Tyral (Elven Wizard)

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Tyral (Elven Wizard)

Postby Tyral » Sat Apr 18, 2015 10:18 pm

Player Name: Steve
GMail: Spornbida

Character Name [True]: Taeral Rennyn Oslarelar
Character Known Name: Tyral Oslarelar
Alias: Tyral, "Ty"
Race: Elf
O.C.C.: Wizard
Alignment: Unprincipled
XP Level: 9th
XP Points: 83,148 (Ace of Spades 6/9/18) (P.S.: please add +750 XP left over from the Epic. Sorry for the delay -- 10/15/18 The Bos)
Next Level @ XP: 95,921
Racial Hostilities: Tyral dislikes Hobgoblins as shifty bastards who are always trying to scam others into doing their work, and loathes Ratlings.
Sentiments/Western Empire: Parts of this once great empire are redeemable and some of the resort towns are nice to visit for a few weeks, but much of it is a wretched hive of scum and villainy...so to speak.
Sentiments/Dominion of Man: These Kingdoms are some of the best hope for the young races to rebuild the wonders of ages past, and the wonders of many lost magics; not the dark stuff, but spells to make the world better.
Disposition: Ty is likeable for an Elf, he is still smug an arrogant at times like most elves but is decidedly less off-putting than most.
Insanity: None

ATTRIBUTES
I.Q.: 21
M.E.: 19
M.A.: 13
P.S.: 12
P.P.: 16
P.E.: 20
P.B.: 25
Speed: 22

PHYSICAL DATA
P.P.E.: 229
H.P.: 52
S.D.C.: 43
Age: 140
Sex: Male
Height: 6'4"
Weight: 154 lbs.
Description: Ty is trim and fair with black hair slightly longer than shoulder-length that he typically wears tightly bound back in a pony-tail with a leather band. His greenish-grey eyes are knowledgeable despite their youthful frame.

Racial Abilities
Nightvision: 60'

Natural Abilities
Perception: 71% [includes EP Purchase +25%]
IQ Skill Bonus: +7%
Charm/Impress: 80%
Invoke Trust/Intimidate:
Max. Encumbrance: 51 lbs.
Max. Carrying Weight: 120 lbs.
Max. Lifting Weight: 240 lbs.
Max. Jumping Ability: 5' Horizontally | 2.5' Vertically
Can move 22 Yards [or 66ft] per Action // 110 Yards [or 330 Feet] per Melee

Special Abilities
Scroll Conversion 33% (+2%)
Enchanted Cauldron 70% (+6%)
See & Use Ley-Lines
Ley-Line Drifting: Speed 10
Ley-Line Rejuvenation
Recognize Enchantment 85% (+5%)
Recognize Magic 70% (+5%)

