Avvi Perikavi (HOO-RAH!)

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Avvi Perikavi (HOO-RAH!)

Postby Avvi » Sun Dec 21, 2014 1:58 am

Player Name: Adam
YIM Handle: adteeling
Character Name: Avvi Perikavi
Call-sign: Assigned by group, TBD
Race: Arismal (Aliens Unlimited p.100-101)
Tier & Power Category: Tier 2
Rank: Private (E-1)
Military Occupational Specialty: Marine Specialist
Alignment: Scrupulous
XP Level: 1
XP Points: 1,532 (6/3/2015 Captain Cardea)
Next Level @ XP: 2,101
Disposition: Normally good-natured and optimistic, the whole end of the world thing has cast a shadow over his usually happy-go-lucky demeanor.
Insanity: Addiction: (Painkiller)
    Personality Modification while Intoxicated: Disoriented; has difficulty following movement, conversation or what's going on around him. No initiative (last to take action), no Perception, -4 to strike, parry, dodge, and perform any combat moves, reduce attacks per melee round and Spd by half and -50% on skill performance.
    Penalties for heavy use: -75% on skill performance (and it takes 4 times longer to perform), no bonuses for combat, -10 to Perception and initiative, and reduce the number of attacks per melee round and Spd attribute to two. Roll hourly vs. toxins to remain conscious.

ATTRIBUTES
I.Q.: 11
M.E.: 11
M.A.: 12
P.S.: 43
P.P.: 29
P.E.: 25
P.B.: 10
Speed: (12) 700 mph

PHYSICAL DATA
P.P.E.:
H.P.: 43
S.D.C.: 300
Age: 21
Sex: Male
Height: 6'5''
Weight: 244 lbs.
Description: A muscle-bound, red-haired behemoth, his hulking mass is offset by a nimble, yet fidgety, physical grace.

Racial Abilities
Nightvision: 600'
Must wear protective eye wear (sunglasses) or: -4 to Initiative, -8 to strike/parry/dodge
Sensitive Hearing (20 decibels beyond normal human range)

Natural Abilities
Charm/Impress ☞
Perception Bonus ☞ +2
Invoke Trust/Intimidate ☞
Max. Carrying Weight: 8,600 lbs.
Max. Lifting Weight: 13,000 lbs.
Fatigues at half the normal rate
Movement per action: 2,200'

Super Abilities
Force Manipulation
    1. Lift and Hold Objects
    • Max. Weight: 500 lbs. (+100 lbs./lvl)
    • Range: 200' (+20'/lvl)
    • Damage: 2d6 (bash)
    • Duration: Unlimited
    • Attacks per Melee: 1 per round of use.
    • Bonus: +2 to strike plus P.P. bonus
    2. Crush Objects
    • Max. Weight: 500 lbs. (+100 lbs./lvl)
    • Range: 200' (+20'/lvl)
    • Damage: 6d6/melee
    • Duration: Unlimited with concentration
    • Attacks per Melee: 3 per round of use
    3. Pull Heavy Objects
    • Max. Weight: 3,000 lbs. (+1,000 lbs./lvl)
    • Range: 20' (+20'/lvl)
    • Damage: None
    • Duration: Unlimited with concentration
    • Attacks per Melee: Full concentration is required; no other actions can be taken simultaneously
    4. Hurl Heavy Objects
    • Max. Weight: 3,000 lbs. (+1,000 lbs./lvl)
    • Range: 20' (+20'/lvl)
    • Damage: 1d4*10 per 100 lbs
    • Duration: Instant
    • Attacks per Melee: Counts as 3 actions
    • Bonus: +2 to strike plus P.P. bonus

Sonic Speed
    Running Speed: 700 mph
    Leaping: 100' across, 60' high
    Swimming Ability: 300 mph, depth tolerance: 350'
    Superior Vision: 5x better than normal


