized to carry 1 each of the following item types: sidearm, magazine, E-clip, grenade, canteen, food ration pack, minor items or individual tools.

• Attachment: Clip (Rocksalt)
• Attachment: Clip (Rocksalt)
• Attachment: Clip (Armor Piercing)
• Attachment: Clip (Armor Piercing)
• Attachment: Clip (Shok Lock Cartridges)
• Attachment: Clip (Shok Lock Cartridges)
• Attachment: Clip (Multi-ball -Low Lethality)
• Attachment: Clip (Multi-ball -Low Lethality)
• Attachment: Flash Pack
• Attachment: Flash Pack
• Attachment: Voice recorder Pack
• Attachment: Voice recorder Pack

Shock Gloves:
• Range: Melee
• Damage: None. This gloves discharge an energy charge that short circuits the nervous system. Victims are dazed, -10 to strike, parry and dodge for 2d4 melee rounds.
A successful saving throw means the person has successfully fought off the effect and is unimpaired. Roll to save against each strike. Saving throw versus toxins.
• Rate of Fire: Single shots only, five shots total per melee
• Payload: 10/10 shots per charge (no clip)[/size]
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Re: OOC Chat

Postby EBAH » Thu May 11, 2017 6:42 pm

Can anyone say denouement?
New Holiday Special Post!!
I'm so foulably human, I pick the lock but will not turn the key. ~ Bad Religion

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Re: OOC Chat

Postby Wi-Fi » Fri May 12, 2017 10:25 am

Manic..I have plan we can make MILLIONS off of...and I have you to thank..

Santa Gnomes! think about it....santa looking gnomes can be in grocery stores, home renovation stores, Canadian tires and Costco's every where..you name it..

We can even extend it to other holidays...the Easter bunnies, Cupids and leperchauns for sure. Heck we can even get some made for May the fourth...YODA Gnomes...nuff said?
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Wi-Fi's character sheet
OOC Comments
Bonuses in green apply only when force aura is active.
PPE: 15
ISP: 106/140
HP: 30 (34 with aura)
SDC: 47 (260)
Aura: 240/260 (Aura also gives superhuman strength)
Swarm status: 5 (all healthy)
SDC: 50/50/50/50/50

TRS-13
SDC: 50
AR: 6

CAF Elite Corps Load-Bearing Chest Rig (Patron Item)
Image
[size=85]Features:
• 12 attachment points
• Integrated IRMSS: 20,000 credits to recharge (R:UE, p.263)
Attachment points can be utilized to carry 1 each of the following item types: sidearm, magazine, E-clip, grenade, canteen, food ration pack, minor items or individual tools.

• Attachment: Clip (Rocksalt)
• Attachment: Clip (Rocksalt)
• Attachment: Clip (Armor Piercing)
• Attachment: Clip (Armor Piercing)
• Attachment: Clip (Shok Lock Cartridges)
• Attachment: Clip (Shok Lock Cartridges)
• Attachment: Clip (Multi-ball -Low Lethality)
• Attachment: Clip (Multi-ball -Low Lethality)
• Attachment: Flash Pack
• Attachment: Flash Pack
• Attachment: Voice recorder Pack
• Attachment: Voice recorder Pack

Shock Gloves:
• Range: Melee
• Damage: None. This gloves discharge an energy charge that short circuits the nervous system. Victims are dazed, -10 to strike, parry and dodge for 2d4 melee rounds.
A successful saving throw means the person has successfully fought off the effect and is unimpaired. Roll to save against each strike. Saving throw versus toxins.
• Rate of Fire: Single shots only, five shots total per melee
• Payload: 10/10 shots per charge (no clip)[/size]
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Re: OOC Chat

