Durak Stonesplitter (Dwarf Thief)

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Durak Stonesplitter (Dwarf Thief)

Postby Durak » Thu Jun 15, 2017 3:29 am

Player Name: Alex
hangouts Handle: taggartfnh@yahoo.co.u

Character Name: Durak Stonesplitter
Alias: N/A
Race: Dwarf
O.C.C.: Thief
Alignment: Scrupulous
XP Level: 6
XP Points: 37,401 (CC 10/1/2019)level up
Next Level @ XP: 47,001
Racial Hostilities: Like most dwarves, he is not a fan of elves and likes to wind them up, but he hates Coyles with a passion. He knows the difference between Coyles and Wolfen.
Sentiments/Western Empire: He has had very limited dealings with the Western Empire, but has heard the rumours.
Sentiments/Dominion of Man: Durak has served the Red Brigade and raised in the Eastern Territories. He is pro Dominion of Man, but not blind to certain excesses. Some towns could do with being left to the Wolfen
Disposition: Curiosity killed the dwarf in this case. He likes to find out things, but is unfortunately not that great at communicating. Generally, he's quiet unless he needs to do something, which is quite regular.
Insanity: Obsession: Secrets; Durak is compelled to learn the secrets of others. He cannot abide 'not knowing' or being 'out of the loop'.

I.Q.: 20
M.E.: 10
M.A.: 14
P.S.: 23
P.P.: 13
P.E.: 19
P.B.: 9
Speed: 13

P.P.E.: 6
H.P.: 40
S.D.C.: 59
Age: 29
Sex: Male
Height: 3'10"
Weight: 190lbs
Description: Tall for a Dwarf, with a mottled red/brown beard. His shoulders are generally down as he tries not to attract attention to himself

Racial Abilities
Underground Tunnelling 71% (+5%)
Underground Architecture 61% (+5%)
Underground Sense of Direction 71%/61% (+5%)
Metalworking (equivalent to Field Armourer) 71% (+5%)
Recognise Precious Metals and Stones 66%/ identify fakes 61% (+5%)
Nightvision: 90'

Natural Abilities
Perception: 53%
Charm/Impress: 0%
Invoke Trust/Intimidate: 30%
Max. Encumbrance: 70 lbs
Max. Carrying Weight: 440 lbs.
Max. Lifting Weight: 880 lbs.
Max. Jumping Ability: 17' Length, 6'6" height

O.C.C. Skills
Mathematics: Basic 71% (+5%)
Pick Locks 76% (+5%)
Pick Pockets 71% (+5%)
Language: Native (Dwarven) 129% (+5%)
Language: Human: Eastern 71% (+5%)
Language: Gobblely 71% (+5%)
Locate Secret Compartments/Doors 81% (+5%)
Streetwise 60% (+4%)
W.P. Targeting/Missile Weapons
W.P. Battle Axe
Hand to Hand: Expert

O.C.C. Related Skills
Detect Concealment & Traps 66% (+5%)
Forgery 61% (+5%)
Appraise Goods 61% (5%)
Bartering 56% (+5%)
Prowl 66% (+5%)
Literacy: Dwarven 61% (+5%)
General Repair 71% (+5%)
Fast Talking 48% (+4%, 3rd level)
Gymnastics (3rd Level)
--Back Flip 61% (+5%)
--Work Parallel Bars & Rings 45% (+3%)

Lore: Culture & Customs Eastern Territory 46% (5%)
Lore: Culture & Customs Western Disputed Lands 46% (5%)

Secondary Skills
--Sense of Balance 66% (+5%)
--Walk Tightrope 57% (+5%)

Climbing 71%/71% (+5%)
Literacy: Human: Eastern 61% (+5%)
Masonry 66% (+5%)
Carpentry 61% (+5%)
Intelligence 44% (+4%, 2nd level)
Boxing (2nd Level)
Teamster 51% (5%, 1st level)
Wilderness Survival 36% (+5%) (EP purchase @6th level)
Research 36% (5%) (EP purchase @6th level)

Combat Data
HTH Type: Expert
Number of Attacks: 6
Initiative Bonus: +1
Strike Bonus: +2
Parry Bonus: +5
Dodge Bonus: +5
HTH Damage Bonus: +8
Bonus to Roll w/Punch:+6
Bonus to Pull a Punch: +5
Bonus to Disarm: +3
Critical Strike 18-20

Weapon Proficiencies
Aimed Shots: +3 to Strike Bonus (costs 2 actions)
Called/Aimed Shots: +3 to Strike Bonus, 12+ Strike Roll Required (costs 3 actions)
Melee Called Shots: No bonus to Strike, No extra action cost

W.P Targeting +3 Strike
W.P. Battle Axe +3 Strike, +1d6 damage, +2 Strike Thrown, +2 Parry

