Galactic Gear

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Galactic Gear

Postby Augur » Tue Jul 11, 2017 6:41 pm

Consumer Electronics

Multi-Optic Glasses: 4,000 credits (Merc Ops 119)
Multi-Optic Visor: 4,500 credits (Merc Ops 119)
Multi-Optic Goggles: 5,000 credits (Merc Ops 119)
VR immersion is not an available feature.
Add an 1,000 credits to price for wireless transceiver.
Add an 1,500 credits to price for wireless + HUD/overlay feature.
Wireless and HUD allows for team optics networking with a master computer controlling the network, as well as augmented data overlays IRL.

VR Glasses: 2,000 credits (HU: GG p. 151)
VR Visor: 2,500 credits (HU: GG p. 151)
VR Goggles: 3,000 credits (HU: GG p. 151)
Wireless + HUD/overlay is a standard feature.
VR optics allow for VR immersion as well as augmented data overlays IRL.
Multi-optics, or any other variety of optic perception, is not an available feature.



Multi-Optic Visor
• Polarized lenses
• Passive IR Nightvision: 300'
• Thermal-Imaging: 300'
• x3 Telescopic magnification
• Integrated Wireless HUD


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Multi-Optic Visor
[size=85]• Polarized lenses
• Passive IR Nightvision: 300'
• Thermal-Imaging: 300'
• x3 Telescopic magnification
• Integrated Wireless HUD[/size]

Cost: 6,000 credits



VidComm Watch Deluxe (Range: typically around 2 miles, VHF 250mhz, includes satlink)

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[b]VidComm Watch Deluxe[/b] [size=85](Range: typically around 2 miles, VHF 250mhz, includes satlink)[/size]

Cost: 1,500 credits



VR Visor
• Integrated Wireless HUD
• Modifiers: +1 to Strike in a RES


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VR Visor
[size=85]• Integrated Wireless HUD
• Modifiers: +1 to Strike in a RES[/size]

Cost: 2,500 credits



Custom Multi-Optic VR Goggles
Image
• Polarized lenses
• Passive IR Nightvision: 300'
• Thermal-Imaging: 300'
• x3 Telescopic magnification
• Integrated Wireless HUD
• Modifiers: +1 to Strike in a RES


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[b]Custom Multi-Optic VR Goggles[/b]
[img]http://explorersunlimited.com/images/upload/2017/07/15/20170715103315-3195f64b.png[/img]
[size=85]• Polarized lenses
• Passive IR Nightvision: 300'
• Thermal-Imaging: 300'
• x3 Telescopic magnification
• Integrated Wireless HUD
• Modifiers: +1 to Strike in a RES[/size]




Hand Held Personal Computer (HHPC) Gloves
    This pair of fingerless gloves contains a personal computer able to make wireless connections with local data networks. One glove is configured to be the processing unit while the other is the primary interface unit (PIU).
    The holographic interface is manipulable via the PIU and also via voice command in all of the major trade languages. Range: typically around 1 mile, 900mhz
Image

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[b]Hand Held Personal Computer (HHPC) Gloves[/b]
[list][size=75]This pair of fingerless gloves contains a personal computer able to make wireless connections with local data networks.  One glove is configured to be the processing unit while the other is the primary interface unit (PIU).
The holographic interface is manipulable via the PIU and also via voice command in all of the major trade languages. Range: typically around 1 mile, 900mhz[/size][/list]
[img]http://explorersunlimited.com/images/upload/2017/08/12/20170812160412-213a9bb7.jpg[/img]

2500 credits



Wearable Communicator (Range: typically less than 1 mile, VHF 150mhz)

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[b]Wearable Communicator[/b] [size=85](Range: typically less than 1 mile, VHF 150mhz)[/size]

750 credits typically available as either an earpiece, headset, or glasses/goggles



VidComm Watch Deluxe (Range: typically around 2 miles, VHF 250mhz, includes satlink)

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[b]VidComm Watch Deluxe[/b] [size=85](Range: typically around 2 miles, VHF 250mhz, includes satlink)[/size]

1500 credits



VidComm Watch (Range: typically around 2 miles, VHF 250mhz)

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[b]VidComm Watch[/b] [size=85](Range: typically around 2 miles, VHF 250mhz)[/size]