Postby Wi-Fi » Tue May 16, 2017 8:52 am

Guys, awesome job on the Dossiers! They look good and the information is pretty concise. Also there basic and basic is good to get the info across. lots of wiggle room from a GM perspective and I do like wiggle room when I gm Basic and second edition DnD.
Image
Wi-Fi's character sheet
OOC Comments
Bonuses in green apply only when force aura is active.
PPE: 15
ISP: 106/140
HP: 30 (34 with aura)
SDC: 47 (260)
Aura: 240/260 (Aura also gives superhuman strength)
Swarm status: 5 (all healthy)
SDC: 50/50/50/50/50

TRS-13
SDC: 50
AR: 6

CAF Elite Corps Load-Bearing Chest Rig (Patron Item)
Image
[size=85]Features:
• 12 attachment points
• Integrated IRMSS: 20,000 credits to recharge (R:UE, p.263)
Attachment points can be utilized to carry 1 each of the following item types: sidearm, magazine, E-clip, grenade, canteen, food ration pack, minor items or individual tools.

• Attachment: Clip (Rocksalt)
• Attachment: Clip (Rocksalt)
• Attachment: Clip (Armor Piercing)
• Attachment: Clip (Armor Piercing)
• Attachment: Clip (Shok Lock Cartridges)
• Attachment: Clip (Shok Lock Cartridges)
• Attachment: Clip (Multi-ball -Low Lethality)
• Attachment: Clip (Multi-ball -Low Lethality)
• Attachment: Flash Pack
• Attachment: Flash Pack
• Attachment: Voice recorder Pack
• Attachment: Voice recorder Pack

Shock Gloves:
• Range: Melee
• Damage: None. This gloves discharge an energy charge that short circuits the nervous system. Victims are dazed, -10 to strike, parry and dodge for 2d4 melee rounds.
A successful saving throw means the person has successfully fought off the effect and is unimpaired. Roll to save against each strike. Saving throw versus toxins.
• Rate of Fire: Single shots only, five shots total per melee
• Payload: 10/10 shots per charge (no clip)[/size]
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Re: OOC Chat

Postby Blackhaunt » Wed May 17, 2017 11:50 pm

Thanks! ML did a lot of work on them, as did I. Glad you like em. :D
Let the GAMES begin.
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Re: OOC Chat

Postby EBAH » Sun May 21, 2017 9:30 pm

Seriously, did you guys expect the Santas to NOT explode?

Everything in the North Pole blows up!
I'm so foulably human, I pick the lock but will not turn the key. ~ Bad Religion

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Re: OOC Chat

Postby Sentinel » Tue May 23, 2017 8:21 pm

Many apologies. I thought I had posted after last GM post, but I was mistaken. I will get a post up tomorrow evening.
Yellow Dragon Ledger
OOC Comments
Languages: N:Class-Chinese/Mandarin,English, Spanish, Arabic, Russian, Japanese, Hindi/Urdu
P.P.E.: 236/236| H.P.: N/A | S.D.C.: 495/495 AR: 16 Save vs. Awe/Horror:14 (16) for words spoken and each attack against Sentinel
Spell reference at this Link
Ectype 1
Ectype P.P.E.: 236/236 | H.P.: N/A | S.D.C.: 495/495 Equipment: Mobile Compact Computer/ HUD interface, Neckband Radio/ID transponders
Ectype 2
Ectype P.P.E.: 236/236 | H.P.: N/A | S.D.C.: 495/495 Equipment: Robot Repair Kit with sophisticated tools, Neckband Radio/ID transponders
Ectype 3
Ectype P.P.E.: 236/236 | H.P.: N/A | S.D.C.: 495/495 Weapon: 40mm MM-1 Multiple Grenade Launcher Equipment: Neckband Radio/ID transponders

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Re: OOC Chat

Postby Brennet » Wed May 24, 2017 4:38 pm

Presence wrote:I don't believe we're supposed to use our previous posts' JiC rolls from before the GM post.


My bad if I was wrong :(
GM's call of course.

- - - - -

What my line of thinking was based on.
Player posts prior to a GM post are only intended actions .. not what actually happens.

Than the GM posts , describing what actually happened .. and sometimes GM post also includes fast forward / montage / etc.

