Durak Stonesplitter (Dwarf Thief, Sinestri)

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Durak Stonesplitter (Dwarf Thief, Sinestri)

Postby Durak » Thu Jun 15, 2017 3:29 am

Player Name: Alex
hangouts Handle: taggartfnh@yahoo.co.u

Character Name: Durak Stonesplitter
Alias: N/A
Race: Dwarf
O.C.C.: Thief
Alignment: Unprincipled
XP Level: 5
XP Points: 20,026 (Ace of Spades 6/9/18) Level Up
Next Level @ XP: 22001
Racial Hostilities: Like most dwarves, he is not a fan of elves and likes to wind them up, but he hates Coyles with a passion. He knows the difference between Coyles and Wolfen.
Sentiments/Western Empire: He has had very limited dealings with the Western Empire, but has heard the rumours.
Sentiments/Dominion of Man: Durak has served the Red Brigade and raised in the Eastern Territories. He is pro Dominion of Man, but not blind to certain excesses. Some towns could do with being left to the Wolfen
Disposition: Curiosity killed the dwarf in this case. He likes to find out things, but is unfortunately not that great at communicating. Generally, he's quiet unless he needs to do something, which is quite regular.
Insanity: Obsession: Secrets; Durak is compelled to learn the secrets of others. He cannot abide 'not knowing' or being 'out of the loop'.

ATTRIBUTES
I.Q.: 20 +6% to all skills/23 with ring
M.E.: 10
M.A.: 10/13 with ring
P.S.: 23
P.P.: 13
P.E.: 19
P.B.: 9
Speed: 13

PHYSICAL DATA
P.P.E.: 6
H.P.: 40
S.D.C.: 59
Age: 29
Sex: Male
Height: 3'10"
Weight: 190lbs
Description: Tall for a Dwarf, with a mottled red/brown beard. His shoulders are generally down as he tries not to attract attention to himself

nb Skills with or have ring and/or gloves skill added
Racial Abilities
Underground Tunnelling 66% or 99% (+5%)
Underground Architecture 56% OR 59% (+5%)
Underground Sense of Direction 66%/56% or 69/59%(+5%)
Metalworking (equivalent to Field Armourer) 66% or 99%(+5%)
Recognise Precious Metals and Stones 61%/ identify fakes 56% or 64/59%(+5%)
Nightvision 90ft

Natural Abilities
Perception: 50% or 53%
Charm/Impress: 0%
Invoke Trust/Intimidate: 10/25%
Max. Encumbrance: 70lbs
Max. Carrying Weight: 440lbs
Max. Lifting Weight: 880lbs
Max. Jumping Ability: 17' Length, 6'6" height

O.C.C. Skills
Mathematics: Basic 86% or 89% (+5%)
Pick Locks 71% or 104%(+5%) deactivate trap
Pick Pockets 66% or 99%(+5%)
Language: Native (Dwarven) 124% or 127% (+5%)
Language: Human: Eastern 66% or 69%(+5%)
Language: Gobblely 66% or 69% (+5%)
Locate Secret Compartments/Doors 76% OR 109% (+5%)
Streetwise 56% OR 59% (+4%)
W.P. Targeting/Missile Weapons
W.P. Battle Axe
Hand to Hand: Expert
Professional Contacts 30% OR 33%
Iron Will (The character is immune to the effects of Horror Factor, cannot be tortured through pain alone (it would require the use of drugs, psionics or magic)

O.C.C. Related Skills
Detect Concealment & Traps 61% OR 94% (+5%)
Forgery 56% OR 89% (+5%)
Appraise Goods 56% OR 89% (5%)
Bartering 51% OR 54% (+5%)
Prowl 61% OR 64%(+5%)
Literacy: Dwarven 56% OR 59% (+5%)
General Repair 66% OR 99% (+5%)
Fast Talking 44% OR 47%(+4%) (3rd level)
Gymnastics
    Back Flip 56% OR 59% (+5%)
    Work Parallel Bars & rings 42% OR 45%(+3%)
(3rd Level)

Secondary Skills
Acrobatics
    Sense of Balance 66% OR 69%(+5%)
    Walk Tightrope 52% OR 55% (+5%)

Climbing 66%/66% OR 99%/99% (+5%)
Literacy: Human: Eastern 56% OR 59% (+5%)
Masonry 61% OR 94%(+5%)
Carpentry 56% OR 89%(+5%)
Boxing (@3rd level)
Cryptography 41% OR 74%(+5%) (3rd level)
Intelligence 40% OR 43% (+4%) (2nd level)
Teamster 46% OR 79% (5%) (1st level)

Combat Data not levelled up yet
HTH Type: Expert
Number of Attacks: 6
Initiative Bonus: +1
Strike Bonus: +2
Parry Bonus: +5
Dodge Bonus: +5
HTH Damage Bonus: +8
Bonus to Roll w/Punch:+6
Bonus to Pull a Punch: +5
Bonus to Disarm: +3

