Catch-All Thread

Jezebel's joynt: General Investigation, Resolution & Liberation Services of Merctown
GM: Underguard
AGM: The Bos
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Catch-All Thread

Postby Legion » Thu Feb 23, 2017 8:38 pm

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Re: Catch-All Thread

Postby Legion » Tue Mar 07, 2017 1:09 pm

Group Command Structure
Jezebel Faux & Kat Porter (Co-founders & squad leaders)



Group Charter
  • All equipment is to be individually owned and maintained.
  • Items acquired during missions are to be sold and the proceeds distributed among the group members.
  • 20% of any money made from commissions and loot goes back to the company collectively to pay for repairs and such.
  • Getting around money between jobs? Pay for yourself.
  • Buy-back rate for loot is 50% list price.
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Re: Catch-All Thread

Postby Legion » Tue Mar 07, 2017 1:17 pm

Secure storage

OOC Comments
Weapons

{2}
Code: Select all
[b]Nuhr Rune Musket Pistol[/b]
[img]http://explorersunlimited.com/images/upload/2019/09/13/20190913145144-6e509714.png[/img]
[size=85][list][*]Range: 800'
[*]Damage: 4D6 M.D.
[*]Rate of Fire: Single shots only
[*]Payload: 35 shots per charge
[*]Weight: 2 lbs.
[*]Features: 25 P.P.E. activation cost/charge
[*]Modifiers: -3 to strike if P.S. >26
[*]Book Reference: p.150, WB30[/list][/size]


{2}
Code: Select all
[b]Nuhr Rune Bastard Sword[/b]
[img]http://explorersunlimited.com/images/upload/2018/09/01/20180901192235-a006d74c.png[/img]
[size=85][list][*]Range: Close Combat
[*]Damage: 3D6 M.D.
[*]Weight: 2.5 lbs.
[*]Features: None
[*]Modifiers: None
[*]Book Reference: p.150, WB30[/list][/size]


{1}
Code: Select all
[b]Nuhr Rune Morning Star[/b]
[img]http://explorersunlimited.com/images/upload/2018/09/01/20180901200458-ddc3b118.png[/img]
[size=85][list][*]Range: Close Combat
[*]Damage: 4D6 M.D.
[*]Weight: 5 lbs.
[*]Features: None
[*]Modifiers: None
[*]Book Reference: p.150, WB30[/list][/size]


{8}
Code: Select all
[b]NG-L5 Laser Rifle[/b]
[img]http://explorersunlimited.com/images/upload/2017/07/15/20170715092650-3c27e5a5.png[/img]
[size=85][list][*]Range: 1,600'
[*]Damage: 3D6 M.D.
[*]Rate of Fire: Single shots only
[*]Payload: 10 shots per E-clip or 20 shots per LE-Clip
[*]Weight: Block One: 14 lbs. Block Two: 12 lbs., Block III: 10 lbs.
[*]Features: None
[*]Modifiers: None
[*]Book Reference: p.192, WB33[/list][/size]


{8}
Code: Select all
[b]Wilk's 320 Laser Pistol[/b]
[img]http://explorersunlimited.com/images/upload/2017/07/15/20170715092704-cf083de8.png[/img]
[size=85][list][*]Range: 1,000'
[*]Damage: 1D6 M.D.
[*]Rate of Fire: single shots only
[*]Payload: 20 shots per E-clip
[*]Weight: 2 lbs.
[*]Features: Superior balance; W.P. Energy Pistol
[*]Modifiers: +2 to strike on aimed shots
[*]Book Reference: p.204, WB14[/list][/size]


{8}
Code: Select all
[b]Vibro-Sword[/b]
[img]http://explorersunlimited.com/images/upload/2017/07/12/20170712160022-ac48923f.png[/img]
[size=85][list][*]Damage: 3D6 M.D.
[*]Payload: 1 E-Clip will last for approximately 1 hour of use
[*]Weight: 4 lbs.
[*]Features: None
[*]Modifiers: None
[*]Book Reference: p.259, R:UE[/list][/size]


{9}
Code: Select all
[b]Vibro-Knife[/b]
[img]http://explorersunlimited.com/images/upload/2017/07/12/20170712155317-0a398006.png[/img]
[size=85][list][*]Damage: 1D6 M.D.
[*]Payload: 1 E-Clip will last for approximately 1 hour of use
[*]Weight: 1 lbs.
[*]Features: None
[*]Modifiers: None
[*]Book Reference: p.259, R:UE[/list][/size]


