Dugall Mac Suibhne (Human Mercenary)

Moderator: Augur

Dugall Mac Suibhne (Human Mercenary)

Postby Mad Scientist » Sun Oct 14, 2018 1:25 pm

Character Name: Dugall Mac Suibhne
Alias: Sweeny
Race: Human
O.C.C.: Mercenary
Alignment: Scrupulous
XP Level: 1
XP Points: 0
Next Level @ XP: 1
Racial Hostilities: Wolfen, Goblins, Hob-Goblins, Orcs, Kobolds, 0gres, Trolls, Changelings, Giants and most monster races.
Sentiments/Western Empire: A bunch of slimy bastards who'd better pay well if he's going to work for them.
Sentiments/Dominion of Man: The best shot for civilization, now that the Elves and Dwarves have blown each other out.
Disposition: Professional, a working man's warrior. He does the job; and he gets paid. He does, however, have a soft spot for the weak who are in genuine need.
Insanity:

ATTRIBUTES
I.Q.: 12
M.E.: 14
M.A.: 9
P.S.: 18
P.P.: 14
P.E.: 18
P.B.: 9
Speed: 41

PHYSICAL DATA
H.P.: 24
S.D.C.: 64
Age: 20
Sex: Male
Height: 6'2"
Weight: 187 lbs
Description: Tall and leanly muscular, Dugall's fair skin is often reddened and peeling, as it doesn't cope well with the harsh beating of the sun. His red-blond hair is a little unkempt, and his beard shows more optimism than actual full growth. His armour and weapons are well maintained, however, even if they are generally simply crafted at the moment.

Racial Abilities
None.

Natural Abilities
Perception Bonus: 25%
Charm/Impress: 0%
Invoke Trust/Intimidate: 0%
Max. Encumbrance: 75 lbs
Max. Carrying Weight: 360 lbs
Max. Lifting Weight: 720 lbs
Max. Jumping Ability: 9' long/4.5' high

O.C.C. Skills
Climbing/Rappelling 50/40% (+5%)
Athletics (General)
Language: Native Tongue (Northern Human) 88% (+1%)
Language: Elven 60% (+3%)
Language: Wolfen 50% (+3%)
Wilderness Survival 40% (+5%)
W.P. Sword - +1 to strike at levels 1, 3, 6, 9, 12, and 15. +1 to parry at levels 2, 4, 7, 10, and 13. +1 to strike when thrown at levels 4, 8, and 12; not designed for throwing.
W.P. Shield - +1 to Parry at levels 1, 3, 7, 10, and 13. +1 to strike with shield at levels 4, 8, and 12. Cannot be thrown.
W.P. Knife - +1 to strike at levels 2, 4, 7, 10, and 13. +1 to parry at levels, 1, 3, 6, 9, and 12. +1 to strike when thrown at levels, 1, 3, 6, 8, 10 and 13.
W.P. Archery - +1 to strike at levels 1, 2, 4, 6, 8, 10, 12,and 14. +1 to parry with the bow itself at level 1, and +1 to disarm at levels 2, 5, 10,and 15.
HTH Expert

O.C.C. Related Skills
Detect Ambush 35% (+5%)
Detect Concealment & Traps 30% (+5%)
Intelligence 37% (+4%)
Tracking: Humanoids 30% (+5%)
Field Armorer 45% (+5%)
Prowl 25% (+5%)
Literacy: Elven 40% (+5%)
Lore: Faeries & Creatures of Magic 35% (+5%)
Land Navigation 36% (+4%)
Track & Trap Animals 20%/30% (+5%)

Secondary Skills
Forced March
Running
Physical Labour
Cook 35% (+5%)


Combat Data
HTH Type: Expert
Number of Attacks: 4
Initiative Bonus: +0
Strike Bonus: +0
Parry Bonus: +1
Dodge Bonus: +1
HTH Damage Bonus: +3
Bonus to Roll w/Punch: +3
Bonus to Pull a Punch: +2
Bonus to Disarm: +0
Other: Kick Attack 1d8

Weapon Proficiencies
Aimed Shots: +3 to Strike Bonus (costs 2 actions)
Called/Aimed Shots: +3 to Strike Bonus, 12+ Strike Roll Required (costs 3 actions)
Melee Called Shots: No bonus to Strike, No extra action cost