Special Skills
Hand-to-Hand: Aggressive and Deadly
Training Focus: Strength and Endurance
-- Superhuman Strength
-- Force of Will
-- Paired Weapons (all)


M.O.S. Skills
Detect Ambush -- 45%+5%
Climbing -- 80%+5%
--Rappelling -- 80%+5%
Depressurization Training
Pilot Robot -- 50%+5%
Zero Gravity Combat: Elite
W.P. Handguns
W.P. Heavy Energy Weapons
W.P. Knife

Other Skills
Gymnastics
--Work Parallel Bars/Rings -- 80%+3%
--Back Flip -- 90%+2%

Acrobatics
--Sense of Balance -- 80%+2%
--Walk Tightrope/Highwire -- 80%+3%
--Climb Rope -- 90%+2%

Athletics (General)
Boxing
Swimming -- 70%+5%
Wrestling
Intelligence -- 37%+4%
Tracking -- 29%+5%
Prowl -- 40%+5%
Wilderness Survival -- 40%+5%

Secondary Skills
Personal Anti-Gravity Transportation -- 40%+5%
Robot Combat: Type III Exoskeletons
W.P. Targeting
W.P. Rifles

Basic Skills
Language: Arismal -- 80%+5%
Language: Imperial Trade Tongue (Les Iban) -- 55%+5%
Literacy: Arismal -- 50%+5%
Mathematics: Basic -- 55%+5%
Military Etiquette -- 45%+5%
Radio: Basic -- 65%+5%

Combat Data
HTH Type: Deadly and Aggressive
Number of Attacks: 7
Initiative Bonus: +7
Strike Bonus: +8
Parry Bonus: +13
Automatic Dodge Bonus: +11
Dodge Bonus: +14
Disarm Bonus: --
HTH Damage Bonus: +28
Bonus to Roll w/Punch: +13
Bonus to Pull a Punch: +2
Other:
☞ Restrained Punch: 2d4
☞ Super Fast Punch: 4d6
☞ Power Punch: 1d6x10 (2 attacks)
☞ Super Fast Kick: 5d6
☞ Power Kick: 1d6x10 (2 attacks)

Zero-G Combat Data
Type: Elite
Number of Attacks: 8
Initiative Bonus: +8
Strike Bonus: +10
Parry Bonus: +15
Dodge Bonus: +16
Automatic Dodge Bonus: +11
Disarm Bonus: +2
HTH Damage Bonus:
Bonus to Roll w/Punch: +13
Bonus to Pull a Punch: +4

Robot Combat Data: Type III Exoskeletons
Number of Attacks: 8
Initiative Bonus: +8
Strike Bonus: +9
Parry Bonus: +13
Dodge Bonus: +15
Automatic Dodge Bonus: +11
Disarm Bonus: --
Bonus to Roll w/Punch:
Bonus to Pull a Punch:
☞ Restrained Punch:
☞ Full Strength Punch:
☞ Power Punch:
☞ Kick:
☞ Leap Kick:

Weapon Proficiencies
Aimed Shots: +3 to Strike Bonus (costs 2 actions)
Burst Shots: +1 to Strike Bonus
Called/Aimed Shots: +3 to Strike Bonus, 12+ Strike Roll Required (costs 3 actions)
Melee Called Shots: No bonus to Strike, No extra action cost

W.P. Handguns:
W.P. Heavy Energy Weapons: +1 to strike
W.P. Rifles: +1 to strike
W.P. Knife: +1 to parry, +2 to strike when thrown
W.P. Targeting: (Bonuses added to W.P. Knife)

Saving Throw Bonuses
Coma/Death: +48%
Toxins (15+): +7
Magic (varies): +5
Lethal Poison (14+): +7
Non-Lethal Poison (16+): +7
Insanity (12+):
Psionics (15+):
Last edited by Avvi on Sun Dec 21, 2014 1:48 pm, edited 2 times in total.
Avvi
 

Re: Avvi Perikavi WIP

Postby Avvi » Tue Dec 23, 2014 11:30 pm

Background

The Lomaj
One of the last of the Arismal ethnic minorities to assimilate into the global culture, the Lomaj remain more connected with their cultural heritage than most Arismal. Historically they were a nomadic people whose low social station kept them at the margins of Arismal society. Even now, so many years after cultural unification, the Lomaj retain the tendency to occupy the fringe niches of Arismal society and operate in its grey areas. Perikavi or some variation is the second most common name amongst the Lomaj, the first being Lomaj iteself.

