Magical Arsenal

Character creation rules, combat rules, PBP rules, GM feedback, and approved Rifter material will be kept here.

Moderators: Game Masters, AGMs

Magical Arsenal

Postby Augur » Sun Sep 02, 2018 6:05 pm

All canonical and custom magic items incorporated into the game will be posted here for potential future use and reference.
User avatar
Augur
Admin
 
Posts: 4027
Joined: Sat Aug 20, 2005 3:19 pm
Location: lloyd.ritchey

Re: Magical Arsenal

Postby Augur » Sun Sep 02, 2018 7:05 pm

Canonical Magic Items

Mistoan Academy Arms
Mistoan Academy Arms

Perhaps the grandest seat of Chivalry in the East is Llorn. And the heart of Chivalry in Llorn is without doubt the Mistoan War Academy which trains the finest (they will tell you so) of the Officer Corps in both the military and the mercenary forces of the Duchy. The graduates have a long history of serving with distinction, discipline, and impassioned service to the welfare of the East.

Eastern Territory, pg 102 wrote:Mistoan War Academy: Named after General Mistoan, the Western Empire general who single-handedly united the people who settled the ruins that once stood where the VasPasseon palace now gleams. The academy is a virtual fortress in its own right with a curtain wall, a parade yard and a keep. Within the academy, the Knight trainees learn about military etiquette, strategy, supply and the code of chivalry in addition to combat and horse training. Graduates of the Academy are the equivalent of a Palladin and are entered in the rolls of the Mistoan Order. Typically the academy only accepts those from the noble and merchant elite. Upon graduation, the new Paladin is given a commission in the Llornian Militia or the Mercenary Corps as an officer. The recruit is required to fulfill an eight year obligation of service in either the Militia or the Mercenary Corps, or a combination of the two. Afterwards, the character is free to pursue other goals, though many choose to stay in the military.


Graduates of the Mistoan Academy are traditionally awarded set of signature enchanted items after being knighted and inducted into the Order. The traditions and prestige associated with these items are more significant than the expense of their construction. However it is noted that each item is left with one empty enchantment slot so that the weapons can grow with the bearer, leaving room for the owner to have selected additional qualities added later on in their career. None the less the Knights of the Mistoan Order are without doubt made well prepared for the travails they must endure when leaving the hallowed walls of the Academy.

Decisive Wrath
Image
Rare Enchanted Longsword
S.D.C.: 50
Damage: 3d6
Mundane Features
Magic Features
  • +1d6 Damage
  • Double Damage To Evil: Weapon does 2x damage to any Miscreant, Aberrant or Diabolic alignment. Normal damage to targets of any other alignment.
Curse: None
Appearance: A finely crafted longsword of dwarven steel. The fuller of the blade is engraved with the motto "Never draw me without reason. Never sheath me without honor."
History: These blades are crafted in lesser imitation of the style of Western blade that Mistoan himself carried into the battles that forged modern Llorn. The maxim engraved upon the blade is said to have originated with the Lady mother of Mistoan, who commissioned the blade, as a reminder of just action to her adventuresome son.


Code: Select all
[b]Decisive Wrath[/b]
[img]http://explorersunlimited.com/images/upload/2017/07/12/20170712160012-0d8958b5.png[/img]
[size=85][i]Rare Enchanted Longsword[/i]
S.D.C.: 50
Damage: 3d6
[u]Mundane Features[/u]
[u]Magic Features[/u]
[list][*]+1d6 Damage
[*]Double Damage To Evil: Weapon does 2x damage to any Miscreant, Aberrant or Diabolic alignment. Normal damage to targets of any other alignment.[/list]
Curse: None
Appearance:  A finely crafted longsword of dwarven steel.  The fuller of the blade is engraved with the motto "Never draw me without reason.  Never sheath me without honor."
History: These blades are crafted in lesser imitation of the style of Western blade that Mistoan himself carried into the battles that forged modern Llorn.  The maxim engraved upon the blade is said to have originated with the Lady mother of Mistoan, who commissioned the blade, as a reminder of just action to her adventuresome son.[/size]


