Cloud & Spirit Street

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Cloud & Spirit Street

Postby Augur » Sun Apr 24, 2016 6:47 pm

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Home to most of the dens of inequity on Grymdin. Blasphemous Refuge is a low-key drug den, tavern, and brothel with little to no network access as the building is constructed of materials which heavily interfere with and block signals. The one hotel of any size or reknown is the Stardust, a ten-story building that asks no questions, will charge per hour upon request, and always demands a heavy fee upfront if a guest has anything less than a sterling DRO reputation.
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Re: Cloud & Spirit Street

Postby Niall » Fri Aug 25, 2017 5:34 am

Perception: 1d20+2 = 21

JIC: 1d20 = 4
JIC: 1d100 = 16

Niall hurriedly packs up his gear and drops his toolkit at the ship before heading with those not hitting the Morgue at the new rooms arranged for them at the Stardust hotel.

Once there, he fires up his datapad and resumes his search for Zed and/or Caja in the wanted listings for the DROs. (rolls here).

Once that's done, he starts thinking about the Compulsion's AI. While it would be nice to take control of the Compulsion... it'd be a blow to Zed, that's for certain... is it strictly necessary? Absent any other plan for taking out Zed... marooning him here by taking his ship would only be a temporary inconvenience. So is this something, now, that we're pursuing just to be a pain in the ass?

He speaks up to anyone not on the Morgue mission, "The Compulsion AI... I'm increasingly convinced that's a dead end. While I agree that it'd be ultimately very satisfying, I think we need to focus on earning enough to try to... He chuckles, not believing he's about to say this, "..buy a magic weapon." He shakes his head and smiles. "The Compulsion AI can be an alternate line of attack, to be sure, but... killing Zed would be preferable."
2nd LT. Niall "Crash" Zeddeus
Alias Vanko Borias, Eclipse Medic

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H.P.: 41/41
S.D.C.: 25/45
Power Touch Points: 850/850
Current Gear: A.D.F. Light Strike Anti-Gravity Suit, vibro-sword, electrical toolkit, mechanical toolkit
A.D.F. Light Strike Anti-Gravity Suit
A.R.: 12
S.D.C. by Location:
--Helmet: 100
--Arms: 50 each
--Legs: 65 each
--Main Body: 100
--Slim-pack: 25

Current Conditions: Unarmored
Constant Conditions:
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Re: Cloud & Spirit Street

Postby Augur » Thu Sep 07, 2017 5:00 am

Conditions:
Local Time: Day 47, 2130


Niall leads Ryden and Gilina to packs up their gear, and head through the portal to the ship to drop off any unneeded gear. Once done, they make their way to the new hotel room at the Stardust Hotel. The neighborhood around the Stardust Hotel on Cloud & Spirit Street is generally commercial in nature, but a bit seedy and has an air of neglect about it. After settling in to the modest but comfortable appointments in their suite at the Stardust, Niall gets back to work investigating Zed and Caja. Zed is a total blank on the bounty boards of the DROs. Caja, however, is another matter. All three DROs have outstanding bounties on his head for a whole range of property crimes, none of the violent, but all of them larcenous in one way or another. By the spread and nature of the bounties against him, it's rather apparent that Caja is a professional thief, but not a con artist or killer.

He speaks up to Ryden and Gilina in the suite with him, "The Compulsion AI... I'm increasingly convinced that's a dead end. While I agree that it'd be ultimately very satisfying, I think we need to focus on earning enough to try to..." He chuckles. "...buy a magic weapon. The Compulsion AI can be an alternate line of attack, to be sure, but killing Zed would be preferable."




What are your intentions?

GM NOTES:
There is one GM and one AGM. You will find that almost all location threads are GENERALIZED districts. Skills that aid in the navigation and exploitation of urban areas and social settings will be of benefit to those getting around Grymdin. Indicate clearly what you're looking for in a generalized area, post whatever skills might aid such a search, and let the A/GMs be creative.

Regarding undescribed threads: When a player indicates he's going to X location, I'll do my best to get the write-up for X written ASAP, then communicate such in the OOC chat.


Rooms reserved at The Stardust Hotel:
Seventh floor, one large suite; paid for through day 48.
  • Halko/Niall
  • Cairo/Ryden
  • Rosseyn
  • Gilina
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Re: Cloud & Spirit Street

Postby Niall » Thu Sep 07, 2017 6:11 am

Perception: 1d20+2 = 16

JIC: 1d20 = 15
JIC: 1d100 = 14

Niall looks around the seedy hotel, disappointment evident on his face. Frakking Zed. Frak you AND your frakking ship.

Setting himself to completing the search, he is disappointed but not surprised to see no record for any bounties on Zed.

He shrugs, and announces to Ryden and Gillina, "Well, Zed keeps his nose... or what passes for his nose... clean. No bounties on him. Caja is another story... but he's small potatoes. Probably no skin in the game. I'd bet Zed just hired him to create a diversion."

OOC Comments
Was there any record on the amounts of the bounties offered for Caja?


Sitting back, he covers his mouth with his hand, and thinks. How much of this... is personal? He's come after us multiple times. Tried to personally grab me - I only just got away from him. And he confounds us at every turn. And, yeah... I'd like to hang his wretched alien hide over my fireplace. But... I wonder if we can just buy him out? How much IS the bounty on us, anyway? Of course, that's assuming it's a traditional bounty, of course, and not a merc job. Just because he's singled out the 1st SOG doesn't mean it's about us - we could've been a target of opportunity. And he could be... basically a boarwulf on a scent. Track the scent until it's dead.

He sighs deeply, looking at his datapad.

The answer is here. He sighs. I wonder if we need to buy more time on the Felias network.

Turning back again to Ryden and Gillina, he says, "Bear with me, just thinking out loud here. Here are our options regarding Zed, as I see them. A) Earn money, buy ... 'magic' weapons..." Niall cannot resist rolling his eyes at the thought, "and kill him. That's my preferred option. B) Access the Compulsion and plant a virus that fraks his navigation computer so the moment he goes FTL he slams into a star or some asteroid or something. C) as far as I can see it, he's getting paid from someone. We find out who exactly, and how much, and buy him out. This, I think, is the least of our options. It opens up a bidding war, and there's a chance that he's a so-called "noble merc" and once he takes a job, there's no buying him off it. Frankly, it's a pretty lousy option. Option D), find out who offered the bounty, and remove their ability to pay it. Either by divesting them of their resources, or outright killing them."

Technically... fleeing is an option too. He sighs. "Those are our options as I see them. Obviously, my favorite is option A. But I'm biased, I realize, and I mostly just want him dead because I hate him. Am I missing anything? I realize I'm making a few assumptions here. One, that he's a bounty hunter or a merc, and not someone with a grudge against us. I think the way to support or disprove that assumption is to find out if there's a bounty on us, who is offering it, and how much it might be. If we want to continue using Grymdin in the future, we're going to want to clear any bounties before we come, or DROs are going to continue to be useless for us. Another assumption is that we, specifically, are the targets, and not Arismal generally. Finding the details on the contract - if there is one - will address that assumption."

"I think I've run out of things I can do without paying to access proprietary information networks like the F.I.N. And I'd rather you do that, Brainiac, than me, given how much faster you are than I am with that, and the fact that access is paid for based on how long you use it."

He tosses his datapad lightly on the bed, in disgust. I'm frakking getting nowhere. He looks at his datapad. All I have is information. But... is there enough? I have access to Grymdin's free network. I have my reference libraries... mostly medical stuff...

Niall tilts his head, as an idea crosses his mind. No. That... that would be evil...

He picks up his datapad. Wouldn't it?

Niall taps on his datapad, opening the reference libraries in one tab, and Grymdin's network in another.

Zed is a Nithian. I need medical knowledge on Nithians. Specifically, pathology.

Niall begins to research Nithian pathology - he's looking for any virus or other pathogen especially harmful to Nithians, but which might be harmless to Arismal. Releasing a bio-weapon on Grymdin would certainly be evil. I can't argue that. But if we encounter Zed somewhere isolated, it might help to have a secret advantage. He begins his search, his face focused and determined, but pale.

Computer Operation ☞ 90% 1d100 = 73 (SUCCESS)
Research ☞ 100% 1d100 = 61 (to ensure the following searches are done systematically and correctly - SUCCESS)
Lore: Alien ☞ 60% 1d100 = 8 (very general medical info about Nithians - SUCCESS)
Intelligence ☞ 66% 1d100 = 81 (any evidence we might have regarding Zed's possible immunities based on what we may have observed - FAIL)
Reference Library: Pathology ☞ 60% 1d100 = 16 (identify pathogens deadly to Nithians generally - SUCCESS)
Reference Library: Pathology ☞ 60% 1d100 = 62 (determine which, if any, are harmless to Arismal - FAIL)
Reference Library: Pathology ☞ 60% 1d100 = 63 (recheck and verify which, if any, are harmless to Arismal - FAIL)
Reference Library: Pathology ☞ 60% 1d100 = 75 (recheck and verify which, if any, are harmless to Arismal - FAIL)
Reference Library: Pathology ☞ 60% 1d100 = 89 (recheck and verify which, if any, are harmless to Arismal - FAIL)
Reference Library: Xeno-Biology ☞ 60% 1d100 = 66 (source any identified pathogens - does it come from an animal source? What animal? - FAIL)
Reference Library: Xeno-Botany ☞ 60% 1d100 = 91 (source any identified pathogens - does it come from a plant? Which plant? - FAIL)
Reference Library: Xeno-Biology ☞ 60% 1d100 = 37 (recheck and verify - SUCCEED)
Reference Library: Xeno-Botany ☞ 60% 1d100 = 11 (recheck and verify - SUCCEED)

If Niall identifies any virii or compounds that fit the bill (i.e., deadly or very harmful to Nithians with a high possibility of affecting Zed, but harmless to Arismal) he will search Grymdin's network for potential sources to cultivate or procure such material.

Computer Operation ☞ 90% 1d100 = 73 (SUCCEED)
Research ☞ 100% 1d100 = 72 (To examine Grymdin's sources of medical, scientific, or industrial supplies to see if such compounds are available and at what price - SUCCEED)
Research ☞ 100% 1d100 = 84 (to determine what, if any, permits or licenses are needed to legally purchase such - SUCCEED)

Niall's stomach churns as he does all of this. I am not a doctor. I am not a bio-engineer. This is not something I should be engaging in... at least, not without oversight. This is extremely dangerous. Old Gods, I would give anything for an honest-to-goodness doctor to verify this... if any actually would. I'm working on a bioweapon concept, for the gods' sake.

Niall compiles the information he finds, and annotates it as necessary, including noting that it needs to be vetted by a person with actual medical expertise before being employed. He then saves the file to his datapad.

"I need a drink." That's right, Niall, you bastard. Poison yourself.
2nd LT. Niall "Crash" Zeddeus
Alias Vanko Borias, Eclipse Medic

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H.P.: 41/41
S.D.C.: 25/45
Power Touch Points: 850/850
Current Gear: A.D.F. Light Strike Anti-Gravity Suit, vibro-sword, electrical toolkit, mechanical toolkit
A.D.F. Light Strike Anti-Gravity Suit
A.R.: 12
S.D.C. by Location:
--Helmet: 100
--Arms: 50 each
--Legs: 65 each
--Main Body: 100
--Slim-pack: 25

Current Conditions: Unarmored
Constant Conditions:
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Re: Cloud & Spirit Street

Postby Ryden » Sun Sep 10, 2017 11:18 am

Perception: 1d20+4 = 23
JIC: 1d20 = 11, 1d100 = 29

Reverie of Ryden Hunter
OOC: This part has been copied to my background, but I wanted to include it here, partly as a reminder to everyone.

