The Lycinean Pier (Ongoing and Concurrent)

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The Lycinean Pier (Ongoing and Concurrent)

Postby SNAFU » Tue May 23, 2017 7:57 am

Image
A brand new expansion of Llorn's port facility running underneath the High District. Originally intended as a start-up competitor to Kenisngton's shipyards, that plan was quashed and it's investors spurned.
Image

In lieu of purpose and ownership, a little known Elf lord called as Elias Von'Lycien has purchased the entire complex. Since the pier has come under his control, the locals refer it to the Lycinean Pier.

The Lycinean Pier Complex Includes:

  • The Offices of Guild of Merchant Adventurers
    • Medical services & supplies are available to members when injured or ill.
    • The Guild maintains travel circles between Llorn, Ladden, Raf'Chalon, and Haven.
    • Members are expected to provide their own mounts, but food and care are provided free of charge on the premises.
    • The Guild maintains a small arsenal of good quality but standard weapons and armor in case of emergencies.
    Image
  • The Gnomish Whiskey Distillery and Warehouse
    • A commercial distillery in Llorn producing blended whisky. They have two main products: a mid-range whisky called Gnomish Dew and a very affordable beverage called Gnomewater.
    • A commercial glassblower is employed by the Guild.
    • An industrial blacksmith is employed by the Guild.
    • The Guild maintains a fleet of horse-drawn wagons which haul product and materials to, from and between the Guild's suppliers, customers and holdings.
    • The Guild maintains a small fleet of river barges and two shallow-water merchantmen to transport product and materials along the Riverways and near-coast of the Inland Sea.
    • In addition to storage space and industrial-sized stills, the complex has equipped offices and meeting halls.
  • Available Services:
    • Couriers; men and woman deliver both written and verbal messages across the Dominion. They always guarantee a swift delivery.
    • Messenger Ravens; the guild keeps coops of trained Ravens in key locations around the region. They are more reliable than pigeons and less likely to take a hunter's arrow.
    • Limited Magic; the Guild also uses Magic Pigeon, Telepathy and other common mystical means to communicate.
    • Paranoid Security Measures:
      • No one is trusted completely.
      • All doors are constantly locked.
      • The guild grounds and surrounding areas are patrolled regularly.
      • Throughout the guild, hidden compartments, secret doors, magic alarms, and protection circles keep the guild's secrets safe.
      • Every entrance is guarded constantly, as are several internal routes.
      • Visitors are scanned by men of magic or psychics and scrutinized constantly, possibly escorted.
      • Everyone and every area is scrutinized, magically and psychically scanned, and watched.
      • Key areas of the guild are protected by powerful and permanent spells such as Sanctum.
Image

There are 16 separate living quarters available:
1. Tyral
2. Silhouette
3. Predat
4. Tatyana
5. Trask
6. Durak
7.
8.
9.
10.
11.
12.
13.
14.
15.
16.
    • Snafu is
      :SNA·FU; (snaˈfo͞o): 1. A less than desirable scenario in an environment where similar less than desirable scenarios are the norm. 2. A major glitch. 3. A ridiculously chaotic situation. 4. The natural state of things during combat or wartime.
      5. THE GM OF THE BADDEST (Spooks), TOUGHEST (Roughnecks) MERCS ON EU!!!
        MERC LIFE!
      • William Summers
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Re: The Lycinean Pier

Postby SNAFU » Fri Jul 13, 2018 10:05 am

CONVERSATION #2: The Eve of Departure:

The night before the group splits up to pursue their personal interests the following conversation takes place:
    • Snafu is
      :SNA·FU; (snaˈfo͞o): 1. A less than desirable scenario in an environment where similar less than desirable scenarios are the norm. 2. A major glitch. 3. A ridiculously chaotic situation. 4. The natural state of things during combat or wartime.
      5. THE GM OF THE BADDEST (Spooks), TOUGHEST (Roughnecks) MERCS ON EU!!!
        MERC LIFE!
      • William Summers
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Re: The Lycinean Pier (Ongoing and Concurrent)

Postby Tolliver Trask » Mon Jul 16, 2018 12:25 pm

Perception: 1d100 = 73/36%
Just in Case: 1d20 = 2/1d100 = 31
Conditions: None.

