Sera (Human Undead Hunter, Dextri)

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Sera (Human Undead Hunter, Dextri)

Postby Sera » Tue Nov 03, 2015 4:24 pm

Player Name: Sera
YIM Handle: Seraphinaph

Character True Name: Seraphina Ariel Escellion
Character Name: Seraphina Escellion
Alias: Sera
Race: Human
O.C.C.: Undead Hunter (Pg 35, WB 7)
Alignment: Scrupulous towards ordinaries, Aberrant towards monsters/etc
XP Level: 4th
XP Points: 16,788 [SNAFU 2-6-17]
Next Level @ XP: 17,001
Racial Hostilities: None. She sees a demon, she kills it. She does not have time to differentiate between wolfen or human. Allies are allies, bystanders are bystanders, evil is dead.
Sentiments/Western Empire: Corrupt, though coin is coin.
Sentiments/Dominion of Man: Civilized, but vast, the perfect hunting ground.
Disposition: Sarcastic, laughable and good company. Quick to put-down any naysayer.
Insanity: None

ATTRIBUTES
I.Q.: 21
M.E.: 18
M.A.: 19
P.S.: 32
P.P.: 23
P.E.: 17
P.B.: 19
Speed: 26 (Approximately 18MPH, or 29KPH)

PHYSICAL DATA
P.P.E.: 131
I.S.P.: 37
H.P.: 35
S.D.C.: 46
Age: 22
Sex: Female
Height: 5'10"
Weight: 160 lbs.
Description: An human beauty turned warrior. Her gaze is cold and her features are smooth.

Natural Abilities
Perception Bonus: 43%
Charm/Impress: 45%
Invoke Trust/Intimidate: 55%
Max. Encumbrance: 208 lbs.
Max. Carrying Weight: 640 lbs.
Max. Lifting Weight: 1,280 lbs.
Max. Jumping Ability: 16' Length, 8' High

Psionics
Minor
Object Read (6)
Mind Block (4)
Sixth Sense (2)

Spell Knowledge
Spell Strength: 12
Armor of Ithan (10)
Call Lightning (15)
Carpet of Adhesion (10)
Circle of Fire (10)
Decipher Magic (4)
Expel Demons
Expel Devils
Fireball (10)
Globe of Daylight (2)
Reduce Self (6in) (20)
See the Invisible (4)
Sense Magic (4)
Sense Traps (7)
Size of the Behemoth (12)
Tongues (12)
Turn Dead (6)
Strength of Utgard Loki (15)
    Level: 5
    Range: Self or others up to 30 feet (9 m) away; line of sight.
    Duration: Two rounds per level of the spell caster.
    Saving Throw: None.
    P.P.E.: 15
    This spell is designed to give its subject the "might" or strength and power of a great hero. It gives the character an extra 2D6+6 S.D.C. one additional attack per melee round, turns P.S. into Supernatural P.S., and provides a bonus of +2 to strike, parry, damage and pull punch.

O.C.C. Skills
Language: Eastern -- 98%
Literacy: Eastern -- 97%
Lore: Undead -- 67% (+5%)
Lore: Demons and Monsters -- 67% (+5%)
Wilderness Survival -- 72% (+5%)
Climb/Scale Walls -- 77% (+5%)
• Rappel -- 72% (+5%)

H2H Palladin
W.P. Sword
W.P. Knife
W.P. Archery
W.P. Targeting/Missile Weapons

O.C.C. Related Skills
Prowl -- 54% (+5%)
Intelligence -- 59% (4%)
Track Humanoids -- 47% (+5%)
Pick Locks -- 60% (+5%)
Lore: Magic -- 37% (+5%, 2nd level)
• Recognize Magic Circles, Runes, etc -- 27% (+5%)
• Recognize Enchantment -- 22% (+5%)

Hunting (2nd level)

Secondary Skills +2
Language: Elven/Dragonese -- 77% (+5%)
Literacy: Elven/Dragonese -- 67% (+5%)
Detect Ambush -- 52% (+5%)
Detect Trap and Concealment -- 47% (+5%)
Acrobatics
• Sense of Balance -- 62% (+5%)
• Walk Tightrope/High Wire -- 48% (+3%)
• Back flip -- 52% (+5%)

Area Knowledge -- 37% (+5%, 1st Level)
Interrogation Technique -- 27% (+5%, 1st Level)
Running
Boxing
Gymnastics

Combat Data
HTH Type: Palladin
Number of Attacks: 6
Initiative Bonus: +1
Strike Bonus: +6
Parry Bonus: +9
Dodge Bonus: +9
HTH Damage Bonus: +17
Bonus to Roll w/Impact: +7
Bonus to Pull a Punch: +3
Bonus to Disarm: +2
All hand/Foot Attacks

Weapon Proficiencies
Aimed Shots: +3 to Strike Bonus (costs 2 actions)
Called/Aimed Shots: +3 to Strike Bonus, 12+ Strike Roll Required (costs 3 actions)
Melee Called Shots: No bonus to Strike, No extra action cost