750 credits
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Re: Galactic Gear

Postby Augur » Thu Jul 20, 2017 8:49 pm

Galactic Standard Projectile Weapons

Galactic Standard Revolver 800 credits
Image
• Range: 200'
• Damage: 5D6 per shot
• Rate of Fire: Single shot
• Payload: 6 round cylinder
• Weight: 2.1 lbs.
• Modifiers: none


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[b]Galactic Standard Revolver[/b]
[img]http://explorersunlimited.com/images/upload/2017/07/14/20170714231821-b8d838f8.png[/img]
[size=85]• Range: 200'
• Damage: 5D6 per shot
• Rate of Fire: Single shot
• Payload: 6 round cylinder
• Weight: 2.1 lbs.
• Modifiers: none[/size]


Galactic Standard Automatic Pistol 1000-1500 credits
Image
• Range: 200'
• Damage: 5D6 per shot, double for short burst
• Rate of Fire: Single shot or short burst
• Payload: 15 round magazine
• Weight: 2.8 lbs.
• Modifiers: none


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[b]Galactic Standard Automatic Pistol[/b]
[img]http://explorersunlimited.com/images/upload/2017/07/14/20170714231819-8d51ad68.png[/img]
[size=85]• Range: 200'
• Damage: 5D6 per shot, double for short burst
• Rate of Fire: Single shot or short burst
• Payload: 15 round magazine
• Weight: 2.8 lbs.
• Modifiers: none[/size]


Galactic Standard SMG 1800 credits
Image
• Range: 700'
• Damage: 5D6 per round
• Rate of Fire: Aimed, burst, or spray
• Payload: 50 round box magazine or 100 round drum
• Weight: 5 lbs.
• Modifiers: None


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[b]Galactic Standard SMG[/b]
[img]http://explorersunlimited.com/images/upload/2017/07/14/20170714231818-73980543.png[/img]
[size=85]• Range: 700'
• Damage: 5D6 per round
• Rate of Fire: Aimed, burst, or spray
• Payload: 50 round box magazine or 100 round drum
• Weight: 5 lbs.
• Modifiers: None[/size]


Galactic Standard Shotgun 750 credits
Image
• Range:
• • Shot: 130'
• • Slug: 300'
• Damage:
• • Shot: 5D6 per blast, double for short bursts
• • Slug: 6D6+6 per blast, double for short bursts
• Rate of Fire: Single shot or short burst
• Payload: 32 round box magazine (8 short bursts, each uses four rounds)
• Weight: 6 lbs.
• Modifiers: none


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[b]Galactic Standard Shotgun[/b]
[img]http://explorersunlimited.com/images/upload/2017/07/14/20170714231819-e30c7197.png[/img]
[size=85]• Range:
• • Shot: 130'
• • Slug: 300'
• Damage:
• • Shot: 5D6 per blast, double for short bursts
• • Slug: 6D6+6 per blast, double for short bursts
• Rate of Fire: Single shot or short burst
• Payload: 32 round box magazine (8 short bursts, each uses four rounds)
• Weight: 6 lbs.
• Modifiers: none[/size]


Galactic Standard Assault Rifle 2000 credits
Image
• Range: 2000'
• Damage: 6D6 per round
• Rate of Fire: Aimed, burst, or spray
• Payload: 60 round box magazine or 120 round drum
• Weight: 7.5 lbs.
• Modifiers: None


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[b]Galactic Standard Assault Rifle[/b]
[img]http://explorersunlimited.com/images/upload/2017/07/14/20170714231820-55abd182.png[/img]
[size=85]• Range: 2000'
• Damage: 6D6 per round
• Rate of Fire: Aimed, burst, or spray
• Payload: 60 round box magazine or 120 round drum
• Weight: 7.5 lbs.
• Modifiers: None[/size]


Galactic Standard Light Machine Gun 5000 credits
Image
• Range: 4000'
• Damage: 1d6x10 per round
• Rate of Fire: Aimed, burst, or spray
• Payload: 120 round box magazine or 300 round belt
• Weight: 30 lbs.
• Modifiers: None


