Weiss (Human Robot Pilot/Anti Robot Specialist)

EU's very first group of intrepid adventurers. Led by Sir Ronith Turand.
GM: Virtus
AGM: Zoe Barenger

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Weiss (Human Robot Pilot/Anti Robot Specialist)

Postby Weiss » Wed Mar 15, 2017 4:17 am

Player Name: Alex
G-Mail: taggartfnh@yahoo.co.uk

Character Name: John Weiss
Alias: Anvil (Callsign)
Race: Human
Alignment: Scrupulous
O.C.C.: Robot Pilot (Frozen)
XP Level: 5 (Frozen)
XP Points:
O.C.C.: Headhunter Anti Robot Specialist
Apprenticeship XP Points: 4,301
Apprenticeship Completion @ XP: 4,301 (WB20 p 116)
XP Level: 4
XP Points: 24,300 (11feb2019 zoe)LEVEL
Next Level @ XP: 26, 601
Sentiments/Non-Humans: Weiss is very pro non-human, though not to the point of stupidity. He will protect them against bigotry
Sentiments/Coalition: Understands protecting your own, but their us vs them attitude means he will be at odds with them, though he won't go looking for trouble.
Disposition: Generally easy going, but fiercely protective of his family and friends. He'll happy talk to most people and he's a pretty likable guy, though he will tell the odd off color joke.
Insanity: Obsessed with D-bees: considers them equals and supports their cause for justice and equality to an irrational degree, even going so far as to overlook, defend, and try to justify the criminal and even outright evil actions of others if they are D-bees.

ATTRIBUTES
I.Q.: 23
M.E.: 14
M.A.: 13
P.S.: 21
P.P.: 21
P.E.: 16
P.B.: 10
Speed: 18

PHYSICAL DATA
P.P.E.: 6
H.P.: 37
S.D.C.: 54
Age: 37
Sex: Male
Height: 5'10"
Weight: 180 lbs.
Description: Black beard and curly black hair with slightly chapped skin. Generally stands upright. Wears grey military fatigues.

Natural Abilities
Perception: 50% (increase at level 6)
Charm/Impress: 0%
Invoke Trust/Intimidate: 30%
Max. Encumbrance: 60 lbs.
Max. Carrying Weight: 380 lbs.
Max. Lifting Weight: 760 lbs.
Max. Jumping Ability: 9' across, 4' high
Impervious to Horror Factor when involving robots, cyborgs, power armor and mechanical looking opponents.

Bionics & Cybernetics
Clock Calendar
Gyro-Compass

Land Navigation 73% (+4%) (Frozen)
Pilot: Light Robot (Flying) (2nd Level) (Frozen)
Pilot: Tanks & APCs 61% (+4%) (Frozen)
Pilot: Tracked & Construction Vehicles 53% (+4%) (Frozen)
Weapon Systems 84% (+5%) +5% in Robot or P.A. (Frozen)
Body Building & Weight Lifting (Frozen)
Climbing/Rappelling 94/84% (+5%) (Frozen)
Military Etiquette 79% (+5%) (Frozen)
Combat Driving (Frozen)
Pilot: Hover Craft (Ground) 94% (+5%) (Frozen)
Running (Frozen)
Sensory Equipment 74% (+5%) (Frozen)
W.P. Sword (Frozen)
W.P. Energy Pistol (Frozen)

O.C.C. Skills
Pilot: Robots and Power Armor Basic 97% (+3%)(increase again at level 6)
Pilot: Robot Combat: Basic (increase again at level 6)
Pilot: Robot Combat: Elite
--Light Robot (Ground)(increase again at level 6)
Heavy Robots (Ground)
(increase again at level 6)
W.P. Heavy M.D. Weapons (increase again at level 6)
Language: American 105% (+1%) (increase at level 6)
Language: Spanish 87% (+3%) (increase again at level 6)
Mathematics: Basic 94% (+5%) (increase again at level 6)
Computer Operation 89% (+5%) (increase again at level 6)
Literacy: American 109% (+5%)(increase again at level 6)
Radio: Basic 84% (+5%) (increase again at level 6)
W.P. Energy Rifle (increase again at level 6)
HTH Martial Arts (increase again at level 6)
Fanatic Robophile 82%(+3%)
Hotwire Robot Vehicles & Power Armor: 69% (+3%)
Language: Techno-Can 99% (+1%)
Literacy: Other Techno-Can 107% (+3%)
Literacy: Other Dragonese 71% (+5%)
General Repair & Maintenance 89% (+5%)
Basic Electronics 59% (+5%)
Surveillance 59% (+5%)
Pick Locks 64% (+5%)
Find Contraband, Weapons, & Cybernetics 53% (+4%)
Demolitions 95% (+3%)
Demolitions Disposal 95% (+3%)