Soo following that sequence .. Presense and Brennet each posted IC what they intended to do .. than GM posted what actually did happen over that period of time .. In this case Brennet was subjected to a psychic like effect .. one which he had already posted JIC roll to use for that time period in which the effect acted on him .. thus the GM when they make their post , is able to know if a PC makes a save or not .. And than I posted IC response accordingly.

- - - - - -

In the alternative .. if I was supposed to use the JIC roll from my post after the GM had posted .. to cover weather I made a saving throw for events during the GM post .. that seems out of sync to me .. it would mean the GM when they make their post would never know if a PC had made a save or not .. because that would make GM posts extremely difficult / near impossible .. I would still think the GM uses for events in their post the previously posted JIC rolls.
Brennet
Current
HP 35 SDC 33 / 35 PPE 12 HF 11 Compounding Similar Effect From Multiple Different Sources
  • Low Ma = RUE-p.283 "barely noticed or remembered usually ignored"
  • Cloaking = Invisible to all forms of electronic/mechanical detection , sensors, scanning (robotic,cyborg,etc)
    Has no effect on purely biological , magic , psychic senses .. Tends not to be noticed.
  • SuperHuman Senses = Smell , Balance , Awareness 108% Perception Skill
  • Untrackable : Leaves no trail or hint of having ever existed .. Any Effort to Track Character are done with a -70% penalty.
    No Body Odor , No Body Oils , No Finger Prints , No Foot Prints, No detectable Body Heat , Doesn't Stir Ground Cover when walking, Minimal Air Disturbance.
    Doesn't Register on Motion Detectors , Any tests on Biological/Genetic evidence (Hair,Skin,Fluids, etc) always gives inconclusive test results , etc.
  • UnNoteWorthy-Forgettable: Unnaturally easy not to notice at all .. Unnaturally easy to forgot entirely .. those who remember anything rarely remember any concrete details.
    Those who are immune or highly resistant to mental control like effects are equally immune / resistant to this effect.
  • Torn , Burnt , Muddy Clothes
  • Omega Suit: AR-17 SDC-250
    Electronic Sensor identifying Brennet (RFID-Tag) and Tracking him (GPS) , either don't work at all or face penalties (-70% or more) , due to his always on Cloaking and Untrackable abilities/powers.
  • Laser Rifle: Range: 1,800ft Damage: 5d6 Amo: 20 per clip --- Clips A(6/20) ,B,C,D
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Re: OOC Chat

Postby Brute » Thu May 25, 2017 5:55 am

Brennet wrote:
Presence wrote:I don't believe we're supposed to use our previous posts' JiC rolls from before the GM post.


My bad if I was wrong :(
GM's call of course.

- - - - -

What my line of thinking was based on.
Player posts prior to a GM post are only intended actions .. not what actually happens.

Than the GM posts , describing what actually happened .. and sometimes GM post also includes fast forward / montage / etc.

Soo following that sequence .. Presense and Brennet each posted IC what they intended to do .. than GM posted what actually did happen over that period of time .. In this case Brennet was subjected to a psychic like effect .. one which he had already posted JIC roll to use for that time period in which the effect acted on him .. thus the GM when they make their post , is able to know if a PC makes a save or not .. And than I posted IC response accordingly.

- - - - - -

In the alternative .. if I was supposed to use the JIC roll from my post after the GM had posted .. to cover weather I made a saving throw for events during the GM post .. that seems out of sync to me .. it would mean the GM when they make their post would never know if a PC had made a save or not .. because that would make GM posts extremely difficult / near impossible .. I would still think the GM uses for events in their post the previously posted JIC rolls.