Forty-seven days. It had only been forty-seven days since his homeworld had died in a thunder of exploding rock

Zero day had been interesting. There he was, flirting with this stick up her ass officer named Lieutenant Tina...something...Martinez, while she flirted back. That was also the first time he'd seen PFC Regina DuCote, callsign Thumper, in action. The planet had exploded and they'd skidded onto the plating of the Guardian's flight deck. He'd heard Brynn's voice for the first time that day, though it'd be some time before he'd realize that. He even remembers when he first felt...whole after that - when he snapped down the visor of his VR suit. Poor Jessica had just been vacant after that. Thumper's co-pilot had to get her help, so he was out. The chaos had been busy, and that helped. Servo stepped in, took control, got him and Brynn and Tarmo all working to go get Speckles, Halko, and Bodean out with all the other folks aboard the habitat ring. Speckles had done his magic and squeezed a station full of folks into one pod. Good thing. They'd all done their job, rescued them, and jumped to the emergency coordinates he'd decoded.

At seven days he was given a game changer of a mission. Of course everyone suspected it was the brush heads. It was obvious really. Too obvious. Being told he was the last of his family wasn't news. His father and mother had been going to go visit an observatory as a vacation. Of course they'd also find time at the mountain resort they were staying at for some quiet time. Not for the first time, he wondered if they died in each other's arms. He hopes so, honestly. Better to die in the arms of the person you love than to die wondering if they are okay. He experienced that wonder from time to time when he thought of Digital Information Specialist Miwa Covell. With both of them on opposite teams, nothing was guaranteed. The approach was textbook. Thinking back, he smirks at the though of trying to talk Thumper into flying sideways. That had been funny. Blaster's idea. Funnier was that he was actually the cargo to that hard bitten team of marines and commandos. He'd actually gotten to ride inside of Servo in his car form. That never ceased to be weird. For as long as it lasted... He stops this train of thought. He and Servo had tag teamed that combat robot, and it had opened up like a high school freshman girl going out with her senior boyfriend. Then Servo had formed into the combat bot and they'd walked through the force fields into the bot bay. Things were tense, but okay. They got into a small dust up in the robot maintenance bay, and prepared a welcome for the carload of Mantellan troopers, even as they zoomed away to the main facility. He had suggested they sleaze their way in, but Speckles decided on a more traditional assault. So be it. Servo and Thumper had lost their lives there, trying to get him into position. He had felt so helpless. They'd gotten in, rescued Nova, who'd been a prisoner there, plus a few others. Together Nova and he holed up at the jack-in point, and he fought his way through an Atorian nerd's wet dream. A lot happened while he was out, but he'd received a motherload of data. The Empress Makeda of Vikelter had ordered Arismal's demise. Their jump drives and their innate abilities would change the balance of power in the quadrant to one that did not favor the Empire. What had been billed as a backwater intelligence relay had in fact been one of the intelligence repositories for the Empire's entire Liloquan border. If only he'd spent just a little more time grabbing other data too! They'd know so much. He'd grabbed more than he needed, of course, but not enough. That, and taking Mila, had been why they'd sent Zed after us, of course. No way to know how much we grabbed, so assume the worst. Wait, that means they weren't second guessing us, they were putting reaction teams in place where they knew they had juicy data. They'd gotten lucky, plus they had the manpower to spare. Plus the interrogation of Mila, so they know our food situation. Frack, it's so obvious!'

Coming back, the debrief, the ceremony, getting assigned Mila, the bar fight and meeting Miwa Covell had been a blur. Then they met the Lupis, and that was an experience. Afterwards they left for the mission to Phorilla that changed everything. They obtained the ships, they got overtaken by Zed, they lost Mila, but gained Mika. But their issues with Zed still come back to that first raid. When a band of Arismal Operators infiltrated one of the most secure data centers in the Atorian Empire and got away with data. According to the Atorians, the group and the fleet had to die...

--------------------------------------------------------------------------------------------------------------------

He's pulled out of his reverie by Niall speaking, Ryden listens. When Niall starts talking about the AI, he nods. "I don't mind throwing down against the AI, but not where meat is on the line." When he starts going into the options, Ryden shakes his head. "You're assuming he's a normal bounty hunter. He's not. He works for Empress Makeda of Vikelter, or if not her directly, one of her trouble shooters in her court." He cants his voice low, just in case. "Thing is, I told you once about how we hit a data store house. What we thought we were hitting was some backwater intel relay. What we actually hit was their center for intelligence on this entire frontier. They had to blow it to keep us from getting too much out. They think we got everything. I wish that were true. I didn't have a clue what I was in until I was there. I wish I had grabbed everything. Or at least more. But that's why we are such priority targets. We have personal knowledge of their intelligence aparatus, and we are the key to finding the fleet and ending the threat to the Empire all together. Their analysts predicted that without drastic measures, we would join the FAR, share our jump drive technology and add our operatives to the FAR's on a scale that would tip the balance in this sector away from the Atorians and into the FAR's, with us as a majority partner. So instead the murdered our homeworld, all our people, and made us mistrust every damn being in the galaxy. They've been finding us because they have the operative strength to literally be everywhere, the analysts to be think through every lead, and the drive and motivation to wipe us out. So no, buying him out is not an option - we can't pay him more than one of the Empresses of the Atorian Empire can. Thing I would love to know is what are they planning that our knowledge of it is so detrimental as to warrant hunting us relentlessly."

He resumes a normal-ish, though quiet tone as he moves on from the subject. "I really need to make a backup of my suit. It's too vulnerable to damage, and we don't have replacements back home. Can I get you guys to help me take it apart, figure out equivalent components and put it back together afterwards? As it's part of how I move so fast, I could use some help with the catalogs finding equivalent components."
Needed Dice Rolls
I figure a bunch of Computer Repair, Electrical Engineering, and Research rolls; Augur let me know how many and we'll get them posted.
3LT Ryden "Brainiac" Hunter
Alias: Samil Breen - Eclipse’s Deal Broker/Computer Whiz

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HP: 41
SDC: 39

Current Gear: Here
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Trust/Intimidate: 55%
Perception: +4

"When you look at the 1st SOG, you're looking at the last best hope for all of the survivors of our planet, and my squad mates are pretty helpful too."
"That's brilliant. Of course it's brilliant, it's you." - Rosseyn "Nova" Ridatharen
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Re: Cloud & Spirit Street

Postby Augur » Sun Sep 17, 2017 4:34 pm

Conditions:
Local Time: Day 47, 2130


Posted bounties on Caja range from a number of 10,000 credit bounties to one from SSS that is 50,000 credits and includes a footnote that should he be killed during apprehension, the contractor will still be paid provided the identity of the criminal can be confirmed.

Niall conducts his searches systematically and correctly. General medical info about Nithians is easy to find. Nithians evolved within the harsh atmosphere of their homeworld, so they can breathe
foul air and their skin is thick, scaly and toughened to protect them. The scales are tight and close fitting with additional large scales on the neck, shoulders and back. Skin colors are various
shades of yellow, tan and orange. Their heads are wide, with a large mouth filled with large, pointed teeth. He next looks for evidence they might have regarding Zed's possible immunities based on what they have so far observed--to no avail. He then tries to identify pathogens generally deadly to Nithians. As they are resistant to the effects of toxins in general, this is generally limited to aggressive microbial viruses and bacterial agents...just like the Arismal. Attempting to find examples of such that are a danger to Nithians but not to Arismal yields absolutely no results is his cross-referenced, indexed search.

Ryden discusses the matter brought up by Niall and then considers the necessary parameters of his next project.

(Six successful Electrical Engineering rolls will enable you to dissect, reassemble, and then draw up a schematic for a duplicate of your VR suit.)
Component list (best available prices on Grymdin):
  • Military-Grade VR Filter: 750,000 credits
  • VR Null Gravity Rig: 20,000 credits
  • Helmet with full sensor suite and polarized visor: 15,000 credits
  • Hacking Computer: 400,000 credits
  • Light armor body suit: 5,000 credits
  • Assorted components necessary for systems integration: 5,000 credits
(Post the above as a tinkering project.)
What are your intentions?

GM NOTES:
There is one GM and one AGM. You will find that almost all location threads are GENERALIZED districts. Skills that aid in the navigation and exploitation of urban areas and social settings will be of benefit to those getting around Grymdin. Indicate clearly what you're looking for in a generalized area, post whatever skills might aid such a search, and let the A/GMs be creative.

Regarding undescribed threads: When a player indicates he's going to X location, I'll do my best to get the write-up for X written ASAP, then communicate such in the OOC chat.


Rooms reserved at The Stardust Hotel:
Seventh floor, one large suite; paid for through day 48.
  • Halko/Niall
  • Cairo/Ryden
  • Rosseyn
  • Gilina
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Re: Cloud & Spirit Street

Postby Niall » Mon Sep 18, 2017 6:56 am

Perception: 1d20+2 = 18

JIC: 1d20 = 2
JIC: 1d100 = 9

As Niall's searches run, he listens intently to Ryden's retelling of how Zed entered the picture. "Maybe we should do what they fear. Share our jump tech with the FAR. In exchange for protection... maybe a nice little planet on the other side of their quadrant." He suggests, idly. Not that I'm all that keen to depend on frakking aliens for help.

As his search finalizes, he regards the output with a mixture of disdain and relief. Nothing useful here - nothing poisonous to Nithians that Arismal are immune to - aat least as far as my very limited knowledge would indicate. Who knew that NIthians and Arismal were so similar? All those old science fiction vids and books used the old trope of invading aliens getting sick from bacteria native to Arismal... But we're more alike than the authors had envisioned. He sighs. Well... it's just as well I didn't find a biological magic bullet. I don't want to go down in the annals of history as a genocidal war criminal... even if they ARE only aliens.He packages up the search results, and adds it to their intel on Nithians. Maybe it can't be used for what I intended... but maybe someone smarter than me can find a use for it anyway.

Ryden wrote:"I really need to make a backup of my suit. It's too vulnerable to damage, and we don't have replacements back home. Can I get you guys to help me take it apart, figure out equivalent components and put it back together afterwards? As it's part of how I move so fast, I could use some help with the catalogs finding equivalent components."


Niall nods, and sets aside his datapad, and pulls out his toolkit. "Can do. Let me have a look at that thing."

He will open up the suit, and diagram out all of it's various components as methodically as possible, not touching his tools unless absolutely necessary to get a look at components layered under other components, referencing his datapad's reference library to double-check his work.

Electrical Engineer ☞ 85% 1d100 = 3 (SUCCESS)
Electrical Engineer ☞ 85% 1d100 = 47 (SUCCESS)
Electrical Engineer ☞ 85% 1d100 = 26 (SUCCESS)
Electrical Engineer ☞ 85% 1d100 = 62 (SUCCESS)
Electrical Engineer ☞ 85% 1d100 = 77 (SUCCESS)
Electrical Engineer ☞ 85% 1d100 = 24 (SUCCESS)
Electrical Engineer ☞ 85% 1d100 = 100 (FAIL)
Electrical Engineer ☞ 85% 1d100 = 52 (SUCCESS)
Electrical Engineer ☞ 85% 1d100 = 15 (SUCCESS)
2nd LT. Niall "Crash" Zeddeus
Alias Vanko Borias, Eclipse Medic

ImageImage
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H.P.: 41/41
S.D.C.: 25/45
Power Touch Points: 850/850
Current Gear: A.D.F. Light Strike Anti-Gravity Suit, vibro-sword, electrical toolkit, mechanical toolkit
A.D.F. Light Strike Anti-Gravity Suit
A.R.: 12
S.D.C. by Location:
--Helmet: 100
--Arms: 50 each
--Legs: 65 each
--Main Body: 100
--Slim-pack: 25

Current Conditions: Unarmored
Constant Conditions:
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Re: Cloud & Spirit Street

Postby Ryden » Tue Sep 26, 2017 9:02 pm

Perception: 1d20+4 = 8
JIC: 1d20 = 9,1d100 = 11

Niall wrote: "Maybe we should do what they fear. Share our jump tech with the FAR. In exchange for protection... maybe a nice little planet on the other side of their quadrant." He suggests, idly.

"From your mouth to the bosses' ears. I've said it already, and I plan on repeating it again. Half the info they want back home could be gotten from joining the FAR. Plenty of member races do their own ops, especially clandestine ops like ours. And we could do well by getting somewhere safe and getting our tech base back up and running before we wear it away like we are."

Ryden begins working on the teardown and build back up of the suit, as well as the actual schematics. He eagerly accepts Niall's help.

