Heroes for Hire Catch-All Thread

EU's very first group of intrepid adventurers. Led by Sir Ronith Turand.
GM: Virtus
AGM: Zoe Barenger

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Postby Augur » Wed Jul 09, 2008 2:07 pm

Heroes for Hire History

Thank you, Ronith and Beltin, for putting this record together. More to be added soon, I suspect.

Last updated: 25NOV2014.

H4H History.txt
(97.82 KiB) Downloaded 190 times


Dolgroth's info wrote:Evidence recently salvaged. There is evidence that he has worked in conjunction with numerous bad actors across the megaverse:
  • Faldiare the Black Great Horned Dragon--known to inhabit the Silver Range Mountains in the Old Kingdom in the Palladium pocket dimension.
  • Loki, Norse God of Deceit
  • Lord Splynncryth, Ruler of Atlantis on Rifts Earth
  • Nyarloth, a True Naruni who specializes not only in the eons-old enterprise of weapons dealer, but who also enjoys dabbling in the high-risk, high profit black markets of countless worlds.
  • Thraxus, an enigmatic figure on Center in the Phase World Dimension
  • Princess Afzal Sheherezad, a ruler in the Atorian Empire in the Heroic Earth Dimension
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Re: Heroes for Hire Catch-All Thread

Postby Zoe Barenger » Thu Aug 23, 2012 6:53 am

Heroes Haven Storage

Vault Storage
Secure Universal Card: 550,000 credits (Zoe: 150,000 credits given to Ben, Raga and Bogdan. 11/14/14.)

Garage Storage/Vehicles

(2; His & Hers) Pedal Bicycles (Beltin & Marit's)

(There are six CityCycles in the garage for the use of anyone who needs transport in the city. Courtesy of Beltin.)
CityCycle
Image
Model Type: NG-EM3
Class: Electric Motorcycle.
Crew: One pilot with room for one passenger.
M.D.C. by Location:
* Headlight – 5
* Tires (2) – 5 each
** Main Body – 60
* A single asterisk indicates a small and difficult target to strike, requiring the attacker to make a “Called Shot,” and even then the attacker is -4 to strike (-8 when shooting at the tires of a speeding vehicle).
Destroying either one of the tires reduces the bike’s speed by 90% and may damage the bike more by riding on the rim. Destroying both tires renders the bike immobile.
** Depleting the M.D.C. of the main body destroys the vehicle beyond repair.
Speed: 65 mph maximum.
Maximum Range: 350 miles; electric only. Best suited for city streets and dirt roads. Woodland environments and thick underbrush are completely impassable by this bike unless there is a well-traveled path to take and even then the ride will be difficult; maximum speed is likely to be less than 8 mph.
Penalties: None on pavement or smooth surfaces. -10% to piloting skill on dirt roads and in stony deserts, -20% on gravel and snow deeper than two inches, and -40% shattered roads, and tall grass. Forest and any wilderness environments are likely to be absolutely impassable. Cannot ride across sand as the motors become clogged, rendering the bike immobile within 1D6 melee rounds.
Statistical Data:
Dimensions: 3' high, 2' wide, 5' long, 110 lbs.
Cargo: Two zip-up “saddlebags,” each able to hold about 10 lbs. of small items.
Power System: Electric battery only. Completely recharges in less than 15 minutes.
Special Features: The internal gyroscope keeps the bike upright under virtually all conditions. It is actually difficult to tip a CityCycle
over even if one tries. Built-in proximity sensors will slow or stop the bike if they sense traffic or other objects, and at times the CityCycle seems to drive itself. As a result, no Piloting skill is necessary to use a CityCycle.
Modifiers: +16% to Motorcycle skill, and even those with no training can ride at the base skill of 46%.