JIC rolls are used by the GM when writing the GM posts. Therefore, after each GM post, you must provide new JIC rolls.
Brute

Normal Form
AR: 0
HP: 45/45
SDC: 186/186

Monstrous Form
AR: 13
HP: 40/40
SDC: 791/846

Crystal arm SDC: -1/??
Motion detector, 20’ radius range
Predator’s hearing (+2 Initiative, 8X Normal)

Omega Suit
A.R.: 17
SDC: 84/250
Features:
1) Hyper-mimetic alloy fibers change size and molecular composition to fit wearer regardless of APS powers, shape or size changes.
2) Built-in short range encrypted radio transceiver (Omega freq only).
3) Built-in RFID transponder for C.S.P.D. verifies wearer is a Centurion to all C.S.P.D. and their precise GPS location within 20'

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    +2 vs. magic; +2 vs. Horror Factor
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Re: OOC Chat

Postby Brennet » Thu May 25, 2017 12:08 pm

Brute wrote:JIC rolls are used by the GM when writing the GM posts. Therefore, after each GM post, you must provide new JIC rolls.


And it would be my understanding that ..
the loop repeats .. those next new JIC rolls provided after the GM post .. will be used by the GM when writing the next GM posts.

ie .. for example:

JIC Roll A
IC intended actions A

GM post what actually happens for A .. using previous JIC Rolls and intended actions A

JIC Roll B
IC intended actions B

GM post what actually happens for B .. using previous JIC Rolls and intended actions B.

etc ...

- - - - - - - - - -
The events of the GM post (what actually happened) in 'A' are always referring to the previous JIC rolls 'A' .. not the new ones 'B' made after that GM post 'A' .. The 'B' rolls will be applied in the 'B' GM post of what actually happens in 'B'.
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Re: OOC Chat

Postby EBAH » Thu May 25, 2017 4:22 pm

Hi folks! With the abstract and asynchronous nature of the pbp world, this is a valid question.

Thankfully, I do have an answer, born from years and far too many years of gming pbp games.

In short, every roll before a gm post is void for actions after the gm post. The dice start over after a gm post

The gm post is based on the actions, rolls, narrative, etc. of all the character posts that have been posted since the previous gm post. The active gm post provides the basis for the characters to respond to. It all comes down to the golden rule of pbp: give your gm lots of money. The silver rule is also important: players post intentions, gms post results.

Of course, being who I am, this can get a tad mushy at times. Rest assured that my intention is always to enhance the story and the character's agency.

That help?
I'm so foulably human, I pick the lock but will not turn the key. ~ Bad Religion

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Re: OOC Chat

Postby Presence » Thu May 25, 2017 7:41 pm

As far as I had figured, JiC rolls were for the GM to use, and not to be applied by the player to things. Mostly because a JiC roll would be applied to the next GM post, not the next player post. If the GM didn't address something in the post, I would probably ask before making an action based on personal interpretation.

I perfectly understand why you used the JiC roll, but I didn't think it was appropriate because as I had understood it at the time it was solely the GM who used and made actions based on the JiC roll. Coupled with the "don't use rolls from before a gm post for actions/responses made after the GM post," I can understand that being a problem. We've already moved past it IC, so I don't feel we should go back and try to re-do/retcon actions at this point OOC.

In any case, with this sorted hopefully we won't run into any more problems, either on your end or on mine. :P I'm sure I'll make a bunch more mistakes before we're done, so no harm, no foul here. Was just curious as to the course of action that was meant to be taken.
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A.R.: 17
SDC: 250 / 250

Normal Form
HP: 28 / 28
SDC: 76 / 76
Natural AR: --
Awe Factor: --
Will speak in either "phone texts or in Morse Code over radio," or in "sign language." Is otherwise mute and can only make a very limited selection of sounds.

Demigod Form
HP: 174 / 174
SDC: 902 / 902
Natural AR: 10
Awe Factor: 14, triggers whenever she is attacked or speaks.
Will speak normally through
"standard verbal speech."
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Re: OOC Chat

Postby Wi-Fi » Fri May 26, 2017 8:52 am

Maniacal Laugh wrote:Hi folks! With the abstract and asynchronous nature of the pbp world, this is a valid question.

Thankfully, I do have an answer, born from years and far too many years of gming pbp games.

