NPC Gallery: Friends and Allies; Adversaries and Enemies

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NPC Gallery: Friends and Allies; Adversaries and Enemies

Postby SNAFU » Sat Jul 01, 2017 11:38 pm

Guildmaster:
    Archon Elias Von’Lycien
    • Employer and Benefactor of All Guild Members
    • All Guild Members have sworn an oath of loyalty and service to the Archon
Player Contacts:
  • Tyral's Contact in the Church of Light
Collective Contacts:Unallied Contacts:Enemies:
    • Snafu is
      :SNA·FU; (snaˈfo͞o): 1. A less than desirable scenario in an environment where similar less than desirable scenarios are the norm. 2. A major glitch. 3. A ridiculously chaotic situation. 4. The natural state of things during combat or wartime.
      5. THE GM OF THE BADDEST (Spooks), TOUGHEST (Roughnecks) MERCS ON EU!!!
        MERC LIFE!
      • William Summers
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Re: Rogues Gallery

Postby SNAFU » Wed Apr 04, 2018 4:59 pm

Archon Elias Von’Lycien
Image
Background Story: Head of the venerable and mysterious House Von’Lycien, once the de facto intelligence service of the Elven Empire. It is rumored that lost history and forgotten relics are safeguarded by this enigmatic and secretive house. Little is known about the Archon himself, his wealth and credentials are well-established, but their providence has been lost to the murkiness of time long-past.
Real Name
Archon Elias Sylpheign Vonahar Lycien

Alignment: Aberrant
Description: Black, straight hair almost fully covers a chiseled, sad face. Piercing grey eyes, set buried within their sockets, watch wearily over the town they've set watch over for so long. Scars stretching from the bottom of the left cheekbone, running towards his left nostril and ending above his right eye leaves a burning memory of past conflict. There's something ambiguous about him, perhaps it's a feeling of guilt or perhaps it's simply his persistence. It is impossible to place his age, only to say that his youth is long behind him.
Disposition: Serious, devoted to the cause. Has no time for fools. Finds great enjoyment in victory and battle but generally tries to hide what he feels would be a vulgar display of emotion.
I.Q.: 30 M.A.: 16 M.E.: 27 P.B.: 16
P.P.E.: 292
I.S.P.: 143
H.P.: 78
S.D.C.: 84
Age: 758
Sex: Male
Height: 6’3”
Weight: 178lbs
Skills: Technical, Science, Military, Espionage and Rogue: 98%
Information Available to Those Who Have Fought Alongside the Archon
Attributes: I.Q.: 30 M.A.: 16 M.E.: 27 P.S.: 25 P.P.: 27 P.E.: 22 P.B.: 16 Spd.: 33
Experience Level: 13 level Arcane Warrior (equivalent of Combat Magus.)
Magic Knowledge: All offensive/defensive spells 1-15
Psionic Powers: Mind Block Auto-Defense, Telepathy, Sixth Sense, Speed Reading, Total Recall, See Invisible, See Aura, Object Read.
Combat Skills: Elven Sword Science (Zanji Shinjinken Ryu)
Attacks per Melee: 11
Bonuses: +9 strike, +14 to Parry, 12 to dodge, +9 to autodoge, +10 to save vs illusionary magic, +10 to save vs horror factor, +8 vs Psionics, +9 vs Magic, +7 on all other saving throws.
Inspires and Emboldens Others: Those who fight at the character's side or are led by him, are emboldened and confident, and are all +1 on combat bonuses, +2% to skill performance, and +2 to save vs Horror Factor.


Equipment:

The Altruist
Image
Greatest Rune Sword
Damage: 5d6+6 (x2 to Evil, x10 vs Demon and Deevil Lords, Supernatural Intelligences, Evil Gods and Evil Ancient Dragons.)
I.S.P.: 110
Alignment: Principled
1. Independent Personality with an IQ of 17
2. Communicates through limited telepathy
3. Totally indestructible, blades never dull
4. Made of Blue-grey metal and covered with Runes
5. Does 5d6+6 damage (in Rifts, this translates to 5d6+6 MDC)
6. Link themselves to their wielder, in this case, Elias. Can bond with a new wielder, but because of its time with Elias, will be slow to bond.
7. Adds +1 to all saving throws
8. Can only be used by a person of an honourable alignment.
Special Abilities:
  • Psionic Powers (see ISP above), Possess all sensitive and physical powers as well as Telekinesis: Super, Psychic-Omnisight, Catatonic Strike, and Telekinetic Force Field
  • Against creatures with a Natural A.R., the swordsman only needs to roll half the A.R. to draw blood (inflict damage). Thus, if the Natural A.R. is 12, the wielder of the Altruist need only roll a six!!! There is no change when battling against those clad in body armor.
  • The owner of the blade bio-regenerates 2D6 Hit Points or S.D.C. per melee round, and he can fight without fatigue.
  • Retrieve Souls: retrieve captured souls from any magic weapon or magic device.
  • Turn Dead: Same as the Turn Dead spell, except 1D6x10 dead can be turned each melee round.
  • Negate Possession: Striking a possessed character with the flat of the blade or its handle/butt of the hilt has a 01-80% chance of forcing the possessing entity or being from the body, instantly freeing the individual from possession.
  • Banishment: As per the spell at 10th level
  • Dispel Illusions and Invisibility: Three times per day
  • Negate Magic: As per the spell, 6 times per day magic spells and their effects can be negated. Or twice per day the character can call upon an Anti-Magic Cloud
  • Exorcism: As per spell, can be cast seven times a day; equivalent to being cast by an 10th level wizard.
  • Bonuses: +2 to strike and parry

Stalward
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Elven Buckler Shield, rounded and forged with very old metal. Gold and Silver tinting, matches the armor.
A.R.: & S.D.C.: Indestructible
Magical abilities: Weightless, Indestructible and provides the wielder with +3 to all saving throws.
Bonuses: +3 to parry

Amacrystos
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Elvish Plate Armor that is dark grey with gold lining, etchings represent royalty or superlative status.
A.R.: 18
S.D.C.: 400 regenerates 10/hour
Magical Abilities: Weightless, Magical S.D.C., and Impervious to Fire & Energy.
    • Snafu is
      :SNA·FU; (snaˈfo͞o): 1. A less than desirable scenario in an environment where similar less than desirable scenarios are the norm. 2. A major glitch. 3. A ridiculously chaotic situation. 4. The natural state of things during combat or wartime.
      5. THE GM OF THE BADDEST (Spooks), TOUGHEST (Roughnecks) MERCS ON EU!!!
        MERC LIFE!
      • William Summers
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Re: Rogues Gallery

Postby SNAFU » Wed Apr 04, 2018 5:05 pm

Grand Master Melinka
Image
Alignment: Scrupulous
O.C.C.: 12th level Wizard
Occupation: Grand Master of Llorn's Brotherhood of Magic
I.Q.: 18 M.E.: 15 M.A.: 20 P.B.: 13
Contact Earned by Tyral via RP: culminating here
    • Snafu is
      :SNA·FU; (snaˈfo͞o): 1. A less than desirable scenario in an environment where similar less than desirable scenarios are the norm. 2. A major glitch. 3. A ridiculously chaotic situation. 4. The natural state of things during combat or wartime.
      5. THE GM OF THE BADDEST (Spooks), TOUGHEST (Roughnecks) MERCS ON EU!!!
        MERC LIFE!
      • William Summers
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SNAFU
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Posts: 1607
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Re: Rogues Gallery