Burden Of Nobility
Image
Rare Enchanted Necklace
S.D.C.: 20
Magic Features
  • Fleet Feet: 10 minutes; 3/day.
  • Superhuman Strength: 10 minutes: 3/day.
Curse: None
Appearance: A thick bronze chain suitable to denote knightly station with medallion to the fore with the seal of the Mistoan Order. Engraved with the words "Justice" and "Temperance" on either side of the image of a balanced scale on the rear face of the medallion.
History: The official emblem of station for Knights of the Mistoan Order. Those bearing an intact medallion and comporting themselves properly likely could pass themselves off as a member of the Order under most circumstances. Order members finding one in the possession of anyone else are prone to examine the situation very closely. The engraving on the rear face of the medallion is intended to remind the bearer of virtues they should be seeking to enact in their lives as Order members.


Code: Select all
[b]Burden Of Nobility[/b]
[img]http://explorersunlimited.com/images/upload/2018/10/31/20181031143318-5cf165f1.png[/img]
[size=85][i]Rare Enchanted Amulet[/i]
S.D.C.: 20
[u]Magic Features[/u]
[list][*]Fleet Feet: 10 minutes; 3/day.
[*]Superhuman Strength: 10 minutes: 3/day.[/list]
Curse: None
Appearance: A thick bronze chain suitable to denote knightly station with medallion to the fore with the seal of the Mistoan Order.  Engraved with the words "Justice" and "Temperance" on either side of the image of a balanced scale on the rear face of the medallion.
History: The official emblem of station for Knights of the Mistoan Order.  Those bearing an intact medallion and comporting themselves properly likely could pass themselves off as a member of the Order under most circumstances.  Order members finding one in the possession of anyone else are prone to examine the situation very closely.  The engraving on the rear face of the medallion is intended to remind the bearer of virtues they should be seeking to enact in their lives as Order members.[/size]


Clarity of Judgment
Image
Rare Enchanted Shield
Damage: Can be thrown about 15', inflicting 1D6 damage. A shield-bash does 2D4 damage.
Magic Features
  • Indestructible: Cannot be destroyed by any means, save alchemy.
  • Foebane (3x daily): Enables the user to identify the strongest life force (level/hit points/S.D.C/brute strength) among the enemies before him.
Curse: None
Appearance: A sturdy wood and metal plated shield. Usually painted with the arms of the bearer.
History: The shield is an ubiquitous accouterment of the knight and frequently is used to display their identity to friend and foe alike on the field. Almost a necessity for that reason alone it also can serve as a potent defense against many attacks that might otherwise significantly imperil the bearer.


Code: Select all
[b]Clarity of Judgment[/b]
[img]http://explorersunlimited.com/images/upload/2017/07/03/20170703081455-b3a8cc03.png[/img]
[size=85][i]Rare Enchanted Shield[/i]
Damage: Can be thrown about 15', inflicting 1D6 damage. A shield-bash does 2D4 damage.
[u]Magic Features[/u]
[list][*]Indestructible: Cannot be destroyed by any means, save alchemy.
[*]Foebane (3x daily): Enables the user to identify the strongest life force (level/hit points/S.D.C/brute strength) among the enemies before him.[/list]
Curse: None
Appearance: A sturdy wood and metal plated shield.  Usually painted with the arms of the bearer.
History: The shield is an ubiquitous accouterment of the knight and frequently is used to display their identity to friend and foe alike on the field.  Almost a necessity for that reason alone it also can serve as a potent defense against many attacks that might otherwise significantly imperil the bearer.[/size]