In short, every roll before a gm post is void for actions after the gm post. The dice start over after a gm post

The gm post is based on the actions, rolls, narrative, etc. of all the character posts that have been posted since the previous gm post. The active gm post provides the basis for the characters to respond to. It all comes down to the golden rule of pbp: give your gm lots of money. The silver rule is also important: players post intentions, gms post results.

Of course, being who I am, this can get a tad mushy at times. Rest assured that my intention is always to enhance the story and the character's agency.

That help?



lots of money? I'll work on that one. :)

and ya, I like that rule. the JiC rolls cover most surprises or situations a player runs into.
Image
Wi-Fi's character sheet
OOC Comments
Bonuses in green apply only when force aura is active.
PPE: 15
ISP: 106/140
HP: 30 (34 with aura)
SDC: 47 (260)
Aura: 240/260 (Aura also gives superhuman strength)
Swarm status: 5 (all healthy)
SDC: 50/50/50/50/50

TRS-13
SDC: 50
AR: 6

CAF Elite Corps Load-Bearing Chest Rig (Patron Item)
Image
[size=85]Features:
• 12 attachment points
• Integrated IRMSS: 20,000 credits to recharge (R:UE, p.263)
Attachment points can be utilized to carry 1 each of the following item types: sidearm, magazine, E-clip, grenade, canteen, food ration pack, minor items or individual tools.

• Attachment: Clip (Rocksalt)
• Attachment: Clip (Rocksalt)
• Attachment: Clip (Armor Piercing)
• Attachment: Clip (Armor Piercing)
• Attachment: Clip (Shok Lock Cartridges)
• Attachment: Clip (Shok Lock Cartridges)
• Attachment: Clip (Multi-ball -Low Lethality)
• Attachment: Clip (Multi-ball -Low Lethality)
• Attachment: Flash Pack
• Attachment: Flash Pack
• Attachment: Voice recorder Pack
• Attachment: Voice recorder Pack

Shock Gloves:
• Range: Melee
• Damage: None. This gloves discharge an energy charge that short circuits the nervous system. Victims are dazed, -10 to strike, parry and dodge for 2d4 melee rounds.
A successful saving throw means the person has successfully fought off the effect and is unimpaired. Roll to save against each strike. Saving throw versus toxins.
• Rate of Fire: Single shots only, five shots total per melee
• Payload: 10/10 shots per charge (no clip)[/size]
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Re: OOC Chat

Postby Wi-Fi » Fri May 26, 2017 10:03 am

and for the record I like Christmas...I do not condone barring santa's door and burning his house...lol! (really)
Image
Wi-Fi's character sheet
OOC Comments
Bonuses in green apply only when force aura is active.
PPE: 15
ISP: 106/140
HP: 30 (34 with aura)
SDC: 47 (260)
Aura: 240/260 (Aura also gives superhuman strength)
Swarm status: 5 (all healthy)
SDC: 50/50/50/50/50

TRS-13
SDC: 50
AR: 6

CAF Elite Corps Load-Bearing Chest Rig (Patron Item)
Image
[size=85]Features:
• 12 attachment points
• Integrated IRMSS: 20,000 credits to recharge (R:UE, p.263)
Attachment points can be utilized to carry 1 each of the following item types: sidearm, magazine, E-clip, grenade, canteen, food ration pack, minor items or individual tools.

• Attachment: Clip (Rocksalt)
• Attachment: Clip (Rocksalt)
• Attachment: Clip (Armor Piercing)
• Attachment: Clip (Armor Piercing)
• Attachment: Clip (Shok Lock Cartridges)
• Attachment: Clip (Shok Lock Cartridges)
• Attachment: Clip (Multi-ball -Low Lethality)
• Attachment: Clip (Multi-ball -Low Lethality)
• Attachment: Flash Pack
• Attachment: Flash Pack
• Attachment: Voice recorder Pack
• Attachment: Voice recorder Pack

