Organizations: The Red Brigade

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Organizations: The Red Brigade

Postby SNAFU » Mon Jan 01, 2018 5:05 pm

Organization: The Red Brigade (Llornian Mercenaries)


Benefits of Training and Service

Llorn maintains the largest training facility for mercenaries in the Palladium world and the largest "standing militia" in the Eastern Territory. There is at least a regiment (1600 men) of men in training at all times, and in the past year that number has swollen to 4-8 regiments as war with the Wolfen Empire appears imminent and the Orcs of the Old Kingdom become bolder. The initial recruit agrees to a six year tour of duty, and swears unconditional allegiance to Duke VasPasseon of Llorn and his officers.

The training is long and arduous, with only the top 40% making it through the rigors of the five month basic training. The training is so mentally and physically taxing, potential recruits are taken on a three week field exercise, marching from before light till well after dark with only the minimum of sustenance. To make the ordeal even more difficult, a large wagon train follows the recruits around the wilderness loaded with food, warm blankets and ale. Every evening, a large multi-course meal is spread for the instructors and the recruits are warmly encouraged to drop out and have a decent meal and a warm place to sleep. Occasionally, several veterans, aside from the instructors, will join the recruits during their three week ordeal just to show how "easy" the "camping trip" is for a"real" soldier. Roughly 30% of those starting the trek drop out before their training ever begins.

Training focuses on all aspects of war including weapons,tactics, strategy, and how to ignore pain and block out noise and confusion, along with an intense indoctrination program that makes the United States Marine Corps pale by comparison.Upon graduation, the recruit is an expert at hand to hand combat,sword, shield and formation fighting. He also knows how to survive off the land for extended periods of time, has had "real combat" experience (usually with Ores, Ogres, and Coyles), and will gladly die to further the honor of the Red Brigade.

Upon their first battle after graduation, the recruits are promoted to the rank of private and receive the coveted Red Claw tattoo that identifies the wearer as a member of the Red Brigade. Even after graduation, the routine of drilling, marching, mock engagements, inter-unit athletic competitions, as well as long range combat patrols deep into the Old Kingdom, the Disputed Lands, and the outer fringe of the Howling Lands keep the soldiers in the absolute best of condition. Note: The training is so intense that the character attains first level mid-way through it and ends at second level, so a graduate of the Red Brigade starts out as a Second level Mercenary Warrior.

Trade with the Western Empire has reached new heights since the canal opened. Both Llorn and Hadrian's Cove are booming with the influx of gold. Though the profits are incredible the Western trade is not Llorn's primary means of support. Rather, Llorn has become a premier trainer and exporter of mercenaries in the Eastern Territory. So successful has Llorn been in the mercenary market that it has become the benchmark by which all others in the Domain of Man judge their own militia and armies.

Indeed, more than half of Llorn's annual revenues come from the contracts held on their soldiers by other cities, towns and kingdoms along the Great River, in the Borderlands and along the eastern coast. Recently, they've even begun hiring out to Bizantium Merchants and nobles from Timiro. The south is the only land where a Llornian mercenary is uncommon,and even there the reputation of the Red Brigade as the finest infantrymen in the East is unquestioned. A fact that makes the Dominion Army jealous. While this has led to envy and few vendettas between the two forces, the Dominion Army cannot deny that the Llorn Mercenaries are their better.

When hired, Llornian Mercenaries enter into a contract that details the unit's responsibilities, chain of command, length of service and the cost of their services. However, the Llorn Mercenaries are typically hired out as complete units, whether it be a special operations hand (five men), line, cohort, company, regiment or an entire army (6,400 men)! The gold is paid up front, or once per year if under a multi-year contract. However, Llorn retains the right to make other arrangements as it sees fit. Atypical contract runs 600 gold per soldier per month with an additional 800-2,000 monthly fee for officers, experienced veterans (7th level and up), and men of magic.

