1st SOG Vessels

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1st SOG Vessels

Postby Augur » Sun Jul 08, 2018 2:51 pm

Name
Albatross Class Shuttle/Boarding Craft
Image
Status of Forces: 51 are in use in the A.D.F.
Dimensions: 100 feet (30.5 m), 70' wide, and 20' high, 100 tons
Crew: One pilot, and typically a co-pilot and an electronic warfare operator; reinforced troop compartment has room for 24 combatants or 12 in powered armor suits.
FTL Drive Type: Jump Drive (Point-to-Point travel limited to approximately 50 light years per jump)
STL Drive Type: Anti-Gravity Drive
Movement Points: 5
SDC by Location:
• A.R.: 14
• S.D.C.: 2,500
• Armor: 2,000
• Turret Armor—A.R.: 13 S.D.C.: 200 each (4 total)
Modular Systems: 4 M.E.P.s (7 unallocated modules each)
Primary Configuration
Port Side Front Turret:
• 13 Light Lasers
Starboard Side Front Turret:
• 13 Light Rail Guns
Port Side Aft Turret:
• 13 Light Lasers
Starboard Side Aft Turret:
• 13 Light Rail Guns
• (200 rounds per Rail Gun)

Secondary Configuration
Port Side Front Turret:
• 1 Light Bio-E Amp.
• 3 Light Rail Guns
• 8 Light Lasers
• (200 rounds per Rail Gun)
Starboard Side Front Turret:
• 1 Light Bio-E Amp.
• 3 Light Rail Guns
• 8 Light Lasers
• (200 rounds per Rail Gun)
Port Side Aft Turret:
• 1 Light Bio-E Amp.
• 3 Light Rail Guns
• 8 Light Lasers
• (200 rounds per Rail Gun)
Starboard Side Aft Turret:
• 1 Light Bio-E Amp.
• 3 Light Rail Guns
• 8 Light Lasers
• (200 rounds per Rail Gun)

Tertiary Configuration
Port Side Front Turret:
• 1 Med. Bio-E Amp.
• 3 Light Lasers
Starboard Side Front Turret:
• 1 Med. Bio-E Amp.
• 3 Light Lasers
Port Side Aft Turret:
• 1 Med. Bio-E Amp.
• 3 Light Lasers
Starboard Side Aft Turret:
• 1 Med. Bio-E Amp.
• 3 Light Lasers

Integral Systems:
• Alumina Cloud Dispenser (10 charges)
• Anti-Missile Chaff (20 chaff globes)
• Advanced Sensor Package & Satellite Uplink Computer (400,000 mile communications, 20,000 mile radar, 2,000 mile multi-optics, 4 light-year long-range radio)
• Atmospheric Recycling System
• Basic ship systems (hardware & software for routine ops, 100,000 mile communications, navigation computer with general information & 40% skill rating, climate control, aircirc systems).
• Electronic Countermeasures
• External Docking Collar (1, foreward, for boarding operations)
• Extra Modular Capacity (Superior Arismal Engineering)
• Geologic Sensor Array (200 miles range in atmosphere, 20,000 range in space)
• Grapple System (5000 ton capacity)
• Magnetic Shield
• Maneuver Enhancement Package (x1)
• 12 Powered Armor Suits
• Pressurized cabin
• Scientific Sensor Array (4 light-year scanning range, adds 15% to Navigation skill rolls)
• Self-Destruct System
• Stealth Coating
• Super Navigation Computer (STL & FTL navigation both at 75%)
• Targeting Radar & Combat Computer (ID and track up to 75 targets at 500 miles, halved in atmosphere)
• Trans-Atmospheric Capabilities (MACH 6 maximum speed in atmosphere)
Bonuses:
• † Cumulative with effects of Alumina Dust Charge
• *Cumulative with other bonuses
• ½ Damage from plasma/heat
• ½ Damage from ion & particle beam weapons when Magnetic Shield active
• +10% to all piloting skill rolls
• +10% to piloting skill when docking
• 01-30% chance to confuse enemy missiles when Magnetic Shield active† (except LRMs)
• +1 to Initiative
• +2 to Strike
• +5 to Dodge
• +4 to Dodge when ECM active*
• +6 to Dodge Guided Missiles when ECM active*
• +8 to Parry missile attacks using anti-missile chaff
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Re: 1st SOG Vessels