Electrical Engineer 73%/1d100 = 93 (FAILURE)
Electrical Engineer 73%/1d100 = 25 (SUCCESS)
Electrical Engineer 73%/1d100 = 66 (SUCCESS)
Electrical Engineer 73%/1d100 = 3 (CRIT SUCCESS)
3LT Ryden "Brainiac" Hunter
Alias: Samil Breen - Eclipse’s Deal Broker/Computer Whiz

Image
HP: 41
SDC: 39

Current Gear: Here
ImageImage
Trust/Intimidate: 55%
Perception: +4

"When you look at the 1st SOG, you're looking at the last best hope for all of the survivors of our planet, and my squad mates are pretty helpful too."
"That's brilliant. Of course it's brilliant, it's you." - Rosseyn "Nova" Ridatharen
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Re: Cloud & Spirit Street

Postby Augur » Wed Sep 27, 2017 2:23 pm

Conditions:
Local Time: Day 48, 0000


Ryden and Niall get to work on reverse engineering the design schematics of Ryden's suit. They each have multiple trip-ups which then require correcting their errors, walking the process back a few steps, analyzing how the mistake was made, etc. It's a lengthy process which finds them looking up at each other with smiles on their haggard, tired, ecstatic faces over the light of the screen with the fully functional (in theory, at least) design schematics for a back-up VR suit. It's only upon seeing each other's condition that they reference the nearest chronometer. They were at it for around two and a half hours.

(Upgrade the schematic project to completed in your tinkerer post.)

GM NOTES:
There is one GM and one AGM. You will find that almost all location threads are GENERALIZED districts. Skills that aid in the navigation and exploitation of urban areas and social settings will be of benefit to those getting around Grymdin. Indicate clearly what you're looking for in a generalized area, post whatever skills might aid such a search, and let the A/GMs be creative.

Regarding undescribed threads: When a player indicates he's going to X location, I'll do my best to get the write-up for X written ASAP, then communicate such in the OOC chat.


Rooms reserved at The Stardust Hotel:
Seventh floor, one large suite; paid for through day 48.
  • Halko/Niall
  • Cairo/Ryden
  • Rosseyn
  • Gilina
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Re: Cloud & Spirit Street

Postby Ryden » Wed Sep 27, 2017 2:56 pm

Perception: 1d20+4 = 20
JIC: 1d20 = 19, 1d100 = 18

"Wow, I was not expecting quite that level of complexity. The way the null grav generator interacts, I really hadn't thought of it like that. It makes sense, but that's just not what I had foreseen. I'm damn glad we've got the schematic done. We'll have to build a few. I'd love to take one back to data processing, and if I could manage it, give one to a certain lady friend of mine." He grins. I think Miwa would like some aspects of it here. Not this shithole, but some aspects. "We'll have to see if that's even possible. Wish we could hear from the guys about how it's going. I'm a bit concerned with how long they've been gone."
3LT Ryden "Brainiac" Hunter
Alias: Samil Breen - Eclipse’s Deal Broker/Computer Whiz

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HP: 41
SDC: 39

Current Gear: Here
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Trust/Intimidate: 55%
Perception: +4

"When you look at the 1st SOG, you're looking at the last best hope for all of the survivors of our planet, and my squad mates are pretty helpful too."
"That's brilliant. Of course it's brilliant, it's you." - Rosseyn "Nova" Ridatharen
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Re: Cloud & Spirit Street

Postby Niall » Thu Sep 28, 2017 5:29 am

Perception: 1d20+2 = 11

JIC: 1d20 = 18
JIC: 1d100 = 50

Ryden wrote:"From your mouth to the bosses' ears. I've said it already, and I plan on repeating it again. Half the info they want back home could be gotten from joining the FAR. Plenty of member races do their own ops, especially clandestine ops like ours. And we could do well by getting somewhere safe and getting our tech base back up and running before we wear it away like we are."


Niall nods as they work, considering this new information. I'm not happy at the thought of relying on aliens, but... as long as we are prepared for the inevitable treachery, we may at least be able to leverage them against each other.

"Yeah... I gotta say I understand their reluctance to share our tech. It could be a game-changer if deployed on a vast scale, and sharing it with anyone increases the chances that it'll fall into brushhead hands and negate our only technological advantage." He smiles. "But... I'm not perfect. I'd do it happily, just out of spite. Just because that's what they were afraid of."

Niall sits back in satisfaction as they complete the schematic. He smiles.

Ryden wrote:"Wow, I was not expecting quite that level of complexity. The way the null grav generator interacts, I really hadn't thought of it like that. It makes sense, but that's just not what I had foreseen. I'm damn glad we've got the schematic done. We'll have to build a few. I'd love to take one back to data processing, and if I could manage it, give one to a certain lady friend of mine. We'll have to see if that's even possible. Wish we could hear from the guys about how it's going. I'm a bit concerned with how long they've been gone."


Niall nods at Ryden. "I was pleasantly suprised at the way in which A/G control interface was routed through the VI processor, but had manual redundancy. That was fairly ingenious." He glances proudly at the schematic they've completed.

"Now that we have a schematic, we can forward it to fleet and maybe they can start production on some additional suits. Or..." He picks up the datapad, perusing the schematics. "If you have any ideas for improvements... we can try to incorporate those. For example - there might be a way to more efficiently cool the processor for better performance. This design accounts for body heat and the processor's own heat output... but it's variability in accounting for environmental heat might be improved." Niall examines the suit's schematics to identify potential areas for improvement.

Analyze and Operate Devices ☞ 92% 1d100 = 2 (note possible areas for performance improvement - SUCCEED)
Electrical Engineer ☞ 80% 1d100 = 75 (SUCCEED)
Computer Repair ☞ 65% 1d100 = 76 (FAIL)

"I wish we had one of those production algorithms that you can use to model performance across a range of variables that they were using in vehicle design back on Arismal. You'd enter the new design parameters, and test the theoretical performance against variables you input, so you can test the design theory before building a prototype. Those were cool. Saved a lot of money and time by modelling prototypes virtually instead of building each frakking one. Does R&D have something like that, do you think? If they do I mihgt like to get my hands on a copy - and..." he eyes his datapad ruefully, "A processor with the chops to run the thing."

He chuckles. "And while I'm dreaming, a holographic design interface."
2nd LT. Niall "Crash" Zeddeus
Alias Vanko Borias, Eclipse Medic

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H.P.: 41/41
S.D.C.: 25/45
Power Touch Points: 850/850
Current Gear: A.D.F. Light Strike Anti-Gravity Suit, vibro-sword, electrical toolkit, mechanical toolkit
A.D.F. Light Strike Anti-Gravity Suit
A.R.: 12
S.D.C. by Location:
--Helmet: 100
--Arms: 50 each
--Legs: 65 each
--Main Body: 100
--Slim-pack: 25

Current Conditions: Unarmored
Constant Conditions:
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Re: Cloud & Spirit Street

Postby Ryden » Thu Sep 28, 2017 10:16 am

(rolls held)
Ryden nods. "Then we need to build you one of these. I can do things like that in virtual space. All day long actually. I can do a lot more besides, but that is one thing. I could construct an environment that would duplicate that effect I think. It'd take time, but it could be done. Then you could download the output. I just wish we had some of those nano forges I've heard rumor about. It's like 3-d printing on a molecular level. Pure theory, but the presentations I saw were promising. Granted that's been the better part of a decade ago. but who knows."
3LT Ryden "Brainiac" Hunter
Alias: Samil Breen - Eclipse’s Deal Broker/Computer Whiz

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HP: 41
SDC: 39

Current Gear: Here
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Trust/Intimidate: 55%
Perception: +4

"When you look at the 1st SOG, you're looking at the last best hope for all of the survivors of our planet, and my squad mates are pretty helpful too."
"That's brilliant. Of course it's brilliant, it's you." - Rosseyn "Nova" Ridatharen
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Re: Cloud & Spirit Street

Postby Niall » Thu Sep 28, 2017 10:22 am

(Rolls carried over)

Niall raises his eyebrows. "I knew those VR rigs were versatile, but I didn't know they could be used like that. That's pretty cool." He thinks for a moment, then chuckles, adding "You know, between you, Gillina, and I, we could pretty much start our own R&D unit. You do software, I do hardware, and Jill does engineering."

He smiles. "We should start our own business. Come up with a product, design it and take it to production and sales, then funnel the proceeds to the fleet."
2nd LT. Niall "Crash" Zeddeus
Alias Vanko Borias, Eclipse Medic

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H.P.: 41/41
S.D.C.: 25/45
Power Touch Points: 850/850
Current Gear: A.D.F. Light Strike Anti-Gravity Suit, vibro-sword, electrical toolkit, mechanical toolkit
A.D.F. Light Strike Anti-Gravity Suit
A.R.: 12
S.D.C. by Location:
--Helmet: 100
--Arms: 50 each
--Legs: 65 each
--Main Body: 100
--Slim-pack: 25

Current Conditions: Unarmored
Constant Conditions:
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Re: Cloud & Spirit Street

Postby Ryden » Thu Sep 28, 2017 5:26 pm

(rolls held)

Ryden chuckles at that. "Be marginally safer at least." Then he outright grins. "Very marginally." 'Of course assholes like Zed will never let that be an option.' He shakes his head to clear it. He taps on his wristcomm and using its tiny keyboard still manages to quickly type out a message. 'When all deliveries are in the warehouse, message for meet and directions.' He send this out to the others. He also set its priority low, and of course inserts a spam message over it, this one about next day shipping.
3LT Ryden "Brainiac" Hunter
Alias: Samil Breen - Eclipse’s Deal Broker/Computer Whiz

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HP: 41
SDC: 39

Current Gear: Here
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Trust/Intimidate: 55%
Perception: +4

"When you look at the 1st SOG, you're looking at the last best hope for all of the survivors of our planet, and my squad mates are pretty helpful too."
"That's brilliant. Of course it's brilliant, it's you." - Rosseyn "Nova" Ridatharen
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Re: Cloud & Spirit Street

Postby Niall » Sat Oct 07, 2017 7:26 pm

(rolls carried over)

Niall nods. Marginally safer is still safer.

"Frak - I might just do it. Set up a dummy corp for the fleet to use - like an umbrella corp to house a number of branches for various purposes. Make a nice legal entity for fleet business."

Niall thinks. I mean, it wouldn't be hard - file incorporation papers, list it as a holding corp so we could bring in any number of more specific business holdings under it's management. Niall pulls over his datapad, interested in the idea. He logs into the Grymdin net, looking for information on filing fees, articles of incorporation, and the associated benefits and obligations thereof.

If I'm going to do this, I want to make sure I do it right - and Grymdin might be the best place to incorporate, if it's laws are set up to benefit businesses.

Computer Operation ☞ 95% 1d100 = 44 (SUCCEED)
Research ☞ 105% 1d100 = 77 (SUCCEED)
Business and Finance ☞ 70% 1d100 = 33 (SUCCEED)
2nd LT. Niall "Crash" Zeddeus
Alias Vanko Borias, Eclipse Medic

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H.P.: 41/41
S.D.C.: 25/45
Power Touch Points: 850/850
Current Gear: A.D.F. Light Strike Anti-Gravity Suit, vibro-sword, electrical toolkit, mechanical toolkit
A.D.F. Light Strike Anti-Gravity Suit
A.R.: 12
S.D.C. by Location:
--Helmet: 100
--Arms: 50 each
--Legs: 65 each
--Main Body: 100
--Slim-pack: 25

Current Conditions: Unarmored
Constant Conditions:
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Re: Cloud & Spirit Street

Postby Augur » Sun Oct 08, 2017 12:00 pm

Niall is pretty shocked to discover that though the framework of incorporation is pretty much the same on Grymdin as it was on Arismal, there are very few liability protections. In short, there is no "corporate veil" which protects all those individuals within the business. He's less shocked to discover that filing the creation of any such legal entity can be done via each of the DROs (who disseminate this information widely), and for only a small processing fee of 100 credits.
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Re: Cloud & Spirit Street

Postby Niall » Wed Oct 11, 2017 9:45 am

Perception: 1d20+2 = 17

JIC: 1d20 = 14
JIC: 1d100 = 67

Niall sits back and reviews his findings. Well... that figures. When you have DROs, you let them offer you the liability protections. If we stay in good graces with our DRO here, maybe I'll set one up here. But it won't do much to help us off Grymdin. I should look at the laws FAR has to offer in terms of incorporation.

