Rate GM: Erva

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Moderators: Game Masters, AGMs

How did Erva do as a GM this term?

10
6
75%
9
2
25%
8
0
No votes
7
0
No votes
6
0
No votes
5
0
No votes
4
0
No votes
3
0
No votes
2
0
No votes
1
0
No votes
 
Total votes : 8

Rate GM: Erva

Postby SNAFU » Sun Oct 01, 2017 12:53 pm

Rate GM: Erva
    • Snafu is
      :SNA·FU; (snaˈfo͞o): 1. A less than desirable scenario in an environment where similar less than desirable scenarios are the norm. 2. A major glitch. 3. A ridiculously chaotic situation. 4. The natural state of things during combat or wartime.
      5. THE GM OF THE BADDEST (Spooks), TOUGHEST (Roughnecks) MERCS ON EU!!!
        MERC LIFE!
      • William Summers
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Re: Rate GM: Erva

Postby Consumer » Sun Oct 01, 2017 5:31 pm

Voted
"Death is the only true constant, for everything dies, but not everything truly lives."
GM of the Galactic Rogues (PW), The Templar, and AGM for Eurasia (Acting GM at the moment.)

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Re: Rate GM: Erva

Postby Predat » Sun Oct 01, 2017 5:46 pm

voted
Predat Tor

Natural A.R.: 12
Horror Factor: 13 (19 with the Ghost Armor of Kulbankirk)
H.P.: 59
S.D.C.: 154 / 154


Soundtrack:
Riders on the Storm
House of the Rising Sun
Light My Fire
All by the Lizard King himself!
:cheers:
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Re: Rate GM: Erva

Postby Sera » Sun Oct 01, 2017 8:20 pm

Voted :)
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Re: Rate GM: Erva

Postby Zephyr » Sun Oct 01, 2017 8:41 pm

Voted
Zephyr The Wind Mage
Important Details
P.P.E.: 200/200 | I.S.P.: 47/47| H.P.: 53/53| S.D.C.: 32/32

Conditions: Immediately sense fellow Warlock/Elemental, Sixth Sense (2), Mind Block (4)

Armor: Studded Leather Armor | A.R.: 13 | S.D.C.: 38/38 | Modifiers: -5% mobility penalty
Cloak of Armor (over Studded Leather)| A.R. 14 | S.D.C.: 50/50 | Excellent Mobility, Magical SDC/AR

Weapon: Quaterstaff | Damage: 2d6 | Modifiers: +2 Strike, +1 Initiative, +1 Parry
Light Arbalest | Range: 150' | Damage: 1d6 | RoF: APR | Payload: 1 | Modifiers: None | Quarrel: 24/24+1 bolts


Mount: Bellator the War Horse (See Equipment for Combat Data) | S.D.C.: 45/45 | H.P.: 34/34 | APR: 3

Elemental: Minor Air Elemental [Summoned](See here) | H.P.: 190/190 | S.D.C.: 220/220 | P.P.E.: 300/300
Phantom [None Summoned](See here) | | H.P.: 60/60| S.D.C.: 30/30 | P.P.E.: 100/100 | Duration: 75minutes


"Thinking inside my head"
"Speaking Out Loud." Speaking Eastern
"Speaking Out Loud." Speaking Elven Code: 800080
"Speaking Telepathically as allowed." Code: 0000FF
"Speaking Elemental." Code: 008000
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Re: Rate GM: Erva

Postby Thorgrim » Mon Oct 02, 2017 4:26 pm

Voted
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Re: Rate GM: Erva

Postby Durak » Wed Oct 04, 2017 3:03 am

voted
HP 32
SDC 46
Cloak of protection AR13 SDC 200

Constant Effects: Nightvision 90ft, Tongues: Gives the wearer the ability to understand and speak any language at 98%, Truesight: The wearer of this ring sees through magical and psionic illusions, and drug induced hallucinations (half the usual penalties). In addition, the wearer is not hindered by magical or non-magical darkness, and can see the invisible.
+2 to all saving throws

Description: Tall for a Dwarf, with a mottled red/brown beard. His shoulders are generally down as he tries not to attract attention to himself
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Re: Rate GM: Erva

Postby Tyral » Wed Oct 04, 2017 6:14 am

Voted
Tyral Oslarelar
• SDC: 43 / 43
• HP: 42 / 42
• PPE: 213/213


Worn: Environmental Robe [Grey with Dark Green trim], Ironhide Ring [AR of 14], Guild Rings of the Merchant Adventurer [Tongues/Vision Augmentation]
Weapons: Dwarven Quarterstaff [2d6, +2 Parry]

& Brago the Northern Timber Wolf
• SDC: 74 / 74
• HP: 41 / 41
• PPE: 21 / 21


Abilities: Empathic/Telepathic Link with Tyral: 600', Speech, Nightvision: 40', Perception +1, Heals at 3x natural rate, Impervious to Natural Fire (½ Damage from Magic Fire), See certain invisible beings: 600', Track by Smell 90% (Can Smell Prey 1 Mile away)
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Re: Rate GM: Erva

Postby Silhouette » Thu Oct 12, 2017 4:37 pm

Voted.
Silhouette
P.P.E.: 67/149 | I.S.P.: 29/57 | H.P.: 36/36 | S.D.C.:35/37
Conditions: Recognize various magics(see special abilities); Guild Ring(see in dark/magical;see invis)
Armor: Superior Hard Leather: AR 11; 50/50 S.D.C| Modifiers: na
Weapon: Lucky-Unlucky dagger in belt sheath; Dwarven daggers x 2 in boots; Vladimir's Bone Staff
(Not present)Bow, Short | Range: 380' | Damage: 1d6 | RoF: APR | Quiver: 20/20 Arrows

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