Bloodsport Hippodrome

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Bloodsport Hippodrome

Postby Augur » Sun Apr 24, 2016 6:47 pm

15. Bloodsport Hippodrome:
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The Bloodsport Hippodrome is a high-tech amphitheater which serves as Grymdin's only venue for huge audiences and large-scale events. Musical events, circuses, sports competitions, all of these and more are hosted at this large venue. The really big draw, however, is the weekly gladiatorial games from which the hippodrome gets its name. On occasion, the Bloodsport even hosts "killer robot" matches where the more technically inclined battle their designs against one another for large purses of winnings.

The last night of every artificial week on Grymdin, the Bloodsport Hippodrome hosts gladiatorial games in a series of sub-arenas within the facility. Each match takes place in an arena designed in absolute secrecy from both the paying public, and the competitors. The same arena one week may consist of nothing but a sand pit, and the next week be a verdant jungle, followed by a simulated glacial mountainside with rocky outcroppings and ice caverns.

The biggest draw is always the gladiatorial games. A number of "Houses" dominate the games with their field of trained and sponsored combatants. Unsponsored fighters are often only plentiful at the beginning of the fight season when a simple 1,000 credit fee is required to participate and be included in the initial rankings. The beginning games are always grand melees with many fighters in each arena, and with usually all of the Hippodromes many arenas hosting battles simultaneously. The only fights more heavily watched are near the end of the season when the field of fighters has been winnowed down to the very best--all competing for the Championship.

There are so many search returns on this that the AI gives only a page of the most-frequently requested recordings. The most popular recording to date is of a periodic "grand melee" wherein a hundred competitors enter the arena, but only one emerges as a champion after days, sometimes even a few weeks wherein one's battle prowess, ingenuity, and survival skills are tested to their limits by one's competitors and the environment itself. Fatalities are frequent, but not mandated, and environmental hazards are no less dangerous than one's fellow competitors.
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Re: Bloodsport Hippodrome

Postby Cairo » Fri Feb 24, 2017 12:12 pm

Perception (+5): 1d20+5 = 15
JiC D20: 1d20 = 3
JiC D100: 1d100 = 69

H.P.: 235/235
S.D.C.: 1250/1250

Conditions: [Unarmored/Natural AR 11], Regenerates 1 HP/SDC every other Minute (30/Hr), Breathes without Air, Wearing Magic Ring

The wrecking-crew trio of Backlash, Jujak, and CJ arrive at the Arena with the Pilot gnoshing his way through a 2nd Muffin he's still keeping an eye out to see if they've been followed when he asks, "Mmmph <chew><chew> ... I am going to miss being off rations. You guys are sure you're down to compete? I don't think there will be refunds if we change our minds down the road ... Someone want to check whether betting is handled here or offsite in the Casinos? Might be both ... My guess is that Sammy will have to handle that side if we want any of it."

If there are any event/calendar postings, he'll try and figure out: 1) What games/matches (single/team/races/etc & armed vs unarmed & Lethal vs Nonlethal) are open for registration right now, 2) how much it costs to do register, 3) what the Nightly prize pools are looking like, and 4) if any Aurovax or Nithians are competing. If not, he will approach the registration window (once located) to ask the same questions keeping an eye out for advertisements with names/pictures of 'featured' opponents.

Literacy: Pilian [45%]: 1d100 = 15 -- to Read Flyers/Calendars/etc.
Streetwise [37%]: 1d100 = 63 -- Checking for anyone following them
Lore: Alien [75%]: 1d100 = 35 -- to classify/size up opponents he can get a look at
3rd Lt. Cairo Xanreys
Cover-ID: Noran Altec

Image
Natural AR: 12
H.P.: 247/247
S.D.C.: 1350/1350

Constant Conditions:
Impervious to [Mind] Control & Possession; Impervious to Radiation/Depressurization/Cold; Breathes without Air (& can speak in a Vacuum); Resistant to Gravity Based Attacks [½ Damage/Effects]; Supervision: Spectrum Vision (Able to see energy magnetic fields, the electromagnetic spectrum, radio waves, electricity, microwaves, phase fields, force fields, x-rays, and all forms of radiation, 180ft); Regenerates 30/Hr (HP or SDC); Fatigues at 1/3 Normal Rate, Nightvision: 600', Sensitive Hearing (20 decibels beyond normal human range)

Worn: (inside) Flight Suit with Helmet (Environmental Regulator overridden & internal temperature set to 15°), (exterior) Police Style Jumpsuit.