CS Mark VII "Slayer" APC (Heavily Modified)
Image
Crew: Pilot, co-pilot, communications, and four gunners.
M.D.C. by Location:
Side Laser Turrets (4): 60 each
Smoke/Gas Dispensers (2; rear): 15 each
*Sensors (4; two front, two rear): 30 each
*Eye Windshields (2): 80 each
*Eye Sliding Metal Coverings (2; as needed): 100 each
Main Outer Hatches (3; sides and rear): 140 each
Main Inner Hatches (3; sides and rear): 80 each
Concealed Escape Hatches (2): 80 each
Puncture Proof Wheels (8): 8 each
Forward Headlights (6; top front): 5 each
Reinforced Crew Compartment: 100
Armored Turret (1): 200
Retractable Sensor Pod (1): 25
Ram Prow (1): 375
** Main Body: 500
* Attacker must make a "called shot" to hit @ -3 to strike.
Destroying the four sensor bubbles (two front, two back) means the pilot must rely on his own vision and instruments; radar and targeting (and accompanying bonuses) are lost.
** Depleting the M.D.C. of the main body will shut the APC down completely, rendering it useless.
Destroying two wheels reduces speed by 20%. Destroying three on one side reduces speed by 40% and induces a penalty of -40% to the piloting skill. Destroying four wheels on one side reduces speed by 60%; same penalty.
Statistical Data
Speed: 80 mph maximum
Dimensions: 18' tall, 15' wide, 44' long, 42 tons unloaded
Cargo: 34' long troop bay with a ceiling height of 17'
Power System: Nuclear; average energy life is 20 years
Weapon Systems
C-4T Dual Laser Turrets (4)
    ☞ Each is manually-operated and capable of 360° rotation
    ☞ Range: 4000'
    ☞ RoF & Damage: 4D6 M.D. per single blast or 1D4x10+8 per simultaneous dual blast. A simultaneous double blast counts as one melee attack.
    ☞ Payload: Effectively unlimited
Retractable NG-404 Heavy Rail Gun
    ☞ Range: 6,000'
    ☞ Damage: 1D6x10+6 M.D. per burst
    ☞ Rate of Fire: 20 round bursts only
    ☞ Payload: 600 rounds
C-MV12 Vertical Retractable Mini-missile Launchers (2)
    ☞ Each is manually-operated and capable of 360° rotation
    ☞ Range: one mile
    ☞ Damage: As per missile type
    ☞ Rate of Fire: single, or in volleys of 2, 4, or 6
    ☞ Payload: 10 per launcher
Retractable Sensor Pod
    ☞ Radar system
    ☞ Radiation detector
    ☞ Radar detector
    ☞ Motion detector and warning system
    ☞ Gyro-compass
    ☞ Explosives detector
Smoke Dispenser (2)
    ☞ Payload: Twenty total, ten each. The usual mix is 14 smoke and six tear gas.
Sensor System of Note
☞ All the basic features as a standard robot combat vehicle.
☞ Eight high impact, puncture proof tires, designed and imported from Triax.
☞ Automatic locking hatches opened by voice recognition and/or number code punched in on an eight digit key pad.
☞ Homing beacon and long-range UHF radio communications (Range: 40 miles).
Storage:
IRMSS Internal Robot Medical Surgeon System (for the squad)
RMK Robot Medical Kit or "Knitter" (for the squad)


MI-3000 Firefly Hovercycle
Image
MDC by Location
* Rear Hover Ball Jet Housing (1) — 12 / 40
* Forward Directional Jets (4) — 4 each
* Undercarriage Directional Jets (4) — 4 each
* Forward Headlights (2) — 3 each
Reinforced Windshield (1) — 12 / 15
Main Body — 14 / 72
* Small target to hit requires the attacker to make a "called shot," at -4 to strike. The driver, hunched down, low to the body of the hovercycle, is equally difficult to hit.
Statistical Data
Crew: One rider, and one passenger can sit behind the driver, but it makes for a cramped ride and is not comfortable even on short trips and imposes a -5% piloting skill penalty.
Maximum Speed: 190mph
Maximum Altitude: 60' and can handle drops of up to 400'
Maximum Range: 800 miles
Power Plant: Electric engine (non-functional)
Dimensions: 5'6" long, 330 lbs.
Modifiers: +10% bonus to his piloting skill and +1 to dodge
Weapons
None


