The Guild Catch-All Thread

OOC Chat, Dedicated XP, and group catch-all threads are located here along with all character sheets.
DM: Xy-Djehuti'Snafu (Maniple Sinestri)
GM: Erva (Maniple Dextri)
AGM: Netosa

Moderators: Game Masters, AGMs

The Guild Catch-All Thread

Postby Xy-Djehuti'Snafu » Tue Jun 30, 2015 7:49 am

!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!YX SI UFANS!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
"That is not dead which can eternal lie, And with strange aeons even death may die."
User avatar
Xy-Djehuti'Snafu
Dimension Master
 
Posts: 292
Joined: Sat May 23, 2015 10:06 pm
Location: Palladium Fantasy DM

Re: PFRPG Group Two Catch-All Thread

Postby Xy-Djehuti'Snafu » Tue Jun 30, 2015 7:50 am

Guildlaw


  1. Guild Hierarchy:

    • Guildmaster: Archon Elias Von'Lycien (NPC)
      • The Guildmaster demands efficiency and independence from those under his command.
      • The Guildmaster is generous with assets and gold because it is expected competency will both require and deserve it. Incompetency will garner only death.
      • When the Guildmaster gives the rare bit of direction, advice or comment it should be heeded; it must be important.
      • If a dispute rises within the Guild, The Guildmaster will expect it to be resolved civilly and with mutual respect.
      • The Guildmaster will not tolerate: the absence of results, continual demonstration of unworthiness, or bickering, in-fighting or petty complaints.
      • The Guildmaster appoints the Optio.

    • Agents in Rebus
        Those who are involved in Matters.

      1. Opt:
        • The Archon's chosen representatives
        • Lead the Maniples by example
        • responsible for organization and deployment
        • May be required to lead in the field.
      2. Acolyte
          Rank and File
        • Those whose youth, attitude, race, or preference destine them to follow.


  2. The Guildlaw of Quitum Mutatis Mutandi:
      That the necessary changes can be made.

      Rigid structure and unyielding tradition are the flaws that the Enemy exploits in the terrestrial institutions of Man. The Guild can deploy one group of up to 16, two groups of up to 8 or even 4 groups of up to 4 and can change that deployment at any time.

      All operating groups are referred to as Maniples (Hands):

      1. The Maniple (single deployment)
      2. Maniple Dextri and Maniple Sinestri (split deployment)
      3. Ad Hoc Maniple (as needed additional group)



  3. The Guildlaw of Suum Cuique:
    The Allotment of Spoils

        If only you can use it, keep it.
        If others might be able to use it too; share it.
        All gold, found or earned, is put in the pot;
        Unused and unneeded spoils are put in the pot.
        The Guild get's a share.
        The Guildmaster get's a share.
        Each and every member gets a share.

      Current Shares: 11



    Enforcement
    In the event there is a dispute or failure to comply; the Archon will become furious; his response will be harsh and unkind; his respect for those involved forever diminished.


    OOC SNAFU Rules
    Why So Serious?:
    If you find yourself getting upset about anything try to remember that it is a game of make-pretend.

    Conflicts can and will arise but we will work them out eventually. Always be ready to suggest or heed a call for the discussion to end.

    After cooling down and having some time to reflect the topic can be revisited, although often this is unnecessary as a resolution may already have quietly been found in the interim.

    Fun!:

    Have fun! We want to give you a fun gaming experience. Inform us of your preferences and assume we're doing our best to meet your expectations.

    While you're busy having fun remember to consider how other players might enjoy the game differently than you. Are they having fun?

    Are your actions diminishing their experience? Is your fun getting in the way of theirs? Probably not but it happens often enough that it's worth keeping in mind: consider your fellows.

    This a collaborative effort and all of us will be required to get the most out of it.