W.P. Sword: +1 Strike
W.P. Shield: +1 Strike, +1 Parry
W.P. Knife: +1 Parry, +1 Strike when thrown
W.P. Archery: +1 Strike, +1 Parry with bow itself


Saving Throw Bonuses
Coma/Death: 6%
Magic (varies): +2
Lethal Poison (14+): +2
Non-Lethal Poison (16+): +2
Insanity (12+):
Psionics (15+):
User avatar
Mad Scientist
Assistant Game Master
 
Posts: 72
Joined: Sat Jul 19, 2014 4:44 pm
Location: Roughnecks AGM

Dugall Equipment Sheet

Postby Mad Scientist » Sun Oct 14, 2018 1:31 pm

Equipment

Vehicles/Mounts are listed first.
None.

Carried/In Hand
Small Shield

Worn on Person
Set of clothing
Studded Leather Armour
Boots
Gloves

Utility Belt
Attachment points can be utilized to carry 1 each of the following item types: knife, canteen, food ration pack, minor items or individual tools.
• Attachment: Falchion
• Attachment: Dagger
• Attachment: Heavy Crossbow
• Attachment: Quiver (15 quarrels)

Backpack
The backpack is padded, sealable, and lightly armored. Internal space can be utilized to carry a variety of items. Internal capacity is 30" long, 18" wide, and 6" deep. Items larger than a grenade will require more than one space.
• Space: Spare suit of clothes
• Space: =====================
• Space: Large Sack
• Space: Large Sack
• Space: Small Sack
• Space: Small Sack
• Space: Tinderbox
• Space: Waterskin
• Space: =========
• Space: 200 gp
Bedroll (Note: Attached to underside of pack)



Gear Stats

Falchion
Image
• Damage: 2d6
• Modifiers: Dwarvencraft: +1 Attack, +1 Parry


Dagger
Image
• Damage: 1d6
• Modifiers


Heavy Crossbow
Image
• Damage: 2d6
• Modifiers


Small Wood & Metal Plated Shield
Image
• S.D.C.: 50
• Damage: Can be thrown about 15', inflicting 1D6 damage. A shield-bash does 2D4 damage.
• Features: Subtract 10% of the damage that would normally be inflicted by a weapon when parried by a shield.
• Modifiers:


Studded Leather
Image
A.R.: 13
S.D.C.: 38
• Weight: 20lbs
• Modifiers: -5% to prowl, climb/scale walls and swim
User avatar
Mad Scientist
Assistant Game Master
 
Posts: 72
Joined: Sat Jul 19, 2014 4:44 pm
Location: Roughnecks AGM

Dugall Background

Postby Mad Scientist » Sun Oct 14, 2018 1:33 pm

Background: From the Bizantium, the Suibhne clan has a long tradition of training up warriors for mercenary work, the mercenaries tithing back two gold out of every ten to the clan. Proud warriors, they train long and hard on long-distance running and forced marches, disdaining the use of a mount in favour of their own reliable feet.

Dugall is trained to operate as a forward scout, both a competent warrior and a keen observer. Having been pestered routinely by the local clans of fae while growing up, he's wise to many of their tricks.
User avatar
Mad Scientist
Assistant Game Master
 
Posts: 72
Joined: Sat Jul 19, 2014 4:44 pm
Location: Roughnecks AGM

Dice Rolls

Postby Mad Scientist » Sun Oct 14, 2018 8:40 pm

4d6:
6, 6, 1, 2
= 14
4d6:
6, 2, 4, 4
= 14
4d6:
1, 4, 2, 3
= 9
4d6:
6, 2, 6, 6
+ 1d6 = 5 = 23
4d6:
3, 2, 2, 4
= 9
4d6:
4, 2, 4, 4
= 12
4d6:
1, 5, 4, 5
= 14
4d6:
2, 5, 5, 5
= 15

SPD: 1d6 = 4 + 5d4 = 14
SDC: 3d8 = 19 + 3d6 = 15

HP 1d6 = 6

Psionics: 1d100 = 43
User avatar
Mad Scientist
Assistant Game Master
 
Posts: 72
Joined: Sat Jul 19, 2014 4:44 pm
Location: Roughnecks AGM


Return to PFRPG

Who is online

Users browsing this forum: No registered users and 1 guest