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[b]Galactic Standard Light Machine Gun[/b]
[img]http://explorersunlimited.com/images/upload/2017/07/14/20170714231821-ce972d55.png[/img]
[size=85]• Range: 4000'
• Damage: 1d6x10 per round
• Rate of Fire: Aimed, burst, or spray
• Payload: 120 round box magazine or 300 round belt
• Weight: 30 lbs.
• Modifiers: None[/size]
ImageImageImageImageImageImageImageImageImage
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Re: Galactic Gear

Postby Augur » Sat Aug 12, 2017 3:20 pm

Galactic Standard Stunners

Galactic Standard Light Stunner Pistol 3000 credits
Image
Range: 40'
Damage: Victims must save vs non-lethal poison or suffer -4 on initiative. and -3 to strike, parry, and dodge.
Duration: 1D6 melee rounds.
Payload: 12 shot e-clip.
Rate of Fire: Single shots only.
Dimensions: 7" long, 2 lbs.
Note: Multiple blasts increase the duration that penalties last. but the penalties themselves are not cumulative.


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[b]Galactic Standard Light Stunner Pistol[/b]
[img]http://explorersunlimited.com/images/upload/2017/07/14/20170714231822-9de22359.png[/img]
[size=85]Range: 40'
Damage: Victims must save vs non-lethal poison or suffer -4 on initiative. and -3 to strike, parry, and dodge.
Duration: 1D6 melee rounds.
Payload: 12 shot e-clip.
Rate of Fire: Single shots only.
Dimensions: 7" long, 2 lbs.
Note: Multiple blasts increase the duration that penalties last. but the penalties themselves are not cumulative.[/size]



Galactic Standard Medium Stunner Rifle 5500 credits
Image
Range: 170'
Damage: Victims must save vs non-lethal poison or suffer -6 on initiative. and -3 to strike, parry, and dodge.
Duration: 1D6 melee rounds.
Payload: 16 shot e-clip.
Rate of Fire: Single shots only.
Dimensions: 16" long, 4 lbs.
Note: Multiple blasts increase the duration that penalties last. but the penalties themselves are not cumulative.


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[b]Galactic Standard Medium Stunner Rifle[/b]
[img]http://explorersunlimited.com/images/upload/2017/07/14/20170714231824-470ad663.png[/img]
[size=85]Range: 170'
Damage: Victims must save vs non-lethal poison or suffer -6 on initiative. and -3 to strike, parry, and dodge.
Duration: 1D6 melee rounds.
Payload: 16 shot e-clip.
Rate of Fire: Single shots only.
Dimensions: 16" long, 4 lbs.
Note: Multiple blasts increase the duration that penalties last. but the penalties themselves are not cumulative.[/size]


Galactic Standard Heavy Stunner Rifle 10,000 credits
Image
Range: 270'
Damage: Victims must save vs non-lethal poison or suffer -8 on initiative. and -3 to strike, parry, and dodge.
Duration: 1D6 melee rounds.
Payload: 16 shot e-clip.
Rate of Fire: Single shots only.
Dimensions: 24" long, 5 lbs.
Note: Multiple blasts increase the duration that penalties last. but the penalties themselves are not cumulative.


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[b]Galactic Standard Heavy Stunner Rifle[/b]
[img]http://explorersunlimited.com/images/upload/2017/07/14/20170714231823-fb846940.png[/img]
[size=85]Range: 270'
Damage: Victims must save vs non-lethal poison or suffer -8 on initiative. and -3 to strike, parry, and dodge.
Duration: 1D6 melee rounds.
Payload: 16 shot e-clip.
Rate of Fire: Single shots only.
Dimensions: 24" long, 5 lbs.
Note: Multiple blasts increase the duration that penalties last. but the penalties themselves are not cumulative.[/size]
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Re: Galactic Gear

Postby Augur » Sat Aug 12, 2017 3:22 pm

Galactic Standard Microwave Weapons

Galactic Standard Microwave Pistol 6000 credits
Image
• Range: 800'
• Damage: 2D6
• Rate of Fire: Single shots only
• Payload: 15 shot E-clip
• Dimensions: 10", 3 pounds
• Modifiers:


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[b]Galactic Standard Microwave Pistol[/b]
[img]http://explorersunlimited.com/images/upload/2017/07/15/20170715091755-9cd0f724.png[/img]
[size=85]• Range: 800'
• Damage: 2D6
• Rate of Fire: Single shots only
• Payload: 15 shot E-clip
• Dimensions: 10", 3 pounds
• Modifiers:[/size]