O.C.C. Related Skills (Frozen)
Electronic Countermeasures 69% (+5%)
Field Armorer & Munitions Expert 79% (+5%)
Basic Mechanics 59% (+5%)(from above skill)
Acrobatics
--Sense of Balance 89% (+5%)
--Walk Tightrope 81% (+3%)
--Climb Rope 97% (+2%)
--Back Flip 93% (+5%)

Boxing (3rd Level)
Gymnastics
--Work parallel bars & rings 81% (+3%)
Detect Concealment 39% (+5%)(4th Level)

O.C.C. Related Skills
Mechanical Engineer 49% (+5%)
Electrical Engineer 49% (+5%) (3rd level)
Robot Electronics 49% (+5%) (3rd level)
Robot Mechanics 44% (+5%) (3rd level)

Secondary Skills
Cook 64% (+5%)(increase again at level 6)
Lore: D-Bee 49% (+5%) (4th Level)
Prowl 41%(+5%) (3rd Level)
First Aid 56% (+5%) (3rd level)

Combat Data (increase at level 6)
HTH Type: Martial Arts
Number of Attacks:6
Initiative Bonus: +1/+3 on initiative but only against 'bots and P.A.
Strike Bonus:+5
Parry Bonus: +8
Dodge Bonus: +8
HTH Damage Bonus: +6
Bonus to Roll w/Punch: +9
Bonus to Pull a Punch: +3
Bonus to Disarm:+0
Bonus to Entangle: +2
Karate Kick: 1d8
Leap Kick 3d8 (2 attacks)
Body Flip/Throw 1d6, victim loses initiative and one attack


Robot Combat Data: (Elite) Light Ground Robots
Number of Attacks: 9
Initiative Bonus: +3/+5 on initiative but only against 'bots and P.A.
Melee Strike Bonus: +8
Ranged Strike Bonus: +1
Parry Bonus: +11
Dodge Bonus: +10 (stationary), +11 (in motion)
HTH Damage Bonus:
Bonus to Roll w/Punch: +13
Bonus to Pull a Punch: +7
Bonus to Disarm: +2
Punch Damage: As per Robot (or Augmented) P.S.
Power Punch: Double damage, but counts as two melee attacks.
Tear or pry with hands: 1D4 M.D.
Kick Damage: As per Robot (or Augmented) P.S.
Body Block/Ram: As per Robot (or Augmented) P.S. punch damage.
Full Speed Running Ram: Double Robot (or Augmented) P.S. punch damage, plus 01-70% likelihood of knocking an opponent off his feet if the opponent is the same size or smaller (reduce by half if twice as big). Victim takes damage and is knocked off his feet, losing initiative and two melee attacks/actions.
Stomp: 1D6 M.D. effective only against objects smaller than one third the robot's total height.

Robot Combat Data: (Elite) Heavy Robots (Ground)
Number of Attacks: 8
Initiative Bonus: +2/+4 on initiative but only against 'bots and P.A.
Melee Strike Bonus: +7
Ranged Strike Bonus: +1
Parry Bonus: +11
Dodge Bonus: +9(stationary), +10 (in motion)
HTH Damage Bonus:
Bonus to Roll w/Punch: +12
Bonus to Pull a Punch: +5
Bonus to Disarm: +0
Other:
Punch Damage: As per Robot (or Augmented) P.S.
Power Punch: Double damage, but counts as two melee attacks.
Tear or pry with hands: 1D4 M.D.
Kick Damage: As per Robot (or Augmented) P.S.
Body Block/Ram: As per Robot (or Augmented) P.S. punch damage.
Full Speed Running Ram: Double Robot (or Augmented) P.S. punch damage, plus 01-80% likelihood of knocking an opponent off his feet if the opponent is the same size or smaller (reduce by half if twice as big). Victim takes damage and is knocked off his feet, losing initiative and two melee attacks/actions.
Stomp: 1D6 M.D. effective only against objects smaller than one third the robot's total height.