Spell Knowledge
Spell Strength: 15
Armor of Ithan (10 P.P.E., 1 min/lvl, A.R.: 18, S.D.C.: 100 +10/lvl)
Astral Projection (10 P.P.E., 5 min/lvl)
Banishment ( 65 P.P.E., 100’, 2 Weeks/lvl, PF pg 209)
Befuddle (6 P.P.E., 100', 2 Min/lvl, [½ Attacks/Melee, -2 Strike/Parry/Dodge, -20% to Skills])
Chameleon (6 P.P.E., Self / touch, 4 Min/lvl)
Cleanse (6 P.P.E., Self / 10' / or 2 people by touch)
Cloud of Slumber (6 P.P.E., 90', 4 melees/lvl, Cloud size: 20'x20'x20')
Create Wood (L3, 10 PPE (soft wood logs)/ 20 PPE (hard wood planks), 10 ft, 100lbs, BOM Pg 96)
D-Phase (L7, 20 PPE, 1Melee/L (-75% SPD), BOM Pg 244)
Dimensional Pocket (30 P.P.E. Temp, 1 Hr/Lvl /or/ 140 P.P.E. Long Term, 6 Months/Lvl, See PFRPG Pg 209)
Dispel Magic Barriers (20 PPE, 100ft, PFRPG Pg 201)
Decipher Magic (4 P.P.E., 2 min/lvl)
Energize Spell (L6, 12 PPE + PPE for other spell (L6 or less), 10ft, BOM Pg 111)
Escape (8 P.P.E., 5')
Fear [HF 16] (5 P.P.E., up to 20' area, 100' max distance, 1 Min/lvl)
Fireball (10 P.P.E., 90', 1d6/lvl, Strike of 18)
Firestorm (Explosive Fireball) (L8, 30 PPE, 90ft+10ft/L, 1d6/L (20ft radius), (HUGM 188)
Fleet Feet (20 PPE, Self or 20 ft, 2 Melee/lvl, Saving Throw: None, Adventures on the High Seas, Pg 9, [2x SPD, PP, APM, -2 Init, Penalties for fine motor skills])
Fly [15 PPE, 6 Min/lvl, cast on inanimate objects (non metal), PFRPG Pg 197]
Fly as the Eagle (25 P.P.E., 100', 20 Min/Lvl, [50 MPH, +1 Parry, +2 Dodge, +2 Damage on Diving attack])
Globe of Daylight (2 P.P.E., 12 Melees/lvl, 30', Globe can move @ Spd of 12)
Greater Healing (30 PPE, Heals 1d6x10 SDC and 5d6 HPs, Touch (cannot heal Self), BoM pg 121)
Handful of Lightning (30 PPE, 400ft+10ft/L, 6d6+2/L, 3 Bolts (can hold up to 1 Melee/Lvl), To Dodge: Nat 18-20 or Modified 24, MoM Pg 90)
Heal Wounds (10 P.P.E., Touch-3', Heals 3d6 SDC and 1d6 HPs, PFRPG, p.197)
Increase Weight (4 P.P.E., 100', 100 lbs./lvl, 20 Min/lvl)
Invisibility: Simple (6 P.P.E., 3 min/lvl)
Immobilize (25 P.P.E., 60', 2 Melees/lvl, Special: Successful Save still takes 1d4 Melees to break free)
Lantern Light (1 P.P.E., 10ft, 30 min/lvl, Light from 50-300 Watts, BoM Pg 92)
Locate (30 PPE, 15 Miles/Lvl, Spell: 41% || Ritual 88%, PFRPG Pg 204)
Magic Warrior (L10, 60 PPE, 100ft, 2 Melees/L, BOM Pg 135) ***SEE PF Conversion Rules
Mend the Broken (10 (+1 per 2 SDC Repaired) P.P.E., BoM Pg 108)
Mystic Mark (3 P.P.E., Touch, MoM, p.82 ... Tyral's own Mystic Mark is a set of 3-Interlocking-Triangles set within a fan of blades)
Monster Insect [3ft, 50 PPE (Dog-Size) or 100 PPE (Bull-Size), PFRPG Pg 207]
Negate Magic [30 PPE, 60ft Range, PFRPG Pg 205]
Power Bolt (L6, 20 PPE, 1600ft +100ft/L, 5d6+2/L, BOM Pg 113)
Seasickness (5 P.P.E., 100' range, 1 min/lvl, MoM, p.96 )
See the Invisible (4 P.P.E., 200', 1 min/lvl)
Sense Magic (4 P.P.E., 120' radius, 2 min/lvl)
Slam (L2, 5 PPE, 15ft/L, 1d6*10 SDC, 17 to Dodge (RWP, or lose Initiative & 2 Actions), MA Pg 10)
Spectral Sword (30 P.P.E., Melee Range, 1 min/lvl, 1d6 to Mortals (bypasses armor) // 1d4*10 to Supernatural Creatures, 1d6*10 to Entities/Ghosts/Entities/Alien Intelligences, LoB Pg 76)
Spectral Staff (30 P.P.E., Melee Range, 1 min/lvl, 1d6 to Mortals (bypasses armor) // 1d4*10 to Supernatural Creatures, 1d6*10 to Entities/Ghosts/Entities/Alien Intelligences, Purely Aesthetic Variation on LoB Pg 76 Spell)
Stealthwalk (L4, 10 PPE, 5 Min/L (+20% Prowl, only while moving >50% SPD), MA Pg 13)
Summon Grains (4 P.P.E., 10', R19, p.29)
Sustain (L5, 12 PPE, 1 Day/L, (2hrs Sleep, No Food or Drink needed), BOM Pg 109)
Telekinesis (8 P.P.E., 1 min/lvl, 60' range, 60lb Max // +3 Strike, +4 Parry)
Teleport [PPE 120, 30 Miles/Lvl, Self + (50+5lbs/lvl), HU:GMG Pg 193]
Teleport: Lesser (15 P.P.E., 5 Miles/Lvl, 30 Seconds, 80%+2%/Lvl accuracy [94%], 50lb Max, Non-Living Only)
Time Capsule (30 P.P.E., Touch, 50 lbs/lvl, 50 Years/lvl)
Tongues (12 P.P.E., 5 min/lvl)
Trough of Water (4 P.P.E., 10', Rifter 19 p.29)
Wards (90 P.P.E., can last 150yrs/lvl until used, BoM pg 138) ——— EPIC
Weightlessness (6 P.P.E., 60', 2 Melees/lvl, Lighten by 100 lbs./lvl, if weight is reduced to 0 then Spd & melee damage are reduced by 75%)
Wrapshadow (10 PPE, 30ft, Successful Save can break free in 1d4 Rounds, otherwise 4 Melees/Lvl, 1d4 Damage Per Round wrapped-up, Lib of Bletherad, Pg 79)

