Galactic Gear

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Galactic Gear

Postby Augur » Tue Jul 11, 2017 6:41 pm

Consumer Electronics

Multi-Optic Glasses: 4,000 credits (Merc Ops 119)
Multi-Optic Visor: 4,500 credits (Merc Ops 119)
Multi-Optic Goggles: 5,000 credits (Merc Ops 119)
VR immersion is not an available feature.
Add an 1,000 credits to price for wireless transceiver.
Add an 1,500 credits to price for wireless + HUD/overlay feature.
Wireless and HUD allows for team optics networking with a master computer controlling the network, as well as augmented data overlays IRL.

VR Glasses: 2,000 credits (HU: GG p. 151)
VR Visor: 2,500 credits (HU: GG p. 151)
VR Goggles: 3,000 credits (HU: GG p. 151)
Wireless + HUD/overlay is a standard feature.
VR optics allow for VR immersion as well as augmented data overlays IRL.
Multi-optics, or any other variety of optic perception, is not an available feature.



Multi-Optic Visor
• Polarized lenses
• Passive IR Nightvision: 300'
• Thermal-Imaging: 300'
• x3 Telescopic magnification
• Integrated Wireless HUD


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Multi-Optic Visor
[size=85]• Polarized lenses
• Passive IR Nightvision: 300'
• Thermal-Imaging: 300'
• x3 Telescopic magnification
• Integrated Wireless HUD[/size]

Cost: 6,000 credits



VidComm Watch Deluxe (Range: typically around 2 miles, VHF 250mhz, includes satlink)

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[b]VidComm Watch Deluxe[/b] [size=85](Range: typically around 2 miles, VHF 250mhz, includes satlink)[/size]

Cost: 1,500 credits



VR Visor
• Integrated Wireless HUD
• Modifiers: +1 to Strike in a RES


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VR Visor
[size=85]• Integrated Wireless HUD
• Modifiers: +1 to Strike in a RES[/size]

Cost: 2,500 credits



Custom Multi-Optic VR Goggles
Image
• Polarized lenses
• Passive IR Nightvision: 300'
• Thermal-Imaging: 300'
• x3 Telescopic magnification
• Integrated Wireless HUD
• Modifiers: +1 to Strike in a RES


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[b]Custom Multi-Optic VR Goggles[/b]
[img]http://explorersunlimited.com/images/upload/2017/07/15/20170715103315-3195f64b.png[/img]
[size=85]• Polarized lenses
• Passive IR Nightvision: 300'
• Thermal-Imaging: 300'
• x3 Telescopic magnification
• Integrated Wireless HUD
• Modifiers: +1 to Strike in a RES[/size]




Hand Held Personal Computer (HHPC) Gloves
    This pair of fingerless gloves contains a personal computer able to make wireless connections with local data networks. One glove is configured to be the processing unit while the other is the primary interface unit (PIU).
    The holographic interface is manipulable via the PIU and also via voice command in all of the major trade languages. Range: typically around 1 mile, 900mhz
Image

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[b]Hand Held Personal Computer (HHPC) Gloves[/b]
[list][size=75]This pair of fingerless gloves contains a personal computer able to make wireless connections with local data networks.  One glove is configured to be the processing unit while the other is the primary interface unit (PIU).
The holographic interface is manipulable via the PIU and also via voice command in all of the major trade languages. Range: typically around 1 mile, 900mhz[/size][/list]
[img]http://explorersunlimited.com/images/upload/2017/08/12/20170812160412-213a9bb7.jpg[/img]

2500 credits



Wearable Communicator (Range: typically less than 1 mile, VHF 150mhz)

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[b]Wearable Communicator[/b] [size=85](Range: typically less than 1 mile, VHF 150mhz)[/size]

750 credits typically available as either an earpiece, headset, or glasses/goggles



VidComm Watch Deluxe (Range: typically around 2 miles, VHF 250mhz, includes satlink)

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[b]VidComm Watch Deluxe[/b] [size=85](Range: typically around 2 miles, VHF 250mhz, includes satlink)[/size]

1500 credits



VidComm Watch (Range: typically around 2 miles, VHF 250mhz)

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[b]VidComm Watch[/b] [size=85](Range: typically around 2 miles, VHF 250mhz)[/size]

750 credits
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Re: Galactic Gear

Postby Augur » Thu Jul 20, 2017 8:49 pm

Galactic Standard Projectile Weapons

Galactic Standard Revolver
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Galactic Standard Auto-Pistol
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Galactic Standard SMG
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Galactic Standard Shotgun
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Galactic Standard Assault Rifle
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Galactic Standard Light Machine Gun
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Re: Galactic Gear

Postby Augur » Sat Aug 12, 2017 3:20 pm

Galactic Standard Stunners

Galactic Standard Light Stunner Pistol
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Range: 40'
Damage: Victims must save vs non-lethal poison or suffer -4 on initiative. and -3 to strike, parry, and dodge.
Duration: 1D6 melee rounds.
Payload: 12 shot e-clip.
Rate of Fire: Single shots only.
Dimensions: 7" long, 2 lbs.



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[b]Galactic Standard Light Stunner Pistol[/b]
[img]http://explorersunlimited.com/images/upload/2017/07/14/20170714231822-9de22359.png[/img]
[size=85]Range: 40'
Damage: Victims must save vs non-lethal poison or suffer -4 on initiative. and -3 to strike, parry, and dodge.
Duration: 1D6 melee rounds.
Payload: 12 shot e-clip.
Rate of Fire: Single shots only.
Dimensions: 7" long, 2 lbs.[/size]


Cost 3,000 credits.

