Corrigon Malath (HOO-RAH!)

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Corrigon Malath (HOO-RAH!)

Postby Corrigon » Wed Mar 21, 2018 10:16 am

Player Name: Alex
YIM Handle: taggartfnh

Character Name: Corrigon Malath
Call-sign: none yet
Race: Arismal (Aliens Unlimited p.100-101)
Tier & Power Category: Tier 3
Rank: E-3/Lance Corporal
Military Occupational Specialty: Combat Aviator
Alignment: Scrupulous edging towards Unprincipled
XP Level: 3
XP Points: 5,851 [Captain Cardea 6/12/18]
Next Level @ XP: 8,401
Disposition: Cocky and sure of himself as the smartest person in the room, especially in the cockpit. Generally pretty friendly and happy to make friends with everyone. He tries to facilitate healthy work environments to avoid incidents like the coup.
Insanity: Psycho-reliance - he needs the locket of his brother and sister to keep him focused. Penalties - -5% on the performance of all skills, -3 to save vs horror factor, -3 on initiative and -1 on all combat bonuses. Any other coincidental misfortune will be attributed to the loss of the lucky charm.

I.Q.: 26
M.E.: 15
M.A.: 20
P.S.: 15
P.P.: 12
P.E.: 16
P.B.: 21
Speed: 20/25 (In Zero-G)

H.P.: 28
S.D.C.: 54
Age: 20
Sex: Male
Height: 6'4"
Weight: 150lbs
Description: handsome, light brown hair, with an easy smile that puts people at ease. He is tall, but slight

Racial Abilities
Nightvision: 600'
Must wear protective eye wear (sunglasses) or: -4 to Initiative, -8 to strike/parry/dodge
Sensitive Hearing (20 decibels beyond normal human range)

Natural Abilities
Charm/Impress 55%
Perception Bonus 38%
Invoke Trust/Intimidate 60%
Max. Carrying Weight: 50lbs
Max. Lifting Weight: 130lbs

Super Abilities
Extraordinary Intelligence

M.O.S. Skills
Laser Communications 72%+5%
Computer Operation 77%+5%
Navigation 77%+5%
Navigation: Space 77%+5%
Read Sensory Equipment 72%+5%
Weapon Systems 82%+5%
Combat Flying
Pilot: Military Spacecraft: Small 106%+4%
Wilderness Survival 72%+5%
Depressurization Training
Zero Gravity Combat: Elite
W.P. Handguns

Other Skills +12%
Pilot: Military Spacecraft: Medium 70%+4
Pilot: Civilian Spacecraft Small 84%+3%
Pilot: Military Spacecraft: Large 60%+4%
Pilot: Hover Cycle 82%+5%
Find Contraband and Illegal Weapons 56%+4%
Field Armorer 72%+5%
Electronic Warfare 62/57%+5%
Seduction 50%+3%
Streetwise 50%+4%
Card Sharp 50%+4%
Hand to Hand Martial Arts
Detect Ambush 52%+5%
Intelligence 52%+4%
*Disguise 67%+5%
*Imitate Voices/Impersonation 76%/56%+4%

Secondary Skills +12%
Advanced Mathematics 67%+5%
Law (General) 47%+5%
Lore: Alien 52%+5%
Business and Finance 57%+5%
W.P. Rifles
Kick Boxing
Prowl 47%+5%
Running (1st Level)
Dance 42%+5% (1st Level)
Jury-Rig 37%+5% (1st Level)

Basic Skills +12%
Language: Arismal 107%+5%
Language: Imperial Trade Tongue (Les Iban) 77%+5%
Literacy: Arismal 82%+5%
Mathematics: Basic 87%+5%
Military Etiquette 67%+5%
Radio: Basic 87%+5%

Combat Data
HTH Type: Martial Arts
Number of Attacks: 4
Initiative Bonus: +2
Strike Bonus: +2
Parry Bonus: +3
Dodge Bonus: +3
Disarm Bonus: +2
HTH Damage Bonus:
Bonus to Roll w/Punch:+3
Bonus to Pull a Punch:+3
Roundhouse Kick: 3D6
Axe Kick: 2D8
Knee Strike: 1D8
Leap Kick: 3D8 (2 APM)

Zero-G Combat Data
Type: Elite
Number of Attacks:5
Initiative Bonus: +3
Strike Bonus: +3
Parry Bonus: +4
Dodge Bonus: +6
Disarm Bonus: +3
HTH Damage Bonus:
Bonus to Roll w/Punch: +3
Bonus to Pull a Punch: +4

Weapon Proficiencies
Aimed Shots: +3 to Strike Bonus (costs 2 actions)
Burst Shots: +1 to Strike Bonus
Called/Aimed Shots: +3 to Strike Bonus, 12+ Strike Roll Required (costs 3 actions)
Melee Called Shots: No bonus to Strike, No extra action cost

W.P. Handguns +1 to strike
W.P. Rifles +2 to strike

Saving Throw Bonuses
Coma/Death: +4%
Toxins (15+):
Magic (varies): +1
Lethal Poison (14+): +1
Non-Lethal Poison (16+): +1
Insanity (12+):
Psionics (15+): +2 vs mind control, possession and illusions
Last edited by Corrigon on Tue Jun 12, 2018 3:17 am, edited 24 times in total.
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Re: Corrigon - Arismel

Postby Corrigon » Wed Mar 21, 2018 10:16 am

Background Story
Corrigon was certified as a genius as a young boy; his family, rich lawyers, imagined that he would become a lawyer, scientist or rich businessman, even despite the disappointment of his lowly tier status.