O.C.C. Skills
Native Tongue: Elven 150% (+5%)
Language: Western Human 112% (+5%)
Language: Eastern Human 112% (+5%)
Literacy: Elven 97% (+5%)
Literacy: Human Eastern 97% (+5%)
Lore: Magic 122% (+5%)*
• Magic Wards, Runes, & Circles 112% (+5%)*
• Recognize Enchantment 105% (+5%)*

Lore: Demons & Monsters 117% (+5%)*
Mathematics: Basic 117% (+5%)
Research 102% (+5%)
W.P. Blunt

O.C.C. Related Skills
H2H: Expert
Astronomy & Navigation 92% (+5%)
Language: Northern Human 92% (+5%)
Surgeon/Medical Doctor 82/72% (+5%)
Biology 82% (+5%)
Botany 87% (+5%)
Intelligence 80% (+4%)
History 81% (+5%, L3)
Lore: Psychics & Psionics 62% (+5%, L6)
General Repair 57% (+5%, L9)

Secondary Skills
Horsemanship: General 87/72% (+5%)
Swimming 92% (+5%)
Prowl 77% (+5%)
W.P. Targeting
Sailing 82/67% (+5%, 4th Level)
Running (4th Level)
Body Building & Weight Lifting (2nd Level)
Cryptography 57% (+5%, 2nd Level)*

*Indicates Skill Bonus from Advanced Study

Combat Data
HTH Type: Expert
Number of Attacks: 6
Initiative Bonus: --
Strike Bonus: +3
Parry Bonus: +4
Dodge Bonus: +4
HTH Damage Bonus: --
Bonus to Roll w/Punch: +2
Bonus to Pull a Punch: +2
Bonus to Disarm: +1
• Critical Strike on Natural 18, 19, or 20
• Kick does 1D8 damage
• Karate kick does 2D6 damage
• Paired Weapons

Weapon Proficiencies
Aimed Shots: +3 to Strike Bonus (costs 2 actions)
Called/Aimed Shots: +3 to Strike Bonus, 12+ Strike Roll Required (costs 3 actions)
Melee Called Shots: No bonus to Strike, No extra action cost

W.P. Blunt +4 to Strike +4 to Parry +1 Throw
W.P. Targeting/Missile +4 to Strike

Saving Throw Bonuses
Coma/Death: 10%
Magic (varies): +5
Lethal Poison (14+): +3
Non-Lethal Poison (16+): +3
Insanity (12+): +2
Psionics (varies): +2
Horror Factor (varies): +4
Last edited by Tyral on Sun Sep 16, 2018 3:47 pm, edited 49 times in total.
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Tyral
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Re: Tyral Equipment

Postby Tyral » Sun Apr 19, 2015 11:57 am

Equipment

Espér (w/saddle, bridle & tack)


Carried/In Hand
Dwarven Quarterstaff

Worn on Person
Gryphon Claw Gloves
Shirt - Silk
Vest - Leather
Pants
Boots


Utility Belt
Attachment points can be utilized to carry 1 each of the following item types: knife, canteen, food ration pack, minor items or individual tools.
• Attachment: Dwarven Dagger
• Attachment: Dwarven Dagger
• Attachment: Sling
• Attachment: Belt Pouch with Sling Stones
*** [4] Sling Stone * WARDED with FIREBOLT [No Save, 12d6 (Nexus)]



Dimensional Bag
Image
Uncommon Enchanted Satchel
• Effect: Dimensional Pocket (8.0 Years, 60lbs Max Weight)
• Weight: 2.0 lbs.
• Modifiers: Ley-Line Crafted
Source: BoM pg.247
Contains -- a number of warded Sling-stones to act as booby-traps for anyone foolish enough to reach in
• [4] Sling Stone * WARDED with AGONY [Save vs 14, Lasts 4d8 Melees (Nexus)]
• [3] Sling Stone * WARDED with PARALYSIS; LESSER [Save vs 14, 2D4 Hours (Nexus)]