Undead Hunter Holy Throwing Stars
Image
Legendary Enchanted Holy Shuriken
  • Damage: 1D4+2
  • Range: 120'
Magic Features
  • Eternally Sharp
  • Indestructible
  • Returns to Wielder When Thrown (mentally commanded; costs 1 APM)
  • Purify by Fire
    • Effect: When purify is spoken, the weapon turns into a magical fireball.
    • Damage: 3D6 versus Mortals, x2 versus undead and animated dead.
    • Uses: 6 times per 24 hours


Ring of Deflection
Image
Rare Enchanted Ring
Magic Features
• Confers a +2 to Parry to the Wearer
Source: WB8, p.160


OOC Comments
Code: Select all
[b]Ring of Deflection[/b]
[img]http://explorersunlimited.com/images/upload/2017/07/03/20170703083803-5d074e48.png[/img]
[size=85][i]Rare Enchanted Ring[/i]
[u]Magic Features[/u]
• Confers a +2 to Parry to the Wearer
Source: WB8, p.160[/size]


Web Armor
Image
Danzi Enchanted Armor
A.R.: 15.
Bracer S.D.C.: 200 (Requires a Called Shot to target)
• This magical suit of armor consists only of a pair of spider like bracers worn on both arms and covered in runes. In battle, the armor only becomes tangible when it intercepts a blow, at which time the spot where the weapon hits flares blue and ripples outward in a spider-web like shape. The armor can absorb an unlimited amount of physical damage and has an A.R. of 15. Thus, only strike rolls of 16 or higher bypass the Web Armor and strike the individual; all other attacks are absorbed by the magical armor. The only way to destroy the armor is to target the metal bracers/bracelets/wristbands (each has 200 S.D.C. and they are small, difficult targets to strike, requiring a called shot and a deliberate effort to hit them).
Source: WB11, p.220


OOC Comments
Code: Select all
[b]Web Armor[/b]
[img]http://explorersunlimited.com/images/upload/2018/08/29/20180829095809-2a0e665f.png[/img]
[size=85][i]Danzi Enchanted Armor[/i]
A.R.: 15.
Bracer S.D.C.: 200 (Requires a Called Shot to target)
• This magical suit of armor consists only of a pair of spider like bracers worn on both arms and covered in runes. In battle, the armor only becomes tangible when it intercepts a blow, at which time the spot where the weapon hits flares blue and ripples outward in a spider-web like shape. The armor can absorb an unlimited amount of physical damage and has an A.R. of 15. Thus, only strike rolls of 16 or higher bypass the Web Armor and strike the individual; all other attacks are absorbed by the magical armor. The only way to destroy the armor is to target the metal bracers/bracelets/wristbands (each has 200 S.D.C. and they are small, difficult targets to strike, requiring a called shot and a deliberate effort to hit them).
Source: WB11, p.220[/size]


Cloak of Protection
Image
Common Enchanted Armor
• A.R.: 12
• S.D.C.: 50
• Impervious to fire
Note: Can only be repaired by magic craftsmen (costs vary, but will always be at least ten times normal armor repair costs)
Source: PFRPG, p.249


OOC Comments
Code: Select all
[b]Cloak of Protection[/b]
[img]http://explorersunlimited.com/images/upload/2018/08/29/20180829085803-4a710931.png[/img]
[size=85][i]Common Enchanted Armor[/i]
• A.R.: 12
• S.D.C.: 50
• Impervious to fire
Note: Can only be repaired by magic craftsmen (costs vary, but will always be at least ten times normal armor repair costs)
Source: PFRPG, p.249[/size]


Wand of the Animal
Image
Millennium Tree Wand
  • S.D.C.: 200
  • Effects: Climb at 90%, constant
  • Spell Magic: A total of 5 spells can be cast per 24 hour period
  • Spell strength: 7th level
    • Eyes of the wolf
    • Swim as a fish (superior)
    • Superhuman strength
    • Metamorphosis: animal
  • Contains 30 P.P.E.
  • May be used as a weapon inflicting 1d4 S.D.C. damage (triple damage against vampires)
  • Unless destroyed, regenerates all lost S.D.C. and P.P.E. in 24 hours, if destroyed item disappears
Source: Rifts WB3, p.18


