Setting Guide: Llornish Bestiary

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Setting Guide: Llornish Bestiary

Postby SNAFU » Sun Jul 02, 2017 12:18 pm

The Llornish Bestiary

The following rarefied species and breeds are unique and indigenous to Llorn or the surrounding region:
  • Dogs
    • Riverland Retriever
    • Lopani Pouncer
    • Great Llornish Bloodhound
    • Llornish Scrapper
    • Highback Moorhound
    • Gnomish Rover
    • Gnomish Wardog
    • Gobber Mutt
  • Bears
    • Northholme War Bear
    • Northholme Scout
  • Birds
    • Phinene Falcon
    • Gnomish Hunting Kite
    • Gobhawk
    • Black Herald
    • Braeder Sandhawk
    • Lightingale
  • Horses
    • Llornese Destrier
    • Elvish Palfrey
    • Llornese King Mule
  • Gryffs
    • King Gryphons
    • Hippogriffs
  • Pegasi
    • Duchal Mostrenco
    • Vas Passeon Racer
  • Perytons
    • Elvish Argenthind
    • Brown Vehement
  • Silonars
    • Wooly Sile
    • Albino Ringmasters
    • Turkeyheads
    • Phinene Longnecks
  • Sleipnarin
    • Sleipnari
    • Hapsleipnari
  • Trotters
    • Gnomish Trotter
    • Gobber Warpig
    • Gorehog
    • Llornish Roast Beast
  • Ungulates
    • Belimaran Big Horn
    • Chalonese Hind
    • Laddener Riding Elk
    • Hadrian's Riding Moose
    • Northholme Auroch
  • Unicorns
    • Eastern Noble
    • Wiseish Kingmount
  • Wyverns
    • Striped Leatherwing
    • Golden Featherwing
  • Rodents
    • Llorn King Rats
    • Itomasine Inavders
  • Mammut
  • Bicorns
  • Feonixi
  • Shing Lions
  • Landcats
    • Snafu is
      :SNA·FU; (snaˈfo͞o): 1. A less than desirable scenario in an environment where similar less than desirable scenarios are the norm. 2. A major glitch. 3. A ridiculously chaotic situation. 4. The natural state of things during combat or wartime.
      5. THE GM OF THE BADDEST (Spooks), TOUGHEST (Roughnecks) MERCS ON EU!!!
        MERC LIFE!
      • William Summers
User avatar
SNAFU
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Posts: 1392
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Re: Fantasy Bestiary

Postby SNAFU » Sun Jul 02, 2017 12:36 pm

Horses

Llornese Destrier

Name
Image
Llornese Destrier
Elite Breed of War Horse
Stats
Alignment:
Attributes
I.Q.: 3+1d6*
P.S.: 33+1d6 (Carry 750 lbs; pull 6 tons)
P.P.: 14+1d6
P.E.: 24+1d6
P.B.: 14+1d6
Speed: 54+1d6
Physical Data
S.D.C.: 60+2d6
H.P.: P.E. + 50
P.P.E.: 5d6+6
Dimensions: 1900+1d4x100 lbs, 6' +2d6"
Average Life Span: 12 years
Natural Abilities• Jump 4' high and 10' long
• Swim 50%
• Sensitive to P.P.E. & Supernatural 1000ft. (See & sense invisible(not spell) entities, alien intelligences, demons, elemental beings, & supernatural evils. (1-15% chance to throw rider/flee facing these regardless of training.)
• Sense ley lines, nexuses, places of power and powerful creatures of magic (1500 P.P.E or more). 400 feet.
Combat Data
• 4 attacks per melee, front kick 3d6+6, back kick 6d6+6, Stomp 2d6, Trample 6d6, Bite 1d4+2
• +2 to initiative +5 to strike, +3 to dodge, +8 vs. Horror Factor, +4 vs. poison/disease


Code: Select all
[b]Name[/b]
[img]http://i.imgur.com/raa2lxX.png[/img]
Llornese Destrier
[i]Elite Breed of War Horse[/i]
[size=85]Alignment:
[u]Attributes[/u]
I.Q.: 3+1d6*
P.S.: 33+1d6 (Carry 750 lbs; pull 6 tons)
P.P.: 14+1d6
P.E.: 24+1d6
P.B.: 14+1d6
Speed: 54+1d6
[u]Physical Data[/u]
S.D.C.:  60+2d6
H.P.: P.E. + 50
P.P.E.: 5d6+6
Dimensions: 1900+1d4x100 lbs, 6' +2d6"
Average Life Span: 12 years
[u]Natural Abilities[/u]• Jump 4' high and 10' long
• Swim 50%
• Sensitive to P.P.E. & Supernatural 1000ft. (See & sense invisible(not spell) entities, alien intelligences, demons, elemental beings, & supernatural evils. (1-15% chance to throw rider/flee facing these regardless of training.)
• Sense ley lines, nexuses, places of power and powerful creatures of magic (1500 P.P.E or more). 400 feet.
[u]Combat Data[/u]
• 4 attacks per melee, front kick 3d6+6, back kick 6d6+6, Stomp 2d6, Trample 6d6, Bite 1d4+2
• +2 to initiative +5 to strike, +3 to dodge, +8 vs. Horror Factor, +4 vs. poison/disease[/size]


Optional Images
ImageImageImageImageImageImage


Elvish Palfrey

Name
Image
Elvish Palfrey
Elite Breed of Riding Horse
Stats
Alignment:
Attributes
I.Q.: 4+1d6*
P.S.: 24+1d6 (Carry 500 lbs; pull 2 tons)
P.P.: 16+1d6
P.E.: 24+1d6
P.B.: 16+1d6
Speed: 69+1d6
Physical Data
S.D.C.: 40+2d6
H.P.: P.E. + 30
P.P.E.: 6d6+10
Dimensions: 1100+1d4x100 lbs, 5'11" +1d6"
Average Life Span: 16 years
Natural Abilities• Jump 8' high and 16' long
• Swim 60%
• Sensitive to P.P.E. & Supernatural 1500ft. (See & sense invisible(not spell) entities, alien intelligences, demons, elemental beings, & supernatural evils. (1-20% chance to throw rider/flee facing these regardless of training.)
• Sense ley lines, nexuses, places of power and powerful creatures of magic (1000 P.P.E or more). 800 feet.
Combat Data
• 3 attacks per melee, front kick 2d6+4, back kick 4d6+4, Stomp 1d6, Trample 4d6, Bite 1d4+1
• +2 to initiative +4 to strike, +4 to dodge, +6 vs. Horror Factor, +4 vs. poison/disease