Dimensional Saddle-Bags
Image
Uncommon Enchanted Satchel
• Effect: Dimensional Pocket (8.0 Years, 60lbs Max Weight)
• Weight: 2.0 lbs.
• Modifiers: Ley-Line Crafted
Source: BoM pg.247
Contains





Werrington's Bank Account






Gear Stats

Dwarven Quarterstaff
Image
• Damage: 2D6
• Modifiers: +2 to parry


Gryphon Claw Gloves
Image
Rare Enchanted Gloves
  • Indestructible
  • Retractable Claws [2d6]
  • +1 Initiative, +1 Parry
  • +10% to Climb
Source: PFRPG, p.258


Ring of Protection from Cold
Image
Uncommon Enchanted Ring
Magic Features
  • Impervious to Cold: 60 minutes; twice daily


Sling
Image
• Range: 80'
• Damage: 1d6


Dwarven Dagger (2)
Image
• Damage: 1D6+1
• Modifiers:
Last edited by Tyral on Wed Sep 12, 2018 10:58 pm, edited 40 times in total.
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Tyral
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Re: Tyral (PFRPG WIP)

Postby Tyral » Sun Apr 26, 2015 4:25 pm

Background Story

Family … the Short Version … for an Elf.

Tyral is the second of four. He was born and raised in Wisdom, the city of learning on the Highback Plains of the Eastern Territory. A bit over 400 years ago Tyral ‘s father, Calathas Oslarelar was a young Longbowman set out from Timiro as part of the army fielded to stop a Western Empire invasion and sign off on the White Paper treaty in which the Westerners agreed not to field Demon Black Ships anymore. Calathas made sure each of his boys could equip themselves in a fight, though Tyral was less accomplished than the others. Tyral’s mother is a Wizard who taught at the prestigious Institute of Science and Magic for the 125 years, but retired a few decades back. Several of her students remain active in the Tri-Arcanum. His parents met at the Library of Bletherad around the time the humans impudently declared the Eastern Territory as the Dominion of Man.

Tyral’s older sister Menassa (223) is a Diabolist who married a guy from Bizantium settled in Llorn about a century ago. His younger brothers Celew (128) and Erynien (82) have followed their father’s martial path. Celew was a Knight, but he died 30 years back chasing down a pack of Orc bandits in the Old Kingdom. Erynien is a scholarly wizard, and thinks Tyral talented though undignified. Such things happen though ... and

It Started With a Girl …

At 30, Tyral has passed the initial tests for potential and was scheduled to begin an 8-years of classes at the Institute of Science and Magic. Then he met a girl, Daeina, an elven maiden who was apprenticed to her adventuring aunt Kharyn and uncle Ehlric. It wasn’t eloping per se, and he was doing what his parents had expected, learning the art of Wizardry. Yet the path, taking him out of Wisdom with some girl, as dual apprentices on their way to the Western Empire, it was not expected or approved. 30 years of travel took them from the Isle of Cyclops, to Ophid’s Grasslands, but some 80 years back Daeina and her Aunt were kidnapped by a pack of Ratlings serving as henchmen to a Summoner.

The whole affair ended in tears for both Tyral and Ehlric, his mentor. It was a dark chapter that led to a decade or so of disillusioned drinking … pursuing that small space at the far end of despair that is nearly happy. When the gold ran dry, the two went back on the road and in the subsequent decades, Tyral travelled with Ehlric to Lopan, Southwatch, Byzantium (numerous times) and to the Library of Bletherad. Ehlric avoided work that brought them West and memories from his 400 years with Kharyn. 3 weeks ago though, Ehlric was felled by an arrow through the eye when bandits led by a witch raided a caravan they were travelling with.

Nowadays …

Tyral is travelling to Llorn to see Ehlric’s parents. He bears a burnished bronze urn filled with ashes, a spellbook, and a ring for them to remember his longtime companion.