OOC Comments
Code: Select all
[b]Wand of the Animal[/b]
[img]http://explorersunlimited.com/images/upload/2018/08/28/20180828103139-58d1cefb.png[/img]
[size=85][i]Millennium Tree Wand[/i]
[list][*]S.D.C.: 200
[*]Effects: Climb at 90%, constant
[*]Spell Magic: A total of 5 spells can be cast per 24 hour period
[*]Spell strength: 7th level
[list][*]Eyes of the wolf
[*]Swim as a fish (superior)
[*]Superhuman strength
[*]Metamorphosis: animal[/list]
[*]Contains 30 P.P.E.
[*]May be used as a weapon inflicting 1d4 S.D.C. damage (triple damage against vampires)
[*]Unless destroyed, regenerates all lost S.D.C. and P.P.E. in 24 hours, if destroyed item disappears[/list]
Source: Rifts WB3, p.18[/size]


Dagger of Panath
Image
Greater Holy Weapon - Dagger
S.D.C.: 250 (Unusually tough; seldom break — it takes a lot to destroy one of these weapons and the blades rarely dull)
Damage: 4d6
Magic Features
• +3 to strike on a back stab
• Critical strike x3 from behind or an additional x2 to the modifier of an assassin that has a backstab
• Critical strike on a natural 19-20
• Raise the M.A. of the wielder to 24
• Acts as a normal dagger, except when in the hands of an assassin or follower of Panath
• Under all forms of scrutiny, magical and non, the dagger appears as a normal weapon even when in use
Source: Rifter #12, page 36


OOC Comments
Code: Select all
[b]Dagger of Panath[/b]
[img]http://explorersunlimited.com/images/upload/2018/08/28/20180828120951-474130c0.png[/img]
[size=85][i]Greater Holy Weapon - Dagger[/i]
S.D.C.: 250 (Unusually tough; seldom break — it takes a lot to destroy one of these weapons and the blades rarely dull)
Damage: 4d6
[u]Magic Features[/u]
• +3 to strike on a back stab
• Critical strike x3 from behind or an additional x2 to the modifier of an assassin that has a backstab
• Critical strike on a natural 19-20
• Raise the M.A. of the wielder to 24
• Acts as a normal dagger, except when in the hands of an assassin or follower of Panath
• Under all forms of scrutiny, magical and non, the dagger appears as a normal weapon even when in use
Source: Rifter #12, page 36[/size]


Shadow Armor
Image
Legendary Mystical Armor Forged Completely of Shadow
A.R.: 16 (Attackers are -5 to strike the wearer in darkness)
S.D.C.: 400 (Armor is indestructible. If S.D.C. is depleted all abilities become inert and it turns into a normal shadow worn by the character, but it is not removable. After 8 hours all S.D.C. regenerates and the armor returns to normal.)
-If touched by good aligned characters they take 4d6 damage straight to Hit Points and their hand passes through the armor. Selfish characters who touch the armor take no damage, but receive a vicious chill and their hands pass through as well.
Magic Features
• +30% to Prowl
• Wearer can see perfectly in total darkness.
• Wearer is completely invisible in darkness. While in darkness, he is impervious to all forms of magical detection.
• Travel through Shadows
• • Wearer has the ability to travel between shadows as if through a magic portal
• • Can travel to any shadow within 2000' radius unimpeded
• • Beyond 2000', the wearer may travel any shadowed location within 15 miles which he is personally familiar with
• • May be used 3 times /day
• Turn into Shadow
• • The wearer can turn himself and everything on his person into a single shadow. (Twisted semblance of the wearer)
• • In this form wearer can perform no actions other than movement.
• • In this form wearer is impervious to everything (from weapons, to magic, to psionics) except sunlight. Sunlight does 4d6 damage directly to Hit Points. Wearers killed in this form become trapped as a shadow forever and the armor vanishes into the plane of shadow.
Curse: None, unless trapped in shadow form as noted above.
History: These rare suits are thought to have been created in the time of thousand magics by powerful evil forces long dead.
Source: Rifter #12, p.36-37


