1st SOG Assets

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1st SOG Assets

Postby Augur » Sun Jul 08, 2018 2:52 pm

Name
Shrike Class Interceptor
Image
Status of Forces: 612 are in use in the A.D.F.
Dimensions: 50 feet (15.3 m) long, 50 tons
Crew: 1 Pilot (typically one of the lesser or non-empowered Arismal)
STL Drive Type: Metallic Hydrogen Drive; does not possess an FTL drive
Movement Points: 7
S.D.C. By Location:
• A.R.: 12
• S.D.C.: 1,250
• Armor: 500
Modular Systems: 2 M.E.P.s (3.6 unallocated modules each)
Primary Configuration
• Port Side Fixed: 6 Light Lasers
• Starboard Side Fixed: 6 Light Lasers

Secondary Configuration
• Port Side Fixed: 6 Light Rail Guns
• Starboard Side Fixed: 6 Light Rail Guns
• (100 rounds per Rail Gun)

Tertiary Configuration
• Port Side Fixed: 1 Short-Range Missile Rack
• Starboard Side Fixed: 1 Short-Range Missile Rack
• (20 S.R.M.s + A.M.R.S. per M.E.P.)

Integral Systems:
• Anti-missile chaff (10 chaff globes)
• Atmospheric recycling system
• Basic sensor package (200,000 mile communications, 10,000 mile radar, 1,000 mile multi-optics)
• Basic ship systems (hardware & software for routine ops, 100,000 mile communications, navigation computer with general information & 40% skill rating, climate control, aircirc systems).
• Extra Modular Capacity (Superior Arismal Engineering)
• Maneuver enhancement package (x3)
• Motion perimeter & collision warning system
• Pressurized cabin
• Reflective coating
• Self-Destruct System
• Targeting radar & combat computer (ID and track up to 75 targets at 500 miles, halved in atmosphere)
• Trans-atmospheric capabilities (MACH 8 maximum speed in atmosphere)
Bonuses:
• ½ Damage from lasers (variable frequency lasers can defeat this after 1D4 attacks)
• ½ Damage from plasma/heat
• +30% to all piloting skill rolls
• +10% to piloting skill when docking
• +3 to Initiative
• +2 to Strike
• +8 to Dodge
• +8 to Parry missile attacks using anti-missile chaff
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Re: 1st SOG Vessels

Postby Augur » Sun Jul 08, 2018 2:52 pm

Name
Shrike Class Interceptor
Image
Status of Forces: 612 are in use in the A.D.F.
Dimensions: 50 feet (15.3 m) long, 50 tons
Crew: 1 Pilot (typically one of the lesser or non-empowered Arismal)
STL Drive Type: Metallic Hydrogen Drive; does not possess an FTL drive
Movement Points: 7
S.D.C. By Location:
• A.R.: 12
• S.D.C.: 1,250
• Armor: 500
Modular Systems: 2 M.E.P.s (3.6 unallocated modules each)
Primary Configuration
• Port Side Fixed: 6 Light Lasers
• Starboard Side Fixed: 6 Light Lasers

Secondary Configuration
• Port Side Fixed: 6 Light Rail Guns
• Starboard Side Fixed: 6 Light Rail Guns
• (100 rounds per Rail Gun)

Tertiary Configuration
• Port Side Fixed: 1 Short-Range Missile Rack
• Starboard Side Fixed: 1 Short-Range Missile Rack
• (20 S.R.M.s + A.M.R.S. per M.E.P.)

Integral Systems:
• Anti-missile chaff (10 chaff globes)
• Atmospheric recycling system
• Basic sensor package (200,000 mile communications, 10,000 mile radar, 1,000 mile multi-optics)
• Basic ship systems (hardware & software for routine ops, 100,000 mile communications, navigation computer with general information & 40% skill rating, climate control, aircirc systems).
• Extra Modular Capacity (Superior Arismal Engineering)
• Maneuver enhancement package (x3)
• Motion perimeter & collision warning system
• Pressurized cabin
• Reflective coating
• Self-Destruct System
• Targeting radar & combat computer (ID and track up to 75 targets at 500 miles, halved in atmosphere)
• Trans-atmospheric capabilities (MACH 8 maximum speed in atmosphere)
Bonuses:
• ½ Damage from lasers (variable frequency lasers can defeat this after 1D4 attacks)
• ½ Damage from plasma/heat
• +30% to all piloting skill rolls
• +10% to piloting skill when docking
• +3 to Initiative
• +2 to Strike
• +8 to Dodge
• +8 to Parry missile attacks using anti-missile chaff
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Re: 1st SOG Vessels