    Don't forget your GMs either, we need to be having fun too. :wink:

    Attitude and Participation:
    Although we generally strive to be impartial and objective, two things will always be true:
    1. Within the narrative, your character's actions must warrant a reward in order for one to be offered.
    2. There is no question that our previous OOC contact with you will have bearing on your character's material fortunes.
    3. The players who haven't been fun to play with or pleasant to communicate with will be the players surveyed for game expectations and GM satisfaction last and least. Their characters will be the last thought of when rewards are being handed out, the last characters to find themselves integral to the story, the last in our hearts and so on and so on...

    Group Composition and Numbers:

    Group divided into Maniple Dextri, Maniple Sinestri and if necessary additional Ad Hoc Mandibles. This should allow for variable deployment of a maximum sixteen characters.

    Maniple Dextri:: Erva
    Maniple Sinestri:: Snafu

    We want to give the GMs, the players, and therefor the characters, the most options when tackling in-game obstacles. Who goes where and to do what will be left in the hands of the players as much as possible.

    At any time GMs may shuffle personnel in response to player request, IRL variables and the demands of narrative. Players' preferences will be determined by the usual means.

    Players will rate the GM they spent the most time with that quad.

    Gold:
    Actually, it's not gold. It's a fictional currency. Do not worry about it.
    Complaining about it will not increase your chances of receiving any.

    Money comes and money goes by the GM's whim and we hate complaints about inconsequential matters such as costs, taxes and pay.

    Roleplay well, work as a group and achieve your objectives. Make-believe coins will rain from the make-believe sky, trust us.

    Equipment:
    Refer to the above, it is not real.

    Please trust our judgement about when and how things are made available.

    We are attempting to give each individual the things they've shown interest in or mentioned in chat, while also keeping it reasonably fair and narratively plausible.

    Spoils of Adventure:

    • High Value/Unique Items-- Ownership in every case is retained by Guild.
      If the group decides they don't want the item then the Guild may sell it (or not) and divvy up the money as per the Guildlaw of Allotment.

      If a player leaves the game and wishes to take an item their claim will be measured in XP earned with the item in service of the Guild.

      (10,000xp is the measure of ownership)
    • Other Items-- Ownership in every case is retained by Guild.

      If the group decides they don't want the item then the Guild may sell it (or not) and divvy up the money as per as per the Guildlaw of Allotment.

      If a player leaves the game and wishes to take an item their claim will be measured in XP earned with the item in service of the Guild.

      (5,000xp is the measure of ownership)
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!YX SI UFANS!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
"That is not dead which can eternal lie, And with strange aeons even death may die."
User avatar
Xy-Djehuti'Snafu
Dimension Master
 
Posts: 292
Joined: Sat May 23, 2015 10:06 pm
Location: Palladium Fantasy DM
Top

Re: PFRPG Group Two Catch-All Thread

Postby Xy-Djehuti'Snafu » Tue Jun 30, 2015 7:50 am

Personnel: The Maniples

      Dextri



      Sinestri
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!YX SI UFANS!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
"That is not dead which can eternal lie, And with strange aeons even death may die."
User avatar
Xy-Djehuti'Snafu
Dimension Master
 
Posts: 292
Joined: Sat May 23, 2015 10:06 pm
Location: Palladium Fantasy DM

Re: PFRPG Group Two Catch-All Thread

Postby Xy-Djehuti'Snafu » Tue Jun 30, 2015 7:50 am

Group Stronghold


The Lycinean Pier

Notes:
Image
Image
Image
Image
Image
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!YX SI UFANS!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
"That is not dead which can eternal lie, And with strange aeons even death may die."
User avatar
Xy-Djehuti'Snafu
Dimension Master
 
Posts: 292
Joined: Sat May 23, 2015 10:06 pm
Location: Palladium Fantasy DM

Re: PFRPG Group Two Catch-All Thread

Postby Xy-Djehuti'Snafu » Tue Jun 30, 2015 7:51 am

Notable NPCs

Ser Timothy Sincerus
Human Male, 7th Level Paladin, Principled
Group Relationship: Group Tie, introduction