NG-300 "Speedster" Hovercycle (Beltin's)
Image
Vehicle Type: Hovercycle
Crew: One rider, and one passenger can sit behind the driver, but will not be comfortable on long trips.
M.D.C. by Location:
* Rear Hover Jets (2) – 35 each
* Front Hover Jet (1) – 40
* Forward Headlight (1) – 5
Windshield (1) – 15
Main Body – 75
(* means called shot must be made at -3 to strike)
Statistical Data
Vehicle Type: Hovercycle
Crew: One rider, one passenger (cramped)
[size=75]Modifiers: +10% bonus to his piloting skill, +1 on initiative (to take evasive action) and +1 to dodge; -5% on piloting skill rolls when making sudden stops, trick moves and elaborate stunts or evasive actions. The hovercycle is not designed to be a flyer and suffers a -5% piloting penalty for every 30' above the ground.
Maximum Speed: 220 mph
Maximum Altitude: 120' and can handle drops of up to 600'
Maximum Range: 800 miles
Engine: Electric engine.
Dimensions: 9' long, 4' high, 3.9' wide, 700 lbs.


NG-300 "Speedster" Hovercycle (Marit's)
Image
Vehicle Type: Hovercycle
Crew: One rider, and one passenger can sit behind the driver, but will not be comfortable on long trips.
M.D.C. by Location:
* Rear Hover Jets (2) – 35 each
* Front Hover Jet (1) – 40
* Forward Headlight (1) – 5
Windshield (1) – 15
Main Body – 75
(* means called shot must be made at -3 to strike)
Statistical Data
Vehicle Type: Hovercycle
Crew: One rider, one passenger (cramped)
[size=75]Modifiers: +10% bonus to his piloting skill, +1 on initiative (to take evasive action) and +1 to dodge; -5% on piloting skill rolls when making sudden stops, trick moves and elaborate stunts or evasive actions. The hovercycle is not designed to be a flyer and suffers a -5% piloting penalty for every 30' above the ground.
Maximum Speed: 220 mph
Maximum Altitude: 120' and can handle drops of up to 600'
Maximum Range: 800 miles
Engine: Electric engine.
Dimensions: 9' long, 4' high, 3.9' wide, 700 lbs.



Armory Storage
Scroll of Superhuman Strength (4) • Equivalent to 6th level caster, written in American

Motorized Ceramic Water Sawed-off Shotgun
• Range: 75'
• Damage to Vampires: 4D6 H.P. (75% chance to hit a secondary target if within 5' of primary target)
• Rate of Fire: Single blasts only
• Payload: 10 blasts
• Weight: 5 lbs.


Motorized Ceramic Water Sawed-off Shotgun
• Range: 75'
• Damage to Vampires: 4D6 H.P. (75% chance to hit a secondary target if within 5' of primary target)
• Rate of Fire: Single blasts only
• Payload: 10 blasts
• Weight: 5 lbs.


Motorized Ceramic Water Rifle
• Range: 150'
• Damage to Vampires: 3D6 H.P.
• Rate of Fire; Single blasts only
• Payload: 12 blasts
• Weight: 6 lbs.


(2) boxes of (100) .44 caliber Silver bullets
(4) Bags of (100) balloons
(2) Silver-plated knives (1D6)

Ammo
(10) Belts of AP Grenades (For WI-GL20, 200 each)
(10) Belts of Frag Grenades (For WI-GL20, 200 each)

Assorted flavor MREs (x400)

