Guildlaw

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DM: Xy-Djehuti'Snafu (Maniple Sinestri)
GM: Erva (Maniple Dextri)
AGM: Netosa

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Guildlaw

Postby Xy-Djehuti'Snafu » Sun Jun 11, 2017 9:39 am

Guildlaw


  1. Guild Hierarchy:

    • Guildmaster: Archon Elias Von'Lycien (NPC)
      • The Guildmaster demands efficiency and independence from those under his command.
      • The Guildmaster is generous with assets and gold because it is expected competency will both require and deserve it. Incompetency will garner only death.
      • When the Guildmaster gives the rare bit of direction, advice or comment it should be heeded; it must be important.
      • If a dispute rises within the Guild, The Guildmaster will expect it to be resolved civilly and with mutual respect.
      • The Guildmaster will not tolerate: the absence of results, continual demonstration of unworthiness, or bickering, in-fighting or petty complaints.
      • The Guildmaster appoints the Optio.

    • Agents in Rebus
        Those who are involved in Matters.

      1. Opt:
        • The Archon's chosen representatives
        • Lead the Maniples by example
        • responsible for organization and deployment
        • May be required to lead in the field.
      2. Acolyte
          Rank and File
        • Those whose youth, attitude, race, or preference destine them to follow.


  2. The Guildlaw of Quitum Mutatis Mutandi:
      That the necessary changes can be made.

      Rigid structure and unyielding tradition are the flaws that the Enemy exploits in the terrestrial institutions of Man. The Guild can deploy one group of up to 16, two groups of up to 8 or even 4 groups of up to 4 and can change that deployment at any time.

      All operating groups are referred to as Maniples (Hands):

      1. The Maniple (single deployment)
      2. Maniple Dextri and Maniple Sinestri (split deployment)
      3. Ad Hoc Maniple (as needed additional group)



  3. The Guildlaw of Suum Cuique:
    The Allotment of Spoils

        If only you can use it, keep it.
        If others might be able to use it too; share it.
        All gold, found or earned, is put in the pot;
        Unused and unneeded spoils are put in the pot.
        The Guild get's a share.
        The Guildmaster get's a share.
        Each and every member gets a share.

      Current Shares: 11



    Enforcement
    In the event there is a dispute or failure to comply; the Archon will become furious; his response will be harsh and unkind; his respect for those involved forever diminished.


    OOC SNAFU Rules
    Why So Serious?:
    If you find yourself getting upset about anything try to remember that it is a game of make-pretend.

    Conflicts can and will arise but we will work them out eventually. Always be ready to suggest or heed a call for the discussion to end.

    After cooling down and having some time to reflect the topic can be revisited, although often this is unnecessary as a resolution may already have quietly been found in the interim.

    Fun!:

    Have fun! We want to give you a fun gaming experience. Inform us of your preferences and assume we're doing our best to meet your expectations.

    While you're busy having fun remember to consider how other players might enjoy the game differently than you. Are they having fun?

    Are your actions diminishing their experience? Is your fun getting in the way of theirs? Probably not but it happens often enough that it's worth keeping in mind: consider your fellows.

    This a collaborative effort and all of us will be required to get the most out of it.

    Don't forget your GMs either, we need to be having fun too. :wink:

    Attitude and Participation:
    Although we generally strive to be impartial and objective, two things will always be true:
    1. Within the narrative, your character's actions must warrant a reward in order for one to be offered.
    2. There is no question that our previous OOC contact with you will have bearing on your character's material fortunes.
    3. The players who haven't been fun to play with or pleasant to communicate with will be the players surveyed for game expectations and GM satisfaction last and least. Their characters will be the last thought of when rewards are being handed out, the last characters to find themselves integral to the story, the last in our hearts and so on and so on...

    Group Composition and Numbers:

    Group divided into Maniple Dextri, Maniple Sinestri and if necessary additional Ad Hoc Mandibles. This should allow for variable deployment of a maximum sixteen characters.

    Maniple Dextri:: Erva
    Maniple Sinestri:: Snafu

    We want to give the GMs, the players, and therefor the characters, the most options when tackling in-game obstacles. Who goes where and to do what will be left in the hands of the players as much as possible.

    At any time GMs may shuffle personnel in response to player request, IRL variables and the demands of narrative. Players' preferences will be determined by the usual means.

    Players will rate the GM they spent the most time with that quad.

    Gold:
    Actually, it's not gold. It's a fictional currency. Do not worry about it.
    Complaining about it will not increase your chances of receiving any.

    Money comes and money goes by the GM's whim and we hate complaints about inconsequential matters such as costs, taxes and pay.

    Roleplay well, work as a group and achieve your objectives. Make-believe coins will rain from the make-believe sky, trust us.

    Equipment:
    Refer to the above, it is not real.

    Please trust our judgement about when and how things are made available.

    We are attempting to give each individual the things they've shown interest in or mentioned in chat, while also keeping it reasonably fair and narratively plausible.

    Spoils of Adventure:

    • High Value/Unique Items-- Ownership in every case is retained by Guild.
      If the group decides they don't want the item then the Guild may sell it (or not) and divvy up the money as per the Guildlaw of Allotment.

      If a player leaves the game and wishes to take an item their claim will be measured in XP earned with the item in service of the Guild.

      (10,000xp is the measure of ownership)
    • Other Items-- Ownership in every case is retained by Guild.

      If the group decides they don't want the item then the Guild may sell it (or not) and divvy up the money as per as per the Guildlaw of Allotment.

      If a player leaves the game and wishes to take an item their claim will be measured in XP earned with the item in service of the Guild.

      (5,000xp is the measure of ownership)
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Xy-Djehuti'Snafu
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