Ammunition & Explosives
{15} E-clips
{19}
Code: Select all
[b]NG Fragmentation Grenade[/b]
[size=85][list][*]Range: 120' thrown
[*]Damage: 2D4 M.D. to a 20' AoE[/list][/size]


Vehicles

{1}
Code: Select all
[b]Wilk's Jet Pack[/b]
[img]http://explorersunlimited.com/images/upload/2017/07/15/20170715002747-f4f17a04.png[/img]
[size=85]M.D.C.: 20
Crew: One
Power System: [color=#FF0000]choose from options below & note here[/color]
Maximum Speed: 120 mph
Maximum Altitude: 1,200'
Maximum Range: 800 miles
Dimensions: 3' long, 30 lbs.
Book Reference: p.267, R:UE[/size]


Medical/Electronic/Mechanical Tools & Equipment

{1}
Code: Select all
[b]Wilk's Portable Laser Scalpel[/b]
[size=85][list][*]Range: 6"
[*]Damage: 1 to 1D6 (variable)
[*]Weight: 1 oz.
[*]Payload: 50 uses per Mini-E-Clip (high-powered use costs 2 charges)
[*]Modifiers: +5% to applicable skill checks (required for precision surgical work)
[*]Book Reference: p.269, R:UE[/list][/size]


{1}
Code: Select all
[b]Wilk's Portable Laser Torch[/b]
[img]http://explorersunlimited.com/images/upload/2017/11/24/20171124091902-9bcc31c9.png[/img]
[size=85][list][*]Range: Close Combat
[*]Damage: variable settings
[list][*]Low-Powered: 1D6, 3D6, 6D6, 1D6x10
[*]High-Powered: 1D4 M.D. (1), 1D6 M.D. (1), 2D4 M.D. (2), 3D6 M.D. (3), 4D6 M.D. (4)[/list]
[*]Weight: 1 lbs.
[*]Features: Dual E-Clip holder
[*]Payload: 50 uses per E-Clip (high-powered use costs indicated in parentheses)
[*]Modifiers: +5% to applicable skill checks
[*]Book Reference: p.269, R:UE[/list][/size]


5 gallon gas can that is full of gasoline
1 spare Juicer drug pack
3 First Aid Kits
1 Juicer Bio-Comp
1 Hypodermic gun
8 tubes of Protein Healing Salve
1 Palm Bio-Unit
1 Stethoscope
1 box of 100 surgical gloves
6 Hand-held Radio (5 miles)
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Re: Catch-All Thread

Postby Legion » Tue Mar 07, 2017 1:20 pm

Group Base

Details
First Floor

Hangar Area
  • Hangar: The hangar is a huge cavernous structure with a smooth concrete floor and bare industrial walls. Ground vehicles enter and exit through a standard-sized roll-up door on the west wall, with a regular door next to it. Both doors lead to a parking lot area which runs along the west and south walls. Larger vehicles and aircraft can enter/exit through the enormous segmented sliding door that dominates the north wall and leads to the airstrip. ‘Safe zone’ areas are marked off along the floor to prevent vehicles or materials being placed too close to the doors. There are interior doors leading to the office and terminal areas. All personnel entrance doors are protected by electronic locks. The vehicular doors can be opened either from the inside or via remote control.
  • Stairways lead up to the second floor balcony/catwalks. The catwalks themselves are attached to the interior walls with supports in front of the main beams holding up the walls.
  • A bank of lockers and benches are located in a dressing/staging area along the east wall next to the entrance to the terminal part of the building.
  • Workshop area: In the southeast corner of the hangar section, next to the entrance to the office section of the building, is a secured workshop. The ‘wall’ on the hangar side isn’t a wall per se but rather an open framework with chain link fencing attached to the wall studs. The door is of similar construction. Along the back wall of the room is a door giving access to the elevator machinery.
    Inside the workshop ‘cage’ are various worktables, a cleanup/washing station, and the building’s backup generator which also features an e-clip recharger. Workstations include a lathe, micro-forge, drill press, 3D printer with computer, and CNC router. There are also several storage cabinets for hand tools, etc.
  • Secure storage: Adjacent to the workshop area is a windowless, solid-walled room with various lockers, safes and shelves that provide a secure area for storing valuables. The door to this room is controlled both by a keypad and a physical lock. Keys and the keypad combination can both be found in the administration offices in the southeast corner of the office area.