Code: Select all
[b]Name[/b]
[img]http://i.imgur.com/Kv8prPO.png[/img]
Elvish Palfrey
[i]Elite Breed of Riding Horse[/i]
[size=85]Alignment:
[u]Attributes[/u]
I.Q.: 4+1d6*
P.S.: 24+1d6 (Carry 500 lbs; pull 2 tons)
P.P.: 16+1d6
P.E.: 24+1d6
P.B.: 16+1d6
Speed: 69+1d6
[u]Physical Data[/u]
S.D.C.:  40 + 2d6
H.P.: P.E. + 30
P.P.E.: 6d6+10
Dimensions: 1100+1d4x100 lbs, 5'11" +1d6"
Average Life Span: 16 years
[u]Natural Abilities[/u]• Jump 8' high and 16' long
• Swim 60%
• Sensitive to P.P.E. & Supernatural 1500ft. (See & sense invisible(not spell) entities, alien intelligences, demons, elemental beings, & supernatural evils. (1-20% chance to throw rider/flee facing these regardless of training.)
• Sense ley lines, nexuses, places of power and powerful creatures of magic (1000 P.P.E or more). 800 feet.
[u]Combat Data[/u]
• 3 attacks per melee, front kick 2d6+4, back kick 4d6+4, Stomp 1d6, Trample 4d6, Bite 1d4+1
• +2 to initiative +4 to strike, +4 to dodge, +6 vs. Horror Factor, +4 vs. poison/disease[/size]


Optional Images
ImageImageImageImageImage


Llornese King Mule
Image
    • Snafu is
      :SNA·FU; (snaˈfo͞o): 1. A less than desirable scenario in an environment where similar less than desirable scenarios are the norm. 2. A major glitch. 3. A ridiculously chaotic situation. 4. The natural state of things during combat or wartime.
      5. THE GM OF THE BADDEST (Spooks), TOUGHEST (Roughnecks) MERCS ON EU!!!
        MERC LIFE!
      • William Summers
User avatar
SNAFU
Game Master
 
Posts: 1392
Joined: Wed Jan 15, 2014 5:24 pm
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Re: Fantasy Bestiary

Postby SNAFU » Sun Jul 02, 2017 12:45 pm

Gryffs


Eastern King Gryphon
Name
Image
Elite Breed of War Gryphon
Stats
Alignment: Any; animal
Attributes
    I.Q.: 6+1d6*
    P.S.: 18+1d6
    P.P.: 18+1d6
    P.E.: 24+1d6
    P.B.: 18+1d6
    Speed: Foot: 28+2d6 Flight: 60+1d4*10
Physical Data
    S.D.C.: 30+2d6
    H.P.: P.E. + 40
    P.P.E.: 1d6*10 + 20
    Dimensions: 400 + 2d6*10 lbs, 4' +2d6" tall, 7' +2d6" long
    Average Life Span: 200 years
Natural Abilities
    • Prowl ~ 75%
    • Track by Sight ~ 70%
    • Eagle-like vision, Nightvision 1200'
    • Sensitive to P.P.E. & Supernatural 500ft. (See & sense invisible(not spell) entities, alien intelligences, demons, elemental beings, & supernatural evils. (1-15% chance to throw rider/flee facing these regardless of training.)
    • Sense ley lines, nexuses, places of power and powerful creatures of magic (1500 P.P.E or more). 200 feet.
Combat Data
    • 4 attacks per melee, front kick 3d6+6, back kick 6d6+6, Stomp 2d6, Trample 6d6, Bite 1d4+2
    • +2 to initiative +2 to strike, +3 to dodge, +4 on all saving throws
    Combat Stats are reduced by half for 'fledgling' gryphons.


Code: Select all


[b]Name[/b]
[img]http://i.imgur.com/6nafAjg.png[/img]
Eastern King Gryphon
[i]Elite Breed of War Gryphon[/i]
[size=85]Alignment: Any; animal
[u]Attributes[/u][list]
I.Q.: 6+1d6*
P.S.: 18+1d6
P.P.: 18+1d6
P.E.: 24+1d6
P.B.: 18+1d6
Speed: Foot: 28+2d6 Flight: 60+1d4*10[/list]
[u]Physical Data[/u][list]
S.D.C.:  30+2d6
H.P.: P.E. + 40
P.P.E.: 1d6*10 + 20
Dimensions: 400 + 2d6*10 lbs, 4' +2d6" tall, 7' +2d6" long
Average Life Span: 200 years[/list]
[u]Natural Abilities[/u][list]• Prowl ~ 75%
• Track by Sight ~ 70%
• Eagle-like vision, Nightvision 1200'
• Sensitive to P.P.E. & Supernatural 500ft. (See & sense invisible(not spell) entities, alien intelligences, demons, elemental beings, & supernatural evils. (1-15% chance to throw rider/flee facing these regardless of training.)
• Sense ley lines, nexuses, places of power and powerful creatures of magic (1500 P.P.E or more). 200 feet.[/list]
[u]Combat Data[/u][list]
• 4 attacks per melee, front kick 3d6+6, back kick 6d6+6, Stomp 2d6, Trample 6d6, Bite 1d4+2
• +2 to initiative +2 to strike, +3 to dodge, +4 on all saving throws
[color=#FF0000]Combat Stats are reduced by half for 'fledgling' gryphons.[/color]
[/list][/size]

Optional Images
ImageImageImageImageImageImageImageImageImageImageImageImageImageImageImageImageImageImageImageImageImageImageImageImageImageImageImage
Image


Hippogriffs
Image
OOC Comments
Image

Image
    • Snafu is
      :SNA·FU; (snaˈfo͞o): 1. A less than desirable scenario in an environment where similar less than desirable scenarios are the norm. 2. A major glitch. 3. A ridiculously chaotic situation. 4. The natural state of things during combat or wartime.
      5. THE GM OF THE BADDEST (Spooks), TOUGHEST (Roughnecks) MERCS ON EU!!!
        MERC LIFE!
      • William Summers
User avatar
SNAFU
Game Master
 
Posts: 1392
Joined: Wed Jan 15, 2014 5:24 pm
Location: GAME MASTER: The Roughnecks