Achron Elias Von'Lycien
Elven Male, # Level Wizard, # Knight, Aberrant
Group Relationship: Benefactor

Bishop Kaydin
Human Male, 4th Level Priest of Light, Principled.
Group Relationship: Tyral's go-to priest, no other relationship

Bishop Coriver
Human Male, 6th Level Priest of Light, Principled
Group Relationship: Connection to Sincerus and Elias

High Priest Luthar
Human Male, 9th level Priest of Light, Principled.
Group Relationship: Connection to Sincerus and Elias

Grand Master Melinka
Human Male, 10th level Wizard
Group Relationship: Friend, Colleague and Mentor to Tyral.
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!YX SI UFANS!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
"That is not dead which can eternal lie, And with strange aeons even death may die."
User avatar
Xy-Djehuti'Snafu
Dimension Master
 
Posts: 292
Joined: Sat May 23, 2015 10:06 pm
Location: Palladium Fantasy DM

Re: PFRPG Group Two Catch-All Thread

Postby Xy-Djehuti'Snafu » Tue Jun 30, 2015 7:51 am

Team History

Group is still in infancy, no history yet.
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!YX SI UFANS!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
"That is not dead which can eternal lie, And with strange aeons even death may die."
User avatar
Xy-Djehuti'Snafu
Dimension Master
 
Posts: 292
Joined: Sat May 23, 2015 10:06 pm
Location: Palladium Fantasy DM

Re: PFRPG Group Two Catch-All Thread

Postby Xy-Djehuti'Snafu » Tue Jun 30, 2015 7:51 am

Adventure Progression Notes


Adventure Notes::
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!YX SI UFANS!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
"That is not dead which can eternal lie, And with strange aeons even death may die."
User avatar
Xy-Djehuti'Snafu
Dimension Master
 
Posts: 292
Joined: Sat May 23, 2015 10:06 pm
Location: Palladium Fantasy DM

Re: PFRPG Group Two Catch-All Thread

Postby Xy-Djehuti'Snafu » Tue Jun 30, 2015 7:51 am

Group Loot/Money

Grimoire of Escape
Grimoire of Fireball
Ancient Tome of Spectral Sword (LoB pg 76-77)


Supplies Purchased for group Excursion
    [4] Large Sacks
    [3] Small Sacks
    [8] Loaves of Bread
    [4] Dozen Pastries
    [1] Side of Lamb
    [20] Pounds of Smoked Sausage
    [1] 40' Rope
    [1] Big Sword Sheath
    [10] Torches
    [1] Lamp
    [3] 1/2 Gallon Water-skins
    [7] Light Blanket
    [2] Arrow bundles (dozen per)
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!YX SI UFANS!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
"That is not dead which can eternal lie, And with strange aeons even death may die."
User avatar
Xy-Djehuti'Snafu
Dimension Master
 
Posts: 292
Joined: Sat May 23, 2015 10:06 pm
Location: Palladium Fantasy DM

Re: PFRPG Catch-All Thread

Postby SNAFU » Sun Jun 11, 2017 12:51 pm

Group Mounts and Weapons

Ramsey
Riding Horse
Alignment: Unprincipled
Attributes
I.Q.: 3*
Speed: 50 (trot) / (78 gallop)
Physical Data
S.D.C.: 32
H.P.: 24
P.P.E.: 12
Dimensions: 55" at the shoulder, 1200 lbs
Age: 7 years
Natural Abilities
• Carry 500 lbs., Pull 800-1200lbs
• Jump 4' high and 10' long
• Swim 50%
• Sensitive to P.P.E. & Supernatural 1000ft. (See & sense invisible(not spell) entities, alien intelligences,
demons, elemental beings, & supernatural evils. (1-33% chance to throw rider/flee facing these regardless of training.)
• Sense ley lines, nexuses, places of power and powerful creatures of magic (1500 P.P.E or more). 400 feet.
Combat Data
• 2 attacks per melee, front kick 2d6, back kick 3d6, Bite 1d4
• +2 to initiative +2 to strike, +4 to dodge