He slides his datapad to the side. But that's not something I can do from here without F.I.N. access, I think.

"Well... that was an interesting thought experiment, anyway. I'll forward the info on to the fleet when we get back, but I dunno if they'll go for setting up a corporation here as the ones on Grymdin don't have the sort of structure that we're used to, where you can use the corp's legal entity as a shield. They just depend on DRO's for everything."

If we were the mercs we pretend to be, we'd be more interested in setting up our own DRO.

With a smirk, he grabs his datapad. May as well add a digital footprint, in case anyone looks.

He begins researching the formation of a DRO, and the costs, benefits, and obligations thereof. If nothing else, we can set one up exclusively for Arismal clients in the future.

Computer Operation ☞ 95% 1d100 = 56 (SUCCESS)
Research ☞ 105% 1d100 = 57 (SUCCESS)
Business and Finance ☞ 70% 1d100 = 70 (SUCCESS)
2nd LT. Niall "Crash" Zeddeus
Alias Vanko Borias, Eclipse Medic

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H.P.: 41/41
S.D.C.: 25/45
Power Touch Points: 850/850
Current Gear: A.D.F. Light Strike Anti-Gravity Suit, vibro-sword, electrical toolkit, mechanical toolkit
A.D.F. Light Strike Anti-Gravity Suit
A.R.: 12
S.D.C. by Location:
--Helmet: 100
--Arms: 50 each
--Legs: 65 each
--Main Body: 100
--Slim-pack: 25

Current Conditions: Unarmored
Constant Conditions:
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Re: Cloud & Spirit Street

Postby Augur » Mon Oct 16, 2017 6:48 pm

Conditions:
Local Time: Day 48, 0100


Niall remarks to Ryden, "Well... that was an interesting thought experiment, anyway. I'll forward the info on to the fleet when we get back, but I dunno if they'll go for setting up a corporation here as the ones on Grymdin don't have the sort of structure that we're used to, where you can use the corp's legal entity as a shield. They just depend on DRO's for everything." He then begins researching the formation of a DRO, and the costs, benefits, and obligations thereof. Pretty quickly he's underwhelmed. There's no restriction on setting up any kind of legitimate business whatsoever on Grymdin. There's a history of competitive firms on Grymdin, these three are merely the longest standing, and the current incarnations of the dominant actors in this market as they provide the most comprehensive services, have an established tracked record, and all have reciprocity agreements with one another--this is where Niall begins to see the potential barrier to entry into this market. New firms have a very steep hill to climb before any of the three major DROs will engage in such an agreement, and such an agreement is absolutely vital for the maintenance of property rights and the economic stability and social order which are consequences of such.
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Re: Cloud & Spirit Street

Postby Niall » Tue Oct 17, 2017 12:06 pm

Perception: 1d20+2 = 14

JIC: 1d20 = 4
JIC: 1d100 = 97

Niall sets his datapad down, and rubs his eyes. These three DRO's have a joint monopoly... they won't deal with a newcomer unless they've proven themselves, which is practically impossible to do without the reciprocity agreements they won't give you. He shakes his head and chuckles. We don't have the time or resources to pull off that kind of coup. Or any need.

He looks at his datapad in disgust. Feeling antsy, he stands, stretches, and paces a bit. I wonder how the others are doing... that morgue run should be cut-and-dried. How hard can it be to retrieve a corpse? He looks around the room and tries desperately to forget that he's on an alien station, surrounded by aliens who probably want to kill him.

He sighs, then pulls his datapad over. One last search, to kill time until they get back. He looks up at Ryden. "I wonder if any Arismal artifacts have made it onto Grymdin..."

Niall begins a search, first attempting to identify any other "endangered" or "extinct" alien races like the Arismal.
Computer Operation ☞ 95% 1d100 = 16 (SUCCESS)
Research ☞ 105% 1d100 = 78 (SUCCESS)
Lore: Alien ☞ 65% 1d100 = 4 (SUCCESS)
Lore: Alien ☞ 65% 1d100 = 88 (FAIL)
Lore: Alien ☞ 65% 1d100 = 40 (SUCCESS)

If successful in identifying any other than the Arismal, Niall will group them together into a search, looking for artifacts of their homeworlds - artistic works, manufactured goods, compendia of knowledge, business assets, or any biological or botanical species, samples, or by-products - Which are available for sale, looking particularly for any special deals. Any that he finds he will compile into a report, and save on his datapad to return to the fleet.

Computer Operation ☞ 95% 1d100 = 56 (SUCCESS)
Research ☞ 105% 1d100 = 49 (SUCCESS)
Business and Finance ☞ 70% 1d100 = 43 (SUCCESS)

Computer Operation ☞ 95% 1d100 = 51 (SUCCESS)
Research ☞ 105% 1d100 = 29 (SUCCESS)
Business and Finance ☞ 70% 1d100 = 78 (FAIL)

Computer Operation ☞ 95% 1d100 = 86 (SUCCESS)
Research ☞ 105% 1d100 = 74 (SUCCESS)
Business and Finance ☞ 70% 1d100 = 25 (SUCCESS)

Goal number one here on this station is to get food for the fleet. Maybe if I can do that, AND recover something we'd thought lost, morale will improve.
2nd LT. Niall "Crash" Zeddeus
Alias Vanko Borias, Eclipse Medic

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H.P.: 41/41
S.D.C.: 25/45
Power Touch Points: 850/850
Current Gear: A.D.F. Light Strike Anti-Gravity Suit, vibro-sword, electrical toolkit, mechanical toolkit
A.D.F. Light Strike Anti-Gravity Suit
A.R.: 12
S.D.C. by Location:
--Helmet: 100
--Arms: 50 each
--Legs: 65 each
--Main Body: 100
--Slim-pack: 25

Current Conditions: Unarmored
Constant Conditions:
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Re: Cloud & Spirit Street

Postby Ryden » Mon Oct 23, 2017 12:24 pm

Perception: 1d20+4 = 15
JIC: 1d20 = 13,1d100 = 66

As Niall finishes up his last bit of research, Ryden comes over and physically removes it from his hands. He then types on it faster than Niall has see in a while. He hands it back with the tablet on the loading screen of an adventure game involving a pair of space cops patrolling the beat of their patrol path in the Omega Quadrant of Prime Telurian Space Station. It's an online served game from Arismal that was among the first games ever sold on the interstellar market. It had been among the first games Ryden had tracked down, and aide from a few updates, it was still the same game. "Shut up and strap in, Partner." He grins. "As someone who's brain doesn't shut down, de-stress some or you'll end up a wreck. This is actually an older Arismal video game called The Telurian Saga. The developers licensed it to TGE back when we hit the galactic stage. This is the oldest version I could find, so it's also the closest to the original. I have the original back home, but it's nice to be able to play it with multi-player support. One nice thing, the officers are still Arismal. In later versions they are some close humanoid but without our vision or powers. Make sure you roll for your powers, third tab on your character sheet. Oh and customize your avatar and lets get to saving the galaxy Officer!" He grins and begins doing that himself.

(Think a space RPG kinda like a cross between a MMO and Call of Duty: Infinite Warfare, but with a pair of cops)
3LT Ryden "Brainiac" Hunter
Alias: Samil Breen - Eclipse’s Deal Broker/Computer Whiz

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HP: 41
SDC: 39

Current Gear: Here
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Trust/Intimidate: 55%
Perception: +4

"When you look at the 1st SOG, you're looking at the last best hope for all of the survivors of our planet, and my squad mates are pretty helpful too."
"That's brilliant. Of course it's brilliant, it's you." - Rosseyn "Nova" Ridatharen
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Re: Cloud & Spirit Street

Postby Augur » Tue Oct 24, 2017 3:14 pm

Conditions:
Local Time: Day 48, 0105


Ryden interrupts Niall's intended research with a fun proposal just as a gateway forms and opens in the hotel room, and Rosseyn, Cairo, and Halko step into the hotel room.
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Re: Cloud & Spirit Street

Postby Halko » Thu Oct 26, 2017 9:10 pm

Percep: 1d20+2 = 11
JIC: 1d20 = 5 1d100 = 48

Halko steps through the portal and looks around the hotel room. "I don't know about you Aldric, but the next time Noran goes wondering off, maybe we shouldn't go looking for him." He grins and shoots a look back at Fang with a little chuckle, "Maybe we should change his call sign to Decoy?" He shoots Fang a smile and continues, "That could have gone better, but even with engaging the guards, I don't think we gave away enough info on ourselves to get caught. We should still be careful when we get to the battledome, or whatever its called."

Moving across the room, Halko takes a seat at an open chair, "We still need to call that comcode to set up the pickup. Or do you want to open a portal and slide the item straight into Riffost's office?" He tone makes it clear that this last part is a joke. "So Vanko...Samil, what have you two been up to while we we're off working?"
Sergeant Jerric "Backlash" Halko
Current Details

Alias: Torren Odjuz - Eclipse’s Heavy Gunner
H.P.: 52/52
S.D.C.: 80/80

Current Gear:
Set of Civilian Clothes (Jeans, T-shirt, Button up shirt, sneakers), Light Filtering Contacts, VidComm Watch Deluxe, Cheap Sunglasses

A.D.F. Standard Issue Modular Utility Belt
• Attachment: A.D.F. Slug-Thrower
• Attachment: Magazine, Slug-Thrower (8/8)
• Attachment: clip, GS Auto Pistol (15/15)
• Attachment: Galactic Standard Automatic Pistol


Current Conditions: None

Constant Conditions:
Re-Channel and Expel Energy: absorb any energy based attack and expel it at his attacker or another target at 2 times its original power
Re-Channel Kinetic Energy: absorb any physical/kinetic energy attack and expel that energy in the form of a punch, kick or force blast. The character is not knocked down or back by the impact or explosion
Vulnerable to: Heat and cold based attacks, edged weapons (cutting & stabbing), gas attacks, poison, drugs, disease, psionics and magic.

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Re: Cloud & Spirit Street

Postby Niall » Fri Oct 27, 2017 5:50 am

Perception: 1d20+2 = 22 (Nat. 20!)

JIC: 1d20 = 6
JIC: 1d100 = 6

Just as Ryden explains the game to Niall, the portal opens up, and the morgue team comes streaming through. Niall sets the datapad aside and stands, immediately looking for injuries.

"Run into any trouble?" He takes a moment to give the team a once-over, looking for any injury or ailments.

First Aid 60% 1d100 = 16 (SUCCESS)
First Aid 60% 1d100 = 60 (SUCCESS)
First Aid 60% 1d100 = 32 (SUCCESS)

Halko wrote:"That could have gone better, but even with engaging the guards, I don't think we gave away enough info on ourselves to get caught. We should still be careful when we get to the battledome, or whatever its called."


Niall thinks. We didn't send in the full team, so our numbers are obscured. And Halko seems confident that members can't be positively ID'ed. Still - it might be best to to have this particular mix of operatives run another mission together on Grymdin. Niall nods. "Nobody could ID you, hopefully. Could make the arena showing awkward if so. I trust no one died?" Don't want every DRO on Grymdin after us.

Halko wrote:"So Vanko...Samil, what have you two been up to while we we're off working?"


Niall smiles his crooked smile. "Nothing major. A little research. Mostly came up empty. Well, that and mapping out the components of Ryden's VR suit, so we can make more. You know... just goofing around."

He smiles at the team. Now they've done the job, we can collect the rewards, do what we have to do and shake the aliens and the dust of this rock off our feet.