Postby SNAFU » Wed Apr 04, 2018 5:06 pm

Hala Eskander
Image
Quorian Arms Merchant, Oldest Daughter of the Eskanderss
Influential EP contact of Predat
Background Story: Eldest daughter of the Eskander clan, Head of Operations in Llorn
Alignment: Aberrant
Attributes:
I.Q.: 17; M.E.: 19; M.A.: 22; P.S.: 19; P.P.: 19; P.E.: 18; P.B.: 11; Speed: 32
Hit Points: 45
S.D.C.: 64
Size: 6'10
Age: 30
P.P.E.: 9
Description: A proud, fierce-looking blue-skinned warrior woman
Disposition: Blunt and to the point; a no nonsense businesswoman.
Experience Level: 9th level Mercenary/Merchant/Pirate
Combat Skills: Expert
Attacks per Melee: 6
Bonuses: +4 to strike, +6 to parry/dodge
Skills of Note: Military, Rogue and Espionage at 98%
Armor:
Story Note: Knowledge of and connection to exotic locales such as Troker and the Western Empire
Special Resources & Henchmen (if any): Head of the Eskander Military Supply Firm (and large-scale fence for Pirate Booty)

The Eskanders
Quorian Arms Dealers based out of Troker
The Eskander Firm is one of the oldest brokerage firms in the Troker Bazaar. The Eskanders run pirate outfits in the Scarlet Sea/Western Empire to steal military wares and Sales Reps in the Eastern Territory to sell them.

Large Retail Enterprise: This is either a large department store-style outlet, shopping mall, or strip mall with numerous different types of goods and services available. It is the large Black Market stores where shoppers can find new and used commercial vehicles, combat vehicles, power armor, giant robots, and riding animals and pack animals, including dinosaurs and alien beasts of burden. A large Black Market enterprise may also include gambling casinos, race track, sports arenas and gladiatorial arenas. +5% on Weapon Availability Table rolls.
Mercenary and Military Outfitter: These merchants make their living selling to mercenaries, private armies and regional defenders. Ammunition is plentiful, the variety of weapons is good to outstanding, and body armor, power armor, combat vehicles and maybe even a few giant robots are part of their inventory. +12% to all Weapon Availability Table rolls.
Heavy, Full-Time Security: 1D4+2 Soldiers, 1D4+1 Enforcers or other "heavy hitters" (Quorians, Ogres, and a Bearman), and security specialists who often consist of 1-2 psychics and/or 1-2 practitioners of magic, guard the premises during business hours. When the business is closed, there are security cameras and an alarm in place, and the Soldiers patrol and guard the outside. Half of the Enforcers/heavy hitters and security specialists remain on duty inside. The other half go home but are on call. Those on-site respond to any trouble at the facility within 1D6+ 1 melee rounds. Those off-site respond as backup within 1D4+3 minutes. Members of the Heavy Security Force can be any Men-at-Arms O.C.C., practitioner of magic, psychic, powerful D-Bee or a combination of some or all. In most cases (75%), the "muscle" are members of the Black Market. Note: There is typically a day shift and a night shift.
Store Selling Attitude & Supply Level; Let's Deal: The merchant is an aggressive salesperson or has a bunch of new inventory on its way and he needs to make shelf-space for it. As a result, he is willing to offer deals and discounts on select items (20%), bulk purchases (10% discount, 20% for those willing to haggle), However, some of these sale items may be stolen and "hot." +15% on Weapon Availability Table rolls.

[*]Specialize in supplying pirated Western military gear.
[*]Have many connections World Wide.
    • Snafu is
      :SNA·FU; (snaˈfo͞o): 1. A less than desirable scenario in an environment where similar less than desirable scenarios are the norm. 2. A major glitch. 3. A ridiculously chaotic situation. 4. The natural state of things during combat or wartime.
      5. THE GM OF THE BADDEST (Spooks), TOUGHEST (Roughnecks) MERCS ON EU!!!
        MERC LIFE!
      • William Summers
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Re: Rogues Gallery

Postby SNAFU » Wed Apr 04, 2018 5:07 pm

NOTE: Influential Contact of Predat
Silk is the Man's representative. She is one of the few who have communicated with him at all. They are in constant contact via telepathy rings.
Silk Castero
Image
Human - 6th lvl Assassin/ 5th lvl Thief
Thieves' Guild Management Go-Between for the "The Man"
ATTRIBUTES
I.Q.: 23; M.E.: 28; M.A.: 18; P.S.: 19, P.P.: 19; P.E.: 17; P.B.: 21, Speed: 19

PHYSICAL DATA
I.S.P.: 44
H.P.: 25
S.D.C.: 31
Age: 32
Sex: Female
Height: 5'9"
Weight: 135 lbs.
Description: Fairly tall and slender with dark brown hair (medium length) and piercing blue eyes.

Natural Abilities
Perception Bonus: +4
Charm/Impress: 55%
Invoke Trust/Intimidate: 50%
Max. Encumbrance: 75 lbs
Max. Carrying Weight: 380 lbs
Max. Lifting Weight: 760 lbs
Max. Jumping Ability: 9.5' long, 4.75' high

Psionics
Major
Enhanced Reflexes (10, Rifter #25)
Mind's Eye (8, Rifter #25)
Bio-Regeneration (6)
Alter Aura (2)
Sixth Sense (2)
Telekinesis (varies)

O.C.C. Skills
Climb/Scale Walls: 75%; Concealment: 50%; Detect Concealment & Traps: 60%; Locate Secret Compartments/Doors: 60%; Math Basic: 90%; Pick Locks: 72%; Pick Pockets: 65%; Prowl: 60%; Track Humanoids: 40% (Frozen); Language: Native Tongue (Eastern): 103% (Frozen); Language: Eleven: 82%; Language: Wolfen: 82%; Streetwise: 53%; W.P. Archery; W.P. Knife; W.P. Paired Weapons; W.P. Sword; W.P. Targeting/Missile
Hand to Hand: Assassin

O.C.C. Related Skills
Use & Recognize Poison: 66%/58%; Acrobatics: Sense of Balance: 75%; Walk tightrope/high wire: 51%; Back Flip: 65% ; Boxing; Disguise: 70%;

Secondary Skills
Horsemanship: General: 70%/55%; Swimming: 75%; Detect Ambush: 40%; Running; Escape Artist: 30%; Sing: 35%

Combat Data
HTH Type: Assassin
Number of Attacks: 8
Initiative Bonus: +2
Strike Bonus: +4
Parry Bonus: +4
Dodge Bonus: +4
Auto-Dodge: +0
HTH Damage Bonus: +4
Bonus to Roll w/Punch: +7
Bonus to Pull a Punch: +5
Bonus to Disarm: +1 if using a bow
Karate Punch: 2d4

Weapon Proficiencies
Aimed Shots: +3 to Strike Bonus (costs 2 actions)
Called/Aimed Shots: +3 to Strike Bonus, 12+ Strike Roll Required (costs 3 actions)
Melee Called Shots: No bonus to Strike, No extra action cost

W.P. Archery: +4 to strike, +1 to parry, +1 to disarm
W.P. Knife: +2 to strike, +2 to parry, +2 when thrown
W.P. Paired Weapons
W.P. Sword: +2 to strike, +2 to parry, +1 when thrown
W.P. Targeting/Missiles: +3 to strike when slung or thrown

Saving Throw Bonuses
Coma/Death: +5%; Magic (varies): +1; Lethal Poison (14+): +1; Non-Lethal Poison (16+): +1; Insanity (12+): +8; Psionics (varies): +8; Save vs Horror Factor: +4