W.P. Sword +2 to Parry, +2 to Strike, +1 to Strike when thrown
W.P. Knife +2 to Parry, +2 to Strike
W.P. Archery +1 to Parry, +2 to Strike, +1 Disarm
W.P. Targeting/Missile Weapons +2 to Strike (Thrown), +1 to Strike (Launched)

Saving Throw Bonuses
Coma/Death: 25%
Magic (varies): +1
Lethal Poison (14+): +5
Non-Lethal Poison (16+): +5
Insanity (12+): +2
Psionics (varies): +2
Horror Factor (varies): +4
Psionics Illusions/Mind Control (varies): +6 (+4 W/o the Medal)
Mind Control of Undead: Immune (+6 Without Medallion)
Last edited by Sera on Mon Feb 19, 2018 11:34 am, edited 33 times in total.
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Re: Sera (Undead Hunter, WIP)

Postby Sera » Tue Nov 03, 2015 9:24 pm

Equipment

Gold: 1,025

Worn on Person
Hard Leather Armor (full suit)
Image
    • A.R.: 11
    • S.D.C.: 30
    • Modifiers: None.
    • Features: Leggings; knee, shoulder, and elbow guards; helmet; coif; hauberk; arm bands; gloves; surcoat.

Guild Rings of the Agentes in Rebus
Image
Enchanted Ring
Magic Features
• Tongues: Gives the wearer the ability to understand and speak any language at 98%
• Truesight: The wearer of this ring sees through magical and psionic illusions, and drug induced hallucinations (half the usual penalties). In addition, the wearer is not hindered by magical or non-magical darkness, and can see the invisible. This ring does not allow the wearer to see through non-magical disguises, nor will the wearer be able to detect Changelings, other shapechangers (like werebeasts and dragons), or otherwise metamorphosed individuals or creatures.


Guild Capes of the Agentes in Rebus
Image
Enchanted Garment
S.D.C.: 60 (A.R. 10; clothing)
Magic Features
• Impervious to Fire: 60 minutes; twice daily.
• Impervious to Cold: 60 minutes; twice daily.
• Impervious to Horror Factor: 30 minutes; three times daily.
• Chameleon: 20 melees; twice daily


Vampire Slayer "Monica"
Image
    Rare Enchanted Long Sword
    Damage: 2D6+4 or 4D6+4 vs. Demons and Undead.
    Non-Magical Features
    • Well balanced: +2 to Strike and Parry.
    • The hilt of the weapon has been shaped into a holy symbol that can be used to keep vampires at bay.
    Magic Features
    • Can cast the following spells 3/per 24 hour period at 6th level potency.
    • • Blinding Flash (PFRPG pg. 189)
    • • Globe of daylight (PFRPG pg. 169)
    • • Liquid (any kind) to Water (PFRPG pg. 240)
    • • Circle of rain (PFRPG pg. 225)

Silver Holy Medallion (Crest of House Escellion -- Worn around the neck)

Utility Belt
Utility Knife/Skinning Knife
2 Gallon Water Skin, laced on back.
Telepathy Stone, linked directly to Lord Elias Von'Lycien. Seems to be tailored to only contacting him. Range unknown. (Given to Tyral)
Holy Stars
Image
    Major Holy Weapon Shuriken
    Damage: 1D4+2
    Magic Features
    • Eternally Sharp
    • Indestructible
    • Purify by Fire
    • • Effect: When Purify is spoken, the weapon turns into a magical fireball.
    • • Damage: 3D6 versus Mortals, 6D6 versus undead and animated dead.
    • • Uses: 6 times per 24 hours
Dagger
Image
    • Damage: 1D6
    • Modifiers:

Backpack
[6] Wooden Stakes
[1] Small Mallet
[1] Notebook w/ Ink and Crow Quill
[3] Average Clothing
[4] Small Sacks
[1] Flint and Tinder Box
[2] Weeks worth of Food Rations
[2] Weeks worth of Water
[2] Sets of Spark Rocks
[2] 10oz Flasks of Holy Water
Last edited by Anonymous on Wed Nov 04, 2015 2:28 pm, edited 7 times in total.
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Re: Sera (Undead Hunter, Ready for Initial Inspection)

Postby Sera » Wed Nov 04, 2015 1:25 pm

We were a simple minor land-owning human house, we hosted the occasional dignitary or other respectable groups, but we were never the ones invited. Our keep was well built just outside the skirts of Llorn, facing the sea, it is strong and able to withstand brutal punishment… father always said it was constructed during the Great Elf-Dwarf War or before, though we never knew for sure. Being a minor house, nothing much was ever expected of us so we had all the time in the world to focus on other things. We stayed away from the politics of the Eastern Civilizations unless specifically called upon by one of the Dukes, which was impressively rare.