Weapon Proficiencies
Aimed Shots: +3 to Strike Bonus (costs 2 actions)
Called/Aimed Shots: +3 to Strike Bonus, 12+ Strike Roll Required (costs 3 actions)
Melee Called Shots: No bonus to Strike, No extra action cost

W.P. name--List totaled bonuses from W.P. only
W.P Targeting +3 Strike
W.P. Battle Axe +3 Strike, +1d6 damage, +2 Strike Thrown, +2 Parry

Saving Throw Bonuses
Coma/Death:+8%
Magic (varies): +3
Lethal Poison (14+):+2
Non-Lethal Poison (16+):+2
Insanity (12+):
Psionics (varies):
Possession: +2,
Horror factor: +2
Last edited by Durak on Sun Aug 05, 2018 8:49 am, edited 33 times in total.
HP 40
SDC 59
Cloak of protection AR13 SDC 200
Bracers AR15

Constant Effects: Nightvision 90ft, Tongues: Gives the wearer the ability to understand and speak any language at 98%, Truesight: The wearer of this ring sees through magical and psionic illusions, and drug induced hallucinations (half the usual penalties). In addition, the wearer is not hindered by magical or non-magical darkness, and can see the invisible.
+2 to all saving throws

Description: Tall for a Dwarf, with a mottled red/brown beard. His shoulders are generally down as he tries not to attract attention to himself
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Durak
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Re: Durak Stonesplitter (Dwarf Thief)

Postby Durak » Thu Jun 15, 2017 3:30 am

Equipment

Haarlbax
Image
• Damage: 3d6+7
• Modifiers: +1 to strike/parry, +2 to strike when thrown
Magic Features
• Returns to Wielder When Thrown: The enchanted weapon returns to the thrower immediately after striking the target (mentally commanded); counts as one melee attack! Maximum range: 240'
• Armor Piercing: Bypasses A.R.


Cloak of Protection
Image
Unique Magic Armor
• A.R.: 13
• S.D.C.: 200
• +2 to all saving throws
Note: Can only be repaired by magic craftsmen (costs vary, but will always be at least ten times normal armor repair costs)


Guild Rings of the Agentes in Rebus
Image
Enchanted Ring
Magic Features
• Tongues: Gives the wearer the ability to understand and speak any language at 98%
• Truesight: The wearer of this ring sees through magical and psionic illusions, and drug induced hallucinations (half the usual penalties). In addition, the wearer is not hindered by magical or non-magical darkness, and can see the invisible. This ring does not allow the wearer to see through non-magical disguises, nor will the wearer be able to detect Changelings, other shapechangers (like werebeasts and dragons), or otherwise metamorphosed individuals or creatures.


Guild Capes of the Agentes in Rebus
Image
Enchanted Garment
S.D.C.: 60 (A.R. 10; clothing)
Magic Features
• Impervious to Fire: 60 minutes; twice daily.
• Impervious to Cold: 60 minutes; twice daily.
• Impervious to Horror Factor: 30 minutes; three times daily.
• Chameleon: 20 melees; twice daily


Worn on Person
Clothes
leather apron with 1d6+1 = 6 inside pockets
boots
soft leather gloves

Utility Belt
Purse
Water-skin
small hammer (tool) 1d4
throwing knife 1d6

Backpack
bedroll
skeleton keys and lockpicking tools
grappling hook
1d4+1 = 5 wooden spikes
small hammer
tinder box
pocket mirror
1 large sack, 1 medium sack and 3 small sacks wrapped together

Stored in Vehicle/Saddlebags
empty slots

Gold: 250 to start - 200gold
purchased battle axe (40 gold), throwing knife (10gp)


Eleventh of Twelve Rings for the Elder Dwarven Kings
Image
Extremely Rare Legendary Enchanted Ring
M.D.C.: (if armor or weapon, this is the default amount for such items unless increased through enchantment)
Magic Features
• Beat Insurmountable Odds (BOM 113): Special, three times daily.
• Mask of Deceit (BOM 113): 60 minutes, three times daily.
• Increase M.A. by 3
• Increase I.Q. by 3

The Gauntlets of Mastery
Image
Unique Legendary Enchanted Garment
M.D.C.: (if armor or weapon, this is the default amount for such items unless increased through enchantment)
Magic Features
These magical gloves were owned by Lady Meweyn of Westmarch, who used them on a more or less constant basis.
• When wearing the gloves, the wearer suddenly finds himself able to do things he never knew he could, as if unlocking some kind of hidden reserve of knowledge and experience. • • This effect adds +30% to all of the wearer's skill ratios, even for skills he has no idea how to perform! That's right, even skills the character has absolutely no experience in have a 30% chance of success, provided the skill requires the use of the hands. The gloves do not confer any hand to hand combat skills nor any physical skills aside from Swimming and Climbing.
• The gauntlets can take the shape of any kind of hand wear, from heavy falconry gauntlets to dainty lace gloves. All the wearer need do is mentally command the Gauntlets to change and they will. The transformation only takes a melee round. The gloves also automatically grow or shrink to fit anybody's hands from a Gnome to Troll-size.
• They always feel comfortable when worn, and will always keep the wearer's hands warm and dry.