Assorted vehicular stowage webbing & secure straps

Overland Harness and Frame Backpack (x8)
• S.D.C.: 50
• Description: p.252, NG2


All-in-One Utility Belt (x8)
• Description: p.251, NG2

NG-S2 Basic Survival Pack (x6)
Image
☞ A very popular item among adventurers and other travelers, the NG-S2 survival pack contains all the basic things someone traveling through the wilderness could need.
☞ S.D.C.: 50
☞ Weight: 10 lbs.
☞ Page 187 Game Master Guide for full details
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Re: Heroes for Hire Catch-All Thread

Postby Ronith » Wed Jul 30, 2014 7:52 pm

Ronith's Room
Character Sheet

Utility Belt ((Two holsters, three pouches))

CA-4 Dead Boy EBA
Image
M.D.C. by Location
• Helmet: 70
• Arms: 60 each
• Legs: 80 each
• Main Body: 100
Modifiers: -5% to climb, -20% to skills requiring prowess


TW Lightblade
Image
• Damage: 1D4x10 M.D.
• Duration of Charge: 5 minutes
• Activation Cost: 30 S.D.C. points or 15 Hit Points
• Modifiers: + 1 to strike and parry
I am better than you. You just don't know it.
Always active- Sixth Sense; 300ft Nightvision; Amplified Hearing; See the invisible
+12 vs. Magic, 11 vs. HF, 8 vs. Psi
Status
ISP- 38/66; PPE- 47/57
Talismans: AoI (2/3); Invulnerability (2/3); Cleanse (2/3)

Anti-tech bonuses: No machine/m. weapon bonuses; bonus (tB) +2I/s/p, +1 dodge; opponents -2s/-4s if m. weapons, -2d, -1APM
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Re: Heroes for Hire Catch-All Thread

Postby Beltin Delhomme » Wed Jul 30, 2014 7:53 pm

Beltin's Room
Character Sheet

Exotic Multi-Function EBA (Hanging up somewhere / On display)
Image
Type: Fully Environmental Armor Mesh Battle Suit
M.D.C. by Location:
☞ Helmet: 75
☞ Arms: 100 each
☞ Legs: 125 each
☞ Integrated Jet Pack: 50
☞ ※ Armored Fuel Line: 10
☞ ※ ※ Armored Rocket Thruster Fuel Tanks: 20
☞ Cape: 50
☞ Multi-Function Utility Belt: 20
☞ Main Body: 200

※ Very small, concealed target: -6 to Strike & requires a called shot
※ ※ Concealed target only visible from behind: -4 to Strike & requires a called shot

Features:
• Weight: 20 lbs.
• Modifiers: None
☞ External Targeting Rangefinder
(+2 to Aimed Shots with modern ranged weapons)
☞ Broad-Band Antenna (+10% to Radio: Scramblers & +20% to Radio: Basic)
☞ Integrated Fire Control Battle Computer (+1 to Strike with modern ranged weapons)
☞ Macrobinocular Viewplate with Infrared Scanner (Range: 2000')
☞ Internal Commlink (Connects to linked radio frequencies, range depends on frequency used)
☞ Multi-Function Utility Belt (has attachments for up to 2 sidearms and 10 E-clips or magazines)
☞ Integrated Motion and Sound Sensor System (+2 to Perception Rolls)
☞ Turbo-Projected Magnetic Grappling Hook (60' Lanyard, +15% to Climbing with a successful strike)
☞ Integrated Jet Pack (Jet-assisted leaps of up to 100' across or high; assisted leaps cost 2 actions)
⁂ ⁂ Armored Rocket Thruster Fuel Tanks (If destroyed will do 3D6x10 M.D. to wearer)

☞ Integrated Directional Thrusters and Gyro-Stabilizers (+15% to Sense of Balance, +2 to Roll w/Impact)
Integrated Weapon Systems
☞ Integrated Mini Concussion Rocket Launcher
(Damage: 1D6x10 M.D., Range: 500', 1-shot weapon, manual reload)
☞ Integrated Wrist Lasers (Damage: 2D6 M.D., Range: 200', RoF: single shots only, up to 10 blasts per hour, self-recharging)
☞ Fibercord Whip with Grappling Device (+3 to Disarm or Entangle when used in this capacity)
☞ Knee-Pad Rocket Dart Launchers (Damage: 1D6 M.D., Range: 100', 1 shot each, manual reload)
☞ Integrated Miniature Flame Projector (Damage: 5D6 M.D., Range: 50', Payload: 6 blasts)
⁂ ⁂ Armored Fuel Line for Flame Projector (Destroying or igniting this will cause the Rocket Thruster Fuel Tanks to explode)