Saving Throw Bonuses
Coma/Death: +8%
Magic (varies): +3
Lethal Poison (14+): +2
Non-Lethal Poison (16+): +2
Insanity (12+):
Psionics (15+):
Possession: +2
Horror factor: +2
Last edited by Durak on Fri Sep 07, 2018 3:48 am, edited 36 times in total.
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Re: Durak Stonesplitter (Dwarf Thief)

Postby Durak » Thu Jun 15, 2017 3:30 am


Carried/In Hand
Superior Battle Axe

Worn on Person
Leather apron with 6 hidden inside pockets - contains skeleton keys and lockpicking tools
Soft leather gloves
Cloak of Protection
Web Armor
Janissary Brigandine Load Bearing Armor (Patron Item)
An item commissioned for the Western Empire’s elite Janissary units, a brigandine is a garment made of boiled leather lined with small oblong steel plates riveted to the fabric. This item incorporates a series of hook systems to allow more gear to be carried, more comfortably than a soldier's standard kit. The addition of two magic features imbued into the brigandine makes the armor more costly to service, but greatly improves the survivability and carrying capacity of these elite soldiers. This brigandine is the functional equivalent of a half-scale suit.
• A.R.: 11
• S.D.C.: 95
• 8 attachment points
• Weight: 10 lbs.
Magic Features:
• Magic S.D.C.: cannot be repaired except by magic and cannot be used on cloth fabrics.
• Lightweight: Half normal weight. Reduce all penalties because of armor encumbrance by half.
Attachment points can be utilized to carry 1 each of the following item types: small, one-handed weapons, canteen, food ration pack, minor items or individual tools.
• Attachment: Purse: 800 gold (Augur 25JUN2019)
• Attachment: Waterskin
• Attachment: Small hammer (1d4)
• Attachment: Throwing Knife
• Attachment: Rimdall's Hammer
• Attachment: Grappling hook
• Attachment: (Potion) Healing: 1D6 hit points or 2D6 S.D.C. are restored.
• Attachment: (Potion) Healing: 1D6 hit points or 2D6 S.D.C. are restored.

Normal Battle Axe (strapped to back or generally in the cart)

The backpack is padded, sealable, and lightly armored. Internal space can be utilized to carry a variety of items. Internal capacity is 30" long, 18" wide, and 6" deep. Items larger than a grenade will require more than one space.
• Space: Pocket mirror
• Space: Tinderbox
• Space: Wood Cutting Tools (5, fine)
• Space: 5 wooden spikes
• Space: 1 large sack, 1 medium sack and 3 small sacks wrapped together
• Space: Book Paper (100 sheets, glued)
• Space: Ink, black (6 oz), Charcoal (12 sticks), Crow Quill Pen
• Space: Bedroll
• Space: ----
• Space: ----

Stored in Vehicle/Saddlebags
• Space: Rope 40ft
• Space: Rope 40ft
• Space: 4-Man Tent
• Space:
• Space:
• Space:

Dimensional Bag
Uncommon Enchanted Satchel
• Effect: Dimensional Pocket (8.0 Years, 60lbs Max Weight)
• Weight: 2.0 lbs.
• Modifiers: Ley-Line Crafted
Source: BoM pg.247
• Heavy Blanket
(Potion) Healing (superior): 2D6 hit points or 4D6 S.D.C. are restored.
• 2x (Potion) Healing: 1D6 hit points or 2D6 S.D.C. are restored.

Durak's room/storage

Gear Stats

Rare Enchanted Throwing Axe
S.D.C.: 30
Range: 80'
Damage: 2D4+3
Features: Bulls-eye (FNG; doubled range)
Magic Features
  • Eternally sharp blade: Weapon never dulls and is +3 to damage (already factored)
  • Returns to Wielder When Thrown: The enchanted weapon returns to the thrower immediately after striking the target (mentally commanded); counts as one melee attack!
Curse: None
History: Unknown

Throwing Knife
• Damage: 1d4
• Range: 40'

Cloak of Protection
Common Enchanted Armor
• A.R.: 12
• S.D.C.: 50
• Impervious to fire
Note: Can only be repaired by magic craftsmen (costs vary, but will always be at least ten times normal armor repair costs)
Source: PFRPG, p.249

Web Armor
Danzi Enchanted Armor
A.R.: 15.
Bracer S.D.C.: 200 (Requires a Called Shot to target)
• This magical suit of armor consists only of a pair of spider like bracers worn on both arms and covered in runes. In battle, the armor only becomes tangible when it intercepts a blow, at which time the spot where the weapon hits flares blue and ripples outward in a spider-web like shape. The armor can absorb an unlimited amount of physical damage and has an A.R. of 15. Thus, only strike rolls of 16 or higher bypass the Web Armor and strike the individual; all other attacks are absorbed by the magical armor. The only way to destroy the armor is to target the metal bracers/bracelets/wristbands (each has 200 S.D.C. and they are small, difficult targets to strike, requiring a called shot and a deliberate effort to hit them).
Source: WB11, p.220