Shock Gloves:
• Range: Melee
• Damage: None. This gloves discharge an energy charge that short circuits the nervous system. Victims are dazed, -10 to strike, parry and dodge for 2d4 melee rounds.
A successful saving throw means the person has successfully fought off the effect and is unimpaired. Roll to save against each strike. Saving throw versus toxins.
• Rate of Fire: Single shots only, five shots total per melee
• Payload: 10/10 shots per charge (no clip)[/size]
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Re: OOC Chat

Postby Brennet » Sat May 27, 2017 5:46 am

Presence wrote:As far as I had figured, JiC rolls were for the GM to use, and not to be applied by the player to things. Mostly because a JiC roll would be applied to the next GM post, not the next player post. If the GM didn't address something in the post, I would probably ask before making an action based on personal interpretation.

I perfectly understand why you used the JiC roll, but I didn't think it was appropriate because as I had understood it at the time it was solely the GM who used and made actions based on the JiC roll. Coupled with the "don't use rolls from before a gm post for actions/responses made after the GM post," I can understand that being a problem. We've already moved past it IC, so I don't feel we should go back and try to re-do/retcon actions at this point OOC.

In any case, with this sorted hopefully we won't run into any more problems, either on your end or on mine. :P I'm sure I'll make a bunch more mistakes before we're done, so no harm, no foul here. Was just curious as to the course of action that was meant to be taken.


In this instance .. I think the confusion was due to my poor phrasing .. leading to a misunderstanding of the sequence , of what things were being applied to what.

My apologize , you aren't the 1st (nor likely to be the last) victim of instances of my failing to communicate successfully .. as some others in this group have already (unfortunately) had previous experience with .. :(

- - - - - - - - - - - - - - - - - - - - - -
#1 -- Logged as May 16 2017 3:29 pm
I made a intended IC post with JIC rolls

#2 -- Logged as May 21 2017 11:55pm
GM posted the result of those intentions (using among other things those #1 JIC Rolls) .. It is in that post that the GM described the (not intended) but actual event that happened .. of Brennet Hearing the verbal command .. thus that was the time in that GM post the GM was applying Brennet's #1 JIC roll to that event.

#3 -- Logged as May 23 2017 3:35 pm
I made a intended IC post that included (in part) describing those previous GM events (that already happened).

In which .. I was describing the past events of GM #2 .. It was those past events of #2 that used the previous #1 JIC rolls .. Brennet had already made or failed his save in that previous GM#2 part of the sequence .. in this case Brennet's JIC failed that save .. My explanation in #3 just included a partial description of those previous events .. as an explanation .. to help give context insight for the #3 intended actions , posting as a response after #2.
- - - - - - - - - - - -

It would have been wrong of me to try and use my JIC#3 to apply to the events of GM#2 .. expo-facto.
Those GM#2 events were already done (using previous JIC#1) .. By the time of my #3 , I've already made or failed the save in #2 , I've already dodged or been hit by attacks in #2 .. etc.
Brennet
Current
HP 35 SDC 33 / 35 PPE 12 HF 11 Compounding Similar Effect From Multiple Different Sources
  • Low Ma = RUE-p.283 "barely noticed or remembered usually ignored"
  • Cloaking = Invisible to all forms of electronic/mechanical detection , sensors, scanning (robotic,cyborg,etc)
    Has no effect on purely biological , magic , psychic senses .. Tends not to be noticed.
  • SuperHuman Senses = Smell , Balance , Awareness 108% Perception Skill
  • Untrackable : Leaves no trail or hint of having ever existed .. Any Effort to Track Character are done with a -70% penalty.
    No Body Odor , No Body Oils , No Finger Prints , No Foot Prints, No detectable Body Heat , Doesn't Stir Ground Cover when walking, Minimal Air Disturbance.
    Doesn't Register on Motion Detectors , Any tests on Biological/Genetic evidence (Hair,Skin,Fluids, etc) always gives inconclusive test results , etc.
  • UnNoteWorthy-Forgettable: Unnaturally easy not to notice at all .. Unnaturally easy to forgot entirely .. those who remember anything rarely remember any concrete details.
    Those who are immune or highly resistant to mental control like effects are equally immune / resistant to this effect.
  • Torn , Burnt , Muddy Clothes
  • Omega Suit: AR-17 SDC-250
    Electronic Sensor identifying Brennet (RFID-Tag) and Tracking him (GPS) , either don't work at all or face penalties (-70% or more) , due to his always on Cloaking and Untrackable abilities/powers.
  • Laser Rifle: Range: 1,800ft Damage: 5d6 Amo: 20 per clip --- Clips A(6/20) ,B,C,D
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Re: OOC Chat