(8) 8 Void Grenades (stashed inside various dresser drawers)
• Detonation makes its victim(s) vanish for 1d4 melee rounds. Upon returning they are disoriented for 1d4+1 melee rounds, reduce attacks by one, speed and all combat bonuses and skill performance are reduced by half.
• Blast Radius: 5 foot radius


(2) 2 Nexus Grenades (stashed inside a dresser drawer)
• Disrupts the flow of magic energy at a ley line nexus. See Merc Ops pg 151 for affects.
• Activation: 45 P.P.E or 80 I.S.P.
• Blast Radius: 500 feet along the ley line
• Duration: 1d4+1 seconds
• Note: only works on or near (within 500 feet) a ley line nexus point


Cylindrical canister containing the most complete maps of the Colorado Baronies that exist outside the Baronies themselves. (leaning against a dresser)

Shipwright's Adze (1D6 tool) [gifted to Beltin from Marit's father] (sitting atop the dresser)

Charcoal sketch on treated deerskin canvas of landscape outside Torstrand [drawn by Beltin with a 9/70% Art] (sitting atop the easel gifted to Beltin for helping frame their house. Delivered by Marit on behalf of her father)

Collection of winter sweaters and jackets from Kingsdale quartermaster. (inside closets and dressers)
Last edited by Beltin Delhomme on Thu Nov 20, 2014 6:36 pm, edited 2 times in total.
Beltin Delhomme - H4H's psychic Swiss-army knife | Explorer Points

Status
    -N-F20A Medium Force Field [off] (75/75 MDC)
    -NG Stalker Suit (12/12 MDC)
    ISP: 258/258
    SDC: 69/69
    HP: 36/36

Constant effects
Sixth Sense, Radiate Nature [focused], Sense Supernatural Evil and Magic Energy (900 ft, 90%... 1900 ft when supernatural force is using supernatural abilities and/or magic)

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Re: Heroes for Hire Catch-All Thread

Postby Barracuda » Wed Jul 30, 2014 7:53 pm

Barracuda's Room
Character Sheet

Stored in room:
Amphib Body Armor
Image
Custom Modified by Moon Dog's in Houstown. 20% extra armor.
M.D.C. by Location:
• Helmet: 84
• Arms: 60 each
• Legs: 72 each
• Main Body: 120
• N-F20A: 75
Modifiers: -5% to prowl (Amphib only, -25% for humans)
Notes: Personalized to fit Barracuda


Wilk's Laser Sword (On loan from Ronith)
Image
☞ Damage: 5D6 MD
☞ Duration: 15 + 5D6 minutes per E-Clip
☞ Modifiers: cannot parry with this weapon


CP-40 Pulse Laser Rifle (On loan from Heroes For Hire)
Image
• Range: 2000'
• Damage: 2D6 M.D. per single laser blast or 6D6 M.D. burst
S.D.C. Damage: The weapon can also be set to fire a single S.D.C. blast that does 3D6 S.D.C. damage or a rapid-fire pulse that does 1d6x10 S.D.C. Thirty single S.D.C. blasts use up the equivalent energy of a single M.D. blast, while six S.D.C. pulse blasts count as one M.D. blast.
• Rate of Fire: Single shots or 3-shot bursts only
• Payload: 21 blasts per E-Clip, 30 blasts per long E-Clip, 60 blasts per E-canister.