Story Note: Honorably discharged member of the Red Brigade. She, like Predat, passed the Special Operations Training regimen. As she could easily blend into whatever surroundings she encountered she was assigned to a more espionage based group in the Brigade. While doing that she made a lot of contacts in the underworld of the Eastern Empire. She met and worked with Predat while he was attached to the Llornian Guard. Most of the missions that were redacted from his service record while in Llorn were missions he was working with Silk on. Predat made several human friends over his time with the Brigade, but Silk is the one human he truly enjoyed being around. She was more of a freelance agent and when she decided to leave the Brigade she easily used her skills for the Thieves guild.
    • Snafu is
      :SNA·FU; (snaˈfo͞o): 1. A less than desirable scenario in an environment where similar less than desirable scenarios are the norm. 2. A major glitch. 3. A ridiculously chaotic situation. 4. The natural state of things during combat or wartime.
      5. THE GM OF THE BADDEST (Spooks), TOUGHEST (Roughnecks) MERCS ON EU!!!
        MERC LIFE!
      • William Summers
User avatar
SNAFU
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Posts: 1607
Joined: Wed Jan 15, 2014 5:24 pm
Location: GAME MASTER: The Roughnecks

Re: Rogues Gallery

Postby SNAFU » Wed Apr 04, 2018 5:08 pm

Alexander De'vaue, Captain of the Duke's Guard
NOTE: Influential Contact of Predat
Image
12th Level Human Soldier

ATTRIBUTES
I.Q.: 15; M.E.: 13; M.A.: 22; P.S.: 26; P.P.: 20; P.E.: 18; P.B.: 15; Speed: 20

PHYSICAL DATA
H.P.: 65
S.D.C.: 93
Age: 52
Sex: Male
Height: 5'10"
Weight: 200 lbs
Description: A wall of muscle.

Natural Abilities
Perception Bonus: +5
Charm/Impress: 25%
Invoke Trust/Intimidate: 70%

O.C.C. Skills
Climb/Scale Walls:100/95%; Forced March; Body Building & Weight Lifting; Language: Wolven: 98%; Language: Elven: 98%; Language: Eastern - 98%
Military Etiquette: 110%; W.P. Shield; W.P. Sword; W.P. Polearm
Hand to Hand: Martial Arts

O.C.C. Related Skills
Intelligence: 79%; Land Navigation: 90%; W.P. Crossbow; Boxing; Wrestling; Field Armorer: 95%; Literacy: Eastern: 98%
Swimming: 85%; Heraldry: 55%/60%; History: 50%; -Human, Elven, Dwarven, Wolfen, Giant, Ogre; Interrogation Techniques: 25%

Secondary Skills
Running; Athletics; Basic Math: 65%; Wilderness Survival: 50%; Horsemanship: General 75%/60%;
Gymnastics: (2nd Level); Kick attack at first level; does 2D6 damage. 35% — Sense of balance; 33% — Work parallel bars & rings; 45% — Back flip and somersault
Surveillance: 50%; Lore Magic: 50%; Lore Religion: 35%; Detect Concealment & Traps: 30%

Combat Data
HTH Type: Martial Arts
Number of Attacks: 7
Crit Strike on Natural 18-20
Initiative Bonus: +3
Strike Bonus: +5
Parry Bonus: +10
Dodge Bonus: +10
HTH Damage Bonus: +15
Bonus to Roll w/Punch: +8
Bonus to Pull a Punch: +4
Bonus to Disarm: +0
Bonus to Entangle: +2
Knockout Punch: On a natural 20, victim unconscious for 1d4 melee rounds
Pin/Incapacitate: Natural roll of 18, 19, or 20. Victim cannot physically attack or move
Crush/Squeeze: 1d4 damage per squeeze attack

Weapon Proficiencies
Paired Weapons
W.P. Sword: +5 strike, +4 Parry +3 Thrown
W.P. Shield: +5 parry +3 Strike
W.P. Polearm: +5 Strike, +5 Parry, +4 damage, +3 throw
W.P. Archery (Crossbow): +7 strike, +1 Parry, +3 Disarm, +3 Initiative, +240' range, ROF equals hand to hand attacks

Saving Throw Bonuses
Coma/Death: +6%; Horror factor: +5; Magic (varies): +3; Lethal Poison (13+): +3; Non-Lethal Poison (15+): +3; Insanity (12+): +1; Psionics (15+): +1

Equipment

Soldier’s Blade Alexander's prize possession.
Image
Type: Lesser Rune Bastard Sword
Damage: 6D6 S.D.
Alignment: Unprincipled
1. Independent personality with a high I.Q.
2. Communicate through Telepathy. Rarely does.
3. Is totally indestructible, the blade never dulls. Can be used to parry energy blasts at a -6 to parry (Single shots only, not bursts).
4. Made of blue grey metal and lined from tip to handle with runes.
5. In mega-damage dimensions, that damage is mega-damage.
6. Link themselves to their wielder/owner within six months of constant contact. Thus, both man and weapon can sense each other's presence within a four mile radius if separated.
7. Adds +1 to all saving throws.
8. Can be used only by a person of a Neutral alignment. Characters of an incompatible alignment take 2D4 points of damage each time they touch the weapon or 3D6 damage if a creature of magic.
Personality: The blade's personality is that of an Adult Fire Dragon.
History: Alexander took the blade off the corpse of a Wolfen Field Commander who he defeated in combat. This blade has been involved in every major conflict since the Elf-Dwarf war and is slowly becoming interested in the conflict with the Wolfen.


Has access to almost anything he needs.

Story Note: Retired member of the Red Brigade. He is a no nonsense kind of officer and one of the few people who will tell the Duke what he actually thinks. Alexander was one of the officers that brought the wounded Predat back to Wolf Hammer and gave his recommendation to allow Predat to enlist with the Brigade. He served with Predat on multiple occasions and Predat worked for him during Predat's tour of duty with the Guard.

Special Resources & Henchmen (if any): Resources of the Entire Duke's Guard, plus those of his own position, which is that of a Minor Lord.
    • Snafu is
      :SNA·FU; (snaˈfo͞o): 1. A less than desirable scenario in an environment where similar less than desirable scenarios are the norm. 2. A major glitch. 3. A ridiculously chaotic situation. 4. The natural state of things during combat or wartime.
      5. THE GM OF THE BADDEST (Spooks), TOUGHEST (Roughnecks) MERCS ON EU!!!
        MERC LIFE!
      • William Summers
User avatar
SNAFU
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Posts: 1607
Joined: Wed Jan 15, 2014 5:24 pm
Location: GAME MASTER: The Roughnecks