Office Area
  • Entrance/Lobby: Visitors to the offices enter through a pair of sliding doors and into a tiled lobby with the receptionist window to their left and couches/chairs in the waiting area to their right. Along a counter across from the entrance are a water cooler and coffee maker. Entrance into the offices is through a door next to the receptionist window. The door has a keypad lock but can also be opened remotely from the receptionist’s workstation.
  • Receptionist’s office: Adjacent to the lobby and to the hangar door is the receptionist’s office. Sharing the office is a work desk/cubicle for the office manager. Both desks have phones and built-in computer stations connected to the building’s server as well as the MercTown internet. The receptionist’s desk also has a bank of monitors connected to a network of CCTV system covering the various entrances to the building/hangar. In addition to the various lockers/file cabinets is a cabinet with mailboxes for all the employees.
  • Conference room: The first room visitors reach after entering from the lobby is the conference room. Dominating the room is a long table large enough to seat 14 people comfortably. At the far end of the room is a projector screen controlled by a computer located in a podium in front of it.
  • File room: Across the hallway from the conference room is a room filled with file cabinets and two cubicle workstations. As with all the workstations, the ones in this room feature phones and built-in computers connected to the building’s server as well as the MercTown internet.
  • Copier/utility storage room: Adjacent to the File Room is a bare-bones, no frills room with a variety of shelves, cabinets, and file cabinets for storage of office supplies. Also located in this room is a combination copier/scanner/fax machine.
  • Administration offices: These two large offices are clearly meant for the ones in charge. Each is nicely appointed with large desks (with the standard phones and built-in computers), meeting chairs, a couch with coffee table, credenza, and bookshelf. In addition, the corner office has a bank of monitors connected to the network of CCTV cameras covering the building’s entrances. In the corner office’s credenza, behind a locked cabinet door, is an audio recording setup connected to a secret network of microphones located throughout the building. James discovered the setup when searching for ‘bugs’ -- it was clear that whoever previously occupied this office wanted to keep tabs on his/her employees. It was also clear from the concealed design that this capability was not intended to be public knowledge, but there’s no telling whether or not others actually knew about it.
  • Offices: There are three additional office spaces with a total of 9 cubicles/workstations along with various bookshelves and file cabinets. Each of these workstations is equipped with a phone and built-in computer connected to the building’s server and the MercTown internet.

Terminal Area
  • Terminal: The terminal area is a large 2-level section with tile floors and large windows, and seating areas for passengers and clients. The other public entrance to the building is here along the north exterior wall and leads out into a drop-off/loading area. A service counter is located between the public entrance and the door to the hangar area, complete with phones, two computer stations and a bank of monitors connected to the network of CCTV cameras covering the various entrances to the building. A door with electronic lock/keypad provides entrance to the office area. A set of stairs along the east wall go up to the second floor lounge/balcony.
  • Restrooms: Ladies’ and men’s restrooms are located in the terminal area (these are also for the office employees’ use). A water fountain is installed on the wall between them.
  • Elevator: An elevator services the second floor for those who aren’t able to climb the nearby stairs. The elevator is large enough to accommodate several people comfortably.

Second Floor

Hangar Area
  • Hangar: Catwalks line the exterior of 3 of the walls of the hangar area. The railing is modular tubing and can be removed with some effort in areas where needed to provide greater access to larger vehicles such as robots. Stairs at the southwest corner and along the east wall (along the Secure Storage room wall) provide access to the first floor. Additional stairs provide access to the third floor catwalks. There is no entrance/exit to the outside of the building on this floor.
  • General storage: Although not a room per se, the area on top of the Workshop and Secure Storage rooms is set up for storage of general supplies and materials. The railings along the rest of the catwalks are replaced in this area with solid low walls. A work table and desk (with phone and built-in computer station) are situated along the outer walls. At either end of the general storage area are doors to the second floor terminal lounge and residential areas. Both of these doors feature electronic locks/keypads.

Terminal Area
  • Balcony lounge: The second floor of the terminal area is a lounge with tables/chairs/benches for passengers and/or clients to relax. The balcony is open to the floor below and looks out onto the entrance as well as the service counter. Vending machines are lined along one wall for those would you like a snack or beverage while they’re waiting. A water fountain is also mounted on the wall next to the elevator. Doors lead to the hangar catwalks and the residential area. Both of these doors feature electronic locks/keypads.