Horse-pulled Cart

    Weight: 250lbs
    Dimensions: 8ft long, 5ft high, 6ft across
    Main Wagon: 100 SDC
    Wheels: 15 SDC ea.
    Can hold up too 950lbs
    • Snafu is
      :SNA·FU; (snaˈfo͞o): 1. A less than desirable scenario in an environment where similar less than desirable scenarios are the norm. 2. A major glitch. 3. A ridiculously chaotic situation. 4. The natural state of things during combat or wartime.
      5. THE GM OF THE BADDEST (Spooks), TOUGHEST (Roughnecks) MERCS ON EU!!!
        MERC LIFE!
      • William Summers
User avatar
SNAFU
Game Master
 
Posts: 1383
Joined: Wed Jan 15, 2014 5:24 pm
Location: GAME MASTER: The Roughnecks

Re: The Guild Catch-All Thread

Postby SNAFU » Fri Jun 16, 2017 12:38 pm

Standard Issue Gear

Guild Rings of the Agents in Rebus
Image
Enchanted Ring
Magic Features
• Tongues: Gives the wearer the ability to understand and speak any language at 98%
• Truesight: The wearer of this ring sees through magical and psionic illusions, and drug induced hallucinations (half the usual penalties). In addition, the wearer is not hindered by magical or non-magical darkness, and can see the invisible. This ring does not allow the wearer to see through non-magical disguises, nor will the wearer be able to detect Changelings, other shapechangers (like werebeasts and dragons), or otherwise metamorphosed individuals or creatures.


Code: Select all
[b]Guild Rings of the Agents in Rebus[/b]
[img]http://i.imgur.com/RDLIE2G.png[/img]
[size=85]Enchanted Ring
[u]Magic Features[/u]
• Tongues: Gives the wearer the ability to understand and speak any language at 98%
• Truesight: The wearer of this ring sees through magical and psionic illusions, and drug induced hallucinations (half the usual penalties). In addition, the wearer is not hindered by magical or non-magical darkness, and can see the invisible. This ring does not allow the wearer to see through non-magical disguises, nor will the wearer be able to detect Changelings, other shapechangers (like werebeasts and dragons), or otherwise metamorphosed individuals or creatures. [/size]


Guild Capes of the Agents in Rebus
Image
Enchanted Garment
S.D.C.: 60 (A.R. 10; clothing)
Magic Features
• Impervious to Fire: 60 minutes; twice daily.
• Impervious to Cold: 60 minutes; twice daily.
• Impervious to Horror Factor: 30 minutes; three times daily.
• Chameleon: 20 melees; twice daily


Code: Select all
[b]Guild Capes of the Agents in Rebus[/b]
[img]http://i.imgur.com/N7aAdR8.png[/img]
[size=85]Enchanted Garment
S.D.C.: 60 (A.R. 10; clothing)
[u]Magic Features[/u]
• Impervious to Fire: 60 minutes; twice daily.
• Impervious to Cold: 60 minutes; twice daily.
• Impervious to Horror Factor: 30 minutes; three times daily.
• Chameleon: 20 melees; twice daily[/size]


Guild Mount Barding
Image
Enchanted Barding
S.D.C.: 300
A.R.: 17
Magic Features
• Impervious to Fire: 60 minutes; twice daily.
• Impervious to Horror Factor: 30 minutes; three times daily.
• Noiseless
• Weightless


Code: Select all
[b]Guild Mount Barding[/b]
[img]http://i.imgur.com/VBq8pC9.png[/img]
[size=85]Enchanted Barding
S.D.C.: 300
A.R.: 17
[u]Magic Features[/u]
• Impervious to Fire: 60 minutes; twice daily.
• Impervious to Horror Factor: 30 minutes; three times daily.
• Noiseless
• Weightless[/size]



Guild Caparison
Image
Enchanted Saddleblanket
S.D.C.: 50
A.R.: 10 (Not armor)
Magic Features
• Magically endowed, the inside of the numnah will be a constant pleasant environment; always dry and warm (70 degrees Fahrenheit) regardless of the conditions outside. Note: The numnah cannot protect against major acts of nature, such as lightning, floods, mud slides, earthquakes and so on. Nor can it protect against similar, magically induced elemental forces above 4th level strength.