Re: Rogues Gallery

Postby SNAFU » Wed Apr 04, 2018 5:08 pm

Master Simeon
Fox's connection in Llorn to the Crystal King
Image
Background Story: After spending fifty years wandering the wilderness of the known world as a freelance adventurer Master Simeon has returned to Llorn to enjoy a quieter and more stable lifestyle. (Eastern Territories p.104)
Real Name: Simeon Barnabas Tenori
Alignment: Scrupulous
Attributes:
I.Q.: 25; M.E.: 19; M.A.: 22; P.S.: 12; P.P.: 12; P.E.: 18; P.B.: 11; Speed: 12
Hit Points: 45
S.D.C.: 34
Size: 5'10
Age: 70
P.P.E.: 169
Description: A spry and fit human male with grey hair and beard. Tends to wear an enormous farmer's hat.
Disposition: A kind and good-natured fellow, a teacher, healer and friend to many citizens of Llorn.
Experience Level: 13
Magic Knowledge: PFRPG p.74
Psionic Powers:
Combat Skills: Basic
Attacks per Melee: 5
Bonuses:
Skills of Note: All druid class skills at 98%
Armor: Millenium Tree Leaves
Story Note: Knowledge of and connection to exotic locales such as Haven and the Crystal Valley
Special Resources & Henchmen (if any): Known and beloved by the people of Llorn
    • Snafu is
      :SNA·FU; (snaˈfo͞o): 1. A less than desirable scenario in an environment where similar less than desirable scenarios are the norm. 2. A major glitch. 3. A ridiculously chaotic situation. 4. The natural state of things during combat or wartime.
      5. THE GM OF THE BADDEST (Spooks), TOUGHEST (Roughnecks) MERCS ON EU!!!
        MERC LIFE!
      • William Summers
User avatar
SNAFU
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Posts: 1607
Joined: Wed Jan 15, 2014 5:24 pm
Location: GAME MASTER: The Roughnecks

Re: Rogues Gallery

Postby SNAFU » Wed Apr 04, 2018 5:10 pm

Lady Annak Zeftan
Image
Little is known about this foreign Noblewoman except for her ardent support and involvement in the Church of Dragonwright in Llorn.
Powerful EP Contact of Linden
    • Snafu is
      :SNA·FU; (snaˈfo͞o): 1. A less than desirable scenario in an environment where similar less than desirable scenarios are the norm. 2. A major glitch. 3. A ridiculously chaotic situation. 4. The natural state of things during combat or wartime.
      5. THE GM OF THE BADDEST (Spooks), TOUGHEST (Roughnecks) MERCS ON EU!!!
        MERC LIFE!
      • William Summers
User avatar
SNAFU
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Posts: 1607
Joined: Wed Jan 15, 2014 5:24 pm
Location: GAME MASTER: The Roughnecks

Re: Rogues Gallery

Postby SNAFU » Wed Apr 04, 2018 5:10 pm

Grarg Spittlelick
Goblin Street Urchin
Image
An acquaintance and informant of Silhouette

Background Story: One of countless orphaned goblin children inhabiting the Sprawl.
Alignment: Anarchist
Attributes:
I.Q.: 9; M.E.: 11; M.A.: 12; P.S.: 12; P.P.: 19; P.E.: 12; P.B.: 11; Speed: 27
Hit Points: 22
S.D.C.: 18
Size: 4'1
Age: 13
P.P.E.: 16
Description: A scruffy, dull looking goblin-boy with exceptional foot-speed.
Disposition: A dullard and layabout but can be trusted to do whatever he is tasked with (the simpler the better) whenever coin is involved.
Experience Level: 2nd level Theif
Combat Skills: Basic
Attacks per Melee: 4
Bonuses:
Skills of Note: Rogue
Armor: None
Story Note: A typical goblin urchin, useful as a runabout and a spotter.
Special Resources & Henchmen (if any): None
    • Snafu is
      :SNA·FU; (snaˈfo͞o): 1. A less than desirable scenario in an environment where similar less than desirable scenarios are the norm. 2. A major glitch. 3. A ridiculously chaotic situation. 4. The natural state of things during combat or wartime.
      5. THE GM OF THE BADDEST (Spooks), TOUGHEST (Roughnecks) MERCS ON EU!!!
        MERC LIFE!
      • William Summers
User avatar
SNAFU
Game Master
 
Posts: 1607
Joined: Wed Jan 15, 2014 5:24 pm
Location: GAME MASTER: The Roughnecks

Re: Rogues Gallery

Postby SNAFU » Wed Apr 04, 2018 5:11 pm

Father Samuel
Image
Head Priest of the Llorn House of Vald Tegor (Eastern Territories, 98)
Information Known Only to Guild Members Present Since the Attack of House Lycien
11th level Master Vampire
Aberrant
I.Q. 20, M.E. 17, M.A. 26, P.S. 30, P.P. 24, P.E. 22, P.B. 21, Spd. 28
Note: Father Samuel's undead nature is a tightly kept secret. He has not sired any vampires, at least not in Llorn. He is fed by donations from the temple's members and the occasional transient who is just passing through, so his disappearance will not draw attention.
    • Snafu is
      :SNA·FU; (snaˈfo͞o): 1. A less than desirable scenario in an environment where similar less than desirable scenarios are the norm. 2. A major glitch. 3. A ridiculously chaotic situation. 4. The natural state of things during combat or wartime.
      5. THE GM OF THE BADDEST (Spooks), TOUGHEST (Roughnecks) MERCS ON EU!!!
        MERC LIFE!
      • William Summers
User avatar
SNAFU
Game Master
 
Posts: 1607
Joined: Wed Jan 15, 2014 5:24 pm
Location: GAME MASTER: The Roughnecks

Re: Rogues Gallery

Postby SNAFU » Wed Apr 04, 2018 5:11 pm

Lady Ursula of Aquitaine
Image
Severally wounded during the attack on House Von'Lycien. Currently recuperating in the Hospital of the Church of Light.
Noble from Bizantium; associate of Archon Elias von'Lycien
Head of the Aquitaine Shipping Empire
9th level Noblewoman/Merchant
Unprincipled
I.Q. 16, M.E. 17, M.A. 26, P.S. 14, P.P. 14, P.E. 18, P.B. 21, Spd. 18
Disposition: A shrewd businesswoman and politician (noble)
Description: A typical Bizantium beauty. Icy blue eyes, golden locks and sharp features.
Story Note: A powerful ally and connection where Bizantium is concerned.
Special Resources & Henchmen (if any): Commands a small fleet of some of the best ships in Bizantium (therefore the world) Note: The Aquitaine shipyards are the only providers of the famed Bizantium Stone Ships.
    • Snafu is
      :SNA·FU; (snaˈfo͞o): 1. A less than desirable scenario in an environment where similar less than desirable scenarios are the norm. 2. A major glitch. 3. A ridiculously chaotic situation. 4. The natural state of things during combat or wartime.
      5. THE GM OF THE BADDEST (Spooks), TOUGHEST (Roughnecks) MERCS ON EU!!!
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Re: Rogues Gallery