Turning to Nova, he smiles. "What's next, boss?"
2nd LT. Niall "Crash" Zeddeus
Alias Vanko Borias, Eclipse Medic

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H.P.: 41/41
S.D.C.: 25/45
Power Touch Points: 850/850
Current Gear: A.D.F. Light Strike Anti-Gravity Suit, vibro-sword, electrical toolkit, mechanical toolkit
A.D.F. Light Strike Anti-Gravity Suit
A.R.: 12
S.D.C. by Location:
--Helmet: 100
--Arms: 50 each
--Legs: 65 each
--Main Body: 100
--Slim-pack: 25

Current Conditions: Unarmored
Constant Conditions:
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Re: Cloud & Spirit Street

Postby Cairo » Fri Oct 27, 2017 9:15 am

Perception: 1d20+5 = 7
D20 JiC: 1d20 = 17
D100 JiC: 1d100 = 60

H.P.: 247/247
S.D.C.: 1350/1350

Conditions: [Unarmored/Natural AR 12], Regenerates 1 HP/SDC every other Minute (30/Hr), Breathes without Air, Wearing Magic Ring

Long since healed of any injuries except to his pride, CJ (now clad in jeans & a T-shirt from the ship) stalks into the Hotel through the Portal, an aggravated Hunter denied his prey, "A decoy is something you deploy intentionally to draw attention or focus ... I thought you guys were right behind me, I look back and you aren't being stealthy, you just aren't there ..."

He flops down into a chair with a sigh "Got to experience a but more Mundane life though, blinded by a skullfrakker ... or maybe Magic, then it felt like I was hung on a hook for a long ass time while these guys realized that 1 & 1 don't add up to a 3-man fireteam ... He kept whispering gibberish, but it might damn well have been a language barrier. I wanted to give him a once-over for anything useful but was -unable- ... I honestly have no idea if anyone died because I couldn't see. Didn't hear anyone yell 'Oh no Bob's down' or anything ...

The pilot pulls a protein bar from his backpack and tears it open, "I very deliberately refrained from any visually observable powers during the mission because of this upcoming Arena thing. That said, did you know they have
A.B.S. scanners built into some of the DRO Power Armors? I'd like to get hold of the specs on those ..."
3rd Lt. Cairo Xanreys
Cover-ID: Noran Altec

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Natural AR: 12
H.P.: 247/247
S.D.C.: 1350/1350

Constant Conditions:
Impervious to [Mind] Control & Possession; Impervious to Radiation/Depressurization/Cold; Breathes without Air (& can speak in a Vacuum); Resistant to Gravity Based Attacks [½ Damage/Effects]; Supervision: Spectrum Vision (Able to see energy magnetic fields, the electromagnetic spectrum, radio waves, electricity, microwaves, phase fields, force fields, x-rays, and all forms of radiation, 180ft); Regenerates 30/Hr (HP or SDC); Fatigues at 1/3 Normal Rate, Nightvision: 600', Sensitive Hearing (20 decibels beyond normal human range)

Worn: (inside) Flight Suit with Helmet (Environmental Regulator overridden & internal temperature set to 15°), (exterior) Police Style Jumpsuit.

Carried/Gear: Galactic Standard Automatic Pistol with Silencer [4 Clips], Galactic Assault Rifle [4 Clips], [2] Energy Stun Baton, [2] Vibro-Knife, [3] Flash Grenade, [2] Handcuffs, [1] Roll of Duct Tape (Black)
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Re: Cloud & Spirit Street

Postby Halko » Fri Oct 27, 2017 11:33 am

[rolls held]

Halko grins as he pulls off the navy blue jumpsuit that was covering his civilian clothes while the were on the morgue job, "Turns out I've got some sort of new jumping power. Blasted over some sort of trap the PDR guard made and grabbed Noran out of the air where some spook was holding him. Then jumped into a guard with Noran clinging to me. Knocked the guard clean out.... I think. Its possible he was injured. Then we got out of there. So as long as I don't super jump, it shouldn't give us away. Though super jump seems pretty vague. Hell, for all they know I could have had jump boots on or something tech."

Halko looks over at Noran, "As nice as it would have been getting ahold of one of their suits, with a spook running around there I wasn't going to take any chances. I got us out of there A-Sap. Say, why did they grab you anyway? Did the back door of the morgue open to a restricted area? If that was the case, why didn't they pester the boss when he was scouting yesterday?"

Halko gives a shrug, "Samil, are you going to contact Riffost? I don't like the idea of that corpse being on our ship."
Sergeant Jerric "Backlash" Halko
Current Details

Alias: Torren Odjuz - Eclipse’s Heavy Gunner
H.P.: 52/52
S.D.C.: 80/80

Current Gear:
Set of Civilian Clothes (Jeans, T-shirt, Button up shirt, sneakers), Light Filtering Contacts, VidComm Watch Deluxe, Cheap Sunglasses

A.D.F. Standard Issue Modular Utility Belt
• Attachment: A.D.F. Slug-Thrower
• Attachment: Magazine, Slug-Thrower (8/8)
• Attachment: clip, GS Auto Pistol (15/15)
• Attachment: Galactic Standard Automatic Pistol


Current Conditions: None

Constant Conditions:
Re-Channel and Expel Energy: absorb any energy based attack and expel it at his attacker or another target at 2 times its original power
Re-Channel Kinetic Energy: absorb any physical/kinetic energy attack and expel that energy in the form of a punch, kick or force blast. The character is not knocked down or back by the impact or explosion
Vulnerable to: Heat and cold based attacks, edged weapons (cutting & stabbing), gas attacks, poison, drugs, disease, psionics and magic.

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Re: Cloud & Spirit Street

Postby Rosseyn » Fri Oct 27, 2017 3:31 pm

Perception: 1d20+2 = 9 +3 regarding modern technology, +5 to perceiving any tactile characteristics
JIC: 1d20 = 6/1d100 = 94

Rosseyn steps through the portal and as soon as he's sure everyone is through it, he closes it behind them. "That did not go as expected. The guards were supposed to be mundanes. I could swear I remembered that. At least they didn't burn through my forcefields like last time." Wait, last time? When the hell did that happen?


"I don't think we need to worry about giving ourselves away. From what I saw, we kept most of our abilities under wraps. Good work on that front. I'll call the comcode in a minute. Noran, don't assume that we're behind you when you walk away from us. What were you doing back there?"

Niall wrote:Turning to Nova, he smiles. "What's next, boss?"

"Turning in our prize, getting paid, taking care of this arena nonsense and then the actual mission, making connections. That's what you're here for, Vanko."

At an appropriate time, Rosseyn contacts Riffost using the comcode given upon acceptance of the job. "Job complete. Dropoff location?"
Nova
2nd Lieutenant Rosseyn "Nova" Ridatharen
Current Alias: Aldric Varren
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H.P.: 37/37
S.D.C.: 79/79

Current Gear:
Galactic Standard Automatic Pistol: Range: 200 feet. Damage: 5D6 per shot, double for short burst. Rate of Fire: Single shot or short burst. Payload: 15/15.
Battle Harness w/ Ball Bearings, Throwing Knives

Current Conditions:

Constant Conditions: Impervious to Fear & Terror, Mechanical Awareness, Heightened Sense of Touch.

Gateways (10/15):Eclipse Hallway, Eclipse near Atorian Bot, Hotel, Soniua Mercantile District: Fashion Avenue, Novoo Industrial Sector: The Gateway, Hykri Entertainment District: Social Street, N'Dane Residential Community: Bikirei-Ngui Arcology, New Vesta Agri-Zone: M'Bacia Botanical Gardens, Loading Dock Door to Morgue, Bathroom of Oron Outfitters in Equitable Building, 1000 feet from Compulsion

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Epic Nova
2nd Lieutenant Rosseyn "Nova" Ridatharen
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H.P.: 37/37
S.D.C.: 79/79

Current Gear:
Galactic Standard Automatic Pistol: Range: 200 feet. Damage: 5D6 per shot, double for short burst. Rate of Fire: Single shot or short burst. Payload: 15/15.
Battle Harness w/ Ball Bearings, Throwing Knives

Current Conditions:

Constant Conditions: Impervious to Fear & Terror, Mechanical Awareness, Heightened Sense of Touch.

Gateways (0/15):

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Re: Cloud & Spirit Street

Postby Cairo » Sat Oct 28, 2017 8:57 am

OOC: At the time back when the GM Post first got us into the Morgue building Augur did not ID a location where we came in from, but via IM 10/23/17 he said we came in through Door1 to the North, so apparently CJ was moving back towards their original entrance.

Rolls Carried Forward wrote:Perception: Original post: 1d20+5 = 7
D20 JiC: Original post: 1d20 = 17
D100 JiC: Original post: 1d100 = 60


H.P.: 247/247
S.D.C.: 1350/1350

Conditions: [Unarmored/Natural AR 12], Regenerates 1 HP/SDC every other Minute (30/Hr), Breathes without Air, Wearing Magic Ring

Halko wrote:Halko grins as he pulls off the navy blue jumpsuit that was covering his civilian clothes while the were on the morgue job, "Turns out I've got some sort of new jumping power. Blasted over some sort of trap the PDR guard made and grabbed Noran out of the air where some spook was holding him. Then jumped into a guard with Noran clinging to me. Knocked the guard clean out.... I think. Its possible he was injured. Then we got out of there. So as long as I don't super jump, it shouldn't give us away. Though super jump seems pretty vague. Hell, for all they know I could have had jump boots on or something tech .... Say, why did they grab you anyway? Did the back door of the morgue open to a restricted area? If that was the case, why didn't they pester the boss when he was scouting yesterday?"


Cairo chews thoughtfully, "I knew a guy when I was growing up who had a super jumping power, hurdles forget-about-it ... He was quiet though. You sound like a grenade or a misfiring cylinder ... Might wanna hit the Intel database and figure out if you have that mis-identified ... I heard something back near where we came in and was heading, well I thought we were checking it out. They grabbed me for quote --being an intruder-- not very specific. Had me hanging there for what felt like a long ass time and according to the radio transmissions I heard, they had a bunch of backup coming any moment. Really I had been there so frakking long I figured you guys had either been captured or left me, so I opened fire before I was dealing with 10 DRO responders instead of 4."
3rd Lt. Cairo Xanreys
Cover-ID: Noran Altec

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Natural AR: 12
H.P.: 247/247
S.D.C.: 1350/1350

Constant Conditions:
Impervious to [Mind] Control & Possession; Impervious to Radiation/Depressurization/Cold; Breathes without Air (& can speak in a Vacuum); Resistant to Gravity Based Attacks [½ Damage/Effects]; Supervision: Spectrum Vision (Able to see energy magnetic fields, the electromagnetic spectrum, radio waves, electricity, microwaves, phase fields, force fields, x-rays, and all forms of radiation, 180ft); Regenerates 30/Hr (HP or SDC); Fatigues at 1/3 Normal Rate, Nightvision: 600', Sensitive Hearing (20 decibels beyond normal human range)

Worn: (inside) Flight Suit with Helmet (Environmental Regulator overridden & internal temperature set to 15°), (exterior) Police Style Jumpsuit.

Carried/Gear: Galactic Standard Automatic Pistol with Silencer [4 Clips], Galactic Assault Rifle [4 Clips], [2] Energy Stun Baton, [2] Vibro-Knife, [3] Flash Grenade, [2] Handcuffs, [1] Roll of Duct Tape (Black)
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Re: Cloud & Spirit Street

Postby Halko » Wed Nov 01, 2017 12:17 pm

[rolls held]

"A bunch of backup? I'm glad I took off with you when I did. If we hung around to spike that suit of armor....Well, then we both may have been hanging around a lot longer than we would have liked." Halko says as he gives Fang a grin.

Then looking down at his feet, Halko says, "Could be. The only time its manifested has been with my feet though. First when I face planted into that door. Then now with the jumps. But yeah, it wasn't quiet either time. Could be a few things that I can think of off the cuff. Maybe some type of energy expulsion power? Funny thing is, my boots aren't messed up at all." Halko shrugs but furrows his brows as he continues to contemplate his new power. It did sound like a grenade going off. So some sort of E.E. power. Force, naw too loud. Light, haha! Sound, maybe. But wouldn't it be even louder than what we heard. Especially in an enclosed space?
Sergeant Jerric "Backlash" Halko
Current Details

Alias: Torren Odjuz - Eclipse’s Heavy Gunner
H.P.: 52/52
S.D.C.: 80/80

Current Gear:
Set of Civilian Clothes (Jeans, T-shirt, Button up shirt, sneakers), Light Filtering Contacts, VidComm Watch Deluxe, Cheap Sunglasses

A.D.F. Standard Issue Modular Utility Belt
• Attachment: A.D.F. Slug-Thrower
• Attachment: Magazine, Slug-Thrower (8/8)
• Attachment: clip, GS Auto Pistol (15/15)
• Attachment: Galactic Standard Automatic Pistol


Current Conditions: None

Constant Conditions:
Re-Channel and Expel Energy: absorb any energy based attack and expel it at his attacker or another target at 2 times its original power
Re-Channel Kinetic Energy: absorb any physical/kinetic energy attack and expel that energy in the form of a punch, kick or force blast. The character is not knocked down or back by the impact or explosion
Vulnerable to: Heat and cold based attacks, edged weapons (cutting & stabbing), gas attacks, poison, drugs, disease, psionics and magic.