Code: Select all

[b]Guild Caparison[/b]
[img]http://i.imgur.com/pGuMRIr.png[/img]
[size=85]Enchanted Saddleblanket
S.D.C.: 50
A.R.: 10 (Not armor)
[u]Magic Features[/u]
• Magically endowed, the inside of the numnah will be a constant pleasant environment; always dry and warm (70 degrees Fahrenheit) regardless of the conditions outside. Note: The numnah cannot protect against major acts of nature, such as lightning, floods, mud slides, earthquakes and so on. Nor can it protect against similar, magically induced elemental forces above 4th level strength.[/size]

    • Snafu is
      :SNA·FU; (snaˈfo͞o): 1. A less than desirable scenario in an environment where similar less than desirable scenarios are the norm. 2. A major glitch. 3. A ridiculously chaotic situation. 4. The natural state of things during combat or wartime.
      5. THE GM OF THE BADDEST (Spooks), TOUGHEST (Roughnecks) MERCS ON EU!!!
        MERC LIFE!
      • William Summers
User avatar
SNAFU
Game Master
 
Posts: 1383
Joined: Wed Jan 15, 2014 5:24 pm
Location: GAME MASTER: The Roughnecks

Re: The Guild Catch-All Thread

Postby SNAFU » Sat Jun 17, 2017 11:17 pm

Guild Tavern
Image

Image

Mary Mac
Image

Madam Killinger
Image
    • Snafu is
      :SNA·FU; (snaˈfo͞o): 1. A less than desirable scenario in an environment where similar less than desirable scenarios are the norm. 2. A major glitch. 3. A ridiculously chaotic situation. 4. The natural state of things during combat or wartime.
      5. THE GM OF THE BADDEST (Spooks), TOUGHEST (Roughnecks) MERCS ON EU!!!
        MERC LIFE!
      • William Summers
User avatar
SNAFU
Game Master
 
Posts: 1383
Joined: Wed Jan 15, 2014 5:24 pm
Location: GAME MASTER: The Roughnecks

Re: The Guild Catch-All Thread

Postby SNAFU » Sun Jun 18, 2017 11:47 am

Guild Kitchen

Image

Image

Ched Dungan
Image

Mammy Gwen
Image

Image

Madame Belle
Image

Jane Little
Image
    • Snafu is
      :SNA·FU; (snaˈfo͞o): 1. A less than desirable scenario in an environment where similar less than desirable scenarios are the norm. 2. A major glitch. 3. A ridiculously chaotic situation. 4. The natural state of things during combat or wartime.
      5. THE GM OF THE BADDEST (Spooks), TOUGHEST (Roughnecks) MERCS ON EU!!!
        MERC LIFE!
      • William Summers
User avatar
SNAFU
Game Master
 
Posts: 1383
Joined: Wed Jan 15, 2014 5:24 pm
Location: GAME MASTER: The Roughnecks

Re: The Guild Catch-All Thread

Postby SNAFU » Sun Jun 18, 2017 11:47 am

Guild Smithy and Workshop
Image

Kate Marrigan, Weapons & Armor Repair
Image

Etna Clayholm, Metalcraft
Image

Kava Clayholm, Bladework
Image

Bortis Styne, Blacksmith
Image

Clem, Builder/Craftsman
Image

Gurlvon Clayholm, Foreman
Image
    • Snafu is
      :SNA·FU; (snaˈfo͞o): 1. A less than desirable scenario in an environment where similar less than desirable scenarios are the norm. 2. A major glitch. 3. A ridiculously chaotic situation. 4. The natural state of things during combat or wartime.
      5. THE GM OF THE BADDEST (Spooks), TOUGHEST (Roughnecks) MERCS ON EU!!!
        MERC LIFE!
      • William Summers
User avatar
SNAFU
Game Master
 