Re: Fantasy Bestiary

Postby SNAFU » Wed Oct 11, 2017 11:44 am

Dogs

Riverland Retriever
Name
Image
Hunting Dog: Retriever
Stats
Alignment: Animal (Anarchist)
Attributes
I.Q.: 6+1d4
M.E.: 10+2d6
M.A.: 12+2d6
P.S.: 18+2d6
P.P.: 14+2d6
P.E.: 18+2d6
P.B.: 12+2d6
Speed: 50+2d6
Physical Data
S.D.C.: 14+2d6
H.P.: P.E. +1d6
P.P.E.: 4d6
Dimensions: 60-70 lbs, 3.5-4 feet, 8-14 inch tail
Average Life Span: 18 years
Natural Abilities
• Nightvision
• Leap 6' high and 12'' long
• Sensitive to P.P.E. & Supernatural 800ft. (See & sense invisible(not spell) entities, alien intelligences, demons, elemental beings, & supernatural evils.
• Sense ley lines, nexuses, places of power and powerful creatures of magic (1500 P.P.E or more) 600 feet.
Combat Data
• +2 to initiative +3 to strike, +4 to dodge
• 3 attacks per melee
• 1d6+6 bite damage
Saving Throw Bonuses
• +4 vs Horror Factor
• +8 vs Poison/Disease
Skill Equivalents
• Prowl 55%,
• Track by Smell 75%
• Track by Sight 65%
• Swim 80%


Lopani Pouncer
Name
Image
Hunting/Guard Dog
Stats
Alignment: Animal (Anarchist)
Attributes
I.Q.: 4+1d4
M.E.: 10+2d6
M.A.: 12+2d6
P.S.: 14+2d6
P.P.: 20+2d6
P.E.: 14+2d6
P.B.: 12+2d6
Speed: 48+2d6
Physical Data
S.D.C.: 16+2d6
H.P.: P.E. +1d6
P.P.E.: 3d6
Dimensions: 60-80 lbs, 3.5-4 feet, 6-10 inch tail
Average Life Span: 12 years
Natural Abilities
• Nightvision
• Leap 12' high and 18' long
• Automatic Dodge!
• Sensitive to P.P.E. & Supernatural 400ft. (See & sense invisible(not spell) entities, alien intelligences, demons, elemental beings, & supernatural evils.
• Sense ley lines, nexuses, places of power and powerful creatures of magic (1500 P.P.E or more) 300 feet.
Combat Data
• +2 to initiative +4 to strike, +4 to Automatic Dodge
• 3 attacks per melee
• 1d6+4 bite damage
Saving Throw Bonuses
• +6 vs Horror Factor
• +4 vs Poison/Disease
Skill Equivalents
• Prowl 55%,
• Track by Smell 85%
• Track by Sight 85%
• Swim 65%


Great Llornish Bloodhound
Name
Image
Hunting Dog: Tracker
Stats
Alignment: Animal (Anarchist)
Attributes
I.Q.: 6+1d4
M.E.: 14+2d6
M.A.: 12+2d6
P.S.: 14+2d6
P.P.: 14+2d6
P.E.: 18+2d6
P.B.: 12+2d6
Speed: 44+2d6
Physical Data
S.D.C.: 16+2d6
H.P.: P.E. +1d6
P.P.E.: 4d6
Dimensions: 40-60lbs, 3.5-4.5 feet, 12-18 inch tail
Average Life Span: 16 years
Natural Abilities
• Nightvision
• Leap 4' high and 8' long
• Sensitive to P.P.E. & Supernatural 1500ft. (See & sense invisible(not spell) entities, alien intelligences, demons, elemental beings, & supernatural evils.
• Sense ley lines, nexuses, places of power and powerful creatures of magic (1500 P.P.E or more) 1000 feet.
Combat Data
• +2 to initiative +3 to strike, +3 to dodge
• 3 attacks per melee
• 2d6+4 bite damage
Saving Throw Bonuses
• +3 vs Horror Factor
• +8 vs Poison/Disease
Skill Equivalents
• Prowl 65%,
• Track by Smell 85%,
• Swim 65%


Llornish Scrapper
Name
Image
Guard/Fighting Dog
Stats
Alignment: Animal (Anarchist)
Attributes
I.Q.: 4+1d4
M.E.: 14+2d6
M.A.: 6+2d6
P.S.: 20+2d6
P.P.: 16+2d6
P.E.: 14+2d6
P.B.: 6+2d6
Speed: 44+2d6
Physical Data
S.D.C.: 20+2d6
H.P.: P.E. +2d6
P.P.E.: 4d6
Dimensions: 60-80 lbs, 4-4.5 feet, 4 inch tail
Average Life Span: 12 years
Natural Abilities
• Nightvision 90'
• Leap 8' high and 12' long
• Lockjaw: takes a PS of 30 to pry a part.
• Sensitive to P.P.E. & Supernatural 400ft. (See & sense invisible(not spell) entities, alien intelligences, demons, elemental beings, & supernatural evils.
• Sense ley lines, nexuses, places of power and powerful creatures of magic (1500 P.P.E or more) 300 feet.
Combat Data
• +5 to initiative +5 to strike, +2 to dodge
• 4 attacks per melee
• 2d6+4 bite damage
Saving Throw Bonuses
• +10 vs Horror Factor
• +6 vs Poison/Disease
• +20% vs Coma/Death
Skill Equivalents
• Prowl 65%,
• Track by Smell 65%,
• Swim 55%



Highback Moorhound
Name
Image
Hunting Dog: Large Game
Stats
Alignment: Animal (Anarchist)
Attributes
I.Q.: 6+1d4
M.E.: 16+2d6
M.A.: 12+2d6
P.S.: 22+2d6
P.P.: 14+2d6
P.E.: 24+1d6
P.B.: 12+2d6
Speed: 66+2d6
Physical Data
S.D.C.: 30+2d6
H.P.: P.E. +4d6
P.P.E.: 4d6
Dimensions: 180-220 lbs, 4'8" +1d6", 8-12 inch tail
Average Life Span: 14 years
Natural Abilities
• Nightvision 90'
• Leap 12' high and 18' long
• Fatigues at half the normal rate
• Sensitive to P.P.E. & Supernatural 1000ft. (See & sense invisible(not spell) entities, alien intelligences, demons, elemental beings, & supernatural evils.
• Sense ley lines, nexuses, places of power and powerful creatures of magic (1500 P.P.E or more) 800 feet.
Combat Data
• +4 to initiative +4 to strike, +4 to dodge
• 4 attacks per melee
• 2d6+2 bite damage
Saving Throw Bonuses
• +10 vs Horror Factor
• +6 vs Poison/Disease
• +20% vs Coma/Death
Skill Equivalents
• Prowl 65%,
• Track by Smell 65%
• Track by Sight 75%
• Swim 65%