Robot Combat Data: (Elite) Light Robot (Flying)
Number of Attacks: 7
Initiative Bonus: +3/+5 on initiative but only against 'bots and P.A.
Melee Strike Bonus: +8
Ranged Strike Bonus: +1
Parry Bonus: +11
Dodge Bonus: +10 (stationary), +11 (in motion)
HTH Damage Bonus:
Bonus to Roll w/Punch: +13
Bonus to Pull a Punch: +7
Bonus to Disarm: +2
Other:
Punch Damage: As per Robot (or Augmented) P.S.
Power Punch: Double damage, but counts as two melee attacks.
Tear or pry with hands: 1D4 M.D.
Kick Damage: As per Robot (or Augmented) P.S.
Body Block/Ram: As per Robot (or Augmented) P.S. punch damage.
Full Speed Running Ram: Double Robot (or Augmented) P.S. punch damage, plus 01-70% likelihood of knocking an opponent off his feet if the opponent is the same size or smaller (reduce by half if twice as big). Victim takes damage and is knocked off his feet, losing initiative and two melee attacks/actions.
Stomp: 1D6 M.D. effective only against objects smaller than one third the robot's total height.

Weapon Proficiencies
Aimed Shots: +3 to Strike Bonus (costs 2 actions)
Burst Shots: +1 to Strike Bonus
Called/Aimed Shots: +3 to Strike Bonus, 12+ Strike Roll Required (costs 3 actions)
Melee Called Shots: No bonus to Strike, No extra action cost

W.P. Heavy Energy Weapons +1 to Strike
W.P. Sword +2 to Strike, +1 to Parry
W.P. Energy Pistol +2 to Strike
W.P. Energy Rifle +3 to Strike

Saving Throw Bonuses
Coma/Death: +4%
Magic (varies): +1
Lethal Poison (14+): +1
Non-Lethal Poison (16+): +1
Insanity (12+): --
Psionics (15+): --
Horror Factor: -2 to save vs H.F. against magic and the supernatural.
Electrocution: +2

Contacts
Favorable Contact within Merctown (Geoff Blackman, CEO of Blackman Intelligence Resources)
Receive one Access Reward: Favorable Contact (any location in the Megaverse) (Mr Desmond - possibly a pseudonym for an Olympian God, but Weiss is not sure)
Receive one Access Reward: Influential Contact within MercTown (Kenec Draco)
Last edited by Weiss on Sat Oct 13, 2018 12:01 pm, edited 41 times in total.
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Re: Weiss (Human Robot Pilot) WIP

Postby Weiss » Sat Mar 18, 2017 4:55 am

Equipment

UAR-1 Enforcer

Unallotted Gear:


Allocate your items into the categories listed in green!

Total weight of gear worn - 62lbs

Carried/In Hand
NG-P7 Particle Beam Rifle


Worn on Person
Uniform
T4-2044 Flexible Armored Suit (Patron Item)
Magic sword - unknown stats
L-20 Pulse Rifle
Talisman of Armor of Ithan
Talisman of Cleanse
Talisman of Sustain
Talisman of Invulnerability

CAF Elite Corps Load-Bearing Chest Rig (Patron Item)
Image
Features:
• 12 attachment points
• Integrated IRMSS: 20,000 credits to recharge (R:UE, p.263)
Attachment points can be utilized to carry 1 each of the following item types: sidearm, magazine, E-clip, grenade, canteen, food ration pack, minor items or individual tools.