Galactic Standard Microwave Rifle 26000 credits
Image
• Range: 1100'
• Damage: 3D6
• Rate of Fire: Single shots only
• Payload: 20 shot E-clip
• Dimensions: 20", 6 pounds
• Modifiers:


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[b]Galactic Standard Microwave Rifle[/b]
[img]http://explorersunlimited.com/images/upload/2017/07/14/20170714231816-a123f918.png[/img]
[size=85]• Range: 1100'
• Damage: 3D6
• Rate of Fire: Single shots only
• Payload: 20 shot E-clip
• Dimensions: 20", 6 pounds
• Modifiers:[/size]
ImageImageImageImageImageImageImageImageImage
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Re: Galactic Gear

Postby Augur » Sat Aug 12, 2017 3:23 pm

Galactic Standard Sonic Weapons

Galactic Standard Sonic Blaster Pistol 3500 credits
Image
• Range: 65'
• Damage: 2D6; half will carry through the armor and inflict damage
• Rate of Fire: Single shots only
• Payload: 10 shot E-clip
• Dimensions: 9", 3.2 pounds
• Modifiers:


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[b]Galactic Standard Sonic Blaster Pistol[/b]
[img]http://explorersunlimited.com/images/upload/2017/07/14/20170714231817-d566e009.png[/img]
[size=85]• Range: 65'
• Damage: 2D6; half will carry through the armor and inflict damage
• Rate of Fire: Single shots only
• Payload: 10 shot E-clip
• Dimensions: 9", 3.2 pounds
• Modifiers:[/size]


Galactic Standard Sonic Blaster Rifle 6500 credits
Image
• Range: 100'
• Damage: 3D6+2; half will carry through the armor and inflict damage
• Rate of Fire: Single shots only
• Payload: 20 shot E-clip
• Dimensions: 24", 7.6 pounds
• Modifiers:


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[b]Galactic Standard Sonic Blaster Rifle[/b]
[img]http://explorersunlimited.com/images/upload/2017/07/14/20170714231827-eb0288b2.png[/img]
[size=85]• Range: 100'
• Damage: 3D6+2; half will carry through the armor and inflict damage
• Rate of Fire: Single shots only
• Payload: 20 shot E-clip
• Dimensions: 24", 7.6 pounds
• Modifiers:[/size]


Galactic Standard Sonic Stunner Pistol

Galactic Standard Sonic Stunner Rifle

Galactic Standard Sonic Disrupter Pistol

Galactic Standard Sonic Disrupter Rifle

Atorian Variable Sonic Rifle
Image

Atorian Sonic Cannon
Image
ImageImageImageImageImageImageImageImageImage
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Re: Galactic Gear

Postby Augur » Thu Sep 07, 2017 7:48 am

GM NOTE: This replaces the entry for FAS on page 177 of Aliens Unlimited.

Flexible Armored Suits (FAS)

FAS armor fits like an athlete's body suit. It is made of an advanced alloy that shifts to accommodate movement, yet provides unrivaled protection for the amount of flexibility it allows. FAS armor is practically undetectable under clothes and is perfect for bodyguards, undercover police, spies and anyone in a low profile but dangerous profession. Tier 1 FAS suits can also be worn under other armor, for additional S.D.C. protection. FAS armor is the only non-rigid armor that can have special armor options added to it or be worn with other types of armor. No movement penalties!

FAS Tier 1
Image
A.R.: 10
S.D.C. by Location:
• Helmet: 40
• Arms: 40 each
• Legs: 50 each
• Main Body: 80
Modifiers: Can also be worn under other armor, for additional protection
Weight: 10 lbs.


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[b]FAS Tier 1[/b]
[img]http://explorersunlimited.com/images/upload/2017/07/03/20170703083941-61d40421.png[/img]
[size=85]A.R.: 10
[u]S.D.C. by Location:[/u]
• Helmet: 40
• Arms: 40 each
• Legs: 50 each
• Main Body: 80
Modifiers: Can also be worn under other armor, for additional protection
Weight: 10 lbs.[/size]


Cost: 2000 credits

FAS Tier 2
Image
A.R.: 14
S.D.C. by Location:
• Helmet: 80
• Arms: 90 each
• Legs: 125 each
• Main Body: 175
Modifiers: None
Weight: 14 lbs.