Battle Axe
• Damage: 3D6
• Modifiers:

Rimdall's Hammer (Patron Item)
A seemingly ordinary looking smith's hammer with an ornate handle inlay.
Unique Enchanted Item
S.D.C.: Indestructible
Damage: 1D6
Magic Features
  • Hammer's P.P.E.: 100
  • Hammer's P.P.E. cannot be drawn upon by its user, only used
  • P.P.E. is instantly replenished at dawn of each day.
    • Destruction: 1 P.P.E. per S.D.C. destroyed, double cost for M.D.C.
    • Restoration: 1 P.P.E. per 1 S.D.C. damage repaired to an object, double cost for M.D.C.
    • Reconstruction: 100 P.P.E. per use, will magically repair any single malfunction.
  • Indestructible: Cannot be destroyed by any means, save alchemy.
Curse: None
History: The origins of the hammer are lost to history, but it first appeared in 105 P.A. on the belt of a dwarven rogue scientist who journeyed the rifts-torn continent of North America on Rifts Earth.

Rope (40')
Rope (40')
Book Paper (100 sheets, glued)
Ink, black (6 oz)
Charcoal (12 sticks)
Crow Quill Pen
Wood Cutting Tools (5, fine)
4-Man Tent (Cart)
Heavy Blanket

Talisman of Eyes of Thoth
Magic Features
  • Eyes of Thoth
  • Charges: 3
Book Reference: p.150, BoM

Talisman of Sustain
Magic Features
  • Sustain
  • Require no food, water, or breath, need only 2 hours of sleep/night. Can survive almost all environmental conditions
  • Duration: 5 days
  • Charges: 3/2
Book Reference: p.150, BoM

(Potion) Healing (superior): 2D6 hit points or 4D6 S.D.C. are restored.
4x (Potion) Healing: 1D6 hit points or 2D6 S.D.C. are restored.

Battle Axe
  • Range: Close Combat
  • Damage: 3D6
  • Weight: 4.5 lbs.
  • Features: Dwarven Manufactured, Superior blade edge, Superior balance
  • Modifiers: +4 to damage, +2 to parry, +2 to strike
  • Book Reference: p.268-272, PFRPG
Last edited by Durak on Mon Sep 03, 2018 10:44 am, edited 19 times in total.
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Re: Durak Stonesplitter (Dwarf Thief)

Postby Durak » Thu Jun 15, 2017 3:31 am

Background Story

Durak is a former member of the Red Brigade, a specialist assigned to one of the mercenary companies. His family are renowned warriors in the Eastern Territories and
Durak was expected to follow in the footsteps of his brother Martan, a famous warrior and senior officer in the Red Brigade. However, he was somewhat unfocused and had a tendency to speak to veterans and former adventurers about learning a variety of skills, including a few unsavoury ones. The idea of using them for personal gain however never crossed his mind.

An early training exercise led to an encounter with a Coyle war party soured him on being a warrior as he was abandoned in the middle of a forest and had to help a few other trainees using a batch of skills to create crutches and a rudimentary wagon.

The officer that abandoned them was thrown out of the Red Brigade, partly because of Durak's testimony, but now Durak realised that he was wasted as a soldier. He could have retrained as a blacksmith, but he was overly curious and still kept trying his hand at a variety of skills, meaning that he was a jack of all trades and a master of none. He learned from anyone who would teach him practical skills.

His brother Martan arranged for Durak to be deployed as a specialist in the Red Brigade, but the continual service bothered Durak. He would not learn much in service to the Red Brigade and he wanted to find if he could find his own way to use his skills rather than being ordered as part of a large unit.

Despite his skill set, he is not a member of the thieves guild and has no intention to actually steal items for profit. This has led to a few 'interesting' conversations with representatives of said guild and some actual violence. Currently, they have an accord, but it is a fragile one as he no longer has the protection of the Red Brigade.
Last edited by Durak on Wed Jun 21, 2017 10:25 am, edited 6 times in total.
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Re: Durak Stonesplitter (Dwarf Thief) LEVEL UP

Postby Armstrong » Tue Jun 11, 2019 3:54 am


Ring of tongues - PFRPG P
Eyes of Thoth - BOM P? - glasses with ability to read any language. it is in Rifts Book of Magic, but the spell exists in Palladium
The gauntlets previously received from Snafu.

Food supplies

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Re: Durak Stonesplitter (Dwarf Thief)

Postby Durak » Sun Jun 23, 2019 6:34 am

Thief & Merchant
1 0,000-1,850
2 1,851-3,700
3 3,701-7,400
4 7,401-13,000
5 13,001 - 22,000
6 22,001 - 33,000
7 33,001 - 47,000
8 47,001 - 66,000
9 66,001 -91,400
10 91,401 - 131,500
11 131,501-171,600
12 171,601-221,700
13 221,701-272,800
14 272,801 - 326,900
15 326,901 - 378,000
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