OOC Comments
Code: Select all
[b]Shadow Armor[/b]
[img]http://explorersunlimited.com/images/upload/2018/08/28/20180828114810-b5e95922.png[/img]
[size=85][i]Legendary Mystical Armor Forged Completely of Shadow[/i]
A.R.: 16 (Attackers are -5 to strike the wearer in darkness)
S.D.C.: 400 (Armor is indestructible. If S.D.C. is depleted all abilities become inert and it turns into a normal shadow worn by the character, but it is not removable. After 8 hours all S.D.C. regenerates and the armor returns to normal.)
-If touched by good aligned characters they take 4d6 damage straight to Hit Points and their hand passes through the armor.  Selfish characters who touch the armor take no damage, but receive a vicious chill and their hands pass through as well.
[u]Magic Features[/u]
• +30% to Prowl
• Wearer can see perfectly in total darkness.
• Wearer is completely invisible in darkness. While in darkness, he is impervious to all forms of magical detection.
• Travel through Shadows
• • Wearer has the ability to travel between shadows as if through a magic portal
• • Can travel to any shadow within 2000' radius unimpeded
• • Beyond 2000', the wearer may travel any shadowed location within 15 miles which he is personally familiar with
• • May be used 3 times /day
• Turn into Shadow
• • The wearer can turn himself and everything on his person into a single shadow. (Twisted semblance of the wearer)
• • In this form wearer can perform no actions other than movement.
• • In this form wearer is impervious to everything (from weapons, to magic, to psionics) except sunlight. Sunlight does 4d6 damage directly to Hit Points. Wearers killed in this form become trapped as a shadow forever and the armor vanishes into the plane of shadow.
Curse: None, unless trapped in shadow form as noted above.
History: These rare suits are thought to have been created in the time of thousand magics by powerful evil forces long dead.
Source: Rifter #12, p.36-37[/size]


Ironhide Ring
Image
Rare Enchanted Ring
Magic Features
• Confers a Natural A.R. of 10 to the Wearer
Source: WB8, p.160


OOC Comments
Code: Select all
[b]Ironhide Ring[/b]
[img]http://explorersunlimited.com/images/upload/2017/07/03/20170703083803-5d074e48.png[/img]
[size=85][i]Rare Enchanted Ring[/i]
[u]Magic Features[/u]
• Confers a Natural A.R. of 10 to the Wearer
Source: WB8, p.160[/size]


Gryphon Claw Gloves
Image
Rare Enchanted Gloves
  • Indestructible
  • Retractable Claws [2d6]
  • +1 Initiative, +1 Parry
  • +10% to Climb
Source: PFRPG, p.258


OOC Comments
Code: Select all
[b]Gryphon Claw Gloves[/b]
[img]http://explorersunlimited.com/images/upload/2018/08/28/20180828102500-4d66df1b.png[/img]
[size=85][i]Rare Enchanted Gloves[/i]
[list][*]Indestructible
[*]Retractable Claws [2d6]
[*]+1 Initiative, +1 Parry
[*]+10% to Climb[/list]
Source: PFRPG, p.258[/size]


Millennium Tree Leaf Blanket of Healing
Millennium Tree Item
  • P.P.E.: 5
  • S.D.C.: 25
  • Negates toxins
  • Heals Wounds 2d6 S.D.C. and 2d6 H.P. per hour
  • +30% to save vs coma
  • Camouflage as per spell
  • Restoration; destroys the blanket.
  • Weight 5 pounds
  • Rorn as armor has AR 11 and no encumbrance
Source: WB11, p.66