Postby SNAFU » Wed Apr 04, 2018 5:12 pm

Lukas Quareon
Image
Background Story: A Llorn mercenary who struck out on his own and has managed to be embroiled in the nearly every major conflict in the Eastern territories, whether from the shadows or on the front lines. Recently returned to Llorn with a small fortune and contacts all across the Domain of Man he has established the Swordsmen Agency to hire out mercenaries and adventurers. Taking a cut for himself, of course. Running an agency has softened his fighting skills but his mind is a sharp and cunning as ever.
Real Name: Lukas Quareon
Alignment: Scrupulous
Attributes: I.Q. 17, M.E. 19, M.A. 18, P.S. 20, P.P. 18, P.E. 22, P.B. 14, Spd 28
Hit Points: 42
S.D.C.: 20
Size: 6'1"
Age: 45
P.P.E.: 6
Description: A middle aged man with the look of a hardened veteran.
Disposition: Gregarious, somewhat charming, but extremely cunning.
Experience Level: 12th Level Mercenary
Magic Knowledge: None.
Psionic Powers: None.
Combat Skills: Hand to Hand: Martial Arts, Karate Kick Backward Sweep, Roundhouse, Wheel Kick, Snap Kick, all Jump Kicks, Critical 18-20, Paired Weapons
Attacks per Melee: 5 attacks, +1 initiative, +4 strike, +5 to parry, +5 dodge, +3 disarm, +3 to roll with punch/fall/impact, +7 to pull punch, +7 damage.
Bonuses: +3 vs. Horror Factor, +3% to skills, +2 vs. psionics/insanity, 55% Invoke Trust/Intimidate, +4 vs. magic/poison, +16% vs. coma/death
Skills of Note: Climb/Scale Walls (+10%), Athletics (General), Languages: Native Tongue at 98% plus two of choice (+10% each), Wilderness Survival (+10%), W.P. Shield, W.P. Sword, W.P. Blunt, W.P. Axe, Basic Math (+25%), Swimming, Running, Body Building, Forced March, Horsemanship: General (+5%), Interrogation Techniques (+5%), Prowl (+5%), Military Etiquette (+5%), Surveillance (+5%), Literacy: One language of choice (usually native or elf; +10%, level 3), Public Speaking (+10%, level 6), 4 "secondary" skills
Armor: Magical Dwarven Half-Plate (A.R. 15, 110 S.D.C.,weightless, noiseless), Superior Quality Sword (+3 damage, +1 parry, +1 strike)
Story Note:
Special Resources & Henchmen (if any): Has extensive ties to the military and merchant community and can all in any number of "favours" in just about any city state in the East. Through the Swordsmen Agency he has access to any number of mercenary fighters, adventurers, and merchants.


Quareon Heraldic Crest
Shield: Orange (rewarding ambition)
Division: Triangle (blue, loyalty)
Chains: Chains are a symbolic representation that the salary is acceptable and important services are provided
Fox: The fox is a symbol for a person of wisdom, ingenuity, wit and wisdom for his use in his own defense.


Background NPC: Sir Regwald Firthing , (7th Level Knight of the Order of the Sword) Commander of Gold Gate Fortress and Protector of Llorn.
    • Snafu is
      :SNA·FU; (snaˈfo͞o): 1. A less than desirable scenario in an environment where similar less than desirable scenarios are the norm. 2. A major glitch. 3. A ridiculously chaotic situation. 4. The natural state of things during combat or wartime.
      5. THE GM OF THE BADDEST (Spooks), TOUGHEST (Roughnecks) MERCS ON EU!!!
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Re: Rogues Gallery

Postby SNAFU » Wed Apr 04, 2018 5:12 pm

Baron Harik Alderfein
Image
Vice-Dean of Colleges from Wisdom
Associate of Archon Von'Lycien
11th Lvl Scholar/Spy
Alignment: Scrupulous
Attributes: I.Q. 22, M.E. 19, M.A. 18, P.S. 15, P.P. 9, P.E. 13, P.B. 14, Spd 16
Hit Points: 32
S.D.C.: 21
Size: 6'1"
Age: 65
    • Snafu is
      :SNA·FU; (snaˈfo͞o): 1. A less than desirable scenario in an environment where similar less than desirable scenarios are the norm. 2. A major glitch. 3. A ridiculously chaotic situation. 4. The natural state of things during combat or wartime.
      5. THE GM OF THE BADDEST (Spooks), TOUGHEST (Roughnecks) MERCS ON EU!!!
        MERC LIFE!
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Re: Rogues Gallery

Postby SNAFU » Wed Apr 04, 2018 5:13 pm

Ygdirran the Tutor
Image
A rogue Alchemist/Arcanist living in the alleys of the Sprawl
Cursed: Immortality, Monstrous appearance.
An outcast, no legitimate person will do business with him.
An Associate of Archon Von'Lycien and Baron Alderfein
12th level Alchemist
Alignment: Anarchist
Attributes: I.Q. 28, M.E. 29, M.A. 11, P.S. 11, P.P. 19, P.E. 19, P.B. 4, Spd 26
Hit Points: 66
S.D.C.: 41
Size: 5'11"
Age: ?? Ancient
    • Snafu is
      :SNA·FU; (snaˈfo͞o): 1. A less than desirable scenario in an environment where similar less than desirable scenarios are the norm. 2. A major glitch. 3. A ridiculously chaotic situation. 4. The natural state of things during combat or wartime.
      5. THE GM OF THE BADDEST (Spooks), TOUGHEST (Roughnecks) MERCS ON EU!!!
        MERC LIFE!
      • William Summers
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Re: Rogues Gallery

Postby SNAFU » Wed Apr 04, 2018 5:14 pm

Ser Sincerus
Image
Background Story: A notable Paladin for The Temple of Light and a ring-fighter for a minor lord.
GM/Story Notes: Currently recuperating from severe mental trauma inflicted by cultists.
Real Name: Timothy Sincerus
Alignment: Principled
Attributes: I.Q. 16, M.E. 19, M.A. 18, P.S. 23, P.P. 17, P.E. 23, P.B. 13, Spd 28
Hit Points: 51
S.D.C.: 78
Size: 6'4"
Age: 34
P.P.E.: 84
Description: A warrior who is cut and forged by battle. Fighting is his life, his eyes are always watching for the next strike.
Disposition: Manipulative, to serve the greater good. Will manipulate events so that the lower class struggles less.
Experience Level: 8th Level Paladin
Magic Knowledge: WIP
Psionic Powers: WIP
Combat Skills: Hand to Hand: Expert, Critical 18-20, Paired Weapons,
Attacks per Melee: 8 attacks, +4 initiative, +5 strike, +6 to parry, +6 dodge, +3 disarm, +3 to roll with punch/fall/impact, +7 to pull punch, +8 damage.
Bonuses: +5 vs. Horror Factor, +3% to skills, +2 vs. psionics/insanity, 55% Invoke Trust/Intimidate, +4 vs. magic/poison, +16% vs. coma/death
Skills of Note: Climb/Scale Walls (+10%), Athletics (General), Languages: Native Tongue at 98% plus two of choice (+10% each), Wilderness Survival (+10%), W.P. Shield, W.P. Sword, W.P. Blunt, W.P. Axe, Basic Math (+25%), Swimming, Running, Body Building, Forced March, Horsemanship: General (+5%), Interrogation Techniques (+5%), Lore: Demons and Gods, Military Etiquette (+5%), Surveillance (+5%), Literacy: One language of choice (usually native or elf; +10%, level 3), Public Speaking (+10%, level 6), 4 "secondary" skills
Armor:
Story Note:
Special Resources & Henchmen (if any): Resources of his Minor Lord include a decent amount of funding, and favors he can call in at need be.
    • Snafu is
      :SNA·FU; (snaˈfo͞o): 1. A less than desirable scenario in an environment where similar less than desirable scenarios are the norm. 2. A major glitch. 3. A ridiculously chaotic situation. 4. The natural state of things during combat or wartime.
      5. THE GM OF THE BADDEST (Spooks), TOUGHEST (Roughnecks) MERCS ON EU!!!
        MERC LIFE!
      • William Summers
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Re: Rogues Gallery