Carried/Gear: Galactic Standard Automatic Pistol with Silencer [4 Clips], Galactic Assault Rifle [4 Clips], [2] Energy Stun Baton, [2] Vibro-Knife, [3] Flash Grenade, [2] Handcuffs, [1] Roll of Duct Tape (Black)
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Re: Bloodsport Hippodrome

Postby Augur » Sat Feb 25, 2017 8:27 am

Conditions:
Local Time: Day 47, 0530


Everyone gets plenty to eat of the Rippleberry Muffins Cairo buys a ton of. The dozen meals for on-the-go that he buys are foreign, but delicious. First there's the fried yet somehow fluffy, thin, bread-like "wrapping" with a faintly sweet flavor which holds the contents together, then there's the oddly bitter but deeply flavorful unknown variety of egg that's the primary medium which holds within its scrambled mess a mix of diced, spicy vegetables, and a salty meat product of some sort. Each bite is a riot of flavor that somehow manages to pull off a successful medley.

The weekly gladiatorial games are scheduled for three artificial days from now (Day 50) starting at 1800. For security reasons, bets are strictly handled off-site at The Ceiling Club, Viceroy Gentleman's Club, and XS Nightclub Hotel & Casino; each is officially licensed by Bloodsport to cover bets and coordinate this sanctioned gambling with their own DROs. Unlicensed betting does occur, of course, but is uncovered by any of the DROs, so not that much off-license betting actually happens on Grymdin. No information about competitors is available for the open qualification matches, but there are entire profiles on the various independent and house gladiators in the tourney bouts; Caja and Zed are not among these gladiators. The schedules bouts are as follows:

    1800: Automaton Death Matches: AI and remote-controlled robotic competitors only
    2000: Open Qualification Matches: 1,000 credit entry fee, no automatons, no mechanization or armor, and no modern weapons (guns) are permitted. Qualification purse: 10,000 credits + entry into Tourney
    2200: Championship Tourney Matches: Week two official tourney matches. Week Two Championship Purses: 100,000 credits

GM NOTES:
There is one GM and one AGM. You will find that almost all location threads are GENERALIZED districts. Skills that aid in the navigation and exploitation of urban areas and social settings will be of benefit to those getting around Grymdin. Indicate clearly what you're looking for in a generalized area, post whatever skills might aid such a search, and let the A/GMs be creative.

Regarding undescribed threads: When a player indicates he's going to X location, I'll do my best to get the write-up for X written ASAP, then communicate such in the OOC chat.


Rooms reserved at The Kelvin Hotel:
Eleventh floor, all four rooms are adjacent to one another; paid for through day 56.
  • Halko/Niall
  • Cairo/Ryden
  • Rosseyn
  • Gilina
  • Ro--Sundance Hotel

Butcher's Bill
Cairo: -20 to personal S.D.C.
Gilina:
Halko:
Niall: -470 PTP;
Ro: -1 knife, -74 I.S.P., -88 to personal S.D.C.
Rosseyn: -40 to personal S.D.C./0 H.P.; comatose but stabilized[/i]
Ryden:
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Re: Bloodsport Hippodrome

Postby Cairo » Sat Feb 25, 2017 2:53 pm

Perception (+5): 1d20+5 = 20
JiC D20: 1d20 = 5
JiC D100: 1d100 = 34

H.P.: 235/235
S.D.C.: 1250/1250

Conditions: [Unarmored/Natural AR 11], Regenerates 1 HP/SDC every other Minute (30/Hr), Breathes without Air, Wearing Magic Ring

Cairo copies down the entrance fee info and whatever profile info he can on the various independent and house gladiators in the tourney bouts, then turns back to Halko and Jujak, "I don't know where these Rippleberries are from ... but these are excellent, When I retire to my own private island, I will make sure to have several orchards of these planted hehehe ... Alright lets get back and see if the Bossman has had enough beauty sleep that he's tolerable to look at ... if not, we drop off the food and get out so we don't have to listen to Soria snore ... Jujak, I'll get your next 3 beers if you point out that she sounds like a bandsaw chewing through a wolfhound when she sleeps ... "