OOC Comments
Code: Select all
[b]Millennium Tree Leaf Blanket of Healing[/b]
[size=85][i]Millennium Tree Item[/i]
[list][*]P.P.E.: 5
[*]S.D.C.: 25
[*]Negates toxins
[*]Heals Wounds 2d6 S.D.C. and 2d6 H.P. per hour
[*]+30% to save vs coma
[*]Camouflage as per spell
[*]Restoration; destroys the blanket.
[*]Weight 5 pounds
[*]Rorn as armor has AR 11 and no encumbrance[/list]
Source: WB11, p.66[/size]


Leather of Iron
Image
Uncommon Enchanted Armor
• A.R.: 15
• S.D.C.: 110
• Modifiers: Appears to be a suit of studded leather armor.
Note: Has a small mark of a griffon claw mystically etched on the right shoulder.
Source: PFRPG, p.249


OOC Comments
Code: Select all
[b]Leather of Iron[/b]
[img]http://explorersunlimited.com/images/upload/2017/07/03/20170703083948-802d1175.png[/img]
[size=85][i]Uncommon Enchanted Armor[/i]
• A.R.: 15
• S.D.C.: 110
• Modifiers: Appears to be a suit of studded leather armor.
Note: Has a small mark of a griffon claw mystically etched on the right shoulder.
Source: PFRPG, p.249[/size]
User avatar
Augur
Admin
 
Posts: 4027
Joined: Sat Aug 20, 2005 3:19 pm
Location: lloyd.ritchey

Re: Magical Arsenal

Postby Augur » Mon Sep 03, 2018 10:42 am

Crafted Items

Dimensional Bag
Image
Uncommon Enchanted Satchel
• Effect: Dimensional Pocket (8.0 Years, 30 lbs. Max Weight)
• Weight: 2.0 lbs.
• Modifiers: Ley-Line Crafted
Source: BoM pg.247
Contains





Code: Select all
[color=green][u]Dimensional Bag[/u][/color]
[img]http://explorersunlimited.com/images/upload/2018/08/28/20180828102501-3abff107.png[/img]
[size=85][i]Uncommon Enchanted Satchel[/i]
• Effect: Dimensional Pocket (8.0 Years, 30 lbs. Max Weight)
• Weight: 2.0 lbs.
• Modifiers: Ley-Line Crafted
Source: BoM pg.247
[u]Contains[/u]



• [/size]


Skull of Knowledge
Image
Necromantic Construct
Magical Features
  • Magic spells or abilities can be performed once per 24 hours.
  • All spells equal to 3rd level in potency and duration, non-magical abilities are limited to 30 minutes.
    • See the Invisible
    • See Aura
    • Second Sight
    • Eyes of Thoth
    • Cipher: Count & perform basic mathematical calculations 98%
    • Identify plants and fruit 98%.
    • Translate for one particular language 90%.
Note: Can speak/understand all languages at 90% proficiency. Responds in the language by which it was addressed. Never speaks or does its magic without being addressed with the opening words "O skull of Knowledge, tell me," "what invisible beings you spy," "what words you read," "what of my future can you see," etc.
Source: Necromancy item; BoM p.198


Code: Select all
[b]Skull of Knowledge[/b]
[img]http://explorersunlimited.com/images/upload/2018/08/28/20180828103200-0f3b010b.png[/img]
[size=85][i]Necromantic Construct[/i]
Magical Features
[list][*]Magic spells or abilities can be performed once per 24 hours.
[*]All spells equal to 3rd level in potency and duration, non-magical abilities are limited to 30 minutes.
[list][*]See the Invisible
[*]See Aura
[*]Second Sight
[*]Eyes of Thoth
[*]Cipher: Count & perform basic mathematical calculations 98%
[*]Identify plants and fruit 98%.
[*]Translate for one particular language 90%.[/list][/list]
Note: Can speak/understand all languages at 90% proficiency. Responds in the language by which it was addressed. Never speaks or does its magic without being addressed with the opening words "O skull of Knowledge, tell me," "what invisible beings you spy," "what words you read," "what of my future can you see," etc.
Source: Necromancy item; BoM p.198[/size]