The Perikavi Family
Polpoi Perikavi returned from military service no more civilized or even-tempered than when he entered, just meaner and tougher. It wasn't until he met Mariyat at a community function that he calmed down. Instead of riding hovercycles around the countryside raising hell, Polpoi settled down with Mariyat and became a mechanic specializing in fixing them. Soon after, Avvi was born.

Avvi
Avvi started out weak, a complication at birth stunted many of his physical abilities. But he was fueled by an unstoppable optimism. He was born weak, slow, and easily tired? Then he would work out in the basement, run the country roads near his home, tirelessly day after day, until he was strong. Whenever he encountered someone physically more capable than himself, Avvi would befriend them, and train with them until he could compete on their level. To his mother's chagrin, he never applied himself as much to academic pursuits.

Amaelia Tsui
Avvi was only ever in love with one girl: his high school sweetheart, Amaelia Tsui. As far as Avvi was concerned, she was the most beautiful girl on Arismal. When high school finished, Avvi joined the marines and Amaelia went to college. They managed to stay together through two years of sporadic contact and were more in love than ever. They were engaged to be married as soon as Avvi returned from his next operation.

Now
Avvi was on a deep space training exercise when it happened. Not that he knew what happened. The tragedy caused events to transpire such that Avvi spent nearly a month adrift in a survival pod, little more than a coffin, before someone could be dispatched to retrieve him. Then they told him the news.
It was all gone. They were all gone. She was gone.

The Ghosts:
Image
Avvi's Favorite Image (Polpoi Perikavi, Mariyat Perikavi and Amaelia Tsui)
Avvi
 

Re: Avvi Perikavi

Postby Avvi » Mon Mar 09, 2015 4:38 pm

Gear

Rating Badge

A.D.F. Marine Armor
Image
A.R.: 18
S.D.C. by Location:
--Helmet: 150
--Arms: 150 each
--Legs: 300 each
--Main Body: 500
Weight: 45 lbs. (20.41 kg)
Modifiers: -20% to physical skills
Tri-Laser Batteries (2)
One integrated into each arm of the suit with integrated E-clip.
• Range: 1,000'
• Damage: 1D10x10 per burst
• Rate of Fire: 3-blast pulse-bursts only, equal to the player character's attacks per melee
• Payload: 30 bursts each
Integrated E-clip reload requires 5 minutes from a trained technician in an A.D.F. workshop.
Features:
• Fully environmental
• Multi-optic & targeting HUD in helmet visor, range: 600 feet (182 m)
• Encrypted short-range audio/data transceiver, range: 12 miles (19.31 km).
• Robotic Strength Augmentation adds 10 P.S. to user's strength (strength is rated as Superhuman)
• Ship-to-Ship Flight System: Enables zero-G velocity burns of up to 10 G's.
• • Fuel: Metallic Hydrogen, 30 second total fuel capacity
• • Speed: 1 G of burn per second (1 G = 1 map hex per melee of inertia, approx. 865 mph)
• • Save vs. G-LOC (14+) on any single burn beyond 8 G's


Worn on Person

A.D.F. Combat Goggles
Image
A.R.: 15
S.D.C.: 25
Features: automatically filters any harmful bursts of light across the spectrum. A nanite-based internal lens layer automatically polarizes and darkens the lenses whenever exposed to light in excess of 35 watts. Can receive and display visual data on the inside of the light emitting polymer lenses.