Gnomish Rover
Name
Image
Small Body Mount
Stats
Alignment: Animal (Anarchist)
Attributes
I.Q.: 6+1d6
M.E.: 18+2d6
M.A.: 18+2d6
P.S.: 17+2d6
P.P.: 14+2d6
P.E.: 20+1d6
P.B.: 12+2d6
Speed: 60+2d6
Physical Data
S.D.C.: 20+2d6
H.P.: P.E. +4d6
P.P.E.: 4d6
Dimensions: 180-220 lbs, 4'+1d6", 8-12 inch tail
Average Life Span: 18 years
Natural Abilities
• Nightvision 90'
• Leap 12' high and 18' long
• Sensitive to P.P.E. & Supernatural 800 feet. (See & sense invisible(not spell) entities, alien intelligences, demons, elemental beings, & supernatural evils.
• Sense ley lines, nexuses, places of power and powerful creatures of magic (1500 P.P.E or more) 500feet.
Combat Data
• +2 to initiative +2 to strike, +4 to dodge
• 3 attacks per melee
• 2d6 bite damage
Saving Throw Bonuses
• +6 vs Horror Factor
• +3 vs Poison/Disease
Skill Equivalents
• Prowl 65%,
• Track by Smell 65%
• Track by Sight 65%
• Swim 65%


Gnomish Wardog
Name
Image
Small Body War Mount
Stats
Alignment: Animal (Anarchist)
Attributes
I.Q.: 6+1d4
M.E.: 18+2d6
M.A.: 10+2d6
P.S.: 22+2d6
P.P.: 16+2d6
P.E.: 20+1d6
P.B.: 10+2d6
Speed: 56+2d6
Physical Data
S.D.C.: 30+2d6
H.P.: P.E. +4d6
P.P.E.: 4d6
Dimensions: 180-220 lbs, 4'8" +1d6", 8-12 inch tail
Average Life Span: 14 years
Natural Abilities
• Nightvision 90'
• Leap 12' high and 18' long
• Fatigues at half the normal rate
• Sensitive to P.P.E. & Supernatural 500. (See & sense invisible(not spell) entities, alien intelligences, demons, elemental beings, & supernatural evils.
• Sense ley lines, nexuses, places of power and powerful creatures of magic (1500 P.P.E or more) 300 feet.
Combat Data
• +4 to initiative +4 to strike, +4 to dodge
• 4 attacks per melee
• 2d6+6 bite damage
Saving Throw Bonuses
• +10 vs Horror Factor
• +6 vs Poison/Disease
• +20% vs Coma/Death
Skill Equivalents
• Prowl 65%,
• Track by Smell 65%
• Track by Sight 75%
• Swim 65%



Gobber Mutt
Name
Image
Goblin Mount
Stats
Alignment: Animal (Anarchist)
Attributes
I.Q.: 4+1d4
M.E.: 8+2d6
M.A.: 6+2d6
P.S.: 16+2d6
P.P.: 14+2d6
P.E.: 14+2d6
P.B.: 6+2d6
Speed: 50+2d6
Physical Data
S.D.C.: 20+2d6
H.P.: P.E. +2d6
P.P.E.: 4d6
Dimensions: 60-80 lbs, 4-4.5 feet, 4 inch tail
Average Life Span: 16 years
Natural Abilities
• Nightvision 90'
• Leap 8' high and 12' long
• Sensitive to P.P.E. & Supernatural 600ft. (See & sense invisible(not spell) entities, alien intelligences, demons, elemental beings, & supernatural evils.
• Sense ley lines, nexuses, places of power and powerful creatures of magic (1500 P.P.E or more) 300 feet.
Combat Data
• +3 to initiative +3 to strike, +2 to dodge
• 4 attacks per melee
• 2d6 bite damage
Saving Throw Bonuses
• +4 vs Horror Factor
• +2 vs Poison/Disease
Skill Equivalents
• Prowl 65%,
• Track by Smell 65%,
• Swim 65%
    • Snafu is
      :SNA·FU; (snaˈfo͞o): 1. A less than desirable scenario in an environment where similar less than desirable scenarios are the norm. 2. A major glitch. 3. A ridiculously chaotic situation. 4. The natural state of things during combat or wartime.
      5. THE GM OF THE BADDEST (Spooks), TOUGHEST (Roughnecks) MERCS ON EU!!!
        MERC LIFE!
      • William Summers
User avatar
SNAFU
Game Master
 
Posts: 1392
Joined: Wed Jan 15, 2014 5:24 pm
Location: GAME MASTER: The Roughnecks

Re: Fantasy Bestiary

Postby SNAFU » Wed Oct 11, 2017 12:07 pm

Ungulates


Belimaran Big Horn
Name
Image
Dwarven Mount
Stats
Alignment: Anarchist (Animal)
Attributes
I.Q.: 5+1d4
M.E.: 22+2d6
M.A.: 8+1d4
P.S.: 22+2d6
P.P.: 18+2d6
P.E.: 20+2d6
P.B.: 6+1d4
Speed: 32+26
Physical Data
S.D.C.: 40+2d4x10
H.P.: 40 + 1d6x10
P.P.E.: 3d6
Dimensions: Up to 5.5 feet at the shoulder, 600-800 lbs
Average Life Span: 22
Natural Abilities
• Nightvision 90'
• Leap 20 feet long an 12 feet high
Combat Data
• 3 attacks per melee
• +3 to initiative, +3 to strike, +2 to parry, +4 to dodge
Saving Throw Bonuses
• +6 vs Horror Factor
• +10 vs Poison/Disease
• +10% vs coma/death
• +4 vs Magic
Skill Equivalents
• Climb 95%
• Swim 60%
• Prowl 60%