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Re: Cloud & Spirit Street

Postby Ryden » Wed Nov 01, 2017 1:17 pm

Perception: 1d20+4 = 16
JIC: 1d20 = 2, 1d100 = 53

Halko wrote:Halko gives a shrug, "Samil, are you going to contact Riffost? I don't like the idea of that corpse being on our ship."

Ryden shakes his head negatively. "Not unless Bossman says to. I was never involved in any of that."

When yet again CJ expresses doubt about magic - magic he just experienced no less - Ryden just shakes his head. "I don't get why it's so hard to accept that there might be something we've never developed out there. Within our genetic code we have the ability to manipulate energy, gravity, light, darkness, force, matter, and more. Is it so hard to believe that other methods might exist? I mean if psionics and our preternatural abilities are real, why wouldn't magic be? I know I'm quicker than most, but still."

In regards to the classification of Halko's new ability, Ryden simply shrugs. "Sounds like a question for our doctor back home more than something we need to deal with."
3LT Ryden "Brainiac" Hunter
Alias: Samil Breen - Eclipse’s Deal Broker/Computer Whiz

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HP: 41
SDC: 39

Current Gear: Here
ImageImage
Trust/Intimidate: 55%
Perception: +4

"When you look at the 1st SOG, you're looking at the last best hope for all of the survivors of our planet, and my squad mates are pretty helpful too."
"That's brilliant. Of course it's brilliant, it's you." - Rosseyn "Nova" Ridatharen
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Re: Cloud & Spirit Street

Postby Cairo » Wed Nov 01, 2017 3:58 pm

ROLLS CARRIED FORWARD

Cairo's brows knit for a moment as he puzzles out where Brainiac has lost his own train of thought, then shrugs in response, "You seem to be inferring something into my statement that's not there. I am aware of the existence of Magic, because I ..." he holds up 1 hand, "am apparently wearing a Magic ring. My statement was that I could not initially tell whether I was blinded by a magic user or by a psychic. To me at least the change in method didn't feel any different. The fellow could have been casting spells or casting aspersions, without knowing the language in use it's hard to tell. Later on someone said something about a spell wearing off, but that could have referred to either of my externally imposed conditions, blindness or being suspended in mid-air. Hence the nature of the ambiguity. I stand by the earlier statement though ..." with a self deprecating chuckle, CJ takes another bite to finish off yet another meal bar.
3rd Lt. Cairo Xanreys
Cover-ID: Noran Altec

Image
Natural AR: 12
H.P.: 247/247
S.D.C.: 1350/1350

Constant Conditions:
Impervious to [Mind] Control & Possession; Impervious to Radiation/Depressurization/Cold; Breathes without Air (& can speak in a Vacuum); Resistant to Gravity Based Attacks [½ Damage/Effects]; Supervision: Spectrum Vision (Able to see energy magnetic fields, the electromagnetic spectrum, radio waves, electricity, microwaves, phase fields, force fields, x-rays, and all forms of radiation, 180ft); Regenerates 30/Hr (HP or SDC); Fatigues at 1/3 Normal Rate, Nightvision: 600', Sensitive Hearing (20 decibels beyond normal human range)

Worn: (inside) Flight Suit with Helmet (Environmental Regulator overridden & internal temperature set to 15°), (exterior) Police Style Jumpsuit.

Carried/Gear: Galactic Standard Automatic Pistol with Silencer [4 Clips], Galactic Assault Rifle [4 Clips], [2] Energy Stun Baton, [2] Vibro-Knife, [3] Flash Grenade, [2] Handcuffs, [1] Roll of Duct Tape (Black)
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Re: Cloud & Spirit Street

Postby Augur » Wed Nov 01, 2017 4:26 pm

Conditions:
Local Time: Day 48, 0115


Ten minutes after their return, an exhausted Rosseyn contacts Riffost using the comcode given upon acceptance of the job. "Job complete. Dropoff location?"

The response is an address with a time stamp:

The Spire. Level 52 east. 1000
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Re: Cloud & Spirit Street

Postby Cairo » Wed Nov 01, 2017 6:41 pm

Perception: 1d20+5 = 24
D20 JiC: 1d20 = 13
D100 JiC: 1d100 = 71

H.P.: 247/247
S.D.C.: 1350/1350

Conditions: [Unarmored/Natural AR 12], Regenerates 1 HP/SDC every other Minute (30/Hr), Breathes without Air, Wearing Magic Ring

CJ doesn't regard Brainiac's misunderstanding as anything other than that, something to be clarified. So absent further orders, Cairo pulls his computer from his pack and casually merges to its access port. He uses his wireless account to pull Net-videos of their designated opponents for about 15 minutes, saves them locally for future reference and checks the betting odds if he can find them to see who is favored in the field, ** I'll want to look these over at breakfast. Get a feel for who they usually go after, each other or any unknowns like me and Halko ... Doesn't the Bug guy typically avoid anyone? Should we just kill that ----- Atorian first out of spite? ... This big looking guy seems like a beast, but Halko might just be able to sit and trade blows with him ... almost likely the other combatants let him soak up the attention so they can whittle down the field.**

Computer Operations 130% (merged): 1d100 = 79 (Videos) 1d100 = 1 (obtain Odds)

If nothing else comes up and people are crashing, after about 20 more minutes Cairo will as well (OOC: Since he fatigues 1/3 as fast as normal, he's probably not as wrecked).
3rd Lt. Cairo Xanreys
Cover-ID: Noran Altec

Image
Natural AR: 12
H.P.: 247/247
S.D.C.: 1350/1350

Constant Conditions:
Impervious to [Mind] Control & Possession; Impervious to Radiation/Depressurization/Cold; Breathes without Air (& can speak in a Vacuum); Resistant to Gravity Based Attacks [½ Damage/Effects]; Supervision: Spectrum Vision (Able to see energy magnetic fields, the electromagnetic spectrum, radio waves, electricity, microwaves, phase fields, force fields, x-rays, and all forms of radiation, 180ft); Regenerates 30/Hr (HP or SDC); Fatigues at 1/3 Normal Rate, Nightvision: 600', Sensitive Hearing (20 decibels beyond normal human range)

Worn: (inside) Flight Suit with Helmet (Environmental Regulator overridden & internal temperature set to 15°), (exterior) Police Style Jumpsuit.

Carried/Gear: Galactic Standard Automatic Pistol with Silencer [4 Clips], Galactic Assault Rifle [4 Clips], [2] Energy Stun Baton, [2] Vibro-Knife, [3] Flash Grenade, [2] Handcuffs, [1] Roll of Duct Tape (Black)
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Re: Cloud & Spirit Street

Postby Niall » Thu Nov 02, 2017 7:17 am

Perception: 1d20+2 = 15

JIC: 1d20 = 13
JIC: 1d100 = 17

Cairo wrote:He kept whispering gibberish, but it might damn well have been a language barrier.


Niall nods. Yet another reason to record audio/visual data - and at least store it for later use. Then we could maybe isolate his voice on the audio file and try to figure out what language it was. Unless it WAS magic. He smiles.

"The Gibbers don't contribute a lot to galactic civilization, but you gotta admit, almost EVERYONE speaks their language."

Maybe we should work to gain some understanding of magic. If it's something teachable, maybe we Arismal can use it.

Halko wrote:"Turns out I've got some sort of new jumping power.


Niall cocks his head at this. That's a LOT of new powers being developed by the 1st SOG in a short period of time. Were we exposed to some mutagenic catalyst or something? Or is this an evolutionary response to the destruction of our planet? Hopefully this isn't a cause for concern - something turning us into... something that isn't Arismal any more.

Nova wrote:At least they didn't burn through my forcefields like last time."


Last time? Must've been before I was assigned to the unit... I don't remember that ever happening. "Was that before my time?"

If the team settles in, Niall pulls over his datapad once more, and opens the tab to The Telurian Saga - the game Ryden showed him - and begins rolling up a character. He rolls up an Arismal Tier One, with APS Acid, Multiple Selves, Criminal Intuition, and Animal Brother. The system's selection of his powers makes him laugh out loud. If Ryden looks over, he says "It gave me Criminal intuition, which is great for a cop, but Animal Brother and APS Acid. Which seems a very weird combo? Multiple selves might come in handy." He rounds out his character creation by selecting an avatar. Out of sentimentality, he names his toon after his brother, Donnall. Once he's done, he calls out to Ryden. "I'm all set on my end. In-game I'm Sgt. Donnall Zed."

As Niall gets ready to play, he feels an easing of tension that he hasn't felt in what feels like forever. It's no wonder they call him Brainiac. I really needed this. It feels good to just get out of my head and do something fun.
2nd LT. Niall "Crash" Zeddeus
Alias Vanko Borias, Eclipse Medic

ImageImage
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H.P.: 41/41
S.D.C.: 25/45
Power Touch Points: 850/850
Current Gear: A.D.F. Light Strike Anti-Gravity Suit, vibro-sword, electrical toolkit, mechanical toolkit
A.D.F. Light Strike Anti-Gravity Suit
A.R.: 12
S.D.C. by Location:
--Helmet: 100
--Arms: 50 each
--Legs: 65 each
--Main Body: 100
--Slim-pack: 25

Current Conditions: Unarmored
Constant Conditions:
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Re: Cloud & Spirit Street

Postby Augur » Thu Nov 02, 2017 3:16 pm

Continue on this thread.
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Re: Cloud & Spirit Street

Postby Augur » Sat Nov 11, 2017 9:12 am

Conditions:
Local Time: Day 48, 1000
Location: Spire, Riston Riffost's home


The group returns to their hotel via gateway.
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Re: Cloud & Spirit Street

Postby Cairo » Sat Nov 11, 2017 9:58 am

Perception: 1d20+5 = 6
D20 JiC: 1d20 = 20
D100 JiC: 1d100 = 4

H.P.: 247/247
S.D.C.: 1350/1350

Conditions: [Unarmored/Natural AR 12], Regenerates 1 HP/SDC every other Minute (30/Hr), Breathes without Air, Wearing Magic Ring, Merged to Hacking PC

CJ steps back into their hotel room, and casually walks a circuit of the rooms (checking restrooms, closets, etc), before he sets down into an armchair and pulls his tablet once more to review the previously obtained Net-videos of their designated opponents, and checks the betting odds if he can find them to see who is favored in the field, and whether he or Halko might hold better cash-odds.

Computer Operations 130% (merged): Original post: 1d100 = 79 (Videos) Original post: 1d100 = 1 (obtain Odds) --- Previously posted, never addressed

As he scrolls absently through the merged computer, the Pilot asks, "Ok so what's the Plan/timeline? ... We have a Fight & Concurrent meeting, is that all we have on the table? ... Nothing from the guy who gave the magic ring. Nothing on Zed's stupid ship ... though I am tempted to say we should pick up a crate of explosives and deliver them to Zed's damn doorway ... "
3rd Lt. Cairo Xanreys
Cover-ID: Noran Altec

Image
Natural AR: 12
H.P.: 247/247
S.D.C.: 1350/1350

Constant Conditions:
Impervious to [Mind] Control & Possession; Impervious to Radiation/Depressurization/Cold; Breathes without Air (& can speak in a Vacuum); Resistant to Gravity Based Attacks [½ Damage/Effects]; Supervision: Spectrum Vision (Able to see energy magnetic fields, the electromagnetic spectrum, radio waves, electricity, microwaves, phase fields, force fields, x-rays, and all forms of radiation, 180ft); Regenerates 30/Hr (HP or SDC); Fatigues at 1/3 Normal Rate, Nightvision: 600', Sensitive Hearing (20 decibels beyond normal human range)

Worn: (inside) Flight Suit with Helmet (Environmental Regulator overridden & internal temperature set to 15°), (exterior) Police Style Jumpsuit.