Posts: 1383
Joined: Wed Jan 15, 2014 5:24 pm
Location: GAME MASTER: The Roughnecks

Re: The Guild Catch-All Thread

Postby SNAFU » Sun Jun 18, 2017 11:48 am

Guild Stablery

Image

Master Urgon
Image
Miss Jane
Image
Brionn Fish
Image
    • Snafu is
      :SNA·FU; (snaˈfo͞o): 1. A less than desirable scenario in an environment where similar less than desirable scenarios are the norm. 2. A major glitch. 3. A ridiculously chaotic situation. 4. The natural state of things during combat or wartime.
      5. THE GM OF THE BADDEST (Spooks), TOUGHEST (Roughnecks) MERCS ON EU!!!
        MERC LIFE!
      • William Summers
User avatar
SNAFU
Game Master
 
Posts: 1383
Joined: Wed Jan 15, 2014 5:24 pm
Location: GAME MASTER: The Roughnecks

Re: The Guild Catch-All Thread

Postby SNAFU » Sun Jun 18, 2017 12:13 pm

Guild Colloquary
    Lines of communication that stretch across the known world!

  • Couriers
    ImageImage
  • Ravens
    ImageImage
  • Magic
    ImageImage
    • Snafu is
      :SNA·FU; (snaˈfo͞o): 1. A less than desirable scenario in an environment where similar less than desirable scenarios are the norm. 2. A major glitch. 3. A ridiculously chaotic situation. 4. The natural state of things during combat or wartime.
      5. THE GM OF THE BADDEST (Spooks), TOUGHEST (Roughnecks) MERCS ON EU!!!
        MERC LIFE!
      • William Summers
User avatar
SNAFU
Game Master
 
Posts: 1383
Joined: Wed Jan 15, 2014 5:24 pm
Location: GAME MASTER: The Roughnecks

Re: The Guild Catch-All Thread

Postby SNAFU » Sun Jun 18, 2017 12:25 pm

Guild Store
Image
Image
Mundane, High Quality Goods; No Bartering!
    • Snafu is
      :SNA·FU; (snaˈfo͞o): 1. A less than desirable scenario in an environment where similar less than desirable scenarios are the norm. 2. A major glitch. 3. A ridiculously chaotic situation. 4. The natural state of things during combat or wartime.
      5. THE GM OF THE BADDEST (Spooks), TOUGHEST (Roughnecks) MERCS ON EU!!!
        MERC LIFE!
      • William Summers
User avatar
SNAFU
Game Master
 
Posts: 1383
Joined: Wed Jan 15, 2014 5:24 pm
Location: GAME MASTER: The Roughnecks

Re: The Guild Catch-All Thread

Postby SNAFU » Sun Jun 18, 2017 12:26 pm

Guild Security

Image
Officers
Sargent Kirkrum
Yard Sargent
Image

Ygdirran
Magic/Psionic Security
Image

Gatekeepers

Lil' Joe
(Ex-Earthshaker; Devout)
Image

Big Joe
(Ex-Earthshaker; Devout)
Image

Pale Joe
(Ex-Earthshaker; Devout)
Image

Bonecruncher Joe
(Ex-Earthshaker; Devout)
Image

General Watch & Patrol

The Oathkeepers
(Large Mercenary Outfit Specializing in Security)
ImageImage

The Amderdans
(Family Mercenary Outfit Specializing in Security)
ImageImage

The Dogs
Llornese Warhounds


The Training Field
Image
    • Snafu is
      :SNA·FU; (snaˈfo͞o): 1. A less than desirable scenario in an environment where similar less than desirable scenarios are the norm. 2. A major glitch. 3. A ridiculously chaotic situation. 4. The natural state of things during combat or wartime.
      5. THE GM OF THE BADDEST (Spooks), TOUGHEST (Roughnecks) MERCS ON EU!!!
        MERC LIFE!
      • William Summers
User avatar
SNAFU
Game Master
 