Trask sits in the common room of the tavern at the guild. He has picked a seat nearest to the hearth and has his new Moorhound laying down next to him. Gentle curls of pipe smoke waft from his cheap looking wooden pipe and a tumbler of whiskey sits on the table. A small stack of gold crowns lay scattered near an open journal an inkwell and pen nearby. Trask mumbles to himself as he scribbles numbers and small notes. A worn looking map partially tucked under the journal, shows what could be the land surrounding a bridgehead.

Why me... I am not meant to be some noble lord. I'm a soldier, a minion of Lord Utu, not a penny pinching lord. Trask thinks as he makes a note in his journal about needing to get someone to keep an eye on things while he is away. "Maybe the Archon can suggest someone." Trask mumbles to himself.

Trask motions for one of the wait staff. "A meal, and an extra side of meat for my hound here." Trask says before sliding a few coins to them to pay for the meal.

Trask looks to any who join him. "How goes? Any strange news from your travels?"
Trask
P.P.E.: 10/10
I.S.P.: 32/32
H.P.: 31/31
S.D.C.: 48/48
Armor
Armor
Mjorgullan Mail
• A.R.: 17
• S.D.C.: 360/341
• Modifiers: None.
• Features: Leggings; knee, shoulder, and elbow guards; helmet; coif; hauberk; arm bands; gloves; surcoat.
• Regenerating Armor (10 S.D.C./Hr)
• Wearer is Impervious to Fire
• +3 on all saves


Tower Shield of the Hex
• Damage: A shield-bash does 2D4+4 damage
• S.D.C.: 200/174
• Modifiers: +4 to parry
• Weighs 16 lbs
• Features: Subtract 5% of the damage that would normally be inflicted by a weapon when parried by a shield


Soupcon
Enchanted Kettle Hat
Magic Features
• Indestructible
• Wearer is resistant to Cold
• When used as a pot, water and anything at all edible will result in a delicious and nourishing soup once brought to a boil.
Weapons
Weapons
Longsword of the Hex
Leather Knife Bandoleer
• Sheath 1: Throwing Knife
• Sheath 2: Throwing Knife
• Sheath 3: Throwing Knife
• Sheath 4: Dwarven Throwing Knife
• Sheath 5: Dwarven Throwing Knife
• Sheath 6: Dwarven Throwing Knife
• Sheath 7: Kobold Dagger
• Sheath 8: Dwarven Dagger
• Back Sheath 1: Dwarven Cinquedea
• Back Sheath 2: Enchanted Stiletto

Ranir's Heavy Crossbow 24/24 Crossbow Bolts.
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Re: The Lycinean Pier (Ongoing and Concurrent)

Postby Tyral » Sat Jul 28, 2018 9:44 am

Perception [63%]: 1d100 = 55
D20 JiC: 1d20 = 10
D100 JiC: 1d100 = 53

PPE: 229/229
Bracelet PPE: 120/120
SDC: 43/43
HP: 52/52

Conditions: Nightvision: 60' [30' in unnatural Magic Darkness], Spell Strength of 15, Tongues [constant] & Truesight [Sees through Magical and Psionic illusions, Not Affected by Magical or Non-Magical Darkness, and can See Invisible], Bracelet [½ PPE cost for Spells], Sustain [9 Days]

Brago and Tyral ramble into the Pier's Tavern after returning some books to the Library, *In all honesty, I wonder I am not sure whether those would be safer in a private location such as this, or in the Restricted section of the Brotherhood's library ... Some of these recent incantations I think I may draft into tones to leave, well ... maybe trade with Melinka. I can trust him at least ...*

Spotting Trask at a table with a pipe, Tyral sets his staff Faustionne gingerly against the tables edge and casts a bemused glance at Trask's moorhound especially if it gives any kind of dominance signifier, "Hope he is not foolish enough to get into it with Brago."