Residential Area
  • Bathroom/shower room: This communal space features 4 toilets, 4 shower stalls, 3 sinks, and a changing area.
  • Utility/storage/laundry room: Situated over the copier room on the first floor, this room is furnished very similarly with shelves and cabinets. Instead of a copier however the entire back wall features washer and dryer machines along with a large utility-style sink. A table is located in the center of the room for folding laundry.
  • Dormitory rooms: There are a dozen dormitory-style rooms on the second floor to accommodate pilots and other employees who wish to stay onsite, either temporarily or permanently. The rooms are furnished with a double bed, nightstand, wardrobe, desk/book shelves, and a small couch. The furniture is solid enough but not especially fancy and the décor is rather Spartan in nature.
    • Dorm #1. -- Jezebel Faux
    • Dorm #2. -- Fiona Maccalister
    • Dorm #3. -- Susan Lee
    • Dorm #4. -- Analoy Landie
    • Dorm #5.
    • Dorm #6.
    • Dorm #7.
    • Dorm #8.
    • Dorm #9.
    • Dorm #10.
    • Dorm #11.
    • Dorm #12. -- Kat Porter
  • Kitchen: A full kitchen is located in the southeast corner of the second floor. All the major appliances are furnished, with cabinets above and below the counters for storage. A dining table has seating for 8 but can accommodate an additional person at either end.
  • Common room: In the southwest corner of the second floor is a recreation/social area. A small home theatre with large wall screen television provides entertainment -- it is controlled by a panel on the wall and can also be used for telecommunications/presentations if needed. A full-sized bar provides an opportunity to enjoy a drink with fellow employees and/or guests. For those who wish a more intimate conversation (or who want to avoid larger group conversations), a smaller lounge area is tucked away behind the home theatre and features a smaller wall-mounted television.
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Re: Catch-All Thread

Postby Legion » Tue Mar 07, 2017 1:22 pm

Group Vehicle/Mobile HQ

Cordelia's Salamander

NG-424 Hornet
Image
M.D.C. by Location:
  • *Rear Hover Jets (2): 22 & 28 (30 each)
  • *Concealed Directional Jets (6): 6 each
  • *Undercarriage Hover Jets (4): 12 & 10 (15 each)
  • *Forward Headlights (2): 5 each Left - 0
  • Tail Fin (1): 28 (35)
  • Windshield (1): 8 (15)
  • Main Body: 98 (122)
* Requires a called shot at -5 to strike
Statistical Data:
Maximum Speed: 160 mph (200 mph)
Range: 800 miles (1,000 miles)
Flying: 48' (60') max altitude & can handle drops of up to 640' (800')
Modifiers: +1 to dodge; -5% to piloting for sudden stops or stunts; -20% to piloting & -20% to speed with missile pods; -10% to piloting per 50' above the ground
Crew: 1 rider only
Class: Combat Hovercycle
Dimensions: 3.9' high, 12' long, 3.3' wide (5.7' with mini-missile pods), 942 lbs.
Cargo: None
Power System: Electric
Weapon Systems:
  • None
Features of Note:
  • None
Book Reference: p.162-163, WB34
GM Notes: This thing is painted a garish red color and right beneath the readout panel there is the phrase "Swampys bike, piss off!" written in big, poorly done lettering. Also, all stats in red above indicate damage, things like speed, altitude, etc will require some maintenance to bring the cycle back to full spec.
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Re: Catch-All Thread

Postby Legion » Tue Mar 07, 2017 1:24 pm

Group Notable Contacts and NPCs
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Re: Catch-All Thread

Postby Legion » Tue Mar 07, 2017 1:27 pm

Group History
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Re: Catch-All Thread

Postby Legion » Fri Nov 17, 2017 4:37 pm

Dossier on 1st Mission

Location:
  • Mining Town: Dawson Springs
  • about 25 miles to the northeast of Cadiz
Beshear Point Mine
  • in the hills to the south.

Contract Stipulations
Reward: 350k (minus 35,000 brokerage fee)
Payment: on successful return of mining equipment to Dawson Springs authorities
GIRLS is entitled to all salvage in mine and/or goods recovered from thieves

Secondary Contract
Fixer's cousin in Cadiz + missing townsfolk
Details:
  • 2 weeks without communication
  • 250,000 credit bounty from Fixer + Fixer's favor
  • Directive: "go check on them"
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Re: Catch-All Thread

Postby Legion » Sat Sep 14, 2019 6:20 am

Decision Gear
(unused & unclaimed equipment to be sold--this is where loot goes!)
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Re: Catch-All Thread