Postby Augur » Sat Aug 18, 2018 12:57 pm

A.D.F.S. Grifter
Albatross Class Shuttle/Boarding Craft
Image
Status of Forces: 51 are in use in the A.D.F.
Dimensions: 100 feet (30.5 m), 70' wide, and 20' high, 100 tons
Crew: One pilot, and typically a co-pilot and an electronic warfare operator; reinforced troop compartment has room for 24 combatants or 12 in powered armor suits.
FTL Drive Type: Jump Drive (Point-to-Point travel limited to approximately 50 light years per jump)
STL Drive Type: Anti-Gravity Drive
Movement Points: 5
SDC by Location:
• A.R.: 14
• S.D.C.: 2,500
• Armor: 2,000
• Turret Armor—A.R.: 13 S.D.C.: 200 each (4 total)
Modular Systems: 4 M.E.P.s (7 unallocated modules each)
Primary Configuration
Port Side Front Turret:
• 13 Light Lasers
Starboard Side Front Turret:
• 13 Light Rail Guns
Port Side Aft Turret:
• 13 Light Lasers
Starboard Side Aft Turret:
• 13 Light Rail Guns
• (200 rounds per Rail Gun)

Secondary Configuration
Port Side Front Turret:
• 1 Light Bio-E Amp.
• 3 Light Rail Guns
• 8 Light Lasers
• (200 rounds per Rail Gun)
Starboard Side Front Turret:
• 1 Light Bio-E Amp.
• 3 Light Rail Guns
• 8 Light Lasers
• (200 rounds per Rail Gun)
Port Side Aft Turret:
• 1 Light Bio-E Amp.
• 3 Light Rail Guns
• 8 Light Lasers
• (200 rounds per Rail Gun)
Starboard Side Aft Turret:
• 1 Light Bio-E Amp.
• 3 Light Rail Guns
• 8 Light Lasers
• (200 rounds per Rail Gun)

Tertiary Configuration
Port Side Front Turret:
• 1 Med. Bio-E Amp.
• 3 Light Lasers
Starboard Side Front Turret:
• 1 Med. Bio-E Amp.
• 3 Light Lasers
Port Side Aft Turret:
• 1 Med. Bio-E Amp.
• 3 Light Lasers
Starboard Side Aft Turret:
• 1 Med. Bio-E Amp.
• 3 Light Lasers

Integral Systems:
• Alumina Cloud Dispenser (10 charges)
• Anti-Missile Chaff (20 chaff globes)
• Advanced Sensor Package & Satellite Uplink Computer (400,000 mile communications, 20,000 mile radar, 2,000 mile multi-optics, 4 light-year long-range radio)
• Atmospheric Recycling System
• Basic ship systems (hardware & software for routine ops, 100,000 mile communications, navigation computer with general information & 40% skill rating, climate control, aircirc systems).
• Electronic Countermeasures
• External Docking Collar (1, foreward, for boarding operations)
• Extra Modular Capacity (Superior Arismal Engineering)
• Geologic Sensor Array (200 miles range in atmosphere, 20,000 range in space)
• Grapple System (5000 ton capacity)
• Magnetic Shield
• Maneuver Enhancement Package (x1)
• 12 Powered Armor Suits
• Pressurized cabin
• Scientific Sensor Array (4 light-year scanning range, adds 15% to Navigation skill rolls)
• Self-Destruct System
• Stealth Coating
• Super Navigation Computer (STL & FTL navigation both at 75%)
• Targeting Radar & Combat Computer (ID and track up to 75 targets at 500 miles, halved in atmosphere)
• Trans-Atmospheric Capabilities (MACH 6 maximum speed in atmosphere)
Bonuses:
• † Cumulative with effects of Alumina Dust Charge
• *Cumulative with other bonuses
• ½ Damage from plasma/heat
• ½ Damage from ion & particle beam weapons when Magnetic Shield active
• +10% to all piloting skill rolls
• +10% to piloting skill when docking
• 01-30% chance to confuse enemy missiles when Magnetic Shield active† (except LRMs)
• +1 to Initiative
• +2 to Strike
• +5 to Dodge
• +4 to Dodge when ECM active*
• +6 to Dodge Guided Missiles when ECM active*
• +8 to Parry missile attacks using anti-missile chaff
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Re: 1st SOG Vessels

Postby Augur » Sat Aug 18, 2018 1:01 pm

A.D.F.S. Grifter Cargo

If a player takes an item from the cargo here, please notify me via PM so I can remove it from this post. Player can then simply copy/paste said item to their own sheet.