With that he set's off for [[[[Sundance Hotel, Spacer Street -- Novoo Industrial Sector]]]] on his way to his eventual destination [[Skyff's List in the Mercenary Commons]].
3rd Lt. Cairo Xanreys
Cover-ID: Noran Altec

Image
Natural AR: 12
H.P.: 247/247
S.D.C.: 1350/1350

Constant Conditions:
Impervious to [Mind] Control & Possession; Impervious to Radiation/Depressurization/Cold; Breathes without Air (& can speak in a Vacuum); Resistant to Gravity Based Attacks [½ Damage/Effects]; Supervision: Spectrum Vision (Able to see energy magnetic fields, the electromagnetic spectrum, radio waves, electricity, microwaves, phase fields, force fields, x-rays, and all forms of radiation, 180ft); Regenerates 30/Hr (HP or SDC); Fatigues at 1/3 Normal Rate, Nightvision: 600', Sensitive Hearing (20 decibels beyond normal human range)

Worn: (inside) Flight Suit with Helmet (Environmental Regulator overridden & internal temperature set to 15°), (exterior) Police Style Jumpsuit.

Carried/Gear: Galactic Standard Automatic Pistol with Silencer [4 Clips], Galactic Assault Rifle [4 Clips], [2] Energy Stun Baton, [2] Vibro-Knife, [3] Flash Grenade, [2] Handcuffs, [1] Roll of Duct Tape (Black)
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Re: Bloodsport Hippodrome

Postby Halko » Sat Feb 25, 2017 11:43 pm

Percep: 1d20+2 = 7
JIC: 1d20 = 17 1d100 = 39/

Language: Pilian Tongue (Liloqua) 65%=1d100 = 77

Fang wrote:"You guys are sure you're down to compete?"


Halko looks to CJ and nods, "If this is what we need to do to meet our goals, then I will do it. Though I don't know if I like the thought of gambling." He shrugs when CJ starts talking about Sammy placing the bets.

When they find the directory witht he rules and whatnot, Halko just stares at the boards, unable to ready what they say. So, for later review, he holds his wrist out and grabs a video/pictures of all the posted information. I really should start learning how to read this language. Maybe when we get back Ryden can use the video and make a transcription for me.

Halko chuckles when CJ, jokes about Jill's sleeping...er snoring habit. Then follows along with the rest of the small group and heads for [[Sundance Hotel, Spacer Street -- Novoo Industrial Sector]]
Sergeant Jerric "Backlash" Halko
Current Details

Alias: Torren Odjuz - Eclipse’s Heavy Gunner
H.P.: 52/52
S.D.C.: 80/80

Current Gear:
Set of Civilian Clothes (Jeans, T-shirt, Button up shirt, sneakers), Light Filtering Contacts, VidComm Watch Deluxe, Cheap Sunglasses

A.D.F. Standard Issue Modular Utility Belt
• Attachment: A.D.F. Slug-Thrower
• Attachment: Magazine, Slug-Thrower (8/8)
• Attachment: clip, GS Auto Pistol (15/15)
• Attachment: Galactic Standard Automatic Pistol


Current Conditions: None

Constant Conditions:
Re-Channel and Expel Energy: absorb any energy based attack and expel it at his attacker or another target at 2 times its original power
Re-Channel Kinetic Energy: absorb any physical/kinetic energy attack and expel that energy in the form of a punch, kick or force blast. The character is not knocked down or back by the impact or explosion
Vulnerable to: Heat and cold based attacks, edged weapons (cutting & stabbing), gas attacks, poison, drugs, disease, psionics and magic.

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Re: Bloodsport Hippodrome

Postby Augur » Tue Dec 05, 2017 9:25 am

Conditions:
Local Time: Day 49, 2000
Open Qualification Match: 1,000 credit entry fee, no automatons, no mechanization or armor, and no weapons are permitted.
Qualification purse: 10,000 credits + entry into Tourney

ARENA CONDITIONS:
  • Illumination: the passages of the labyrinth are poorly lit (approximately 20 watts)
  • One map square is 20'
  • The walls and ceiling are covered in predatory, toxic vines and mechanical traps of various sorts.
  • A perception roll is required for every square traversed to even have the chance of avoiding environmental dangers.
  • A perception roll of 14+ is required to spot attacking vines or traps. Vines and traps may be parried or dodged if the attacks are perceived.