"Haven't been traveling too much the last few months, mostly local, although we have been spending some time with ladies from different locales haven't we Brago?" the Wizard orders up 4 large rare-steaks (3 for Brago, 1 for the other), and a bottle of wine.
Tyral Oslarelar
• SDC: 43 / 43
• HP: 42 / 42
• PPE: 213/213


Worn: Environmental Robe [Grey with Dark Green trim], Ironhide Ring [AR of 16], Guild Rings of the Merchant Adventurer [Tongues/Vision Augmentation]
Weapons: Dwarven Quarterstaff [2d6, +2 Parry]

& Brago the Northern Timber Wolf
• SDC: 74 / 74
• HP: 41 / 41
• PPE: 21 / 21


Abilities: Empathic/Telepathic Link with Tyral: 600', Speech, Nightvision: 40', Perception +1, Heals at 3x natural rate, Impervious to Natural Fire (½ Damage from Magic Fire), See certain invisible beings: 600', Track by Smell 90% (Can Smell Prey 1 Mile away)
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Re: The Lycinean Pier (Ongoing and Concurrent)

Postby Tolliver Trask » Sun Jul 29, 2018 12:47 pm

((Rolls Carried Over))

Trask looks up a fraction of a second after his Moorhound does. The large dog wags it's tail ta few times before going back to it's lazy lying near the hearth. "Evening Tyral, I don't think he'll be a bother at all." Trask says about the Moorhound. Trask listens to Tyral talk of what he's been up to, before speaking. "Still something to do I suppose, I've been almost knee deep in paperwork with this inheritance of mine. I do think I need to hire a Senechal, to act as a caretaker while I am away. Other than that I've been reading some of those tomes we found in the dragon's study, interesting information they are." Trask says with a sigh before taking a sip of his whiskey.

"Now I have the Red Brigade sending me missives to see what i want to do with the land they've granted me for years of service. If this is what is to be a noble count me out I say." Trask says irritably, before taking a a couple of puffs of his pipe. "Any future plans? And have you seen any of the others as of late. I heard Durak went to Northholme, I haven't been there in a decade or so, but I do wonder how the High Thane is doing."
Trask
P.P.E.: 10/10
I.S.P.: 32/32
H.P.: 31/31
S.D.C.: 48/48
Armor
Armor
Mjorgullan Mail
• A.R.: 17
• S.D.C.: 360/341
• Modifiers: None.
• Features: Leggings; knee, shoulder, and elbow guards; helmet; coif; hauberk; arm bands; gloves; surcoat.
• Regenerating Armor (10 S.D.C./Hr)
• Wearer is Impervious to Fire
• +3 on all saves


Tower Shield of the Hex
• Damage: A shield-bash does 2D4+4 damage
• S.D.C.: 200/174
• Modifiers: +4 to parry
• Weighs 16 lbs
• Features: Subtract 5% of the damage that would normally be inflicted by a weapon when parried by a shield


Soupcon
Enchanted Kettle Hat
Magic Features
• Indestructible
• Wearer is resistant to Cold
• When used as a pot, water and anything at all edible will result in a delicious and nourishing soup once brought to a boil.
Weapons
Weapons
Longsword of the Hex
Leather Knife Bandoleer
• Sheath 1: Throwing Knife
• Sheath 2: Throwing Knife
• Sheath 3: Throwing Knife
• Sheath 4: Dwarven Throwing Knife
• Sheath 5: Dwarven Throwing Knife
• Sheath 6: Dwarven Throwing Knife
• Sheath 7: Kobold Dagger
• Sheath 8: Dwarven Dagger
• Back Sheath 1: Dwarven Cinquedea
• Back Sheath 2: Enchanted Stiletto

Ranir's Heavy Crossbow 24/24 Crossbow Bolts.
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Tolliver Trask
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Re: The Lycinean Pier (Ongoing and Concurrent)

Postby Fox » Wed Aug 01, 2018 4:26 pm

Perception 1d100 = 24 of 35%
Initiative: 1d20+3 = 18
JIC: 1d20 = 6, 1d100 = 77

Fox is finally off work after a long day of healing. There is some kind of argument going on between various sects of healers and he does not understand it at all. The healers who taught him were a different order, isolated and not involved with politics...possibly they fled to their isolated location to get away from such things, though it left them vulnerable to the attack that destroyed them.