Web Armor
Rare Enchanted Armor
A.R.: 15.
S.D.C.: Special; see below.
This magical suit of armor consists only of a pair of spider like bracers worn on both arms and covered in runes. In battle, the armor only becomes tangible when it intercepts a blow, at which time the spot where the weapon hits flares blue and ripples outward in a spider-web like shape. The armor can absorb an unlimited amount of physical damage and has an A.R. of 15. Thus, only strike rolls of 16 or higher bypass the Web Armor and strike the individual; all other attacks are absorbed by the magical armor. The only way to destroy the armor is to target the metal bracers/bracelets/wristbands (each has 200 S.D.C. and they are small, difficult targets to strike, requiring a called shot and a deliberate effort to hit them).


The Scraver
Unique Legendary Enchanted Stylus
M.D.C.: (if armor or weapon, this is the default amount for such items unless increased through enchantment)
Magic Features
• Read and write in any language, including runic and magic symbols, and perform even advanced mathematics with ease (98%).
• Anybody can use the Scraver to write with. It costs no P.P.E. ro do so, and will leave beautiful strokes of silvery, permanent ink that will adhere to anything, paper, wood, bark, stone, metal, skin, etc.
• The lines will stay permanent or until whoever wrote them gives the mental command for them to disappear.
• Of course, the pen NEVER runs out of ink.
History: This beautiful silver stylus (a pen with no nib) belonged to Jolaril Sindian, the official Diabolist of the Therendil court.
Last edited by Durak on Sat Jun 16, 2018 12:52 pm, edited 9 times in total.
HP 40
SDC 59
Cloak of protection AR13 SDC 200
Bracers AR15

Constant Effects: Nightvision 90ft, Tongues: Gives the wearer the ability to understand and speak any language at 98%, Truesight: The wearer of this ring sees through magical and psionic illusions, and drug induced hallucinations (half the usual penalties). In addition, the wearer is not hindered by magical or non-magical darkness, and can see the invisible.
+2 to all saving throws

Description: Tall for a Dwarf, with a mottled red/brown beard. His shoulders are generally down as he tries not to attract attention to himself
User avatar
Durak
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Posts: 92
Joined: Wed Jun 14, 2017 9:36 am

Re: Durak Stonesplitter (Dwarf Thief)

Postby Durak » Thu Jun 15, 2017 3:31 am

Background Story

Durak is a former member of the Red Brigade, a specialist assigned to one of the mercenary companies. His family are renowned warriors in the Eastern Territories and
Durak was expected to follow in the footsteps of his brother Martan, a famous warrior and senior officer in the Red Brigade. However, he was somewhat unfocused and had a tendency to speak to veterans and former adventurers about learning a variety of skills, including a few unsavoury ones. The idea of using them for personal gain however never crossed his mind.

An early training exercise led to an encounter with a Coyle war party soured him on being a warrior as he was abandoned in the middle of a forest and had to help a few other trainees using a batch of skills to create crutches and a rudimentary wagon.

The officer that abandoned them was thrown out of the Red Brigade, partly because of Durak's testimony, but now Durak realised that he was wasted as a soldier. He could have retrained as a blacksmith, but he was overly curious and still kept trying his hand at a variety of skills, meaning that he was a jack of all trades and a master of none. He learned from anyone who would teach him practical skills.

His brother Martan arranged for Durak to be deployed as a specialist in the Red Brigade, but the continual service bothered Durak. He would not learn much in service to the Red Brigade and he wanted to find if he could find his own way to use his skills rather than being ordered as part of a large unit.

Despite his skill set, he is not a member of the thieves guild and has no intention to actually steal items for profit. This has led to a few 'interesting' conversations with representatives of said guild and some actual violence. Currently, they have an accord, but it is a fragile one as he no longer has the protection of the Red Brigade.
Last edited by Durak on Wed Jun 21, 2017 10:25 am, edited 6 times in total.
HP 40
SDC 59
Cloak of protection AR13 SDC 200
Bracers AR15

Constant Effects: Nightvision 90ft, Tongues: Gives the wearer the ability to understand and speak any language at 98%, Truesight: The wearer of this ring sees through magical and psionic illusions, and drug induced hallucinations (half the usual penalties). In addition, the wearer is not hindered by magical or non-magical darkness, and can see the invisible.
+2 to all saving throws

Description: Tall for a Dwarf, with a mottled red/brown beard. His shoulders are generally down as he tries not to attract attention to himself
User avatar
Durak
Bronze Level Patron
Bronze Level Patron
 
Posts: 92
Joined: Wed Jun 14, 2017 9:36 am


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