Alric Grimecross (Human Half-Wizard)

This is where the characters of players who have reserved inactive slots are stored.

Moderators: Game Masters, Group Leaders

Alric Grimecross (Human Half-Wizard)

Postby Alric Grimecross » Sat Jul 25, 2015 8:05 am

Player Name: John
YIM Handle: sealcommanderca

Character's Name: Alric Grimecross
Alias: None
Race: Human
O.C.C.: Mercenary Warrior/Half-Wizard
Alignment: Unprincipled
XP Level: 5th
XP Points: 15,751 [Updated by Netosa 9/30/16]
Next Level @ XP: 20,000
Racial Hostilities: None, just generally hostile and suspicious of everyone.
Sentiments/Western Empire: Despises them as decadent slaves to riches and politics.
Sentiments/Dominion of Man: A place for a fresh start.
Disposition: Cynical, suspicious, with serious trust issues.
Insanity: None

ATTRIBUTES
I.Q.: 17
M.E.: 19
M.A.: 13
P.S.: 19
P.P.: 17
P.E.: 13
P.B.: 12
Speed: 17

PHYSICAL DATA
P.P.E.: 89
H.P.: 25
S.D.C.: 49
Sex: Male
Height: 6'1"
Weight: 193 lbs.
Description: Dark hair with flecks of gray sneaking in, more from seeing too much than from age. His dark features compliment a weathered face with a scar from some forgotten battle running across his right cheek.

Natural Abilities
Perception Bonus: +0
Skill Bonus: +3% to all skills
Charm/Impress: 10%
Invoke Trust/Intimidate: 25%
Max. Encumbrance: 77 lbs.
Max. Carrying Weight: 140 lbs.
Max. Lifting Weight: 280 lbs.
Max. Jumping Ability: 7' across, 3' high

Special Abilities
1. See & Use Ley Lines
2. Ley Line Rejuvenation
3. Conversion of Spell Scrolls -- 11% (+2%)
4. Recognize Enchantment -- 33% (+5%)
5. Recognize Magic -- 28% (+5%)
6. Teach spells

Spell Knowledge
Spell Strength: 12
Armor of Ithan (10)
Aura of Undeath (12)
Befuddle (6)
Blinding Flash (1)
Carpet of Adhesion (10)
Chameleon (6)
Charismatic Aura (10)
Decipher Magic (4)
Energy Bolt (5)
Globe of Daylight (2)
Heal Wounds (10)
Ignite Fire (6)
Impervious to Fire (6)
Invisibility: Simple (6)
Magic Net (7)
Mystic Alarm (5)
See Aura (6)
See the Invisible (4)
See Wards (8)
Sense Evil (2)
Sense Magic (4)
Sense Traps (7)
Shadow Meld (10)
Sleep (10)
Superhuman Speed (10)
Tongues (12)
Turn Dead (6)

O.C.C. Skills (Wizard)
Language: Western -- 111% (+5%)
Language: Dragonense/Elven -- 78% (+5%)
Language: Southern -- 78% (+5%)
Literacy: Western 63% -- (+5%)
Literacy: Elven 63% -- (+5%)
Lore: Magic
General Knowledge -- 58% (+5%)
- Recognize magic wards, runes and circles -- 48% (+5%)
- Recognize enchantment -- 43% (+5%)

Lore: Geomancy & Ley Lines -- 58% (+5%)
Mathematics: Basic -- 88% (+5%)
W.P. Knife

O.C.C. Skills (Mercenary Warrior)
Climb/Scale Walls -- 73% (+5%)
Rappelling -- 68% (+5%)
Athletics (General)
Language: Eastern -- 73% (+5%)
Language: Gobblely -- 73% (+5%)
Wilderness Survival -- 63% (+5%)
W.P. Shield
W.P. Sword
W.P. Archery
W.P. Targeting
Hand to Hand: Expert

O.C.C. Related Skills
Detect Ambush -- 63% (+5%)
Camouflage -- 58% (+5%)
History -- 73% (+5%)
Intelligence -- 64% (+4%)
Interrogation Techniques -- 53% (+5%)
Astronomy & Navigation -- 63% (+5%)
Lore: Demons & Monsters -- 58% (+5%)
Research -- 55% (+5%)
Horsemanship: General -- 48% / 33% (+5%, 2nd Level)
Literacy: Eastern -- 53% (+5%, 2nd Level)