• Attachment: LE-clip
• Attachment: LE-clip
• Attachment: E-clip (currently empty)
• Attachment: E-clip (currently empty)
• Attachment: E-clip(currently empty)
• Attachment: NG-45LP Long Pistol
• Attachment: Explosive grenade
• Attachment: Survival knife
• Attachment: Flashlight
• Attachment: E-Clip
• Attachment: Canteen
• Attachment: Portable Tool Kit

Backpack In APC
The backpack is padded, sealable, and lightly armored. Internal space can be utilized to carry a variety of items. Internal capacity is 30" long, 18" wide, and 6" deep. Items larger than a grenade will require more than one space.
• Space: Explosive Grenade
• Space: Walkie-Talkie
• Space: Pocket computer
• Space: Non-Secure NGMI Card: 1,000 credits ((Zoe 6/1/17))
• Space: Air filter and gas mask
• Space: E-clip
• Space: Non-Secure Black Card: 1,300 credits
• Space: Language Translator (Portable)
• Space: Smoke grenade
• Space: Disposable cigarette lighter

Stored in Vehicle (4 item limit)
• Space: NG RA20 Roadrunner Ride Armor
• Space: Personal items including picture of Jazia and Zac
• Space: First-aid medical kit
• Space: Dress uniform



Gear Stats

NG RA20 Roadrunner Ride Armor
Image
M.D.C. by Location:
  • Head/Helmet: 35
  • Arms: 20 each
  • Legs: 11 each
  • Main Body: 32 (+10 to the chest and neck area)
Weight: 9 lbs.
Modifiers: -2% penalty to physical skills
Features:
  • Heads-Up Display
  • Directional, short-range radio built into the helmet. Range: 5 miles
  • Polarized visor
  • External audio speaker
  • Language Translator
  • Gas mask/air filtration unit
Book Reference: p.46-47, WB 34



UAR-1 Enforcer
Image
M.D.C. by Location:
  • Right Shoulder Rail Gun: 120 (shielded)
  • Left Shoulder MRM Launcher: 180
  • Shoulder Mounted Laser Turrets (2): 60 each
  • Shoulder Missile Launchers (2): 72 each
  • Waist Mini-Missile Turret: 60 each
  • Right Leg Smoke/Gas Dispenser: 30
  • Chest Spotlight and Video Camera: 12
  • Head: 108
  • Arms (2): 180 each
  • Hands (2): 90 each
  • Legs (2): 240 each
  • *Sensor Turret (left shoulder): 60
  • Main Body: 420
  • Reinforced Pilot's Compartment: 120
* Requires a called shot at -2 to strike; destruction eliminates radar and targeting system
Statistical Data:
Running: 60 mph max.
Leaping: up to 15' high or across, +10' with a running start
Class: Urban Assault Robot
Crew: 1 or 2
Dimensions: 19'7" high, 12' wide, 7'6" long, 18 tons fully loaded
Physical Strength: Robotic P.S. 40
Cargo: Minimal storage space (4 items)
Power System: Nuclear (20 year life)
Weapon Systems:
C-50R Enforcer Rail Gun (1):
Fixed forward position with 30° vertical arc.
  • Range: 4,000'
  • Damage: 1D6x10 M.D.
  • Rate of Fire: 80-round bursts only
  • Payload: 20,000 round drum
  • Weight: 700 lbs.
  • Note: Special reloading requirement; see book entry
CR-6 Medium-Range Missile Launcher (left shoulder):
  • Damage: varies with missile type
  • Range: varies with missile type
  • Rate of Fire: 1 at a time or in volleys of 2, 3, or 4
  • Payload: 6 Medium-Range Missiles
CR-10 Short-Range Missile Launchers (2):
  • Range: varies with missile type
  • Damage: varies with missile type
  • Rate of Fire: 1 at a time or in volleys of 2, 3, or 4
  • Payload: 10, 5 in each shoulder
CR-20 Mini-Missile Turret:
  • Range: 1 mile
  • Damage: varies with missile type
  • Rate of Fire: 1 at a time or in volleys of 1, 2, or 4
  • Payload: 20 mini-missiles
CR-2T Laser Turrets (2):
360° rotation and a 90° vertical arc
  • Range: 4,000'
  • Damage: 2D6 M.D. or 4D6 M.D. per dual blast
  • Rate of Fire: single & dual blasts only
  • Payload: unlimited
Smoke Dispenser:
  • Payload: 5 smoke canisters total
Hand to Hand Combat: per Robotic P.S.
Features of Note:
  • All standard features common to Robot Combat Vehicles (p.273, R:UE)
  • Thermal-Imager: Range: 2000'
  • Infrared and Ultraviolet Optics
  • Infrared Searchlights: Range: 500'
Modifiers: +1 to strike with ranged weapons
Book Reference: p.249-250, R:UE