Postby SNAFU » Wed Apr 04, 2018 5:16 pm

Name: High Captain Shinnsaimon
Image
Background Story: A Quorian Mastermind and fanatically devoutee to Rurga and her principles. Personally chosen by the goddess to investigate the horrific attack on the Barracks in Llorn and to secure the religion's position in the city.
Real Name: Oganna Shinnsaimon
Alignment: Aberrant
ATTRIBUTES
I.Q.: 29
M.E.: 26
M.A.: 19
P.S.: 19
P.P.: 21
P.E.: 24
P.B.: 16
Speed: 20
PHYSICAL DATA
P.P.E.: 158
I.S.P.: 98
Hit Points: 144
S.D.C.: 76
Size: 6’9”
Age: 44
Description: A handsome blue-skinned female Quorian, muscular and fit. Danzi tattoos cover her body.
Disposition: Surprisingly capable of sardonic wit and humor despite her religious devotion.
Experience Level: equivalent to 10th Level Oneiromancer and Holy Palladin of Rurga
Magic Knowledge:
    Chant of Dreaming (20 PPE), Chant of Exorcism (50), Sense Magic (4), Turn Dead (6), Climb (3), Concealment (6), Detect Concealment (6), Armor of Ithan (10), Breathe Without Air (5), Faerie Speak (5), See Wards (8), Sense Traps (7), Astral Projection (10), Blind (8), Carpet of Adhesion (10), Calling (8), Escape (8), Eye of Thoth (8), Create Bread & Milk (15), Time Slip (20), Tongues (12), Cause of Death (6), Fleet Feet (20), Supernatural Strength (10), Cleanse (6), Summon Grains
Psionic Powers:
    Astral Projection (8), Clairvoyance (4), Commune with Spirits (6), Empathy (4), Mind Block (4), Object Read (6). Presence Sense (4), Read Dimensional Portal (6), Remote Viewing (10), See Aura (6), See the Invisible (4), Sixth Sense (2), Speed Reading (2), Telepathy (4), Total Recall (2)
Danzi Tattoos:
    Cleansing Fire (4), Obscure Identity H.P. Activation Cost: 6; Nurturing Spirit (4), Obscure Identity (6), Reflect Magic (10+), Shroud of Woodland Spirits (8), Spirit Armor (10), Spirit of the Earth (15), Spirit of the Tiger (20), Spirit of the Waves (10), Spirit of the Wind (12), Spirit Shaping (30), Strength of the Ancestors (6+), Touch Soul (10), Warrior Ancestor (15), Wisdom of the Ancestors (10)
Class Abilities: Healing Factor
Special Holy Palladin Gifts, Training and Mastery:
  1. The Way of the Horse: Same as Palladin, page 88, Palladium Fantasy RPG 2nd Ed.
  2. The Way of the Lance: Same as Palladin, page 88, Palladium Fantasy RPG 2nd Ed.
  3. The Palladin's Demon Death Blow: Same as Palladin, page 89, Palladium Fantasy RPG 2nd Ed.
  4. Rurga's Gifts in the Way of Truth and War: In addition to the unique skills and abilities of a Palladin, the Palladins of Rurga are granted a few magical abilities with which to help them hunt and slay the enemies of Rurga.
  • Truth is absolute: Rurga believes her holy warriors must be absolutely truthful. Little lies in polite conversation, such saying an ugly hat or dress is "very nice," or "truly unique," or "looks good on you," are acceptable, as is refusing to comment or speak. However, out and out deception and lies, especially for one's own benefit, are frowned upon. Even lying to one's enemies can be deemed inappropriate unless it is to protect the innocent (i.e. saying, "I'm the only one here" or "I don't know," to the question of where are the others, when the Palladin knows they are in the next room or hiding nearby). If a Palladin lies, he or she may be stripped of one, two or all of the gifts Rurga provides; with a 01-75% chance of Rurga noticing and acting on it.
  • Globe of Daylight: Same as spell description on page 189, Palladium Fantasy RPG 2nd Ed., except as noted below. Restriction: The Palladin must concentrate in order to maintain the Globe of Daylight. If he chooses not to concentrate the globe of light lasts for one minute and then disappears. If the Palladin concentrates on the light, it can be maintained for up to an hour, so long as the Palladin does nothing else. He may call upon a Globe of Daylight as often as needed but it may only be used in war or to fight or defend against evil, never as a substitute for a torch or lantern.
  • Sense Supernatural Evil: Same as spell description on page 190, Palladium Fantasy RPG 2nd Ed., except that the Palladin of Rurga can automatically sense supernatural evil without having to activate a spell or think about it.
  • Words of Truth: Same as spell description on page 200, Palladium Fantasy RPG 2nd Ed., Restriction: The High Captain has no restriction on this ability.
  • Immune to mind affecting magic: Impervious to possession of any kind, +4 to save versus magic that controls or confuses the mind (but not psionics), and +4 to save vs magical fear and Horror Factor.
Combat Skills: Rurgan Hand and Foot Combat
Attacks per Melee: 9
Bonuses: +9 to initiative +8 to strike +10 to parry/dodge +7 to autododge
Skills of Note: Demon Hunter Advanced Training: Recognize Signs and Trademarks of the Demonic (special skill, Lore: Demons and Monsters (a wider range of knowledge about demons and supernatural beings), Lore: Magic, Whittling, First Aid Detect Ambush, Field Intelligence Advanced Training: Cryptography, Intelligence, Interrogation, Mathematics: Basic, Security Systems, Officer Advanced Training: History: Military History: Literacy, Military Etiquette, Public Speaking; also Natural Genius: Detect Ambush, Detect Concealment & Traps, Siege Engineer, Recognize Weapon Quality, Stalk/Capture Camouflage, Falconry, Field Armorer, Heraldry, Palladin class skills and all Lore at 98%.
Story Note: Arrived in Llorn to investigate the destruction of the Barracks of Rurga and to oversee the construction of the Citadel of Rurga
Special Resources & Henchmen (if any): commands a troop of 420 Paladins of Rurga; 780 Knights of the Oak; 1320 Foot Soldiers and 53 Priests of Rurga
Weapons:

Balhan
Image
Type: Spear/Lance; Greater Rune Weapon.
Damage: 6D6 (Spear)/1D6x10 (Lance).
Alignment: Principled
Powers: All the common rune powers plus the following:
1) Upon command, can transform from a long spear to a lance. In lance form, the weapon can only be properly used on horseback, and only by a Knight or a Palladin. Balhan will make itself feel too heavy to be lifted by any other O.C.C.
2) Grants the user Horsemanship: Palladin and Horsemanship: Exotic skills, both at 98%. If the user already has these skills, then they are raised to 98%. Also, the weapon grants the user an additional attack per melee while mounted on horseback and using the weapon as a lance.
3) This weapon inflicts double damage against any demon, Deevil, Alien Intelligence or dragon.
Personality: Balhan is an upright and moral crusader that wishes only to do the right thing in all cases. Though it was crafted as an Elven weapon of war, it bears the Dwarves of this world no animosity. It will be especially cordial toward any honorable character who owns it. Any dishonorable characters owning this weapon will virtually never enjoy any telepathic contact with the weapon whatsoever.
History: Balhan was crafted before the Elf-Dwarf War actually began, but even then, tensions ran high among the two peoples. The weapon was made as a present for the Captain of the Baalgor Lancers, an elite corps of Elven soldiers who were the pride of the Empire. The weapon was passed along from Captain to Captain over the centuries until the weapon was finally lost during the Massacre of Senile Hill, when every last Baalgor Lancer was wiped out in a brilliantly coordinated Dwarven ambush. The fate of the weapon remains unknown. It was thought to be taken into Dwarven custody and put into deep storage until the war's end. Such was the fate of many captured Elven weapons. Many of which remain locked away in Dwarven caches that remain unopened and undiscovered to this day in the Old Kingdom Mountains.