To somebody like Corrigon, he found he didn’t care for science, what he wanted was the thrill and excitement of being a fighter pilot, something that his brain didn’t give a complete advantage. However, under the wishes of his family, he entered Law School, completing the degree and passing the bar in record time, before he decided that he just could not do that and enlisted. Unhappy with his decision, they cut him off when he entered the service at such a lowly level until they were able to use their influence to push him into the JAG program, with the promise of flight training alongside. Furious with their interference, it took his siblings to calm him down before they headed off for a trade meeting somewhere outside of Arismal space.

Excelling at both his pilot and JAG training, he also gained notice when during his training, somebody higher up spotted that Corrigon had a talent for pretending to be other people and after completing his training, he was assigned to supplemental training to harness that natural talent, so he didn't enter active service straight away. Further training was to come once he had his first tour under his belt in order to season him. He had just been assigned to his first assignment onboard the Vigilance Class Carrier A.D.F.S. Dauntless as a JAG whilst he completed his flight training in what little spare time he had, handling when the unimaginable occurred.

Almost everyone he knew was gone in an instant...

As the fleet struggled along with the few remaining survivors, a call went out for anybody wishing to serve. Though already enlisted, he jumped at the chance to serve in the fighter corp and has been completing his fighter training up to now, outclassing many of those whom had served for longer. Of course, this has not stopped the Intelligence Services from wishing to use Corrigon's other aptitudes. Whilst other incidents such as the coup attempt were going on, Corrigon was on the Profit Motive having been detailed to assist the civilians onboard to better organize themselves to provide a useful resource to the fleet.
Last edited by Corrigon on Fri Mar 23, 2018 2:31 pm, edited 3 times in total.
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Re: Corrigon - Arismel

Postby Corrigon » Wed Mar 21, 2018 10:17 am

Rating Badge


Worn on Person
A.D.F. Flight Suit & Helmet
A.D.F. Combat Goggles

A.D.F. Standard Issue Modular Utility Belt
Attachment points can be utilized to carry 1 each of the following item types: sidearm, magazine, E-clip, grenade, canteen, food ration pack, minor items or individual tools.
• Attachment: A.D.F. Slug-Thrower
• Attachment:
• Attachment:
• Attachment:

Personal Foot Locker aboard the Stiletto
Law School Certificate
3 Standard uniforms
1 Dress uniform
Locket with sister and brother's photo

Gear Stats

A.D.F. Slug-Thrower
S.D.C.: 40
Weight: 5 lbs. (2.2 kg)
Cartridge: caseless 12.70 mm
Range: 100 feet (30.48 m)
Damage: 6D6 S.D.C.
Rate of Fire: Equal to the player character's attacks per melee
Payload: 8 round box magazine

A.D.F. Combat Goggles
A.R.: 15
S.D.C.: 25
Features: automatically filters any harmful bursts of light across the spectrum. A nanite-based internal lens layer automatically polarizes and darkens the lenses whenever exposed to light in excess of 35 watts. Can receive and display visual data on the inside of the light emitting polymer lenses.

A.D.F. Flight Suit & Helmet
This is a non-restrictive. lightweight body suit that nonetheless provides its wearer with decent protection. The flight suit is made of multiple layers of a polymer weave fabric reinforced in vital areas by semi-rigid composite ceramic plates. It is not meant as a front-line armor suit, but designed for aviators, flight crews, and power armor drivers as a last resort protection measure if their vehicle is destroyed, shot down, crashes, or is breached.
Weight: 11 lbs.
Mobility: Unrestricted (no penalties).
S.D.C. by Location:
--Helmet: 30
--Arms: 20 each
--Legs: 30 each
--Main Body: 50
Features: The suit forms seals at the cuffs and collar. The helmet connects to a craft's life support system for sustained operations. In the event of an emergency, the suit has been equipped with 6 hours of oxygen reserves.
Last edited by Corrigon on Fri Mar 23, 2018 11:39 am, edited 1 time in total.
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Re: Corrigon (HU2G WIP)

Postby Corrigon » Fri Mar 23, 2018 11:53 am

HU2 Alien XP Table
1 0,000 - 2,100
2 2,101 - 4,200
3 4,201 - 8,400
4 8,401 - 17,200
5 17,201 - 25,400
6 25,401 - 35,800
7 35,801 - 51,000
8 51,001 - 71,200
9 71,201 - 96,400
10 96,401 - 131,600
11 131,601 -181,800
12 181,801 - 232,000
13 232,001 - 282,200
14 282,201 - 342,400
15 342,401 - 402,600
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Re: Corrigon Malath (HOO-RAH!)

Postby Corrigon » Tue Jun 12, 2018 3:12 am

No dice roll thread

(1 EP) Attribute Boost (applicable to attributes under 16, +1D6)

1d6 = 2

Typical - needed a 3 or more. Added in
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