Service Uniform
Handmade Leather Wallet (embossed with "Perikavi"; family heirloom)
    • Credit Card: ?
    • Ration Card: ?
    • Laminated (well-worn) photo of Mom and Dad, and Fiance


A.D.F. Standard Issue Modular Utility Belt
Attachment points can be utilized to carry 1 each of the following item types: sidearm, magazine, E-clip, grenade, canteen, food ration pack, minor items or individual tools.
• Attachment: A.D.F. Slug-Thrower
• Attachment: Magazine, Slug-Thrower (8/8)
• Attachment: Magazine, Slug-Thrower (8/8)
• Attachment: Arismal (Lomaj) Traditional Combat Knife

A.D.F. Slug-Thrower
Image
S.D.C.: 40
Weight: 5 lbs. (2.2 kg)
Cartridge: caseless 12.70 mm
Range: 100 feet (30.48 m)
Damage: 6D6 S.D.C.
Rate of Fire: Equal to the player character's attacks per melee
Payload: 8 round box magazine


Arismal (Lomaj) Traditional Combat Knife
Image
Damage: 2D4
Length: 1'
Weight: 8 oz.



A.D.F. Standard Issue Modular Battle Harness
Attachment points can be utilized to carry 1 each of the following item types: sidearm, magazine, E-clip, grenade, canteen, food ration pack, minor items or individual tools.
• Attachment: A.D.F. Shipboard Tactical Rifle
• Attachment: Vibro-Knife
• Attachment: Magazine, Slug-Thrower (8/8)
• Attachment: Magazine, STAR (Buck, 20/20)
• Attachment: Magazine, STAR (Buck, 20/20)
• Attachment: Magazine, STAR (Slug, 20/20)
• Attachment: Magazine, STAR (Slug, 20/20)
• Attachment: Brace of Throwing Knives

A.D.F. Shipboard Tactical Rifle
Image
S.D.C.: 75
Weight: 12 lbs. (5.4 kg)
Cartridge: caseless 19mm
Range: 500 feet (152 m)
Damage: 1D8x10–slug or 6D6–buck S.D.C.
Rate of Fire: Equal to the player character's attacks per melee
Payload: 20 round box magazine


Vibro-Knife
Image
Damage: 2D6+3
Length: 1'
Weight: 1 lb.



Brace of Throwing Knives
Image
Description: 4 ultra-thin throwing knives in a single compact sheath designed for an easy, fast draw.
Damage: 1D6
Length: 4"
Weight: 2 oz. each
Modifiers: +1 to Strike when Thrown by skilled user






A.D.F. Standard Issue Backpack
The backpack is padded, sealable, and lightly armored. Internal space can be utilized to carry a variety of items. Internal capacity is 30" long, 18" wide, and 6" deep. Items larger than a grenade will require more than one space.
• Space: Toiletries Kit
• Space: Spare Underwear
• Space: Service Uniforms
• Space: Service Uniforms
• Space: Magazine, Slug-Thrower (8/8)
• Space: Magazine, Slug-Thrower (8/8)
• Space: Magazine, STAR (Slug, 20/20)
• Space: Magazine, STAR (Slug, 20/20)
• Space: Magazine, STAR (Buck, 20/20)
• Space: Magazine, STAR (Buck, 20/20)


Personal Footlocker on the Dauntless

A.D.F. Light Armor
Image
A.R.: 12
S.D.C. by Location:
--Arms: 50 each
--Legs: 65 each
--Main Body: 100
Weight: 8 lbs. (3.62 kg)
Modifiers: none
Features:
• Non-environmental
• Encrypted short-range audio/data transceiver, range: 12 miles (19.31 km) integrated into each arm.


Magazine, STAR (Buck, 20/20)
Magazine, STAR (Slug, 20/20)
Avvi
 


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