In any case, the political infighting is over his head and he is glad to get away from it for a while he stops by the Pier and this ears perk up, "Tyrul...and Trask also, it has been long since my senses beheld you."

It is nice to see a face and smell a scent(or two) he is pretty sure is friendly.
Fox the Healer
Nightvision 40'
Superior Sense of Smell and Hearing
--Hearing is as keen as a dog's and has the same range of hearing
--Recognize and Track Familiar scent 32% (+4%) range 50', re-roll every 100' (+10% if mate or offspring)
--Track Blood Scent by smell alone 42% (+4%) Range 1,000'
I.S.P.: 130/130 | H.P.: 37/37 | S.D.C.: 26/26
Horror Factor: 12 | Natural AR: 6
Studded Leather Armor: AR 13, SDC 36, -5% mobility Penalty
Fox the Healer
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Re: The Lycinean Pier (Ongoing and Concurrent)

Postby Durak » Thu Aug 02, 2018 5:09 am

Perception 53% 1d100 = 27
JIC 1d100 = 36 1d20 = 3

OOC Comments
SNAFU's post states before we leave

Durak enters the lounge just in time to hear Trask mention him. He grunts

Tolliver Trask wrote:"Any future plans? And have you seen any of the others as of late. I heard Durak went to Northholme, I haven't been there in a decade or so, but I do wonder how the High Thane is doing."


"Sil and I leave tomorrow. The Wizards guild," Durak rolls his eyes at this, "have arranged for some quick transportation. I don't expect negotiations to be simple. From what information I have, they are factionalised. Getting their assistance will require finesse." He looks at Trask, having had little interaction with him so far, "Any suggestions from your previous interactions with the Clan Chief and what I can remind him about?"
HP 40
SDC 59
Cloak of protection AR13 SDC 200
Bracers AR15

Constant Effects: Nightvision 90ft, Tongues: Gives the wearer the ability to understand and speak any language at 98%, Truesight: The wearer of this ring sees through magical and psionic illusions, and drug induced hallucinations (half the usual penalties). In addition, the wearer is not hindered by magical or non-magical darkness, and can see the invisible.
+2 to all saving throws

Description: Tall for a Dwarf, with a mottled red/brown beard. His shoulders are generally down as he tries not to attract attention to himself
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Re: The Lycinean Pier (Ongoing and Concurrent)

Postby Tolliver Trask » Thu Aug 02, 2018 3:11 pm

((Rolls Carried Over))

Durak wrote:"Sil and I leave tomorrow. The Wizards guild," Durak rolls his eyes at this, "have arranged for some quick transportation. I don't expect negotiations to be simple. From what information I have, they are factionalised. Getting their assistance will require finesse." He looks at Trask, having had little interaction with him so far, "Any suggestions from your previous interactions with the Clan Chief and what I can remind him about?"


Trask thinks for a few momemts. "Clan Chief Runark Goldenbeard, he's certainly an old warhound, I remember fighting with him and Cromson Thorgrim against a horde of Orks on a desolate mountain pass, man did those Orks want to die that day. I really haven't seen him in the past fifteen years. I suppose I could write a letter of introduction for you to him, that might soften his mood a bit." Trasks says with a smirk.

Trask pulls a sheet of paper and writes a letter to his old friend Clan Chief Runark Goldenbeard. In the letter he describes that Durak is a trustworthy individual, and that what he has to offer is a good idea for all parties involved. Trask also reminds Clan Chief Runark Goldenbeard that he still owes him a barrel.

Once Trask is finished writing the letter, he puts a bit of wax and stamps it with his sigil. Trask proceeds to hand the letter to Durak. "This might help, at the very least it shouldn't hurt." Trask says.

Fox wrote:"Tyrul...and Trask also, it has been long since my senses beheld you."