Boldstriker
Image
Enchanted Axe of Dwarven Craftsmanship
M.D.C.: Indestructible
Damage: 3d6+11
Modifiers: +2 to strike and parry; +2 to strike when thrown
Magic Features
• Returns when thrown
• Surefingers
• Super-Sharpness
• Double-Damage to Evil


Argonne
Image
Enchanted Shield of Dwarven Craftsmanship
S.D.C.: Indestructible
Damage: 1d8+7
Modifiers: +4 to parry
Magic Features
• Surefingers
• Indestructible
• Spell Ability: Fleet Feet 3x daily: (Western Empire p157)

Armor:
    • Snafu is
      :SNA·FU; (snaˈfo͞o): 1. A less than desirable scenario in an environment where similar less than desirable scenarios are the norm. 2. A major glitch. 3. A ridiculously chaotic situation. 4. The natural state of things during combat or wartime.
      5. THE GM OF THE BADDEST (Spooks), TOUGHEST (Roughnecks) MERCS ON EU!!!
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Re: Rogues Gallery

Postby SNAFU » Wed Apr 04, 2018 5:19 pm

Name: Duske

Image

Occupation: Professional Assassin/Thief
City of Birth: Unknown (Accent suggests Khemmenu)
Age: Unknown, Presumed to be around 37
Alignment: Aberrant
Association: Thanatos; Panath Worshipping Assassin's Guild;

Image
    • Snafu is
      :SNA·FU; (snaˈfo͞o): 1. A less than desirable scenario in an environment where similar less than desirable scenarios are the norm. 2. A major glitch. 3. A ridiculously chaotic situation. 4. The natural state of things during combat or wartime.
      5. THE GM OF THE BADDEST (Spooks), TOUGHEST (Roughnecks) MERCS ON EU!!!
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Re: Rogues Gallery

Postby SNAFU » Wed Apr 04, 2018 5:20 pm

Grand Magistrate Artemis dePlonck
Annoying City Official
  1. Involved in Tatyana's unfriendly entry into Llorn.

Image
    • Snafu is
      :SNA·FU; (snaˈfo͞o): 1. A less than desirable scenario in an environment where similar less than desirable scenarios are the norm. 2. A major glitch. 3. A ridiculously chaotic situation. 4. The natural state of things during combat or wartime.
      5. THE GM OF THE BADDEST (Spooks), TOUGHEST (Roughnecks) MERCS ON EU!!!
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Re: Rogues Gallery

Postby SNAFU » Wed Apr 04, 2018 5:22 pm

Pirate Captain Grinner Grimear
Traded the High Spirits to Predat for Sladjin the Marauder
Image

Alignment: Aberrant
ATTRIBUTES
I.Q.: 19
M.E.: 16
M.A.: 22
P.S.: 19
P.P.: 21
P.E.: 14
P.B.: 6
Speed: 30
PHYSICAL DATA
Hit Points: 64
S.D.C.: 46
Size: 6’2”
Age: 44
Description: Dressed foppishly, tries to hide his horrible facial scars. with liberal use of face-whitening make-up and perfume.
Disposition: A dandy and enjoyer of the finer things, his good humor is matched and warped by a sadistic cruel streak.
Experience Level: 11th level Pirate
Combat Skills: Expert
Attacks per Melee: 6
Bonuses: +3 to initiative +6 to strike +7 to parry/dodge
Skills of Note:Technical, Espionage, Rogue skills at 98%.
Story Note: Arrived in Llorn in a hurry to trade his stolen ship the High Spirits and escape the wrath of his pursuers.
Special Resources & Henchmen (if any): Has an extremely powerful invisible ally of somekind
Sladjin the Marauder
Type: Cutlass; Greater Rune Sword
Damage: 4D6
Alignment: Diabolic
1. Independent personality with an average to high I.Q.
2. Communicate through limited telepathy.
3. Are totally indestructible, the blades never dull.
4. Made of black, dark grey, blue grey, or dark red metal and lined from tip to handle with runes.
5. Do no less than 4D6 damage (in Rifts they do 4D6 M.D.). Most known weapons do not exceed 6D6 points of damage, although a few are known to do 1D4x10 and 1D6x10 damage. In mega-damage dimensions, that damage is mega-damage.
6. Link themselves to their wielder/owner within six months of constant contact. Thus, both man and weapon can sense each other's presence within a four mile radius if separated.
7. Adds +1 to all saving throws.
8. Can be used only by a person of a particular alignment (good, evil, or selfish). Characters of an incompatible alignment take 2D4 points of damage each time they touch the weapon or 3D6 damage if a creature of magic.
Greater & Special Abilities
In addition to possessing all common rune powers, Sladjin also bestows upon its user the following abilities which can be used at will and at no cost to P.P.E. or I.S.P.:
• Rot Wood (as per the earth elemental spell) at 10th level proficiency. Sladjin is especially fond of seeing this ability used for disabling large ships.
• Telekinetic Leap (as per the physical psionic ability). This ability grants Sladjin's user to act as a one-man boarding party, able to leap to nearby ships with ease, or to leap to the top of a ship's rigging from the deck, giving him a strategic advantage in battle.
• Cloud of Ash (as per the fire elemental spell) at 10th level proficiency. Sladjin's owner is unaffected by the spell, which will enable him to cover the deck of a ship with the spell and then wade into combat while the hapless crew try to defend themselves amid the burning ash.
Curse: None, other than that Sladjin has a well-deserved reputation for murder and villainy. Those who own this weapon will be assumed to be equally villainous unless they have a very extensive record to the contrary. And even then, one might wonder why exactly such a righteous hero would prefer to use such a blackguard of a weapon. The only folks who can get away with using Sladjin and not having their reputation tainted for it are assassins, bandits and pirates, for whose work this evil weapon was designed.
Personality: Sladjin has the spirit of the worst cutthroat imaginable. It revels in the senseless destruction of others, and especially enjoys the victimization of helpless people (especially women and children). Unless Sladjin is paired with somebody equally diabolic, Sladjin will flood its owner with mental images of all the rape, murder and pillaging the sword has been a part of over its very long history. While this is happening, Sladjin's owner will suffer from terrible headaches and perhaps even some nausea from the revulsion caused by this sword's sick deeds. While under such a mental barrage, Sladjin's owner will be at -3 on initiative, -3 to strike, parry and dodge. The only remedy is to rid oneself of the weapon or to succumb to Sladjin's whims and become as evil as the sword itself. But at that point, one must ask: Who is really the master and who is the tool?
History: Sladjin has been an implement of terror along the southern waters of the Palladium World for centuries, having passed from one pirate captain to another. Periodically the weapon will be captured by either the South-Winds or Timiro navies, but before long, it always manages to find itself back in the hands of criminals. Sladjin played a pivotal role in pirate raids upon the Timiro cities of Rankin and Nibis over a thousand years ago. The Nibis raid was a suicidal gesture at best, since that fortified island is the home of a formidable array of Timiro warships. The pirates who organized that adventure had grossly overestimated their abilities and paid the
price for it, but not before they successfully sank the Timiro frigate Vanguard and slew her captain using this rune sword's dark powers. Sladjin has also participated in countless acts of piracy on the high seas (especially in the waters separating the Land of the South-Winds from the Timiro Kingdom), along the South-Winds' coastline, and in and around the Floenry Isles.
    • Snafu is
      :SNA·FU; (snaˈfo͞o): 1. A less than desirable scenario in an environment where similar less than desirable scenarios are the norm. 2. A major glitch. 3. A ridiculously chaotic situation. 4. The natural state of things during combat or wartime.
      5. THE GM OF THE BADDEST (Spooks), TOUGHEST (Roughnecks) MERCS ON EU!!!
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Re: Rogues Gallery