Bone Staff
Image
Necromantic Construct
• Damage: 2D6
Magic Features
  • Double damage to animated corpses, skeletons, crawling hands & mummies, but not to undead or zombies
  • Turn the Dead (equal to a third level spell)
  • Holds vampires at bay as if it were a holy symbol
History: Once wielded by Vladimir Itomas, a powerful necromancer related to the Emperor of the Western Empire.
Source: Necromancy Item; BoM p.196


Code: Select all
[b]Bone Staff[/b]
[img]http://explorersunlimited.com/images/upload/2018/08/28/20180828103656-e539994a.png[/img]
[size=85][i]Necromantic Construct[/i]
• Damage: 2D6
Magic Features
[list][*]Double damage to animated corpses, skeletons, crawling hands & mummies, but not to undead or zombies
[*]Turn the Dead (equal to a third level spell)
[*]Holds vampires at bay as if it were a holy symbol[/list]
History: Once wielded by Vladimir Itomas, a powerful necromancer related to the Emperor of the Western Empire.
Source: Necromancy Item; BoM p.196[/size]


Cloak of Shadows
Image
• +20% to prowl
Description: The wearer is difficult to see in shadows, but even in lighted areas the character moves silently and unobtrusively like a shadow.
Source: PFRPG, p.258


Code: Select all
[b]Cloak of Shadows[/b]
[img]http://explorersunlimited.com/images/upload/2017/07/03/20170703081442-038577bf.png[/img]
[size=85]• +20% to prowl
Description: The wearer is difficult to see in shadows, but even in lighted areas the character moves silently and unobtrusively like a shadow.
Source: PFRPG, p.258[/size]
User avatar
Augur
Admin
 
Posts: 4027
Joined: Sat Aug 20, 2005 3:19 pm
Location: lloyd.ritchey

Re: Magical Arsenal

Postby Augur » Mon Sep 03, 2018 11:53 am

Non-Canonical Items

Wolvenar's Arc
Image
Rare Enchanted Long Bow
• Range: 640'
• Damage: 3D6
Magic Features:
• Additional Damage
• Blinding flash: Three times daily, same as a 4th level spell at 5th level spell strength.


OOC Comments
Code: Select all
[b]Wolvenar's Arc[/b]
[img]http://explorersunlimited.com/images/upload/2017/07/15/20170715093512-0c5532a9.png[/img]
[size=85][i]Rare Enchanted Long Bow[/i]
• Range: 640'
• Damage: 3D6
[u]Magic Features:[/u]
• Additional Damage
• Blinding flash: Three times daily, same as a 4th level spell at 5th level spell strength.[/size]


Stonebiter
Image
Rare Enchanted Throwing Axe
• Damage: 2d4+3
• Range: 80' (Doubled due to F&G roll)
• Returns to Wielder When Thrown: Applicable only to weapons suitable for throwing, including most knives, small axes, hammers, and javelins. The enchanted weapon returns to the thrower immediately after striking the target (mentally commanded); counts as one melee attack!
• Eternally sharp blade: Weapon never dulls and is +3 to damage.


OOC Comments
Code: Select all
[b]Stonebiter[/b]
[img]http://explorersunlimited.com/images/upload/2018/09/01/20180901174423-ecb027a5.png[/img]
[size=85][i]Rare Enchanted Throwing Axe[/i]
• Damage: 2d4+3
• Range: 80' (Doubled due to F&G roll)
• Returns to Wielder When Thrown: Applicable only to weapons suitable for throwing, including most knives, small axes, hammers, and javelins. The enchanted weapon returns to the thrower immediately after striking the target (mentally commanded); counts as one melee attack!
• Eternally sharp blade: Weapon never dulls and is +3 to damage.[/size]


Tower Shield of the Hex
Image
Rare Enchanted Large Wood & Metal Plated Shield
• Damage: A shield-bash does 3D4 damage
• Indestructible
• Note: received from Clan Chief Runark Goldenbeard 15 years ago (Yr:330) for services rendered in the liberation of Northholme. Made from Yellow Wood and Pale Iron