Trask looks to Fox. "Nice to see you got you're old form back. How do you do?" Trask asks before he takes a sip of his whiskey and a few puffs of his pipe.
Trask
P.P.E.: 10/10
I.S.P.: 32/32
H.P.: 31/31
S.D.C.: 48/48
Armor
Armor
Mjorgullan Mail
• A.R.: 17
• S.D.C.: 360/341
• Modifiers: None.
• Features: Leggings; knee, shoulder, and elbow guards; helmet; coif; hauberk; arm bands; gloves; surcoat.
• Regenerating Armor (10 S.D.C./Hr)
• Wearer is Impervious to Fire
• +3 on all saves


Tower Shield of the Hex
• Damage: A shield-bash does 2D4+4 damage
• S.D.C.: 200/174
• Modifiers: +4 to parry
• Weighs 16 lbs
• Features: Subtract 5% of the damage that would normally be inflicted by a weapon when parried by a shield


Soupcon
Enchanted Kettle Hat
Magic Features
• Indestructible
• Wearer is resistant to Cold
• When used as a pot, water and anything at all edible will result in a delicious and nourishing soup once brought to a boil.
Weapons
Weapons
Longsword of the Hex
Leather Knife Bandoleer
• Sheath 1: Throwing Knife
• Sheath 2: Throwing Knife
• Sheath 3: Throwing Knife
• Sheath 4: Dwarven Throwing Knife
• Sheath 5: Dwarven Throwing Knife
• Sheath 6: Dwarven Throwing Knife
• Sheath 7: Kobold Dagger
• Sheath 8: Dwarven Dagger
• Back Sheath 1: Dwarven Cinquedea
• Back Sheath 2: Enchanted Stiletto

Ranir's Heavy Crossbow 24/24 Crossbow Bolts.
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Re: The Lycinean Pier (Ongoing and Concurrent)

Postby Tyral » Sat Aug 04, 2018 10:46 pm

ROLLS CARRIED FORWARD

Tyral shakes his head briefly at little Durak, "I do not know this Runark ... When last I passed through Llorn, I do not think this Northholme had even been established. I wish you the best of luck with your endeavors though."

He offers a wan smile at the little Kankoran's curious greeting unsure if it is part of some odd Canine tribal greeting, "It has been a while. Hopefully you have been comfortable and able to find ways to occupy your time during the City's revels and rebuilding ..."
Tyral Oslarelar
• SDC: 43 / 43
• HP: 42 / 42
• PPE: 213/213


Worn: Environmental Robe [Grey with Dark Green trim], Ironhide Ring [AR of 16], Guild Rings of the Merchant Adventurer [Tongues/Vision Augmentation]
Weapons: Dwarven Quarterstaff [2d6, +2 Parry]

& Brago the Northern Timber Wolf
• SDC: 74 / 74
• HP: 41 / 41
• PPE: 21 / 21


Abilities: Empathic/Telepathic Link with Tyral: 600', Speech, Nightvision: 40', Perception +1, Heals at 3x natural rate, Impervious to Natural Fire (½ Damage from Magic Fire), See certain invisible beings: 600', Track by Smell 90% (Can Smell Prey 1 Mile away)
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Re: The Lycinean Pier (Ongoing and Concurrent)

Postby Fox » Sun Aug 05, 2018 3:58 pm

(rolls carried over)
Fox curls the tip of his tongue in a canine grin, "I doubt you wish a detailed answer to that question, so suffice it to say I do well enough."

He comments, "There has been no shortage of those needing healing services, though there seems to be great debate about who should provide them for whom. I am quite uncomfortable with such matters." He lays his ears back in displeasure.

He concludes, "I have been studying one of the books we found, not what I know enough of the human eastern written words to do so. I have considered copying it into Wolfen, but that is more a job for a scribe than a healer."
Fox the Healer
Nightvision 40'
Superior Sense of Smell and Hearing
--Hearing is as keen as a dog's and has the same range of hearing
--Recognize and Track Familiar scent 32% (+4%) range 50', re-roll every 100' (+10% if mate or offspring)
--Track Blood Scent by smell alone 42% (+4%) Range 1,000'
I.S.P.: 130/130 | H.P.: 37/37 | S.D.C.: 26/26
Horror Factor: 12 | Natural AR: 6
Studded Leather Armor: AR 13, SDC 36, -5% mobility Penalty
Fox the Healer
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