Chalonese Hind
Name
Image
Elvish Mount
Stats
Alignment: Scrupulous (Animal)
Attributes
I.Q.: 6+1d6
M.E.: 18+2d6
M.A.: 18+2d6
P.S.: 14+2d6
P.P.: 22+2d6
P.E.: 20+2d6
P.B.: 16+2d6
Speed: 74+2d6
Physical Data
S.D.C.: 20+1d6x10
H.P.: P.E. + 1d6x10
P.P.E.: 1d4x10
Dimensions: Up to 6.5 feet at the shoulder, 700-900 lbs
Average Life Span: 50
Natural Abilities
• Nightvision 90'
• Leap 20 feet long an 12 feet high
• travels through rough terrain without penalty
• Possesses the Sixth Sense psionic ability (ISP = ME+2d6)
Combat Data
• 4 attacks per melee
• +2 to initiative, +2 to strike, +4 to parry, +6 to dodge
Saving Throw Bonuses
• +6 vs Horror Factor
• +6 vs Poison/Disease
• +4 vs Magic
Skill Equivalents
• Swim 80%
• Prowl 70%



Laddener Riding Elk
Image
Name
Winter Mount
OOC Comments
Alignment: Anarchist (Animal)
Attributes
I.Q.: 4+1d4
M.E.: 10+2d6
M.A.: 12+2d6
P.S.: 22+2d6
P.P.: 14+2d6
P.E.: 24+2d6
P.B.: 12+2d6
Speed: 60+2d6
Physical Data
S.D.C.: 30+1d6x10
H.P.: P.E. + 2d4x10
P.P.E.: 4d7
Dimensions: Up to 6.5 feet at the shoulder, 800-1000 lbs
Average Life Span: 22
Natural Abilities
• Nightvision 90'
• Leap 14 feet long an 8 feet high
• travels through rough terrain without penalty
• Travels through heavy snow without penalty
• Resistant to Cold
Combat Data
• 3 attacks per melee
• +2 to initiative, +2 to strike, +4 to parry, +4 to dodge
Saving Throw Bonuses
• +6 vs Horror Factor
• +6 vs Poison/Disease
Skill Equivalents
• Swim 60%
• Prowl 60%


Hadrian's Riding Moose
Image
Name
Wetland Mount
Stats
Alignment: Anarchist (Animal)
Attributes
I.Q.: 4+1d4
M.E.: 14+2d6
M.A.: 8+2d6
P.S.: 24+2d6
P.P.: 12+2d6
P.E.: 24+2d6
P.B.: 8+2d6
Speed: 38+2d6
Physical Data
S.D.C.: 60+1d6x10
H.P.: 40 + 2d4x10
P.P.E.: 4d6
Dimensions: Up to 7 feet at the shoulder, 900-1200 lbs
Average Life Span: 30
Natural Abilities
• Nightvision 90'
• Leap 8 feet long an 4 feet high
• travels through rough terrain without penalty
• Travels through swamp, marsh lands without penalty
• Resistant to Cold
Combat Data
• 3 attacks per melee
• +2 to initiative, +2 to strike, +4 to parry, +4 to dodge
Saving Throw Bonuses
• +10 vs Horror Factor
• +6 vs Poison/Disease
Skill Equivalents
• Swim 95%
• Prowl 60%


Northholme Auroch
Name
Image
Dwarven Mount/Working Animal
Stats
Alignment: Anarchist (Animal)
Attributes
I.Q.: 4+1d4
M.E.: 24+2d6
M.A.: 6+1d4
P.S.: 30+2d6
P.P.: 12+2d6
P.E.: 24+2d6
P.B.: 8+1d4
Speed: 28+2d6
Physical Data
S.D.C.: 40+2d4x10
H.P.: 40 + 1d6x10
P.P.E.: 3d6
Dimensions: Up to 6.5 feet at the shoulder, 1000-1200 lbs
Average Life Span: 26
Natural Abilities
• Nightvision 90'
• Leap 8 feet long an 4 feet high
• Supernatural Strength in regards to carrying and pulling
Combat Data
• 3 attacks per melee
• +3 to initiative, +3 to strike, +2 to parry, +4 to dodge
Saving Throw Bonuses
• +10 vs Horror Factor
• +10 vs Poison/Disease
• +10% vs coma/death
• +4 vs Magic
Skill Equivalents
• Climb 65%
• Swim 65%
• Prowl 44%
    • Snafu is
      :SNA·FU; (snaˈfo͞o): 1. A less than desirable scenario in an environment where similar less than desirable scenarios are the norm. 2. A major glitch. 3. A ridiculously chaotic situation. 4. The natural state of things during combat or wartime.
      5. THE GM OF THE BADDEST (Spooks), TOUGHEST (Roughnecks) MERCS ON EU!!!
        MERC LIFE!
      • William Summers
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Re: Fantasy Bestiary

Postby SNAFU » Sat Oct 14, 2017 12:16 pm

Bears

Northholme War Bear
Name
Image
Fighting Animal/Mount
Stats
Alignment: Animal (Anarchist)
Attributes
I.Q.: 1d4+4
M.E.: 14+2d6
M.A.: 2d4+2
P.S.: 28+2d6
P.P.: 14+2d6
P.E.: 20+2d6
P.B.: 2d6+2
Speed: 40+2d6
Physical Data
A.R.: 7
S.D.C.: 100+1d6x10
H.P.: P.E.x3+1d6x10
P.P.E.: 4d6
Dimensions: 1200-1800 lbs, 5'-6' at the shoulder, 9-10' standing/long
Average Life Span: 25 years
Natural Abilities
• Can hold breath underwater for up to five minutes
• Nightvision 60 feet (18.3 m)
• Sensitive to P.P.E. & Supernatural 800ft. (See & sense invisible(not spell) entities, alien intelligences, demons, elemental beings, & supernatural evils.
• Sense ley lines, nexuses, places of power and powerful creatures of magic (1500 P.P.E or more) 600 feet.
• Speed Burst: Can Increase Maximum Speed by 50% for 1 minute per P.E. point.
Combat Data
• +4 on initiative, +4 to strike, +4 to parry
• 5 attacks
• 3d6+10 (plus P.S. bonus)
Saving Throw Bonuses
• Impervious to Horror Factor!
• +8 to save vs poison and disease
Skill Equivalents
• Track by smell 70% (+15% if following a blood scent)
• Swim 98%
• Prowl 55%
• Climb 44%