After some interesting sparring on the Eclipse and a day of taking it easy in preparation for the arena, Halko and Cairo arrive at the Bloodsport Hippodrome with little fanfare to formally enter as combatants. Once identified at the Hippodrome by security, they are escorted under guard to a large chamber where the other combatants are present under equally heavy guard. All are scanned and stripped of any weapons or other equipment. They are given a briefing by a man standing on a raised dais who simply identifies himself as the fight promoter.

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"Welcome, fighters!" says the promoter in Pilian. A speaker in the chamber translates his every word into Dar' Etsch, the Imperial Trade Tongue, and Thimerian Code. "Be aware that there are countless environmental hazards in the Razorcrush Arena. Keep your eyes peeled for our genetically engineered predator vines! They'll entangle you and poison you if they get a hold of you. And the walls have more than ears here, fighters! They are rigged with imperceptible motion detectors which will spring blades, spikes, and all manner of other dangers at you as you progress through the maze. The sensitivity of the motion detectors is greater the higher up you go, so keep your feet on the ground if you hope to have a chance of not being subdued by the arena itself! You might find weapons or useful items within the arena. If so, you are free to use them. Some exemptions to the match's general conditions have been granted a few of the combatants for a variety of reasons, but no one will be entering the arena with any equipment save those required for your race's survival. (Goggles, rebreathers, etc.) Lastly, this is a submission match. When you're ready to submit, simply state as much and the hazards in your area will be deactivated and you will be extracted from the arena with no further harm. If at any time you are rendered unconscious, the Bloodsport Hippodrome recognizes that as an implicit submission and will extract you without your verbal consent. Does everybody agree to the terms of this match?" All the assembled combatants state loudly their consent in what seems a performative ritual--familiar to any who have reviewed pre-fight analysis shows and the like. "Good luck, and good fighting!" exclaims the promoter, and the various combatants are escorted from the chamber.

Halko and Cairo each find themselves in front of large, metal double doors after what seemed like a mile of meandering walking under the escort of guards. Just above the doors is a countdown timer. Once in front of the double doors, the guards simply wait until the timer has been reduced to zero. At that point, the doors open, the guards urge them into the poorly lit passageway beyond, and close the doors behind them. The walls appear to be approximately a hundred feet in height, superficially appear to be made of stone, and are covered with spikes, sharp, bladed objects, and writhing vines as thin as a finger's breadth to as big around as a man's thigh.



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Cairo1.jpg
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Re: Bloodsport Hippodrome

Postby Cairo » Tue Dec 05, 2017 12:16 pm

Perception (+5): 1d20+5 = 18
JiC D20: 1d20 = 5
JiC D100: 1d100 = 84

H.P.: 247/247
S.D.C.: 1350/1350

Conditions: [Unarmored/Natural AR 12], Regenerates 1 HP/SDC every other Minute (30/Hr), Breathes without Air, Shadow Cloak [ALL Attackers are ½ bonuses to Strike/Parry/Dodge/Disarm/Entangle & ½ Initiative & Perception vs CJ, ½ Damage from Lasers, IMPERVIOUS to all Shadow-Attacks], Force Disc

At the assembly of fighters (with the Promoter), CJ will look over each of the Competitors for this Thermal Signature, and to see if they are giving off any radio transmissions they have anything noticeable that might ID them in the field. He will also note any obvious Melee weapons being sported. Whatever info he gathers Cairo tucks away for the future, then gives his assent to begin.

=======

An old highland song floats through his mind as the clocks trickles towards 00:00, he can almost hear the mournful wail of accompanying horns;

**They say Arismal is breathing,
with each wave that finds the Sho-re,
Her soul ri--ses in the e--vening,
for to open twilight's door.
Her eyes are the stars in heav--en,
watching over us all the while,
and her heart it is in Eyreland,
deep within it's Emerald Isles ...**


As the arena doors close behind him, Cairo drops to 1 knee and summons a large Force-Disc above his own head to cover himself in a Man-sized Cloak of inky darkness (Shadow Cloak). After a few seconds, the disc shrinks to the size of a serving platter to step up onto the Disc, ** Now for some action. Mom, Dad, Gramps, hope you are looking out for me from the beyond ... and I hope all you bastard Aliens are ready for the ass-kicking of a lifetime... **

In silence, the Arismal glide forward to the intersection ahead to peer in either direction and ears listening carefully for either co-competitors or any warning the built-in traps and defenses. He will autododge or parry incoming attacks as appears appropriate.

