XP is awarded at the end of each adventure thread.
THIS IS NOT A CHAT THREAD.
How I award XP
Post-Rate Bonuses
+500 XP reward (within 48 hours)
+100 XP reward (within 96 hours)
Format: Post rate & quality (+skills) + rest of the stuff from the XP table + player awards.
I start at the beginning and skim over each post for a couple factors.







You won't back flip your way to fourth level.


Rest of the Stuff from the Standard XP Table


Combat
Zero points for fighting that's just to show off, too proud to stand down, gets the rest of the group in trouble, or any stupid or selfish reasoning.
25-50 points for killing or subduing a minor menace.
75-100 points for killing or subduing a major menace.
150-400 points for killing or subduing a great menace. Additional experience points are likely.
Other Actions, Reasoning & Role-Playing
10-25 points for performing the right skill (successful or not), at the right time, for the right reason. For mid to high level characters (4th level and up), this might apply only to skills performed when they are absolutely critical or done under stressful conditions.
25-50 points for a clever, but futile idea.
25-50 points for using good judgment or one's power or skill well.
25-50 points for playing in character when it would have been easier not to.
25-100 points for a clever, useful/helpful idea or action.
50-100 points for avoiding unnecessary violence; self-restraint or talking, bluffing or intimidating oneself (and associates) out of trouble or danger.
50-100 points for a small act of self-sacrifice, or an act of kindness, mercy, or compassion.
50-100 points for insightful and helpful deductive reasoning or keen observation.
50-100 points for a successful daring or heroic action (whether it was clever or not).
75-150 points for playing in character/playing one's alignment when circumstance or powerful temptation begged otherwise.
100 points for a quick thinking idea or action that was helpful.
100-200 points for insight or deductive reasoning that plays a huge role in a critical plan or saving lives.
200 points for a critical plan or action that saves the character's own life and/or a few comrades.
400-1000 points for a critical plan or action that saves the entire group and/or many innocent people.
100-300 points for endangering the character's own life to help or save others.
500-700 points for a genuine life and death self-sacrifice in a situation where the character's heroism seemed likely (or almost certain) to cost him his life. Leaping in front of an energy blast meant for someone else to save that person, even though the blast is likely to kill the hero, or offering his/her own life to save the group or an innocent person (and the exchange truly seems to be a death sentence with no apparent chance for escape). Odds are that the character will really die!