Posts: 1383
Joined: Wed Jan 15, 2014 5:24 pm
Location: GAME MASTER: The Roughnecks

Re: The Guild Catch-All Thread

Postby SNAFU » Sun Jun 18, 2017 12:27 pm

The Gnomish Distillers
Image

Master & Madam Tippertink
Original Inventors of the Gnomish Process
Image

Virghilly Tippertink
Heir
ImageImage

Master Dufferin and Turnk
Master Distiller and Assistant
ImageImage

Mr. and Mrs. Bellfellow
Distillers
Image
Ked, Nayana & Pear
Stillworkers
ImageImageImage

Image



Captain Asselius
Keeper of Secrets
Image

Brother Dab'da Da
Druidic Services
Image
    • Snafu is
      :SNA·FU; (snaˈfo͞o): 1. A less than desirable scenario in an environment where similar less than desirable scenarios are the norm. 2. A major glitch. 3. A ridiculously chaotic situation. 4. The natural state of things during combat or wartime.
      5. THE GM OF THE BADDEST (Spooks), TOUGHEST (Roughnecks) MERCS ON EU!!!
        MERC LIFE!
      • William Summers
User avatar
SNAFU
Game Master
 
Posts: 1383
Joined: Wed Jan 15, 2014 5:24 pm
Location: GAME MASTER: The Roughnecks

Re: The Guild Catch-All Thread

Postby SNAFU » Sun Jun 18, 2017 12:35 pm

The Stonebiter Reclamation Crew

Semi-permanent installation of Dwarvish Reclamation Crew assigned to salvage the ruins of House Von'Lycien

Image
ImageImageImageImageImageImageImageImageImageImage
    • Snafu is
      :SNA·FU; (snaˈfo͞o): 1. A less than desirable scenario in an environment where similar less than desirable scenarios are the norm. 2. A major glitch. 3. A ridiculously chaotic situation. 4. The natural state of things during combat or wartime.
      5. THE GM OF THE BADDEST (Spooks), TOUGHEST (Roughnecks) MERCS ON EU!!!
        MERC LIFE!
      • William Summers
User avatar
SNAFU
Game Master
 
Posts: 1383
Joined: Wed Jan 15, 2014 5:24 pm
Location: GAME MASTER: The Roughnecks

Re: The Guild Catch-All Thread

Postby SNAFU » Sun Jun 18, 2017 11:26 pm

The Temple to Apis; Goddess of Bounty and Spirits
Image


Priestess Axadza
Image


Priestess Madella
Image
    • Snafu is
      :SNA·FU; (snaˈfo͞o): 1. A less than desirable scenario in an environment where similar less than desirable scenarios are the norm. 2. A major glitch. 3. A ridiculously chaotic situation. 4. The natural state of things during combat or wartime.
      5. THE GM OF THE BADDEST (Spooks), TOUGHEST (Roughnecks) MERCS ON EU!!!
        MERC LIFE!
      • William Summers
User avatar
SNAFU
Game Master
 
Posts: 1383
Joined: Wed Jan 15, 2014 5:24 pm
Location: GAME MASTER: The Roughnecks

Re: The Guild Catch-All Thread

Postby SNAFU » Thu Jun 29, 2017 2:56 pm

The Farm and Millworks

Image

ImageImageImage

Telber Vanger
Image

Gord Brannon
Image
Sue Brannon
Image
Ott Brannon
Image
    • Snafu is
      :SNA·FU; (snaˈfo͞o): 1. A less than desirable scenario in an environment where similar less than desirable scenarios are the norm. 2. A major glitch. 3. A ridiculously chaotic situation. 4. The natural state of things during combat or wartime.
      5. THE GM OF THE BADDEST (Spooks), TOUGHEST (Roughnecks) MERCS ON EU!!!
        MERC LIFE!
      • William Summers
User avatar
SNAFU
Game Master
 