Postby The Bos » Mon Jun 08, 2020 1:00 pm

G.I.R.L.S. HQ -- First Floor
MAP
Image

Hangar Area

    1. Hangar: The hangar is a huge cavernous structure with a smooth concrete floor and bare industrial walls. Ground vehicles enter and exit through a 25' tall roll-up door on the west wall, with a regular door next to it. Both doors lead to a parking lot area which runs along the west and south walls. Larger vehicles and aircraft can enter/exit through the enormous segmented sliding door that dominates the north wall and leads to the airstrip. ‘Safe zone’ areas are marked off along the floor to prevent vehicles or materials being placed too close to the doors. There are interior doors leading to the office and terminal areas. All personnel entrance doors are protected by electronic locks. The vehicular doors can be opened either from the inside or via remote control.
    • Stairways lead up to the second floor balcony/catwalks. The catwalks themselves are attached to the interior walls with supports in front of the main beams holding up the walls.
    • A bank of lockers and benches are located in a dressing/staging area along the east wall next to the entrance to the terminal part of the building.
    2. Workshop area: In the southeast corner of the hangar section, next to the entrance to the office section of the building, is a secured workshop. The ‘wall’ on the hangar side isn’t a wall per se but rather an open framework with chain link fencing attached to the wall studs. The door is of similar construction. Along the back wall of the room is a door giving access to the elevator machinery.

    Inside the workshop ‘cage’ are various worktables, a cleanup/washing station, and the building’s backup generator which also features an e-clip recharger. Workstations include a lathe, micro-forge, drill press, 3D printer with computer, and CNC router. There are also several storage cabinets for hand tools, etc.
    3. Secure storage: Adjacent to the workshop area is a windowless, solid-walled room with various lockers, safes and shelves that provide a secure area for storing valuables. The door to this room is controlled both by a keypad and a physical lock. Keys and the keypad combination can both be found in the administration offices in the southeast corner of the office area.

Office Area

    4. Entrance/Lobby: Visitors to the offices enter through a pair of sliding doors and into a tiled lobby with the receptionist window to their left and couches/chairs in the waiting area to their right. Along a counter across from the entrance are a water cooler and coffee maker. Entrance into the offices is through a door next to the receptionist window. The door has a keypad lock but can also be opened remotely from the receptionist’s workstation.
    5. Receptionist’s office: Adjacent to the lobby and to the hangar door is the receptionist’s office. Sharing the office is a work desk/cubicle for the office manager. Both desks have phones and built-in computer stations connected to the building’s server as well as the MercTown internet. The receptionist’s desk also has a bank of monitors connected to a network of CCTV system covering the various entrances to the building/hangar. In addition to the various lockers/file cabinets is a cabinet with mailboxes for all the employees.
    6. Conference room: The first room visitors reach after entering from the lobby is the conference room. Dominating the room is a long table large enough to seat 14 people comfortably. At the far end of the room is a projector screen controlled by a computer located in a podium in front of it.
    7. File room: Across the hallway from the conference room is a room filled with file cabinets and two cubicle workstations. As with all the workstations, the ones in this room feature phones and built-in computers connected to the building’s server as well as the MercTown internet.
    8. Copier/utility storage room: Adjacent to the File Room is a bare-bones, no frills room with a variety of shelves, cabinets, and file cabinets for storage of office supplies. Also located in this room is a combination copier/scanner/fax machine.
    9a & 9b. Administration offices: These two large offices are clearly meant for the ones in charge. Each is nicely appointed with large desks (with the standard phones and built-in computers), meeting chairs, a couch with coffee table, credenza, and bookshelf. In addition, the corner office has a bank of monitors connected to the network of CCTV cameras covering the building’s entrances. In the corner office’s credenza, behind a locked cabinet door, is an audio recording setup connected to a secret network of microphones located throughout the building. James discovered the setup when searching for ‘bugs’ -- it was clear that whoever previously occupied this office wanted to keep tabs on his/her employees. It was also clear from the concealed design that this capability was not intended to be public knowledge, but there’s no telling whether or not others actually knew about it.
    10. Offices: There are three additional office spaces with a total of 9 cubicles/workstations along with various bookshelves and file cabinets. Each of these workstations is equipped with a phone and built-in computer connected to the building’s server and the MercTown internet.