Postby Augur » Sun Jul 08, 2018 2:52 pm

Name
Shrike Class Interceptor
Image
Status of Forces: 612 are in use in the A.D.F.
Dimensions: 50 feet (15.3 m) long, 50 tons
Crew: 1 Pilot (typically one of the lesser or non-empowered Arismal)
STL Drive Type: Metallic Hydrogen Drive; does not possess an FTL drive
Movement Points: 7
S.D.C. By Location:
• A.R.: 12
• S.D.C.: 1,250
• Armor: 500
Modular Systems: 2 M.E.P.s (3.6 unallocated modules each)
Primary Configuration
• Port Side Fixed: 6 Light Lasers
• Starboard Side Fixed: 6 Light Lasers

Secondary Configuration
• Port Side Fixed: 6 Light Rail Guns
• Starboard Side Fixed: 6 Light Rail Guns
• (100 rounds per Rail Gun)

Tertiary Configuration
• Port Side Fixed: 1 Short-Range Missile Rack
• Starboard Side Fixed: 1 Short-Range Missile Rack
• (20 S.R.M.s + A.M.R.S. per M.E.P.)

Integral Systems:
• Anti-missile chaff (10 chaff globes)
• Atmospheric recycling system
• Basic sensor package (200,000 mile communications, 10,000 mile radar, 1,000 mile multi-optics)
• Basic ship systems (hardware & software for routine ops, 100,000 mile communications, navigation computer with general information & 40% skill rating, climate control, aircirc systems).
• Extra Modular Capacity (Superior Arismal Engineering)
• Maneuver enhancement package (x3)
• Motion perimeter & collision warning system
• Pressurized cabin
• Reflective coating
• Self-Destruct System
• Targeting radar & combat computer (ID and track up to 75 targets at 500 miles, halved in atmosphere)
• Trans-atmospheric capabilities (MACH 8 maximum speed in atmosphere)
Bonuses:
• ½ Damage from lasers (variable frequency lasers can defeat this after 1D4 attacks)
• ½ Damage from plasma/heat
• +30% to all piloting skill rolls
• +10% to piloting skill when docking
• +3 to Initiative
• +2 to Strike
• +8 to Dodge
• +8 to Parry missile attacks using anti-missile chaff
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Re: 1st SOG Vessels

Postby Augur » Sun Jul 08, 2018 2:52 pm

Name
Shrike Class Interceptor
Image
Status of Forces: 612 are in use in the A.D.F.
Dimensions: 50 feet (15.3 m) long, 50 tons
Crew: 1 Pilot (typically one of the lesser or non-empowered Arismal)
STL Drive Type: Metallic Hydrogen Drive; does not possess an FTL drive
Movement Points: 7
S.D.C. By Location:
• A.R.: 12
• S.D.C.: 1,250
• Armor: 500
Modular Systems: 2 M.E.P.s (3.6 unallocated modules each)
Primary Configuration
• Port Side Fixed: 6 Light Lasers
• Starboard Side Fixed: 6 Light Lasers

Secondary Configuration
• Port Side Fixed: 6 Light Rail Guns
• Starboard Side Fixed: 6 Light Rail Guns
• (100 rounds per Rail Gun)

Tertiary Configuration
• Port Side Fixed: 1 Short-Range Missile Rack
• Starboard Side Fixed: 1 Short-Range Missile Rack
• (20 S.R.M.s + A.M.R.S. per M.E.P.)

Integral Systems:
• Anti-missile chaff (10 chaff globes)
• Atmospheric recycling system
• Basic sensor package (200,000 mile communications, 10,000 mile radar, 1,000 mile multi-optics)
• Basic ship systems (hardware & software for routine ops, 100,000 mile communications, navigation computer with general information & 40% skill rating, climate control, aircirc systems).
• Extra Modular Capacity (Superior Arismal Engineering)
• Maneuver enhancement package (x3)
• Motion perimeter & collision warning system
• Pressurized cabin
• Reflective coating
• Self-Destruct System
• Targeting radar & combat computer (ID and track up to 75 targets at 500 miles, halved in atmosphere)
• Trans-atmospheric capabilities (MACH 8 maximum speed in atmosphere)
Bonuses:
• ½ Damage from lasers (variable frequency lasers can defeat this after 1D4 attacks)
• ½ Damage from plasma/heat
• +30% to all piloting skill rolls
• +10% to piloting skill when docking
• +3 to Initiative
• +2 to Strike
• +8 to Dodge
• +8 to Parry missile attacks using anti-missile chaff
ImageImageImageImageImageImageImageImageImage
To help support this site, go to PayPal then make your donation to: lloyd.ritchey@gmail.com
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Posts: 3627
Joined: Sat Aug 20, 2005 3:19 pm
Location: lloyd.ritchey


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