Stored in drawer:
  • 4 pairs of boot cut jeans
  • Button up shirts
    • 3 purple
    • 3 black
  • 5 solid t-shirts
    • 1 black
    • 1 purple
    • 1 dark blue
    • 1 white
  • 1 pair of boots
Celestial Medal
Image
Description
Comprising of a medal and two lapel pins, the Celestial Medal is awarded by the City of Houstown to those who have shown outstanding courage in the face of personal harm to save the lives Houstowners and great aid to the City in dire need. Grants an honorary membership in the Celestial society. Known members are given at least a 10% discount in most of Houstown and by many who have been similarly awarded who travel the world. Anyone familiar with the award will generally react well to the character displaying the star.
Last edited by Barracuda on Fri Aug 21, 2015 7:55 am, edited 3 times in total.
Barracuda
Benjamin "Barracuda" Berry, Lord of the Bay
SDC: 121/121
HP: 23/23
Critical Strike: 18-20



Amulet of Protection Against The Supernatural: +2 vs. Horror Factor and Possession
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Re: Heroes for Hire Catch-All Thread

Postby Grant Latham » Wed Jul 30, 2014 7:54 pm

Grant's Room
Character Sheet


Lord Magus Armor
Image

M.D.C. by Location
• Helmet: 45
• Arms: 15 each
• Legs: 30 each
• Main Body: 50
Features: Silver-edged claws (+1D6 damage)
Modifiers: none, non-environmental


Alien Sub-Machine Gun (on Lanyard)
Image
• Range: 600'
• S.D.C. Damage: 2D6 | 6d6+3 (5 Round Burst)
• M.D.C. Damage: 1D4 | 4D4 (5 Round Burst)
• Rate of Fire: Single Shot or Burst
• Payload: 30 Round Clip | 90 Round Drum
• Modifiers: +1 to Strike
• Notes: Has 2 Clips of SDC Ammo, 2 Clips of Silver SDC Ammo, 1 Drum of MD Ammo. Ammo is 10mm Case-less


Fishing line rolled on a stick with 3 lures
8 Days travel rations
Bottle of iodine tablets
Bottle of waterproof matches
Food seasonings
Travel snacks
Metal cup, plate, utensils, big spoon, big knife
Canteen

Backpack
The backpack is padded, sealable, and lightly armored. Internal space can be utilized to carry a variety of items. Internal capacity is 30" long, 18" wide, and 6" deep. Items larger than a grenade will require more than one space.
• Space: Cooking Pan
• Space: Large Notebook
• Space: 100' Cord and Grappling Hook
• Space: 1 Large and 4 small sacks
• Space: 6 Wooden Stakes and Mallet
• Space: Bedroll - top of pack
• Space: Hand Axe - side of pack
• Space: Set of Clothing - Semi Formal, slacks, dress shirt, socks, shoes, sport coat, bow-tie, belt
• Space: Set of Clothing - Semi Formal, slacks, dress shirt, socks, shoes, sport coat, bow-tie, belt
• Space: Set of Clothing - Semi Formal, slacks, dress shirt, socks, shoes, sport coat, bow-tie, belt
Grant Latham - Owner/Operator - Latham Transport - Providing fast delivery through a treacherous wasteland....by not going through it!Explorer Point Record

Info
H.P.: 49/49 • S.D.C.: 23/23 • P.P.E.: 207/207 • I.S.P.: 60/60 • Running: 80'/action

Constant Special Abilities
• Sense Ley Line: 64% | 50mi • Sense Ley Line Nexus: 74% • Sense a Rift: Automatic | 90mi • Sense Magic in Use: 500'

Equipped Gear of Note
MA-2 TW Combat Mage Armor • Main Body: 50/50 • Armor of Ithan: 50/50 [Off]MP-6 Firebolt Pistol • Alien Submachine-gun
6'x6' Canvas Mat - rolled and slung over shoulder by an adjustable strap.
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Re: Heroes for Hire Catch-All Thread

Postby Weiss » Wed Jul 30, 2014 7:54 pm

Weiss and Zac's Room
viewtopic.php?f=86&t=16132

HP: 32
SDC: 54

Active:
Clock calendar
Gyro Compass
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Re: Heroes for Hire Catch-All Thread