Postby Brennet » Sun Jun 04, 2017 3:14 pm

WOOT :mrgreen:

Coming soon to a Century Station near you.
The unnaturally easy to forget Brennet :D

I have always gotten a chuckle from that powers example description of a eye witness PU1-p.48
:lol:
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Brennet
Current
HP 35 SDC 33 / 35 PPE 12 HF 11 Compounding Similar Effect From Multiple Different Sources
  • Low Ma = RUE-p.283 "barely noticed or remembered usually ignored"
  • Cloaking = Invisible to all forms of electronic/mechanical detection , sensors, scanning (robotic,cyborg,etc)
    Has no effect on purely biological , magic , psychic senses .. Tends not to be noticed.
  • SuperHuman Senses = Smell , Balance , Awareness 108% Perception Skill
  • Untrackable : Leaves no trail or hint of having ever existed .. Any Effort to Track Character are done with a -70% penalty.
    No Body Odor , No Body Oils , No Finger Prints , No Foot Prints, No detectable Body Heat , Doesn't Stir Ground Cover when walking, Minimal Air Disturbance.
    Doesn't Register on Motion Detectors , Any tests on Biological/Genetic evidence (Hair,Skin,Fluids, etc) always gives inconclusive test results , etc.
  • UnNoteWorthy-Forgettable: Unnaturally easy not to notice at all .. Unnaturally easy to forgot entirely .. those who remember anything rarely remember any concrete details.
    Those who are immune or highly resistant to mental control like effects are equally immune / resistant to this effect.
  • Torn , Burnt , Muddy Clothes
  • Omega Suit: AR-17 SDC-250
    Electronic Sensor identifying Brennet (RFID-Tag) and Tracking him (GPS) , either don't work at all or face penalties (-70% or more) , due to his always on Cloaking and Untrackable abilities/powers.
  • Laser Rifle: Range: 1,800ft Damage: 5d6 Amo: 20 per clip --- Clips A(6/20) ,B,C,D
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Re: OOC Chat

Postby Presence » Sun Jun 04, 2017 3:59 pm

So you're aiming to be the complete opposite of Presence at this point. :P. Though I suppose the correct statement would be that Presence is attempting to be the opposite of Brennet.

Still, I find it funny to imagine a character with both Divine Aura and Unnoteworthy/Forgettable.
Presence - The doctor is in!
Omega Suit
A.R.: 17
SDC: 250 / 250

Normal Form
HP: 28 / 28
SDC: 76 / 76
Natural AR: --
Awe Factor: --
Will speak in either "phone texts or in Morse Code over radio," or in "sign language." Is otherwise mute and can only make a very limited selection of sounds.

Demigod Form
HP: 174 / 174
SDC: 902 / 902
Natural AR: 10
Awe Factor: 14, triggers whenever she is attacked or speaks.
Will speak normally through
"standard verbal speech."
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Re: OOC Chat

Postby Blackhaunt » Sun Jun 04, 2017 5:33 pm

Spiderweb wrote:Barney starts doing what testes he can.