Secondary Skills
Body Building
Boxing

Combat Data
HTH Type: Expert
Number of Attacks: 6
Initiative Bonus: +0
Strike Bonus: +3
Parry Bonus: +6
Dodge Bonus: +6
HTH Damage Bonus: +4
Bonus to Roll w/Punch: +3
Bonus to Pull a Punch: +4
Bonus to Disarm: +0
Other: +0
Kick attacks: Karate Kick 2D4, Backward Sweep Kick, Roundhouse Kick (3D6)

Weapon Proficiencies
Aimed Shots: +3 to Strike Bonus (costs 2 actions)
Called/Aimed Shots: +3 to Strike Bonus, 12+ Strike Roll Required (costs 3 actions)
Melee Called Shots: No bonus to Strike, No extra action cost

W.P. Shield +2 parry, +1 strike
W.P. Sword +2 strike, +2 parry, +1 throw
W.P. Knife +2 strike, +2 parry, +2 throw
W.P. Archery +3 strike, +1 parry, +1 disarm
W.P. Targeting +3 strike (+2 to W.P. Archery)

Saving Throw Bonuses
Coma/Death: +0
Magic (varies): +1
Lethal Poison (14+): +0
Non-Lethal Poison (16+): +0
Insanity (12+): +2
Psionics (varies): +2
Horror Factor (varies): +5
Last edited by Alric Grimecross on Sat Jul 25, 2015 3:28 pm, edited 4 times in total.
User avatar
Alric Grimecross
 
Posts: 74
Joined: Sat Jul 25, 2015 7:58 am

Re: Alric Grimecross (PFRPG, WIP)

Postby Alric Grimecross » Sat Jul 25, 2015 8:14 am

Equipment

Carried/In Hand
Short Sword
Image
• Damage: 2D4
• Modifiers: None


Small Wood & Metal Shield
Image
• Damage: Can be thrown about 15', inflicting 1D6 damage. A shield-bash does 2D4 damage.
• S.D.C.: 50
• Features: Subtract 10% of the damage that would normally be inflicted by a weapon when parried by a shield.


Worn on Person
Leather of Iron
Image
• A.R.: 15
• S.D.C.: 75 / 55
• Modifiers: Appears to be a suit of soft leather armor.

Travelling clothes
Leather Boots
Leather Gloves

Utility Belt
Two large sacks
Tinder box
Water skin
Sacrificial Dagger
Image
Enchanted Dagger
☞ Damage: 1D6+3
Enchantments:
• Eternally Sharp Blade: Weapon never dulls and is +3 to damage (factored in)

Daggers (3)
Image
• Damage: 1D6
• Modifiers:


Backpack
Additional set of clothing
Bed roll

Money: 293 Eastern GP
Last edited by Alric Grimecross on Sat Jul 25, 2015 12:20 pm, edited 1 time in total.
Alric Grimecross, Bastard (in every sense of the word)
Weapon: Short Sword (2D4)
Armor: 55/75 SDC (AR 13)
Shield: 50/50 SDC
SDC: 11/49
HP: 9/25
PPE: 2/89 (Updated 10/01/2016)
Present Condition: Annoyed
User avatar
Alric Grimecross
 
Posts: 74
Joined: Sat Jul 25, 2015 7:58 am

Re: Alric Grimecross (PFRPG, WIP)

Postby Alric Grimecross » Sat Jul 25, 2015 8:14 am

Background Story
An apprentice is what they called me. A slave is what I was. Those who found me in the pens of the Western Empire saw an aptitude for magic in me - a trait that made me all the more valuable. They sold me, as a mere boy, to a wizard to train as his disciple. I watched, and learned, even came to accept my fate and embrace my studies. However, I soon discovered that one can not master magic any more than one can master the sea. Turn your back on it for a moment and it will consume you.

Magic is the illusion of freedom and the pretense of power. The pursuit of it consumes a man until he is no longer a man but a slave. A thrall. My master was so enthralled he thought he could control powerful forces. Forces men should not know of let alone try to control. I watched, barely a boy, as he was torn limb from limb by a summoned beast from the netherworld. Spared his fate, I fled. Not only did I flee the arrogance of the Western Empire but the pursuit of mystic arts as well.

A runaway slave, with no money and no master, I joined a company of mercenary fighters. Freelancers they call them in the West, where we have the ignoble tradition of nobles paying others to fight their petty feuds. My knowledge of the arcane set me apart from the other lads and won me a stripe in the service of the company. Our scouts were the vanguard against the mystical and the supernatural. I fought all manner of beasts, saw men die, and still lived. Yet, even the might of our company fell short against a group of Wolfen in the Northern Hinterlands. In the end, the might of men is no better master than magic. What few of us survived soon turned on one another, leaving me alone in the north.