    Mini-Missile Payload: 2x Plasma, 8x Fragmentation, 5x HE, 5x AP
    SRM Payload: 2x Fragmentation (light), 2x knock out gas, 1x Flame retardant, 1x Plasma/napalm 4 HE SRMs
    MRM Payload: 1 HE (heavy), 1 Multi-Warhead 4 AP MRMs

T4-2044 Flexible Armored Suit (Patron Item)
Image
Created by Claude Pedrovski AKA The Fabricator himself, this suit of light armor was built to assist the Fabricators Inc. Elimination Teams in their wetwork. One non-powered operative on the team wore the armor and with the razor deployed, blocked any transmissions from leaving the site. With no way to call for back up, their targets were easily captured, or worse.
M.D.C. by Location:
• Helmet: 30
• *Razor: 30
• Arms: 25 each
• Legs: 35 each
• Main Body: 45
* A single asterisk indicates a small and difficult target to strike, requiring the attacker to make a ‘Called Shot,’ but even then the attacker is -4 to strike.
Modifiers: No modifiers to physical skills whatsoever.
Features:
• Impervious to Energy & Electricity: the suit is completely impervious to electricity, energy attacks, radiation, stun, laser and ion weapons. Magical energy attacks do half damage.
• Integrated frequency absorption razor
• • Functional equivalent of the Frequency Absorption minor super power.
• • See page 28 of Powers Unlimited One for details.
• • Hardware is the functional equivalent of 5th level; does not increase with experience.
• • Razor is collapsible, so this light suit may be used as any normal light suit.
• • Razor must be deployed to be used. Cannot deploy if in a confined space like a PA suit or under cramped conditions.
• Includes standard environmental body armor features
• Weight: 8 lbs.


Crusader EBA - currently being used by Sir Ronith
Image
M.D.C. by Location:
  • Helmet: 50
  • Arms: 30 each
  • Legs: 50 each
  • Main Body: 95
Weight: 24 lbs.
Modifiers: Fair mobility, -15% to physical skills
Features:
  • All features standard to environmental armor
Book Reference: p.55-56, WB 34


NG-45LP Long Pistol
Image
  • Range: 1,200'
  • Damage: 5D6 M.D.
  • Rate of Fire: Single shots only
  • Payload: 8 shots per E-clip
  • Weight: 5 lbs.
  • Features: None
  • Modifiers: None
  • Book Reference: p.191-192, WB33


NG-P7 Particle Beam Rifle
Image
  • Range: 1,200'
  • Damage: 1D4X10 M.D.
  • Rate of Fire: Single shots only
  • Payload: 8 shots per E-clip, 12 per LE-clip
  • Weight: Block III: 12 lbs.
  • Features: Attached Crosshair Sight +2 to aimed shots
  • Modifiers: +50% damage on natural 19/20 critical strikes; vampires, werebeasts and mummies are impervious
  • Book Reference: p.202, WB33




L-20 Pulse Rifle
Image
  • Range: 1,600'
  • Damage: 2D6 M.D. or 6D6 M.D. burst
  • Rate of Fire: single shots & 3-shot bursts only
  • Payload: 40 shots per E-Clip or 50 per LE-Clip (currently 10 shots remaining on normal e-clip)
  • Weight: 7 lbs.
  • Features: None
  • Modifiers: None
  • Book Reference: p.270, R:UE


Vibro-Sword in APC
Image
  • Damage: 3d6 M.D.
  • Payload: 1 E-Clip will last for approximately 1 hour of use
  • Weight: 4 lbs.
  • Features: None
  • Modifiers: None
  • Book Reference: p.259, R:UE


Talisman of Armor of Ithan
Image
Talisman
Magic Features
  • Armor of Ithan
  • Duration: 5 minutes
  • M.D.C.: 50 (1/2 damage from magical fire, cold, and lightning)
  • Charges: 3
Book Reference: p.150, BoM