Terminal Area

    11. Terminal: The terminal area is a large 2-level section with tile floors and large windows, and seating areas for passengers and clients. The other public entrance to the building is here along the north exterior wall and leads out into a drop-off/loading area. A service counter is located between the public entrance and the door to the hangar area, complete with phones, two computer stations and a bank of monitors connected to the network of CCTV cameras covering the various entrances to the building. A door with electronic lock/keypad provides entrance to the office area. A set of stairs along the east wall go up to the second floor lounge/balcony.
    12. Restrooms: Ladies’ and men’s restrooms are located in the terminal area (these are also for the office employees’ use). A water fountain is installed on the wall between them.
    13. Elevator: An elevator services the second floor for those who aren’t able to climb the nearby stairs. The elevator is large enough to accommodate several people comfortably.
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Location: Rifts: G.I.R.L.S. of Merctown

Re: Catch-All Thread

Postby The Bos » Mon Jun 08, 2020 1:01 pm

G.I.R.L.S. HQ -- Second Floor
MAP
Image

Hangar Area

    1. Hangar: Catwalks line the exterior of 3 of the walls of the hangar area. The railing is modular tubing and can be removed with some effort in areas where needed to provide greater access to larger vehicles such as robots. Stairs at the southwest corner and along the east wall (along the Secure Storage room wall) provide access to the first floor. Additional stairs provide access to the third floor catwalks. There is no entrance/exit to the outside of the building on this floor.
    2. General storage: Although not a room per se, the area on top of the Workshop and Secure Storage rooms is set up for storage of general supplies and materials. The railings along the rest of the catwalks are replaced in this area with solid low walls. A work table and desk (with phone and built-in computer station) are situated along the outer walls. At either end of the general storage area are doors to the second floor terminal lounge and residential areas. Both of these doors feature electronic locks/keypads.

Terminal Area

    3. Balcony lounge: The second floor of the terminal area is a lounge with tables/chairs/benches for passengers and/or clients to relax. The balcony is open to the floor below and looks out onto the entrance as well as the service counter. Vending machines are lined along one wall for those would you like a snack or beverage while they’re waiting. A water fountain is also mounted on the wall next to the elevator. Doors lead to the hangar catwalks and the residential area. Both of these doors feature electronic locks/keypads.

Residential Area

    4. Bathroom/shower room: This communal space features 4 toilets, 4 shower stalls, 3 sinks, and a changing area.
    5. Utility/storage/laundry room: Situated over the copier room on the first floor, this room is furnished very similarly with shelves and cabinets. Instead of a copier however the entire back wall features washer and dryer machines along with a large utility-style sink. A table is located in the center of the room for folding laundry.
    6. Dormitory rooms: There are a dozen dormitory-style rooms on the second floor to accommodate pilots and other employees who wish to stay onsite, either temporarily or permanently. The rooms are furnished with a double bed, nightstand, wardrobe, desk/book shelves, and a small couch. The furniture is solid enough but not especially fancy and the décor is rather Spartan in nature.
    • a -- Jezebel Faux
    • b --
    • c -- Susan Lee
    • c --
    • e --
    • f --
    • g --
    • h --
    • i --
    • j --
    • k --
    • l --
    7. Kitchen: A full kitchen is located in the southeast corner of the second floor. All the major appliances are furnished, with cabinets above and below the counters for storage. A dining table has seating for 8 but can accommodate an additional person at either end.
    8. Common room: In the southwest corner of the second floor is a recreation/social area. A small home theatre with large wall screen television provides entertainment -- it is controlled by a panel on the wall and can also be used for telecommunications/presentations if needed. A full-sized bar provides an opportunity to enjoy a drink with fellow employees and/or guests. For those who wish a more intimate conversation (or who want to avoid larger group conversations), a smaller lounge area is tucked away behind the home theatre and features a smaller wall-mounted television.
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Joined: Fri May 26, 2017 12:07 pm
Location: Rifts: G.I.R.L.S. of Merctown

Re: Catch-All Thread

Postby The Bos » Wed Jun 10, 2020 10:00 pm

G.I.R.L.S. HQ -- Third Floor
MAP
Image

Hangar Area

    1. Hangar: There are limited catwalks along the south and east sides of the hangar. The railing is modular tubing and can be removed with some effort in areas where needed to provide greater access to larger vehicles such as robots. Access is provided by a single set of stairs leading up from the general storage area on the 2nd floor. A single row of windows stretches across the entire south wall and partway up the west and east walls; nearly all have been painted up and/or covered over prior to the G.I.R.L.S. becoming tenants of the building.
    2. Roof access: At the southeast corner is a door that allows access to the office/terminal roof area. This door is typically only used by technicians come to service the HVAC and elevator machinery located here. As is the case with most other exterior access doors, this one features an electronic lock/keypad
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The Bos
Assistant Game Master
 
Posts: 123
Joined: Fri May 26, 2017 12:07 pm
Location: Rifts: G.I.R.L.S. of Merctown


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