Postby Ashlynn » Wed Jul 30, 2014 7:54 pm

Ashlynn's Room

NG-33 Laser Pistol Block II - Given to her by one-time companion Hagbard
Image
• Weight: 4 lbs (1.8 kg)
• Range: 800 feet (244 m)
• Mega-Damage: 2d4 M.D. per blast
• Rate of Fire: Each shot counts as one melee attack
• Payload: 20 shots
Last edited by Ashlynn on Mon Apr 16, 2018 6:55 am, edited 2 times in total.
Ashlynn
AKA Mega KillRocket Superstar

H.P.: 13/31
S.D.C.: 68/68


NG-A8 Scout Armor
M.D.C. by Location
• Helmet: 35/35
• Arms: 25/25 each
• Legs: 40/40 each
• Main Body: 18/50
Modifiers: -5% to movement and physical skills
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Re: Heroes for Hire Catch-All Thread

Postby Zoe Barenger » Thu Jul 31, 2014 7:42 am

Salvaged Gear

Ammo
(2) E-clips
(3) LE-clips
(24) Rifle Frag Grenades

Misc. Gear
Non-Secure Universal Card (H4H): 23,410 credits

Hardened Crate
• M.D.C.: 100
580 stamped gold coins. (The value of such coin will vary considerably according to location & the market demands present at such locations. The Barter skill is vital in negotiating a good price.)


(1) Wilk's PRC-5 Secure Walkie-Talkie
Image
☞ Weight: 1 lb.
☞ M.D.C.: 2
☞ Range: 10 miles
☞ Battery Life: A rechargeable battery provides 96 hours of continuous operation before needing to be recharged.
☞ Note: attempts to crack the encryption suffer a -25% modifier.

(200) Meal Bars
(60) MREs
(2) Pencil Flare Launchers
(10) Pencil Flares
TW Create Air Pump: Activation cost 6 P.P.E., will inflate for up to 5 minutes, or until the item is fully inflated.
(1) TW Shelter (medium) (Dinosaur Swamp p. 98)
(1) TW Self-Inflating Rubber Raft
    Each raft has (5) MDC and is large enough for six passengers. Auto-inflation/deflation 6 P.P.E. will inflate or deflate the raft completely in 15 seconds (one melee). This is the only way to inflate or deflate the raft. When deflated the raft folds into a 1'x1'x6" square and weighs 15 lbs. Each raft also comes with 4 plastic oars.
Field Medic Kit (MercOps p.118)
Universal E-clip recharger (MercOps p.118)

Weapons
(2) Lynx Laser Rifle
• Range: 1,800'
• Damage: 2D6 M.D. from a single blast or 4D6 M.D. from
a dual, simultaneous blast (counts as one melee attack)
• Rate of Fire: Each blast counts as one melee attack
• Payload: 20 shots per E-Clip
• Weight: 6 lbs.

TW Enforcer Gauntlets (when EBA is not being worn)
Image
• Effect: Turns wearer's P.S. into equivalent Supernatural P.S.
• Duration: 2 minutes per charge
• Recharge Cost: 15 P.P.E. or 30 I.S.P.
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Re: Heroes for Hire Catch-All Thread

Postby Beltin Delhomme » Wed Jul 08, 2015 11:07 am

Purchase request:
Ring/necklace of constant tongues ((purchase for Marit))
Beltin Delhomme - H4H's psychic Swiss-army knife | Explorer Points

Status
    -N-F20A Medium Force Field [off] (75/75 MDC)
    -NG Stalker Suit (12/12 MDC)
    ISP: 258/258
    SDC: 69/69
    HP: 36/36

Constant effects
Sixth Sense, Radiate Nature [focused], Sense Supernatural Evil and Magic Energy (900 ft, 90%... 1900 ft when supernatural force is using supernatural abilities and/or magic)

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