*** To be further edited if Familiar is granted.

Grand Master Melinka
OOC Comments
Image
Alignment: Scrupulous
O.C.C.: 10th level Wizard
Occupation: Grand Master of Llorn's Brotherhood of Magic
I.Q.: 18 M.E.: 15 M.A.: 20 P.B.: 13
Contact Earned by Tyral via RP: culminating here. ~ Snafu 01/25/17
(Tyral brought the spell, Summon Grain to Llorn, teaching it to Grand Master Melinka so that it may be utilized to the benefit of the city. In addition Tyral used the spell to summon 250 tons of grain for the city's store over the course of 3 weeks.)
Last edited by Tyral on Sat May 30, 2015 10:38 pm, edited 1 time in total.
Tyral Oslarelar
• SDC: 43 / 43
• HP: 42 / 42
• PPE: 213/213


Worn: Ironhide Ring [AR of 14], Gryphon Claw Gauntlets [retractable 4d6 claws], Robe, Silk Shirt, Pants, Boots
Weapons:

& Brago the Northern Timber Wolf
• SDC: 74 / 74
• HP: 41 / 41
• PPE: 21 / 21


Abilities: Empathic/Telepathic Link with Tyral: 600', Speech, Nightvision: 40', Perception +1, Heals at 3x natural rate, Impervious to Natural Fire (½ Damage from Magic Fire), See certain invisible beings: 600', Track by Smell 90% (Can Smell Prey 1 Mile away)
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Re: Tyral (PFRPG - Ready For Inspection)

Postby Tyral » Wed May 20, 2015 10:10 pm

Brago
Short for "Bragol'vilissë" which translates as "Sudden Spirit."

Northern Timber Wolf
Alignment: Animal; effectively anarchist

Attributes
I.Q.: High animal intelligence with problem solving skills, & speech capability
Speed: 50, Maximum 55

Physical Data
S.D.C.: 74
H.P.: 41
P.P.E.: 21
Dimensions: 160 lbs., Brago is a large specimen
Disposition: Calm and confident Playful pup will become more guarded over time, right now he is curious, and he will occasionally mark things as his own.
Average Life Span: 14-20 Years
Age: 2 yrs
Source: Monsters & Animals P.211

Natural Abilities
• Nightvision: 40'
• See certain invisible, supernatural being including entities, the essence of alien intelligences, most demons and elemental beings (does not include spell magic induced or other forms of invisibility): 600ft [1200ft as adult] range.
• Sense ley lines, nexuses, places of power and powerful creatures of magic (1500 PPE or more): 300ft [600ft as adult] range.
• Normal Wolves can maintain average speed for 4 hours with minimal strain/exhaustion (because of his enhanced recuperative/healing abilities, below, Brago can maintain for 3x as long)
• HF: 8

Familiar Abilities
• Empathic/Telepathic Link with Tyral: 600' (MoM, p.48)
• Enhanced Combat Abilities (MoM, p.49) -- Perception +1. Other Bonuses figured in below.
• Enhanced Healing: Heals at 3x natural rate (MoM, p.49)
• Enhanced SDC [+18] (MoM, p.49)
• Impervious to Natural Fire, ½ Damage from Magic Fire (MoM, p.49)
• Speech (MoM, p.50)

Combat Data
Number of Attacks: 4
Initiative Bonus: +5
Strike Bonus: +6
Parry Bonus: --
Dodge Bonus: +4
Bite:. 3d6+4

Saving Throw Bonuses
•+9 vs. Horror Factor
•+6 vs. Poisons, Toxins, and Disease

Skill Equivalents
• Track by Smell 90% (Can Smell Prey 1 Mile away)
• Prowl 60%
• Swim 65%


Worn/Equipment
Collar of Armor
Image
Enchanted Collar
S.D.C.: 50
A.R.: 14
Magic Features
• Armor of Ithan (6th level) 3x daily.


Espér
Riding Horse
Alignment: Unprincipled
Attributes:
I.Q.: 5*
Speed: 50 (trot) / 66 (gallop)
Physical Data
S.D.C.: 29/29
H.P.: 15/15
P.P.E.: 20/20
Dimensions: 58 inches @ the Shoulder, 1400lbs
Average Life Span: 12 yrs
Natural Abilities
• Carry 500 lbs., Pull 1000 lbs
• Jump 4' high and 10' long
• Sensitive to P.P.E. & Supernatural 1000ft. (See & sense invisible(not spell) entities, alien intelligences, demons, elemental beings, & supernatural evils. (1-33% chance to throw rider/flee facing these regardless of training.)
• Sense ley lines, nexuses, places of power and powerful creatures of magic (1500 P.P.E or more). 400 feet.
Combat Data
• 2 attacks per melee, front kick 2d6, back kick 3d6, Bite 1d4
• +2 to initiative +2 to strike, +4 to dodge
Skill Equivalents
• Swim 50%
Last edited by Tyral on Sat Jul 28, 2018 10:29 am, edited 15 times in total.
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Re: Tyral (Elven Wizard)

Postby Tyral » Tue Jul 28, 2015 9:54 pm

Background Reference Material

Concept
  1. What emotion best describes your character? Pragmatic Optimism
  2. What emotion does your character evoke in others? Hopefully Friendliness
  3. What does your character need most? ___________
  4. What is your character’s goal in life? ___________
  5. How does your character believe this goal can be accomplished? Travel, Explore, make cash & friends ...