Northholme Scout
Name
Image
Dwarven Mount
Stats
Alignment: Animal (Anarchist)
Attributes
I.Q.: 1d6+4
M.E.: 14+2d6
M.A.: 2d6+2
P.S.: 22+2d6
P.P.: 16+2d6
P.E.: 22+2d6
P.B.: 2d6+4
Speed: 50+2d6
Physical Data
A.R.: 7
S.D.C.: 70+1d6x10
H.P.: P.E.x2+1d6x10
P.P.E.: 4d6
Dimensions: 8-1200 lbs, 5'-5.5" at the shoulder, 8-9' standing/long
Average Life Span: 25 years
Natural Abilities
• Can hold breath underwater for up to 7.5 minutes
• Nightvision 90 feet (18.3 m)
• Sensitive to P.P.E. & Supernatural 1200ft. (See & sense invisible(not spell) entities, alien intelligences, demons, elemental beings, & supernatural evils.
• Sense ley lines, nexuses, places of power and powerful creatures of magic (1500 P.P.E or more) 800 feet.
• Speed Burst: Can Increase Maximum Speed by 50% for 1 minute per P.E. point.
Combat Data
• +4 on initiative, +4 to strike, +4 to parry
• 4 attacks
• 2d6+10 (plus P.S. bonus)
Saving Throw Bonuses
• +10 vs Horror Factor!
• +8 to save vs poison and disease
Skill Equivalents
• Track by smell 70% (+15% if following a blood scent)
• Swim 98%
• Prowl 65%
• Climb 75%
    • Snafu is
      :SNA·FU; (snaˈfo͞o): 1. A less than desirable scenario in an environment where similar less than desirable scenarios are the norm. 2. A major glitch. 3. A ridiculously chaotic situation. 4. The natural state of things during combat or wartime.
      5. THE GM OF THE BADDEST (Spooks), TOUGHEST (Roughnecks) MERCS ON EU!!!
        MERC LIFE!
      • William Summers
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Re: Fantasy Bestiary

Postby SNAFU » Sat Oct 14, 2017 1:16 pm

Birds

Phinene Falcon
Name
Image
Flying Mount
Stats
Alignment: Animal (Anarchist)
Attributes
I.Q.: I.Q.: 6+1d6
M.E.: 14+2D6
M.A.: 2D6+4
P.S.: 20+3d6
P.P.: 18+2D6
P.E.: 18+2D6
P.B.: 16+2d6
Speed: 90+1d6x10 (Flying)
Physical Data
S.D.C.: 80+2d4x10
H.P.: P.E.x3+1D6x10
P.P.E.: 1d4x10
Dimensions: 9-10' tall, 27-30' wingspan, 700-800 lbs
Average Life Span: 30 years
Natural Abilities
• Exceptional Animal Intelligence
• Telescopic vision (2 mile/3.2 km range)
• Nightvision two miles (3.2 km)
• Keen vision and hearing
• Dive at three times normal speed (counts as two melee attacks/actions)
• Maximum altitude is 11,300 metres (37,100 feet)
Combat Data
• 4 attacks per melee
• +5 on initiative, +5 strike, no parry, +5 automatic dodge, +5 to roll w/impact
• Critical strike on a 19-20, 17-20 on a Dive Bomb attack
• 3d6+2 claw strike; Dive Bomb (2 attacks) 1d6x10+20
Saving Throw Bonuses
• +8 vs Horror Factor
• +6 vs Poison/Disease
Skill Equivalents
• Land Navigation 98%
• Track (by sight) 92%
• Climb 45%/35%


Gnomish Hunting Kite
Name:
Image
Small Body Flying Mount
Stats
Alignment: Animal (Anarchist)
Attributes
I.Q.: 4+1d4
M.E.: 10+2d6
M.A.: 9+1d4
P.S.: 10+2d6
P.P.: 18+2d6
P.E.: 12+2d6
P.B.: 18+1d6
Speed: 77+2d6
Physical Data
S.D.C.: 20+1d6
H.P.: P.E.+2d6
P.P.E.: 3d6
Dimensions: 16-18' wingspan, 3-4' tall, 80 +1d4x10 lbs
Average Life Span: 22 years
Natural Abilities
• Telescopic vision (2 mile/3.2 km range)
• Nightvision two miles (3.2 km)
• Keen vision and hearing
• Dive at twice normal speed (counts as two melee attacks/actions)
• Maximum altitude is 8,200 metres (27,000 feet)
Combat Data
• 4 attacks per melee
• +4 on initiative, +4 strike, no parry, +2 automatic dodge, +2 to roll w/impact
• Critical strike 18-20 on a Dive Bomb attack
• 2d6+2 claw strike; Dive Bomb (2 attacks) 6d6+4
Saving Throw Bonuses
• +6 vs Horror Factor
• +4 vs Poison/Disease
Skill Equivalents
• Land Navigation 92%
• Track (by sight) 82%
• Climb 40%/30%


Gobhawk
Name
Image
Small Body Flying Mount
Stats
Alignment: Animal (Anarchist)
Attributes
I.Q.: 2+1d4
M.E.: 10+2d6
M.A.: 2+1d4
P.S.: 10+2d6
P.P.: 16+2d6
P.E.: 22+2d6
P.B.: 2+1d4
Speed: 60+2d6
Physical Data
S.D.C.: 20+3d6
H.P.: P.E.+1d6
P.P.E.: 3d6
Dimensions: 12-14' wingspan, 3-4' tall, 90 +1d6x10 lbs
Average Life Span: 22 years
Natural Abilities
• Telescopic vision (2 mile/3.2 km range)
• Nightvision two miles (3.2 km)
• Keen vision and hearing
• Dive at twice normal speed (counts as two melee attacks/actions)
• Maximum altitude is 6,500 metres (21,300 feet)
Combat Data
• 4 attacks per melee
• +4 on initiative, +4 strike, no parry, +2 automatic dodge, +2 to roll w/impact
• Critical strike 19-20 on a Dive Bomb attack
• 2d6+2 claw strike; Dive Bomb (2 attacks) 6d6
Saving Throw Bonuses
• +6 vs Horror Factor
• +4 vs Poison/Disease
Skill Equivalents
• Land Navigation 88%
• Track (by sight) 72%
• Climb 40%/30%