Carried/Gear: Galactic Standard Automatic Pistol with Silencer [4 Clips], Galactic Assault Rifle [4 Clips], [2] Energy Stun Baton, [2] Vibro-Knife, [3] Flash Grenade, [2] Handcuffs, [1] Roll of Duct Tape (Black)
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Re: Cloud & Spirit Street

Postby Ryden » Sun Nov 12, 2017 3:04 pm

Perception 1d20+4 = 22
JIC: 1d20 = 1, 1d100 = 69

"Let's table Zed until we have an actual workable plan with some finality. I don't want to move rooms and purge our electronics again because we went off half cocked, again. Yeah, I'd say one 'trainer' and Fang for the fight itself. Two 'trainers' would be ideal - maybe Soria and Vanko? Everyone else on deck for the negotiation. I may have set it up, but I'd prefer not to run point on the conversation. I'd love to not physically be there, but I don't see it being possible. Ideally it's Nova at the lead, I'll be the info guy, and Torren can do bodyguard. We won't have weapons in there, but that won't stop either of you. They'll have weapons, which is why I'll be sticking as close as possible to you Nova. I should be able to feed both teams intel and record feeds. I'll have to do some pretty intensive frequency scanning to find open channels, but with our encryption I should be able to find us a secure set of frequencies to operate on." Ryden shrugs. 'Best idea I've got,' he thinks.

Ryden also fills them in on any details about the meet.
Alton Lang DossierV2.png
3LT Ryden "Brainiac" Hunter
Alias: Samil Breen - Eclipse’s Deal Broker/Computer Whiz

Image
HP: 41
SDC: 39

Current Gear: Here
ImageImage
Trust/Intimidate: 55%
Perception: +4

"When you look at the 1st SOG, you're looking at the last best hope for all of the survivors of our planet, and my squad mates are pretty helpful too."
"That's brilliant. Of course it's brilliant, it's you." - Rosseyn "Nova" Ridatharen
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Re: Cloud & Spirit Street

Postby Cairo » Sun Nov 12, 2017 8:51 pm

Cairo wrote:Perception: Original post: 1d20+5 = 6
D20 JiC: Original post: 1d20 = 20
D100 JiC: Original post: 1d100 = 4


H.P.: 247/247
S.D.C.: 1350/1350

Conditions: [Unarmored/Natural AR 12], Regenerates 1 HP/SDC every other Minute (30/Hr), Breathes without Air, Wearing Magic Ring, Merged to Hacking PC

Partially absorbed in his computer CJ coughs a bit at Brainiac's lineup suggestions, "Uhmmmm Backlash is our 2nd Arena Contestant. I am currently checking our odds to see where the hell we can put our Money and maximize it. The Arena is a 10-man free-for-all so we have 2 contestants. Alot of the time they let you bet like a parlay kind of thing right? So you could pick a 1 & 2 in the correct finishing order ... what was that called? An Exacta? Chances are we're getting something like 10:1 or 15:1 odds ... we're unknown. The others are almost all playing for sponsoring Fight-Houses. If we can drop 100k into something that pays back 40:1, well then our Food Budget gets a frakking shit-ton bigger and we might be able to afford to bring back some additional useful stuff. Y'know 3D Printer, chain mail bikinis for morale, Laser Forge, whatever we think could be useful to keeping folks going ... If the goal mathematically should be for one of us to win, that's fine, if the odds stack up better for us to play Kingmakers, we can put money down on someone else and Halko and I will go in with the plan to clear the rest of the field and make him or her the Champ ... It's about cash not ego. Neither of us plans to stick around for the semifinals, or finals, or whatever. So winning our way further on isn't necessary hehehe ... "
3rd Lt. Cairo Xanreys
Cover-ID: Noran Altec

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Natural AR: 12
H.P.: 247/247
S.D.C.: 1350/1350

Constant Conditions:
Impervious to [Mind] Control & Possession; Impervious to Radiation/Depressurization/Cold; Breathes without Air (& can speak in a Vacuum); Resistant to Gravity Based Attacks [½ Damage/Effects]; Supervision: Spectrum Vision (Able to see energy magnetic fields, the electromagnetic spectrum, radio waves, electricity, microwaves, phase fields, force fields, x-rays, and all forms of radiation, 180ft); Regenerates 30/Hr (HP or SDC); Fatigues at 1/3 Normal Rate, Nightvision: 600', Sensitive Hearing (20 decibels beyond normal human range)

Worn: (inside) Flight Suit with Helmet (Environmental Regulator overridden & internal temperature set to 15°), (exterior) Police Style Jumpsuit.

Carried/Gear: Galactic Standard Automatic Pistol with Silencer [4 Clips], Galactic Assault Rifle [4 Clips], [2] Energy Stun Baton, [2] Vibro-Knife, [3] Flash Grenade, [2] Handcuffs, [1] Roll of Duct Tape (Black)
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Re: Cloud & Spirit Street

Postby Niall » Mon Nov 13, 2017 7:34 am

Perception: 1d20+2 = 8

JIC: 1d20 = 19
JIC: 1d100 = 34

Ryden wrote:Yeah, I'd say one 'trainer' and Fang for the fight itself. Two 'trainers' would be ideal - maybe Soria and Vanko? Everyone else on deck for the negotiation. I may have set it up, but I'd prefer not to run point on the conversation. I'd love to not physically be there, but I don't see it being possible. Ideally it's Nova at the lead, I'll be the info guy, and Torren can do bodyguard. We won't have weapons in there, but that won't stop either of you. They'll have weapons, which is why I'll be sticking as close as possible to you Nova. I should be able to feed both teams intel and record feeds. I'll have to do some pretty intensive frequency scanning to find open channels, but with our encryption I should be able to find us a secure set of frequencies to operate on."


Niall nods at Ryden's assessment. "Being a healer, I can see the value of me working ringside, so to speak, at the fight. I can maybe work on some business and negotiation strategies that you guys can take with you and employ if the situation warrants it, since I can't be in two places at once."

Niall begins thinking about potential negotiation tactics to add to his research about Kassan business practices. If we're to keep up the pretense that we're Kassan, we need to present ourselves as such. He pulls out his datapad and begins a search.

Niall's previous post wrote:Niall tries to think if "business gifts" are standard operating procedure with the Kassan, from what little he knows about them.
Business and Finance ☞ 70% 1d100 = 23 (SUCCESS)
Lore: Alien ☞ 65% 1d100 = 41 (SUCCESS)


Research ☞ 105% 1d100 = 47 (SUCCESS)
Business and Finance ☞ 70% 1d100 = 37 (Useful negotiation tactics that might be employed w/r/t agribusiness, etc. - SUCCESS)
Lore: Alien ☞ 65% 1d100 = 86 (M'Bacian - FAIL)
Lore: Alien ☞ 65% 1d100 = 9 (M'Bacian - SUCCESS)

Research ☞ 105% 1d100 = 51 (SUCCESS)
Business and Finance ☞ 70% 1d100 = 38 (Other useful Kassan business tactics, if any - SUCCESS)
Lore: Alien ☞ 65% 1d100 = 40 (Kassan - SUCCESS)

"Initially, my thoughts are that in addition to a wholesale discount for buying in bulk, you might be able to negotiate a contract for regular deliveries ...say, once per quarter for a set period of time - however long we estimate it'll take us to establish a colony somewhere - for perhaps an additional discount. Alternately, you can offer what we have - as spacers, we may encounter new and marketable flora and fauna that we can perhaps deal exclusively to Lang and his company in exchange for a reduction in cost. I know as the 1st SOG, 'business' isn't our business, but in our cover identities, it potentially may be, so we need to present as knowledgeable. We should try to know how much volume they deal in, and what percentage of that is 'open-market goods' that can be shifted into a single account. We can push that envelope some, but not much. Initially, that'll be all they can offer, but as time goes by they may be able to ramp up production to meet demand."

Research ☞ 105% 1d100 = 61 (SUCCESS)
Business and Finance ☞ 70% 1d100 = 53 (to find a prospectus on the company in question to determine business volume and distribution networks - SUCCESS)

"We already know some about Lang himself, thanks to Ryden's excellent information-gathering, but I'd suggest we no more than hint at it, and only then, if he seems hard to get a handle on? Maybe best not to mention it at all. We're here to negotiate, not blackmail. Still, it's good to keep it in our back pocket."

Niall will collate any notable information he discovers in his research into a brief report and forward it to Ryden, Nova, and Halko. He then shifts gears, and begins to think about how to pass himself off as a skilled attendant at the Hippodrome, starting with a bit of research concerning what might be typical to include in a "cornerman's" bag of tricks.
Research ☞ 105% 1d100 = 48 (SUCCESS)
First Aid 60% 1d100 = 97 (FAIL)
First Aid 60% 1d100 = 40 (SUCCESS)

If he can find, in his searches, any sort of mention of a particularly effective cornerman, he will search for videos of that person at ringside, and determine what the commonalities of that person's job effectiveness are - instructions given, what sorts of first aid are employed, etc. He's basically using 'net research to try to figure out how not to look like a total novice at ringside.
Research ☞ 105% 1d100 = 45 (SUCCESS)
Intelligence ☞ 70% 1d100 = 90 (FAIL)
Intelligence ☞ 70% 1d100 = 42 (SUCCESS)
2nd LT. Niall "Crash" Zeddeus
Alias Vanko Borias, Eclipse Medic

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H.P.: 41/41
S.D.C.: 25/45
Power Touch Points: 850/850
Current Gear: A.D.F. Light Strike Anti-Gravity Suit, vibro-sword, electrical toolkit, mechanical toolkit
A.D.F. Light Strike Anti-Gravity Suit
A.R.: 12
S.D.C. by Location:
--Helmet: 100
--Arms: 50 each
--Legs: 65 each
--Main Body: 100
--Slim-pack: 25

Current Conditions: Unarmored
Constant Conditions:
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Re: Cloud & Spirit Street

Postby Halko » Wed Nov 15, 2017 8:51 pm

Percep: 1d20+2 = 7
JIC: 1d20 = 9 1d100 = 5

Halko grins as they step back through the portal and into the hotel room, "Well that wasn't all too hard. Though Fang could have done things a little more smoothly."

After settling down, when the team starts to discuss the Grand Melee, Halko speaks up, "Yeah, I'm with Fang on this one. Me and him are signed up as fighters and I though we were taking Vanko as our trainer. That leaves Nova, Soria and you to head to sit in luxury at the meeting and watch us whoop ass while you grease up your contact. As to if and how we place a bet, well, that's thankfully above my pay grade."

Halko looks over to Cairo as the other man works at the computer, "Do we have any details on the rules for the match? Have there been any late sign ups or rooster changes?"
Sergeant Jerric "Backlash" Halko
Current Details

Alias: Torren Odjuz - Eclipse’s Heavy Gunner
H.P.: 52/52
S.D.C.: 80/80

Current Gear:
Set of Civilian Clothes (Jeans, T-shirt, Button up shirt, sneakers), Light Filtering Contacts, VidComm Watch Deluxe, Cheap Sunglasses

A.D.F. Standard Issue Modular Utility Belt
• Attachment: A.D.F. Slug-Thrower
• Attachment: Magazine, Slug-Thrower (8/8)
• Attachment: clip, GS Auto Pistol (15/15)
• Attachment: Galactic Standard Automatic Pistol


Current Conditions: None

Constant Conditions:
Re-Channel and Expel Energy: absorb any energy based attack and expel it at his attacker or another target at 2 times its original power
Re-Channel Kinetic Energy: absorb any physical/kinetic energy attack and expel that energy in the form of a punch, kick or force blast. The character is not knocked down or back by the impact or explosion
Vulnerable to: Heat and cold based attacks, edged weapons (cutting & stabbing), gas attacks, poison, drugs, disease, psionics and magic.