Abandoned by my fellow men and fighting for my life in the wilds I have learned the greatest lesson: Of magic, of might, and of men...trust none.
Last edited by Alric Grimecross on Sat Jul 25, 2015 3:20 pm, edited 1 time in total.
Alric Grimecross, Bastard (in every sense of the word)
Weapon: Short Sword (2D4)
Armor: 55/75 SDC (AR 13)
Shield: 50/50 SDC
SDC: 11/49
HP: 9/25
PPE: 2/89 (Updated 10/01/2016)
Present Condition: Annoyed
User avatar
Alric Grimecross
 
Posts: 74
Joined: Sat Jul 25, 2015 7:58 am

Re: Alric Grimecross (PFRPG, WIP)

Postby Alric Grimecross » Sat Jul 25, 2015 5:04 pm

Background Reference Material

Concept
  1. What emotion best describes your character? Suspicion
  2. What emotion does your character evoke in others? Frustration
  3. What does your character need most? Something or someone to believe in
  4. What is your character’s goal in life? Don’t get hurt/protection from pain
  5. How does your character believe this goal can be accomplished? Push others away, mistrust everyone, and value personal freedom.
Background
  1. Where did your character come from? Western Empire, city of Grimecross
  2. When did you grow up? During the height of the Western Empire when slaving raids and noble skirmishes were common.
  3. What values does your character hold? Men should be free from the influence and power of others, corruption ruins your soul, watch your back.
  4. How does your character dress? Practically, for wilderness travel. Doesn’t need or want a lot of possessions weighing him down.
  5. What are your character’s means? Very little, comes from a slave background. Worked as a mercenary fighter but his company was routed in the Northern Wilderness, leaving him little to work with.
Details
  1. What are your character’s personal tastes? Simple. Likes to eat comfort food and drink ale - usually alone.
  2. What are your character’s opinions? Usually contrary to everyone else. Tends toward unhelpful cynicism.
  3. What is your character’s comfort zone? Throwing distance.
  4. Who has had the biggest impact on your character’s life? His first master, who was killed by a supernatural creature before his eyes.
  5. What are some of your character’s unexpected quirks? Values freedom, and gets offended on other people’s behalf when their freedom is impinged. Will go to great lengths to help and protect children (likely complaining the whole time). Needs a cause.
Play Details
  1. What kind of story does your character belong in? A fantasy adventure with a long term quest of accomplishment and self-discovery.
  2. What role does your character fill? Wise warrior, not a brute fighter but someone who knows the danger of the supernatural and can fight fire with fire.
  3. What should the other players know about your character? Give him his space and consider his opinions.
  4. What is your play style? Narrative, introspection mixed with action in each post.
  5. How do you want your character to die? In defense of someone weaker/bringing down a corrupt force.