OOC Comments
Code: Select all
[b]Tower Shield of the Hex[/b]
[img]http://explorersunlimited.com/images/upload/2018/08/29/20180829195521-af3a044f.png[/img]
[size=85][i]Rare Enchanted Large Wood & Metal Plated Shield[/i]
• Damage: A shield-bash does 3D4 damage
• Indestructible
• Note: received from Clan Chief Runark Goldenbeard 15 years ago (Yr:330) for services rendered in the liberation of Northholme. Made from [i]Yellow Wood[/i] and [i]Pale Iron[/i][/size]


Gauntlets of Deflection
Image
Rare Enchanted Gauntlets
• S.D.C.: 50 each
• Wearer can cast the spell Deflect up to 3 times per day as though a 5th level mage
• Both gauntlets must be worn to receive the protections imparted


OOC Comments
Code: Select all
[b]Gauntlets of Deflection[/b]
[img]http://explorersunlimited.com/images/upload/2018/05/01/20180501160753-78cc2fd5.png[/img]
[size=85][i]Rare Enchanted Gauntlets[/i]
• S.D.C.: 50 each
• Wearer can cast the spell Deflect up to 3 times per day as though a 5th level mage
• Both gauntlets must be worn to receive the protections imparted[/size]


Ring of Protection from Cold
Image
Uncommon Enchanted Ring
Magic Features
  • Impervious to Cold: 60 minutes; twice daily


OOC Comments
Code: Select all
[b]Ring of Protection from Cold[/b]
[img]http://explorersunlimited.com/images/upload/2017/07/03/20170703083803-14776b53.png[/img]
[size=85][i]Uncommon Enchanted Ring[/i]
Magic Features
[list][*]Impervious to Cold: 60 minutes; twice daily[/list][/size]


Rock's Axe
Image
Rare Enchanted Battle Axe
S.D.C.: 250
Damage: 4D6+3
Magic Features
• Additional Damage (Already Included Above)
• Eternally sharp blade: Weapon never dulls and is +3 to damage. (Already Included Above)


OOC Comments
Code: Select all
[b]Rock's Axe[/b]
[img]http://explorersunlimited.com/images/upload/2017/07/15/20170715093508-ecfcb56c.png[/img]
[size=85][i]Rare Enchanted Battle Axe[/i]
S.D.C.: 250
Damage: 4D6+3
[u]Magic Features[/u]
• Additional Damage (Already Included Above)
• Eternally sharp blade: Weapon never dulls and is +3 to damage. (Already Included Above)[/size]


Thunder Club
Image
Rare Enchanted Kobold Spiked Club
• Damage: 5d4+3
• Modifiers: Superb Kobold Craftsmanship:+1 to parry and strike, +3 to damage (included above)
Magic Features
• Demon & Devil Slayer: Does normal damage to all creatures except demons & devils, to which it inflicts double damage.
• Thunderclub: Makes a booming sound on impact like thunder or a small explosion (unnerving in combat)


OOC Comments
Code: Select all
[b]Thunder Club[/b]
[img]http://explorersunlimited.com/images/upload/2018/08/28/20180828103656-5e095ea8.png[/img]
[i]Rare Enchanted Kobold Spiked Club[/i]
[size=85]• Damage: 5d4+3
• Modifiers: Superb Kobold Craftsmanship:+1 to parry and strike, +3 to damage (included above)
[u]Magic Features[/u]
• Demon & Devil Slayer: Does normal damage to all creatures except demons & devils, to which it inflicts double damage.
• Thunderclub: Makes a booming sound on impact like thunder or a small explosion (unnerving in combat)[/size]
User avatar
Augur
Admin
 
Posts: 4027
Joined: Sat Aug 20, 2005 3:19 pm
Location: lloyd.ritchey


Return to Fantasy Rules & Source Material

Who is online

Users browsing this forum: No registered users and 1 guest