Perception (+5): 1d20+5 = 24, 1d20+5 = 21

Prowl (75+20(dark): 95%): 1d100 = 53

Parry (+13):1d20+13 = 33, 1d20+13 = 14, 1d20+13 = 32
Autododge (+9): 1d20+9 = 29, 1d20+9 = 28, 1d20+9 = 29


Ignore
Retroactive GM Removal of Melee Weapons:1d20+17 = 18, 1d20+17 = 33
Last edited by Cairo on Sun Dec 10, 2017 9:45 pm, edited 3 times in total.
3rd Lt. Cairo Xanreys
Cover-ID: Noran Altec

Image
Natural AR: 12
H.P.: 247/247
S.D.C.: 1350/1350

Constant Conditions:
Impervious to [Mind] Control & Possession; Impervious to Radiation/Depressurization/Cold; Breathes without Air (& can speak in a Vacuum); Resistant to Gravity Based Attacks [½ Damage/Effects]; Supervision: Spectrum Vision (Able to see energy magnetic fields, the electromagnetic spectrum, radio waves, electricity, microwaves, phase fields, force fields, x-rays, and all forms of radiation, 180ft); Regenerates 30/Hr (HP or SDC); Fatigues at 1/3 Normal Rate, Nightvision: 600', Sensitive Hearing (20 decibels beyond normal human range)

Worn: (inside) Flight Suit with Helmet (Environmental Regulator overridden & internal temperature set to 15°), (exterior) Police Style Jumpsuit.

Carried/Gear: Galactic Standard Automatic Pistol with Silencer [4 Clips], Galactic Assault Rifle [4 Clips], [2] Energy Stun Baton, [2] Vibro-Knife, [3] Flash Grenade, [2] Handcuffs, [1] Roll of Duct Tape (Black)
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Re: Bloodsport Hippodrome

Postby Halko » Wed Dec 06, 2017 9:42 pm

Percep: 1d20+2 = 18 1d20+2 = 17 1d20+2 = 6 1d20+2 = 12
JIC: 1d20 = 2 1d100 = 85

Prowl 70%=1d100 = 46

Halko listens along as the fight promoter gives his intro for the fight, then he looks around at the other fighters. After agreeing to the rules, he gives a simple nod to Cairo as each of them are lead away to a different starting point.

As he stands looking at the door and the count down clock, Halko tips his head to one side and says to the guard, "You know, this kinda reminds me of my first date." He gives the guard a lop sided grin and continues, "hehe, you never really know what's on the other side of that door. Could be parents and religious texts, could be whips and straps... but in a good way." He gives the guard to the left a wink along with his grin.

When the doors open and Halko steps through and looks around. After a moment he begins to move forward slowly and as quietly as he can.

If needed:
Parry / Dodge: 1d20+7 = 9, 1d20+7 = 25, 1d20+7 = 8, 1d20+7 = 15, 1d20+7 = 21, 1d20+7 = 10, 1d20+7 = 9
Sergeant Jerric "Backlash" Halko
Current Details

Alias: Torren Odjuz - Eclipse’s Heavy Gunner
H.P.: 52/52
S.D.C.: 80/80

Current Gear:
Set of Civilian Clothes (Jeans, T-shirt, Button up shirt, sneakers), Light Filtering Contacts, VidComm Watch Deluxe, Cheap Sunglasses

A.D.F. Standard Issue Modular Utility Belt
• Attachment: A.D.F. Slug-Thrower
• Attachment: Magazine, Slug-Thrower (8/8)
• Attachment: clip, GS Auto Pistol (15/15)
• Attachment: Galactic Standard Automatic Pistol


Current Conditions: None

Constant Conditions:
Re-Channel and Expel Energy: absorb any energy based attack and expel it at his attacker or another target at 2 times its original power
Re-Channel Kinetic Energy: absorb any physical/kinetic energy attack and expel that energy in the form of a punch, kick or force blast. The character is not knocked down or back by the impact or explosion
Vulnerable to: Heat and cold based attacks, edged weapons (cutting & stabbing), gas attacks, poison, drugs, disease, psionics and magic.

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Halko
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