Talisman of Cleanse
Image
Talisman
Magic Features
  • Cleanse
  • Charges: 3
Book Reference: p.150, BoM


Talisman of Sustain
Image
Talisman
Magic Features
  • Sustain
  • Require no food, water, or breath, need only 2 hours of sleep/night. Can survive almost all environmental conditions
  • Duration: 5 days
  • Charges: 3
Book Reference: p.150, BoM


Talisman of Invulnerability
Image
Talisman
Magic Features
  • Invulnerability
  • M.D.C.: 50
  • Impervious to cold, disease, drugs, gases, energy, poison, and toxins
  • +10 vs magic, psionics, & horror factor
  • Duration: 5 melees
  • Charges: 3
Book Reference: p.150, BoM
Last edited by Weiss on Sat Sep 29, 2018 1:57 pm, edited 13 times in total.
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Re: Weiss (Human Robot Pilot) WIP

Postby Weiss » Sat Mar 18, 2017 5:12 am

Background Story

Weiss was a typical mercenary brat growing up, his parents operating an NG-V7 Hunter Mobile Gun for various mercenary units who could hire them. He was the same, living the mercenary life right up to the moment ten years ago when he met her...

Her name was Jazia, a Caden (D-bee with blue skin) and it was love at first sight for both of them. However, she warned him that at some point they would have to run; somebody would come looking for her, but she would not tell him why, merely that she was protecting something and that they would need to go together. Weiss agreed and spent the next ten years together.

His pride and joy outside of Jazia and Zac is the Blue Beauty, his UAR-1 Enforcer Robot, salvaged about 12 years ago after one of his last ops working alongside his parents, which resulted in the destruction of a Coalition Patrol. A fair bit of repairs and all his savings later meant he now had his own robot. Originally, he had not named the robot or given it a paint job until he met Jazia. She inspired him to repaint the robot blue and with white stripes in homage to her.

They settled down as part of a small farming settlement and he could not bear to be parted from the robot that had been in the family for years. He stored it nearby, ready to be used to protect the community from bandits and predators. His former gunner, a man named Sebastian Morelles had demanded the armor rather it being wasted. Weiss disagreed and it came down to Weiss beating him up with a reminder that Morelles did not own a share. Morelles believed differently and vowed payback.

Though they could not have any children together, they helped look after the children in the community and adopted Zac, D'Norr Devilman child as their son after his parents were killed by bandits. Weiss found the site of their deaths and the young child hiding nearby.

A few months ago, Weiss had gone to trade food for a few essential items, Zac accompanying him for the first time.When they returned, the farmstead had been overrun by a group of Calgary raiders. Only a few remained and Weiss was able to defeat them using the robot. The survivors were able to tell Weiss that Jazia had fled, saving some of them in the process and the sole raider prisoner only knew that they had orders to find and capture her, with everyone else expendable. Weiss dropped off the survivors at a nearby settlement, Zac was the only one who remained and both were determined to find Jazia and if need be, return to the life Weiss had left behind.

Jazia had left instructions where to rendezvous, but when they arrived, she'd already had to flee again. Now, he was trying to find her, whilst supporting Zac and himself the only way he knew how...

All the gear he salvaged from the Calgary Raiders paid for a refit, including a recharge of the engine and reload of missiles. His parents as far as he knew where still in the business, but he had last heard they were in Canada somewhere.
Last edited by Weiss on Wed Mar 22, 2017 11:54 am, edited 2 times in total.
viewtopic.php?f=86&t=16132

HP: 32
SDC: 54

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Re: Weiss (Human Robot Pilot) LEVEL UP!

Postby Weiss » Mon Jun 05, 2017 10:09 am

1d6 = 5 hit points
viewtopic.php?f=86&t=16132

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Re: Weiss (Human Robot Pilot)

Postby Weiss » Sat Oct 14, 2017 10:55 am

Fortune and glory roll 1d10 = 8 wealthy and connected
1d4 = 1 Inheritance: receive 100,000 Universal Credits
viewtopic.php?f=86&t=16132

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Re: Weiss (Human Robot Pilot)

Postby Weiss » Fri Dec 22, 2017 3:07 pm

fortune and glory roll
1d10 = 8
1d4 = 4
viewtopic.php?f=86&t=16132

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Re: Weiss (Human Robot Pilot)

Postby Weiss » Fri Jan 19, 2018 10:46 am

Another F&G roll on Weiss

1d10 = 9

1d4 = 4

Face palm, another contact. I give up. Receive one Access Reward: Favorable Contact (any location in the Megaverse)
viewtopic.php?f=86&t=16132

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Re: Weiss (Human Robot Pilot) LEVEL UP!!