Wishlist
    Item 1: A monster slayer, some type of weapon that does extra damage to the supernatural and magic users
    Item 2: Familiar, I think some sort of outcast animal or mutt that he can come to care for/protect as a means of slowly becoming more human.
    Item 3: A unique item that takes advantage of this particular blend of wizard and warrior (i.e. a wizard couldn’t wield it but a mundane warrior couldn’t activate it)
    Item 4: A bow, since he is not a longbowman or archery master just something that can be used at range but is also matched to this character’s personality
    Item 5: Protection from the supernatural, an item/blessing that protects from the undead, supernatural evil, and other badness. The protective equivalent of item 1.
Goals
Short Term Goals:
    Goal 1: Find a new group and source of sustenance, currently homeless and wandering.
    Suggested Solutions (Goal 1): Join the player character’s group and prove worthy
    Goal 2: Find a "home base"
    Suggested Solutions (Goal 2): This is just a pub, inn, boarding house, or something where the people "get" him and leave him in peace. it may also be the opening for some of the mid- and long- range goals to be introduced.
    Goal 3: Discover an immediate purpose.
    Suggested Solutions (Goal 3): Find a cause, something he can direct his energy toward. This could be the current player quest or a personal project like a young boy or girl in need.
Mid Term Goals:
    Goal 1: Develop a meaningful relationship.
    Suggested Steps and Solutions (Goal 1): This could be with a person, another PC, or even an animal (see wishlist item: Familiar above). I like the idea of finding a side-kick or orphan who Alric projects his own experience onto and tries to "save". See goal #3 above.
    Goal 2: Uncover a deeper purpose.
    Suggested Steps and Solutions (Goal 2): This could be a big quest or plot, barring that it could be something more personal like using his money to support an orphanage in Llorn, perhaps in reference to mid-term goal #1.
    Goal 3: Conquer his past: both slavery but also the evil that befell his master.
    Suggested Steps and Solutions (Goal 3): Kill the same type (or even the very same) creature who killed his master and sent him on his current path. I leave the “who or what” of this creature open on purpose.
Long Term Goals:
    Goal 1: Take down “the man”, this could be usurping a correct nobleman to fostering a slave revolt.
    Suggested Steps and Solutions (Goal 1): This would likely have to be part of a the wider campaign but I particularly like the idea of uncovering and conquering the demon who is influencing the Duke of Llorn and fomenting war with the Wolfen. Even bigger than this is preventing the re-arrival of the Old Ones.
    Goal 2: Make a lasting difference in the world.
    Suggested Steps and Solutions (Goal 2): Following on the orphanage idea above, this would involve doing something that fundamentally changed someone’s life for the good - almost a redemption of everything that went wrong in his own story.
    Goal 3: Have a group of people he can trust.
    Suggested Steps and Solutions (Goal 3): While this could be the PCs, it could also be those who work with the orphans (above), the people from his "home base" (above), or even a particular church.
Alric Grimecross, Bastard (in every sense of the word)
Weapon: Short Sword (2D4)
Armor: 55/75 SDC (AR 13)
Shield: 50/50 SDC
SDC: 11/49
HP: 9/25
PPE: 2/89 (Updated 10/01/2016)
Present Condition: Annoyed
User avatar
Alric Grimecross
 
Posts: 74
Joined: Sat Jul 25, 2015 7:58 am

Re: Alric Grimecross (PFRPG, Ready for Inspection!)

Postby Alric Grimecross » Wed Jul 29, 2015 4:12 am

Northern Frost
Image
Work Horse
Alignment: Scrupulous
Attributes
I.Q.: High animal intelligence
Speed: 22 (max 44)
Physical Data
S.D.C.: 4d6+20 = 29:
1, 1, 4, 3

H.P.: 4d6+10 = 26:
5, 4, 4, 3

P.P.E.: 4d6:
2, 4, 3, 6

Dimensions: 64" inches at the shoulder
Weight: 1,200 lbs.
Average Life Span: 12 years
Natural Abilities
• Sensitivity to Supernatural Evil: 1,000'
• Sensitivity to P.P.E.: 400'
• Pull up to 4 tons
• Swim 60%
• Leap 4' high and 6' long
Combat Data
• 2 attacks
• +1 initiative
• +2 strike
• +2 dodge
Saving Throw Bonuses
• +4 vs. poison and disease
Alric Grimecross, Bastard (in every sense of the word)
Weapon: Short Sword (2D4)
Armor: 55/75 SDC (AR 13)
Shield: 50/50 SDC
SDC: 11/49
HP: 9/25
PPE: 2/89 (Updated 10/01/2016)
Present Condition: Annoyed
User avatar
Alric Grimecross
 
Posts: 74
Joined: Sat Jul 25, 2015 7:58 am

Re: Alric Grimecross (Human Half-Wizard) (Level Up)

Postby Alric Grimecross » Sat Oct 01, 2016 4:50 am

Level Up
HP: 1d6:
5

PPE: 2d4+1 = 6:
1, 4

Boxing SDC: 3d6:
1, 1, 5


Pending EP Transaction
(1 EP) Attribute Boost (applicable to attributes under 16, +1D6) - IQ 1d6:
4

(1 EP) Attribute Boost (applicable to attributes under 16, +1D6) - PS 1d6:
5

(1 EP) Attribute Boost (applicable to attributes under 16, +1D6) - PP 1d6:
3

(1 EP) Attribute Boost (applicable to attributes under 16, +1D6) - PE 1d6:
3

(5 EP) S.D.C. Boost (+1D4x10) 1d4*10 = 20:
2
Alric Grimecross, Bastard (in every sense of the word)
Weapon: Short Sword (2D4)
Armor: 55/75 SDC (AR 13)
Shield: 50/50 SDC
SDC: 11/49
HP: 9/25
PPE: 2/89 (Updated 10/01/2016)
Present Condition: Annoyed
User avatar
Alric Grimecross
 
Posts: 74
Joined: Sat Jul 25, 2015 7:58 am


Return to Inactive Characters (EP)

Who is online

Users browsing this forum: No registered users and 0 guests