Black Herald
Name:
Image
Messenger Raven
Stats
Alignment: Animal (Anarchist)
Attributes
I.Q.: 8+1d4
M.E.: 16+2d6
M.A.: 9+1d4
P.S.: 1d4+3
P.P.: 18+2d6
P.E.: 12+2d6
P.B.: 12+1d6
Speed: 66+2d6
Physical Data
S.D.C.: 9+1d6
H.P.: 2d6+3
P.P.E.: 3d6
Dimensions: 52-57" (1.4-1.6 m tall) wingspan, 21-26" (0.5-0.7 m) tall, 6-8 lbs
Average Life Span: 22 years
Natural Abilities
• Nightvision 300'
• Keen vision and hearing
• Extra-ordinary Animal Intelligence
• Capable of Speech! Can learn up to 500 words. Can follow complex instructions.
• Capable of remembering key locations and their names.
• Can learn and convey a message of 32 words or less; can remember it for 1d4 months
• Can deliver messages, both verbal and written, to locations thousands of miles away (given time).
Combat Data
• 3 attacks per melee
• +2 on initiative, +2 strike, no parry, +6 automatic dodge, +4 to roll w/impact
• 1d4+2 claw strike
Saving Throw Bonuses
• +6 vs Horror Factor
• +2 vs Poison/Disease
Skill Equivalents
• Land Navigation 98%
• Track (by sight) 66%
• Climb 40%/30%


Braeder Sandhawk

Image

Lightingale
Image
Rumored Powers
1. Precognitive Senses: Guardians are able to perceive the world in ways beyond the abilities of mortals. Their most impressive ability is their precognitive sense, which acts on an instinctive level to lead them to places where their help might be needed. The information is rarely clear or definite; usually, it is a "gut feeling" that the Guardian(s) should go to a city, neighborhood, or even a particular establishment because they are needed. For example, a group of Guardians would get the feeling they'd be needed, and "see" short flashes of a low-class bar by the docks. The Guardians get there just in time to witness (and stop?) the attempted murder of a journalist or Nightbane at the hands of Hounds or other supernatural beings. The precognitive sense is not reliable or accurate, however (G.M.'s Note: This sense should not be overused; it can help guide the player characters in the course of an adventure, but if overdone, the player characters will feel like they are being spoon-fed the game's plot or forced into actions they might not have chosen themselves. Precognitive sense is best used at the beginning of an adventure, to get things started and/or in little flashes, such as sensing that a person needs help or that something is not right despite appearances to the contrary.)
2. Supernatural Senses: Guardians have perfect Nightvision (able to see in complete darkness) with a range of 500 feet (152 m), they can see into all spectrums of light, including infrared and ultraviolet, and can see perfectly in light that would be blinding to others. They can also see the invisible and recognize illusions with a successful perception roll (10 or higher).
3. Super-Regeneration/Healing Touch: By spending P.P.E., Guardians can heal wounds at an amazing rate. This power can be used once per melee round on itself or on others. The amount of damage that can be healed is limited to the creature's P.E. attribute and the expenditure of P.P.E. Each damage point restored costs one P.P.E. point. The maximum that can be healed with any single touch is equal to the character's P.E. attribute, so a
Guardian with a P.E. of 20 can heal 20 hit points or S.D.C. worth of damage. Activating this power counts as two melee actions/attacks, and it can only be done once every minute (4 melee rounds). The Healing Touch causes the Guardian and his patient to be surrounded by an aura of light that flares until the healing is done. Note: Even without this ability, Guardians still heal much faster than humans, healing 2D6 points of damage every hour.
4. Powers of Light: The ability to create light energy blasts or shields. The energy bolts inflict 1D6 S.D.C. for every P.P.E. spent and they are +3 to strike. The shields of light afford 5 S.D.C. of protection per P.P.E. spent, and last for one minute (4 melee rounds) per level of experience. Additionally, Guardians can produce light from their bodies, illuminating an area as if it was bright sunlight at no P.P.E cost. This light actually harms vampires and other entities who cannot stand sunlight, but only half as effectively as true
sunlight.
5. Nullify Magic: Using their powers of light, Guardians can counteract or nullify most spells. Like most Guardian powers, this effect manifests as a flash of bright light. P.P.E. must be spent by the Guardian and must exceed the P.P.E. spent in the spell. The Guardian can sense if a spell is being cast or a spell effect is still affecting something in his presence. Instantaneous or permanent effects can only be nullified if the Guardian uses his power as the spell is being cast (each attempt to nullify magic counts as one melee attack/action). Since the Guardian cannot know what spell is being used, he must decide how much P.P.E. to spend; risking a lot may not be enough, or far too much. Example: A Priest of Night casts a Carpet of Adhesion spell (10 P.P.E.) on a Guardian. The Guardian knows a spell is being cast, and decides to use 20 P.P.E. to nullify the spell. Since the P.P.E. spent by the Guardian is far more than the spell's cost, the spell fails and no carpet appears. Both the Guardian and the priest have used up one melee action and the P.P.E. required for that action.
    • Snafu is
      :SNA·FU; (snaˈfo͞o): 1. A less than desirable scenario in an environment where similar less than desirable scenarios are the norm. 2. A major glitch. 3. A ridiculously chaotic situation. 4. The natural state of things during combat or wartime.
      5. THE GM OF THE BADDEST (Spooks), TOUGHEST (Roughnecks) MERCS ON EU!!!
        MERC LIFE!
      • William Summers
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Re: Fantasy Bestiary

Postby SNAFU » Sun Mar 25, 2018 9:04 am

Sleipnarin

Sleipnari
Image
OOC Comments
ImageImageImage


Hapsleipnari
Image
OOC Comments
ImageImage
    • Snafu is
      :SNA·FU; (snaˈfo͞o): 1. A less than desirable scenario in an environment where similar less than desirable scenarios are the norm. 2. A major glitch. 3. A ridiculously chaotic situation. 4. The natural state of things during combat or wartime.
      5. THE GM OF THE BADDEST (Spooks), TOUGHEST (Roughnecks) MERCS ON EU!!!
        MERC LIFE!
      • William Summers
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Re: Fantasy Bestiary

Postby SNAFU » Sun Mar 25, 2018 9:22 am

Pegasi

Duchal Mostrenco
Image

Vas Passeon Racer

Image
    • Snafu is
      :SNA·FU; (snaˈfo͞o): 1. A less than desirable scenario in an environment where similar less than desirable scenarios are the norm. 2. A major glitch. 3. A ridiculously chaotic situation. 4. The natural state of things during combat or wartime.
      5. THE GM OF THE BADDEST (Spooks), TOUGHEST (Roughnecks) MERCS ON EU!!!
        MERC LIFE!
      • William Summers
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Re: Fantasy Bestiary