Postby Weiss » Sun Feb 11, 2018 6:45 am

Level up - HP 1d6 = 3
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Re: Weiss (Human Robot Pilot) LEVEL UP!!

Postby Weiss » Sat Mar 03, 2018 8:48 am

Should I add new equipment to my sheet or should the GM/AGM do it?

Need to add an L-20 Pulse Rifle salvaged from the thugs and the gear I will be buying before we leave Merctown, but those items will wait until they are dealt with IC

currently planning to get

4 AP Medium range missiles 12000 each =48k
4 HE explosive short range missiles 3k each = 12k
1 Long E-Clip for NG-P7 10k
1 Long E Clip and 1 normal E-clip for L-20 15.5k
1 Crusader EBA 40k
1 NG-P7 Northern Gun Particle Beam Rifle 22k
1 NG-45LP "Long Pistol 15k

Total 162.5k

Also updated my missiles to show the current payload
viewtopic.php?f=86&t=16132

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Re: Weiss (Human Robot Pilot)

Postby Weiss » Sat Mar 24, 2018 8:26 am

ME increase purchased on Marketplace - need at least a 2 here 1d6 = 1

that's just typical

and another purchased 1d6 = 3
viewtopic.php?f=86&t=16132

HP: 32
SDC: 54

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Re: Weiss (Human Robot Pilot)

Postby Weiss » Mon May 28, 2018 3:23 pm

Dual OCC conversion worksheet

Robot Pilot (RUE pg. ???) to Robot Slammer (Canada pg. 118)
Anti-Robot Headhunter,
Tundra Ranger Cavalry
Ixion Cyber-Horsemen
1 0,000-2,150
2 2,151-4,300
3 4,301-8,600
4 8,601-18,600
5 18,601-26,600
6 26,601-36,600
7 36,601-54,600
8 54,601-75,600
9 75,601-99,600
10 99,601-135,600
11 135,601-185,600
12 185,601-240,600
13 240,601-290,600
14 290,60.1-343,600
15343,601-423,600

Dual OCC rules: http://www.explorersunlimited.com/eu/vi ... 19#p138524

RP Bonuses
None

RS Bonuses
+2d6 = 5 to S.D.C.
Add +1d4 = 3 to M.E. and +1 to P.P.
Impervious to Horror Factor when involving robots, cyborgs,
power armor and mechanical looking opponents.
-2 to save vs H.F. against magic and the supernatural.
+1 to roll with impact.
+2 on initiative but only against 'bots and P.A.
+2 to save vs electrocution.

O.C.C. Related Skills Robot Pilot Frozen
Electronic Countermeasures 64% (+5%) Frozen
Field Armorer & Munitions Expert 74% (+5%) Frozen
Basic Mechanics 54% (+5%)(from above skill) Frozen
Acrobatics Frozen
--Sense of Balance 84% (+5%)
--Walk Tightrope 76% (+3%)
--Climb Rope 92% (+2%)
--Back Flip 88% (+5%)
--Prowl 35%
Boxing (3rd Level) Frozen
Gymnastics Frozen
--Work parallel bars & rings 76% (+3%)
Detect Concealment 34% (+5%)(4th Level) Frozen

