Durak Stonesplitter (Dwarf Thief)

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Durak Stonesplitter (Dwarf Thief)

Postby Durak » Thu Jun 15, 2017 3:29 am

Player Name: Alex
hangouts Handle: taggartfnh@yahoo.co.u

Character Name: Durak Stonesplitter
Alias: N/A
Race: Dwarf
O.C.C.: Thief
Alignment: Scrupulous
XP Level: 5
XP Points: 20,026 (Ace of Spades 6/9/18)
Next Level @ XP: 22001
Racial Hostilities: Like most dwarves, he is not a fan of elves and likes to wind them up, but he hates Coyles with a passion. He knows the difference between Coyles and Wolfen.
Sentiments/Western Empire: He has had very limited dealings with the Western Empire, but has heard the rumours.
Sentiments/Dominion of Man: Durak has served the Red Brigade and raised in the Eastern Territories. He is pro Dominion of Man, but not blind to certain excesses. Some towns could do with being left to the Wolfen
Disposition: Curiosity killed the dwarf in this case. He likes to find out things, but is unfortunately not that great at communicating. Generally, he's quiet unless he needs to do something, which is quite regular.
Insanity: Obsession: Secrets; Durak is compelled to learn the secrets of others. He cannot abide 'not knowing' or being 'out of the loop'.

I.Q.: 20
M.E.: 10
M.A.: 10
P.S.: 23
P.P.: 13
P.E.: 19
P.B.: 9
Speed: 13

P.P.E.: 6
H.P.: 40
S.D.C.: 59
Age: 29
Sex: Male
Height: 3'10"
Weight: 190lbs
Description: Tall for a Dwarf, with a mottled red/brown beard. His shoulders are generally down as he tries not to attract attention to himself

Racial Abilities
Underground Tunnelling 66% (+5%)
Underground Architecture 56% (+5%)
Underground Sense of Direction 66%/56% (+5%)
Metalworking (equivalent to Field Armourer) 66% (+5%)
Recognise Precious Metals and Stones 61%/ identify fakes 56% (+5%)
Nightvision: 90'

Natural Abilities
Perception: 50%
Charm/Impress: 0%
Invoke Trust/Intimidate: 10%
Max. Encumbrance: 70 lbs.
Max. Carrying Weight: 440 lbs.
Max. Lifting Weight: 880 lbs.
Max. Jumping Ability: 17' Length, 6'6" height

O.C.C. Skills
Mathematics: Basic 86% (+5%)
Pick Locks 71% (+5%)
Pick Pockets 66% (+5%)
Language: Native (Dwarven) 124% (+5%)
Language: Human: Eastern 66% (+5%)
Language: Gobblely 66% (+5%)
Locate Secret Compartments/Doors 76% (+5%)
Streetwise 56% (+4%)
W.P. Targeting/Missile Weapons
W.P. Battle Axe
Hand to Hand: Expert
Professional Contacts 30%
Iron Will (The character is immune to the effects of Horror Factor, cannot be tortured through pain alone; it would require the use of drugs, psionics or magic)

O.C.C. Related Skills
Detect Concealment & Traps 61% (+5%)
Forgery 56% (+5%)
Appraise Goods 56% (5%)
Bartering 51% (+5%)
Prowl 61% (+5%)
Literacy: Dwarven 56% (+5%)
General Repair 66% (+5%)
Fast Talking 44% (+4%, 3rd level)
Gymnastics (3rd Level)
--Back Flip 56% (+5%)
--Work Parallel Bars & Rings 42% (+3%)

Secondary Skills
--Sense of Balance 66% (+5%)
--Walk Tightrope 52% (+5%)

Climbing 66%/66% (+5%)
Literacy: Human: Eastern 56% (+5%)
Masonry 61% (+5%)
Carpentry 56% (+5%)
Cryptography 41% (+5%, 3rd level)
Intelligence 40% (+4%, 2nd level)
Boxing (2nd Level)
Teamster 46% (5%, 1st level)

Combat Data not levelled up yet
HTH Type: Expert
Number of Attacks: 6
Initiative Bonus: +1
Strike Bonus: +2
Parry Bonus: +5
Dodge Bonus: +5
HTH Damage Bonus: +8
Bonus to Roll w/Punch:+6
Bonus to Pull a Punch: +5
Bonus to Disarm: +3

Weapon Proficiencies
Aimed Shots: +3 to Strike Bonus (costs 2 actions)
Called/Aimed Shots: +3 to Strike Bonus, 12+ Strike Roll Required (costs 3 actions)
Melee Called Shots: No bonus to Strike, No extra action cost

W.P Targeting +3 Strike
W.P. Battle Axe +3 Strike, +1d6 damage, +2 Strike Thrown, +2 Parry

Saving Throw Bonuses
Coma/Death: +8%
Magic (varies): +3
Lethal Poison (14+): +2
Non-Lethal Poison (16+): +2
Insanity (12+):
Psionics (15+):
Possession: +2
Horror factor: +2
Last edited by Durak on Fri Sep 07, 2018 3:48 am, edited 36 times in total.
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Re: Durak Stonesplitter (Dwarf Thief)