Posts: 1383
Joined: Wed Jan 15, 2014 5:24 pm
Location: GAME MASTER: The Roughnecks

Re: The Guild Catch-All Thread

Postby SNAFU » Thu Jun 29, 2017 2:56 pm

The Dockyards

ImageImage

ImageImage

Dockmaster Crane
Image

Karlan Kirum
Image

Bennen Fish
Image
    • Snafu is
      :SNA·FU; (snaˈfo͞o): 1. A less than desirable scenario in an environment where similar less than desirable scenarios are the norm. 2. A major glitch. 3. A ridiculously chaotic situation. 4. The natural state of things during combat or wartime.
      5. THE GM OF THE BADDEST (Spooks), TOUGHEST (Roughnecks) MERCS ON EU!!!
        MERC LIFE!
      • William Summers
User avatar
SNAFU
Game Master
 
Posts: 1383
Joined: Wed Jan 15, 2014 5:24 pm
Location: GAME MASTER: The Roughnecks

Re: The Guild Catch-All Thread

Postby SNAFU » Thu Jun 29, 2017 2:56 pm

Administration

Image

Archon Elias Von'Lycien
Image

Mr. Binny Benion
Image

Master Amat
Image

Klinn Magnom
Image

Accounting
Image
    • Snafu is
      :SNA·FU; (snaˈfo͞o): 1. A less than desirable scenario in an environment where similar less than desirable scenarios are the norm. 2. A major glitch. 3. A ridiculously chaotic situation. 4. The natural state of things during combat or wartime.
      5. THE GM OF THE BADDEST (Spooks), TOUGHEST (Roughnecks) MERCS ON EU!!!
        MERC LIFE!
      • William Summers
User avatar
SNAFU
Game Master
 
Posts: 1383
Joined: Wed Jan 15, 2014 5:24 pm
Location: GAME MASTER: The Roughnecks

Re: The Guild Catch-All Thread

Postby SNAFU » Thu Jun 29, 2017 2:56 pm

The Daughters Lycien

The Guild Intelligence Network

The Morrigana
Aednat, Yseult, Blathnaid, Ultana, Cliona, Sibeal, Daimhin, Ruari, Eimear, Einin, Gormlaith, Orlaith
ImageImageImageImageImageImageImageImageImage
ImageImageImage

The Illysasz
Frey, Grethe, Jytte, Marte, Vigga, Syrin, Solveig, Maja, Nana, Gudrun
ImageImageImageImageImageImageImageImageImageImage


The Lleweynir
Satordi, Adalyn, Nanon, Majori, Heloise, Calanth
ImageImageImageImageImageImage



The Baolong
Akemi, Gunjan, Cuifen, Lanying, Kozue, Mio, Tuyen
ImageImageImageImageImageImageImage

The Hiyantu
Enitan, Idowu, Zoya, Kali, Atieno, Chidimma, Folami
ImageImageImageImageImageImageImage
    • Snafu is
      :SNA·FU; (snaˈfo͞o): 1. A less than desirable scenario in an environment where similar less than desirable scenarios are the norm. 2. A major glitch. 3. A ridiculously chaotic situation. 4. The natural state of things during combat or wartime.
      5. THE GM OF THE BADDEST (Spooks), TOUGHEST (Roughnecks) MERCS ON EU!!!
        MERC LIFE!
      • William Summers
User avatar
SNAFU
Game Master
 
Posts: 1383
Joined: Wed Jan 15, 2014 5:24 pm
Location: GAME MASTER: The Roughnecks


Return to The Guild Registry (9/16)

Who is online

Users browsing this forum: No registered users and 2 guests