Generally only large cities, prosperous towns, wealthy merchants or an entire region of communities all kicking in, can afford to hire them for any length of time. The Wolf Hammer Company, for example, costs the Dominion Army over two million gold annually to supplement to their forces! Consequently, Llorn Mercenaries are typically hired in small units of hand, line or company size to serve as an elite special forces. The exceptions are Southwatch, where the mercenaries are provided for free by Llorn as part of their obligation to the Domain of Man and represent the Eastern Territory's best defense against Wolfen incursion, and Northholme, as part of Llorn's mutual defense alliance with the Dwarves.
    • Snafu is
      :SNA·FU; (snaˈfo͞o): 1. A less than desirable scenario in an environment where similar less than desirable scenarios are the norm. 2. A major glitch. 3. A ridiculously chaotic situation. 4. The natural state of things during combat or wartime.
      5. THE GM OF THE BADDEST (Spooks), TOUGHEST (Roughnecks) MERCS ON EU!!!
        MERC LIFE!
      • William Summers
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Re: Organizations: The Red Brigade WIP

Postby SNAFU » Sat Jan 20, 2018 4:06 pm

Benefits of Training

Bonuses exclusive to graduates of the Red Brigade training regime:
    +1 on initiative.
    +1 to disarm.
    +2 to pull punch.
    +2D6 to S.D.C.
    +1 to P.E.
    +1D6 to Spd

Benefits of 5 years Service
Free Specialist Training Time: 6 months
Professional Contacts: Exclusive to the particular organizations such as the Red Brigade or ex-members. There is a good chance that a Military character will know or have heard of a particular person in military position, likewise a scholar would likely know other scholars and etc... This skill measures how good that knowledge of the people around him is. It can also be used to make connections between objects and people who are particularly associated with them. The base percentage of this skill is a character's chance of having heard of a character before. If the person in question is from the same home base or in the same occupation as the character making the roll, this base percentage is doubled. One-tenth of the base percentage is the character's chance of personally knowing the person mentioned. To give an example, Parks, a mariner from the Nevan Canal guard detachment, notices a distinctively designed transport vessel moving near his dock. His contacts skill is 12%, but because particular ships are associated with their mariner and he is a mariner , he doubles it to 24% before he rolls the dice. He gets an 02, less than one-tenth of his 24%, and recognizes the ship as belonging to an old comrade-in-arms, Tobermory. They dock and Tobermory introduces his new recruit Clint, a Brigade trained longbowman originally from the fort at Vanguard. Parks rolls against his base 12% because he is not an longbowman nor from Vanguard, and the result of 45% shows that he has never heard of Clint before (too bad, because Clint is a dangerous psychotic). Base Skill: 6%+3% per level of experience.

Benefits of 10 years Service
Free Specialist Training Time: 12 months
Professional Contacts: Base Skill: 12%+3% per level of experience.
Pension: Soldier: 5000 Specialist: 10000 Officer: 20000
Land Grant: 60 acres, plus 40 acres if married, and 20 acres additional per child. Additional 120 acres for specialists and 240 acres for officers. (Land is typically the least desirable along the border of Llorn's influence: Disputed Lands, Enchanted Forest or Old Kingdom River. Startup Cost = 100 gold per acre, Yearly operating costs = 5 gold/acre Yearly profit: 3d6 gold/acre. Resale value = 150 gold/acre )

At this stage, Brigade veterans can use their connections to start their own private enterprises in a similar way as members of the Black Company can.

Benefits of 20 years Service
Free Specialist Training Time: 24 months
Professional Contacts: Base Skill: 24%+3% per level of experience.
Pension: Soldier: 10000 Specialist: 20000 Officer: 40000
Land Grant: 100 acres, plus 50 acres if married, and 20 acres additional per child. Additional 150 acres for specialists and 250 acres for officers. (Land is typically considered the most desireable along the border of Llorn's influence: Along the Grand Canal, Along the coast, near fortifications or settlements. Startup Cost = 50 gold per acre, Yearly operating costs = 5 gold/acre Yearly profit = 5d6 gold/acre, Resale value = 300 gold/acre )
    • Snafu is
      :SNA·FU; (snaˈfo͞o): 1. A less than desirable scenario in an environment where similar less than desirable scenarios are the norm. 2. A major glitch. 3. A ridiculously chaotic situation. 4. The natural state of things during combat or wartime.
      5. THE GM OF THE BADDEST (Spooks), TOUGHEST (Roughnecks) MERCS ON EU!!!
        MERC LIFE!
      • William Summers
User avatar
SNAFU
Game Master
 
Posts: 1559
Joined: Wed Jan 15, 2014 5:24 pm
Location: GAME MASTER: The Roughnecks


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