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[b]FAS Tier 2[/b]
[img]http://explorersunlimited.com/images/upload/2017/07/03/20170703083941-1a2170f7.png[/img]
[size=85]A.R.: 14
[u]S.D.C. by Location:[/u]
• Helmet: 80
• Arms: 90 each
• Legs: 125 each
• Main Body: 175
Modifiers: None
Weight: 14 lbs.[/size]


Cost: 4500 credits

FAS Tier 3
Image
A.R.: 16
S.D.C. by Location:
• Helmet: 100
• Arms: 100 each
• Legs: 150 each
• Main Body: 200
Modifiers:
Weight: 16 lbs.


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[b]FAS Tier 3[/b]
[img]http://explorersunlimited.com/images/upload/2017/07/03/20170703083942-e5956129.png[/img]
[size=85]A.R.: 16
[u]S.D.C. by Location:[/u]
• Helmet: 100
• Arms: 100 each
• Legs: 150 each
• Main Body: 200
Modifiers:
Weight: 16 lbs.[/size]


Cost: 6000 credits
ImageImageImageImageImageImageImageImageImage
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Re: Galactic Gear

Postby Augur » Mon Jul 23, 2018 8:11 pm

Mantella Power Armor
Image
Type: Exoskeleton/power armor
Body Frame: Basic Humanoid (Reinforced)
Armor Rating: 15
S.D.C. by Location:
• Head: 100
• Arms (2): 150 each
• Legs (2): 200 each
• Jump Pack: 100
• Main Body: 300
Statistical Data & Features
Speed: 390 mph (572)
Robotic P.S.: 30
Dimensions: 8' tall. 3' wide, 500 lbs.
Propulsion System: Jump Jets: 100' high, 200' across
Power Supply: Micro-Fusion generator
Audio System: Advanced Audio System
Optics: Advanced Robot Optic System, Targeting System, Thermo-Imager, Video Transceiver
Sensors: Bio-Scan, Combat Computer, Motion Detector & Warning System, and Micro-Radar
Pilot-Oriented Systems: Telemental Helmet, Pressurized Cabin, Underwater Capability
Weapons
Retractable Vibro-Blades: +3D6 to punching damage
Other Combat Info: Restrained Punch: 2D6+15, Full Strength Punch: 4D6+15, Power Punch: 1D4x10+15, Snap Kick: 3D6+15, Karate Kick: 5D6+15, and Round-house Kick: 6D6+15
Robot Pilot Bonuses: +1 attack per melee, +6 to initiative, +1 to strike, +4 to parry, +3 to dodge


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[b]Mantella Power Armor[/b]
[img]http://explorersunlimited.com/images/upload/2017/07/03/20170703082522-dc11a8f3.png[/img]
[size=85]Type: Exoskeleton/power armor
Body Frame: Basic Humanoid (Reinforced)
Armor Rating: 15
[u]S.D.C. by Location:[/u]
• Head: 100
• Arms (2): 150 each
• Legs (2): 200 each
• Jump Pack: 100
• Main Body: 300
[u]Statistical Data & Features[/u]
Speed: 390 mph (572)
Robotic P.S.: 30
Dimensions: 8' tall. 3' wide, 500 lbs.
Propulsion System: Jump Jets: 100' high, 200' across
Power Supply: Micro-Fusion generator
Audio System: Advanced Audio System
Optics: Advanced Robot Optic System, Targeting System, Thermo-Imager, Video Transceiver
Sensors: Bio-Scan, Combat Computer, Motion Detector & Warning System, and Micro-Radar
Pilot-Oriented Systems: Telemental Helmet, Pressurized Cabin, Underwater Capability
[u]Weapons[/u]
Retractable Vibro-Blades: +3D6 to punching damage
Other Combat Info: Restrained Punch: 2D6+15, Full Strength Punch: 4D6+15, Power Punch: 1D4x10+15, Snap Kick: 3D6+15, Karate Kick: 5D6+15, and Round-house Kick: 6D6+15
[b]Robot Pilot Bonuses:[/b] +1 attack per melee, +6 to initiative, +1 to strike, +4 to parry, +3 to dodge[/size]


Not available outside of the imperial military.
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