Refit Atorian Combat Robot
Image
This is a powerful eight foot tall humanoid robot used for security, general combat duties, support, and front-line combat. It is capable of firing any heavy field weapons save for cannons and other types of artillery. Some pirates and mercenary forces use these types of robots as initial assault units to soften up enemy defenses, but the robot's lack of ingenuity and adaptability limits its abilities compared to flesh and blood troops. A small missile pod is built into the center of the chest and a light energy weapon is integrated into the right forearm
A.R.: 15
S.D.C. by Location:
*Head: 100
Arms: 150 each
Legs: 250 each
**Main Body: 400
* Requires a called shot @ -2 to strike, destroying the head disables all sensory systems (blind and deaf)
**A critical hit on the main body has a 01-60% chance of detonating any remaining mini-missiles within the robot's internal structure, utterly destroying the robot. Depleting the main body of all S.D.C. through normal damage will shut down the robot, though it may be salvageable.
Attributes
I.Q.: 10
P.S.: 25 (Robotic)
P.P.: 20
Spd.: 44
Statistical Data
Dimensions: 8' tall, 4' wide, 3' long, 800 lbs.
Power Plant: Micro-Fusion Reactor (10 year service life)
Audio System: Advanced Audio System
Optics: Advanced Robot Optic System, Targeting System, Thermo-Imager, Video Transceiver
Sensors: Bio-Scan, Motion Detector & Warning System, and Micro-Radar
Integrated Weapon Systems
Mini-Missile Launcher
• Range: 1 mile
• Damage: 1D6x10
• Rate of Fire: one missile at a time only
• Payload: 4 total
Ion Blaster
• Range: 500'
• Damage: 3D6, double damage to electronic systems/devices
• Rate of Fire: Single shots only
• Payload: unlimited
Programmed Skills
W.P. Knife
W.P. Energy Rifle
W.P. Rifles
W.P. Heavy (aka Heavy Military Weapons)
Weapon Systems ☞ 90%
Radio: Basic ☞ 90%
Robotic Combat Program
Attacks per Melee: 6
Initiative Bonus: +2
Strike Bonus: +7 with integrated weapons
Strike Bonus: +7 with hand-held weapons (aimed)
Melee Strike Bonus: +5
Parry Bonus: +5
Dodge Bonus: +5
Roll w/Impact Bonus: +3
Pull Punch Bonus: +3
Restrained Melee Attack: 1d4
Melee Attack: 2d4
Power Melee Attack: 3d6


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[b]Galactic Standard Assault Rifle[/b]
[img]http://explorersunlimited.com/images/upload/2017/07/14/20170714231820-55abd182.png[/img]
[size=85]• Range: 2000'
• Damage: 6D6 per round
• Rate of Fire: Aimed, burst, or spray
• Payload: 60 round box magazine or 120 round drum
• Weight: 7.5 lbs.
• Modifiers: None[/size]


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[b]Galactic Standard Shotgun[/b]
[img]http://explorersunlimited.com/images/upload/2017/07/14/20170714231819-e30c7197.png[/img]
[size=85]• Range:
• • Shot: 130'
• • Slug: 300'
• Damage:
• • Shot: 5D6 per blast, double for short bursts
• • Slug: 6D6+6 per blast, double for short bursts
• Rate of Fire: Single shot or short burst
• Payload: 32 round box magazine (8 short bursts, each uses four rounds)
• Weight: 6 lbs.
• Modifiers: none[/size]


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[b]Galactic Standard Automatic Pistol[/b]
[img]http://explorersunlimited.com/images/upload/2017/07/14/20170714231819-8d51ad68.png[/img]
[size=85]• Range: 200'
• Damage: 5D6 per shot, double for short burst
• Rate of Fire: Single shot or short burst
• Payload: 15 round magazine
• Weight: 2.8 lbs.
• Modifiers: none[/size]


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[b]Galactic Standard SMG[/b]
[img]http://explorersunlimited.com/images/upload/2017/07/14/20170714231818-73980543.png[/img]
[size=85]• Range: 700'
• Damage: 5D6 per round
• Rate of Fire: Aimed, burst, or spray
• Payload: 50 round box magazine or 100 round drum
• Weight: 5 lbs.
• Modifiers: None[/size]