My sister, Taria, had a fascination with the dead and the demons, studying them. Her collection was impressive and she knew more about those monsters than anyone I knew who lived, she’d been studying them since she was young. She used to always read tomes and books from long dead lords to learn new things, my brother was afraid she was going down a dark path. He and I didn’t intervene but we watched and made sure she stayed safe, she may have been my bigger sister but when it came to the dead, she had a tendency to get in over her head.

My brother, I mentioned him above, he was incredible. The type of brother any sister would dream of having, kind but stern. He’d driven off a few suitors who had come to try and take either my sister or I, claiming that marrying for money or prestige is not to marry but to be enslaved. His name was Geran and he was better with the sword than any of those nay-saying knights. He taught me everything I knew about swordsmanship and how to survive.

Then, my idyllic life was shattered with the sound of fire and the smell of blood. Geran and I had been practicing swordsmanship, learning more complex maneuvers and I was even besting him in some of the throws. That’s when the explosion happened, the keep took but the walls shook, the chandelier above us snapping and nearly crushing both me and my brother. We smelt the smoke from above and through the glass windows could see fire coming from one of the upper levels, near my sister’s room.

I’ve never ran so fast in my life, the stairs seemed to blur underneath my quick feet with my brother close in toe. When I reached her door I found it locked and heard a sharp ”Move!” Just as my hands left the door, my brother’s strong foot connected with the left central part of the door, where the hinges were. The door flew off like it were simple wood instead of white oak that all of our doors were built out of, and the sight we saw next made me want to weep.

Within my sister’s room stood a Baal-Rog, I remembered reading about them in her tomes. It stood over thirteen feet and had to hunch over to stand in the room. It’s right hand was gripped firmly around the neck of my sister and it spoke in dragon tongue. “Did you think there would not be consequences, human? Now your home will burn and you will watch as I carve out their hearts.” The beast said coldly, its voice still haunts me to this day.

My brother wasted not another second and charged the beast with his sword drawn and slashed at its lower stomach. There was the sharpest of shrieks of pain as the beast dropped my sister and began to claw at my brother. His skill had me frozen, I was seeing moves I had never seen him do before… Then I heard a shriek from my left and down the hall stood several demon-kin. My face turned cold as I readied my blade. These creatures were nothing to the Baal-Rog my brother was dueling and I needed to defeat these beasts to help him, so I did. One hack, two slash and three cuts were down, I rushed back to the room to find it empty save a man.

I hadn’t been gone but three minutes but my brother, sister and the beast was gone. Standing there was a man with blood on his face and the scattered remains of several demons. He looked up to me and walked over, his eyes turned caring for the shortest of seconds as I croaked. I tried to ask where my siblings were but he just shook his head and pointed at the shattered window. Tears, for the first time in my life began to stream down my cheeks as he wiped them away. Then he said the words that changed my life forever ”I can train you on how to kill them. Vengeance can then be yours.” And I never looked back, my singular goal in life now was to hunt down that Baal-org and rid it of its cursed life.
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Re: Sera (Human Undead Hunter)

Postby Sera » Tue Nov 17, 2015 8:55 pm

Background Reference Material

Concept
    1. What emotion best describes your character? Passionate
    2. What emotion does your character evoke in others? Confidence
    3. What does your character need most? Trust
    4. What is your character’s goal in life? Slay evil
    5. How does your character believe this goal can be accomplished? Training, Practice and Kinship

Background
    1. Where did your character come from? Eastern Territory, Castle on the Northern Coastlines above Llorn
    2. When did you grow up?
    3. What values does your character hold? Evil is evil, lesser or greater, makes no difference.
    4. How does your character dress? Always wears some form of armor and always carries Monica with her.
    5. What are your character’s means? Practice makes perfect.

Details
    1. What are your character’s personal tastes? Omnivore. Bisexual.
    2. What are your character’s opinions? Government is good when it works. People are evil by nature.
    3. What is your character’s comfort zone? On the hunt
    4. Who has had the biggest impact on your character’s life? Geran Escellion
    5. What are some of your character’s unexpected quirks? None.

Play Details
    1. What kind of story does your character belong in? Adventures against evil
    2. What role does your character fill? Damage and Off-tank
    3. What should the other players know about your character? N/A
    4. What is your play style? Narrative
    5. How do you want your character to die? Killing an Undead Alpha

Wishlist
    Item 1: WIP
    Item 2: WIP
    Item 3: WIP
    Item 4: WIP

Goals
Short Term Goals:

    Goal 1:
    Suggested Solutions (Goal 1):
    Goal 2:
    Suggested Solutions (Goal 2):
    Goal 3:
    Suggested Solutions (Goal 3):

Mid Term Goals:
    Goal 1:
    Suggested Steps and Solutions (Goal 1):
    Goal 2:
    Suggested Steps and Solutions (Goal 2):
    Goal 3:
    Suggested Steps and Solutions (Goal 3):

Long Term Goals:
    Goal 1:
    Suggested Steps and Solutions (Goal 1):
    Goal 2:
    Suggested Steps and Solutions (Goal 2):
    Goal 3:
    Suggested Steps and Solutions (Goal 3):
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