RUBY EXPLORER POINTS MENU

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RUBY EXPLORER POINTS MENU

Postby Augur » Sun Nov 26, 2017 3:42 pm

RUBY EXPLORER POINTS MENU

Skill Rewards
(1 EP) Upgrade Existing Skill One Level
(2 EP) Skill Download: New Secondary Skill
(3 EP) Skill Download: New O.C.C. Related Skill
(3 EP) Upgrade Existing Combat Skill One Level (W.P., HTH, Robot Combat, etc.)
(4 EP) Skill Download: Normally Unavailable Skill

Intrinsic Rewards
(1 EP) Perception Boost (+5%)
(2 EP) Perception Boost (+15%)
(3 EP) Perception Boost (+25%)
(4 EP) Master New Minor Psychic Ability of choice
(8 EP) Master One New Super Psychic Ability of choice
(4 EP) Manifest One New, Semi-Random Minor Super Power
(8 EP) Manifest One New Minor Super Power of choice
(12 EP) Manifest One New, Semi-Random Major Super Power
(26 EP) Manifest One New Major Super Power of choice
(2 EP) Mutate an existing minor power (semi-random outcome)
(3 EP) Mutate an existing minor power (chosen outcome)
(6 EP) Mutate an existing major power (semi-random outcome)
(13 EP) Mutate an existing major power (chosen outcome)
(1 EP) Purchase 1 Bio-E point for a Mutant Animal character

Magic Rewards
(2 EP) Access Reward (Low): New Spell (from Incantation Levels 1-4, 1-2 for Elemental Magic)
(3 EP) Access Reward (Mid): New Spell (from Incantation Levels 5-8, 3-4 for Elemental Magic)
(8 EP) Access Reward (High): New Spell (from Incantation Levels 9-12, 5-6 for Elemental Magic)
(12 EP) Access Reward (Very High): New Spell (from Incantation Levels 13-15, 7-8 for Elemental Magic)
(16 EP) Access Reward (Legend): New Spell of Legend

Meta Rewards
(# EP) Start a New Character at a higher than standard experience level.
(1 EP) Attribute Boost (applicable to attributes under 16, +1D6)
(1 EP) Automatic Critical Success (includes skill rolls, combat actions, scroll study, tinkering attempt, etc.)
(3 EP) Deus ex machina (Ex post facto EP expenditure for one Automatic Critical Success as above.)
(1 EP) Automatic save vs. Insanity during character creation
(2 EP) Choice of power category under Greater choice of individual powers
(3 EP) 1 Roll on the Fortune and Glory Table (see link for restrictions)
(5 EP) 1 Roll on a Fortune and Glory Sub-Table of your choosing (see link for restrictions)
(3 EP) I.S.P. Boost (+1D4x10)
(3 EP) P.P.E. Boost (+1D4x10)
(3 EP) S.D.C. Boost (+1D4x10)
(3 EP) Attribute Boost (applicable to attributes 16+, +1D6)
(3 EP) Access Reward: Favorable Contact within Merctown
(6 EP) Access Reward: Influential Contact within MercTown
(12 EP) Access Reward: Powerful Contact
(4 EP) Access Reward: Letter List Demographic Exception
(8 EP) Access Reward: Regional Origin Demographic Exception
(13 EP) Access Reward: Dimensional Origin Demographic Exception
(5 EP) Patron Item Permanence Unlock

Account Unlocks
(3 EP) Inactive Character Slot
(4 EP) Second Character Account
(8 EP) Third Character Account
(16 EP) Fourth Character Account
(8 EP) Per Each Additional Character Account
(11 EP) Unlock an inactive slot retroactively for a flaked or retired character.

ROLL 20 Rewards
(1 EP) Purchase one Benny for use in a specified ROLL 20 game. (Player must specify to which game the purchase is applicable in his transaction.)

Character Unlocks
See Dimensional Unlocks section below.

Access to High Powered Character Unlock: (15 EP)

Usage Notes
:arrow: An "Unlock" is something tied to a player's account, and is therefore permanent, and applicable site-wide.
:arrow: A "Reward" is something tied to a player's specific character.
:arrow: EP can be pooled by player characters to create new sponsored Mercenary Organizations. (60 EP minimum are required to initiate this process.)
:arrow: Each EP award/transfer/transaction will be noted in the player's ledger, or will be considered invalid and subject to removal without warning upon discovery.
:arrow: EP are units of currency that are transferable between players, and are bound to players--not characters.
:arrow: All EP transactions are final; no refunds of any type will be made.
:arrow: All ROLL 20 Reward purchases must be made prior to game time.
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