Background
  1. Where did your character come from? Originally, Wisdom in the Eastern Territory, but he has been travelling for the better part of 80 years ... he has family in Llorn and is a member of a their Magic Guild (the Brotherhood of Magic)
  2. When did you grow up? Still in progress ... Tyral is an adult but a fairly lighthearted one most of the time. He is looking to advance himself but not at serious cost to others ... win-win is best. It's how you make lasting friendships.
  3. What values does your character hold?
  4. How does your character dress? Tyral likes to be comfortable and doesn't love armor (unless it's exceptionally crafted) but he has recently, with the death of Ehlric, begun to emphasize self-protection.
  5. What are your character’s means? He comes from a well off family but never really saved up much himself ... he may well inherit pretty-well in a couple hundred years.

Details
  1. What are your character’s personal tastes? He likes both rich and comfort foods, along with a good wine.
  2. What are your character’s opinions? ________________.
  3. What is your character’s comfort zone? Depends ... male or female? :mrgreen:
  4. Who has had the biggest impact on your character’s life? Ehlric, his teacher and friend for ~100 years (now passed on).
  5. What are some of your character’s unexpected quirks? _______________

Play Details
  1. What kind of story does your character belong in? ________________
  2. What role does your character fill? ... What do you need? Ty can do it all (except standing toe-toe in battle), summon provisions, heal, track (via Brago) ...
  3. What should the other players know about your character? He's thoughtful and plays towards very long term goals.
  4. What is your play style? Narrative, introspection mixed with action in each post.
  5. How do you want your character to die? _______________

Wishlist
    Item 1: Exquisitely Crafted Dwarven Dagger [+2 Strike & Parry, +4 Damage ... the nicest damn sidearm ever] ...
    Item 2: Spells: Blinding Flash, Mystic Alarm, See Mystic Mark, Featherlight, Locate, Magic Pigeon, ... Mend the Broken (BoM Pg 108) ... Magic Net, Blind, Escape, Fly
    Item 3: Ring of Tongues (Western Empire Pg 160)
    Item 4: Ironhide Ring (Western Empire Pg 160)
    Item 5: Flaming Knife (PFRPG Pg 249 - Never light a campfire again ... always have light to read by ... explore caves without smokey torches ... cook stuff over it ...)
    Item 6: Warhorse (so he won't be spooked by Brago)
    Item 7: Gantrium Ring • Northern Hinterlands pg 56


Goals
Short Term Goals:
    Goal 1: Find Missing Family Members.
    Suggested Solutions (Goal 1): .... in progress
    Goal 2: Gain Additional Spell Knowledge, both common and rare incantations
    Suggested Solutions (Goal 2): ... acquire cash, do a favor for a Guildmember/Alchemist.
    Goal 3: Find Miss Right-Now?
    Suggested Solutions (Goal 3):

Mid Term Goals:
    Goal 1: Find Love?
    Suggested Steps and Solutions (Goal 1): _________________________.
    Goal 2: Gain Additional Spell Knowledge, both common and rare incantations
    Suggested Solutions (Goal 2): ... acquire cash, do a favor for a Guildmember/Alchemist.

Long Term Goals:
    Goal 1: _____________________________
    Suggested Steps and Solutions (Goal 1): ________________________.
    Goal 2: _______________________.
    Suggested Steps and Solutions (Goal 2): ____________________________.
Last edited by Tyral on Tue Aug 04, 2015 10:04 pm, edited 1 time in total.
Tyral Oslarelar
• SDC: 43 / 43
• HP: 42 / 42
• PPE: 213/213


Worn: Ironhide Ring [AR of 14], Gryphon Claw Gauntlets [retractable 4d6 claws], Robe, Silk Shirt, Pants, Boots
Weapons:

& Brago the Northern Timber Wolf
• SDC: 74 / 74
• HP: 41 / 41
• PPE: 21 / 21


Abilities: Empathic/Telepathic Link with Tyral: 600', Speech, Nightvision: 40', Perception +1, Heals at 3x natural rate, Impervious to Natural Fire (½ Damage from Magic Fire), See certain invisible beings: 600', Track by Smell 90% (Can Smell Prey 1 Mile away)
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Tyral
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