Galactic Standard Medium Stunner Rifle
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Range: 170'
Damage: Victims must save vs non-lethal poison or suffer -6 on initiative. and -3 to strike, parry, and dodge.
Duration: 1D6 melee rounds.
Payload: 16 shot e-clip.
Rate of Fire: Single shots only.
Dimensions: 16" long, 4 lbs.


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[b]Galactic Standard Medium Stunner Rifle[/b]
[img]http://explorersunlimited.com/images/upload/2017/07/14/20170714231824-470ad663.png[/img]
[size=85]Range: 170'
Damage: Victims must save vs non-lethal poison or suffer -6 on initiative. and -3 to strike, parry, and dodge.
Duration: 1D6 melee rounds.
Payload: 16 shot e-clip.
Rate of Fire: Single shots only.
Dimensions: 16" long, 4 lbs.[/size]


Cost 5,500 credits.

Galactic Standard Heavy Stunner Rifle
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Range: 270'
Damage: Victims must save vs non-lethal poison or suffer -8 on initiative. and -3 to strike, parry, and dodge.
Duration: 1D6 melee rounds.
Payload: 16 shot e-clip.
Rate of Fire: Single shots only.
Dimensions: 24" long, 5 lbs.


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[b]Galactic Standard Heavy Stunner Rifle[/b]
[img]http://explorersunlimited.com/images/upload/2017/07/14/20170714231823-fb846940.png[/img]
[size=85]Range: 270'
Damage: Victims must save vs non-lethal poison or suffer -8 on initiative. and -3 to strike, parry, and dodge.
Duration: 1D6 melee rounds.
Payload: 16 shot e-clip.
Rate of Fire: Single shots only.
Dimensions: 24" long, 5 lbs.[/size]


Cost 10,000 credits.
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Re: Galactic Gear

Postby Augur » Sat Aug 12, 2017 3:22 pm

Galactic Standard Microwave Weapons

Galactic Standard Microwave Pistol
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• Range: 800'
• Damage: 2D6
• Rate of Fire: Single shots only
• Payload: 15 shot E-clip
• Dimensions: 10", 3 pounds
• Modifiers:


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[b]Galactic Standard Microwave Pistol[/b]
[img]http://explorersunlimited.com/images/upload/2017/07/15/20170715091755-9cd0f724.png[/img]
[size=85]• Range: 800'
• Damage: 2D6
• Rate of Fire: Single shots only
• Payload: 15 shot E-clip
• Dimensions: 10", 3 pounds
• Modifiers:[/size]


Cost: 6,000 credits.

Galactic Standard Microwave Rifle
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Re: Galactic Gear

Postby Augur » Sat Aug 12, 2017 3:23 pm

Galactic Standard Sonic Weapons

Galactic Standard Sonic Pistol
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Galactic Standard Sonic Rifle
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Re: Galactic Gear

Postby Augur » Thu Sep 07, 2017 7:48 am

GM NOTE: This replaces the entry for FAS on page 177 of Aliens Unlimited.

Flexible Armored Suits (FAS)

FAS armor fits like an athlete's body suit. It is made of an advanced alloy that shifts to accommodate movement, yet provides unrivaled protection for the amount of flexibility it allows. FAS armor is practically undetectable under clothes and is perfect for bodyguards, undercover police, spies and anyone in a low profile but dangerous profession. Tier 1 FAS suits can also be worn under other armor, for additional S.D.C. protection. FAS armor is the only non-rigid armor that can have special armor options added to it or be worn with other types of armor. No movement penalties!

FAS Tier 1
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A.R.: 10
S.D.C. by Location:
• Helmet: 40
• Arms: 40 each
• Legs: 50 each
• Main Body: 80
Modifiers: Can also be worn under other armor, for additional protection
Weight: 10 lbs.


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[b]FAS Tier 1[/b]
[img]http://explorersunlimited.com/images/upload/2017/07/03/20170703083941-61d40421.png[/img]
[size=85]A.R.: 10
[u]S.D.C. by Location:[/u]
• Helmet: 40
• Arms: 40 each
• Legs: 50 each
• Main Body: 80
Modifiers: Can also be worn under other armor, for additional protection
Weight: 10 lbs.[/size]


Cost: 2000 credits

FAS Tier 2
Image
A.R.: 14
S.D.C. by Location:
• Helmet: 80
• Arms: 90 each
• Legs: 125 each
• Main Body: 175
Modifiers: None
Weight: 14 lbs.


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[b]FAS Tier 2[/b]
[img]http://explorersunlimited.com/images/upload/2017/07/03/20170703083941-1a2170f7.png[/img]
[size=85]A.R.: 14
[u]S.D.C. by Location:[/u]
• Helmet: 80
• Arms: 90 each
• Legs: 125 each
• Main Body: 175
Modifiers: None
Weight: 14 lbs.[/size]


Cost: 4500 credits

FAS Tier 3
Image
A.R.: 16
S.D.C. by Location:
• Helmet: 100
• Arms: 100 each
• Legs: 150 each
• Main Body: 200
Modifiers:
Weight: 16 lbs.


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[b]FAS Tier 3[/b]
[img]http://explorersunlimited.com/images/upload/2017/07/03/20170703083942-e5956129.png[/img]
[size=85]A.R.: 16
[u]S.D.C. by Location:[/u]
• Helmet: 100
• Arms: 100 each
• Legs: 150 each
• Main Body: 200
Modifiers:
Weight: 16 lbs.[/size]


Cost: 6000 credits
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