RS Skills

OCC Skills
Speak Native Language; American 100% (+1%) (increase again at level 6)
Language: Techno-Can (86% +1% per level of experience)
Language: Spanish 82% (+3%) (increase again at level 6)
Literacy: American 104% (+5%) (increase again at level 6)
Literacy: Techno-Can (+40%)
Literacy: One other of choice (+20%;)
Mathematics: Basic 89% (+5%) (increase again at level 6)
Basic Electronics (+10%)
General Repair & Maintenance (+15%)
Computer Operation 84% (+5%) (increase again at level 6)
Radio: Basic 79% (+5%) (increase again at level 6)
Surveillance Systems (+10%)
Pick Locks (+15%; non-Robot types)
Find Contraband (+10%)
Demolitions (+20%)
Demolitions Disposal (+20%)
Pilot: Robots & Power Armor Basic 92% (+3%) (increase again at level 6)
Pilot: Robot Basic (increase again at level 6)
Pilot: Robot Elite
Light Robot (Ground) (increase again at level 6)
Heavy Robots (Ground) (increase again at level 6)
W.P. Energy Rifle (increase again at level 6)
W.P. Heavy M.D. Weapons (increase again at level 6)
Hand to Hand: Martial Arts. (increase again at level 6)

2 OCC Related (divide by 2), +2 skill at 3, 6, 10, 14
Mechanical Engineer 31% (+5%)

No Secondary Skills at 1st level, +2 skills at not stated



OCC Skills RP Frozen Skills
Land Navigation 68% (+4%) Frozen
Light Robot (Flying) (2nd Level) Frozen
Tanks & APCs 56% (+4%) Frozen
Tracked & Construction Vehicles 48% (+4%) Frozen
Weapon Systems 79% (+5%) Frozen
Body Building & Weight Lifting Frozen
Climbing/Rappelling 89/79% (+5%) Frozen
Military Etiquette 74% (+5%) Frozen
Combat Driving Frozen
Hover Craft (Ground) 89% (+5%) Frozen
Running Frozen
Sensory Equipment 69% (+5%) Frozen
W.P. Sword Frozen
W.P. Energy Pistol Frozen
viewtopic.php?f=86&t=16132

HP: 32
SDC: 54

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Re: Weiss (Human Robot Pilot/Anti Robot Specialist)

Postby Armstrong » Mon Jan 07, 2019 11:46 am

Fortune and Glory 1d10 = 4 lets see if I can get something other than a contact

yay - agile and dextrous 1d4 = 1
+ 2d4 = 4 to PP
Roughnecks AGM
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Re: Weiss (Human Robot Pilot/Anti Robot Specialist)

Postby Armstrong » Tue Feb 19, 2019 4:38 am

1d6 = 5 hit points
Roughnecks AGM
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Re: Weiss (Human Robot Pilot/Anti Robot Specialist)

Postby Armstrong » Sun Mar 24, 2019 9:10 am

stuff to get

1D4+1 Light Fusion Blocks (1D4x10 M.D.),
1D4 Medium Fusion Blocks (2D6x10 M.D.),
1D4+2 high explosive hand grenades
1D4 Plasma grenades or the equivalent in plastique

black paint stick for covert operations,
Automatic Lock Pick/Release Gun 600 credits
lock pick kit 240 credits
doctor's stethoscope 100 credits
Electro-Adhesive Pads 30,000 credits
PC-3000 hand-held computer,
FDD pocket audio recorder/player 8000 credits
pocket laser distancer,
pocket (signal) mirror,
infrared distancing binoculars 1200 credits
tinted goggles 10 credits
box of disposable plastic gloves (100 per box),
one large satchel or duffle bag,
three weeks of freeze-dried combat rations
Portable Scan Dihilator 5000 credits
Portable Robotics Tool Kit 50000 credits

Need proper workshop
Roughnecks AGM
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Re: Weiss (Human Robot Pilot/Anti Robot Specialist)

Postby Armstrong » Sun Mar 24, 2019 9:30 am

Attribute Boost (applicable to attributes 16+, +1D6) 1d6 = 5
Roughnecks AGM
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Re: Weiss (Human Robot Pilot/Anti Robot Specialist)

Postby Armstrong » Mon Jul 22, 2019 1:56 pm

items required for repair to the Blue Beauty

New sensor turret for UAR Enforcer
New rail gun - CS issue

Invoke Trust/Intimidate: 30% 1d100 = 78
Find Contraband, Weapons, & Cybernetics 53% 1d100 = 2
Fanatic Robophile 82% 1d100 = 22 other potential rail guns that would work
Robot Mechanics 44% 1d100 = 60
Roughnecks AGM
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