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4 x Auto-Pistol Silencers
40 x Auto-Pistol Magazines
10 x Empty SMG Magazines
20 x Empty Assault Rifle Magazines
4 x Empty Assault Rifle Drum
30 x Empty Shotgun Magazines


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15 boxes (100 rounds each) of Pistol/SMG Ammunition
20 boxes (100 rounds each) Rifle Ammunition
5 boxes (100 rounds each) Slug Shotgun Cartridges
1 boxes (100 rounds each) (HP) Slug Shotgun Shells


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[b]Complete Engineering Tool Kit[/b]
[img]http://explorersunlimited.com/images/upload/2017/07/03/20170703081443-7e61789a.png[/img]
[size=85]☞  Weight: 100 lbs.
☞  S.D.C.: 100
☞  Modular Assembly: [color=#FF0000]May be carried by handle or worn in lieu of a backpack[/color]
☞  +20% to all Engineering skills, +30% to all Mechanical and Electrical skills, +40% to all repair-related Technical skills[/size]


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[b]Mechanical Engineering Kit[/b]
[img]http://explorersunlimited.com/images/upload/2017/07/03/20170703081449-3e57f021.png[/img]
[size=85]☞  Weight: 30 lbs.
☞  S.D.C.: 50
☞  [color=#FF0000]Occupies two item slots on A.D.F. load-bearing equipment.[/color]
☞  +20% to all Mechanical skills[/size]


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[b]Electronic Tool Kit[/b]
[img]http://explorersunlimited.com/images/upload/2017/07/03/20170703081444-8566b875.png[/img]
[size=85]☞  Weight: 20 lbs.
☞  S.D.C.: 50
☞  [color=#FF0000]Occupies two item slots on A.D.F. load-bearing equipment.[/color]
☞  +20% to all Electronics skills[/size]


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[b]Welding Tool Kit[/b]
[img]http://explorersunlimited.com/images/upload/2017/07/03/20170703081458-31d59230.png[/img]
[size=85]☞  Weight: 25 lbs.
☞  S.D.C.: 50
☞  [color=#FF0000]Occupies two item slots on A.D.F. load-bearing equipment.[/color]
☞  +20% to repair-related Technical skills; Enables welding and cutting of practically all materials.
☞  1 hour gas/electric supply[/size]


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[b]A.D.F. Medical Backpack[/b]
[img]http://explorersunlimited.com/images/upload/2017/07/03/20170703081439-3455c460.png[/img]
[size=85]A compact yet extensive medical kit with all of the necessary supplies for routine as well as emergency medical treatment. It contains all of the items typically found in a first-aid kit: sterile bandages, gauze, medical tape, etc.) plus a miniature diagnostic computer with a holographic display that is capable of monitoring all of a patient's vital signs, a complete set of medical and dental implements/tools, basic medicines and painkillers, a quick hardening chemical cast (consists of two chemicals that react to form a hard resin), a fast acting burn salve (heals 2D6 S.D.C. or 2 H.P. per application), protein salve, plus a miniature oxygen supply.
Weight: 30 lbs.[/size]


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[b]A.D.F. Heavy Armor[/b]
[img]http://explorersunlimited.com/images/upload/2017/07/03/20170703083930-9ce928a3.png[/img]
[size=85]A.R.: 18
[u]S.D.C. by Location:[/u]
--Helmet: 150
--Arms: 150 each
--Legs: 250 each
--Main Body: 300
Weight: 16 lbs. (7.25 kg)
Modifiers: -15% to movement & physical skills
[u]Features:[/u]
• Fully environmental
• Multi-optic & targeting HUD in helmet visor, range: 600 feet (182 m)
• Encrypted short-range audio/data transceiver, range: 12 miles (19.31 km).[/size]


10x
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[b]A.D.F. Survival Suit[/b]
[img]http://explorersunlimited.com/images/upload/2017/07/03/20170703083933-fc96e2b7.png[/img]
[size=85]A.R.: 6
S.D.C.: 50
Weight: 5 lbs. (2.26 kg)
Modifiers: -5% to movement & physical skills, +10% to detection by sensory instruments.
Features: Fully environmental, emergency distress beacon, range: 100 miles (160 km); short-range audio/data transceiver, range: 12 miles (19.31 km).[/size]
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