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Let the GAMES begin.
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Re: OOC Chat

Postby Wi-Fi » Sun Jun 04, 2017 7:06 pm

As long as he doesn't feel blue about it...
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Wi-Fi's character sheet
OOC Comments
Bonuses in green apply only when force aura is active.
PPE: 15
ISP: 106/140
HP: 30 (34 with aura)
SDC: 47 (260)
Aura: 240/260 (Aura also gives superhuman strength)
Swarm status: 5 (all healthy)
SDC: 50/50/50/50/50

TRS-13
SDC: 50
AR: 6

CAF Elite Corps Load-Bearing Chest Rig (Patron Item)
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[size=85]Features:
• 12 attachment points
• Integrated IRMSS: 20,000 credits to recharge (R:UE, p.263)
Attachment points can be utilized to carry 1 each of the following item types: sidearm, magazine, E-clip, grenade, canteen, food ration pack, minor items or individual tools.

• Attachment: Clip (Rocksalt)
• Attachment: Clip (Rocksalt)
• Attachment: Clip (Armor Piercing)
• Attachment: Clip (Armor Piercing)
• Attachment: Clip (Shok Lock Cartridges)
• Attachment: Clip (Shok Lock Cartridges)
• Attachment: Clip (Multi-ball -Low Lethality)
• Attachment: Clip (Multi-ball -Low Lethality)
• Attachment: Flash Pack
• Attachment: Flash Pack
• Attachment: Voice recorder Pack
• Attachment: Voice recorder Pack

Shock Gloves:
• Range: Melee
• Damage: None. This gloves discharge an energy charge that short circuits the nervous system. Victims are dazed, -10 to strike, parry and dodge for 2d4 melee rounds.
A successful saving throw means the person has successfully fought off the effect and is unimpaired. Roll to save against each strike. Saving throw versus toxins.
• Rate of Fire: Single shots only, five shots total per melee
• Payload: 10/10 shots per charge (no clip)[/size]
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Re: OOC Chat

Postby EBAH » Mon Jun 05, 2017 6:00 am

Holy shit!
I thought, hey! I'll just crank out this xp and be done in no time! Well, I'm not done yet! There has been a hell of a lot of activity!!
I'm so foulably human, I pick the lock but will not turn the key. ~ Bad Religion

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Re: OOC Chat

Postby Brennet » Mon Jun 05, 2017 1:17 pm

Presence wrote:So you're aiming to be the complete opposite of Presence at this point. :P. Though I suppose the correct statement would be that Presence is attempting to be the opposite of Brennet.

Still, I find it funny to imagine a character with both Divine Aura and Unnoteworthy/Forgettable.


It's a perfect Yin/Yang relationship 8)

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It's a great synergy contrast .. Presence's natural ... presence .. works beautifully .. All that much easier for people to look at her and over look Brennet .. Remember her , forget Brennet.

:mrgreen:
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Re: OOC Chat

Postby Brute » Mon Jun 05, 2017 1:41 pm

Who are you again?
Brute

Normal Form
AR: 0
HP: 45/45
SDC: 186/186

Monstrous Form
AR: 13
HP: 40/40
SDC: 791/846

Crystal arm SDC: -1/??
Motion detector, 20’ radius range
Predator’s hearing (+2 Initiative, 8X Normal)

Omega Suit
A.R.: 17
SDC: 84/250
Features:
1) Hyper-mimetic alloy fibers change size and molecular composition to fit wearer regardless of APS powers, shape or size changes.
2) Built-in short range encrypted radio transceiver (Omega freq only).
3) Built-in RFID transponder for C.S.P.D. verifies wearer is a Centurion to all C.S.P.D. and their precise GPS location within 20'

Draupnir
    Mind Block Auto-Defense
    +2 vs. magic; +2 vs. Horror Factor
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Re: OOC Chat

Postby EBAH » Tue Jun 06, 2017 11:26 pm

Oh my my holiday friends...
I have been rolling super bad (from the bad guys point of view) for this entire adventure. Unfortunately, the dice apparently like Santa and his henchmen now. I had no idea they could do that much damage so quickly...
I'm so foulably human, I pick the lock but will not turn the key. ~ Bad Religion

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