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Re: Cloud & Spirit Street

Postby Cairo » Thu Nov 16, 2017 3:11 pm

Cairo wrote:Perception: Original post: 1d20+5 = 6
D20 JiC: Original post: 1d20 = 20
D100 JiC: Original post: 1d100 = 4


H.P.: 247/247
S.D.C.: 1350/1350

Conditions: [Unarmored/Natural AR 12], Regenerates 1 HP/SDC every other Minute (30/Hr), Breathes without Air, Wearing Magic Ring, Merged to Hacking PC

CJ laughs along with Halko as they step through and the portal snaps shut, "Pfffffft You can't handle my level of smooth ... I'm like a silk scarf dancing with the wind baby, I am 40 year scotch, I'm so smooth I have to be careful not to slide outta my chair ... You can't even handle it hehehe."

Halko's inquiry about rules draws a nod, "The beginning games are always grand melees with many fighters in each arena, and with usually all of the Hippodromes many arenas hosting battles simultaneously ... So we're walking into a event where it'll be 8 on 2 ... The breakdown of fight houses looks like at least, maybe 6 of those will break off into pairs. It says No automatons, No mechanization or armor, and No modern weapons (guns) are permitted. Qualification purse: 10,000 credits. So we really aren't going to win much unless it's through betting ... and it looks like they like to be on-trend and theme out these little battles. With a name like Razor-Crush? I've gotta think we're looking at pointy stuff and heavy stuff ... So with your Blade allergies maybe you avoid those ... Hell, I'm not sure how the Borg looking guy doesn't break most of those rules, but I'm thinking neither my Shadow Cloak or Force Disc seem to be covered or prohibited :mrgreen: . Explosive kicks? ... Probably ok. I imagine we're checked for contraband before and maybe after ... If we win, we should bring home some recordings for morale. "
3rd Lt. Cairo Xanreys
Cover-ID: Noran Altec

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Natural AR: 12
H.P.: 247/247
S.D.C.: 1350/1350

Constant Conditions:
Impervious to [Mind] Control & Possession; Impervious to Radiation/Depressurization/Cold; Breathes without Air (& can speak in a Vacuum); Resistant to Gravity Based Attacks [½ Damage/Effects]; Supervision: Spectrum Vision (Able to see energy magnetic fields, the electromagnetic spectrum, radio waves, electricity, microwaves, phase fields, force fields, x-rays, and all forms of radiation, 180ft); Regenerates 30/Hr (HP or SDC); Fatigues at 1/3 Normal Rate, Nightvision: 600', Sensitive Hearing (20 decibels beyond normal human range)

Worn: (inside) Flight Suit with Helmet (Environmental Regulator overridden & internal temperature set to 15°), (exterior) Police Style Jumpsuit.

Carried/Gear: Galactic Standard Automatic Pistol with Silencer [4 Clips], Galactic Assault Rifle [4 Clips], [2] Energy Stun Baton, [2] Vibro-Knife, [3] Flash Grenade, [2] Handcuffs, [1] Roll of Duct Tape (Black)
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Re: Cloud & Spirit Street

Postby Halko » Thu Nov 16, 2017 11:15 pm

[rolls held]

Halko just shakes his head at Cairo's comments about being smooth, then listens along as the man conveys what information he has about the arena battle. He gives a little shiver and the mention of blades, "It's not that I'm allergic to blades. Frak, no more so than any mundane. Its just, when not much can hurt you, you tend to watch out for the stuff that can. At least the dregging fight isn't being called the Vaccu-Blade or some other crap."

Halko nods over to Niall, "If things get too real and start looking like more than our trainer there can heal up, I'll tap out rather than risk a long term injury that could put the mission in jeopardy. But you need to remember to do the same."

Halko gives his fellow combatant a nod, then continues, "I have no idea how they plan to monitor our abilities. Hell, most of mine are passive. It's not I can NOT use them."
Sergeant Jerric "Backlash" Halko
Current Details

Alias: Torren Odjuz - Eclipse’s Heavy Gunner
H.P.: 52/52
S.D.C.: 80/80

Current Gear:
Set of Civilian Clothes (Jeans, T-shirt, Button up shirt, sneakers), Light Filtering Contacts, VidComm Watch Deluxe, Cheap Sunglasses

A.D.F. Standard Issue Modular Utility Belt
• Attachment: A.D.F. Slug-Thrower
• Attachment: Magazine, Slug-Thrower (8/8)
• Attachment: clip, GS Auto Pistol (15/15)
• Attachment: Galactic Standard Automatic Pistol


Current Conditions: None

Constant Conditions:
Re-Channel and Expel Energy: absorb any energy based attack and expel it at his attacker or another target at 2 times its original power
Re-Channel Kinetic Energy: absorb any physical/kinetic energy attack and expel that energy in the form of a punch, kick or force blast. The character is not knocked down or back by the impact or explosion
Vulnerable to: Heat and cold based attacks, edged weapons (cutting & stabbing), gas attacks, poison, drugs, disease, psionics and magic.

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Re: Cloud & Spirit Street

Postby Rosseyn » Fri Nov 17, 2017 1:42 pm

Perception: 1d20+2 = 20+3 regarding modern technology, +5 to perceiving any tactile characteristics
JIC: 1d20 = 17/1d100 = 79


After a successful job, Nova nods to Riffost and the gateway behind him closes. Once in the Eclipse, he opens a gateway to the hotel, files the group through and closes that. Taking a seat on the bed, he addresses the group. "Besides a small snag, we just successfully completed a job. More money for our primary mission and damn exciting if you ask me." Hearing from the group, he nods once they are done speaking. "Fang and Backlash to the arena with Crash as the trainer. The rest of us to the meet. And we won't pull the history card unless we have to. Crash, get me the info on those Kassan business traditions. And don't worry about weapons, we are all weapons."
Nova
2nd Lieutenant Rosseyn "Nova" Ridatharen
Current Alias: Aldric Varren
Image
H.P.: 37/37
S.D.C.: 79/79

Current Gear:
Galactic Standard Automatic Pistol: Range: 200 feet. Damage: 5D6 per shot, double for short burst. Rate of Fire: Single shot or short burst. Payload: 15/15.
Battle Harness w/ Ball Bearings, Throwing Knives

Current Conditions:

Constant Conditions: Impervious to Fear & Terror, Mechanical Awareness, Heightened Sense of Touch.

Gateways (10/15):Eclipse Hallway, Eclipse near Atorian Bot, Hotel, Soniua Mercantile District: Fashion Avenue, Novoo Industrial Sector: The Gateway, Hykri Entertainment District: Social Street, N'Dane Residential Community: Bikirei-Ngui Arcology, New Vesta Agri-Zone: M'Bacia Botanical Gardens, Loading Dock Door to Morgue, Bathroom of Oron Outfitters in Equitable Building, 1000 feet from Compulsion

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Epic Nova
2nd Lieutenant Rosseyn "Nova" Ridatharen
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H.P.: 37/37
S.D.C.: 79/79

Current Gear:
Galactic Standard Automatic Pistol: Range: 200 feet. Damage: 5D6 per shot, double for short burst. Rate of Fire: Single shot or short burst. Payload: 15/15.
Battle Harness w/ Ball Bearings, Throwing Knives

Current Conditions:

Constant Conditions: Impervious to Fear & Terror, Mechanical Awareness, Heightened Sense of Touch.

Gateways (0/15):

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Re: Cloud & Spirit Street

Postby Augur » Fri Nov 17, 2017 2:38 pm

Conditions:
Local Time: Day 48, 1015
Location: Hotel Room


Cairo sits down into an armchair and pulls his tablet once more to review videos of their designated opponents, and checks the betting odds for the scheduled arena match in which he and Halko was be participants. Halko and Cairo are listed separately with a combatant profile posted for each:

Noran Altec:
  • Aberrant abilities: technology manipulation, shadow manipulation, aberrant visual acuity, extreme punishment endurance, force disk creation
  • Expertise: Military training and field experience
  • Odds: The predictive market AI calculates his odds of winning the match at four to one without factoring in the rules of the match.
Torren Odjuz:
  • Aberrant abilities: Energy expulsion, kinetic energy manipulation, and adhesive vomit
  • Expertise: Military training and field experience
  • Odds: The predictive market AI calculates his odds of winning the match at four to one without factoring in the rules of the match.

The article also supplements some info on their competitors once CJ digs into the data:
  • Euger Leson: Extreme physical capabilities, advanced hand to hand combat training
  • Patry Coxand: bionic capabilities and diverse integrated weapons systems
  • Fsheeme: advanced hand to hand combat training and chemically augmented capabilities
  • Giga: advanced hand to hand combat training and artificially induced physical capacities
  • G'Aric: supreme offensive power and extreme punishment endurance
  • Budu Sh'Yeenen: Extreme physical capabilities, advanced hand to hand combat training
  • Phallou: magic knowledge and skills
  • Kraekyo: augmented super-soldier


Cairo notices that a few of the comments following the article on the match are rather skeptical of the reliability of the predictive market AI's ability to calculate accurately enough factors about two such aberrant unknowns. The IDs of the users who posted such comments are ubiquitously anonymous unlike most of the other posters' comments.

Niall's research on Kassan business practices, while thorough, only cements in his mind an objective fact: individuals act, and the habits, ethics, and practices of individuals vary greatly. One thing seems to be common among most Kassans in negotiations, however: they're supremely confident.

MPVF's prospectus is one of steady growth and a reliable, if modest, profit margin of around four percent per annum. Agribusiness market competition is fierce, forcing even firms as enormous as TGE to maximize efficiency, diversify lines, and deliver a range of qualities to meet consumer demand in this quadrant. MVPF is a regional force in agribusiness, providing approximately 10,000 kcal (to the fifteenth power) in calories to various systems in this area of the quadrant. [They effectively produce calories enough to feed 10 million people annually.]

Niall's research in the practices of a "cornerman" in the arena yield immediate results: cornermen are neither allowed, nor practical is arena matches. Once the combatants enter, they are cut off from the rest of Grymdin save for their being observed for the viewing audience.
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Re: Cloud & Spirit Street

Postby Halko » Sun Nov 19, 2017 3:26 pm

Percep: 1d20+2 = 10
JIC: 1d20 = 1 1d100 = 2

Halko walks over to Cairo and looks over the other mans shoulder, "Well that's oddly specific. When'd they get all that info on us? Though, adhesive vomit sounds awesome." He reads down the list of other combatants, "Okay, most of these guys don't sound too bad. Look like they'd come in a Tier 2's. Hell, I almost wanna take this Patry down first, trading away himself for bionics." Halko make a sneer and gives his head a shake.

As hee reads down the rest of the list he pauses at Phallou, reads it again and bursts out with a laugh, "HA, what's this guy gonna do? Distract us as he pulls a card out of the sleeve? You think he might be a spook and is just playing it as magic to make himself seem special?" Halko tips his head as if that could actually be a possibility.

Looking over to Niall, Halko says, "It doesn't look like you need to be there at all. Once we go in we can't get any help from outside. Hell, I'm not even sure they'll let remove us after we've incapacitated."

Halko looks back to Cairo, "Are you seeming anything that I'm missing?"
Sergeant Jerric "Backlash" Halko
Current Details

Alias: Torren Odjuz - Eclipse’s Heavy Gunner
H.P.: 52/52
S.D.C.: 80/80

Current Gear:
Set of Civilian Clothes (Jeans, T-shirt, Button up shirt, sneakers), Light Filtering Contacts, VidComm Watch Deluxe, Cheap Sunglasses

A.D.F. Standard Issue Modular Utility Belt
• Attachment: A.D.F. Slug-Thrower
• Attachment: Magazine, Slug-Thrower (8/8)
• Attachment: clip, GS Auto Pistol (15/15)
• Attachment: Galactic Standard Automatic Pistol


Current Conditions: None

Constant Conditions:
Re-Channel and Expel Energy: absorb any energy based attack and expel it at his attacker or another target at 2 times its original power
Re-Channel Kinetic Energy: absorb any physical/kinetic energy attack and expel that energy in the form of a punch, kick or force blast. The character is not knocked down or back by the impact or explosion
Vulnerable to: Heat and cold based attacks, edged weapons (cutting & stabbing), gas attacks, poison, drugs, disease, psionics and magic.

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