Postby SNAFU » Sun Mar 25, 2018 9:25 am

Perytons

Elvish Argenthind
Image

Brown Vehement
Image
    • Snafu is
      :SNA·FU; (snaˈfo͞o): 1. A less than desirable scenario in an environment where similar less than desirable scenarios are the norm. 2. A major glitch. 3. A ridiculously chaotic situation. 4. The natural state of things during combat or wartime.
      5. THE GM OF THE BADDEST (Spooks), TOUGHEST (Roughnecks) MERCS ON EU!!!
        MERC LIFE!
      • William Summers
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Re: Fantasy Bestiary

Postby SNAFU » Sun Mar 25, 2018 9:38 am

Unicorns

Eastern Noble
Image

Wiseish Kingmount
Image
    • Snafu is
      :SNA·FU; (snaˈfo͞o): 1. A less than desirable scenario in an environment where similar less than desirable scenarios are the norm. 2. A major glitch. 3. A ridiculously chaotic situation. 4. The natural state of things during combat or wartime.
      5. THE GM OF THE BADDEST (Spooks), TOUGHEST (Roughnecks) MERCS ON EU!!!
        MERC LIFE!
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Re: Fantasy Bestiary

Postby SNAFU » Sun Mar 25, 2018 9:47 am

Rodents
Llorn King Rats
Image
Itomasine Invaders
Image
    • Snafu is
      :SNA·FU; (snaˈfo͞o): 1. A less than desirable scenario in an environment where similar less than desirable scenarios are the norm. 2. A major glitch. 3. A ridiculously chaotic situation. 4. The natural state of things during combat or wartime.
      5. THE GM OF THE BADDEST (Spooks), TOUGHEST (Roughnecks) MERCS ON EU!!!
        MERC LIFE!
      • William Summers
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Re: Fantasy Bestiary

Postby SNAFU » Sun Mar 25, 2018 9:51 am

Wyverns

Striped Leatherwing
Image

Golden Featherwing
Image
    • Snafu is
      :SNA·FU; (snaˈfo͞o): 1. A less than desirable scenario in an environment where similar less than desirable scenarios are the norm. 2. A major glitch. 3. A ridiculously chaotic situation. 4. The natural state of things during combat or wartime.
      5. THE GM OF THE BADDEST (Spooks), TOUGHEST (Roughnecks) MERCS ON EU!!!
        MERC LIFE!
      • William Summers
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Re: Fantasy Bestiary

Postby SNAFU » Sun Mar 25, 2018 9:52 am

Silonars

Wooly Sile
Image

Albino Ringmasters
Image

Turkeyheads
Image

Phinene Longnecks
ImageImage
    • Snafu is
      :SNA·FU; (snaˈfo͞o): 1. A less than desirable scenario in an environment where similar less than desirable scenarios are the norm. 2. A major glitch. 3. A ridiculously chaotic situation. 4. The natural state of things during combat or wartime.
      5. THE GM OF THE BADDEST (Spooks), TOUGHEST (Roughnecks) MERCS ON EU!!!
        MERC LIFE!
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Re: Fantasy Bestiary

Postby SNAFU » Sun Mar 25, 2018 10:06 am

Mammut

Image

ImageImage
    • Snafu is
      :SNA·FU; (snaˈfo͞o): 1. A less than desirable scenario in an environment where similar less than desirable scenarios are the norm. 2. A major glitch. 3. A ridiculously chaotic situation. 4. The natural state of things during combat or wartime.
      5. THE GM OF THE BADDEST (Spooks), TOUGHEST (Roughnecks) MERCS ON EU!!!
        MERC LIFE!
      • William Summers
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Re: Fantasy Bestiary

Postby SNAFU » Sun Mar 25, 2018 10:06 am

Bicorns
ImageImage
    • Snafu is
      :SNA·FU; (snaˈfo͞o): 1. A less than desirable scenario in an environment where similar less than desirable scenarios are the norm. 2. A major glitch. 3. A ridiculously chaotic situation. 4. The natural state of things during combat or wartime.
      5. THE GM OF THE BADDEST (Spooks), TOUGHEST (Roughnecks) MERCS ON EU!!!
        MERC LIFE!
      • William Summers
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Re: Fantasy Bestiary

Postby SNAFU » Sun Mar 25, 2018 10:18 am

Trotters

Gnomish Trotter
Image

Gobber Warpig
Image

Gorehog
Image
Image

Llornish Roast Beast
Image
Image
    • Snafu is
      :SNA·FU; (snaˈfo͞o): 1. A less than desirable scenario in an environment where similar less than desirable scenarios are the norm. 2. A major glitch. 3. A ridiculously chaotic situation. 4. The natural state of things during combat or wartime.
      5. THE GM OF THE BADDEST (Spooks), TOUGHEST (Roughnecks) MERCS ON EU!!!
        MERC LIFE!
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Re: Fantasy Bestiary

Postby SNAFU » Sun Mar 25, 2018 10:44 am

Feonixi
Image
Image
Image
Image
    • Snafu is
      :SNA·FU; (snaˈfo͞o): 1. A less than desirable scenario in an environment where similar less than desirable scenarios are the norm. 2. A major glitch. 3. A ridiculously chaotic situation. 4. The natural state of things during combat or wartime.
      5. THE GM OF THE BADDEST (Spooks), TOUGHEST (Roughnecks) MERCS ON EU!!!
        MERC LIFE!
      • William Summers
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Re: Fantasy Bestiary

Postby SNAFU » Sun Mar 25, 2018 10:56 am

Shing Lions

Image
Image
Image
Image
Image

Image
    • Snafu is
      :SNA·FU; (snaˈfo͞o): 1. A less than desirable scenario in an environment where similar less than desirable scenarios are the norm. 2. A major glitch. 3. A ridiculously chaotic situation. 4. The natural state of things during combat or wartime.
      5. THE GM OF THE BADDEST (Spooks), TOUGHEST (Roughnecks) MERCS ON EU!!!
        MERC LIFE!
      • William Summers
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Re: Fantasy Bestiary

Postby SNAFU » Sun Mar 25, 2018 11:03 am

Landcats

Image
    • Snafu is
      :SNA·FU; (snaˈfo͞o): 1. A less than desirable scenario in an environment where similar less than desirable scenarios are the norm. 2. A major glitch. 3. A ridiculously chaotic situation. 4. The natural state of things during combat or wartime.
      5. THE GM OF THE BADDEST (Spooks), TOUGHEST (Roughnecks) MERCS ON EU!!!
        MERC LIFE!
      • William Summers
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