Postby SNAFU » Wed Apr 04, 2018 5:24 pm

Rakia the Iceborn Sea Witch
Image
Involved if the Death Cult thwarted by Predat et al.
    • Snafu is
      :SNA·FU; (snaˈfo͞o): 1. A less than desirable scenario in an environment where similar less than desirable scenarios are the norm. 2. A major glitch. 3. A ridiculously chaotic situation. 4. The natural state of things during combat or wartime.
      5. THE GM OF THE BADDEST (Spooks), TOUGHEST (Roughnecks) MERCS ON EU!!!
        MERC LIFE!
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Re: Rogues Gallery

Postby SNAFU » Wed Apr 04, 2018 5:25 pm

The Painted Zealots:

Fanatical assassins, tattooed with magic negating and exploding wards. Suicide Bombers.
Image
    • Snafu is
      :SNA·FU; (snaˈfo͞o): 1. A less than desirable scenario in an environment where similar less than desirable scenarios are the norm. 2. A major glitch. 3. A ridiculously chaotic situation. 4. The natural state of things during combat or wartime.
      5. THE GM OF THE BADDEST (Spooks), TOUGHEST (Roughnecks) MERCS ON EU!!!
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Re: Rogues Gallery

Postby SNAFU » Wed Apr 04, 2018 5:26 pm

Boldrak Kingskreed

SLAIN
20th Level Super Skreed (LoD1p103)
Demon Lord
Special Powers: Fly in all forms, Deific: Tectonics Power, change size, has 4 arms, 2 bison heads or 4 snakeheads
Image
OOC Comments
Image
Image
    • Snafu is
      :SNA·FU; (snaˈfo͞o): 1. A less than desirable scenario in an environment where similar less than desirable scenarios are the norm. 2. A major glitch. 3. A ridiculously chaotic situation. 4. The natural state of things during combat or wartime.
      5. THE GM OF THE BADDEST (Spooks), TOUGHEST (Roughnecks) MERCS ON EU!!!
        MERC LIFE!
      • William Summers
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Re: Rogues Gallery

Postby SNAFU » Wed Apr 04, 2018 5:28 pm

Image

SLAIN
Name: Typhon
Ancient Nightstalker Dragon
Image
    • Snafu is
      :SNA·FU; (snaˈfo͞o): 1. A less than desirable scenario in an environment where similar less than desirable scenarios are the norm. 2. A major glitch. 3. A ridiculously chaotic situation. 4. The natural state of things during combat or wartime.
      5. THE GM OF THE BADDEST (Spooks), TOUGHEST (Roughnecks) MERCS ON EU!!!
        MERC LIFE!
      • William Summers
User avatar
SNAFU
Game Master
 
Posts: 1607
Joined: Wed Jan 15, 2014 5:24 pm
Location: GAME MASTER: The Roughnecks

Re: Rogues Gallery

Postby SNAFU » Wed Apr 04, 2018 5:29 pm

The Soulhunters
Image
Powerful Supernatural Entities whose motives are unclear.
Allies of Typhon?
    • Snafu is
      :SNA·FU; (snaˈfo͞o): 1. A less than desirable scenario in an environment where similar less than desirable scenarios are the norm. 2. A major glitch. 3. A ridiculously chaotic situation. 4. The natural state of things during combat or wartime.
      5. THE GM OF THE BADDEST (Spooks), TOUGHEST (Roughnecks) MERCS ON EU!!!
        MERC LIFE!
      • William Summers
User avatar
SNAFU
Game Master
 
Posts: 1607
Joined: Wed Jan 15, 2014 5:24 pm
Location: GAME MASTER: The Roughnecks

Re: NPC Gallery: Friends and Allies; Jerks and Enemies

Postby SNAFU » Wed Apr 04, 2018 8:50 pm

Bishop Kaydin
Human Male, 4th Level Priest of Light, Principled.
Group Relationship: Tyral's go-to priest, no other relationship
    • Snafu is
      :SNA·FU; (snaˈfo͞o): 1. A less than desirable scenario in an environment where similar less than desirable scenarios are the norm. 2. A major glitch. 3. A ridiculously chaotic situation. 4. The natural state of things during combat or wartime.
      5. THE GM OF THE BADDEST (Spooks), TOUGHEST (Roughnecks) MERCS ON EU!!!
        MERC LIFE!
      • William Summers
User avatar
SNAFU
Game Master
 
Posts: 1607
Joined: Wed Jan 15, 2014 5:24 pm
Location: GAME MASTER: The Roughnecks

Re: NPC Gallery: Friends and Allies; Jerks and Enemies

Postby SNAFU » Wed Apr 04, 2018 8:50 pm

Bishop Coriver
Human Male, 6th Level Priest of Light, Principled
Group Relationship: Connection to Sincerus and Elias
    • Snafu is
      :SNA·FU; (snaˈfo͞o): 1. A less than desirable scenario in an environment where similar less than desirable scenarios are the norm. 2. A major glitch. 3. A ridiculously chaotic situation. 4. The natural state of things during combat or wartime.
      5. THE GM OF THE BADDEST (Spooks), TOUGHEST (Roughnecks) MERCS ON EU!!!
        MERC LIFE!
      • William Summers
User avatar
SNAFU
Game Master
 
Posts: 1607
Joined: Wed Jan 15, 2014 5:24 pm
Location: GAME MASTER: The Roughnecks

Re: NPC Gallery: Friends and Allies; Jerks and Enemies

Postby SNAFU » Wed Apr 04, 2018 8:50 pm

High Priest Luthar
Human Male, 9th level Priest of Light, Principled.
Group Relationship: Connection to Sincerus and Elias
    • Snafu is
      :SNA·FU; (snaˈfo͞o): 1. A less than desirable scenario in an environment where similar less than desirable scenarios are the norm. 2. A major glitch. 3. A ridiculously chaotic situation. 4. The natural state of things during combat or wartime.
      5. THE GM OF THE BADDEST (Spooks), TOUGHEST (Roughnecks) MERCS ON EU!!!
        MERC LIFE!
      • William Summers
User avatar
SNAFU
Game Master
 
Posts: 1607
Joined: Wed Jan 15, 2014 5:24 pm
Location: GAME MASTER: The Roughnecks

Re: NPC Gallery: Friends and Allies; Jerks and Enemies

Postby SNAFU » Thu Apr 05, 2018 2:31 am

Danzi with Wolves
  • Tathulet, the Danzi Shaman
    • Llorn's sole Danzi resident.
    • Tattoo Access
  • E'Dehko tribe
    • Tathulet's tribe
    • Engaged in perpetual war with the Wolfen.
  • Utazni-Krot: Jolotep of 5 Fathers
    • Wandering Shaman connected to all five tribes.
    • Snafu is
      :SNA·FU; (snaˈfo͞o): 1. A less than desirable scenario in an environment where similar less than desirable scenarios are the norm. 2. A major glitch. 3. A ridiculously chaotic situation. 4. The natural state of things during combat or wartime.
      5. THE GM OF THE BADDEST (Spooks), TOUGHEST (Roughnecks) MERCS ON EU!!!
        MERC LIFE!
      • William Summers
User avatar
SNAFU
Game Master
 
Posts: 1607
Joined: Wed Jan 15, 2014 5:24 pm
Location: GAME MASTER: The Roughnecks


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