Postby Durak » Thu Jun 15, 2017 3:30 am


Carried/In Hand

Worn on Person
Leather apron with 6 hidden inside pockets - contains skeleton keys and lockpicking tools
Soft leather gloves
Cloak of Protection
Web Armor
Janissary Brigandine Load Bearing Armor (Patron Item)
An item commissioned for the Western Empire’s elite Janissary units, a brigandine is a garment made of boiled leather lined with small oblong steel plates riveted to the fabric. This item incorporates a series of hook systems to allow more gear to be carried, more comfortably than a soldier's standard kit. The addition of two magic features imbued into the brigandine makes the armor more costly to service, but greatly improves the survivability and carrying capacity of these elite soldiers. This brigandine is the functional equivalent of a half-scale suit.
• A.R.: 11
• S.D.C.: 95
• 8 attachment points
• Weight: 10 lbs.
Magic Features:
• Magic S.D.C.: cannot be repaired except by magic and cannot be used on cloth fabrics.
• Lightweight: Half normal weight. Reduce all penalties because of armor encumbrance by half.
Attachment points can be utilized to carry 1 each of the following item types: small, one-handed weapons, canteen, food ration pack, minor items or individual tools.
• Attachment: Purse: 200 gold
• Attachment: Waterskin
• Attachment: Small hammer (1d4)
• Attachment: Throwing Knife
• Attachment:
• Attachment:
• Attachment:
• Attachment:

The backpack is padded, sealable, and lightly armored. Internal space can be utilized to carry a variety of items. Internal capacity is 30" long, 18" wide, and 6" deep. Items larger than a grenade will require more than one space.
• Space: Pocket mirror
• Space: Tinderbox
• Space: Grappling hook
• Space: 5 wooden spikes
• Space: 1 large sack, 1 medium sack and 3 small sacks wrapped together
• Space:
• Space:
• Space: Bedroll
• Space: ----
• Space: ----

Stored in Vehicle/Saddlebags
• Space: Gold: 27,000
• Space:
• Space:
• Space:
• Space:
• Space:

Dimensional Bag
Uncommon Enchanted Satchel
• Effect: Dimensional Pocket (8.0 Years, 60lbs Max Weight)
• Weight: 2.0 lbs.
• Modifiers: Ley-Line Crafted
Source: BoM pg.247

Durak's room/storage

Gear Stats

Rare Enchanted Throwing Axe
• Damage: 2d4+3
• Range: 80' (Doubled due to F&G roll)
• Returns to Wielder When Thrown: Applicable only to weapons suitable for throwing, including most knives, small axes, hammers, and javelins. The enchanted weapon returns to the thrower immediately after striking the target (mentally commanded); counts as one melee attack!
• Eternally sharp blade: Weapon never dulls and is +3 to damage.

Throwing Knife
• Damage: 1d4
• Range: 40'

Cloak of Protection
Common Enchanted Armor
• A.R.: 12
• S.D.C.: 50
• Impervious to fire
Note: Can only be repaired by magic craftsmen (costs vary, but will always be at least ten times normal armor repair costs)
Source: PFRPG, p.249

Web Armor
Danzi Enchanted Armor
A.R.: 15.
Bracer S.D.C.: 200 (Requires a Called Shot to target)
• This magical suit of armor consists only of a pair of spider like bracers worn on both arms and covered in runes. In battle, the armor only becomes tangible when it intercepts a blow, at which time the spot where the weapon hits flares blue and ripples outward in a spider-web like shape. The armor can absorb an unlimited amount of physical damage and has an A.R. of 15. Thus, only strike rolls of 16 or higher bypass the Web Armor and strike the individual; all other attacks are absorbed by the magical armor. The only way to destroy the armor is to target the metal bracers/bracelets/wristbands (each has 200 S.D.C. and they are small, difficult targets to strike, requiring a called shot and a deliberate effort to hit them).
Source: WB11, p.220
Last edited by Durak on Mon Sep 03, 2018 10:44 am, edited 19 times in total.
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Re: Durak Stonesplitter (Dwarf Thief)

Postby Durak » Thu Jun 15, 2017 3:31 am

Background Story

Durak is a former member of the Red Brigade, a specialist assigned to one of the mercenary companies. His family are renowned warriors in the Eastern Territories and
Durak was expected to follow in the footsteps of his brother Martan, a famous warrior and senior officer in the Red Brigade. However, he was somewhat unfocused and had a tendency to speak to veterans and former adventurers about learning a variety of skills, including a few unsavoury ones. The idea of using them for personal gain however never crossed his mind.

An early training exercise led to an encounter with a Coyle war party soured him on being a warrior as he was abandoned in the middle of a forest and had to help a few other trainees using a batch of skills to create crutches and a rudimentary wagon.

The officer that abandoned them was thrown out of the Red Brigade, partly because of Durak's testimony, but now Durak realised that he was wasted as a soldier. He could have retrained as a blacksmith, but he was overly curious and still kept trying his hand at a variety of skills, meaning that he was a jack of all trades and a master of none. He learned from anyone who would teach him practical skills.

His brother Martan arranged for Durak to be deployed as a specialist in the Red Brigade, but the continual service bothered Durak. He would not learn much in service to the Red Brigade and he wanted to find if he could find his own way to use his skills rather than being ordered as part of a large unit.

Despite his skill set, he is not a member of the thieves guild and has no intention to actually steal items for profit. This has led to a few 'interesting' conversations with representatives of said guild and some actual violence. Currently, they have an accord, but it is a fragile one as he no longer has the protection of the Red Brigade.
Last edited by Durak on Wed Jun 21, 2017 10:25 am, edited 6 times in total.
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